teaching_and_learning_with_technology
teaching_and_learning_with_technology
teaching_and_learning_with_technology
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34 CONTENT REPRESENTATION<br />
Around one-third of the projects, according to their published descriptions, are<br />
committed to producing <strong>learning</strong> <strong>and</strong> <strong>teaching</strong> materials. This compares <strong>with</strong> the<br />
figure of 25 per cent of responses reported in Table 2.1. This difference of just<br />
one or two projects can probably be accounted for in terms of the relative<br />
salience of producing <strong>learning</strong> <strong>and</strong> <strong>teaching</strong> materials, compared <strong>with</strong> other<br />
project goals, <strong>and</strong> the effect of the time constraints in the ‘History of the future’<br />
exercise in causing respondents to restrict themselves to what they perceived as<br />
the most important outcomes of their work.<br />
The internal logic of projects<br />
The data discussed thus far tell us something about the ‘outcomes of interest’ of<br />
the projects <strong>and</strong> about their methods, including something about their<br />
assumptions concerning how their activities may connect <strong>with</strong> improvements in<br />
<strong>teaching</strong> <strong>and</strong> <strong>learning</strong>. A useful tool for exploring this further is the ‘project logic<br />
map’ (McClauglin <strong>and</strong> Jordan, 1998; Nash et al, 2000). Figure 2.1 gives an<br />
example of an internal logic map for projects in this area.<br />
The logic map is read as follows. At the right-h<strong>and</strong> side we see the main<br />
‘outcome(s) of interest’. These are the main kinds of things that are meant to<br />
emerge in the ‘History of the future’ exercise. They capture what the project is<br />
meant to achieve—what difference it will make in the world. On the left-h<strong>and</strong><br />
side are the project team’s initial resources—what they have to h<strong>and</strong> in<br />
embarking on the project. In between are the entities that the team needs to<br />
create or otherwise set in place in executing its work. The arrows linking the<br />
main entities encapsulate the team’s sense (its implicit theory) of causation. For<br />
example, placing a link between ‘well-designed <strong>learning</strong> tasks’ <strong>and</strong> ‘constructive<br />
alignment of tasks <strong>and</strong> assessment’ implies that it is not enough to design good<br />
tasks: they must also be aligned <strong>with</strong> course assessment requirements. Team<br />
members’ beliefs about the nature of this link can be probed through discussion,<br />
for example to reveal beliefs that what students in UK higher education choose to<br />
do is in part a satisficing response to the course assessment dem<strong>and</strong>s placed upon<br />
them (Biggs, 1999).<br />
The logic map has been divided into two parts. The lower part (below the thick<br />
horizontal line) is absent from many of the projects in the set <strong>with</strong> which we are<br />
concerned—whether one creates a logic map from their published documentation<br />
or begins to sketch one from the data in the ‘History of the future’ exercise. The<br />
upper part is present in most projects. The goal of improved student achievement is<br />
at least implicit in most projects, though causal links <strong>with</strong> project inputs <strong>and</strong><br />
goals are absent or not apparent.<br />
Part of our task in providing the formative pedagogical evaluation of the<br />
DNER is to help project teams articulate <strong>and</strong> then enrich their project logic<br />
maps. Part of the intention is to help them move towards methods of making<br />
content available that st<strong>and</strong> a good chance of allowing integration <strong>with</strong> students’<br />
<strong>learning</strong> activity. Though the maps provide a useful resource for internal