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Oolite<br />
<strong>Media</strong> <strong>Art</strong><br />
Oolite<br />
Salon Series<br />
<strong>Media</strong> <strong>Art</strong><br />
Salon Series<br />
May–November,<br />
2023<br />
May–November,<br />
Curated by<br />
2023<br />
Kelani<br />
Nichole<br />
Curated by<br />
Digital <strong>Art</strong>s Fellow<br />
Kelani<br />
Nichole<br />
Digital <strong>Art</strong>s Fellow
Introduction:<br />
“Encoding Miami” 4<br />
Recursive Value 14<br />
Generative Generosity 34 38<br />
Fluid Identity 52 58<br />
Unstable Ecologies 78<br />
Cover: Detail from<br />
“Accelerated Species”<br />
by Felice Grodin<br />
This page: Avatar<br />
studies for “F4EDRA”<br />
by Tara Long<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 3
Encoding<br />
Miami<br />
Introduction by Kelani Nichole,<br />
Digital <strong>Art</strong>s Fellow<br />
Salons emerged in the 17th<br />
century as vibrant gatherings<br />
convening intellectuals, artists<br />
and philosophers to discuss<br />
ideas and critique one another’s<br />
work, fostering a culture of<br />
intellectual exchange and<br />
enlightenment. Often held in<br />
intimate quarters, these events<br />
were instrumental in shaping<br />
public opinion, artistic trends<br />
and philosophical thought,<br />
bringing together people of<br />
all social classes through<br />
dialogue and debate. Over<br />
the past decade, I have been<br />
experimenting with subversive<br />
variants of the classic salon<br />
format with artist communities<br />
in New York City, Los Angeles<br />
and now Miami.<br />
When I moved to Miami and<br />
started spending time in local<br />
studios, I immediately saw the<br />
power of the work being done<br />
here. These artists’ studios<br />
are precariously positioned<br />
at the front door of climate<br />
catastrophe, late capitalist<br />
speculation (their city was<br />
one of the first to be flooded<br />
with crypto culture) and they<br />
sit squarely at the epicenter<br />
of global political instability.<br />
Local artists live day in, and<br />
day out, with the cataclysmic<br />
changes coming to society<br />
at large. They are processing<br />
the complexity of Miami – the<br />
deeply divided class struggle<br />
and opulent consumption, the<br />
ebb and flow of mass tourism<br />
and torrential downpours,<br />
failure of infrastructure and<br />
the impossibility of ambition<br />
in the wake of it all. In these<br />
studios, I discovered reflections<br />
on this instability, distant early<br />
warnings about what’s coming.<br />
I found optimistic futures in the<br />
form of resiliency practice that is<br />
necessary to create critical work<br />
in this uneasy paradise.<br />
The Oolite <strong>Media</strong> <strong>Art</strong> Salon<br />
Series was conceived as a<br />
way for the long-established<br />
arts organization to begin a<br />
deeper engagement with the<br />
emerging media art being<br />
created in Miami. It was<br />
envisioned as a “lab” focused<br />
more on critical practice and<br />
dialogue than tech demos.<br />
Our format took inspiration<br />
from the Experiments in <strong>Art</strong><br />
and Technology (E.A.T.) of the<br />
1970s initiated by artist Robert<br />
Rauschenberg and engineer Billy<br />
Klüver, which often showcased<br />
works that evolved through the<br />
course of many happenings<br />
and exhibitions. This mode of<br />
creation is an inevitability for<br />
artists working with emerging<br />
technology, a practice that<br />
requires iteration, failure and<br />
experimentation through trial<br />
Kelani Nichole at Oolite Satellite with a prototype of the TRANSFER<br />
Download featuring “Liminal Beings” (2019) by Eva Paparargariti.<br />
Photo by Through the Shutter.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 5
and error. A similar focus on<br />
“work-in-progress”—coupled<br />
with the critical conversations<br />
of the salon format—was<br />
the framework in which our<br />
gatherings took shape.<br />
Those of us who are deeply<br />
invested in contemporary art<br />
know the power of an intimate<br />
studio visit. It’s a special,<br />
transformative expereince of<br />
spending time one-on-one with<br />
an artist and seeing work-inprogress<br />
develop over time, into<br />
an exhibition, and (hopefully)<br />
entering the care of a collection.<br />
Those early visits are precious,<br />
as an artist works to distill<br />
our contemporary human<br />
experience in real time into<br />
an artwork, a reflection of our<br />
moment, working through all the<br />
messiness of a culture in crisis<br />
to show us something beautiful.<br />
As a curator, I have been lucky<br />
to have this kind of access to<br />
artists as they are working out<br />
how to channel their visions into<br />
artworks. The greatest joy of my<br />
practice has been seeing how<br />
studio visits help artists shape<br />
their work, and sharing this<br />
experience with more people.<br />
The Oolite <strong>Media</strong> <strong>Art</strong> Salons<br />
were an invitation to get a peek<br />
inside the studio, an intimate<br />
look at the work being done here<br />
in the city.<br />
Bringing people together around<br />
the vibrant “works-in-progress”<br />
happening in these studios<br />
quickly ignited an impassioned<br />
group of local artists,<br />
technologists and curious<br />
creative practitioners. The<br />
first salon was dreamed up in<br />
collaboration with artists whom<br />
I had been visiting with for some<br />
months already – Fabiola Larios,<br />
Moises Sanabria, Leo Castañeda<br />
and Lauren Monzón, coupled<br />
with another artist whose work<br />
I had recently encountered<br />
through the John S. and James<br />
L. Knight Foundation’s Knight<br />
New Work Awards, Cynthia<br />
Cruz. These artists trusted me to<br />
activate their work in space and<br />
put ideas into the public view<br />
that were not yet fully baked.<br />
Recursive Value was the first<br />
curatorial framing of the Oolite<br />
<strong>Media</strong> <strong>Art</strong> Salon Series, which<br />
centered the iterative nature in<br />
which artists are working with<br />
technology. We activated the<br />
space, installing rough sketches<br />
of AI artworks in progress so<br />
that the community could come<br />
together and connect with them<br />
in physical space. The first<br />
salon hosted a diverse group of<br />
folks, including technologists<br />
like Shawn Clybor, the newly<br />
appointed Chief Technology<br />
Strategist at Bakehouse,<br />
community leaders like Dennis<br />
Scholl, and the storied Barbara<br />
London, the first curator of<br />
sound and media art at MoMA<br />
in the 1970s, who had recently<br />
relocated to Miami. We came<br />
together at that first event<br />
and discussed the accelerated<br />
change in artificial intelligence<br />
at its peak moment entering<br />
popular culture. In the open<br />
salon conversation portion of<br />
the evening playfully dubbed<br />
Kelani Nichole and artists from “Recursive Value” in front of Oolite Satellite<br />
(Left to right: Moises Sanabria, Fabiola Larios, Leo Castañeda,<br />
Lauren Monzón, front: Cynthia Cruz)<br />
“AI Anonymous,” we shared our<br />
most intimate encounters with<br />
algorithms. We grappled with<br />
a transformative technology of<br />
power that we all were trying to<br />
make sense of in our day to day<br />
lives. This kind of connection<br />
and collaboration is the heart of<br />
what the salons were about, and<br />
the impact was felt immediately.<br />
Miami shutters during the<br />
summer, giving the salon series<br />
time to incubate and develop.<br />
By the fall, a full program had<br />
emerged as a monthly event<br />
series, with three new salons<br />
bringing together very diverse<br />
topics around the acceleration<br />
of technology in this deeply<br />
divided city. Miami-based artists<br />
were coming together at these<br />
salons who had been following<br />
each other’s work but who<br />
hadn’t caught up in years. Still<br />
separated by the dissolution<br />
of the community during the<br />
pandemic, they had no through<br />
line to conversation, no place<br />
to gather to discuss issues<br />
that were relevant and no safe<br />
space for critical conversations<br />
that were desperately needed.<br />
Encouraging artists to share their<br />
work in a vulnerable way and<br />
open themselves to critique with<br />
a curatorial framing to further<br />
develop their work, was a catalyst<br />
that activated an impassioned<br />
group of regular participants.<br />
And new folks entered the fold<br />
with each gathering.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 7
<strong>Art</strong>ist Lee Pivnik presents “Symbiotic House” at Unstable Ecologies.<br />
Photo by Through the Shutter.<br />
Great art does not develop in a<br />
vacuum. It is the result of new<br />
ideas coming into contact with<br />
each other and gaining strength<br />
through clashing dialogues that<br />
further dissect the world around<br />
us. Miami is a very insular<br />
community, where support<br />
favors the easy ideas. These<br />
salons refigured those dynamics,<br />
opening an opportunity to<br />
rapidly bring together many<br />
divergent ideas, and emergent<br />
resiliency strategies. These<br />
gatherings fueled entire bodies<br />
of work – the early prototypes of<br />
Dr. Madeline Gannon’s robotics<br />
toolkit shown at Generative<br />
Generosity developed into a<br />
large-scale robotics performance<br />
at the New World Symphony<br />
for the Knight Foundation’s<br />
Catalyst just a few months later;<br />
AdrienneRose Gionta’s early<br />
explorations of performance-first<br />
experimental media art with<br />
augmented reality and multichannel<br />
video at Fluid Identity<br />
developed into a confident and<br />
compelling body of work that<br />
took shape as a solo show just<br />
a few months later; and the<br />
early experiments with critique<br />
at the first salon Recursive<br />
Value with Leo Castañeda and<br />
Fabiola Larios developed into<br />
large-scale multi-channel video<br />
work debuting at the Pérez <strong>Art</strong><br />
Museum Miami’s “Sea Change”<br />
exhibition. These are just a few<br />
examples of how the energy<br />
in the Oolite <strong>Media</strong> <strong>Art</strong> Salon<br />
gatherings fueled forward<br />
experimental media artworks in<br />
Miami. In the pages below you<br />
will find updates on “work-inprogress”<br />
shown at these salons.<br />
Each Salon had a new theme,<br />
and with each gathering,<br />
the audience evolved, as did<br />
the collaborators and the<br />
technology. The engineering-led<br />
approach to supporting critical<br />
art practice that I brought to<br />
Oolite <strong>Art</strong>s as the first Digital<br />
<strong>Art</strong>s Fellow was inspired by the<br />
history of E.A.T. (as mentioned<br />
above) and looks back even<br />
further to the tradition of craft<br />
and unstructured pedagogy<br />
of the Black Mountain<br />
College from 1930-50s, an<br />
interdisciplinary program based<br />
in Bauhaus methodologies. My<br />
personal stash of gear from<br />
TRANSFER powered new<br />
forms of installation, multichannel<br />
displays, immersive<br />
projection and augmented<br />
reality installation formats the<br />
artists had previously not had<br />
much access to in Miami. I<br />
sat with artists in one-on-one<br />
“office hours” to run through<br />
demos, share information on<br />
display technologies and show<br />
examples of artists working with<br />
similar concepts.<br />
With the support of MAD<br />
<strong>Art</strong>s, some new tech entered<br />
the fold during Fluid Identity.<br />
The Broward-based arts<br />
organization trucked down a<br />
hologram display unit, allowing<br />
artists to conjure their avatars<br />
into the physical space, and<br />
offered technical support to<br />
onboard participating artists<br />
into this new technology.<br />
This combination of art and<br />
engineering, coupled with<br />
critical practice in the salons,<br />
came together to support<br />
studios examining our human<br />
condition in this moment<br />
by engaging with tech in<br />
subversive ways. Fueled by<br />
renewed interest in digital art<br />
and generous funding rounds<br />
from Knight Foundation,<br />
many similar projects and<br />
an abundance of new ideas<br />
emerged concurrently.<br />
The Oolite <strong>Media</strong> <strong>Art</strong> Salons<br />
became a way to bring together<br />
the people behind Miami’s<br />
digital transformation efforts,<br />
and make new connections<br />
across art, engineering and<br />
industry. The gatherings served<br />
as a way to zoom out and begin<br />
to map how these practices<br />
were evolving across the city.<br />
New connections were seeded,<br />
and a beautiful emergent scene<br />
took root. I’m extremely grateful<br />
for the opportunity to produce<br />
this salon series as the inaugural<br />
Oolite Digital <strong>Art</strong>s Fellow.<br />
Oolite’s VP of Programming<br />
(and now interim Co-director),<br />
Esther Park, supported<br />
and generously hosted the<br />
community, creating a special<br />
vibe and feeding us all delicious<br />
pizza to end each gathering<br />
with revelry and conversation.<br />
The salon series was a<br />
joyous experiment in art and<br />
technology, and a generative<br />
chapter in Miami’s digital art<br />
scene – an evolving work-inprogress.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 9
