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ARCHON II: ADEPT<br />
Ariolasoft<br />
E12.95, joystick required, C64<br />
2<br />
:<br />
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A<br />
C<br />
T<br />
I ARCHON WAS ONE OF THE<br />
most original strategy games<br />
ever<br />
O<br />
written, justifi ably<br />
winning several awards. Now<br />
Electronic Arts has released a<br />
sequel on the Ariolasoft label.<br />
Archon<br />
N<br />
II. Adept sees you<br />
taking sides in an epic struggle<br />
between the Master of Order<br />
and the Mistress of Chaos in a<br />
game<br />
R<br />
featuring both strategy<br />
and arcade elements.<br />
The strategy takes place on<br />
a screen featuring the four<br />
concentric<br />
E<br />
rings representing<br />
the classical elements of Earth<br />
Water, Air and Fire. In addition,<br />
there are two neutral squares<br />
which<br />
P<br />
represent the void and<br />
the home squares for each side<br />
- the Fortress of Order and the<br />
Temple of Chaos.<br />
L<br />
The aim of the game is to<br />
occupy six power points. Two<br />
of these are the void squares<br />
and the other four are the<br />
outer corners of the elemental<br />
bands,<br />
A<br />
These four rotate in turn<br />
from band to band. You can<br />
also win by the total annihilation<br />
of the opposition's forces.<br />
You start the game with four<br />
adepts - one in each element.<br />
Each turn, they can either move<br />
or cast a spell providing that<br />
you have sufficient energy to<br />
carry out your choice. There<br />
are seven spells to choose from<br />
but the one that you will use<br />
more than any other is<br />
summon". This is used to<br />
bring another piece on the<br />
board.<br />
The other spells available to<br />
you are: heal one of your<br />
pieces, weaken an opponent's<br />
piece, imprison an enemy,<br />
release one of your own<br />
imprisoned pieces, banish a<br />
hostile enemy or something<br />
called apocalypse which is a<br />
final battle used to put your<br />
adversary out of his misery.<br />
Casting spells costs varying<br />
amounts of energy depending<br />
on its potency. How much<br />
energy you have at your<br />
disposal depends on how many<br />
power points you occupy.<br />
There are two types of<br />
pieces that can be summoned,<br />
demons and elementals, Both<br />
sides have the same demons at<br />
their disposal - juggernauts,<br />
wraiths, gorgons and chimera<br />
whilst their elementals are<br />
different. Order can call on the<br />
services of a giant, kraken,<br />
thunderbird and salamander,<br />
representing earth, water, air<br />
and fi re whilst Chaos has a<br />
behemoth, siren, itrit and<br />
firebird available to him.<br />
All these characters have<br />
different strengths and weaknesses<br />
when it comes to<br />
combat. Sirens for example just<br />
have to sing and the opposition<br />
starts to die. Salamanders hurl<br />
fireballs, gorgons paralyse<br />
whilst wraiths get stronger as<br />
you get weaker - they are also<br />
invisible most of the time and<br />
'so make extremely formidable<br />
opponents. Not quite as bad as<br />
a juggernaut though which is<br />
best described as pure energy<br />
on wheels. It just steamrollers<br />
opposition out of the way.<br />
Combat occurs when two<br />
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pieces want to occupy the same<br />
square. The scene switches to<br />
the battleground where you<br />
must make instant decisions as<br />
you ltry to probe the opposition's<br />
weaknesses and utilise<br />
your own strengths to their<br />
best advantage. Each piece's<br />
strength is displayed as an<br />
energy bar down the side of the<br />
screen. This reduces for each<br />
successful wound infl icted.<br />
When the bar reaches zero, the<br />
icon dies leaving the victor in<br />
sole possession of the disputed<br />
square.<br />
As might be expected,<br />
pieces fight best when in their<br />
home element e.g. krakens in<br />
the water band. After you have<br />
fired your thunderbolt or<br />
whatever, it takes time before<br />
you are allowed to fire your<br />
next. This time interval varies<br />
from piece to piece and the<br />
computer lets you know with a<br />
ping - high or low depending<br />
0011P0111<br />
on which side you're on. The<br />
battle ground has a number of<br />
barriers w•hich must be dodged<br />
round or used strategically. The<br />
different elements have<br />
differing effects on missiles and<br />
icons. For example, fi re<br />
wounds an icon but leaves<br />
missiles untouched whilst earth<br />
destroys missiles and slows<br />
icons.<br />
Control of the game is<br />
entirely via a joystick. Spells are<br />
selected from a menu whilst<br />
movement is achieved by<br />
moving a square shaped<br />
cursor. Moving round the<br />
combat screen is straightforward.<br />
Aiming a missile<br />
involves pressing the fi re<br />
button and moving the joystick<br />
in the desired direction.<br />
Adepts can move their missiles<br />
whilst in flight a useful trick to<br />
know.<br />
Archon II features a wide<br />
range of options to choose<br />
from: Which side you play,<br />
number of players and their<br />
skill levels. Be warned though.<br />
the computer plays a very<br />
mean game and you are likely<br />
to be thrashed in your first few<br />
games. I would strongly<br />
recommend that you watch the<br />
demonstration games a few<br />
times so that you can get some<br />
idea of the strategies and tactics<br />
required.<br />
Archon II is an excellent<br />
strategy game and one that will<br />
take you a lifetime to master -<br />
then you can play with the<br />
other side and learn a totally<br />
new set of tactics. Whilst it<br />
doesn't quite reach the exalted<br />
standards set by the original,<br />
that is no real criticism and the<br />
game can be unreservedly<br />
recommended.<br />
GYM.