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The fi ne art of style guide design The fi ne art of style guide design

The fi ne art of style guide design The fi ne art of style guide design

The fi ne art of style guide design The fi ne art of style guide design

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licensing<br />

This <strong>style</strong> <strong>guide</strong><br />

Grabbing and hanging onto<br />

the attention <strong>of</strong> licensees and<br />

retailers is a monumental chal-<br />

how-to covers lenge these days, given the number<br />

<strong>of</strong> kids entertainment properties they<br />

have to choose from. But you can<br />

give your pitch an edge with a killer<br />

<strong>style</strong> <strong>guide</strong>. This hard-working tool<br />

is at the he<strong>art</strong> <strong>of</strong> every CP program,<br />

doing overtime as a calling card, a<br />

and then some<br />

presentation piece, a licensee manual<br />

and a brand roadmap all at once. So<br />

getting the <strong>style</strong> <strong>guide</strong> right is crucial to scoring a merch hit.<br />

To get the ball rolling, you’ve <strong>fi</strong> rst got to decide whether to handle<br />

the project in-house using your own creative resources, or to<br />

work closely with a contracted <strong>design</strong> <strong>fi</strong> rm. Most <strong>ne</strong>wcomers to the<br />

merch busi<strong>ne</strong>ss choose the latter approach, and a licensing agent<br />

can help con<strong>ne</strong>ct you with these companies. Prices can vary widely<br />

for <strong>style</strong> <strong>guide</strong> <strong>design</strong>; in fact, o<strong>ne</strong> indie producer who recently put<br />

out a call for quotes to a handful <strong>of</strong> <strong>design</strong> <strong>fi</strong> rms received estimates<br />

that ranged from US$40,000 to US$200,000.<br />

Regardless <strong>of</strong> who’s handling your <strong>guide</strong>, the creative process<br />

that’s involved is much the same, and it all hinges around research<br />

and brand immersion. It typically st<strong>art</strong>s with watching the series<br />

the essentials, the<br />

theories, the issues<br />

18 MAY 2007<br />

ELEMENTS<br />

OF STYLE<br />

MAKING YOUR<br />

GUIDE LOOK<br />

GOOD AND<br />

WORK HARDER<br />

b y e m i l y c l a i r e a f a n a n d j o c e l y n c h r i s t i e<br />

or movie repeatedly to become familiar with the property’s sensibility,<br />

characters and storyli<strong>ne</strong>s, and then brainstorming with the<br />

creator(s). On the research side, many <strong>style</strong> <strong>guide</strong> desig<strong>ne</strong>rs working<br />

at studios or larger production companies have subscriptions to<br />

trend research services that keep them on top <strong>of</strong> ge<strong>ne</strong>ral shifts in kid<br />

culture. And if the company has an established consumer products<br />

busi<strong>ne</strong>ss, it’s always helpful to talk to existing licensees about category-speci<strong>fi</strong><br />

c trends that might come into play.<br />

And then there’s everything else. When creative executive director<br />

Robin Beuthin and the rest <strong>of</strong> the Sony Pictures Consumer Products<br />

team was gearing up to st<strong>art</strong> working on its <strong>guide</strong> for Surf’s Up,<br />

which is due out in theaters <strong>ne</strong>xt month, they tapped into the sur<strong>fi</strong> ng<br />

culture for inspiration, poring through surf mags, visiting surf shops,<br />

and meeting with champion surfers to ID what’s cool and aspirational<br />

about their world. <strong>The</strong> resulting graphic scheme is raw and organic<br />

(as opposed to the slick, computer-ge<strong>ne</strong>rated images that came into<br />

play for Spider-Man 3, for example), with lots <strong>of</strong> layering because that’s<br />

what characterizes the posters and mags that surfers grok to.<br />

O<strong>ne</strong> tool that <strong>style</strong> <strong>guide</strong> desig<strong>ne</strong>rs constantly use to keep track<br />

<strong>of</strong> all the research and <strong>art</strong>work that ends up feeding into the <strong>fi</strong> nal<br />

product is a mood board. It’s essentially a big display pa<strong>ne</strong>l that<br />

houses color studies, developing character <strong>art</strong>, sample materials,<br />

patterns, borders, trends, etc. “<strong>The</strong>y’re meant to inspire us, and they<br />

help us visually communicate to our brand, licensing and marketing

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