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Oolite<br />

<strong>Media</strong> <strong>Art</strong><br />

Oolite<br />

Salon Series<br />

<strong>Media</strong> <strong>Art</strong><br />

Salon Series<br />

May–November,<br />

2023<br />

May–November,<br />

Curated by<br />

2023<br />

Kelani<br />

Nichole<br />

Curated by<br />

Digital <strong>Art</strong>s Fellow<br />

Kelani<br />

Nichole<br />

Digital <strong>Art</strong>s Fellow


Introduction:<br />

“Encoding Miami” 4<br />

Recursive Value 14<br />

Generative Generosity 34 38<br />

Fluid Identity 52 58<br />

Unstable Ecologies 78<br />

Cover: Detail from<br />

“Accelerated Species”<br />

by Felice Grodin<br />

This page: Avatar<br />

studies for “F4EDRA”<br />

by Tara Long<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 3


Encoding<br />

Miami<br />

Introduction by Kelani Nichole,<br />

Digital <strong>Art</strong>s Fellow<br />

Salons emerged in the 17th<br />

century as vibrant gatherings<br />

convening intellectuals, artists<br />

and philosophers to discuss<br />

ideas and critique one another’s<br />

work, fostering a culture of<br />

intellectual exchange and<br />

enlightenment. Often held in<br />

intimate quarters, these events<br />

were instrumental in shaping<br />

public opinion, artistic trends<br />

and philosophical thought,<br />

bringing together people of<br />

all social classes through<br />

dialogue and debate. Over<br />

the past decade, I have been<br />

experimenting with subversive<br />

variants of the classic salon<br />

format with artist communities<br />

in New York City, Los Angeles<br />

and now Miami.<br />

When I moved to Miami and<br />

started spending time in local<br />

studios, I immediately saw the<br />

power of the work being done<br />

here. These artists’ studios<br />

are precariously positioned<br />

at the front door of climate<br />

catastrophe, late capitalist<br />

speculation (their city was<br />

one of the first to be flooded<br />

with crypto culture) and they<br />

sit squarely at the epicenter<br />

of global political instability.<br />

Local artists live day in, and<br />

day out, with the cataclysmic<br />

changes coming to society<br />

at large. They are processing<br />

the complexity of Miami – the<br />

deeply divided class struggle<br />

and opulent consumption, the<br />

ebb and flow of mass tourism<br />

and torrential downpours,<br />

failure of infrastructure and<br />

the impossibility of ambition<br />

in the wake of it all. In these<br />

studios, I discovered reflections<br />

on this instability, distant early<br />

warnings about what’s coming.<br />

I found optimistic futures in the<br />

form of resiliency practice that is<br />

necessary to create critical work<br />

in this uneasy paradise.<br />

The Oolite <strong>Media</strong> <strong>Art</strong> Salon<br />

Series was conceived as a<br />

way for the long-established<br />

arts organization to begin a<br />

deeper engagement with the<br />

emerging media art being<br />

created in Miami. It was<br />

envisioned as a “lab” focused<br />

more on critical practice and<br />

dialogue than tech demos.<br />

Our format took inspiration<br />

from the Experiments in <strong>Art</strong><br />

and Technology (E.A.T.) of the<br />

1970s initiated by artist Robert<br />

Rauschenberg and engineer Billy<br />

Klüver, which often showcased<br />

works that evolved through the<br />

course of many happenings<br />

and exhibitions. This mode of<br />

creation is an inevitability for<br />

artists working with emerging<br />

technology, a practice that<br />

requires iteration, failure and<br />

experimentation through trial<br />

Kelani Nichole at Oolite Satellite with a prototype of the TRANSFER<br />

Download featuring “Liminal Beings” (2019) by Eva Paparargariti.<br />

Photo by Through the Shutter.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 5


and error. A similar focus on<br />

“work-in-progress”—coupled<br />

with the critical conversations<br />

of the salon format—was<br />

the framework in which our<br />

gatherings took shape.<br />

Those of us who are deeply<br />

invested in contemporary art<br />

know the power of an intimate<br />

studio visit. It’s a special,<br />

transformative expereince of<br />

spending time one-on-one with<br />

an artist and seeing work-inprogress<br />

develop over time, into<br />

an exhibition, and (hopefully)<br />

entering the care of a collection.<br />

Those early visits are precious,<br />

as an artist works to distill<br />

our contemporary human<br />

experience in real time into<br />

an artwork, a reflection of our<br />

moment, working through all the<br />

messiness of a culture in crisis<br />

to show us something beautiful.<br />

As a curator, I have been lucky<br />

to have this kind of access to<br />

artists as they are working out<br />

how to channel their visions into<br />

artworks. The greatest joy of my<br />

practice has been seeing how<br />

studio visits help artists shape<br />

their work, and sharing this<br />

experience with more people.<br />

The Oolite <strong>Media</strong> <strong>Art</strong> Salons<br />

were an invitation to get a peek<br />

inside the studio, an intimate<br />

look at the work being done here<br />

in the city.<br />

Bringing people together around<br />

the vibrant “works-in-progress”<br />

happening in these studios<br />

quickly ignited an impassioned<br />

group of local artists,<br />

technologists and curious<br />

creative practitioners. The<br />

first salon was dreamed up in<br />

collaboration with artists whom<br />

I had been visiting with for some<br />

months already – Fabiola Larios,<br />

Moises Sanabria, Leo Castañeda<br />

and Lauren Monzón, coupled<br />

with another artist whose work<br />

I had recently encountered<br />

through the John S. and James<br />

L. Knight Foundation’s Knight<br />

New Work Awards, Cynthia<br />

Cruz. These artists trusted me to<br />

activate their work in space and<br />

put ideas into the public view<br />

that were not yet fully baked.<br />

Recursive Value was the first<br />

curatorial framing of the Oolite<br />

<strong>Media</strong> <strong>Art</strong> Salon Series, which<br />

centered the iterative nature in<br />

which artists are working with<br />

technology. We activated the<br />

space, installing rough sketches<br />

of AI artworks in progress so<br />

that the community could come<br />

together and connect with them<br />

in physical space. The first<br />

salon hosted a diverse group of<br />

folks, including technologists<br />

like Shawn Clybor, the newly<br />

appointed Chief Technology<br />

Strategist at Bakehouse,<br />

community leaders like Dennis<br />

Scholl, and the storied Barbara<br />

London, the first curator of<br />

sound and media art at MoMA<br />

in the 1970s, who had recently<br />

relocated to Miami. We came<br />

together at that first event<br />

and discussed the accelerated<br />

change in artificial intelligence<br />

at its peak moment entering<br />

popular culture. In the open<br />

salon conversation portion of<br />

the evening playfully dubbed<br />

Kelani Nichole and artists from “Recursive Value” in front of Oolite Satellite<br />

(Left to right: Moises Sanabria, Fabiola Larios, Leo Castañeda,<br />

Lauren Monzón, front: Cynthia Cruz)<br />

“AI Anonymous,” we shared our<br />

most intimate encounters with<br />

algorithms. We grappled with<br />

a transformative technology of<br />

power that we all were trying to<br />

make sense of in our day to day<br />

lives. This kind of connection<br />

and collaboration is the heart of<br />

what the salons were about, and<br />

the impact was felt immediately.<br />

Miami shutters during the<br />

summer, giving the salon series<br />

time to incubate and develop.<br />

By the fall, a full program had<br />

emerged as a monthly event<br />

series, with three new salons<br />

bringing together very diverse<br />

topics around the acceleration<br />

of technology in this deeply<br />

divided city. Miami-based artists<br />

were coming together at these<br />

salons who had been following<br />

each other’s work but who<br />

hadn’t caught up in years. Still<br />

separated by the dissolution<br />

of the community during the<br />

pandemic, they had no through<br />

line to conversation, no place<br />

to gather to discuss issues<br />

that were relevant and no safe<br />

space for critical conversations<br />

that were desperately needed.<br />

Encouraging artists to share their<br />

work in a vulnerable way and<br />

open themselves to critique with<br />

a curatorial framing to further<br />

develop their work, was a catalyst<br />

that activated an impassioned<br />

group of regular participants.<br />

And new folks entered the fold<br />

with each gathering.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 7


<strong>Art</strong>ist Lee Pivnik presents “Symbiotic House” at Unstable Ecologies.<br />

Photo by Through the Shutter.<br />

Great art does not develop in a<br />

vacuum. It is the result of new<br />

ideas coming into contact with<br />

each other and gaining strength<br />

through clashing dialogues that<br />

further dissect the world around<br />

us. Miami is a very insular<br />

community, where support<br />

favors the easy ideas. These<br />

salons refigured those dynamics,<br />

opening an opportunity to<br />

rapidly bring together many<br />

divergent ideas, and emergent<br />

resiliency strategies. These<br />

gatherings fueled entire bodies<br />

of work – the early prototypes of<br />

Dr. Madeline Gannon’s robotics<br />

toolkit shown at Generative<br />

Generosity developed into a<br />

large-scale robotics performance<br />

at the New World Symphony<br />

for the Knight Foundation’s<br />

Catalyst just a few months later;<br />

AdrienneRose Gionta’s early<br />

explorations of performance-first<br />

experimental media art with<br />

augmented reality and multichannel<br />

video at Fluid Identity<br />

developed into a confident and<br />

compelling body of work that<br />

took shape as a solo show just<br />

a few months later; and the<br />

early experiments with critique<br />

at the first salon Recursive<br />

Value with Leo Castañeda and<br />

Fabiola Larios developed into<br />

large-scale multi-channel video<br />

work debuting at the Pérez <strong>Art</strong><br />

Museum Miami’s “Sea Change”<br />

exhibition. These are just a few<br />

examples of how the energy<br />

in the Oolite <strong>Media</strong> <strong>Art</strong> Salon<br />

gatherings fueled forward<br />

experimental media artworks in<br />

Miami. In the pages below you<br />

will find updates on “work-inprogress”<br />

shown at these salons.<br />

Each Salon had a new theme,<br />

and with each gathering,<br />

the audience evolved, as did<br />

the collaborators and the<br />

technology. The engineering-led<br />

approach to supporting critical<br />

art practice that I brought to<br />

Oolite <strong>Art</strong>s as the first Digital<br />

<strong>Art</strong>s Fellow was inspired by the<br />

history of E.A.T. (as mentioned<br />

above) and looks back even<br />

further to the tradition of craft<br />

and unstructured pedagogy<br />

of the Black Mountain<br />

College from 1930-50s, an<br />

interdisciplinary program based<br />

in Bauhaus methodologies. My<br />

personal stash of gear from<br />

TRANSFER powered new<br />

forms of installation, multichannel<br />

displays, immersive<br />

projection and augmented<br />

reality installation formats the<br />

artists had previously not had<br />

much access to in Miami. I<br />

sat with artists in one-on-one<br />

“office hours” to run through<br />

demos, share information on<br />

display technologies and show<br />

examples of artists working with<br />

similar concepts.<br />

With the support of MAD<br />

<strong>Art</strong>s, some new tech entered<br />

the fold during Fluid Identity.<br />

The Broward-based arts<br />

organization trucked down a<br />

hologram display unit, allowing<br />

artists to conjure their avatars<br />

into the physical space, and<br />

offered technical support to<br />

onboard participating artists<br />

into this new technology.<br />

This combination of art and<br />

engineering, coupled with<br />

critical practice in the salons,<br />

came together to support<br />

studios examining our human<br />

condition in this moment<br />

by engaging with tech in<br />

subversive ways. Fueled by<br />

renewed interest in digital art<br />

and generous funding rounds<br />

from Knight Foundation,<br />

many similar projects and<br />

an abundance of new ideas<br />

emerged concurrently.<br />

The Oolite <strong>Media</strong> <strong>Art</strong> Salons<br />

became a way to bring together<br />

the people behind Miami’s<br />

digital transformation efforts,<br />

and make new connections<br />

across art, engineering and<br />

industry. The gatherings served<br />

as a way to zoom out and begin<br />

to map how these practices<br />

were evolving across the city.<br />

New connections were seeded,<br />

and a beautiful emergent scene<br />

took root. I’m extremely grateful<br />

for the opportunity to produce<br />

this salon series as the inaugural<br />

Oolite Digital <strong>Art</strong>s Fellow.<br />

Oolite’s VP of Programming<br />

(and now interim Co-director),<br />

Esther Park, supported<br />

and generously hosted the<br />

community, creating a special<br />

vibe and feeding us all delicious<br />

pizza to end each gathering<br />

with revelry and conversation.<br />

The salon series was a<br />

joyous experiment in art and<br />

technology, and a generative<br />

chapter in Miami’s digital art<br />

scene – an evolving work-inprogress.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 9


Exterior view of Oolite Satellite at Unstable Ecologies on November 28th, 2023.<br />