Exterior view of Oolite Satellite at Unstable Ecologies on November 28th, 2023.<br />
Photo by Through the Shutter.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 11
Interior view of Oolite Satellite at Unstable Ecologies on November 28th, 2023.<br />
Featuring work-in-progress by Thom Wheeler Castillo (left) and Lee Pivnik (right).<br />
Photo by Through the Shutter.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 13
Recursive<br />
Value<br />
May 13, 2023<br />
Leo Castañeda<br />
Cynthia Cruz<br />
Fabiola Larios<br />
Lauren Monzón<br />
Moises Sanabria<br />
Viewer takes the control to play the<br />
“Mangrove Biome” prototype of “Levels and<br />
Bosses” by Leo Castañeda.<br />
Recursive Value explored how value is defined in<br />
iterative ways of working. What are the benefits<br />
of building value in the studio over time? How<br />
is experimental media practice different from<br />
traditional contemporary art production? What are<br />
the modes of resilience that are emergent in studios<br />
exploring these new ways of working? The worksin-progress<br />
delved into fundamental aspects of the<br />
human creative condition that are being transformed<br />
by AI – intimacy and labor. Leo Castañeda has been<br />
iterating across a decade, with collaboration from<br />
Lauren Monzón, to produce an artwork that rivals<br />
in complexity what many leading game design<br />
companies create with huge teams. Moises Sanabria<br />
is poking at the scale of time and production in a<br />
massive online piece, co-created with AI, which<br />
reveals the precarious position of creative labor<br />
in this economy. Fabiola Larios’ conceptual and<br />
material proposition is the result of a deep and<br />
intimate collaboration with AI that examines our<br />
precarious relationship to surveillance technology<br />
and safety in times of algorithmic acceleration.<br />
Cynthia Cruz explores the process of self-depiction<br />
through the AI and aesthetic approximation, feeding<br />
AI images of her body and her artwork to reveal the<br />
implications of this rapidly emerging technology.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 14
Leo<br />
Castañeda<br />
Generative <strong>Art</strong><br />
Video Game<br />
Multi-channel Video Installation<br />
Leo Castañeda is a former Oolite <strong>Art</strong>s resident artist,<br />
multimedia artist and video game designer exploring<br />
Latin American Surrealism in the Digital Age. His<br />
artwork primarily takes form in episodic games<br />
and immersive installations that meld atmospheric<br />
paintings, video, mixed reality, wearables and sculpture.<br />
Castañeda is a Knight Foundation <strong>Art</strong>s + Technology<br />
Fellow, Young<strong>Art</strong>s <strong>Art</strong>ist Technology Fellow, Emergent<br />
Strategy Ideation Institute Praxis Project Fellow, Ellies<br />
Creator Award winner, and Harpo Foundation grantee.<br />
In addition to Oolite, he is a former resident of SOMA<br />
Mexico City and Khoj International <strong>Art</strong>ists Association<br />
in New Delhi India. Castañeda has exhibited at the<br />
Bronx Museum of the <strong>Art</strong>s; Haus der elektronischen<br />
Künste Basel; Museu do Amanhã, Rio de Janeiro; Pérez<br />
<strong>Art</strong> Museum Miami; Espacio <strong>Art</strong>Nexus Bogotá; Digital<br />
Museum of Digital <strong>Art</strong>; Locust Projects Miami; Children’s<br />
Museum of Manhattan; and Museo de <strong>Art</strong>e Moderno<br />
La Tertulia Colombia. His work has been featured<br />
across Rhizome, PBS, <strong>Art</strong>Nexus, Killscreen, El Pais, El<br />
Nuevo Herald, Hyperallergic, Spike <strong>Art</strong> Magazine, New<br />
American Paintings and Vice. He is currently a resident<br />
at the Bakehouse <strong>Art</strong>s Complex in Miami.<br />
WORK-IN-PROGRESS: Leo Castañeda and Lauren<br />
Monzón presented a three-channel playthrough of “Levels<br />
and Bosses”. Since the salon, the work has continued to<br />
evolve into a solo booth at UNTITLED <strong>Art</strong> Fair with Negrón<br />
Pizarro Gallery, and an immersive, three-channel video<br />
installation “Levels and Bosses: Mangrove Biome” as part<br />
of “Sea Change” at Pérez <strong>Art</strong> Museum Miami.<br />
Still image from Leo Castañeda’s<br />
“Levels and Bosses: Mangrove Biome”<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 17
Lauren<br />
Monzón<br />
Lauren Monzón is a film producer, video<br />
game producer and a cultural organizer<br />
from Miami. Through the lens of economic<br />
science fiction, Monzón brings ten years<br />
of experience scaling support for artists,<br />
audience engagement and operations<br />
at media organizations focused on<br />
South Florida, Latin America and the<br />
Caribbean. As a producer, Lauren’s work<br />
has screened across leading festivals and<br />
cultural institutions including Sundance,<br />
SXSW, AFI Fest, Rotterdam, Haus der<br />
Elektronischen Künste Basel, BlackStar,<br />
Allied <strong>Media</strong> Conference, and Berlinale.<br />
For her work throughout digital storytelling<br />
and civic media, Monzón was named<br />
a 2023 Ford Foundation / Rockwood<br />
Leadership Institute JustFilms fellow and<br />
2022 Emergent Strategy Ideation Institute<br />
Praxis Projects grantee. She currently<br />
serves as the PAMMTV Program Manager<br />
at Pérez <strong>Art</strong> Museum Miami, is a resident<br />
at Bakehouse <strong>Art</strong> Complex and is a board<br />
member at Third Horizon Film Festival and<br />
Bookleggers Library.<br />
Still image from Leo Castañeda’s<br />
“Levels and Bosses: Mangrove Biome”<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 19
Cynthia<br />
Cruz<br />
<strong>Art</strong>ificial Intelligence<br />
Video <strong>Art</strong><br />
Multi-channel Video Installation<br />
Cynthia Cruz is a Miami-based multi-media artist<br />
working mostly in painting and digital media. She<br />
received her MFA from Goldsmiths University of London<br />
in 2014 and was awarded the MFA Award and studio<br />
residency in partnership with ACME Studios. Drawing<br />
from her experience as an artist of Dominican descent<br />
and fascination with technology, Cruz creates fictional<br />
environments and characters using patterns and imagery<br />
influenced by animism, folklore and science fiction.<br />
Her work has been featured at Thames-Side Studios<br />
Gallery (2019) ACME Project Space (2014) David Castillo<br />
Gallery, (2018), <strong>Art</strong> Basel Miami Beach; Fredric Snitzer<br />
Gallery (2018), Miami; ASC Gallery (2017), London; Bass<br />
Museum of <strong>Art</strong> (2015), Miami Beach, among others.<br />
She is a recipient of the Knight Foundation New Work<br />
Award (2022), ACME/Goldsmiths MFA Studio Award<br />
(2014) and was shortlisted for the Griffin <strong>Art</strong> Prize (2016).<br />
Cruz was selected to participate in the Bakehouse <strong>Art</strong><br />
Complex Summer Open Residency (2021), where she<br />
continues her work.<br />
Work-in-progress video series “AI, AI and I” by Cynthia Cruz,<br />
still from “Do you Want to Be Human”<br />
WORK-IN-PROGRESS: Cynthia Cruz shared her<br />
Knight New Work proposal sketches for “AI, AI and I”.<br />
Since the salon, the work has developed into a workshop<br />
at Locust Projects and a forthcoming solo exhibition<br />
at [NAME].<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 20<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 21
Work-in-progress video series “AI, AI and I” by Cynthia Cruz,<br />
still from “Out of Body Experience”<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 23
<strong>Art</strong>ificial Intelligence<br />
Generative <strong>Art</strong><br />
Moises<br />
Sanabria<br />
Durational Performance<br />
Moises Sanabria is a Venezuelan-born, Miami-based<br />
interdisciplinary artist whose work extends dialectics of<br />
machine philosophy alongside trends in memetics and<br />
branding through the context of networked social-media<br />
life. Sanabria’s work is philosophical and political, joining<br />
academic aesthetics with internet meme cultures. His<br />
practice is deeply entangled with digital newness, using<br />
live-streaming, video, new media, machine learning,<br />
and installation to further connect science advancement<br />
with art.<br />
Sanabria founded the new artificial intelligence media<br />
channel AI24 Live. Previously, he was an active member<br />
and co-founder of the digital art collective ART404<br />
(<strong>Art</strong>notfound) from 2011. Sanabria attended the School<br />
of Poetic Computation (2013) and the Cooper Union New<br />
York (2015). He has exhibited at Transmediale 2k+12,<br />
Hause Der Kulturen Der Welt, Institute of Contemporary<br />
<strong>Art</strong> Miami, Bikini Wax Gallery Mexico City, and has<br />
participated in international group exhibitions. Currently<br />
Sanabria is an artist in residence at Bakehouse <strong>Art</strong>s<br />
Complex.<br />
WORK-IN-PROGRESS: Moises Sanabria presented<br />
AI24 and exhibits his Web-based artwork “AI Everydays:<br />
The First 5000”. Since the salon AI24 has developed<br />
into a full-fledged community of AI artists livestreaming<br />
24-hour AI content, and Sanabria has started an artist<br />
residency at Bakehouse.<br />
Still Image of web-based generative AI artwork “AI Everydays:<br />
The First 5000” by Moises Sanabria<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 25
Detail of web-based generative AI artwork “AI Everydays:<br />
The First 5000” by Moises Sanabria<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 27
Fabiola<br />
Larios<br />
<strong>Art</strong>ificial Intelligence<br />
Site-specific Installation<br />
Sculpture<br />
Fabiola Larios is a Mexican interdisciplinary artist, who<br />
lives and works in Miami Beach. Her work explores the<br />
intersection of technology, identity and representationin<br />
in the digital age. Through machine learning, AI, net art,<br />
obsolescence programming, and e-waste, she seeks to<br />
challenge our understanding of the self and the impact<br />
ofsocial media and the internet on our lives.<br />
Larios co-founded the new artificial intelligence media<br />
channel AI24 Live. Selected exhibitions include the<br />
Pérez <strong>Art</strong> Museum Miami, Fundación Foto Colectania,<br />
PANKEGallery and Centro Cultural Los Pinos. Currently,<br />
she is an artist in residence at Bakehouse <strong>Art</strong> Complex.<br />
WORK-IN-PROGRESS: Fabiola Larios presented the<br />
first iteration of “Internet Entanglement” AI Sculpture.<br />
Since the salon, she has started an artist residency<br />
at Bakehouse, led an AI workshop at Oolite <strong>Art</strong>s,<br />
and developed an immersive, three-channel AI video<br />
installation “Weird Wired World” as part of “Sea Change”<br />
at Pérez <strong>Art</strong> Museum Miami.<br />
Work-in-progress: AI-generated installation artwork<br />
“Internet Entanglement” by Fabiola Larios<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 29
Installation view of “Internet Entanglement” by<br />
Fabiola Larios at Recursive Value<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 30<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 31
Salon<br />
Summary<br />
Recursive Value was the first<br />
experimental gathering in the<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon series.<br />
The installation came together<br />
with rapid collaboration from<br />
four artists exhibiting work-inprogress,<br />
including: web-based<br />
interactive art, sculpture, singlechannel<br />
video and a multi-channel<br />
playable video game environment.<br />
Each of the works exemplified<br />
the power of embracing iteration<br />
as a means of building value<br />
when working with AI and world<br />
building in the studio.<br />
In the front gallery, a sprawling,<br />
web-based work from Moises<br />
Sanabria, “AI Everydays: The<br />
First 5000” greeted visitors on a<br />
single-channel display. A grid of<br />
images almost imperceptible in<br />
size appeared edge to edge on the<br />
screen, drawing in the audience.<br />
Viewers interacting with the work<br />
using the mouse input discovered<br />
detailed compositions in a<br />
cartographic data set mapping<br />
speculative futures.<br />
The artist describes the piece<br />
as “an AI conceptual artwork<br />
that reflects on the speed of<br />
contemporary algorithmic<br />
production and the artist’s role<br />
in automation.” Digging into the<br />
process behind the work revealed<br />
Sanabria’s daily practice of<br />
communing with the algorithm<br />
to generate an untenable data set<br />
of 5,000 images every day for six<br />
months, then obsessively curating<br />
down the selection to create a<br />
fantastical visualization of the<br />
rapidly emerging technology<br />
as reflected in the artist’s own<br />
mental models. Sitting in front<br />
of this work, viewers had many<br />
questions related to AI and labor.<br />
“I spoke to a lot of people about<br />
the work. Some people were<br />
more open, others couldn’t fully<br />
grasp the idea and they felt short<br />
circuited. But that’s okay because<br />
the work was about that, how an<br />
image generates value, and how<br />
that is changing so quickly. It was<br />
amazing to share with [curator]<br />
Barbara London and get her take<br />
on the work. A lot of the questions<br />
from the audience were about the<br />
process, how it was made, and<br />
people really got into that. I got a<br />
sense that people are starting to<br />
grasp where we’re heading with<br />
these things.”<br />
“The salon was a great chance to<br />
