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ACTION R E Fs L A<br />

DR WHO AND THE MINES OF TERROR<br />

Micropower (64<br />

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CLOSELY GUARDED COPYrights<br />

had to be skirted around<br />

in the production of this game,<br />

based around television's most<br />

successful science fiction<br />

series. The BBC seem pleased<br />

to be associated with the<br />

product but I suspect that the<br />

series' creator decided that it<br />

was against the national<br />

interest to tarry with Micropower.<br />

No doubt royalty fees<br />

lie at the heart of this situation.<br />

The result is reflected in the<br />

appearance of, dare I say it.<br />

Dalek-like creatures called<br />

Controllers who guard the<br />

TIRU machine which the<br />

Doctor must disable before the<br />

fabric of the time-space continuum<br />

is torn to shreds.<br />

The TIRU (Time Instant<br />

Replay Unit) is a temporal<br />

editing suite. An instant in time<br />

can be recorded, edited and<br />

replaced for good or evil<br />

sur soses by the use of this<br />

COMMANDO<br />

Elite C-16, Plus/4 E7.95<br />

COMMANDO ON THE C64<br />

was exstremely popular, it was<br />

machine. It is therefore the real<br />

time equivalent of our humble<br />

VHS video system_ The source<br />

of its power lies in rods of<br />

Heatonite crystal which is only<br />

found in sufficient quantity on<br />

the planet Rijar. For obvious<br />

reasons this is where the TRU<br />

has been built and it is now<br />

controlled by the Doctor's<br />

arch-enemy, the Master.<br />

The pre-publicity claims<br />

that the game starts with the<br />

familiar Dr Who theme. Well, if<br />

this is true then rm a toreador.<br />

Maybe, there were more<br />

copyright - problems but<br />

judging by the voicing of the<br />

existing tune it appears that we<br />

haven't missed much. I strongly<br />

advise that you play this game<br />

with the volume turned off_<br />

The good old Police Box<br />

Tardis gradually materialises at<br />

the start of the game and out<br />

pops the Doctor and his new<br />

assistant Spinx. the robotic cat.<br />

i his white feline is an amazing<br />

invention of the Time Lords<br />

and it can wander at will<br />

through the ensuing unobserved<br />

by all except the<br />

Doctor. It is a secret weapon in<br />

every sense of the word and if<br />

lost it will be impossible for the<br />

good Doctor to complete his<br />

mission to destroy the TIRU<br />

and recover the plans_<br />

Splinx can be programmed<br />

to perform a range of tasks as<br />

long as it does not involve<br />

climbing! Whether it suffers<br />

from vertigo or not is not<br />

explained but the only way to<br />

persuade it to go up a ladder is<br />

to force the Doctor to carry it. It<br />

is nonetheless a very useful<br />

beast which can be sent to<br />

recover any item whith is near<br />

one of the markers which the<br />

Doctor can throw around the<br />

place.<br />

Ii is not long before Splinx's<br />

assistance is necessary. After a<br />

short exploratory walk around<br />

the Heatonite mine a dinosaurlike<br />

creature, a Madrag, will be<br />

encountered. Normally this<br />

will first be in the form of<br />

Madrag eggs which hatch<br />

spontaneously as soon as a<br />

suitable food source comes<br />

near. Guess Who is suitable!<br />

The eggs are also jealously<br />

guarded by mother Madrag<br />

and this is a useful key to the<br />

solution of the first of many<br />

problems which must be faced.<br />

The documentation with<br />

the game is superb. an area in<br />

which Micropower usually<br />

excells_ Apart from the usual<br />

loading and playing instruc-<br />

I would be very easy to expect<br />

that a conversion of the game<br />

by the same company would be<br />

of the same high quality. Well it<br />

isn't. The only similarity<br />

between this and the C64<br />

version is the fact that you<br />

control a Commando who is<br />

under heavy enemy fire.<br />

In this version of the game<br />

the screens are static. Before<br />

you can get on to the next level<br />

you have to clear the screen of<br />

enemy personnel.<br />

The first level places your<br />

commando under heavy<br />

enemy fi re from enemy<br />

trerxhes. I said heavy and I<br />

mean it, if you so much as<br />

lull ot scrolling screens and pause for a second you will<br />

excellent sound effects. It probably lose a life, There is a<br />

4.<br />

1<br />

Playability Gra phics Va lue<br />

)<br />

For<br />

Money<br />

)<br />

tions the pack also includes a<br />

sealed solution to the Madrag<br />

problem, a detailed breakdown<br />

of the main elements of<br />

the game, a map of part of the<br />

mining complex and a printout<br />

of the major objects<br />

encountered in the game. The<br />

final card in the pack is vital<br />

because it gives the code used<br />

to recover the memory capsule<br />

containing the TIRU plans_ By<br />

far the greatest challenge is an<br />

encounter with a controller_<br />

They are fast and persistent in<br />

their pursuit of an enemy. As<br />

long as they can see which way<br />

you went they will give chase.<br />

Fortunately, they cannot climb<br />

ladders or move off the grid<br />

floor which supplied their<br />

power.<br />

The Doctor regenerates<br />

each time he is killed. This<br />

means that he returns to the<br />

TAR DIS or the last Cryogenic<br />

Sleep Chamber (CSC) that he<br />

passed. All of the objects which<br />

have been found and tucked<br />

away in his copious pockets will<br />

be retained but he will always<br />

have to relocate Splinx. The<br />

CSCs have a second, important<br />

purpose. By standing next to<br />

one of these the game can be<br />

saved until another day.<br />

Graphically. the game is<br />

quite pleasant. the casual lope<br />

of the Doctor is particularly<br />

impressive. The challenges are<br />

difficult but logical and, apart<br />

from the nagging music. I<br />

wholeheartedly recommend<br />

this game.<br />

I.G.<br />

simple trick to this scr een that<br />

enables you to get through it<br />

quickly. Dodge all of the<br />

enemy bullets and get behind<br />

the trenches in which the men<br />

hide.<br />

In the second screen our<br />

commando finds himself in •<br />

front of a bridge guarded by<br />

the enemy_ This is about as<br />

much as I can tell you. As soon<br />

as this screen opens, missiles<br />

and bullets are winging their<br />

way towards you, you don't<br />

stand a chance.<br />

In my mind the only<br />

commando that should tackle<br />

this game is one with a death<br />

wish_<br />

S.<br />

C<br />

.

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