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204<br />
is 20 for the Fortitude save to remove this negative level.<br />
A creature slain with this weapon will rise as a vampire in<br />
1d4 days.<br />
Strong Necromancy; CL 15 th ; Craft Magic Arms and<br />
Armour, Boneforging; animate dead; Price +5 bonus<br />
Rings<br />
Ring of Bane<br />
Once per day, this ring is able to imbue any weapon held<br />
by the wearer of the ring with the bane ability, giving<br />
the weapon all the attributes of a weapon enchanted with<br />
bane. <strong>The</strong> ring has a single designated foe, which can be<br />
determined in the same manner as the foe for a weapon (see<br />
DMG). <strong>The</strong> bane imbued into the weapon by this ring lasts<br />
for eight rounds.<br />
Moderate Conjuration; CL 8 th ; Forge Ring, summon<br />
monster I; Price 5,760 gp<br />
Wondrous Items<br />
Cup of Purity<br />
In a culture as rife with poison as that of the drow, the cup<br />
of purity is a greatly coveted item. A simple device as<br />
magical items go, it has saved the life of many drow who<br />
carelessly let down their guard at the wrong time.<br />
<strong>The</strong> cup of purity, at the possessor’s command, manifests<br />
a purify food and drink effect on its contents, ensuring that<br />
the water, wine or whatever else it contains is always safe<br />
and harmless to the drinker.<br />
Though the cup of purity is the most famous, there have<br />
been similar items made of almost every conceivable kind;<br />
plates, forks, bowls and spoons being the most common of<br />
these.<br />
Faint Transmutation; CL 5 th ; Craft Wondrous Item, purify<br />
food and drink; 1,800 gp; Weight ½ lb.<br />
Necklace of Shade<br />
First created by the drow of House Merezzym to protect<br />
themselves from the bright sun that can hang in the sky<br />
for months in their frozen empire, the necklace of shade is<br />
an extremely useful item for any drow venturing into the<br />
surface world. <strong>The</strong> necklace projects a 5-foot radius field<br />
of shadow around the wearer, protecting him from direct<br />
exposure to the sun even if he stands in an open field at<br />
noon. <strong>The</strong> exact depth of the shadow cast by the necklace<br />
is set by the creator when the item is made, and can range<br />
up to absolute magical darkness. Most commonly, the item<br />
is created to provide just enough shadow that the drow<br />
wearing it is not bothered by the sun overhead.<br />
One in 10 of these necklaces are slightly different, however,<br />
allowing the wearer to adjust the depth of shadow generated<br />
by the necklace, anywhere from no shadow to full magical<br />
darkness, as a standard action.<br />
Faint Evocation; CL 5 th ; Craft Wondrous Item, darkness;<br />
20,000 gp; Weight 1 lb.<br />
Scabbard of Fast Draw<br />
This scabbard is imbued with the Fast Draw feat, allowing<br />
its owner to draw his weapon as a free action, rather than a<br />
move action. If the owner already has Fast Draw as a feat,<br />
this scabbard does nothing for him besides hold his sword.<br />
Moderate Transmutation; CL 10 th , Craft Wondrous Item,<br />
haste; Price 6,000 gp; Weight 1 lb.<br />
Major Artefacts<br />
Soulburner Daggers<br />
<strong>The</strong> tale of the soulburners is incredibly old, and much<br />
of the history of these six terrible weapons is shrouded in<br />
mystery. What is known is that they were created by the<br />
drow archmage Kalash Tak’Arann, the first great mage of<br />
the drow race to arise after the Sundering. This mighty<br />
wizard was a recluse, eschewing the company of his fellow<br />
drow to dwell alone in a hidden fastness somewhere in the<br />
Underdeep.<br />
Though he lived alone, Kalash Tak’Arann was not without<br />
frequent visitors. An accomplished summoner with an<br />
intimate knowledge of the cosmos, Kalash held frequent<br />
concourse with the darkest fiends from the most infernal<br />
of planes, striking dangerous pacts in exchange for the<br />
deepest secrets of wizardry the fiends could teach him.<br />
Armed with this knowledge, Kalash created many spells<br />
and magical items, many of which have been copied over<br />
and over again by the lesser mages who followed in his<br />
footsteps. By far the most infamous of Kalash’s creations,<br />
however, and the one which no other mage has managed to<br />
replicate, are the six soulburner daggers.<br />
<strong>The</strong>re are many stories and rumours regarding the creation<br />
of the soulburners, but the most widely-known story insists<br />
these terrible weapons were forged from iron brought from<br />
an infernal plane, hammered into shape by undead forced<br />
into service and finally tempered in the blood of the unborn.<br />
Amongst the many drow who have studied Kalash’s work<br />
in hopes of recreating it, it is commonly agreed that at least<br />
the first part of this story is true.