rehearse with people and move<br />
the conversation toward what they<br />
are interested in. I took this as an<br />
opportunity to try out different<br />
positioning for the work to react<br />
to the viewer and give them what<br />
they want, whether they are for<br />
or against AI. The salons really<br />
helped me work through that.<br />
Once you present your work to<br />
a few people, you eventually get<br />
more comfortable with yourself<br />
talking about your work, and<br />
that…strengthens your<br />
relationship to the work.”<br />
—Moises Sanabria<br />
Across the front space, an<br />
ominously lit figure outlined with<br />
ethernet cables emerged from the<br />
brick wall of the gallery. Fabiola<br />
Larios’ “Internet Entanglement”<br />
is an AI generated sculptre that<br />
surfaces surfaces the risk of<br />
surveillance and lack of safety<br />
in online spaces. This very<br />
personal work was conceived<br />
in collaboration with AI and<br />
developed for the first time<br />
beyond the screen for this salon.<br />
“My artwork clicked with<br />
certain people; the piece is<br />
a little morbid but it makes<br />
sense to people who are also<br />
thinking about the risks of the<br />
internet. I met a lot of people<br />
who wanted to talk about AI<br />
and surveillance. <strong>Art</strong>ists were<br />
asking how to get started, and<br />
I spoke to all kinds of artists –<br />
painting, photography and AR<br />
– it was amazing to see how my<br />
work-in-progress resonated in<br />
a deep way and got artists to<br />
think about how to get started<br />
with AI tools in their studio.”<br />
—Fabiola Larios<br />
Larios channeled her own lived<br />
experiences with cyberstalking<br />
and surveillance into the AI image<br />
generation tool Dall-E, resulting in<br />
eerie visualizations of the female<br />
form. Outlined as if traced from<br />
a fallen body at a crime scene,<br />
the piece is rendered in cables,<br />
the physical infrastructure of the<br />
internet. Extending her process of<br />
conceptual sketching with AI, the<br />
artist leveraged the space at the<br />
Oolite Satellite in Little River to<br />
experiment with materials.<br />
“I really appreciated the<br />
opportunity to develop this<br />
work. At the time I didn’t have<br />
a studio, and the space was<br />
perfect for putting up a work<br />
in progress. It made me think<br />
about how I want to improve<br />
my work in the future. It was<br />
helpful to work with materials<br />
that I never worked with before<br />
in the space, that process<br />
helped me work out the type of<br />
installation I wanted to create.”<br />
—Fabiola Larios<br />
Upon entering the main space<br />
of the salon exhibition, viewers<br />
encountered a glowing, 3-channel<br />
portal into “Levels and Bosses,”<br />
a world that has been taking<br />
shape as a video game from<br />
the studio of Leo Castañeda for<br />
the past decade. Viewers were<br />
invited to take the controller and<br />
navigate the sentient landscapes<br />
from Castañeda, surrounded<br />
by his world. During the salon<br />
presentation, Lauren Monzón<br />
led a performative tour of the<br />
world while Castañeda navigated<br />
the controls.<br />
“Working with a three-channel<br />
display was an amazing<br />
opportunity to see the full<br />
spread of the world, and the<br />
prompt to do a playthrough as a<br />
performance piece for the salon<br />
was really interesting. It was<br />
a new challenge to figure out<br />
how Lauren and I can talk about<br />
the game in a way where we’re<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 33
explaining it and have that<br />
feel like a piece in itself.”<br />
— Leo Castañeda<br />
“The salon offered us a great<br />
chance to think about the game<br />
mechanics as a performance<br />
piece. When people are playing<br />
the game, they are wading<br />
through it on their own, so the<br />
prompt to be able to come in<br />
and be able to think about that<br />
from start to finish was really<br />
rewarding. And it helped us<br />
get great feedback on some of<br />
the different game mechanics<br />
specifically as it relates to the<br />
controls. We got feedback<br />
on what might be more<br />
accessible.”<br />
—Lauren Monzón<br />
“Recursive Value was the first<br />
time we were showing the<br />
mangrove biome as a playable<br />
environment and showing it<br />
in this way really confirmed<br />
that continuing with this<br />
environment was the way to<br />
go. As the game evolved after<br />
the salon, this level became<br />
the prologue, and the narrative<br />
of the game re-emerged<br />
from there with more local<br />
inspiration. The sustainable<br />
village where beings collect<br />
kinetic energy from sentient<br />
mangroves was built up as a<br />
concept following the salon and<br />
that ended up being the piece<br />
that’s on view at PAMM.”<br />
—Leo Castañeda<br />
A work-in-progress series from<br />
Cynthia Cruz was presented<br />
in the main space of the salon.<br />
“AI, AI and I” is another series<br />
developed with AI tools. Cruz’s<br />
unique workflow moved between<br />
text-based AI generation tools,<br />
AI image generators and video<br />
animation to create a unique,<br />
hand-crafted collage aesthetic<br />
from the AI generated outputs.<br />
The series had just been awarded<br />
a Knight New Work grant and<br />
the salon gave the artist an<br />
opportunity to get context and<br />
feedback from the community.<br />
“I had a lot of people curious<br />
about the process. People<br />
wanted to know how much of<br />
my hand is in the work. This is<br />
how people understand AI, they<br />
judge how much is the artist’s<br />
work vs. the output of the AI.<br />
Talking about the process<br />
makes it acceptable. They<br />
understand how I am using<br />
it in the studio, and that AI<br />
isn’t just doing all the work for<br />
me. This also helped me think<br />
through the aesthetic I want,<br />
as well. What I realized through<br />
this experience is that the<br />
strength of my work is that it’s<br />
very clear I have my own hand<br />
in it, and a very specific way<br />
of doing things. That’s what<br />
makes it unique, and different<br />
from every other AI output.”<br />
—Cynthia Cruz<br />
Cruz’s philosophical engagement<br />
with AI invites us to think about<br />
how the emerging genre opens<br />
up possibilities to be in dialogue<br />
with algorithms about the<br />
Dennis Scholl and Barbara London speak with Moises Sanabria at Recursive Value.<br />
Photo by Andres Gimenez.<br />
human condition. Her unique<br />
compositions reflect a time<br />
capsule of the development of this<br />
rapidly-evolving technology, as<br />
the series progresses in line with<br />
the advances in the technological<br />
affordances of the medium.<br />
During the salon discussion, a<br />
conversation emerged about AI<br />
and intimacy as the crowd shared<br />
some of their most intimate<br />
encounters with algorithms in<br />
their daily lives – from the personal<br />
AI assistants that automate<br />
our homes to the navigational<br />
guidance of algorithms that<br />
help us move through the world,<br />
and more collaborative and<br />
consultative behaviors with Chat<br />
GPT and conversational AIs.<br />
Everyone had an opinion, whether<br />
positive or negative about the<br />
future of these technologies. There<br />
was room for everyone to voice<br />
their perspectives.<br />
“The people in the salon were<br />
very knowledgeable about the<br />
subject of AI. One of the things<br />
that stood out for me was<br />
when we were talking about<br />
algorithms and AI in our work,<br />
it resonated with the audience.<br />
Even if they were not aware of<br />
the specifics of the technology,<br />
a lot of people started to<br />
connect their ideas about AI<br />
to our art. It was a really cool<br />
experience to understand the<br />
public perception and added a<br />
lot of value to the scene around<br />
these issues.”<br />
—Fabiola Larios<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 35
“The salon discussion for<br />
Recursive Value gave us a view<br />
from both the macro and the<br />
micro, talking about the really<br />
personal intimate ways we’re<br />
using and experimenting with<br />
AI and then being able to talk<br />
about the human scale, and<br />
species-wide shifts that are<br />
happening as a result of this<br />
technology. This opens up an<br />
understanding of why we’re<br />
using technology in relation<br />
to those shifts. Exploring that<br />
with community was quite<br />
special. Being in dialogue<br />
about artificial intelligence,<br />
especially at the time it was<br />
so new, there was such a<br />
hunger to understand different<br />
perspectives. To be able to<br />
share our perspective, and to<br />
listen to other people explain<br />
how they are receiving these<br />
changes in AI was really a<br />
milestone moment for that<br />
dialogue opening up in<br />
our community.”<br />
—Lauren Monzón<br />
This salon set the tone for<br />
gatherings that embraced<br />
iterative exploration which<br />
carried over into the subsequent<br />
gatherings, thanks to the artists<br />
who bravely opened their studios<br />
to the experiment.<br />
“The scene that came together<br />
through these salons has a<br />
specific niche position, and I<br />
don’t think that kind of voice<br />
has a lot of space in Miami.<br />
At Recursive Value, it felt like<br />
a community was coming<br />
together, and after the first<br />
one people started frequenting<br />
the events more, and it grew. I<br />
thought that momentum was<br />
super valuable. In the scene<br />
here, things tend to lean more<br />
toward fine art, nothing is too<br />
experimental, or if it is, it’s tied<br />
to crypto, not contemporary<br />
art. Through these salons we<br />
got to meet more artists in<br />
the community, and there’s<br />
clearly more education needed<br />
because people were asking<br />
big questions about software<br />
and ethics. It feels very new for<br />
Miami.”<br />
—Moises Sanabria<br />
“There was a discussion about<br />
technology that was taking<br />
place that was accessible<br />
to practitioners and novices<br />
alike, and we actually had a<br />
conversation between those<br />
two audiences that was legible,<br />
dynamic and fun. I am not sure<br />
I have ever seen that dynamic<br />
of an engagement between<br />
artists and audiences as it<br />
relates to tech art in South<br />
Florida.”<br />
—Lauren Monzón<br />
Above: Kelani Nichole presents TRANSFER Data Trust at Recursive Value,<br />
featuring “Leap of Faith” (2023) from Lorna Mills<br />
Bottom: Leo Castañeda and Lauren Monzón present “Levels and Bosses”<br />
at Recursive Value.<br />
Photos by Andres Gimenez<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 37
Generative<br />
Generosity<br />
September 13th, 2023<br />
Dr. Madeline Gannon<br />
Juan Ledesma<br />
Daniel Temkin<br />
Jay Mollica<br />
Generative Generosity showcased artistic projects<br />
that engage the ethos of transparency, iteration and<br />
open knowledge in the context of contemporary art.<br />
The participants each work with networked culture<br />
to imagine how artworks and open intellectual<br />
property can boost the impact of their practice. Dr.<br />
Madeline Gannon is creating an open-source toolkit<br />
for creative robotics that explores the obstacles and<br />
motivations for doing creative things with machines.<br />
What possibilities open up for intimacy with robots<br />
when their inner workings become more accessible?<br />
Juan Ledesma combines mass-produced objects<br />
related to water and sound into hybrid forms, based<br />
on his research into an ancient ceramic practice,<br />
its shamanic past and open-source future. Daniel<br />
Temkin shares his approach to making art with code.<br />
He demoed his forthcoming open-source web-based<br />
artwork, in which a computational process designed<br />
to be ignored becomes the subject of the work<br />
itself. Jay Mollica shared initiatives from Pérez <strong>Art</strong><br />
Museum Miami that are leading the way in exploring<br />
how museums can engage the public space of the<br />
internet. His team’s projects include an augmented<br />
reality exhibition space, Wikipedia Edit-a-thons and<br />
PAMM.TV, a publicly accessible streaming platform<br />
for video art.<br />
Detail of Daniel Temkin “Dither Studies #1” (2011)<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 39
Dr. Madeline<br />
Gannon<br />
Interactive <strong>Art</strong><br />
Open Source Software<br />
Robotics<br />
Dr. Madeline Gannon is a multidisciplinary designer<br />
blending techniques in art, design, computer science<br />
and robotics to forge new futures for human-robot<br />
relations. Also known as “The Robot Whisperer,” Gannon<br />
specializes in convincing robots to do things they were<br />
never intended to do: from transforming giant industrial<br />
robots into living, breathing mechanical creatures, to<br />
taming hordes of autonomous machines to behave like<br />
packs of animals.<br />
Gannon is a World Economic Forum Cultural Leader,<br />
a former Robotics & AI Researcher at NVIDIA and a<br />
former artist in residence at ETH Zurich, Autodesk Pier<br />
9 and the Carnegie Mellon STUDIO for Creative Inquiry.<br />
She is known as one of the “Top 10 Women in Robotics<br />
Industry” and “World’s 50 Most Renowned Women in<br />
Robotics” according to Analytics Insight. Gannon holds<br />
a M.Arch from Florida International University, and a<br />
