rules for Space Hulk: Death Angel - The Card - Fantasy Flight Games
rules for Space Hulk: Death Angel - The Card - Fantasy Flight Games
rules for Space Hulk: Death Angel - The Card - Fantasy Flight Games
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32<br />
Quick Reference<br />
A Game Round<br />
Full details on pages 10–14<br />
1.<br />
2.<br />
3.<br />
4.<br />
Choose Actions Phase<br />
Resolve Actions Phase<br />
Genestealer Attack Phase<br />
Event Phase<br />
Steps of Travel<br />
Full details on page 26<br />
1.<br />
2.<br />
3.<br />
Place New Location <strong>Card</strong><br />
Place Terrain <strong>Card</strong>s<br />
Discard/Refill Blip Piles<br />
4. Follow Location “Upon Entering” Ability<br />
(if necessary)<br />
Terminology List<br />
• Behind: In the same position as, but not facing a<br />
<strong>Space</strong> Marine.<br />
• Combat Team: Two <strong>Space</strong> Marines of the same colour.<br />
• engaged: A Genestealer in the same position as a<br />
<strong>Space</strong> Marine.<br />
• Hit: A die result that slays the defending <strong>Space</strong><br />
Marine or Genestealer.<br />
• In Front: In the same position as, and facing a<br />
<strong>Space</strong> Marine.<br />
• Miss: A die result that does not slay the defending<br />
<strong>Space</strong> Marine or Genestealer.<br />
• Position: A row of the <strong>for</strong>mation that includes a<br />
<strong>Space</strong> Marine and all Genestealer and Terrain<br />
cards to the left or right of him.<br />
• Swarm: A group of one or more Genestealers on<br />
the same side and position of the <strong>for</strong>mation.<br />
• Top of Formation: <strong>The</strong> position closest to the<br />
current Location card.