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Design Thinking in Project Work<br />
By Dillon Ross, <strong>Duke</strong> <strong>School</strong> Teacher<br />
that focused on architecture, fashion, industrial<br />
design, and graphic design. They saw designers<br />
at work and were challenged to figure out what<br />
all <strong>the</strong> different design types had in common.<br />
With newly acquired background knowledge, <strong>the</strong><br />
students were eager to take on design projects<br />
of <strong>the</strong>ir own.<br />
Lucky for <strong>the</strong>m, we had several local animal<br />
organizations that needed help. Personnel<br />
from Hope Animal Rescue, <strong>the</strong> Museum of Life<br />
and Science, <strong>the</strong> North Carolina Zoo, Piedmont<br />
Wildlife Center, and <strong>the</strong> <strong>Duke</strong> Stream and<br />
This project was developed by <strong>Duke</strong> <strong>School</strong>’s<br />
Fifth Grade Team and librarians Elaine Cameron<br />
and Lisa Simmons.<br />
The Animalia project gives <strong>Duke</strong> <strong>School</strong> fifth<br />
graders opportunities to learn about <strong>the</strong> design<br />
process and use it to come up with innovative<br />
ways to improve <strong>the</strong> world for animals and<br />
humans. Their journey as designers began with<br />
a visit to <strong>the</strong> North Carolina State University<br />
College of Design. There, <strong>the</strong> students were<br />
immersed in <strong>the</strong> world of design by visiting labs<br />
Wetland Assessment Management Park (SWAMP)<br />
all met with students about challenges that <strong>the</strong>ir<br />
respective organizations faced. Following <strong>the</strong><br />
meetings, <strong>the</strong> fifth graders returned to school<br />
filled with ideas. They continued <strong>the</strong> design<br />
process by empathizing with and asking lots of<br />
questions of <strong>the</strong> various stakeholders connected<br />
to <strong>the</strong>ir chosen organizations.<br />
Once students understood <strong>the</strong> needs of <strong>the</strong>ir<br />
stakeholders, <strong>the</strong>y began designing and<br />
innovating. Some groups created physical<br />
24<br />
UNDER THE OAK