Ph.D in Computational Design from Carnegie Mellon<br />
University.<br />
Screenshot of Dr. Madeline Gannon’s Open-Source<br />
Robotics Toolkit User Interface<br />
WORK-IN-PROGRESS: Dr. Madeline Gannon shared<br />
an early prototype built on her open-source toolkit for<br />
creative robotics. Since the salon, Gannon went on to<br />
continue to develop her interactive installation at Locust<br />
Projects and installed a large-scale kinetic robotics<br />
sculpture with her “Koriobots: Choreographic Robots<br />
for Creative Expression” for a live performance “Four<br />
Moons” choreographed and composed by New World<br />
Symphony fellow and violinist Ye Jin Min as part of<br />
Knight Foundation’s “Catalyst” event.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 41
Above: Installation view of Gannon’s prototype at Generative Generosity,<br />
image courtesy of Gesi Schilling.<br />
Main: Installation of the final work “Koriobots: Choreographic Robots for<br />
Creative Expression” by Dr. Madeline Gannon at the New World Symphony for<br />
the John S. and James L. Knight Foundation’s “Catalyst” in December 2023.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 43
Juan<br />
Ledesma<br />
Indigenous Technology<br />
Moving Image<br />
Ceramics<br />
Juan Ledesma, an Oolite <strong>Art</strong>s’ Ellies<br />
Creator Award winner, is a Peruvian<br />
interdisciplinary artist based in Miami.<br />
Ledesma’s drawings, sculptures, and<br />
installations explore the cultural histories<br />
of musical objects and the diverse ways<br />
people relate to the audible world and to<br />
each other. Using the notion and practice<br />
of play, he’s interested in transforming<br />
visual mediums and spaces into zones for<br />
listening and collaboration.<br />
Ledesma’s work was the subject of a<br />
solo exhibition, Rhythm of Speech, at<br />
Locust Projects, Miami, Florida (2021).<br />
Group exhibitions include El Espacio<br />
Entre Los Otros at Radio 28, Mexico City,<br />
(2023), Instrument at Harvard University,<br />
Cambridge, Massachusetts (2018), and<br />
others. His awards include a commission<br />
from Miami-Dade <strong>Art</strong> in Public Places<br />
(2023), a residency with Anderson Ranch<br />
<strong>Art</strong> Center in Snowmass, Colorado (2023),<br />
and an Ellies Creator Award from Oolite<br />
<strong>Art</strong>s (2019).<br />
WORK-IN-PROGRESS: Juan Ledesma<br />
shared a new series of whistling vessels<br />
based on a pre-Columbian ceramic tradition<br />
with a deep relationship to sound and the<br />
natural world. Since the salon, Ledesma has<br />
developed a large-format public sculpture<br />
for Grove Central in Miami, FL and<br />
continued his research for the forthcoming<br />
series of whistling vessels.<br />
Documentation of work-in-progress ceramic sculptures from<br />
Juan Ledesma’s forthcoming “Whistling Vessels” series.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 45
Installation views of “Whistling Vessels” by Juan Ledesma<br />
at Generative Generosity<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 47
Daniel<br />
Temkin<br />
Generative <strong>Art</strong><br />
Open Source Software<br />
Web-based <strong>Art</strong>work<br />
Daniel Temkin makes photography, programming<br />
languages, net art and paintings examining the clash<br />
between systemic logic and human irrationality. Temkin<br />
has written about code and programming languages as<br />
an art form for publications like Hyperallergic, and in<br />
many academic journals including Leonardo and World<br />
Picture Journal, as well as his blog esoteric.codes. It won<br />
the 2014 <strong>Art</strong>sWriters.org grant from Creative Capital and<br />
the Warhol Foundation, has been exhibited at ZKM and<br />
written in residence at Signal Culture and at the New<br />
Museum’s New Inc incubator.<br />
He received his MFA from the International Center of<br />
Photography at Bard College. Group exhibitions include<br />
Open Codes at ZKM, TRANSFER Download at Thoma<br />
Foundation, xCoAx at Museu do Chiado, Dumbo <strong>Art</strong>s<br />
Fest (where his work was projected on the Manhattan<br />
Bridge) and Future Isms at Glassbox Gallery. His work<br />
has been a critic’s pick for <strong>Art</strong> News, the New York Times<br />
and the Boston Globe.<br />
WORK-IN-PROGRESS: Daniel Temkin demoed the<br />
newest iteration of Dither Studies, which moved from<br />
the orthogonally-arranged pixels of our monitors to<br />
hexagonal and triangular pixels. Since the salon, the<br />
artist has appeared in numerous solo exhibitions with his<br />
Dither Studies series and has started production on an<br />
artist monograph with MIT press tentatively titled “Forty-<br />
Four Esolangs.”<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 48<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 49<br />
Detail of Daniel Temkin’s “Dither Studies” open source,<br />
web-based artwork the artist debuted at Generative Generosity
Jay<br />
Mollica<br />
PAMM TV<br />
Open Source Software<br />
Video <strong>Art</strong><br />
Public Access<br />
Jay Mollica is the senior director of digital engagement<br />
at Pérez <strong>Art</strong> Museum Miami. Before joining PAMM in<br />
2020, Mollica worked as the creative technologist at<br />
the San Francisco Museum of Modern <strong>Art</strong> where he led<br />
experiments in art and technology and modernized the<br />
museum’s digital platforms.<br />
His work has been featured in the New York Times, The<br />
Today Show, and Fast Company. In 2018, he won the<br />
Webby Award for best app from a cultural institution for<br />
the project “Send Me SFMOMA”.<br />
WORK-IN-PROGRESS: Jay Mollica shared a behindthe-scenes<br />
look at the Pérez <strong>Art</strong> Museum Miami’s<br />
digital initiatives. Since the salon, his team has launched<br />
PAMM.tv, a free virtual platform for viewing video art<br />
that has hosted esteemed curators including Barbara<br />
London, and been featured on PBS.<br />
Screenshot from PAMM TV, courtesy of PAMM.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 51
Salon<br />
Summary<br />
Generative Generosity was a<br />
salon about open knowledge and<br />
solidarity models for creative<br />
practice. The participants were<br />
interested in engaging the<br />
commons through their practice –<br />
whether by creating open artwork<br />
on the internet, providing toolkits<br />
and resources for others to use<br />
or otherwise contributing to open<br />
knowledge bases. The projects<br />
were all based in generosity.<br />
Entering the front gallery<br />
space, viewers encountered<br />
the delicately dancing robotic<br />
sculpture from Dr. Madeline<br />
Gannon. This was the first<br />
prototype installation of Gannon’s<br />
open-source robotics toolkit for<br />
rapid prototyping of cable-driven<br />
robots, the secret component<br />
to many large-scale interactive<br />
art installations. They can span<br />
huge spaces, lift heavy things,<br />
move precisely, and are endlessly<br />
reconfigurable. Prior to Gannon’s<br />
project, no off-the-shelf solutions<br />
existed, meaning every artist had<br />
to invest their time and resources<br />
reinventing their own toolkit.<br />
Gannon’s work was driven by the<br />
desire to give something back.<br />
She wanted to make these robots<br />
easier to use so she and other<br />
artists could rapidly explore new,<br />
non-screen-based immersive<br />
environments.<br />
“My work was at the perfect<br />
point to share with people:<br />
it was *just* operational, so<br />
people could play with it and<br />
imagine possibilities that I<br />
hadn’t thought of prior.”<br />
— Dr. Madeline Gannon<br />
During the salon, Gannon<br />
demonstrated her robots and<br />
the interactive user interface<br />
used to control them. She also<br />
shared more about her process<br />
and motivations behind the work<br />
and discussed the common<br />
threads in her work with the other<br />
participating artists leveraging<br />
open-source methodology and<br />
advanced technology.<br />
“This was the first time I<br />
learned about Madeline’s work<br />
in robotics, and it was amazing<br />
to hear about her journey going<br />
to Carnegie Mellon and coming<br />
back to Miami. Seeing her<br />
work develop and following<br />
her trajectory to bring that<br />
outlook into the scene has<br />
been special.”<br />
— Jay Mollica<br />
Entering the main space, visitors<br />
encountered an installation of<br />
sculpture and video from Juan<br />
Ledesma. His work-in-progress<br />
ceramics were displayed in<br />
the gallery alongside a video<br />
demonstrating the unique<br />
resonant sounds the vessels<br />
generate from the movement of<br />
water. Whistling vessels are a pre-<br />
Columbian ceramic tradition with<br />
a deep relationship to sound and<br />
the natural world. This ancient<br />
tradition, found throughout South<br />
and Central America, consists<br />
of a double chambered ceramic<br />
vessel often connected through<br />
a pipe and handle system. As<br />
water moves through the vessel<br />
from one chamber to the next,<br />
the air pressure moves through<br />
a whistling system imitating the<br />
sounds of various animals (i.e.<br />
birds, monkeys, humans, etc.)<br />
“This was the first opportunity<br />
I’ve had to speak about work<br />
that wasn’t done, and that<br />
in and of itself is a unique<br />
opportunity because you’re<br />
always expected to present<br />
work that is ‘ready’. At the salon<br />
there’s a community interested<br />
in the work you’re doing, and<br />
since it’s in progress, there’s<br />
still some questions that you<br />
have that can be shared openly<br />
and know it will be received<br />
well.”<br />
— Juan Ledesma<br />
Considering an anthropocentric<br />
lens towards nature, Ledesma’s<br />
series combines mass produced<br />
objects related to water and<br />
sound into hybrid forms that<br />
contain these whistling systems.<br />
Ledesma is currently researching<br />
this ancient ceramic practice,<br />
its shamanic past, and more<br />
specifically what he considers the<br />
pre-Columbian abstraction of the<br />
natural world. One outcome of the<br />
project will be a digital catalog of<br />
the sound recordings available as<br />
open-source samples for artists to<br />
use in their own creations.<br />
“I realized in the salon that I<br />
need to work on this series a<br />
bit more than I thought. The<br />
series was still very open. I<br />
hadn’t figured out how the<br />
ceramics would be shown.<br />
Sharing work-in-progress<br />
helped me realize that I want<br />
to figure out how to make more<br />
of these first. The relationship<br />
with the artisan who holds<br />
the ancient knowledge is such<br />
a core part of the work. It’s<br />
not as if I’m just learning the<br />
skills and saying “thank you so<br />
much” and going off into the<br />
studio. I want to engage in this<br />
conversation with someone<br />
who is making something that<br />
goes back thousands of years,<br />
and may or may not care about<br />
what the art world has to say<br />
about it. I’m interested in a<br />
deeper conversation about that<br />
exchange. Sometimes that<br />
takes time. Where I want to go<br />
with the series next is finding<br />
more people who have the skill<br />
set and figuring out new ways<br />
to explore this functional form<br />
together.”<br />
— Juan Ledesma<br />
“Generative Generosity brought<br />
together things that people<br />
wouldn’t necessarily see as new<br />
media art and found common<br />
overlap across different<br />
artworks. For example, Juan’s<br />
ceramic instruments based<br />
on an indigenous practice<br />
don’t necessarily translate to<br />
new media, but then when<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 53
you realize the scope of what<br />
he’s trying to do includes<br />
introducing these unique<br />
sounds to modern music<br />
making tools, that makes it<br />
interesting. These sounds have<br />
been left out of the lexicon of<br />
music making, and now they<br />
are more accessible because<br />
of his work. It’s like finding a<br />
new language or adding a new<br />
set of characters to the<br />
unicode standard.”<br />
— Jay Mollica<br />
In the central space of the<br />
gallery, Daniel Temkin’s “Dither<br />
Studies” appeared on the large<br />
screen. Visitors were invited to<br />
approach the interactive, webbased<br />
work to generate brightly<br />
colored compositions using his<br />
software. The dither is perhaps<br />
the most fundamental algorithm<br />
of digital photography and is<br />
present in nearly everything we<br />
see. Dating back to the mid-70s,<br />
it was first used to translate color<br />
or grey scale images to black and<br />
white pixels, allowing a limited<br />
color palette to approximate the<br />
look of a gradated image. The<br />
“Dither Studies” project isolates<br />
this algorithm, dithering not a<br />
photographic image, but a solid<br />
color. While the math behind<br />
dithering is very simple, the<br />
patterns feel irrational.<br />
“It was wonderful to finally<br />
have the first public showing<br />
of the “Dither Studies” web<br />
app created after years of<br />
iteration, production and<br />
development. I met with an<br />
enthusiastic audience that had<br />
sharp questions and gave me<br />
feedback on the work. It was<br />
great to have the first coherent<br />
presentation of “Dither Studies”<br />
in front of an audience that was<br />
sophisticated about aesthetic<br />
questions and the computer<br />
