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Screen Time and Learner Well-being

The Debate, the Evidence and Directions for Future

The Debate, the Evidence and Directions for Future

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Does recreational<br />

computer use affect<br />

high school<br />

achievement (Bowers<br />

<strong>and</strong> Matthew 2013)<br />

Yes<br />

10th<br />

Grade<br />

students<br />

Computer<br />

Not<br />

discussed<br />

Not<br />

discussed<br />

Not discussed<br />

Not<br />

discussed<br />

Not discussed<br />

Use of computers for fun <strong>and</strong><br />

gaming were positive <strong>and</strong><br />

significant on reading <strong>and</strong><br />

mathematics achievement<br />

assessments in high school.<br />

Causality is difficult to ascertain<br />

but effects of using computers<br />

for fun <strong>and</strong> games for 1-2 hours<br />

a day are +ve.<br />

Internet use, videogame<br />

playing <strong>and</strong> cell phone<br />

use as predictors of<br />

children’s body mass<br />

index (BMI), body<br />

weight, academic<br />

performance, <strong>and</strong> social<br />

<strong>and</strong> overall self-esteem<br />

(Jackson et al. 2011)<br />

Yes<br />

Average age<br />

of<br />

participants<br />

was 12<br />

years.<br />

Computers<br />

<strong>and</strong> Mobile<br />

phones<br />

Not<br />

discussed<br />

Not<br />

discussed<br />

Not discussed<br />

Not<br />

discussed<br />

Use of IT did not predict<br />

BMI.<br />

Videogame play predicted<br />

positive visual-spatial skills<br />

but lower GPAs. Use of<br />

internet associated with<br />

better reading scores among<br />

females. More videogame<br />

time associated with low self<br />

esteem.<br />

More research needed to<br />

investigate the causes <strong>and</strong><br />

consequences of IT use <strong>and</strong> to<br />

incorporate individual<br />

differences in effects of IT use.<br />

Night-time screen-based<br />

media device use <strong>and</strong><br />

adolescents' sleep <strong>and</strong><br />

health-related quality of<br />

life (Mireku et al. 2019)<br />

Yes<br />

11-12 year<br />

olds<br />

All digital<br />

devices (TV,<br />

computer,<br />

smart phones,<br />

tablets,<br />

gaming<br />

consoles)<br />

Night time<br />

(within one<br />

hour before<br />

sleep SBMD<br />

usage)<br />

Lit <strong>and</strong> dark<br />

rooms<br />

Not discussed<br />

Not<br />

discussed<br />

Night time use<br />

associated with higher<br />

odds of insufficient<br />

sleep; Magnitude of<br />

association higher when<br />

night time usage<br />

occurred in darkness.<br />

Not considered<br />

<strong>Screen</strong>-based media device<br />

(SBMD) usage should be<br />

curtailed within an hour before<br />

bedtime <strong>and</strong> particularly in<br />

darkness.<br />

Physical fitness, physical<br />

activity, sedentary<br />

behavior <strong>and</strong> academic<br />

performance among<br />

adolescent boys in<br />

different weight<br />

statuses (Esmaeilzadeh<br />

<strong>and</strong> Kalantari 2013)<br />

Yes<br />

15 - 17<br />

year olds<br />

All sedentary<br />

behaviour<br />

through usage<br />

of all digital<br />

devices (TV,<br />

computer,<br />

smart phones,<br />

tablets,<br />

gaming<br />

consoles)<br />

Not<br />

discussed<br />

Not<br />

discussed<br />

Not discussed<br />

Not<br />

discussed<br />

Positive relationship<br />

between sedentary<br />

behaviour <strong>and</strong> BMI.<br />

No relationship between<br />

weight classes <strong>and</strong> academic<br />

performance<br />

Longitudinal studies needed to<br />

determine the directionality.<br />

The impact of media use<br />

on sleep patterns <strong>and</strong><br />

sleep disorders among<br />

school aged children in<br />

China (Li et al. 2007)<br />

Yes<br />

Elementar<br />

y Grade<br />

Children,<br />

Mean age<br />

= 9 years<br />

TV <strong>and</strong><br />

Computer<br />

Not<br />

discussed<br />

Device in<br />

bedroom of<br />

children<br />

Not discussed<br />

Not<br />

discussed<br />

TV viewing of more than<br />

2 hours was a risk factor<br />

for sleep disorders.<br />

Computer use, however,<br />

had NO correlation with<br />

any sleep disorder.<br />

Not considered<br />

Presence of media in child's<br />

bedroom <strong>and</strong> media use had a<br />

negative impact on sleep<br />

patterns duration <strong>and</strong> sleep<br />

disorders.<br />

Association between<br />

screen time <strong>and</strong><br />

children's performance<br />

on a development<br />

screening test (Madigan<br />

et al. 2019)<br />

Yes<br />

Data<br />

collected<br />

at 2, 3 <strong>and</strong><br />

5 years of<br />

age for<br />

each<br />

participant<br />

TV, Computers<br />

<strong>and</strong><br />

Smartphones<br />

(but non TV<br />

data very<br />

sparse)<br />

Not<br />

discussed<br />

Not<br />

discussed<br />

Not discussed<br />

Not<br />

discussed<br />

Development <strong>Screen</strong>ing<br />

Test measured:<br />

communication, gross<br />

motor, fine-motor,<br />

problem solving <strong>and</strong><br />

personal-social. Higher<br />

levels of screen time<br />

significantly associated<br />

NA<br />

Evidence of directional<br />

association between screen<br />

time <strong>and</strong> poor performance on<br />

development screening<br />

28<br />

A Research Brief by UNESCO MGIEP

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