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Runecaster delves once more<br />

into the secrets of<br />

adventuring.<br />

AS WE WATCH MANY SOFTWARE<br />

houses striving to improve the graphics<br />

which now illustrate most adventures, it is<br />

interesting to talk to the actual players of<br />

these modern-day marvels.<br />

Whilst nearly everyone agrees that<br />

swiftly drawn, colourful graphics can<br />

always enhance the appearance of an adventure.<br />

most of the players I have spoken<br />

to recently, also go on to say that unless<br />

the pictures have some relevance to the<br />

game play, then the contents - either<br />

descriptive text and/or good puzzles - is<br />

what really matters.<br />

Following this is usually a discussion<br />

on the attributes of the latest parsei<br />

These too seem to become more complex<br />

as time goes by, with longer and longer<br />

sentences being understood and<br />

actioned with astounding accuracy. But<br />

do many players use these wonderworkers?<br />

Most, it seems, tend to use the<br />

least possible number of words and<br />

letters. The exception occurs when<br />

repeating a set series of commands to get<br />

to a previously attained position.<br />

Interesting ain't it? Who are we all<br />

trying to kid? Probably the only people to<br />

gain from all this are the promoters of<br />

programs - you have to admit it sounds<br />

better if you are advertising an all-singing,<br />

all-dancing program. Then there is the<br />

newcomer to adventures. It certainly<br />

provides something to look at while trying<br />

desperately to think about what to do<br />

next!<br />

Let us know what you think. And give<br />

us some examples of what you like listed<br />

in the order of preference. Whilst<br />

thinking about it, try playing a text only<br />

adventure like The Secret of St Brides.<br />

Back to School<br />

St Brides is a real location and a real<br />

school. Girls pay money to stay there but it<br />

is no ordinary school. It is as though time<br />

was stopped 50 years ago. The scenario is<br />

straight out of those storybooks our<br />

parents used to read, although this<br />

adventure takes things a step further.<br />

You play the part of a recently joined<br />

'pupil', puzzled by the apparently total<br />

belief of all the others, that the time is 1929<br />

and not 1986. Your self-determined quest<br />

is to find out The Secret of St Brides.<br />

The program has been around for<br />

some time for the Spectrum but has only<br />

recently been produced for the C64, It is a<br />

Quill-based game and is not easy! There is<br />

plenty of descriptive text and lots of things<br />

to find. The problem is working out what<br />

to do with them.<br />

There are two approaches to the game<br />

- the basic one of tracking down what is<br />

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going on and also an additional one to<br />

find the Amulet, If you can find it and let<br />

St Brides know, the school will award you<br />

an 'A' Level in Adventuring.<br />

The vocabulary is fairly extensive and<br />

the problems met along the way are<br />

devious - the instructions suggest that<br />

they may all be solved by logic, inventiveness<br />

and a little homework. All I can say is<br />

that I must have missed some of the<br />

lessons where they explained this<br />

homework. I'm stuck!<br />

A neat touch is the option to save a<br />

game position to either disk or tape the<br />

program is on tape). It is not an expensive<br />

program but it will keep you frustrated for<br />

hours. Try it and see, then let me know<br />

what to do with the cat basket!<br />

26<br />

Come Home Mike Hammer<br />

Thr latest detective adventure to hit the<br />

C64 is from US Gold's All American<br />

Adventure series. It's entitled Masquerade.<br />

This is a fairly middle of the road<br />

program without unusual features to<br />

make it remarkable. It is only available on<br />

disk, from which the graphics aee called<br />

up each time they are needed and take<br />

about eight seconds to appear.<br />

The pictures are clear and colourful<br />

and are in a semi-cartoon style that comes<br />

across well. There are three modes of<br />

presentation - text only, all graphics<br />

shown, and a neat variation called up by<br />

the command 'MIXED'. This will display<br />

text only but a null 'RETURN' flips the<br />

display into 'all graphics' until the next<br />

null 'RETURN'.<br />

You play the part of a private-eye on<br />

the trail of a Mr Big in the crime world.<br />

The accent is on observation and you<br />

must not expect to see everything<br />

immediately at fi rst glance. Various<br />

messages and descriptions are not<br />

repeated so have your notebook handy!<br />

There is a time element to your play, as<br />

the initial locations will explode into thin<br />

air, 75 minutes (not real time!) after you<br />

start out on your investigations. This could<br />

be 'crucial as you must intercept a<br />

telephone message before this happens!<br />

The command interpreter is the basic<br />

VERB/NOUN input and the vocabulary<br />

does not appear to be very large. The first<br />

five letters of most commands must be<br />

given for them to be actioned. This is very<br />

important since the response to anything<br />

it does not recognise is "SORRY CAN'T<br />

DO THAT RIGHT NOW". Fortunately this<br />

does not apply to direction commands<br />

(N,S,E,W) and things like inventory (I) and<br />

look (L).<br />

The general style is reminiscent of<br />

Mindshadow (which is now available on<br />

cassette) but does not have quite the same<br />

polish exhibited by Activision's game, It<br />

should prove an ample challenge to the<br />

detective brigade and although not<br />

excessively difficult, is probably not to be<br />

recommended to the novice adventurer.<br />

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