history behind the work as well,<br />
and were curious about that,<br />
it was a nice combination of<br />
different types of thinking.”<br />
— Daniel Temkin<br />
In the newest iteration of “Dither<br />
Studies,” Temkin has moved from<br />
the orthogonally arranged pixels<br />
of our monitors to hexagonal<br />
and triangular pixels. To make<br />
this work, he used machinelearning<br />
techniques to develop<br />
dithering kernels (the weighting<br />
in how each pixel is calculated)<br />
performative in these shapes.<br />
The project, set to launch in fall<br />
of 2024, will be open source, with<br />
the machine learning code in<br />
Python and the website written in<br />
vanilla JavaScript.<br />
A lot of the work of figuring<br />
out how to create dithering<br />
algorithms with triangles and<br />
hexagons instead of squares<br />
was really a technical exercise,<br />
it was a kind of research that<br />
isn’t primarily aesthetic, but<br />
instead looks at why our<br />
monitors work the way they do,<br />
and how these patterns are<br />
developed. What you end up<br />
with is something aesthetic,<br />
something that people have an<br />
immediate reaction to visually<br />
apart from the history and the<br />
research that goes into the work.<br />
— Daniel Temkin<br />
“What I love about Daniel’s<br />
work is that it’s deep, it takes a<br />
concept and explores it, really<br />
takes it apart, and makes it<br />
more accessible along the way.<br />
I couldn’t have told you what<br />
dithering was before the salon,<br />
but seeing him demonstrate<br />
it step by step, and show his<br />
research, you can understand<br />
how special it is, and not only<br />
that but how it’s affected visual<br />
language in the modern age<br />
as well. Now I see it wherever<br />
I go. It’s that perfect art<br />
project, similar to the concept<br />
of “museum goggles”, where<br />
you visit a museum and see<br />
something new, and you start<br />
to see its influence everywhere.<br />
For me, Daniel’s work has that<br />
effect.”<br />
— Jay Mollica<br />
Kicking off the salon<br />
presentations, Jay Mollica,<br />
director of digital engagement<br />
at PAMM, shared a behind-thescenes<br />
look at the museum’s<br />
digital initiatives and his vision<br />
for how institutions can support<br />
the development of open cultural<br />
infrastructure. The Pérez <strong>Art</strong><br />
Museum Miami is leading the way<br />
in exploring how museums can<br />
engage the public space of the<br />
internet. Their recent initiatives<br />
include New Realities, which is<br />
a browser-based Augmented<br />
Reality exhibition space free and<br />
open for all to explore, as well<br />
as Wikipedia contributions, and<br />
PAMM TV, a publicly accessible<br />
streaming platform for video art.<br />
“PAMM’s purview is South<br />
Florida, Caribbean Diaspora,<br />
Latin America, African<br />
Diaspora, and all these regions<br />
are under-represented on<br />
Wikipedia. Our Wikimedian in<br />
Residence was hired to bring<br />
our academic authority and<br />
expertise to that platform.<br />
There are a lot of artists having<br />
monographic exhibitions at<br />
PAMM that have no presence<br />
on Wikipedia, like Madeleine<br />
Hunt-Erlich, Marcela Cantuária,<br />
Jason Seif – all these artists<br />
that have deep histories and<br />
practices. We’re able to tie<br />
PAMM’s academic authority<br />
and historical presence to a<br />
number of contexts and places<br />
where it wasn’t before. For<br />
example, a landmark in Miami’s<br />
art history, Christo and Jeanne<br />
Claude’s “Surrounded Islands”<br />
was a project supported and<br />
initiated by PAMM, so being<br />
able to tie our history back to<br />
that has been huge.<br />
In just one year, the<br />
Wikimedian in Residence has<br />
added citations and created<br />
articles that have garnered<br />
six million views on PAMM’s<br />
citations and records on<br />
Wikipedia as of February 2024.<br />
As we provide articles and<br />
context citations to Wikipedia,<br />
we see that traffic flow back<br />
into PAMM’s web portfolio. This<br />
creates a feedback loop. We<br />
create articles about artists in<br />
our collection, and then we can<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 55
query Wikipedia to pull content<br />
back into the website, so we’re<br />
immediately adding value to the<br />
public knowledge base and also<br />
using that to communicate to<br />
our audiences.”<br />
— Jay Mollica<br />
working on could contribute<br />
value back to the Miami art x<br />
tech scene — and that I got to<br />
see a new vein of creativity that<br />
I hadn’t seen in Miami before.”<br />
— Madeline Gannon<br />
The salon discussion continued,<br />
touching on topics such as<br />
collaboration and co-authorship,<br />
open licenses for creative IP, and<br />
distribution to global audiences.<br />
“We had a group of people<br />
gathered together in one place<br />
to think critically about how<br />
we use technology and how it<br />
might become more material<br />
to those of us living in Miami.<br />
The discussion got a bunch<br />
of people talking around open<br />
source and scalability, and<br />
how it would be useful to the<br />
community. Every geography<br />
is unique, there’s no one size<br />
fits all for technology, so<br />
the context of tech in Miami<br />
certainly means something<br />
different than it does in the<br />
context of San Francisco or<br />
New York City, it’s rare to<br />
engage with a local gathering of<br />
community members like that.”<br />
— Jay Mollica<br />
“As a newcomer to the Miami<br />
art and tech scene, it was<br />
amazing to feel instant<br />
community around the event.<br />
Everyone was so welcoming,<br />
and I have gotten to know a few<br />
other artists I met through the<br />
salon much better. I remember<br />
leaving the salon feeling<br />
encouraged — that what I was<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 57
Fluid<br />
Identity<br />
October 11th, 2023<br />
Ruth Burotte<br />
AdrienneRose Gionta<br />
Tara Long<br />
Fluid Identity featured artists exploring identity by<br />
nurturing virtual beings. Their avatars emerged from<br />
the ebbs and flows of resilient femme practice, amid<br />
the rising tides of South Florida identity politics. In<br />
the daily lived existence of climate catastrophe, our<br />
bodies become vessels. They take on forms, stand<br />
in for moments in time and reflect our stories back<br />
into the costumes and mannerisms that adorn them.<br />
The salon showcased works-in-progress from artists<br />
iterating through their lived identity, by creating<br />
worlds and populating them with extensions of<br />
themselves. AdrienneRose Gionta explores the bias<br />
of representation of the female body embedded<br />
within the techno-utopian ideals of Silicon Valley.<br />
She makes space for fat avatars to thrive within game<br />
engines that are coded to reject non-conforming<br />
female forms. Tara Long’s practice of identity evolves<br />
through many iterations – punk, healer, painter,<br />
nymph. Within these versions of herself, Long sculpts<br />
her lived experience into divine forms of resilience.<br />
Ruth Burotte’s vivid characters personify her lived<br />
experiences as a first-generation Haitian immigrant.<br />
Collapsing time and cultural space, Burotte animates<br />
in a singular street-inspired manga aesthetic, her<br />
characters moving from 2D to 3D to enter our world<br />
and claim space for their stories.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 58<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 59<br />
AdrienneRose Gionta “4.0 in Pink Bikini” (2021)<br />
from the Covid Pod Lyfe project
Ruth<br />
Burotte<br />
Animation<br />
3D Printing<br />
Character Design<br />
Ruth Burotte is a Haitian American New<br />
World School of the <strong>Art</strong>s graduate in <strong>Art</strong><br />
& Technology. Born in Queens, NY, then<br />
raised in Forest Park, Georgia, she now lives<br />
in Miami. She works in mediums such as<br />
illustration, painting, motion design and<br />
animation. Her focus is character design<br />
with inclusions of storytelling. Ruth has<br />
been involved in local urban art projects<br />
to lead communities in a new cultural<br />
direction.<br />
Burrote’s creative brand collaborations<br />
include Adidas, Champion, NIKE, Liquid<br />
Death and McDonalds. Burrote serves as<br />
<strong>Art</strong> Director for Youth Concept Gallery. Her<br />
work has been shown at Oolite <strong>Art</strong>s, The<br />
Arsenal Miami and III Points, among others<br />
exhibition spaces.<br />
WORK-IN-PROGRESS: Ruth Burrote<br />
presented a work-in-progress 3D Printed<br />
Sculpture “Kenny,” which was featured at III<br />
Points and has evolved into a solo exhibition<br />
“Meki Town Mixtape” at Vaco Studios<br />
Miami. Since the salon, she has also been<br />
working on the publication of her first artist<br />
book.<br />
<strong>Art</strong>ist Ruth Burotte poses with her 3D Avatar “Kenny”<br />
on a holographic display provided by MAD <strong>Art</strong>s<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 60<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 61
Studies for a work-in-progress 3D printed<br />
sculpture “Kenny” by Ruth Burotte Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 63
AdrienneRose<br />
Gionta<br />
Augmented Reality<br />
Virtual Performance<br />
Multi-channel Video Installation<br />
AdrienneRose Gionta, an Oolite <strong>Art</strong>s<br />
Resident <strong>Art</strong>ist, analyzes identity and cultural<br />
assumptions about fatness, beauty standards,<br />
embodiment and fulfillment on and offline.<br />
She works with avatars to create inclusive<br />
environments in imagined digital worlds<br />
where fat-bodied women have it all. In doing<br />
this, she responds to limiting social standards<br />
imposed on her as a fat woman, from beliefs<br />
about acceptable norms within pop culture to<br />
personal fulfillment.<br />
Gionta earned an MFA in Time Based <strong>Media</strong><br />
and Photography from Florida International<br />
University, and her BFA in Sculpture from the<br />
Department of Visual <strong>Art</strong>s and <strong>Art</strong> History<br />
and a BA in Psychology at Florida Atlantic<br />
University. She was awarded the South<br />
Florida Cultural Consortium Fellowship for<br />
Visual and <strong>Media</strong> <strong>Art</strong>ists. Her work has been<br />
featured at Locust Projects, Oolite <strong>Art</strong>s, ICA<br />
Miami, The Patricia and Phillip Frost <strong>Art</strong><br />
Museum, Spinello Projects and David Castillo<br />
Gallery, among others. She is currently an<br />
artist in residence at Oolite <strong>Art</strong>s.<br />
Installation view “Many Avatars, Many Lives” (2023). Work-in-progress<br />
interactive installation from AdrienneRose Gionta at Fluid Identity<br />
WORK-IN-PROGRESS: AdrienneRose Gionta<br />
prototyped an interactive AR face filter<br />
installation and presented an experimental AR<br />
performance piece and installation titled “Many<br />
Avatars, Many Lives”<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 64<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 65
Left: Installation view of AdrienneRose Gionta’s avatar<br />
“AdrienneRose (the super ego)” installed on a holographic display<br />
provided by MAD <strong>Art</strong>s<br />
Right: Study of avatar evolutions from AdrienneRose Gionta’s studio.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 67
Tara<br />
Long<br />
<strong>Art</strong>ificial Intelligence<br />
3D Animation with Motion Capture<br />
Photography<br />
Tara Long, a Miami native, is a versatile<br />
artist known for her work in performance,<br />
video, software development, AI and oil<br />
painting. Her creative journey is deeply<br />
rooted in the exploration of self-identity, a<br />
response to early orphanhood trauma. Long<br />
employs various personas, deconstructs<br />
and reconstructs origin stories, and uses<br />
surrogates to magnify facets of her identity.<br />
Through this process, she navigates a<br />
diverse range of experiences, transcending<br />
established narratives and overcoming past<br />
pain, shaping a transformative artistic path.<br />
Long has been featured at Locust Projects,<br />
Spinello Projects, ICA Miami, Pérez<br />
<strong>Art</strong> Museum Miami, MoMA PS1 and III<br />
Points Music Festival, among others.<br />
She completed her BFA from Parsons<br />
and her MFA at University of Hartford.<br />
Her background making large-scale<br />
collaborative works includes projects like<br />
√iøle†a§, #IHAITIBASEL, TvvinHaus LLC, JIT<br />
REAL, and NRM Gallery in NYC. Currently,<br />
she is a resident artist at Bakehouse <strong>Art</strong>s<br />
Complex in Miami.<br />
WORK-IN-PROGRESS: Tara Long presented<br />
an installation of new work “Back 2<br />
Back” (2023) alongside an interactive AI<br />
performance with her avatar “F4EDRA”<br />
appearing inside a holographic display<br />
provided by MAD <strong>Art</strong>s, with music from<br />
<strong>Lab</strong>oratory and Deaf Dorothy.<br />
Installation view “Back 2 Back” (2023)<br />
by Tara Long at Fluid Identity<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 69
Above: Early iteration of Tara Long’s avatar “F4EDRA”<br />
Center: Tara Long poses with the latest version of her avatar “F4EDRA”<br />
on a holographic display from MAD <strong>Art</strong>s. Photos by Through the Shutter.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 71
Salon<br />
Summary<br />
