15.01.2013 Views

Download - Artistik Magazine

Download - Artistik Magazine

Download - Artistik Magazine

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

TECHNIQUE TECHNIQUE<br />

ADOBE PHOTOSHOP CS5<br />

A “Warped” Sense of Reality<br />

By Jorge Diaz<br />

In this age of new digital technology,<br />

there are endless possibilities for image<br />

manipulation. The newest arsenal available<br />

for tech-heads comes (without surprise)<br />

from Adobe, with the release of CS5. They<br />

have really amped up the capabilities of the<br />

program and expanded on an already beefy<br />

suite. All of the cool new features we will<br />

explore in this tutorial will be found in the<br />

latest version of Photoshop, so if you are<br />

on the fence about whether to buy it or not,<br />

maybe these features will help you decide.<br />

For this tutorial, we need a game plan so we don’t just<br />

start hitting buttons for the sake of doing something.<br />

What we are going to do here is remove the man from<br />

the image and replace him with the background. We will<br />

then manipulate the female model and place her into<br />

the image. Finally, we’ll take the snake and reposition it<br />

to make it appear as if it was wrapped around the<br />

model’s neck. All of this using two of Photoshop CS5’s<br />

features: Content Aware Fill and Puppet Warp.<br />

01_ We’ll start by cutting out the model from the<br />

original image. To accurately cut her out, we’ll<br />

use the Quick Selection Tool and refine the edge<br />

of the selection. Once the desired selection has<br />

been made, copy the selection and paste it into<br />

the destination document (the image with the<br />

man in it). Quick tip - for a more realistic looking<br />

feather, use the refine edge option. By selecting<br />

this, it will minimize the harshness of the<br />

selection and produce much better results.<br />

02_ Now that we have our model in her new<br />

environment, we’ll work on bringing this image<br />

up to snuff. We will do this by removing the man<br />

on the right using Content Aware Fill. To begin,<br />

turn off the model layer and select the man using<br />

the Quick Selection Tool. Once the selection is<br />

made, we’ll modify the selection by choosing<br />

Select>Modify>Expand. It is important to expand<br />

the selection as the content aware fill needs a<br />

little bit of space to function properly. Adjust<br />

your settings and click OK. To fill the area using<br />

Content Aware Fill, access the Edit menu, select<br />

“Fill” and wait for the pop-up box to appear. Once<br />

the box is up, select content aware in the contents<br />

section drop down.<br />

NOTE: Each image will be different so the number<br />

for expansion will depend on size and resolution<br />

of the image.<br />

03_ Now that the man is removed, we can<br />

focus on the model. We want to make her look<br />

as realistic as possible, so we need to reposition<br />

her a bit. Let’s start with a basic transformation to<br />

scale her down so she fits proportionately in the<br />

background image. And now the fun begins. The<br />

main objective here is to straighten her front leg<br />

a bit so that it appears natural on the concrete.<br />

To do this, we will use another new feature in<br />

Photoshop CS5 called Puppet Warp. To access this<br />

function, go to Edit and select Puppet Warp.<br />

04_ Once you select Puppet Warp you will see<br />

that a grid will appear over your model. This will<br />

apply the object on whichever layer you have<br />

selected, so it is important to pay attention to<br />

your layers. There are many ways to control the<br />

functions of this tool and make it work more<br />

efficiently. Before diving right in, let’s adjust some<br />

settings. First, we’ll visit the Density drop-down.<br />

Here, Photoshop gives us options to adjust the<br />

grid. By default, it will be set to normal but you<br />

have the option to have fewer points or create<br />

more points. The more points you have the greater<br />

the accuracy becomes with this transformation.<br />

For this Image, we’ll choose “More points.”<br />

07_ Now let’s take that leg and position it to<br />

appear more natural. You can do this by selecting<br />

the pin you want to move. You will notice that only<br />

the pin selected is highlighted and is displayed by a<br />

black circle in the center of the pin. You can select<br />

multiple pins by holding down the shift key and<br />

selecting the pins you desire. While selected, the<br />

pins will move together rather than independently.<br />

10_ Once the girl has been positioned, I decided<br />

to add a snake around the model’s neck and body<br />

to enhance the image and give it a different feel.<br />

To do so, the same steps and technique<br />

explained above were used. To give the image a<br />

more realistic look, a few lighting and contrast<br />

adjustments were added, along with some visually<br />

interesting graffiti, which also makes the image<br />

more dramatic.<br />

05_ Now that our mesh is adjusted to reflect<br />

more points, we need to create some new points.<br />

The points created work like anchors and will be<br />

used to keep the image from altering in those<br />

spots. The image we are using has significantly<br />

more points than we need and will prove to be<br />

effective as we modify the front leg without<br />

warping the rest of the body.<br />

08_ Now that we have moved the leg, it seems<br />

a bit “warped” in the middle of her shin. To add<br />

a point, all you have to do is click on the spot<br />

that you wish to alter. You also have the option<br />

to change the pin depth. Changing the pin depth<br />

allows you to choose if the leg is in front or behind<br />

the other leg, creating a sense of depth.<br />

06_ Now that we have the points, let’s hide the<br />

mesh so we can work on the image without any<br />

distraction. To do this, Photoshop has provided<br />

a check box in the tool preferences that says<br />

show mesh. If it is checked it shows the mesh if<br />

unchecked you get the points but no mesh.<br />

09_ Now we’ll position the model the way we<br />

want her and apply the transformation by hitting<br />

the return key. Once the Puppet Warp is applied,<br />

the model is scaled within the image to fit in<br />

proportion to what’s going on in the background.<br />

CONCLUSION_ In retrospect, this tutorial<br />

covers a few of the new functions Photoshop<br />

CS5 has to offer and how they function. These<br />

instructions should give you a better understanding<br />

of the Puppet Warp and Content Aware features<br />

and hopefully get those creative juices flowing so<br />

you can utilize these features in your workflow.<br />

By no means is this an accurate reflection of all<br />

the new features in the program, but a taste of<br />

what Photoshop has to offer. So, if you were on the<br />

fence whether to buy this version or not, hopefully<br />

this tutorial gave you more insight into CS5.<br />

78 artistikmagazine.com | WINTER 2011<br />

79

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!