Photo by Through the Shutter.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 11


Interior view of Oolite Satellite at Unstable Ecologies on November 28th, 2023.<br />

Featuring work-in-progress by Thom Wheeler Castillo (left) and Lee Pivnik (right).<br />

Photo by Through the Shutter.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 13


Recursive<br />

Value<br />

May 13, 2023<br />

Leo Castañeda<br />

Cynthia Cruz<br />

Fabiola Larios<br />

Lauren Monzón<br />

Moises Sanabria<br />

Viewer takes the control to play the<br />

“Mangrove Biome” prototype of “Levels and<br />

Bosses” by Leo Castañeda.<br />

Recursive Value explored how value is defined in<br />

iterative ways of working. What are the benefits<br />

of building value in the studio over time? How<br />

is experimental media practice different from<br />

traditional contemporary art production? What are<br />

the modes of resilience that are emergent in studios<br />

exploring these new ways of working? The worksin-progress<br />

delved into fundamental aspects of the<br />

human creative condition that are being transformed<br />

by AI – intimacy and labor. Leo Castañeda has been<br />

iterating across a decade, with collaboration from<br />

Lauren Monzón, to produce an artwork that rivals<br />

in complexity what many leading game design<br />

companies create with huge teams. Moises Sanabria<br />

is poking at the scale of time and production in a<br />

massive online piece, co-created with AI, which<br />

reveals the precarious position of creative labor<br />

in this economy. Fabiola Larios’ conceptual and<br />

material proposition is the result of a deep and<br />

intimate collaboration with AI that examines our<br />

precarious relationship to surveillance technology<br />

and safety in times of algorithmic acceleration.<br />

Cynthia Cruz explores the process of self-depiction<br />

through the AI and aesthetic approximation, feeding<br />

AI images of her body and her artwork to reveal the<br />

implications of this rapidly emerging technology.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 14


Leo<br />

Castañeda<br />

Generative <strong>Art</strong><br />

Video Game<br />

Multi-channel Video Installation<br />

Leo Castañeda is a former Oolite <strong>Art</strong>s resident artist,<br />

multimedia artist and video game designer exploring<br />

Latin American Surrealism in the Digital Age. His<br />

artwork primarily takes form in episodic games<br />

and immersive installations that meld atmospheric<br />

paintings, video, mixed reality, wearables and sculpture.<br />

Castañeda is a Knight Foundation <strong>Art</strong>s + Technology<br />

Fellow, Young<strong>Art</strong>s <strong>Art</strong>ist Technology Fellow, Emergent<br />

Strategy Ideation Institute Praxis Project Fellow, Ellies<br />

Creator Award winner, and Harpo Foundation grantee.<br />

In addition to Oolite, he is a former resident of SOMA<br />

Mexico City and Khoj International <strong>Art</strong>ists Association<br />

in New Delhi India. Castañeda has exhibited at the<br />

Bronx Museum of the <strong>Art</strong>s; Haus der elektronischen<br />

Künste Basel; Museu do Amanhã, Rio de Janeiro; Pérez<br />

<strong>Art</strong> Museum Miami; Espacio <strong>Art</strong>Nexus Bogotá; Digital<br />

Museum of Digital <strong>Art</strong>; Locust Projects Miami; Children’s<br />

Museum of Manhattan; and Museo de <strong>Art</strong>e Moderno<br />

La Tertulia Colombia. His work has been featured<br />

across Rhizome, PBS, <strong>Art</strong>Nexus, Killscreen, El Pais, El<br />

Nuevo Herald, Hyperallergic, Spike <strong>Art</strong> Magazine, New<br />

American Paintings and Vice. He is currently a resident<br />

at the Bakehouse <strong>Art</strong>s Complex in Miami.<br />

WORK-IN-PROGRESS: Leo Castañeda and Lauren<br />

Monzón presented a three-channel playthrough of “Levels<br />

and Bosses”. Since the salon, the work has continued to<br />

evolve into a solo booth at UNTITLED <strong>Art</strong> Fair with Negrón<br />

Pizarro Gallery, and an immersive, three-channel video<br />

installation “Levels and Bosses: Mangrove Biome” as part<br />

of “Sea Change” at Pérez <strong>Art</strong> Museum Miami.<br />

Still image from Leo Castañeda’s<br />

“Levels and Bosses: Mangrove Biome”<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 17


Lauren<br />

Monzón<br />

Lauren Monzón is a film producer, video<br />

game producer and a cultural organizer<br />

from Miami. Through the lens of economic<br />

science fiction, Monzón brings ten years<br />

of experience scaling support for artists,<br />

audience engagement and operations<br />

at media organizations focused on<br />

South Florida, Latin America and the<br />

Caribbean. As a producer, Lauren’s work<br />

has screened across leading festivals and<br />

cultural institutions including Sundance,<br />

SXSW, AFI Fest, Rotterdam, Haus der<br />

Elektronischen Künste Basel, BlackStar,<br />

Allied <strong>Media</strong> Conference, and Berlinale.<br />

For her work throughout digital storytelling<br />

and civic media, Monzón was named<br />

a 2023 Ford Foundation / Rockwood<br />

Leadership Institute JustFilms fellow and<br />

2022 Emergent Strategy Ideation Institute<br />

Praxis Projects grantee. She currently<br />

serves as the PAMMTV Program Manager<br />

at Pérez <strong>Art</strong> Museum Miami, is a resident<br />

at Bakehouse <strong>Art</strong> Complex and is a board<br />

member at Third Horizon Film Festival and<br />

Bookleggers Library.<br />

Still image from Leo Castañeda’s<br />

“Levels and Bosses: Mangrove Biome”<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 19


Cynthia<br />

Cruz<br />

<strong>Art</strong>ificial Intelligence<br />

Video <strong>Art</strong><br />

Multi-channel Video Installation<br />

Cynthia Cruz is a Miami-based multi-media artist<br />

working mostly in painting and digital media. She<br />

received her MFA from Goldsmiths University of London<br />

in 2014 and was awarded the MFA Award and studio<br />

residency in partnership with ACME Studios. Drawing<br />

from her experience as an artist of Dominican descent<br />

and fascination with technology, Cruz creates fictional<br />

environments and characters using patterns and imagery<br />

influenced by animism, folklore and science fiction.<br />

Her work has been featured at Thames-Side Studios<br />

Gallery (2019) ACME Project Space (2014) David Castillo<br />

Gallery, (2018), <strong>Art</strong> Basel Miami Beach; Fredric Snitzer<br />

Gallery (2018), Miami; ASC Gallery (2017), London; Bass<br />

Museum of <strong>Art</strong> (2015), Miami Beach, among others.<br />

She is a recipient of the Knight Foundation New Work<br />

Award (2022), ACME/Goldsmiths MFA Studio Award<br />

(2014) and was shortlisted for the Griffin <strong>Art</strong> Prize (2016).<br />

Cruz was selected to participate in the Bakehouse <strong>Art</strong><br />

Complex Summer Open Residency (2021), where she<br />

continues her work.<br />

Work-in-progress video series “AI, AI and I” by Cynthia Cruz,<br />

still from “Do you Want to Be Human”<br />

WORK-IN-PROGRESS: Cynthia Cruz shared her<br />

Knight New Work proposal sketches for “AI, AI and I”.<br />

Since the salon, the work has developed into a workshop<br />

at Locust Projects and a forthcoming solo exhibition<br />

at [NAME].<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 20<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 21


Work-in-progress video series “AI, AI and I” by Cynthia Cruz,<br />

still from “Out of Body Experience”<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 23


<strong>Art</strong>ificial Intelligence<br />

Generative <strong>Art</strong><br />

Moises<br />

Sanabria<br />

Durational Performance<br />

Moises Sanabria is a Venezuelan-born, Miami-based<br />

interdisciplinary artist whose work extends dialectics of<br />

machine philosophy alongside trends in memetics and<br />

branding through the context of networked social-media<br />

life. Sanabria’s work is philosophical and political, joining<br />

academic aesthetics with internet meme cultures. His<br />

practice is deeply entangled with digital newness, using<br />

live-streaming, video, new media, machine learning,<br />

and installation to further connect science advancement<br />

with art.<br />

Sanabria founded the new artificial intelligence media<br />

channel AI24 Live. Previously, he was an active member<br />

and co-founder of the digital art collective ART404<br />

(<strong>Art</strong>notfound) from 2011. Sanabria attended the School<br />

of Poetic Computation (2013) and the Cooper Union New<br />

York (2015). He has exhibited at Transmediale 2k+12,<br />

Hause Der Kulturen Der Welt, Institute of Contemporary<br />

<strong>Art</strong> Miami, Bikini Wax Gallery Mexico City, and has<br />

participated in international group exhibitions. Currently<br />

Sanabria is an artist in residence at Bakehouse <strong>Art</strong>s<br />

Complex.<br />

WORK-IN-PROGRESS: Moises Sanabria presented<br />

AI24 and exhibits his Web-based artwork “AI Everydays:<br />

The First 5000”. Since the salon AI24 has developed<br />

into a full-fledged community of AI artists livestreaming<br />

24-hour AI content, and Sanabria has started an artist<br />

residency at Bakehouse.<br />

Still Image of web-based generative AI artwork “AI Everydays:<br />

The First 5000” by Moises Sanabria<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 25


Detail of web-based generative AI artwork “AI Everydays:<br />

The First 5000” by Moises Sanabria<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 27


Fabiola<br />

Larios<br />

<strong>Art</strong>ificial Intelligence<br />

Site-specific Installation<br />

Sculpture<br />

Fabiola Larios is a Mexican interdisciplinary artist, who<br />

lives and works in Miami Beach. Her work explores the<br />

intersection of technology, identity and representationin<br />

in the digital age. Through machine learning, AI, net art,<br />

obsolescence programming, and e-waste, she seeks to<br />

challenge our understanding of the self and the impact<br />

ofsocial media and the internet on our lives.<br />

Larios co-founded the new artificial intelligence media<br />

channel AI24 Live. Selected exhibitions include the<br />

Pérez <strong>Art</strong> Museum Miami, Fundación Foto Colectania,<br />

PANKEGallery and Centro Cultural Los Pinos. Currently,<br />

she is an artist in residence at Bakehouse <strong>Art</strong> Complex.<br />

WORK-IN-PROGRESS: Fabiola Larios presented the<br />

first iteration of “Internet Entanglement” AI Sculpture.<br />

Since the salon, she has started an artist residency<br />

at Bakehouse, led an AI workshop at Oolite <strong>Art</strong>s,<br />

and developed an immersive, three-channel AI video<br />

installation “Weird Wired World” as part of “Sea Change”<br />

at Pérez <strong>Art</strong> Museum Miami.<br />

Work-in-progress: AI-generated installation artwork<br />

“Internet Entanglement” by Fabiola Larios<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 29


Installation view of “Internet Entanglement” by<br />

Fabiola Larios at Recursive Value<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 30<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 31


Salon<br />

Summary<br />

Recursive Value was the first<br />

experimental gathering in the<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon series.<br />

