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The Tome Of Drow Lore.pdf - RoseRed

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204<br />

is 20 for the Fortitude save to remove this negative level.<br />

A creature slain with this weapon will rise as a vampire in<br />

1d4 days.<br />

Strong Necromancy; CL 15 th ; Craft Magic Arms and<br />

Armour, Boneforging; animate dead; Price +5 bonus<br />

Rings<br />

Ring of Bane<br />

Once per day, this ring is able to imbue any weapon held<br />

by the wearer of the ring with the bane ability, giving<br />

the weapon all the attributes of a weapon enchanted with<br />

bane. <strong>The</strong> ring has a single designated foe, which can be<br />

determined in the same manner as the foe for a weapon (see<br />

DMG). <strong>The</strong> bane imbued into the weapon by this ring lasts<br />

for eight rounds.<br />

Moderate Conjuration; CL 8 th ; Forge Ring, summon<br />

monster I; Price 5,760 gp<br />

Wondrous Items<br />

Cup of Purity<br />

In a culture as rife with poison as that of the drow, the cup<br />

of purity is a greatly coveted item. A simple device as<br />

magical items go, it has saved the life of many drow who<br />

carelessly let down their guard at the wrong time.<br />

<strong>The</strong> cup of purity, at the possessor’s command, manifests<br />

a purify food and drink effect on its contents, ensuring that<br />

the water, wine or whatever else it contains is always safe<br />

and harmless to the drinker.<br />

Though the cup of purity is the most famous, there have<br />

been similar items made of almost every conceivable kind;<br />

plates, forks, bowls and spoons being the most common of<br />

these.<br />

Faint Transmutation; CL 5 th ; Craft Wondrous Item, purify<br />

food and drink; 1,800 gp; Weight ½ lb.<br />

Necklace of Shade<br />

First created by the drow of House Merezzym to protect<br />

themselves from the bright sun that can hang in the sky<br />

for months in their frozen empire, the necklace of shade is<br />

an extremely useful item for any drow venturing into the<br />

surface world. <strong>The</strong> necklace projects a 5-foot radius field<br />

of shadow around the wearer, protecting him from direct<br />

exposure to the sun even if he stands in an open field at<br />

noon. <strong>The</strong> exact depth of the shadow cast by the necklace<br />

is set by the creator when the item is made, and can range<br />

up to absolute magical darkness. Most commonly, the item<br />

is created to provide just enough shadow that the drow<br />

wearing it is not bothered by the sun overhead.<br />

One in 10 of these necklaces are slightly different, however,<br />

allowing the wearer to adjust the depth of shadow generated<br />

by the necklace, anywhere from no shadow to full magical<br />

darkness, as a standard action.<br />

Faint Evocation; CL 5 th ; Craft Wondrous Item, darkness;<br />

20,000 gp; Weight 1 lb.<br />

Scabbard of Fast Draw<br />

This scabbard is imbued with the Fast Draw feat, allowing<br />

its owner to draw his weapon as a free action, rather than a<br />

move action. If the owner already has Fast Draw as a feat,<br />

this scabbard does nothing for him besides hold his sword.<br />

Moderate Transmutation; CL 10 th , Craft Wondrous Item,<br />

haste; Price 6,000 gp; Weight 1 lb.<br />

Major Artefacts<br />

Soulburner Daggers<br />

<strong>The</strong> tale of the soulburners is incredibly old, and much<br />

of the history of these six terrible weapons is shrouded in<br />

mystery. What is known is that they were created by the<br />

drow archmage Kalash Tak’Arann, the first great mage of<br />

the drow race to arise after the Sundering. This mighty<br />

wizard was a recluse, eschewing the company of his fellow<br />

drow to dwell alone in a hidden fastness somewhere in the<br />

Underdeep.<br />

Though he lived alone, Kalash Tak’Arann was not without<br />

frequent visitors. An accomplished summoner with an<br />

intimate knowledge of the cosmos, Kalash held frequent<br />

concourse with the darkest fiends from the most infernal<br />

of planes, striking dangerous pacts in exchange for the<br />

deepest secrets of wizardry the fiends could teach him.<br />

Armed with this knowledge, Kalash created many spells<br />

and magical items, many of which have been copied over<br />

and over again by the lesser mages who followed in his<br />

footsteps. By far the most infamous of Kalash’s creations,<br />

however, and the one which no other mage has managed to<br />

replicate, are the six soulburner daggers.<br />

<strong>The</strong>re are many stories and rumours regarding the creation<br />

of the soulburners, but the most widely-known story insists<br />

these terrible weapons were forged from iron brought from<br />

an infernal plane, hammered into shape by undead forced<br />

into service and finally tempered in the blood of the unborn.<br />

Amongst the many drow who have studied Kalash’s work<br />

in hopes of recreating it, it is commonly agreed that at least<br />

the first part of this story is true.

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