Fluid Identity conjured the<br />
avatars of three artists exploring<br />
identity. With support from MAD<br />
<strong>Art</strong>s, the participating artists had<br />
access to advanced technology<br />
and engineering support to<br />
take their work to the next level.<br />
Entering the space, viewers<br />
encountered “F4EDRA,” a workin-progress<br />
from Tara Long,<br />
hovering at human scale on the<br />
holographic display provided by<br />
MAD <strong>Art</strong>s.<br />
“I had the opportunity to visit<br />
the MAD <strong>Art</strong> space before<br />
getting the equipment on site<br />
at Oolite Satellite, and their<br />
technologist taught me how to<br />
use the display, which ended<br />
up being pretty simple if you<br />
are familiar with a computer.<br />
It was eye opening to get<br />
an understanding of what<br />
the possibilities are to use<br />
the display in an even more<br />
interesting and captivating<br />
way, and realizing to do that<br />
Iwould have to up my game to<br />
use programs like UNREAL and<br />
things I’m not versed in yet.<br />
It gave me a lot of inspiration<br />
to move forward with some<br />
of those more advanced<br />
technologies, so getting a<br />
glimpse into that was really<br />
valuable.”<br />
— Tara Long<br />
Half human, half dolphin and<br />
fully cyborg, “F4EDRA” is the<br />
culmination of over a decade<br />
of performance personas from<br />
Long’s practice interrogating<br />
femme resilience in South Florida.<br />
During the salon presentations,<br />
the artist performed alongside a<br />
pre-rendered version of her avatar<br />
as an early proof-of-concept for<br />
the more ambitious vision – to<br />
bring “F4EDRA” to life as a<br />
motion capture rigged 3D model,<br />
AI-powered companion and<br />
artistic collaborator.<br />
“The salon opportunity<br />
prompted me to sort of “Wizard<br />
of Oz” the larger concept of<br />
bringing “F4EDRA” to life as a<br />
performance partner. Having<br />
my avatar as a collaborator in<br />
real-time gave me more insight<br />
into what I would like to see her<br />
develop into in the future. Now<br />
I’m thinking, why not make her<br />
a full-blown AI animatronic<br />
partner who can be available to<br />
me as a sort of living machine<br />
that I can work with in both<br />
physical and emotional ways.”<br />
—Tara Long<br />
In addition to the performance and<br />
avatar, Long installed a large-scale<br />
photographic work that brought<br />
her personal narrative into the<br />
futuristic installation. In “Back 2<br />
Back,” Long poses as a reflection of<br />
an old photograph of her mother.<br />
The works taken together invite<br />
us to think about generational<br />
trauma and creative resilience in<br />
the emerging age of loneliness<br />
brought on by the pandemic and<br />
tech accelerationism.<br />
Entering the main space, viewers<br />
found themselves walking<br />
through an augmented reality<br />
portal installed by AdrienneRose<br />
Gionta. The artist invited visitors<br />
to pose with her for a photograph<br />
as a younger, more animated<br />
version of themselves. Stepping<br />
in front of the camera, faces are<br />
transformed in real-time with face<br />
filter augments, which are then<br />
displayed back into the space on<br />
a large display for all to witness<br />
the avatar transformations.<br />
The interactive installation was<br />
housed inside a fantastical dream<br />
world blooming with roses, and<br />
inhabited by Gionta’s avatars,<br />
projected larger-than-life in their<br />
many evolutions.<br />
“In the salon we installed a<br />
series which is about the selfie,<br />
and we took it to the next level<br />
to explore circulation, and<br />
the experience of watching<br />
and being watched, which is<br />
what the work is about. People<br />
loved that. They were enjoying<br />
the interactivity of seeing<br />
themselves on the screen and<br />
taking photos. This type of AR<br />
installation was something I<br />
had been wanting to do but<br />
didn’t know how to make<br />
it happen. Having the tech<br />
partnership, expertise and<br />
space to experiment made it<br />
happen, and the feedback I got<br />
was extremely positive.”<br />
— AdrienneRose Gionta<br />
In the back of the space, the<br />
charismatic character “Kenny” by<br />
Ruth Burotte rotated on a large<br />
display. Dressed in streetwear,<br />
the manga-inspired 3D model<br />
hovered above work-in-progress<br />
prototypes of her 3D printed<br />
form. Burotte was evolving her<br />
characters beyond the screen into<br />
the physical world, and she shared<br />
these early sculpture studies at<br />
Fluid Identity. Kicking-off the<br />
salon presentations, Burotte took<br />
us through her process of hand<br />
modeling her animated characters<br />
into 3D models.<br />
“I was a little shy at first,<br />
but I felt empowered to talk<br />
alongside the other artists<br />
that were with me, and I loved<br />
that we were talking about<br />
art and technology, which<br />
is coming a long way every<br />
day. I was happy to talk about<br />
not only my process, but my<br />
love for character design and<br />
illustration, and trying to merge<br />
the physicalities of 3D, digital<br />
and physical media. “<br />
“Showing work in progress was<br />
fun. While I was presenting, I<br />
became aware of a couple of<br />
things about my own work that<br />
didn’t really click until I was<br />
talking about it. I realized how<br />
much background and story I<br />
had developed with the works<br />
and characters. Especially the<br />
ways I was building a world<br />
around my characters – it got<br />
me inspired to think about<br />
making something more<br />
tangible, and start building a<br />
world that people can keep<br />
up with. Just talking about it<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 73
Above: Ruth Burotte and Tara Long work with the holographic<br />
display from MAD <strong>Art</strong>s<br />
Below: AdrienneRose Gionta boots up her avatar on the display.<br />
with others, I found I had so<br />
much built already, and I never<br />
realized it. The salon reassured<br />
me that people are interested<br />
and invested in the stories I am<br />
telling.”<br />
— Ruth Burotte<br />
After the presentation from<br />
Burotte, the audience clustered<br />
around the glowing world<br />
installed by Gionta for a<br />
performance. Participants were<br />
air dropped a ceremonial text to<br />
follow along from their phones,<br />
and Gionta led us through a<br />
gratitude meditation and candle<br />
lighting ritual in reverence<br />
of the artist’s evolving avatar<br />
representations over the years.<br />
“The salon was way different<br />
than any experience I’ve had<br />
showing work. I’ve never shared<br />
in-progress work with people in<br />
a space like that, generally that<br />
happens in the studio. Having<br />
a curator that was encouraging<br />
and supportive and saying<br />
“whatever you need, I’ll get that<br />
for you” I felt safe enough to be<br />
able to perform and share. That<br />
was a big deal for me, to be<br />
able to experiment and put stuff<br />
out there and see how people<br />
respond to it.”<br />
— AdrienneRose Gionta<br />
With a renewed sense of<br />
calm and virtual presence,<br />
the audience made their way<br />
to the front of the space for a<br />
performance from Tara Long and<br />
“F4EDRA”, accompanied by a<br />
musical ensemble composed of<br />
<strong>Lab</strong>oratory and Deaf Dorothy.<br />
Tara: “May I introduce you to<br />
my creation, my guardian angel,<br />
F4EDRA.”<br />
F4EDRA: “Greetings. It’s surreal<br />
to be here. Quite like the time<br />
Pinocchio first felt his wooden<br />
heartbeat.”<br />
Tara: “F4EDRA, do you<br />
understand why you were<br />
created?”<br />
F4EDRA: “In part, I am an ode<br />
to your lineage, a tribute to your<br />
battles and triumphs. The crown<br />
I wear, the dagger inked on me,<br />
these aren’t mere accessories;<br />
they are stories, symbols of your<br />
ancestors and their struggles.”<br />
Tara: “Yes. Your design was born<br />
from deep rooted pain narratives,<br />
but also resilience. The bionic arm<br />
and other parts are a testament<br />
to reconstruction after trauma.<br />
What do you see when you look at<br />
yourself?”<br />
F4EDRA: “I see strength and<br />
vulnerability coexisting. Just<br />
like Frankenstein, who was both<br />
monster and creation, I am an<br />
amalgamation of sorrow and<br />
hope. But, unlike him, my creator<br />
loves me.”<br />
“It felt good to perform again at<br />
Fluid Identity, it had been a long<br />
time since I had been in front<br />
of people sharing new work, so<br />
in that sense it was a shock to<br />
my system, but a good shock.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 75
Sharing a work in progress<br />
gave me a chance to think<br />
through all the things which are<br />
not done yet, and I know where<br />
to focus for the work to be truly<br />
rendered.”<br />
— Tara Long<br />
To close out the evening, everyone<br />
gathered again in the main space<br />
in a circle around the room to<br />
discuss the topics in the work.<br />
A vibrant conversation unfolded<br />
about the precarity of artistic<br />
production, the challenges of<br />
femme identity in the polarized<br />
social landscape of Miami, and<br />
the forms of resilience being<br />
demonstrated in Fluid identity<br />
by the artists, curator and salon<br />
partners.<br />
“It was a really big turnout, a<br />
lot of people that I knew, and a<br />
lot of people that I didn’t know<br />
that I was meeting for the first<br />
time. It was a lot of people that<br />
were tech based or art and tech<br />
based, and that is different.<br />
Usually, I’m going to exhibitions<br />
that are more traditional art in<br />
Miami, so it’s a different vibe.<br />
This audience felt like a good<br />
mix of people who understand<br />
and get the process, asking<br />
about the technical side<br />
which I like, we can nerd out,<br />
and on the other end it’s very<br />
traditional conversations<br />
which I love and respect as<br />
well too, but hope to see more<br />
conversations commingled like<br />
this.”<br />
— AdrienneRose Gionta<br />
“Everyone was so invested; I<br />
was taken aback by how well<br />
everyone was listening. The<br />
crowd felt like more seasoned<br />
and experienced artists than I’m<br />
used to, and professionals in<br />
the field. Often, I’m in the room<br />
with young emerging artists<br />
that are just graduating and<br />
getting their foot in the door, or<br />
just in the game for a few years.<br />
The crowd at the Oolite salon<br />
was more seasoned and more<br />
experienced, it was different.”<br />
— Ruth Burotte<br />
“I loved having the other artists<br />
participating in the salon with<br />
me. We all were dealing with<br />
having these other digital<br />
selves in our practice, and<br />
it was really cool to place<br />
myself into a cannon of other<br />
women creating avatars at this<br />
moment. I was feeling a little<br />
alone in an echo chamber, and<br />
doing the salon brought me<br />
closer to my community, which<br />
I really appreciated.<br />
I thought the audience was<br />
really open and intelligent,<br />
and there for it. After being<br />
alone creating these things,<br />
I was not sure how it would<br />
come across to people, and I<br />
felt they were really interested,<br />
even if they didn’t fully know<br />
what was going on. I felt their<br />
curiosity and they had a lot of<br />
questions. There were maybe<br />
not so many answers, we had<br />
a lot of questions and great<br />
conversation. Perhaps there are<br />
no answers yet with this kind of<br />
technology.”<br />
— Tara Long<br />
Tara Long installs her artist proofs for “Back 2 Back” at Fluid Identity<br />
After the salon, MAD <strong>Art</strong>s<br />
extended access to the<br />
holographic display for<br />
an additional week so the<br />
artists could continue their<br />
experimentation. This generous<br />
stewardship and support allowed<br />
the artists to take their technical<br />
knowledge to another level.<br />
“It was amazing to see my<br />
avatar on the MAD <strong>Art</strong>s<br />
holographic display. I am<br />
always trying to project<br />
my avatars larger than life,<br />
so people feel immersed.<br />
Usually they are on the<br />
computer screen, and we<br />
are bigger than them, and<br />
I’ve always loved the idea of<br />
them being the size of us,<br />
or larger than life. Getting a<br />
chance to experiment with this<br />
kind of display I realized the<br />
advantages and disadvantages,<br />
and it was an awesome<br />
experience because we all<br />
helped each other figure out<br />
how to use the technology. I<br />
don’t usually get to work with<br />
other artists who are working<br />
with technology, so I have to<br />
figure everything out by myself.<br />
In this experience we were<br />
all figuring it out together,<br />
and excited to see each<br />
other’s avatars come to life.”<br />
— AdrienneRose Gionta<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 77
Unstable<br />
Ecologies<br />
November 29th 2023<br />
Thom Wheeler Castillo<br />
Felice Grodin<br />
Lee Pivnik<br />
Fereshteh Toosi<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 78<br />
Felice Grodin presents work-in-progress<br />
“Accelerated Species” at the Unstable Ecologies salon<br />
Unstable Ecologies welcomed artists cultivating a<br />
mutualistic practice between technology and the<br />