The installation came together<br />

with rapid collaboration from<br />

four artists exhibiting work-inprogress,<br />

including: web-based<br />

interactive art, sculpture, singlechannel<br />

video and a multi-channel<br />

playable video game environment.<br />

Each of the works exemplified<br />

the power of embracing iteration<br />

as a means of building value<br />

when working with AI and world<br />

building in the studio.<br />

In the front gallery, a sprawling,<br />

web-based work from Moises<br />

Sanabria, “AI Everydays: The<br />

First 5000” greeted visitors on a<br />

single-channel display. A grid of<br />

images almost imperceptible in<br />

size appeared edge to edge on the<br />

screen, drawing in the audience.<br />

Viewers interacting with the work<br />

using the mouse input discovered<br />

detailed compositions in a<br />

cartographic data set mapping<br />

speculative futures.<br />

The artist describes the piece<br />

as “an AI conceptual artwork<br />

that reflects on the speed of<br />

contemporary algorithmic<br />

production and the artist’s role<br />

in automation.” Digging into the<br />

process behind the work revealed<br />

Sanabria’s daily practice of<br />

communing with the algorithm<br />

to generate an untenable data set<br />

of 5,000 images every day for six<br />

months, then obsessively curating<br />

down the selection to create a<br />

fantastical visualization of the<br />

rapidly emerging technology<br />

as reflected in the artist’s own<br />

mental models. Sitting in front<br />

of this work, viewers had many<br />

questions related to AI and labor.<br />

“I spoke to a lot of people about<br />

the work. Some people were<br />

more open, others couldn’t fully<br />

grasp the idea and they felt short<br />

circuited. But that’s okay because<br />

the work was about that, how an<br />

image generates value, and how<br />

that is changing so quickly. It was<br />

amazing to share with [curator]<br />

Barbara London and get her take<br />

on the work. A lot of the questions<br />

from the audience were about the<br />

process, how it was made, and<br />

people really got into that. I got a<br />

sense that people are starting to<br />

grasp where we’re heading with<br />

these things.”<br />

“The salon was a great chance to<br />

rehearse with people and move<br />

the conversation toward what they<br />

are interested in. I took this as an<br />

opportunity to try out different<br />

positioning for the work to react<br />

to the viewer and give them what<br />

they want, whether they are for<br />

or against AI. The salons really<br />

helped me work through that.<br />

Once you present your work to<br />

a few people, you eventually get<br />

more comfortable with yourself<br />

talking about your work, and<br />

that…strengthens your<br />

relationship to the work.”<br />

—Moises Sanabria<br />

Across the front space, an<br />

ominously lit figure outlined with<br />

ethernet cables emerged from the<br />

brick wall of the gallery. Fabiola<br />

Larios’ “Internet Entanglement”<br />

is an AI generated sculptre that<br />

surfaces surfaces the risk of<br />

surveillance and lack of safety<br />

in online spaces. This very<br />

personal work was conceived<br />

in collaboration with AI and<br />

developed for the first time<br />

beyond the screen for this salon.<br />

“My artwork clicked with<br />

certain people; the piece is<br />

a little morbid but it makes<br />

sense to people who are also<br />

thinking about the risks of the<br />

internet. I met a lot of people<br />

who wanted to talk about AI<br />

and surveillance. <strong>Art</strong>ists were<br />

asking how to get started, and<br />

I spoke to all kinds of artists –<br />

painting, photography and AR<br />

– it was amazing to see how my<br />

work-in-progress resonated in<br />

a deep way and got artists to<br />

think about how to get started<br />

with AI tools in their studio.”<br />

—Fabiola Larios<br />

Larios channeled her own lived<br />

experiences with cyberstalking<br />

and surveillance into the AI image<br />

generation tool Dall-E, resulting in<br />

eerie visualizations of the female<br />

form. Outlined as if traced from<br />

a fallen body at a crime scene,<br />

the piece is rendered in cables,<br />

the physical infrastructure of the<br />

internet. Extending her process of<br />

conceptual sketching with AI, the<br />

artist leveraged the space at the<br />

Oolite Satellite in Little River to<br />

experiment with materials.<br />

“I really appreciated the<br />

opportunity to develop this<br />

work. At the time I didn’t have<br />

a studio, and the space was<br />

perfect for putting up a work<br />

in progress. It made me think<br />

about how I want to improve<br />

my work in the future. It was<br />

helpful to work with materials<br />

that I never worked with before<br />

in the space, that process<br />

helped me work out the type of<br />

installation I wanted to create.”<br />

—Fabiola Larios<br />

Upon entering the main space<br />

of the salon exhibition, viewers<br />

encountered a glowing, 3-channel<br />

portal into “Levels and Bosses,”<br />

a world that has been taking<br />

shape as a video game from<br />

the studio of Leo Castañeda for<br />

the past decade. Viewers were<br />

invited to take the controller and<br />

navigate the sentient landscapes<br />

from Castañeda, surrounded<br />

by his world. During the salon<br />

presentation, Lauren Monzón<br />

led a performative tour of the<br />

world while Castañeda navigated<br />

the controls.<br />

“Working with a three-channel<br />

display was an amazing<br />

opportunity to see the full<br />

spread of the world, and the<br />

prompt to do a playthrough as a<br />

performance piece for the salon<br />

was really interesting. It was<br />

a new challenge to figure out<br />

how Lauren and I can talk about<br />

the game in a way where we’re<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 33


explaining it and have that<br />

feel like a piece in itself.”<br />

— Leo Castañeda<br />

“The salon offered us a great<br />

chance to think about the game<br />

mechanics as a performance<br />

piece. When people are playing<br />

the game, they are wading<br />

through it on their own, so the<br />

prompt to be able to come in<br />

and be able to think about that<br />

from start to finish was really<br />

rewarding. And it helped us<br />

get great feedback on some of<br />

the different game mechanics<br />

specifically as it relates to the<br />

controls. We got feedback<br />

on what might be more<br />

accessible.”<br />

—Lauren Monzón<br />

“Recursive Value was the first<br />

time we were showing the<br />

mangrove biome as a playable<br />

environment and showing it<br />

in this way really confirmed<br />

that continuing with this<br />

environment was the way to<br />

go. As the game evolved after<br />

the salon, this level became<br />

the prologue, and the narrative<br />

of the game re-emerged<br />

from there with more local<br />

inspiration. The sustainable<br />

village where beings collect<br />

kinetic energy from sentient<br />

mangroves was built up as a<br />

concept following the salon and<br />

that ended up being the piece<br />

that’s on view at PAMM.”<br />

—Leo Castañeda<br />

A work-in-progress series from<br />

Cynthia Cruz was presented<br />

in the main space of the salon.<br />

“AI, AI and I” is another series<br />

developed with AI tools. Cruz’s<br />

unique workflow moved between<br />

text-based AI generation tools,<br />

AI image generators and video<br />

animation to create a unique,<br />

hand-crafted collage aesthetic<br />

from the AI generated outputs.<br />

The series had just been awarded<br />

a Knight New Work grant and<br />

the salon gave the artist an<br />

opportunity to get context and<br />

feedback from the community.<br />

“I had a lot of people curious<br />

about the process. People<br />

wanted to know how much of<br />

my hand is in the work. This is<br />

how people understand AI, they<br />

judge how much is the artist’s<br />

work vs. the output of the AI.<br />

Talking about the process<br />

makes it acceptable. They<br />

understand how I am using<br />

it in the studio, and that AI<br />

isn’t just doing all the work for<br />

me. This also helped me think<br />

through the aesthetic I want,<br />

as well. What I realized through<br />

this experience is that the<br />

strength of my work is that it’s<br />

very clear I have my own hand<br />

in it, and a very specific way<br />

of doing things. That’s what<br />

makes it unique, and different<br />

from every other AI output.”<br />

—Cynthia Cruz<br />

Cruz’s philosophical engagement<br />

with AI invites us to think about<br />

how the emerging genre opens<br />

up possibilities to be in dialogue<br />

with algorithms about the<br />

Dennis Scholl and Barbara London speak with Moises Sanabria at Recursive Value.<br />

Photo by Andres Gimenez.<br />

human condition. Her unique<br />

compositions reflect a time<br />

capsule of the development of this<br />

rapidly-evolving technology, as<br />

the series progresses in line with<br />

the advances in the technological<br />

affordances of the medium.<br />

During the salon discussion, a<br />

conversation emerged about AI<br />

and intimacy as the crowd shared<br />

some of their most intimate<br />

encounters with algorithms in<br />

their daily lives – from the personal<br />

AI assistants that automate<br />

our homes to the navigational<br />

guidance of algorithms that<br />

help us move through the world,<br />

and more collaborative and<br />

consultative behaviors with Chat<br />

GPT and conversational AIs.<br />

Everyone had an opinion, whether<br />

positive or negative about the<br />

future of these technologies. There<br />

was room for everyone to voice<br />

their perspectives.<br />

“The people in the salon were<br />

very knowledgeable about the<br />

subject of AI. One of the things<br />

that stood out for me was<br />

when we were talking about<br />

algorithms and AI in our work,<br />

it resonated with the audience.<br />

Even if they were not aware of<br />

the specifics of the technology,<br />

a lot of people started to<br />

connect their ideas about AI<br />

to our art. It was a really cool<br />

experience to understand the<br />

public perception and added a<br />

lot of value to the scene around<br />

these issues.”<br />

—Fabiola Larios<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 35


“The salon discussion for<br />

Recursive Value gave us a view<br />

from both the macro and the<br />

micro, talking about the really<br />

personal intimate ways we’re<br />

using and experimenting with<br />

AI and then being able to talk<br />

about the human scale, and<br />

species-wide shifts that are<br />

happening as a result of this<br />

technology. This opens up an<br />

understanding of why we’re<br />

using technology in relation<br />

to those shifts. Exploring that<br />

with community was quite<br />

special. Being in dialogue<br />

about artificial intelligence,<br />

especially at the time it was<br />

so new, there was such a<br />

hunger to understand different<br />

perspectives. To be able to<br />

share our perspective, and to<br />

listen to other people explain<br />

how they are receiving these<br />

changes in AI was really a<br />

milestone moment for that<br />

dialogue opening up in<br />

our community.”<br />

—Lauren Monzón<br />

This salon set the tone for<br />

gatherings that embraced<br />

iterative exploration which<br />

carried over into the subsequent<br />

gatherings, thanks to the artists<br />

who bravely opened their studios<br />

to the experiment.<br />

“The scene that came together<br />

through these salons has a<br />

specific niche position, and I<br />

don’t think that kind of voice<br />

has a lot of space in Miami.<br />

At Recursive Value, it felt like<br />

a community was coming<br />

together, and after the first<br />

one people started frequenting<br />

the events more, and it grew. I<br />

thought that momentum was<br />

super valuable. In the scene<br />

here, things tend to lean more<br />

toward fine art, nothing is too<br />

experimental, or if it is, it’s tied<br />

to crypto, not contemporary<br />

art. Through these salons we<br />

got to meet more artists in<br />

the community, and there’s<br />

clearly more education needed<br />

because people were asking<br />

big questions about software<br />

and ethics. It feels very new for<br />

Miami.”<br />

—Moises Sanabria<br />

“There was a discussion about<br />

technology that was taking<br />

place that was accessible<br />

to practitioners and novices<br />

alike, and we actually had a<br />

conversation between those<br />

two audiences that was legible,<br />

dynamic and fun. I am not sure<br />

I have ever seen that dynamic<br />

of an engagement between<br />

artists and audiences as it<br />

relates to tech art in South<br />

Florida.”<br />

—Lauren Monzón<br />

Above: Kelani Nichole presents TRANSFER Data Trust at Recursive Value,<br />

featuring “Leap of Faith” (2023) from Lorna Mills<br />

Bottom: Leo Castañeda and Lauren Monzón present “Levels and Bosses”<br />

at Recursive Value.<br />

Photos by Andres Gimenez<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 37


Generative<br />

Generosity<br />

September 13th, 2023<br />

Dr. Madeline Gannon<br />

Juan Ledesma<br />

Daniel Temkin<br />

Jay Mollica<br />

Generative Generosity showcased artistic projects<br />

that engage the ethos of transparency, iteration and<br />

open knowledge in the context of contemporary art.<br />

The participants each work with networked culture<br />

to imagine how artworks and open intellectual<br />

property can boost the impact of their practice. Dr.<br />

Madeline Gannon is creating an open-source toolkit<br />

for creative robotics that explores the obstacles and<br />

motivations for doing creative things with machines.<br />

What possibilities open up for intimacy with robots<br />

when their inner workings become more accessible?<br />

Juan Ledesma combines mass-produced objects<br />

related to water and sound into hybrid forms, based<br />

on his research into an ancient ceramic practice,<br />

its shamanic past and open-source future. Daniel<br />

Temkin shares his approach to making art with code.<br />

He demoed his forthcoming open-source web-based<br />

artwork, in which a computational process designed<br />

to be ignored becomes the subject of the work<br />

itself. Jay Mollica shared initiatives from Pérez <strong>Art</strong><br />

Museum Miami that are leading the way in exploring<br />

how museums can engage the public space of the<br />

internet. His team’s projects include an augmented<br />

reality exhibition space, Wikipedia Edit-a-thons and<br />

PAMM.TV, a publicly accessible streaming platform<br />

for video art.<br />

Detail of Daniel Temkin “Dither Studies #1” (2011)<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 39


Dr. Madeline<br />

Gannon<br />

Interactive <strong>Art</strong><br />

Open Source Software<br />

Robotics<br />

Dr. Madeline Gannon is a multidisciplinary designer<br />

blending techniques in art, design, computer science<br />

and robotics to forge new futures for human-robot<br />

relations. Also known as “The Robot Whisperer,” Gannon<br />

specializes in convincing robots to do things they were<br />

never intended to do: from transforming giant industrial<br />

robots into living, breathing mechanical creatures, to<br />

taming hordes of autonomous machines to behave like<br />

packs of animals.<br />

Gannon is a World Economic Forum Cultural Leader,<br />

a former Robotics & AI Researcher at NVIDIA and a<br />

former artist in residence at ETH Zurich, Autodesk Pier<br />

9 and the Carnegie Mellon STUDIO for Creative Inquiry.<br />

She is known as one of the “Top 10 Women in Robotics<br />

Industry” and “World’s 50 Most Renowned Women in<br />

Robotics” according to Analytics Insight. Gannon holds<br />

a M.Arch from Florida International University, and a<br />

Ph.D in Computational Design from Carnegie Mellon<br />

University.<br />

Screenshot of Dr. Madeline Gannon’s Open-Source<br />

Robotics Toolkit User Interface<br />

WORK-IN-PROGRESS: Dr. Madeline Gannon shared<br />

an early prototype built on her open-source toolkit for<br />

creative robotics. Since the salon, Gannon went on to<br />

continue to develop her interactive installation at Locust<br />

Projects and installed a large-scale kinetic robotics<br />

sculpture with her “Koriobots: Choreographic Robots<br />

for Creative Expression” for a live performance “Four<br />

Moons” choreographed and composed by New World<br />

Symphony fellow and violinist Ye Jin Min as part of<br />

Knight Foundation’s “Catalyst” event.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 41


