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Dummies, Wireless

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220<br />

Part IV: Using a <strong>Wireless</strong> Network<br />

Figure 11-2:<br />

Setting<br />

up port<br />

forwarding.<br />

Setting Up a Demilitarized Zone (DMZ)<br />

If you need to do some special port forwarding and router tweaking to get<br />

your games working, you may find that you’re spending entirely too much<br />

time getting it all up and running. Or you may find that you open what should<br />

be the right ports — according to the game developer — and that things still<br />

just don’t seem to be working correctly. It happens; not all routers are equally<br />

good at implementing port forwarding.<br />

Here’s another approach you can take: Set up a demilitarized zone (DMZ).<br />

This term has been appropriated from the military (think the North and<br />

South Korean borders) by way of the business networking world, where<br />

DMZs are used for devices such as Web servers in corporate networks. In a<br />

home network, a DMZ is a virtual portion of your network that’s completely<br />

outside your firewall. In other words, a computer or device connected to<br />

your DMZ accepts all incoming connections — your NAT router forwards all<br />

incoming connections (on any port) to the computer connected to the DMZ.<br />

You don’t need to configure special ports for specific games because everything<br />

is forwarded to the computer or device you have placed on the DMZ.<br />

Most home routers we know of set up a DMZ for only one of your networked<br />

devices, so this approach may not work if you have two gaming PCs connected<br />

to the Internet. However, for most people, a DMZ does the trick.

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