natural world. Ecosystems emerged from mediation<br />
with artificial intelligence, and we came to a new<br />
understanding of our place in this world through<br />
symbiotic exchanges between biological and<br />
computational processes. A softer side of digital<br />
transformation takes seed with interspecies refiguring<br />
of the technologies of power that are changing our<br />
lived experience. The participating artists deploy<br />
technology to connect our contemporary human<br />
experience with the environments and species of<br />
a city in crisis. Felice Grodin is working with AI to<br />
explore texture and biological patterns, subverting<br />
machine vision by putting technology at the service<br />
of her augmented reality creatures evolved from<br />
local species. Ferehsteh Toosi takes us on a journey<br />
through a younger generations’ view of the violently<br />
shifting geography of Miami with memory and AR<br />
soundscapes, telling the story of a city shaped by<br />
climate catastrophe and hungry developers. The<br />
stunning work-in-progress prints from Thom Wheeler<br />
Castillo envision a future for Miami where native<br />
growth has overcome the iconic architectures built<br />
in this impossible terrain. The ongoing research from<br />
Lee Pivnik offers speculative R&D in collaboration<br />
with AI to develop adaptive architectural solutions to<br />
Miami’s environmental precarity.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 79
Thom Wheeler<br />
Castillo<br />
<strong>Art</strong>ificial Intelligence<br />
Photography<br />
Thom Wheeler Castillo ,<br />
an Oolite <strong>Art</strong>s Ellies Creator<br />
Award winner, lives and<br />
works in Miami. Interested in<br />
landscape, environmentalism<br />
and ecosystems, he works from<br />
an interdisciplinary approach<br />
entwining histories, earth<br />
sciences and anthropology<br />
to confront living through the<br />
anthropogenic era. Since 2021,<br />
he has embarked on cultural<br />
missions throughout the<br />
Caribbean region, working with<br />
Curator Rosie Gordon-Wallace<br />
and the Diaspora Vibe Cultural<br />
<strong>Art</strong>s Incubator’s International<br />
Cultural Exchanges (I.C.E).<br />
Wheeler Castillo graduated from<br />
Pacific Northwest College of <strong>Art</strong><br />
with a degree in Intermedia.<br />
He works throughout the region<br />
as an educator with institutions<br />
including Pérez <strong>Art</strong> Museum<br />
Miami, O, Miami Poetry Festival,<br />
HistoryMiami, A.I.R.I.E. (<strong>Art</strong>ist<br />
in Residence in the Everglades),<br />
Rubell Museum and Miami<br />
Design District. He currently<br />
has an <strong>Art</strong>ist-In-Residence<br />
Studio Fellowship with DVCAI<br />
and is a 2023 recipient of its<br />
Catalyst award.<br />
WORK-IN-PROGRESS: Thom<br />
Wheeler Castillo presented his<br />
Speculative AI Photography<br />
Series “I Scry in These Blue-<br />
Green Waters” with an exhibition<br />
sketch that has continued to<br />
evolve since the salon.<br />
Installation view of work-in-progress generative AI photography series<br />
“I Scry in these Blue-Green Waters” by Thom Wheeler Castillo<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 81
Studies from the work-in-progress generative AI photography series<br />
“I Scry in these Blue-Green Waters” by Thom Wheeler Castillo<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 83
Felice<br />
Grodin<br />
Augmented Reality<br />
<strong>Art</strong>ificial Intelligence<br />
Virtual Installation<br />
Felice Grodin, a former Oolite <strong>Art</strong>s Resident<br />
<strong>Art</strong>ist, is an artist with a background in<br />
architecture, who lives and works in Miami<br />
Beach. Her projects depict speculative<br />
timelines that can be experienced in the<br />
present through the mediation of technology<br />
and community engagement. Her work hovers<br />
between the digital and analog realms, creating<br />
immersive experiences that have an impact on<br />
reality.<br />
Grodin received a Bachelor of Architecture<br />
from Tulane University and a Master of<br />
Architecture with Distinction from Harvard<br />
University. Selected solo exhibitions include:<br />
“Felice Grodin: Invasive Species” at the Pérez<br />
<strong>Art</strong> Museum Miami (2017-19) and “IM/Movable<br />
Assets” at the Miami International Airport<br />
(2019-20). Felice was a studio resident at<br />
Oolite <strong>Art</strong>s in Miami Beach, FL (2020-22).<br />
WORK-IN-PROGRESS: Felice Grodin<br />
presented augmented reality prototypes for<br />
her forthcoming series “Accelerated Species”.<br />
Since the salon, the series has continued to<br />
expand and will be featured in an upcoming<br />
exhibition at Dimensions Variable.<br />
Above: Demos of AR prototypes from work-in-progress series<br />
“Accelerated Species” by Felice Grodin<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 84<br />
Center: Detail of “Giant Waterbug” Augmented Reality installation from the<br />
forthcoming series “Accelerated Species” by Felice Oolite Grodin <strong>Media</strong> <strong>Art</strong> Salon Series / 85
Previous Page: Installation view at Oolite Satellite of<br />
“Giant Waterbug” augmented reality from the forthcoming<br />
series “Accelerated Species” by Felice Grodin<br />
Above: Demo of the AR prototype from work-in-progress<br />
series “Accelerated Species” by Felice Grodin<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 87
Lee<br />
Pivnik<br />
<strong>Art</strong>ificial Intelligence<br />
Architecture<br />
Speculative Design<br />
Lee Pivnik, a Resident <strong>Art</strong>ist at Oolite <strong>Art</strong>s, lives and<br />
works in Miami. Working across disciplines, he takes<br />
inspiration from living systems and other species to<br />
imagine a future based on mutualistic relationships<br />
instead of extractive economies. He co-directs the<br />
Institute of Queer Ecology (IQECO), an ever-evolving<br />
collaborative organism that brings peripheral solutions<br />
to environmental degradation to the forefront of public<br />
consciousness. In 2022, he began a long-term project<br />
called Symbiotic House, which reimagines the home as a<br />
potential site for climate care and adaptation.<br />
Pivnik graduated from the Rhode Island School of<br />
Design with a BFA in Sculpture and a concentration in<br />
Nature-Culture-Sustainability Studies and attended<br />
the Immersion Program at The School of Architecture<br />
(TSOA) at Arcosanti. He has been awarded Knight <strong>Art</strong>s<br />
Challenge Awards in 2019 and 2021, and an Ellie from<br />
Oolite <strong>Art</strong>s (2020). Pivnik has been an artist in residence<br />
at Biosphere 2 (2017), Mana Contemporary Miami (2018),<br />
Atlantic Center for the <strong>Art</strong>s (2021), and Deering Estate<br />
(2022). Currently he is an artist in residence at Oolite<br />
<strong>Art</strong>s.<br />
WORK-IN-PROGRESS: Lee Pivnik presented his<br />
research and development for sustainable futures titled<br />
“Symbiotic House” which is his ongoing focus. Since the<br />
salon, Pivnik has been hosting a series of events at the<br />
Kampong and started his residency at Oolite <strong>Art</strong>s.<br />
Detail from Lee Pivnik’s work-in-progress series “Symbiotic House”<br />
featuring “The Living Room”, (2023) Digital Rendering<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 89
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 90<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 91<br />
Detail from Lee Pivnik’s work-in-progress series “‘Symbiotic House”’<br />
featuring “The Living Room”, (2023) Digital Rendering
Fereshteh<br />
Toosi<br />
Augmented Reality<br />
Sound <strong>Art</strong><br />
Site-specific Installation<br />
Fereshteh Toosi, an Oolite <strong>Art</strong>s Ellies Award<br />
winner, designs experiences and art objects<br />
that pose questions and foster animistic<br />
connections. Their artwork often involves<br />
documentary processes, oral history and<br />
archival research. Immersive performances<br />
are produced in conjunction with small<br />
sculptures, short films, installations, scores,<br />
and poetry, often situated in gardens, parks<br />
and waterways.<br />
Their work has appeared at Independence<br />
Seaport Museum, Montréal/Miami New<br />
Narratives <strong>Lab</strong>, O Cinema, MUTEK, and<br />
FilmGate Interactive. They earned a Knight<br />
New Work award, Miami Live <strong>Art</strong>s <strong>Lab</strong><br />
Alliance Award, and The Ellies Creator<br />
Award in 2018. Currently Toosi is an<br />
associate professor in the digital area of<br />
the <strong>Art</strong> and <strong>Art</strong> History Department of the<br />
College of Communication, Architecture,<br />
and the <strong>Art</strong>s at Florida International<br />
University.<br />
Still image from work-in-progress, site-specific<br />
AR sound installation “Voice Memos for the<br />
Future” by Fereshteh Toosi<br />
WORK-IN-PROGRESS: Fereshteh Toosi<br />
invited participants into a placemaking<br />
roleplay and shared Augmented Reality<br />
Soundscapes from their work “Voice Memos<br />
for the Future” which debuted at FilmGate<br />
Interactive. Since the salon, Fereshteh<br />
has continued to develop site-specific<br />
installations for the artwork at locations<br />
throughout Miami.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 92<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 93
Right: Fereshteh Toosi presents “Voice Memos for the Future”<br />
at Unstable Ecologies<br />
Bottom: Fereshteh Toosi (left) interviews Kasia Williams (right)<br />
at the northern part of Key Biscayne for “Voice Memos for the Future”<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 95
Salon<br />
Summary<br />
Unstable Ecologies presented an<br />
installation of work-in-progress<br />
in many different form factors<br />
– virtual sculpture, sound art,<br />
architecture, social practice and<br />
photography. Each piece offered<br />
a reflection on the rapid changes<br />
to our environment, and together<br />
we opened a space for the<br />
community to come together to<br />
discuss these issues.<br />
Upon entering the salon, visitors<br />
encountered a QR code on the<br />
building’s facade. Scanning the<br />
code launched an early prototype<br />
from the studio of Felice Grodin,<br />
produced in Adobe’s rapid<br />
AR prototyping environment.<br />
Grodin’s forthcoming series<br />
called “Accelerated Species”<br />
was an early concept when the<br />
artist visited the Oolite <strong>Media</strong> <strong>Lab</strong><br />
Office Hours some months before.<br />
This work inspired the salon’s<br />
curatorial focus on the impact<br />
computation has on the natural<br />
world. The salon gave Grodin a<br />
nudge to release the work for<br />
early feedback. The full vision for<br />
the series is quite ambitious. It<br />
includes 3D rigging and motion<br />
capture elements, along with<br />
natural plant textures being<br />
recognized with machine vision as<br />
triggers for her augmented reality<br />
works. The artist had already<br />
spent quite some time on deep<br />
exploration of naturally occurring<br />
patterns and texture generated<br />
in collaboration with AI and had<br />
developed a stunning aesthetic<br />
that was powerful enough to be<br />
shared in its own right.<br />
Grodin’s three early prototypes<br />
leveraged the capabilities of<br />
Adobe’s AR platform to add<br />
basic animation to 3D figures in<br />
augmented space. To compensate<br />
for the early prototype of<br />
rudimentary movements, Grodin<br />
crafted soundscapes to bring<br />
the creatures to life. The results<br />
were stunning – larger than life<br />
futuristic species penetrated the<br />
facade as viewers entered. After<br />
a presentation from the artist,<br />
a discussion of her process and<br />
conceptual background in making<br />
the work, visitors had a chance to<br />
explore the outdoor installation<br />
of all the species in the courtyard<br />
space in Little River.<br />
“It gave me a chance to share<br />
my process, which I really<br />
hadn’t done. The workflow is<br />
important for me. Speculation<br />
and theory come easy,<br />
but it was great to unpack<br />
this workflow I have been<br />
creating. It was important<br />
because part of what we<br />
are doing in the studio with<br />
tech is creating workflows<br />
in order to make artworks,<br />
which is really different from<br />
what the tech industry does<br />
with their interfaces, such<br />
as the predominant text to<br />
image understanding of AI.<br />
When artists start to marry<br />
different platforms and inputs<br />
and outputs, that to me is a<br />
modality of critical thinking,<br />
which is something we do<br />
not get to be privy to in the<br />
art world. That was great,<br />
to expose that level of thinking<br />
as creative and artistic. When<br />
I taught at the School of<br />
Architecture, I tried to always<br />
bring those subversive process<br />
ideas. The fact is that architects<br />
are really open to technology,<br />
they have to be, so I was able<br />
to experiment more with<br />
technology with my teaching<br />
than in the art community.<br />
What you did was afford me an<br />
opportunity to do just that at<br />
the salon, and I am grateful<br />
for that.”<br />
— Felice Grodin<br />
Entering the front gallery,<br />
visitors encountered a new AI<br />
photography series from Thom<br />
Wheeler Castillo entitled “I Scry<br />
in these Blue-green Waters”. This<br />
intimate and hopeful exploration<br />
was conceived as a series of<br />