Above: Installation view of Gannon’s prototype at Generative Generosity,<br />

image courtesy of Gesi Schilling.<br />

Main: Installation of the final work “Koriobots: Choreographic Robots for<br />

Creative Expression” by Dr. Madeline Gannon at the New World Symphony for<br />

the John S. and James L. Knight Foundation’s “Catalyst” in December 2023.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 43


Juan<br />

Ledesma<br />

Indigenous Technology<br />

Moving Image<br />

Ceramics<br />

Juan Ledesma, an Oolite <strong>Art</strong>s’ Ellies<br />

Creator Award winner, is a Peruvian<br />

interdisciplinary artist based in Miami.<br />

Ledesma’s drawings, sculptures, and<br />

installations explore the cultural histories<br />

of musical objects and the diverse ways<br />

people relate to the audible world and to<br />

each other. Using the notion and practice<br />

of play, he’s interested in transforming<br />

visual mediums and spaces into zones for<br />

listening and collaboration.<br />

Ledesma’s work was the subject of a<br />

solo exhibition, Rhythm of Speech, at<br />

Locust Projects, Miami, Florida (2021).<br />

Group exhibitions include El Espacio<br />

Entre Los Otros at Radio 28, Mexico City,<br />

(2023), Instrument at Harvard University,<br />

Cambridge, Massachusetts (2018), and<br />

others. His awards include a commission<br />

from Miami-Dade <strong>Art</strong> in Public Places<br />

(2023), a residency with Anderson Ranch<br />

<strong>Art</strong> Center in Snowmass, Colorado (2023),<br />

and an Ellies Creator Award from Oolite<br />

<strong>Art</strong>s (2019).<br />

WORK-IN-PROGRESS: Juan Ledesma<br />

shared a new series of whistling vessels<br />

based on a pre-Columbian ceramic tradition<br />

with a deep relationship to sound and the<br />

natural world. Since the salon, Ledesma has<br />

developed a large-format public sculpture<br />

for Grove Central in Miami, FL and<br />

continued his research for the forthcoming<br />

series of whistling vessels.<br />

Documentation of work-in-progress ceramic sculptures from<br />

Juan Ledesma’s forthcoming “Whistling Vessels” series.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 45


Installation views of “Whistling Vessels” by Juan Ledesma<br />

at Generative Generosity<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 47


Daniel<br />

Temkin<br />

Generative <strong>Art</strong><br />

Open Source Software<br />

Web-based <strong>Art</strong>work<br />

Daniel Temkin makes photography, programming<br />

languages, net art and paintings examining the clash<br />

between systemic logic and human irrationality. Temkin<br />

has written about code and programming languages as<br />

an art form for publications like Hyperallergic, and in<br />

many academic journals including Leonardo and World<br />

Picture Journal, as well as his blog esoteric.codes. It won<br />

the 2014 <strong>Art</strong>sWriters.org grant from Creative Capital and<br />

the Warhol Foundation, has been exhibited at ZKM and<br />

written in residence at Signal Culture and at the New<br />

Museum’s New Inc incubator.<br />

He received his MFA from the International Center of<br />

Photography at Bard College. Group exhibitions include<br />

Open Codes at ZKM, TRANSFER Download at Thoma<br />

Foundation, xCoAx at Museu do Chiado, Dumbo <strong>Art</strong>s<br />

Fest (where his work was projected on the Manhattan<br />

Bridge) and Future Isms at Glassbox Gallery. His work<br />

has been a critic’s pick for <strong>Art</strong> News, the New York Times<br />

and the Boston Globe.<br />

WORK-IN-PROGRESS: Daniel Temkin demoed the<br />

newest iteration of Dither Studies, which moved from<br />

the orthogonally-arranged pixels of our monitors to<br />

hexagonal and triangular pixels. Since the salon, the<br />

artist has appeared in numerous solo exhibitions with his<br />

Dither Studies series and has started production on an<br />

artist monograph with MIT press tentatively titled “Forty-<br />

Four Esolangs.”<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 48<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 49<br />

Detail of Daniel Temkin’s “Dither Studies” open source,<br />

web-based artwork the artist debuted at Generative Generosity


Jay<br />

Mollica<br />

PAMM TV<br />

Open Source Software<br />

Video <strong>Art</strong><br />

Public Access<br />

Jay Mollica is the senior director of digital engagement<br />

at Pérez <strong>Art</strong> Museum Miami. Before joining PAMM in<br />

2020, Mollica worked as the creative technologist at<br />

the San Francisco Museum of Modern <strong>Art</strong> where he led<br />

experiments in art and technology and modernized the<br />

museum’s digital platforms.<br />

His work has been featured in the New York Times, The<br />

Today Show, and Fast Company. In 2018, he won the<br />

Webby Award for best app from a cultural institution for<br />

the project “Send Me SFMOMA”.<br />

WORK-IN-PROGRESS: Jay Mollica shared a behindthe-scenes<br />

look at the Pérez <strong>Art</strong> Museum Miami’s<br />

digital initiatives. Since the salon, his team has launched<br />

PAMM.tv, a free virtual platform for viewing video art<br />

that has hosted esteemed curators including Barbara<br />

London, and been featured on PBS.<br />

Screenshot from PAMM TV, courtesy of PAMM.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 51


Salon<br />

Summary<br />

Generative Generosity was a<br />

salon about open knowledge and<br />

solidarity models for creative<br />

practice. The participants were<br />

interested in engaging the<br />

commons through their practice –<br />

whether by creating open artwork<br />

on the internet, providing toolkits<br />

and resources for others to use<br />

or otherwise contributing to open<br />

knowledge bases. The projects<br />

were all based in generosity.<br />

Entering the front gallery<br />

space, viewers encountered<br />

the delicately dancing robotic<br />

sculpture from Dr. Madeline<br />

Gannon. This was the first<br />

prototype installation of Gannon’s<br />

open-source robotics toolkit for<br />

rapid prototyping of cable-driven<br />

robots, the secret component<br />

to many large-scale interactive<br />

art installations. They can span<br />

huge spaces, lift heavy things,<br />

move precisely, and are endlessly<br />

reconfigurable. Prior to Gannon’s<br />

project, no off-the-shelf solutions<br />

existed, meaning every artist had<br />

to invest their time and resources<br />

reinventing their own toolkit.<br />

Gannon’s work was driven by the<br />

desire to give something back.<br />

She wanted to make these robots<br />

easier to use so she and other<br />

artists could rapidly explore new,<br />

non-screen-based immersive<br />

environments.<br />

“My work was at the perfect<br />

point to share with people:<br />

it was *just* operational, so<br />

people could play with it and<br />

imagine possibilities that I<br />

hadn’t thought of prior.”<br />

— Dr. Madeline Gannon<br />

During the salon, Gannon<br />

demonstrated her robots and<br />

the interactive user interface<br />

used to control them. She also<br />

shared more about her process<br />

and motivations behind the work<br />

and discussed the common<br />

threads in her work with the other<br />

participating artists leveraging<br />

open-source methodology and<br />

advanced technology.<br />

“This was the first time I<br />

learned about Madeline’s work<br />

in robotics, and it was amazing<br />

to hear about her journey going<br />

to Carnegie Mellon and coming<br />

back to Miami. Seeing her<br />

work develop and following<br />

her trajectory to bring that<br />

outlook into the scene has<br />

been special.”<br />

— Jay Mollica<br />

Entering the main space, visitors<br />

encountered an installation of<br />

sculpture and video from Juan<br />

Ledesma. His work-in-progress<br />

ceramics were displayed in<br />

the gallery alongside a video<br />

demonstrating the unique<br />

resonant sounds the vessels<br />

generate from the movement of<br />

water. Whistling vessels are a pre-<br />

Columbian ceramic tradition with<br />

a deep relationship to sound and<br />

the natural world. This ancient<br />

tradition, found throughout South<br />

and Central America, consists<br />

of a double chambered ceramic<br />

vessel often connected through<br />

a pipe and handle system. As<br />

water moves through the vessel<br />

from one chamber to the next,<br />

the air pressure moves through<br />

a whistling system imitating the<br />

sounds of various animals (i.e.<br />

birds, monkeys, humans, etc.)<br />

“This was the first opportunity<br />

I’ve had to speak about work<br />

that wasn’t done, and that<br />

in and of itself is a unique<br />

opportunity because you’re<br />

always expected to present<br />

work that is ‘ready’. At the salon<br />

there’s a community interested<br />

in the work you’re doing, and<br />

since it’s in progress, there’s<br />

still some questions that you<br />

have that can be shared openly<br />

and know it will be received<br />

well.”<br />

— Juan Ledesma<br />

Considering an anthropocentric<br />

lens towards nature, Ledesma’s<br />

series combines mass produced<br />

objects related to water and<br />

sound into hybrid forms that<br />

contain these whistling systems.<br />

Ledesma is currently researching<br />

this ancient ceramic practice,<br />

its shamanic past, and more<br />

specifically what he considers the<br />

pre-Columbian abstraction of the<br />

natural world. One outcome of the<br />

project will be a digital catalog of<br />

the sound recordings available as<br />

open-source samples for artists to<br />

use in their own creations.<br />

“I realized in the salon that I<br />

need to work on this series a<br />

bit more than I thought. The<br />

series was still very open. I<br />

hadn’t figured out how the<br />

ceramics would be shown.<br />

Sharing work-in-progress<br />

helped me realize that I want<br />

to figure out how to make more<br />

of these first. The relationship<br />

with the artisan who holds<br />

the ancient knowledge is such<br />

a core part of the work. It’s<br />

not as if I’m just learning the<br />

skills and saying “thank you so<br />

much” and going off into the<br />

studio. I want to engage in this<br />

conversation with someone<br />

who is making something that<br />

goes back thousands of years,<br />

and may or may not care about<br />

what the art world has to say<br />

about it. I’m interested in a<br />

deeper conversation about that<br />

exchange. Sometimes that<br />

takes time. Where I want to go<br />

with the series next is finding<br />

more people who have the skill<br />

set and figuring out new ways<br />

to explore this functional form<br />

together.”<br />

— Juan Ledesma<br />

“Generative Generosity brought<br />

together things that people<br />

wouldn’t necessarily see as new<br />

media art and found common<br />

overlap across different<br />

artworks. For example, Juan’s<br />

ceramic instruments based<br />

on an indigenous practice<br />

don’t necessarily translate to<br />

new media, but then when<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 53


