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STEAM week_Autumn 2022

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How fast can it go?


THE CHALLENGE<br />

For <strong>STEAM</strong> <strong>week</strong> in <strong>Autumn</strong> <strong>2022</strong>, the<br />

challenge was for pupils to build a selfpropelled<br />

car that could cover a distance of<br />

5 metres in the quickest possible time.<br />

An additional car was chosen to go through to<br />

be judged under the category of<br />

“most creative design.”


RACE DAY<br />

Starting grid<br />

Each classroom held its<br />

own race to find the car<br />

that would go through to<br />

the grand final at the end<br />

of <strong>STEAM</strong> <strong>week</strong>.


Reception class


Year 1<br />

In Year 1, pupils also learnt about<br />

the Bloodhound Supersonic Car<br />

(SSC) and then designed their own<br />

cars with the remit of beating the<br />

world land speed record.<br />

The children thought about how<br />

they would power their car and<br />

what materials would be needed<br />

to make it.


How might you power your car?<br />

• Using rubber bands<br />

• Using balloons<br />

• Using a mouse trap<br />

• Solar-powered<br />

• Wind-powered


Year 2


During <strong>STEAM</strong> <strong>week</strong>, Year 2 also<br />

worked on their scooter skills. They<br />

thought about how they could travel<br />

fast (and safely) using their own<br />

power. Whilst in science, the children<br />

put together an experiment to<br />

investigate which surface toy cars<br />

travelled farthest and fastest on.


Year 3


Year 4<br />

In Year 4, children read all about<br />

Bloodhound SSC and used their VIPERS<br />

skills to retrieve and infer information,<br />

to help them understand the text. They<br />

were amazed at how fast it could go<br />

and learnt all about breaking the sound<br />

barrier. They also spent some time<br />

designing and building their selfpropelled<br />

cars. Impressively, pupils<br />

used junk modelling and their<br />

understanding of pneumatics from<br />

their DT topic to help them.


Year 5<br />

Year 5 watched a video of<br />

Bloodhound SSC being tested then<br />

tried to decide how each area of<br />

<strong>STEAM</strong> had been used in the car’s<br />

development. The children were able<br />

to see that all areas of <strong>STEAM</strong> are<br />

important and agreed that everyone<br />

in the class had an interest in at least<br />

one of the areas. They also completed<br />

a maths challenge involving facts<br />

about Bloodhound SSC.


Year 6<br />

In Year 6, children showcased the<br />

self-propelled cars they made and<br />

the engineering ideas behind them.<br />

This included drawing an impression<br />

of their car and annotating different<br />

design aspects. Pupils also<br />

researched Bloodhound SSC and<br />

presented the key facts discovered<br />

in a creative double page spread.


Creative design winners<br />

EYFS - Carla


KS1 - Robyn<br />

KS2 - James


Fastest car winner<br />

Muhammad – Year 4


Click on dial to watch Muhammad’s car


CREDITS: This presentation template was<br />

created by Slidesgo, including icons by Flaticon,<br />

infographics & images by Freepik

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