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Runecaster delves once more<br />
into the secrets of<br />
adventuring.<br />
AS WE WATCH MANY SOFTWARE<br />
houses striving to improve the graphics<br />
which now illustrate most adventures, it is<br />
interesting to talk to the actual players of<br />
these modern-day marvels.<br />
Whilst nearly everyone agrees that<br />
swiftly drawn, colourful graphics can<br />
always enhance the appearance of an adventure.<br />
most of the players I have spoken<br />
to recently, also go on to say that unless<br />
the pictures have some relevance to the<br />
game play, then the contents - either<br />
descriptive text and/or good puzzles - is<br />
what really matters.<br />
Following this is usually a discussion<br />
on the attributes of the latest parsei<br />
These too seem to become more complex<br />
as time goes by, with longer and longer<br />
sentences being understood and<br />
actioned with astounding accuracy. But<br />
do many players use these wonderworkers?<br />
Most, it seems, tend to use the<br />
least possible number of words and<br />
letters. The exception occurs when<br />
repeating a set series of commands to get<br />
to a previously attained position.<br />
Interesting ain't it? Who are we all<br />
trying to kid? Probably the only people to<br />
gain from all this are the promoters of<br />
programs - you have to admit it sounds<br />
better if you are advertising an all-singing,<br />
all-dancing program. Then there is the<br />
newcomer to adventures. It certainly<br />
provides something to look at while trying<br />
desperately to think about what to do<br />
next!<br />
Let us know what you think. And give<br />
us some examples of what you like listed<br />
in the order of preference. Whilst<br />
thinking about it, try playing a text only<br />
adventure like The Secret of St Brides.<br />
Back to School<br />
St Brides is a real location and a real<br />
school. Girls pay money to stay there but it<br />
is no ordinary school. It is as though time<br />
was stopped 50 years ago. The scenario is<br />
straight out of those storybooks our<br />
parents used to read, although this<br />
adventure takes things a step further.<br />
You play the part of a recently joined<br />
'pupil', puzzled by the apparently total<br />
belief of all the others, that the time is 1929<br />
and not 1986. Your self-determined quest<br />
is to find out The Secret of St Brides.<br />
The program has been around for<br />
some time for the Spectrum but has only<br />
recently been produced for the C64, It is a<br />
Quill-based game and is not easy! There is<br />
plenty of descriptive text and lots of things<br />
to find. The problem is working out what<br />
to do with them.<br />
There are two approaches to the game<br />
- the basic one of tracking down what is<br />
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going on and also an additional one to<br />
find the Amulet, If you can find it and let<br />
St Brides know, the school will award you<br />
an 'A' Level in Adventuring.<br />
The vocabulary is fairly extensive and<br />
the problems met along the way are<br />
devious - the instructions suggest that<br />
they may all be solved by logic, inventiveness<br />
and a little homework. All I can say is<br />
that I must have missed some of the<br />
lessons where they explained this<br />
homework. I'm stuck!<br />
A neat touch is the option to save a<br />
game position to either disk or tape the<br />
program is on tape). It is not an expensive<br />
program but it will keep you frustrated for<br />
hours. Try it and see, then let me know<br />
what to do with the cat basket!<br />
26<br />
Come Home Mike Hammer<br />
Thr latest detective adventure to hit the<br />
C64 is from US Gold's All American<br />
Adventure series. It's entitled Masquerade.<br />
This is a fairly middle of the road<br />
program without unusual features to<br />
make it remarkable. It is only available on<br />
disk, from which the graphics aee called<br />
up each time they are needed and take<br />
about eight seconds to appear.<br />
The pictures are clear and colourful<br />
and are in a semi-cartoon style that comes<br />
across well. There are three modes of<br />
presentation - text only, all graphics<br />
shown, and a neat variation called up by<br />
the command 'MIXED'. This will display<br />
text only but a null 'RETURN' flips the<br />
display into 'all graphics' until the next<br />
null 'RETURN'.<br />
You play the part of a private-eye on<br />
the trail of a Mr Big in the crime world.<br />
The accent is on observation and you<br />
must not expect to see everything<br />
immediately at fi rst glance. Various<br />
messages and descriptions are not<br />
repeated so have your notebook handy!<br />
There is a time element to your play, as<br />
the initial locations will explode into thin<br />
air, 75 minutes (not real time!) after you<br />
start out on your investigations. This could<br />
be 'crucial as you must intercept a<br />
telephone message before this happens!<br />
The command interpreter is the basic<br />
VERB/NOUN input and the vocabulary<br />
does not appear to be very large. The first<br />
five letters of most commands must be<br />
given for them to be actioned. This is very<br />
important since the response to anything<br />
it does not recognise is "SORRY CAN'T<br />
DO THAT RIGHT NOW". Fortunately this<br />
does not apply to direction commands<br />
(N,S,E,W) and things like inventory (I) and<br />
look (L).<br />
The general style is reminiscent of<br />
Mindshadow (which is now available on<br />
cassette) but does not have quite the same<br />
polish exhibited by Activision's game, It<br />
should prove an ample challenge to the<br />
detective brigade and although not<br />
excessively difficult, is probably not to be<br />
recommended to the novice adventurer.<br />
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