you realize the scope of what<br />

he’s trying to do includes<br />

introducing these unique<br />

sounds to modern music<br />

making tools, that makes it<br />

interesting. These sounds have<br />

been left out of the lexicon of<br />

music making, and now they<br />

are more accessible because<br />

of his work. It’s like finding a<br />

new language or adding a new<br />

set of characters to the<br />

unicode standard.”<br />

— Jay Mollica<br />

In the central space of the<br />

gallery, Daniel Temkin’s “Dither<br />

Studies” appeared on the large<br />

screen. Visitors were invited to<br />

approach the interactive, webbased<br />

work to generate brightly<br />

colored compositions using his<br />

software. The dither is perhaps<br />

the most fundamental algorithm<br />

of digital photography and is<br />

present in nearly everything we<br />

see. Dating back to the mid-70s,<br />

it was first used to translate color<br />

or grey scale images to black and<br />

white pixels, allowing a limited<br />

color palette to approximate the<br />

look of a gradated image. The<br />

“Dither Studies” project isolates<br />

this algorithm, dithering not a<br />

photographic image, but a solid<br />

color. While the math behind<br />

dithering is very simple, the<br />

patterns feel irrational.<br />

“It was wonderful to finally<br />

have the first public showing<br />

of the “Dither Studies” web<br />

app created after years of<br />

iteration, production and<br />

development. I met with an<br />

enthusiastic audience that had<br />

sharp questions and gave me<br />

feedback on the work. It was<br />

great to have the first coherent<br />

presentation of “Dither Studies”<br />

in front of an audience that was<br />

sophisticated about aesthetic<br />

questions and the computer<br />

history behind the work as well,<br />

and were curious about that,<br />

it was a nice combination of<br />

different types of thinking.”<br />

— Daniel Temkin<br />

In the newest iteration of “Dither<br />

Studies,” Temkin has moved from<br />

the orthogonally arranged pixels<br />

of our monitors to hexagonal<br />

and triangular pixels. To make<br />

this work, he used machinelearning<br />

techniques to develop<br />

dithering kernels (the weighting<br />

in how each pixel is calculated)<br />

performative in these shapes.<br />

The project, set to launch in fall<br />

of 2024, will be open source, with<br />

the machine learning code in<br />

Python and the website written in<br />

vanilla JavaScript.<br />

A lot of the work of figuring<br />

out how to create dithering<br />

algorithms with triangles and<br />

hexagons instead of squares<br />

was really a technical exercise,<br />

it was a kind of research that<br />

isn’t primarily aesthetic, but<br />

instead looks at why our<br />

monitors work the way they do,<br />

and how these patterns are<br />

developed. What you end up<br />

with is something aesthetic,<br />

something that people have an<br />

immediate reaction to visually<br />

apart from the history and the<br />

research that goes into the work.<br />

— Daniel Temkin<br />

“What I love about Daniel’s<br />

work is that it’s deep, it takes a<br />

concept and explores it, really<br />

takes it apart, and makes it<br />

more accessible along the way.<br />

I couldn’t have told you what<br />

dithering was before the salon,<br />

but seeing him demonstrate<br />

it step by step, and show his<br />

research, you can understand<br />

how special it is, and not only<br />

that but how it’s affected visual<br />

language in the modern age<br />

as well. Now I see it wherever<br />

I go. It’s that perfect art<br />

project, similar to the concept<br />

of “museum goggles”, where<br />

you visit a museum and see<br />

something new, and you start<br />

to see its influence everywhere.<br />

For me, Daniel’s work has that<br />

effect.”<br />

— Jay Mollica<br />

Kicking off the salon<br />

presentations, Jay Mollica,<br />

director of digital engagement<br />

at PAMM, shared a behind-thescenes<br />

look at the museum’s<br />

digital initiatives and his vision<br />

for how institutions can support<br />

the development of open cultural<br />

infrastructure. The Pérez <strong>Art</strong><br />

Museum Miami is leading the way<br />

in exploring how museums can<br />

engage the public space of the<br />

internet. Their recent initiatives<br />

include New Realities, which is<br />

a browser-based Augmented<br />

Reality exhibition space free and<br />

open for all to explore, as well<br />

as Wikipedia contributions, and<br />

PAMM TV, a publicly accessible<br />

streaming platform for video art.<br />

“PAMM’s purview is South<br />

Florida, Caribbean Diaspora,<br />

Latin America, African<br />

Diaspora, and all these regions<br />

are under-represented on<br />

Wikipedia. Our Wikimedian in<br />

Residence was hired to bring<br />

our academic authority and<br />

expertise to that platform.<br />

There are a lot of artists having<br />

monographic exhibitions at<br />

PAMM that have no presence<br />

on Wikipedia, like Madeleine<br />

Hunt-Erlich, Marcela Cantuária,<br />

Jason Seif – all these artists<br />

that have deep histories and<br />

practices. We’re able to tie<br />

PAMM’s academic authority<br />

and historical presence to a<br />

number of contexts and places<br />

where it wasn’t before. For<br />

example, a landmark in Miami’s<br />

art history, Christo and Jeanne<br />

Claude’s “Surrounded Islands”<br />

was a project supported and<br />

initiated by PAMM, so being<br />

able to tie our history back to<br />

that has been huge.<br />

In just one year, the<br />

Wikimedian in Residence has<br />

added citations and created<br />

articles that have garnered<br />

six million views on PAMM’s<br />

citations and records on<br />

Wikipedia as of February 2024.<br />

As we provide articles and<br />

context citations to Wikipedia,<br />

we see that traffic flow back<br />

into PAMM’s web portfolio. This<br />

creates a feedback loop. We<br />

create articles about artists in<br />

our collection, and then we can<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 55


query Wikipedia to pull content<br />

back into the website, so we’re<br />

immediately adding value to the<br />

public knowledge base and also<br />

using that to communicate to<br />

our audiences.”<br />

— Jay Mollica<br />

working on could contribute<br />

value back to the Miami art x<br />

tech scene — and that I got to<br />

see a new vein of creativity that<br />

I hadn’t seen in Miami before.”<br />

— Madeline Gannon<br />

The salon discussion continued,<br />

touching on topics such as<br />

collaboration and co-authorship,<br />

open licenses for creative IP, and<br />

distribution to global audiences.<br />

“We had a group of people<br />

gathered together in one place<br />

to think critically about how<br />

we use technology and how it<br />

might become more material<br />

to those of us living in Miami.<br />

The discussion got a bunch<br />

of people talking around open<br />

source and scalability, and<br />

how it would be useful to the<br />

community. Every geography<br />

is unique, there’s no one size<br />

fits all for technology, so<br />

the context of tech in Miami<br />

certainly means something<br />

different than it does in the<br />

context of San Francisco or<br />

New York City, it’s rare to<br />

engage with a local gathering of<br />

community members like that.”<br />

— Jay Mollica<br />

“As a newcomer to the Miami<br />

art and tech scene, it was<br />

amazing to feel instant<br />

community around the event.<br />

Everyone was so welcoming,<br />

and I have gotten to know a few<br />

other artists I met through the<br />

salon much better. I remember<br />

leaving the salon feeling<br />

encouraged — that what I was<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 57


Fluid<br />

Identity<br />

October 11th, 2023<br />

Ruth Burotte<br />

AdrienneRose Gionta<br />

Tara Long<br />

Fluid Identity featured artists exploring identity by<br />

nurturing virtual beings. Their avatars emerged from<br />

the ebbs and flows of resilient femme practice, amid<br />

the rising tides of South Florida identity politics. In<br />

the daily lived existence of climate catastrophe, our<br />

bodies become vessels. They take on forms, stand<br />

in for moments in time and reflect our stories back<br />

into the costumes and mannerisms that adorn them.<br />

The salon showcased works-in-progress from artists<br />

iterating through their lived identity, by creating<br />

worlds and populating them with extensions of<br />

themselves. AdrienneRose Gionta explores the bias<br />

of representation of the female body embedded<br />

within the techno-utopian ideals of Silicon Valley.<br />

She makes space for fat avatars to thrive within game<br />

engines that are coded to reject non-conforming<br />

female forms. Tara Long’s practice of identity evolves<br />

through many iterations – punk, healer, painter,<br />

nymph. Within these versions of herself, Long sculpts<br />

her lived experience into divine forms of resilience.<br />

Ruth Burotte’s vivid characters personify her lived<br />

experiences as a first-generation Haitian immigrant.<br />

Collapsing time and cultural space, Burotte animates<br />

in a singular street-inspired manga aesthetic, her<br />

characters moving from 2D to 3D to enter our world<br />

and claim space for their stories.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 58<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 59<br />

AdrienneRose Gionta “4.0 in Pink Bikini” (2021)<br />

from the Covid Pod Lyfe project


Ruth<br />

Burotte<br />

Animation<br />

3D Printing<br />

Character Design<br />

Ruth Burotte is a Haitian American New<br />

World School of the <strong>Art</strong>s graduate in <strong>Art</strong><br />

& Technology. Born in Queens, NY, then<br />

raised in Forest Park, Georgia, she now lives<br />

in Miami. She works in mediums such as<br />

illustration, painting, motion design and<br />

animation. Her focus is character design<br />

with inclusions of storytelling. Ruth has<br />

been involved in local urban art projects<br />

to lead communities in a new cultural<br />

direction.<br />

Burrote’s creative brand collaborations<br />

include Adidas, Champion, NIKE, Liquid<br />

Death and McDonalds. Burrote serves as<br />

<strong>Art</strong> Director for Youth Concept Gallery. Her<br />

work has been shown at Oolite <strong>Art</strong>s, The<br />

Arsenal Miami and III Points, among others<br />

exhibition spaces.<br />

WORK-IN-PROGRESS: Ruth Burrote<br />

presented a work-in-progress 3D Printed<br />

Sculpture “Kenny,” which was featured at III<br />

Points and has evolved into a solo exhibition<br />

“Meki Town Mixtape” at Vaco Studios<br />

Miami. Since the salon, she has also been<br />

working on the publication of her first artist<br />

book.<br />

<strong>Art</strong>ist Ruth Burotte poses with her 3D Avatar “Kenny”<br />

on a holographic display provided by MAD <strong>Art</strong>s<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 60<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 61


Studies for a work-in-progress 3D printed<br />

sculpture “Kenny” by Ruth Burotte Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 63


AdrienneRose<br />

Gionta<br />

Augmented Reality<br />

Virtual Performance<br />

Multi-channel Video Installation<br />

AdrienneRose Gionta, an Oolite <strong>Art</strong>s<br />

Resident <strong>Art</strong>ist, analyzes identity and cultural<br />

assumptions about fatness, beauty standards,<br />

embodiment and fulfillment on and offline.<br />

She works with avatars to create inclusive<br />

environments in imagined digital worlds<br />

where fat-bodied women have it all. In doing<br />

this, she responds to limiting social standards<br />

imposed on her as a fat woman, from beliefs<br />

about acceptable norms within pop culture to<br />

personal fulfillment.<br />

Gionta earned an MFA in Time Based <strong>Media</strong><br />

and Photography from Florida International<br />

University, and her BFA in Sculpture from the<br />

Department of Visual <strong>Art</strong>s and <strong>Art</strong> History<br />

and a BA in Psychology at Florida Atlantic<br />

University. She was awarded the South<br />

Florida Cultural Consortium Fellowship for<br />

Visual and <strong>Media</strong> <strong>Art</strong>ists. Her work has been<br />

featured at Locust Projects, Oolite <strong>Art</strong>s, ICA<br />

Miami, The Patricia and Phillip Frost <strong>Art</strong><br />

Museum, Spinello Projects and David Castillo<br />

Gallery, among others. She is currently an<br />

artist in residence at Oolite <strong>Art</strong>s.<br />

Installation view “Many Avatars, Many Lives” (2023). Work-in-progress<br />

interactive installation from AdrienneRose Gionta at Fluid Identity<br />

WORK-IN-PROGRESS: AdrienneRose Gionta<br />

prototyped an interactive AR face filter<br />

installation and presented an experimental AR<br />

performance piece and installation titled “Many<br />

Avatars, Many Lives”<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 64<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 65


Left: Installation view of AdrienneRose Gionta’s avatar<br />

“AdrienneRose (the super ego)” installed on a holographic display<br />

provided by MAD <strong>Art</strong>s<br />

Right: Study of avatar evolutions from AdrienneRose Gionta’s studio.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 67


Tara<br />

Long<br />

<strong>Art</strong>ificial Intelligence<br />

3D Animation with Motion Capture<br />

Photography<br />

Tara Long, a Miami native, is a versatile<br />

artist known for her work in performance,<br />

video, software development, AI and oil<br />

painting. Her creative journey is deeply<br />

rooted in the exploration of self-identity, a<br />

response to early orphanhood trauma. Long<br />

employs various personas, deconstructs<br />

and reconstructs origin stories, and uses<br />

surrogates to magnify facets of her identity.<br />

Through this process, she navigates a<br />

diverse range of experiences, transcending<br />

established narratives and overcoming past<br />

pain, shaping a transformative artistic path.<br />

Long has been featured at Locust Projects,<br />

Spinello Projects, ICA Miami, Pérez<br />

<strong>Art</strong> Museum Miami, MoMA PS1 and III<br />

Points Music Festival, among others.<br />

She completed her BFA from Parsons<br />

and her MFA at University of Hartford.<br />

Her background making large-scale<br />

collaborative works includes projects like<br />

√iøle†a§, #IHAITIBASEL, TvvinHaus LLC, JIT<br />

REAL, and NRM Gallery in NYC. Currently,<br />

she is a resident artist at Bakehouse <strong>Art</strong>s<br />

Complex in Miami.<br />

WORK-IN-PROGRESS: Tara Long presented<br />

an installation of new work “Back 2<br />

Back” (2023) alongside an interactive AI<br />

performance with her avatar “F4EDRA”<br />

appearing inside a holographic display<br />

provided by MAD <strong>Art</strong>s, with music from<br />

<strong>Lab</strong>oratory and Deaf Dorothy.<br />

Installation view “Back 2 Back” (2023)<br />

by Tara Long at Fluid Identity<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 69


Above: Early iteration of Tara Long’s avatar “F4EDRA”<br />

Center: Tara Long poses with the latest version of her avatar “F4EDRA”<br />

on a holographic display from MAD <strong>Art</strong>s. Photos by Through the Shutter.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 71