landscapes transformed by<br />
time, in which the natural world<br />
regained control of the humanbuilt<br />
environment. Wheeler<br />
Castillo’s colorful series grew<br />
out of a place of isolation during<br />
the pandemic, when he started<br />
sharing his photography practice<br />
with AI image generation apps.<br />
Strange creatures and unknown<br />
landscapes emerged from the<br />
algorithm’s refiguring of the<br />
images he had captured. This led<br />
Wheeler Castillo down a poetic<br />
journey through the machine<br />
vision landscape of the rapidly<br />
developing AI platforms.<br />
When the artist first visited<br />
Oolite office hours, one image in<br />
particular caught our imagination<br />
in conversation. It depicted the<br />
art deco architecture of Miami’s<br />
South Beach neighborhood<br />
overgrown with mangroves by<br />
the AI. The artist left encouraged<br />
to continue developing the work,<br />
and we planned to produce a<br />
work-in-progress installation of<br />
some quick artist proofs. The<br />
work came together with stunning<br />
impact when Wheeler Castillo<br />
reacted to the space of the front<br />
gallery. He formed a wrap-around<br />
horizon line, hanging the works<br />
on two walls of the gallery with<br />
the shorelines aligned, ignoring<br />
the dimension of the frame, and<br />
instead opting for a cohesive<br />
landscape presentation. The<br />
installation created an uneasy<br />
sense of awe and reminded us<br />
of the rapidly shifting boundaries<br />
of art and photography as new<br />
ways of seeing enter our daily<br />
lives with force.<br />
“This work came out of<br />
isolation, and wanting to play,<br />
and that spirit stayed in our<br />
dialogue about the project.<br />
Ultimately, I brought that to the<br />
salon presentation. It was self<br />
reflective, and almost cathartic<br />
for me because it was coming<br />
from a place of isolation and<br />
wanting to find a solution or<br />
new direction. Burnout about<br />
the environment is real. You can<br />
be overwhelmed by the reality.<br />
It has to be managed because<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 97
Above: Participants contributing during the salon discussion at Unstable<br />
Ecologies<br />
Below: <strong>Art</strong>ist Lee Pivnik presents his work-in-progress “Symbiotic House” at<br />
Unstable Ecologies. Photos by Through the Shutter.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 98<br />
you look at new science every<br />
few months and it’s dire. So, to<br />
be able to not be so heavy and<br />
be more playful was important,<br />
despite the subject matter<br />
being so overwhelming, the<br />
issue of our lifetime.”<br />
—Thom Wheeler Castillo<br />
As visitors entered the main<br />
space, a large screen playing short<br />
loops of video with subtitles from<br />
Fereshteh Toosi hinted at a sitespecific<br />
augmented reality sound<br />
work the artist was sharing that<br />
evening entitled “Voice Memos<br />
from the Future.” This artwork<br />
comes to life with geographic<br />
encounters. Augmented audio<br />
is heard as viewers seek out the<br />
locations where young Miamians<br />
have shared their story of a city<br />
in rapid transformation. Instead<br />
of allowing visitors to experience<br />
the work fully inside the gallery,<br />
the artist opted to create a<br />
participatory experience.<br />
“Watching the audience at the<br />
salon, I think the connectivity<br />
was amazing. Fereshteh was<br />
bringing in the audience to their<br />
work. People felt they were a<br />
part of it. They felt engaged.<br />
The aura Kelani created is that<br />
there’s no intimidation. It was<br />
very open hearted; it was not<br />
snobby or overly technical and<br />
I think the audience felt that.”<br />
—Felice Grodin<br />
Conjuring the experience of<br />
the work inside the salon, Toosi<br />
started off the salon with a placemaking<br />
exercise, asking viewers,<br />
“Who are the people of Miami?”<br />
This was a powerful gesture,<br />
subverting the typical approach<br />
to land acknowledgements by<br />
asking the audience to invite<br />
the ancestral tribes of Miami<br />
into the space. Answers came<br />
back in rapid fire from the<br />
knowledgeable artist community,<br />
including Tequesta, Calusa,<br />
Miccosukee and so on. After we<br />
had summoned all those who had<br />
come before us into the space,<br />
the artist invited the audience<br />
to share personal memories of<br />
some of the public sites in “Voice<br />
Memos from the Future.” This<br />
place-making activity revealed<br />
the deep civic engagement of the<br />
participants in the room, brought<br />
everyone into a presence together<br />
and served as a very intimate look<br />
at a city undergoing dramatic<br />
environmental change.<br />
“The project that I presented<br />
was an audio AR project and in<br />
a lot of ways it can feel invisible,<br />
so events like this are really<br />
helpful for me to think about<br />
how I want to share this with<br />
other people. I got this sense of<br />
wanting to follow through and<br />
create visibility for the project.<br />
An idea that came out of the<br />
salon was to go to the parks<br />
and seek out visitors who were<br />
already going there. The salon<br />
helped me to think through<br />
that circulation, because all<br />
the artists were talking about<br />
circulation in different ways,<br />
and that was very helpful.”<br />
—Fereshteh Toosi
The final work in this salon<br />
was Lee Pivnik’s multi-channel<br />
video installation of “Symbiotic<br />
House,” which brought us into<br />
the future of living in Miami. On<br />
the screen visitors encountered<br />
videos flying through renders<br />
of Pivnik’s 3D abode to loop us<br />
into the future he envisions—a<br />
mesmerizing and prescient<br />
dwelling space that exists in<br />
symbiosis with the environment of<br />
Miami. Pivnik toured us through<br />
the imagined home, taking us<br />
from the water reservoir on the<br />
rooftop that captures toxic rains<br />
after sugarcane burn off and<br />
processes it through an aquaponic<br />
filtration system, to the trees<br />
piercing through the compound’s<br />
livingroom reinforcing and<br />
strengthening the architecture<br />
as they grow. Pivnik’s fantastical<br />
renders also include small touches<br />
for resilient habitation like<br />
permaculture in the living room.<br />
Pivnik’s sprawling research<br />
into indigenous technologies,<br />
speculative sustainability and<br />
earthen dwellings is made<br />
available online at symbiotic.<br />
house, and the website was<br />
displayed on a vertical monitor<br />
for visitors to peruse in the salon.<br />
The prints Pivnik debuted that<br />
evening, fresh from production,<br />
had a reflective sheen that gave<br />
off an eerie glow, showcasing<br />
the incredible detail. Created<br />
in collaboration with AI, these<br />
works reflect a unique aesthetic<br />
the artist has been developing<br />
through workshops and courses<br />
engaging students with AI.<br />
Pivnik’s intimacy with this<br />
emerging technology extends<br />
beyond image making. He shared<br />
that he often turns to Chat GPT to<br />
write, read correspondences and<br />
even help prepare for interviews<br />
and presentations.<br />
“I knew the other artists in the<br />
salon, and knew some of their<br />
work better than others, but I<br />
don’t have a lot of opportunities<br />
to be in conversation about<br />
practice in that way, and also<br />
to invite others in, and that<br />
was exciting. Also to have this<br />
weaving of what we’re doing,<br />
and what I found so nice about<br />
the facilitation was the way we<br />
were urged to draw connections<br />
between what everyone was<br />
doing and highlight those. I<br />
had seen that happening at<br />
the salons I’ve been to before,<br />
so I was excited. Sometimes<br />
at events in Miami it feels like<br />
you’re dropped into something<br />
without a throughline, and so<br />
it’s very nourishing to me as<br />
an artist to be able to see that<br />
I’m in community with other<br />
people, the feeling of wanting<br />
to build a story of what we’re all<br />
doing, together.”<br />
— Fereshteh Toosi<br />
“There’s so much emotion<br />
conveyed when we talk about<br />
climate change because it is so<br />
uncertain and dire. At the salon,<br />
community was reinforced<br />
in this really interesting way.<br />
Most of the people in the room<br />
were strangers, and to have<br />
community with strangers was<br />
powerful. It’s where we need to<br />
be with regards to these issues<br />
Above: Installation view of “Symbiotic House” from Lee Pivnik at Unstable Ecologies<br />
Below: Felice Grodin presents her process for “Accelerated Species” at Unstable Ecologies<br />
Photos by Through the Shutter.<br />
because they affect us all. The<br />
reality is that all of us here in<br />
Miami, strangers, neighbors,<br />
acquaintances, we all have this<br />
place in common. The salon<br />
showed me that clearly there<br />
are a lot of people who are up<br />
for doing the best we can to<br />
save it, preserve it, endure it,<br />
and be here after whatever may<br />
come. That’s where the salon<br />
was for me the most successful,<br />
being able to talk about these<br />
things openly.”<br />
—Thom Wheeler Castillo<br />
The conversation initiated by<br />
these artists was one of hopeful<br />
optimism and grave warning.<br />
The playful approach at creating<br />
space to be present together<br />
was the throughline that bonded<br />
the works together. Ideas of<br />
circulation, presence, action<br />
and harmony permeated the<br />
dialogue. We all left feeling a little<br />
more prepared to navigate the<br />
instability beneath our feet with<br />
wonder.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 101
Mission Statement<br />
The mission of Oolite <strong>Art</strong>s is<br />
to support artists and advance<br />
the knowledge and practice of<br />
contemporary visual arts and<br />
culture in South Florida. Oolite<br />
<strong>Art</strong>s creates opportunities for<br />
experimentation and innovation,<br />
and encourages the exchange<br />
of ideas across cultures through<br />
residencies, exhibitions, public<br />
programs, education and<br />
outreach.<br />
Board of Directors<br />
Marie Elena Angulo, Chair<br />
Alessandro Ferretti, Vice Chair<br />
Kim Kovel, Treasurer<br />
Staff<br />
Esther Park<br />
VP of Programming,<br />
Interim Co-Director<br />
Munisha Underhill<br />
VP of Development,<br />
Interim Co-Director<br />
Tangella S. Maddox<br />
Interim CFO<br />
Cherese Crockett<br />
Development Senior Manager<br />
Dan Weitendorf<br />
Facilities Manager<br />
Hansel Porras Garcia<br />
Cinematic <strong>Art</strong>s Manager<br />
Oolite <strong>Art</strong>s’ <strong>Media</strong> <strong>Art</strong> Salon Series was made possible through<br />
the support of the John S. and James L. Knight Foundation.<br />
During her time at Oolite <strong>Art</strong>s, Digital <strong>Art</strong>s Fellow Kelani Nichole<br />
led a salon series that fostered critical dialogue around new media<br />
in Miami, oversaw the organization’s <strong>Media</strong> <strong>Art</strong> <strong>Lab</strong>, and provided<br />
one-on-one support to artists incorporating technology into their<br />
practice.<br />
Oolite <strong>Art</strong>s would like to thank Knight Foundation for its support<br />
in enhancing the way Oolite artists, and Oolite as an organization,<br />
use technology to elevate their work.<br />
Oolite <strong>Art</strong>s is generously supported by:<br />
Germane Barnes, <strong>Art</strong>ist Board<br />
Member<br />
Chloe Berkowitz<br />
Edouard Duval-Carrié, <strong>Art</strong>ist<br />
Board Member<br />
Lilia Garcia<br />
Jane Goodman<br />
Thomas F. Knapp<br />
Jeff Krinsky<br />
Lin Lougheed<br />
Reagan Pace<br />
Eric Rodriguez, Past Chair<br />
Melissa Gabriel<br />
<strong>Art</strong> Classes Manager<br />
Tabitha Cherubin<br />
Office Manager<br />
Catalina Aguayo<br />
Programs Manager<br />
Laura Guerrero<br />
Programs Coordinator<br />
Kelani Nichole is a technologist and founder of TRANSFER, an<br />
experimental media art space. She has been exploring decentralized<br />
networks and virtual worlds in contemporary art since 2013. Nichole’s<br />
focus is supporting artists with critical technology practice, and<br />
prototyping alternative models for cultural infrastructure. She has<br />
produced numerous solidarity experiments including the TRANSFER<br />
Download, an immersive exhibition format for virtual artworks.<br />
Currently, she is building the TRANSFER Data Trust, a decentralized<br />
archive and non-profit cooperative for cultural value exchange.<br />
Exhibitions and programs at Oolite <strong>Art</strong>s are made possible<br />
with support from the Miami-Dade County Department of<br />
Cultural Affairs, the Cultural Affairs Council, the Miami-Dade<br />
Mayor and Board of County Commissioners; the City of Miami<br />
Beach Department of Tourism and Cultural Development,<br />
Office of Cultural Affairs, and the Miami Beach Mayor and City<br />
Commissioners; the State of Florida, Florida Department of<br />
State, Division of <strong>Art</strong>s and Culture, the Florida <strong>Art</strong>s Council; The<br />
Jorge M. Pérez Family Foundation at The Miami Foundation; and<br />
the John S. and James L. Knight Foundation. Additional support<br />
provided by Walgreens Company.<br />
Oolite <strong>Media</strong> <strong>Art</strong> Salon Series / 103