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Professional Android Application su
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Professional Android Application D
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Professional Android Application D
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About the Author Originally from Pe
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Acknowledgments A big thank you goe
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Contents Chapter 2: Getting Started
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Contents xii Saving and Loading Fil
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Contents Chapter 10: Accessing Andr
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Introduction Now is an exciting tim
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Introduction covered, you can move
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Introduction At http://p2p.wrox.com
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Chapter 1: Hello, Android 2 Using t
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Chapter 1: Hello, Android An Open P
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Chapter 1: Hello, Android 6 ❑ ❑
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Chapter 1: Hello, Android 8 When ma
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Chapter 1: Hello, Android 10 In mar
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Chapter 1: Hello, Android 12 Each A
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Chapter 1: Hello, Android 14 ❑ Da
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Chapter 1: Hello, Android 16 ❑ an
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Getting Started All you need to sta
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Chapter 2: Getting Started Unless o
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Installing the ADT Plug-in Install
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Chapter 2: Getting Started 3. In th
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Chapter 2: Getting Started If every
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} lp = new LinearLayout.LayoutParam
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❑ ❑ ❑ ❑ ❑ Small screens w
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Chapter 2: Getting Started on how t
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Chapter 2: Getting Started To start
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Ensuring a Seamless User Experience
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Figure 2-11 Chapter 2: Getting Star
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} myListView.setAdapter(aa); Chapte
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Chapter 2: Getting Started A number
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Creating Applications and Activitie
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Chapter 3: Creating Applications an
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Chapter 3: Creating Applications an
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Chapter 3: Creating Applications an
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Creating Resources Chapter 3: Creat
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❑ ❑ #ARGB #ARRGGBB Chapter 3: C
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Chapter 3: Creating Applications an
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android:startOffset=”500” andro
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Referencing Resources in Resources
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Chapter 3: Creating Applications an
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Chapter 3: Creating Applications an
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Chapter 3: Creating Applications an
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Chapter 3: Creating Applications an
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} } Chapter 3: Creating Application
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Chapter 3: Creating Applications an
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Chapter 4: Creating User Interfaces
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Chapter 4: Creating User Interfaces
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Chapter 4: Creating User Interfaces
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Chapter 4: Creating User Interfaces
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Chapter 4: Creating User Interfaces
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Chapter 4: Creating User Interfaces
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Chapter 4: Creating User Interfaces
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Chapter 4: Creating User Interfaces
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Chapter 4: Creating User Interfaces
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Chapter 4: Creating User Interfaces
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Chapter 4: Creating User Interfaces
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Chapter 4: Creating User Interfaces
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Chapter 4: Creating User Interfaces
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Chapter 4: Creating User Interfaces
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Chapter 4: Creating User Interfaces
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Chapter 4: Creating User Interfaces
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Chapter 7: Maps, Geocoding, and Loc
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Working in the Background Because o
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} } // TODO: Actions to perform whe
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Chapter 8: Working in the Backgroun
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Chapter 8: Working in the Backgroun
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Chapter 8: Working in the Backgroun
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Chapter 8: Working in the Backgroun
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Chapter 8: Working in the Backgroun
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Customizing Toasts Chapter 8: Worki
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Introducing Notifications Chapter 8
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Chapter 8: Working in the Backgroun
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Chapter 8: Working in the Backgroun
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Chapter 8: Working in the Backgroun
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Chapter 8: Working in the Backgroun
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package com.paad.earthquake; import
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Chapter 8: Working in the Backgroun
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 9: Peer-to-Peer Communicati
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Chapter 10: Accessing Android Hardw
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Advanced Android Development In thi
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Declaring and Enforcing Permissions
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Chapter 11: Advanced Android Develo
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Chapter 11: Advanced Android Develo
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} }; earthquakeService = null; Usin
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Chapter 11: Advanced Android Develo
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} }); // TODO Do something when the
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3.6. Create slide_left_out.xml. Cha
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} Animation in; Animation out; Text
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es/anim/popin.xml Chapter 11: Advan
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Chapter 11: Advanced Android Deve
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Chapter 11: Advanced Android Develo
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gradientColors[1] = Color.YELLOW; g
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Chapter 11: Advanced Android Develo
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Chapter 11: Advanced Android Develo
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Chapter 11: Advanced Android Develo
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Chapter 11: Advanced Android Develo
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} Chapter 11: Advanced Android Deve
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Paint glassPaint = new Paint(); gla
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Chapter 11: Advanced Android Develo
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Chapter 11: Advanced Android Develo
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Absolute screen coordinates. int xP
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} return false Chapter 11: Advanced
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SYMBOLS AND NUMBERS @ (at), 61 | (p
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Chat Sessions, 281, 286-289 checkbo
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FrameLayout class, 79 Fry, Stephen,
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markers creating with Overlays, 239
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S S60, 3 sandboxing data storage an
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URIs (Uniform Resource Identifi ers
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Professional Android $44.99 USA $4