Salon<br />

Summary<br />

Fluid Identity conjured the<br />

avatars of three artists exploring<br />

identity. With support from MAD<br />

<strong>Art</strong>s, the participating artists had<br />

access to advanced technology<br />

and engineering support to<br />

take their work to the next level.<br />

Entering the space, viewers<br />

encountered “F4EDRA,” a workin-progress<br />

from Tara Long,<br />

hovering at human scale on the<br />

holographic display provided by<br />

MAD <strong>Art</strong>s.<br />

“I had the opportunity to visit<br />

the MAD <strong>Art</strong> space before<br />

getting the equipment on site<br />

at Oolite Satellite, and their<br />

technologist taught me how to<br />

use the display, which ended<br />

up being pretty simple if you<br />

are familiar with a computer.<br />

It was eye opening to get<br />

an understanding of what<br />

the possibilities are to use<br />

the display in an even more<br />

interesting and captivating<br />

way, and realizing to do that<br />

Iwould have to up my game to<br />

use programs like UNREAL and<br />

things I’m not versed in yet.<br />

It gave me a lot of inspiration<br />

to move forward with some<br />

of those more advanced<br />

technologies, so getting a<br />

glimpse into that was really<br />

valuable.”<br />

— Tara Long<br />

Half human, half dolphin and<br />

fully cyborg, “F4EDRA” is the<br />

culmination of over a decade<br />

of performance personas from<br />

Long’s practice interrogating<br />

femme resilience in South Florida.<br />

During the salon presentations,<br />

the artist performed alongside a<br />

pre-rendered version of her avatar<br />

as an early proof-of-concept for<br />

the more ambitious vision – to<br />

bring “F4EDRA” to life as a<br />

motion capture rigged 3D model,<br />

AI-powered companion and<br />

artistic collaborator.<br />

“The salon opportunity<br />

prompted me to sort of “Wizard<br />

of Oz” the larger concept of<br />

bringing “F4EDRA” to life as a<br />

performance partner. Having<br />

my avatar as a collaborator in<br />

real-time gave me more insight<br />

into what I would like to see her<br />

develop into in the future. Now<br />

I’m thinking, why not make her<br />

a full-blown AI animatronic<br />

partner who can be available to<br />

me as a sort of living machine<br />

that I can work with in both<br />

physical and emotional ways.”<br />

—Tara Long<br />

In addition to the performance and<br />

avatar, Long installed a large-scale<br />

photographic work that brought<br />

her personal narrative into the<br />

futuristic installation. In “Back 2<br />

Back,” Long poses as a reflection of<br />

an old photograph of her mother.<br />

The works taken together invite<br />

us to think about generational<br />

trauma and creative resilience in<br />

the emerging age of loneliness<br />

brought on by the pandemic and<br />

tech accelerationism.<br />

Entering the main space, viewers<br />

found themselves walking<br />

through an augmented reality<br />

portal installed by AdrienneRose<br />

Gionta. The artist invited visitors<br />

to pose with her for a photograph<br />

as a younger, more animated<br />

version of themselves. Stepping<br />

in front of the camera, faces are<br />

transformed in real-time with face<br />

filter augments, which are then<br />

displayed back into the space on<br />

a large display for all to witness<br />

the avatar transformations.<br />

The interactive installation was<br />

housed inside a fantastical dream<br />

world blooming with roses, and<br />

inhabited by Gionta’s avatars,<br />

projected larger-than-life in their<br />

many evolutions.<br />

“In the salon we installed a<br />

series which is about the selfie,<br />

and we took it to the next level<br />

to explore circulation, and<br />

the experience of watching<br />

and being watched, which is<br />

what the work is about. People<br />

loved that. They were enjoying<br />

the interactivity of seeing<br />

themselves on the screen and<br />

taking photos. This type of AR<br />

installation was something I<br />

had been wanting to do but<br />

didn’t know how to make<br />

it happen. Having the tech<br />

partnership, expertise and<br />

space to experiment made it<br />

happen, and the feedback I got<br />

was extremely positive.”<br />

— AdrienneRose Gionta<br />

In the back of the space, the<br />

charismatic character “Kenny” by<br />

Ruth Burotte rotated on a large<br />

display. Dressed in streetwear,<br />

the manga-inspired 3D model<br />

hovered above work-in-progress<br />

prototypes of her 3D printed<br />

form. Burotte was evolving her<br />

characters beyond the screen into<br />

the physical world, and she shared<br />

these early sculpture studies at<br />

Fluid Identity. Kicking-off the<br />

salon presentations, Burotte took<br />

us through her process of hand<br />

modeling her animated characters<br />

into 3D models.<br />

“I was a little shy at first,<br />

but I felt empowered to talk<br />

alongside the other artists<br />

that were with me, and I loved<br />

that we were talking about<br />

art and technology, which<br />

is coming a long way every<br />

day. I was happy to talk about<br />

not only my process, but my<br />

love for character design and<br />

illustration, and trying to merge<br />

the physicalities of 3D, digital<br />

and physical media. “<br />

“Showing work in progress was<br />

fun. While I was presenting, I<br />

became aware of a couple of<br />

things about my own work that<br />

didn’t really click until I was<br />

talking about it. I realized how<br />

much background and story I<br />

had developed with the works<br />

and characters. Especially the<br />

ways I was building a world<br />

around my characters – it got<br />

me inspired to think about<br />

making something more<br />

tangible, and start building a<br />

world that people can keep<br />

up with. Just talking about it<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 73


Above: Ruth Burotte and Tara Long work with the holographic<br />

display from MAD <strong>Art</strong>s<br />

Below: AdrienneRose Gionta boots up her avatar on the display.<br />

with others, I found I had so<br />

much built already, and I never<br />

realized it. The salon reassured<br />

me that people are interested<br />

and invested in the stories I am<br />

telling.”<br />

— Ruth Burotte<br />

After the presentation from<br />

Burotte, the audience clustered<br />

around the glowing world<br />

installed by Gionta for a<br />

performance. Participants were<br />

air dropped a ceremonial text to<br />

follow along from their phones,<br />

and Gionta led us through a<br />

gratitude meditation and candle<br />

lighting ritual in reverence<br />

of the artist’s evolving avatar<br />

representations over the years.<br />

“The salon was way different<br />

than any experience I’ve had<br />

showing work. I’ve never shared<br />

in-progress work with people in<br />

a space like that, generally that<br />

happens in the studio. Having<br />

a curator that was encouraging<br />

and supportive and saying<br />

“whatever you need, I’ll get that<br />

for you” I felt safe enough to be<br />

able to perform and share. That<br />

was a big deal for me, to be<br />

able to experiment and put stuff<br />

out there and see how people<br />

respond to it.”<br />

— AdrienneRose Gionta<br />

With a renewed sense of<br />

calm and virtual presence,<br />

the audience made their way<br />

to the front of the space for a<br />

performance from Tara Long and<br />

“F4EDRA”, accompanied by a<br />

musical ensemble composed of<br />

<strong>Lab</strong>oratory and Deaf Dorothy.<br />

Tara: “May I introduce you to<br />

my creation, my guardian angel,<br />

F4EDRA.”<br />

F4EDRA: “Greetings. It’s surreal<br />

to be here. Quite like the time<br />

Pinocchio first felt his wooden<br />

heartbeat.”<br />

Tara: “F4EDRA, do you<br />

understand why you were<br />

created?”<br />

F4EDRA: “In part, I am an ode<br />

to your lineage, a tribute to your<br />

battles and triumphs. The crown<br />

I wear, the dagger inked on me,<br />

these aren’t mere accessories;<br />

they are stories, symbols of your<br />

ancestors and their struggles.”<br />

Tara: “Yes. Your design was born<br />

from deep rooted pain narratives,<br />

but also resilience. The bionic arm<br />

and other parts are a testament<br />

to reconstruction after trauma.<br />

What do you see when you look at<br />

yourself?”<br />

F4EDRA: “I see strength and<br />

vulnerability coexisting. Just<br />

like Frankenstein, who was both<br />

monster and creation, I am an<br />

amalgamation of sorrow and<br />

hope. But, unlike him, my creator<br />

loves me.”<br />

“It felt good to perform again at<br />

Fluid Identity, it had been a long<br />

time since I had been in front<br />

of people sharing new work, so<br />

in that sense it was a shock to<br />

my system, but a good shock.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 75


Sharing a work in progress<br />

gave me a chance to think<br />

through all the things which are<br />

not done yet, and I know where<br />

to focus for the work to be truly<br />

rendered.”<br />

— Tara Long<br />

To close out the evening, everyone<br />

gathered again in the main space<br />

in a circle around the room to<br />

discuss the topics in the work.<br />

A vibrant conversation unfolded<br />

about the precarity of artistic<br />

production, the challenges of<br />

femme identity in the polarized<br />

social landscape of Miami, and<br />

the forms of resilience being<br />

demonstrated in Fluid identity<br />

by the artists, curator and salon<br />

partners.<br />

“It was a really big turnout, a<br />

lot of people that I knew, and a<br />

lot of people that I didn’t know<br />

that I was meeting for the first<br />

time. It was a lot of people that<br />

were tech based or art and tech<br />

based, and that is different.<br />

Usually, I’m going to exhibitions<br />

that are more traditional art in<br />

Miami, so it’s a different vibe.<br />

This audience felt like a good<br />

mix of people who understand<br />

and get the process, asking<br />

about the technical side<br />

which I like, we can nerd out,<br />

and on the other end it’s very<br />

traditional conversations<br />

which I love and respect as<br />

well too, but hope to see more<br />

conversations commingled like<br />

this.”<br />

— AdrienneRose Gionta<br />

“Everyone was so invested; I<br />

was taken aback by how well<br />

everyone was listening. The<br />

crowd felt like more seasoned<br />

and experienced artists than I’m<br />

used to, and professionals in<br />

the field. Often, I’m in the room<br />

with young emerging artists<br />

that are just graduating and<br />

getting their foot in the door, or<br />

just in the game for a few years.<br />

The crowd at the Oolite salon<br />

was more seasoned and more<br />

experienced, it was different.”<br />

— Ruth Burotte<br />

“I loved having the other artists<br />

participating in the salon with<br />

me. We all were dealing with<br />

having these other digital<br />

selves in our practice, and<br />

it was really cool to place<br />

myself into a cannon of other<br />

women creating avatars at this<br />

moment. I was feeling a little<br />

alone in an echo chamber, and<br />

doing the salon brought me<br />

closer to my community, which<br />

I really appreciated.<br />

I thought the audience was<br />

really open and intelligent,<br />

and there for it. After being<br />

alone creating these things,<br />

I was not sure how it would<br />

come across to people, and I<br />

felt they were really interested,<br />

even if they didn’t fully know<br />

what was going on. I felt their<br />

curiosity and they had a lot of<br />

questions. There were maybe<br />

not so many answers, we had<br />

a lot of questions and great<br />

conversation. Perhaps there are<br />

no answers yet with this kind of<br />

technology.”<br />

— Tara Long<br />

Tara Long installs her artist proofs for “Back 2 Back” at Fluid Identity<br />

After the salon, MAD <strong>Art</strong>s<br />

extended access to the<br />

holographic display for<br />

an additional week so the<br />

artists could continue their<br />

experimentation. This generous<br />

stewardship and support allowed<br />

the artists to take their technical<br />

knowledge to another level.<br />

“It was amazing to see my<br />

avatar on the MAD <strong>Art</strong>s<br />

holographic display. I am<br />

always trying to project<br />

my avatars larger than life,<br />

so people feel immersed.<br />

Usually they are on the<br />

computer screen, and we<br />

are bigger than them, and<br />

I’ve always loved the idea of<br />

them being the size of us,<br />

or larger than life. Getting a<br />

chance to experiment with this<br />

kind of display I realized the<br />

advantages and disadvantages,<br />

and it was an awesome<br />

experience because we all<br />

helped each other figure out<br />

how to use the technology. I<br />

don’t usually get to work with<br />

other artists who are working<br />

with technology, so I have to<br />

figure everything out by myself.<br />

In this experience we were<br />

all figuring it out together,<br />

and excited to see each<br />

other’s avatars come to life.”<br />

— AdrienneRose Gionta<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 77


Unstable<br />

Ecologies<br />

November 29th 2023<br />

Thom Wheeler Castillo<br />

Felice Grodin<br />

Lee Pivnik<br />

Fereshteh Toosi<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 78<br />

Felice Grodin presents work-in-progress<br />

“Accelerated Species” at the Unstable Ecologies salon<br />

Unstable Ecologies welcomed artists cultivating a<br />

mutualistic practice between technology and the<br />

natural world. Ecosystems emerged from mediation<br />

with artificial intelligence, and we came to a new<br />

understanding of our place in this world through<br />

symbiotic exchanges between biological and<br />

computational processes. A softer side of digital<br />

transformation takes seed with interspecies refiguring<br />

of the technologies of power that are changing our<br />

lived experience. The participating artists deploy<br />

technology to connect our contemporary human<br />

experience with the environments and species of<br />

a city in crisis. Felice Grodin is working with AI to<br />

explore texture and biological patterns, subverting<br />

machine vision by putting technology at the service<br />

of her augmented reality creatures evolved from<br />

local species. Ferehsteh Toosi takes us on a journey<br />

through a younger generations’ view of the violently<br />

shifting geography of Miami with memory and AR<br />

soundscapes, telling the story of a city shaped by<br />

climate catastrophe and hungry developers. The<br />

stunning work-in-progress prints from Thom Wheeler<br />

Castillo envision a future for Miami where native<br />

growth has overcome the iconic architectures built<br />

in this impossible terrain. The ongoing research from<br />

Lee Pivnik offers speculative R&D in collaboration<br />

with AI to develop adaptive architectural solutions to<br />

Miami’s environmental precarity.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 79


