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OpenGL Programming Guide Second Edition - Niksula

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Glossary<br />

Plate 28<br />

Plate 29 and 30<br />

Plate 31<br />

accumulation buffer<br />

aliasing<br />

alpha<br />

ambient<br />

animation<br />

antialiasing<br />

application−specific clipping<br />

attribute group<br />

back faces<br />

bit<br />

bitmap<br />

bitplane<br />

blending<br />

buffer<br />

C<br />

C++<br />

client<br />

client memory<br />

clip coordinates<br />

clipping<br />

color index<br />

color−index mode<br />

color map<br />

components<br />

concave<br />

context<br />

convex<br />

convex hull<br />

coordinate system<br />

culling<br />

current matrix<br />

current raster position<br />

decal<br />

depth<br />

depth buffer

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