Thom Wheeler<br />

Castillo<br />

<strong>Art</strong>ificial Intelligence<br />

Photography<br />

Thom Wheeler Castillo ,<br />

an Oolite <strong>Art</strong>s Ellies Creator<br />

Award winner, lives and<br />

works in Miami. Interested in<br />

landscape, environmentalism<br />

and ecosystems, he works from<br />

an interdisciplinary approach<br />

entwining histories, earth<br />

sciences and anthropology<br />

to confront living through the<br />

anthropogenic era. Since 2021,<br />

he has embarked on cultural<br />

missions throughout the<br />

Caribbean region, working with<br />

Curator Rosie Gordon-Wallace<br />

and the Diaspora Vibe Cultural<br />

<strong>Art</strong>s Incubator’s International<br />

Cultural Exchanges (I.C.E).<br />

Wheeler Castillo graduated from<br />

Pacific Northwest College of <strong>Art</strong><br />

with a degree in Intermedia.<br />

He works throughout the region<br />

as an educator with institutions<br />

including Pérez <strong>Art</strong> Museum<br />

Miami, O, Miami Poetry Festival,<br />

HistoryMiami, A.I.R.I.E. (<strong>Art</strong>ist<br />

in Residence in the Everglades),<br />

Rubell Museum and Miami<br />

Design District. He currently<br />

has an <strong>Art</strong>ist-In-Residence<br />

Studio Fellowship with DVCAI<br />

and is a 2023 recipient of its<br />

Catalyst award.<br />

WORK-IN-PROGRESS: Thom<br />

Wheeler Castillo presented his<br />

Speculative AI Photography<br />

Series “I Scry in These Blue-<br />

Green Waters” with an exhibition<br />

sketch that has continued to<br />

evolve since the salon.<br />

Installation view of work-in-progress generative AI photography series<br />

“I Scry in these Blue-Green Waters” by Thom Wheeler Castillo<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 81


Studies from the work-in-progress generative AI photography series<br />

“I Scry in these Blue-Green Waters” by Thom Wheeler Castillo<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 83


Felice<br />

Grodin<br />

Augmented Reality<br />

<strong>Art</strong>ificial Intelligence<br />

Virtual Installation<br />

Felice Grodin, a former Oolite <strong>Art</strong>s Resident<br />

<strong>Art</strong>ist, is an artist with a background in<br />

architecture, who lives and works in Miami<br />

Beach. Her projects depict speculative<br />

timelines that can be experienced in the<br />

present through the mediation of technology<br />

and community engagement. Her work hovers<br />

between the digital and analog realms, creating<br />

immersive experiences that have an impact on<br />

reality.<br />

Grodin received a Bachelor of Architecture<br />

from Tulane University and a Master of<br />

Architecture with Distinction from Harvard<br />

University. Selected solo exhibitions include:<br />

“Felice Grodin: Invasive Species” at the Pérez<br />

<strong>Art</strong> Museum Miami (2017-19) and “IM/Movable<br />

Assets” at the Miami International Airport<br />

(2019-20). Felice was a studio resident at<br />

Oolite <strong>Art</strong>s in Miami Beach, FL (2020-22).<br />

WORK-IN-PROGRESS: Felice Grodin<br />

presented augmented reality prototypes for<br />

her forthcoming series “Accelerated Species”.<br />

Since the salon, the series has continued to<br />

expand and will be featured in an upcoming<br />

exhibition at Dimensions Variable.<br />

Above: Demos of AR prototypes from work-in-progress series<br />

“Accelerated Species” by Felice Grodin<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 84<br />

Center: Detail of “Giant Waterbug” Augmented Reality installation from the<br />

forthcoming series “Accelerated Species” by Felice Oolite Grodin <strong>Media</strong> <strong>Art</strong> Salon Series / 85


Previous Page: Installation view at Oolite Satellite of<br />

“Giant Waterbug” augmented reality from the forthcoming<br />

series “Accelerated Species” by Felice Grodin<br />

Above: Demo of the AR prototype from work-in-progress<br />

series “Accelerated Species” by Felice Grodin<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 87


Lee<br />

Pivnik<br />

<strong>Art</strong>ificial Intelligence<br />

Architecture<br />

Speculative Design<br />

Lee Pivnik, a Resident <strong>Art</strong>ist at Oolite <strong>Art</strong>s, lives and<br />

works in Miami. Working across disciplines, he takes<br />

inspiration from living systems and other species to<br />

imagine a future based on mutualistic relationships<br />

instead of extractive economies. He co-directs the<br />

Institute of Queer Ecology (IQECO), an ever-evolving<br />

collaborative organism that brings peripheral solutions<br />

to environmental degradation to the forefront of public<br />

consciousness. In 2022, he began a long-term project<br />

called Symbiotic House, which reimagines the home as a<br />

potential site for climate care and adaptation.<br />

Pivnik graduated from the Rhode Island School of<br />

Design with a BFA in Sculpture and a concentration in<br />

Nature-Culture-Sustainability Studies and attended<br />

the Immersion Program at The School of Architecture<br />

(TSOA) at Arcosanti. He has been awarded Knight <strong>Art</strong>s<br />

Challenge Awards in 2019 and 2021, and an Ellie from<br />

Oolite <strong>Art</strong>s (2020). Pivnik has been an artist in residence<br />

at Biosphere 2 (2017), Mana Contemporary Miami (2018),<br />

Atlantic Center for the <strong>Art</strong>s (2021), and Deering Estate<br />

(2022). Currently he is an artist in residence at Oolite<br />

<strong>Art</strong>s.<br />

WORK-IN-PROGRESS: Lee Pivnik presented his<br />

research and development for sustainable futures titled<br />

“Symbiotic House” which is his ongoing focus. Since the<br />

salon, Pivnik has been hosting a series of events at the<br />

Kampong and started his residency at Oolite <strong>Art</strong>s.<br />

Detail from Lee Pivnik’s work-in-progress series “Symbiotic House”<br />

featuring “The Living Room”, (2023) Digital Rendering<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 89


Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 90<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 91<br />

Detail from Lee Pivnik’s work-in-progress series “‘Symbiotic House”’<br />

featuring “The Living Room”, (2023) Digital Rendering


Fereshteh<br />

Toosi<br />

Augmented Reality<br />

Sound <strong>Art</strong><br />

Site-specific Installation<br />

Fereshteh Toosi, an Oolite <strong>Art</strong>s Ellies Award<br />

winner, designs experiences and art objects<br />

that pose questions and foster animistic<br />

connections. Their artwork often involves<br />

documentary processes, oral history and<br />

archival research. Immersive performances<br />

are produced in conjunction with small<br />

sculptures, short films, installations, scores,<br />

and poetry, often situated in gardens, parks<br />

and waterways.<br />

Their work has appeared at Independence<br />

Seaport Museum, Montréal/Miami New<br />

Narratives <strong>Lab</strong>, O Cinema, MUTEK, and<br />

FilmGate Interactive. They earned a Knight<br />

New Work award, Miami Live <strong>Art</strong>s <strong>Lab</strong><br />

Alliance Award, and The Ellies Creator<br />

Award in 2018. Currently Toosi is an<br />

associate professor in the digital area of<br />

the <strong>Art</strong> and <strong>Art</strong> History Department of the<br />

College of Communication, Architecture,<br />

and the <strong>Art</strong>s at Florida International<br />

University.<br />

Still image from work-in-progress, site-specific<br />

AR sound installation “Voice Memos for the<br />

Future” by Fereshteh Toosi<br />

WORK-IN-PROGRESS: Fereshteh Toosi<br />

invited participants into a placemaking<br />

roleplay and shared Augmented Reality<br />

Soundscapes from their work “Voice Memos<br />

for the Future” which debuted at FilmGate<br />

Interactive. Since the salon, Fereshteh<br />

has continued to develop site-specific<br />

installations for the artwork at locations<br />

throughout Miami.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 92<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 93


Right: Fereshteh Toosi presents “Voice Memos for the Future”<br />

at Unstable Ecologies<br />

Bottom: Fereshteh Toosi (left) interviews Kasia Williams (right)<br />

at the northern part of Key Biscayne for “Voice Memos for the Future”<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 95


Salon<br />

Summary<br />

Unstable Ecologies presented an<br />

installation of work-in-progress<br />

in many different form factors<br />

– virtual sculpture, sound art,<br />

architecture, social practice and<br />

photography. Each piece offered<br />

a reflection on the rapid changes<br />

to our environment, and together<br />

we opened a space for the<br />

community to come together to<br />

discuss these issues.<br />

Upon entering the salon, visitors<br />

encountered a QR code on the<br />

building’s facade. Scanning the<br />

code launched an early prototype<br />

from the studio of Felice Grodin,<br />

produced in Adobe’s rapid<br />

AR prototyping environment.<br />

Grodin’s forthcoming series<br />

called “Accelerated Species”<br />

was an early concept when the<br />

artist visited the Oolite <strong>Media</strong> <strong>Lab</strong><br />

Office Hours some months before.<br />

This work inspired the salon’s<br />

curatorial focus on the impact<br />

computation has on the natural<br />

world. The salon gave Grodin a<br />

nudge to release the work for<br />

early feedback. The full vision for<br />

the series is quite ambitious. It<br />

includes 3D rigging and motion<br />

capture elements, along with<br />

natural plant textures being<br />

recognized with machine vision as<br />

triggers for her augmented reality<br />

works. The artist had already<br />

spent quite some time on deep<br />

exploration of naturally occurring<br />

patterns and texture generated<br />

in collaboration with AI and had<br />

developed a stunning aesthetic<br />

that was powerful enough to be<br />

shared in its own right.<br />

Grodin’s three early prototypes<br />

leveraged the capabilities of<br />

Adobe’s AR platform to add<br />

basic animation to 3D figures in<br />

augmented space. To compensate<br />

for the early prototype of<br />

rudimentary movements, Grodin<br />

crafted soundscapes to bring<br />

the creatures to life. The results<br />

were stunning – larger than life<br />

futuristic species penetrated the<br />

facade as viewers entered. After<br />

a presentation from the artist,<br />

a discussion of her process and<br />

conceptual background in making<br />

the work, visitors had a chance to<br />

explore the outdoor installation<br />

of all the species in the courtyard<br />

space in Little River.<br />

“It gave me a chance to share<br />

my process, which I really<br />

hadn’t done. The workflow is<br />

important for me. Speculation<br />

and theory come easy,<br />

but it was great to unpack<br />

this workflow I have been<br />

creating. It was important<br />

because part of what we<br />

are doing in the studio with<br />

tech is creating workflows<br />

in order to make artworks,<br />

which is really different from<br />

what the tech industry does<br />

with their interfaces, such<br />

as the predominant text to<br />

image understanding of AI.<br />

When artists start to marry<br />

different platforms and inputs<br />

and outputs, that to me is a<br />

modality of critical thinking,<br />

which is something we do<br />

not get to be privy to in the<br />

art world. That was great,<br />

to expose that level of thinking<br />

as creative and artistic. When<br />

I taught at the School of<br />

Architecture, I tried to always<br />

bring those subversive process<br />

ideas. The fact is that architects<br />

are really open to technology,<br />

they have to be, so I was able<br />

to experiment more with<br />

technology with my teaching<br />

than in the art community.<br />

What you did was afford me an<br />

opportunity to do just that at<br />

the salon, and I am grateful<br />

for that.”<br />

— Felice Grodin<br />

Entering the front gallery,<br />

visitors encountered a new AI<br />

photography series from Thom<br />

Wheeler Castillo entitled “I Scry<br />

in these Blue-green Waters”. This<br />

intimate and hopeful exploration<br />

was conceived as a series of<br />

landscapes transformed by<br />

time, in which the natural world<br />

regained control of the humanbuilt<br />

environment. Wheeler<br />

Castillo’s colorful series grew<br />

out of a place of isolation during<br />

the pandemic, when he started<br />

sharing his photography practice<br />

with AI image generation apps.<br />

Strange creatures and unknown<br />

landscapes emerged from the<br />

algorithm’s refiguring of the<br />

images he had captured. This led<br />

Wheeler Castillo down a poetic<br />

journey through the machine<br />

vision landscape of the rapidly<br />

developing AI platforms.<br />

When the artist first visited<br />

Oolite office hours, one image in<br />

particular caught our imagination<br />

in conversation. It depicted the<br />

art deco architecture of Miami’s<br />

South Beach neighborhood<br />

overgrown with mangroves by<br />

the AI. The artist left encouraged<br />

to continue developing the work,<br />

and we planned to produce a<br />

work-in-progress installation of<br />

some quick artist proofs. The<br />

work came together with stunning<br />

impact when Wheeler Castillo<br />

reacted to the space of the front<br />

gallery. He formed a wrap-around<br />

horizon line, hanging the works<br />

on two walls of the gallery with<br />

the shorelines aligned, ignoring<br />

the dimension of the frame, and<br />

instead opting for a cohesive<br />

landscape presentation. The<br />

installation created an uneasy<br />

sense of awe and reminded us<br />

of the rapidly shifting boundaries<br />

of art and photography as new<br />

ways of seeing enter our daily<br />

lives with force.<br />

“This work came out of<br />

isolation, and wanting to play,<br />

and that spirit stayed in our<br />

dialogue about the project.<br />

Ultimately, I brought that to the<br />

salon presentation. It was self<br />

reflective, and almost cathartic<br />

for me because it was coming<br />

from a place of isolation and<br />

wanting to find a solution or<br />

new direction. Burnout about<br />

the environment is real. You can<br />

be overwhelmed by the reality.<br />

It has to be managed because<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 97


Above: Participants contributing during the salon discussion at Unstable<br />

Ecologies<br />

Below: <strong>Art</strong>ist Lee Pivnik presents his work-in-progress “Symbiotic House” at<br />

Unstable Ecologies. Photos by Through the Shutter.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 98<br />

you look at new science every<br />

few months and it’s dire. So, to<br />

be able to not be so heavy and<br />

be more playful was important,<br />

despite the subject matter<br />

being so overwhelming, the<br />

issue of our lifetime.”<br />

—Thom Wheeler Castillo<br />

As visitors entered the main<br />

space, a large screen playing short<br />

loops of video with subtitles from<br />

Fereshteh Toosi hinted at a sitespecific<br />

augmented reality sound<br />

work the artist was sharing that<br />

evening entitled “Voice Memos<br />

from the Future.” This artwork<br />

comes to life with geographic<br />

encounters. Augmented audio<br />

is heard as viewers seek out the<br />

locations where young Miamians<br />

have shared their story of a city<br />

in rapid transformation. Instead<br />

of allowing visitors to experience<br />

the work fully inside the gallery,<br />

the artist opted to create a<br />

participatory experience.<br />

“Watching the audience at the<br />

salon, I think the connectivity<br />

was amazing. Fereshteh was<br />

bringing in the audience to their<br />

work. People felt they were a<br />

part of it. They felt engaged.<br />

The aura Kelani created is that<br />

there’s no intimidation. It was<br />

very open hearted; it was not<br />

snobby or overly technical and<br />

I think the audience felt that.”<br />

—Felice Grodin<br />

Conjuring the experience of<br />

the work inside the salon, Toosi<br />

started off the salon with a placemaking<br />

exercise, asking viewers,<br />

“Who are the people of Miami?”<br />

This was a powerful gesture,<br />

subverting the typical approach<br />

to land acknowledgements by<br />

asking the audience to invite<br />

the ancestral tribes of Miami<br />

into the space. Answers came<br />

back in rapid fire from the<br />

knowledgeable artist community,<br />

including Tequesta, Calusa,<br />

Miccosukee and so on. After we<br />

had summoned all those who had<br />

come before us into the space,<br />

the artist invited the audience<br />

to share personal memories of<br />

some of the public sites in “Voice<br />

Memos from the Future.” This<br />

place-making activity revealed<br />

the deep civic engagement of the<br />

participants in the room, brought<br />

everyone into a presence together<br />

and served as a very intimate look<br />

at a city undergoing dramatic<br />

environmental change.<br />

“The project that I presented<br />

was an audio AR project and in<br />

a lot of ways it can feel invisible,<br />

so events like this are really<br />

helpful for me to think about<br />

how I want to share this with<br />

other people. I got this sense of<br />

wanting to follow through and<br />

create visibility for the project.<br />

An idea that came out of the<br />

salon was to go to the parks<br />

and seek out visitors who were<br />

already going there. The salon<br />

helped me to think through<br />

that circulation, because all<br />

the artists were talking about<br />

circulation in different ways,<br />

and that was very helpful.”<br />

—Fereshteh Toosi


The final work in this salon<br />

was Lee Pivnik’s multi-channel<br />

video installation of “Symbiotic<br />

House,” which brought us into<br />

the future of living in Miami. On<br />

the screen visitors encountered<br />

videos flying through renders<br />

of Pivnik’s 3D abode to loop us<br />

into the future he envisions—a<br />

mesmerizing and prescient<br />

dwelling space that exists in<br />

symbiosis with the environment of<br />

Miami. Pivnik toured us through<br />

the imagined home, taking us<br />

from the water reservoir on the<br />

rooftop that captures toxic rains<br />

after sugarcane burn off and<br />

processes it through an aquaponic<br />

filtration system, to the trees<br />

piercing through the compound’s<br />

livingroom reinforcing and<br />

strengthening the architecture<br />

as they grow. Pivnik’s fantastical<br />

renders also include small touches<br />

for resilient habitation like<br />

permaculture in the living room.<br />

Pivnik’s sprawling research<br />

into indigenous technologies,<br />

speculative sustainability and<br />

earthen dwellings is made<br />

available online at symbiotic.<br />

house, and the website was<br />

displayed on a vertical monitor<br />

for visitors to peruse in the salon.<br />

The prints Pivnik debuted that<br />

evening, fresh from production,<br />

had a reflective sheen that gave<br />

off an eerie glow, showcasing<br />

the incredible detail. Created<br />

in collaboration with AI, these<br />

works reflect a unique aesthetic<br />

the artist has been developing<br />

through workshops and courses<br />

engaging students with AI.<br />

Pivnik’s intimacy with this<br />

emerging technology extends<br />

beyond image making. He shared<br />

that he often turns to Chat GPT to<br />

write, read correspondences and<br />

even help prepare for interviews<br />

and presentations.<br />

“I knew the other artists in the<br />

salon, and knew some of their<br />

work better than others, but I<br />

don’t have a lot of opportunities<br />

to be in conversation about<br />

practice in that way, and also<br />

to invite others in, and that<br />

was exciting. Also to have this<br />

weaving of what we’re doing,<br />

and what I found so nice about<br />

the facilitation was the way we<br />

were urged to draw connections<br />

between what everyone was<br />

doing and highlight those. I<br />

had seen that happening at<br />

the salons I’ve been to before,<br />

so I was excited. Sometimes<br />

at events in Miami it feels like<br />

you’re dropped into something<br />

without a throughline, and so<br />

it’s very nourishing to me as<br />

an artist to be able to see that<br />

I’m in community with other<br />

people, the feeling of wanting<br />

to build a story of what we’re all<br />

doing, together.”<br />

— Fereshteh Toosi<br />

“There’s so much emotion<br />

conveyed when we talk about<br />

climate change because it is so<br />

uncertain and dire. At the salon,<br />

community was reinforced<br />

in this really interesting way.<br />

Most of the people in the room<br />

were strangers, and to have<br />

community with strangers was<br />

powerful. It’s where we need to<br />

be with regards to these issues<br />

Above: Installation view of “Symbiotic House” from Lee Pivnik at Unstable Ecologies<br />

Below: Felice Grodin presents her process for “Accelerated Species” at Unstable Ecologies<br />

Photos by Through the Shutter.<br />

because they affect us all. The<br />

reality is that all of us here in<br />

Miami, strangers, neighbors,<br />

acquaintances, we all have this<br />

place in common. The salon<br />

showed me that clearly there<br />

are a lot of people who are up<br />

for doing the best we can to<br />

save it, preserve it, endure it,<br />

and be here after whatever may<br />

come. That’s where the salon<br />

was for me the most successful,<br />

being able to talk about these<br />

things openly.”<br />

—Thom Wheeler Castillo<br />

The conversation initiated by<br />

these artists was one of hopeful<br />

optimism and grave warning.<br />

The playful approach at creating<br />

space to be present together<br />

was the throughline that bonded<br />

the works together. Ideas of<br />

circulation, presence, action<br />

and harmony permeated the<br />

dialogue. We all left feeling a little<br />

more prepared to navigate the<br />

instability beneath our feet with<br />

wonder.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 101


Mission Statement<br />

The mission of Oolite <strong>Art</strong>s is<br />

to support artists and advance<br />

the knowledge and practice of<br />

contemporary visual arts and<br />

culture in South Florida. Oolite<br />

<strong>Art</strong>s creates opportunities for<br />

experimentation and innovation,<br />

and encourages the exchange<br />

of ideas across cultures through<br />

residencies, exhibitions, public<br />

programs, education and<br />

outreach.<br />

Board of Directors<br />

Marie Elena Angulo, Chair<br />

Alessandro Ferretti, Vice Chair<br />

Kim Kovel, Treasurer<br />

Staff<br />

Esther Park<br />

VP of Programming,<br />

Interim Co-Director<br />

Munisha Underhill<br />

VP of Development,<br />

Interim Co-Director<br />

Tangella S. Maddox<br />

Interim CFO<br />

Cherese Crockett<br />

Development Senior Manager<br />

Dan Weitendorf<br />

Facilities Manager<br />

Hansel Porras Garcia<br />

Cinematic <strong>Art</strong>s Manager<br />

Oolite <strong>Art</strong>s’ <strong>Media</strong> <strong>Art</strong> Salon Series was made possible through<br />

the support of the John S. and James L. Knight Foundation.<br />

During her time at Oolite <strong>Art</strong>s, Digital <strong>Art</strong>s Fellow Kelani Nichole<br />

led a salon series that fostered critical dialogue around new media<br />

in Miami, oversaw the organization’s <strong>Media</strong> <strong>Art</strong> <strong>Lab</strong>, and provided<br />

one-on-one support to artists incorporating technology into their<br />

practice.<br />

Oolite <strong>Art</strong>s would like to thank Knight Foundation for its support<br />

in enhancing the way Oolite artists, and Oolite as an organization,<br />

use technology to elevate their work.<br />

Oolite <strong>Art</strong>s is generously supported by:<br />

Germane Barnes, <strong>Art</strong>ist Board<br />

Member<br />

Chloe Berkowitz<br />

Edouard Duval-Carrié, <strong>Art</strong>ist<br />

Board Member<br />

Lilia Garcia<br />

Jane Goodman<br />

Thomas F. Knapp<br />

Jeff Krinsky<br />

Lin Lougheed<br />

Reagan Pace<br />

Eric Rodriguez, Past Chair<br />

Melissa Gabriel<br />

<strong>Art</strong> Classes Manager<br />

Tabitha Cherubin<br />

Office Manager<br />

Catalina Aguayo<br />

Programs Manager<br />

Laura Guerrero<br />

Programs Coordinator<br />

Kelani Nichole is a technologist and founder of TRANSFER, an<br />

experimental media art space. She has been exploring decentralized<br />

networks and virtual worlds in contemporary art since 2013. Nichole’s<br />

focus is supporting artists with critical technology practice, and<br />

prototyping alternative models for cultural infrastructure. She has<br />

produced numerous solidarity experiments including the TRANSFER<br />

Download, an immersive exhibition format for virtual artworks.<br />

Currently, she is building the TRANSFER Data Trust, a decentralized<br />

archive and non-profit cooperative for cultural value exchange.<br />

Exhibitions and programs at Oolite <strong>Art</strong>s are made possible<br />

with support from the Miami-Dade County Department of<br />

Cultural Affairs, the Cultural Affairs Council, the Miami-Dade<br />

Mayor and Board of County Commissioners; the City of Miami<br />

Beach Department of Tourism and Cultural Development,<br />

Office of Cultural Affairs, and the Miami Beach Mayor and City<br />

Commissioners; the State of Florida, Florida Department of<br />

State, Division of <strong>Art</strong>s and Culture, the Florida <strong>Art</strong>s Council; The<br />

Jorge M. Pérez Family Foundation at The Miami Foundation; and<br />

the John S. and James L. Knight Foundation. Additional support<br />

provided by Walgreens Company.<br />

Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 103

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