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The Tome Of Drow Lore.pdf - RoseRed

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Attack, Press the Attack, Weapon Focus (longsword),<br />

Weapon Specialisation (longsword)<br />

Equipment: +4 chainmail of heavy fortification, +3 keen<br />

longsword of shocking burst, +2 large steel shield, belt of<br />

giant strength +6<br />

Madreaina Davoresh<br />

<strong>Drow</strong> Female (House Pelshothe) Cleric 4/Wizard 7/<br />

Lady of the Veil 5<br />

Madreaina Davoresh is an anomaly in House Pelshothe.<br />

Few drow of the House are at all religious, and those who<br />

are tend to be dedicated to Olyet’Naru. Madreaina, on the<br />

other hand, heard the call of Ydrillia, She of the Veil, and<br />

has risen to become one of that goddess’ most honoured<br />

servants, and certainly the highest of her servants to come<br />

from House Pelshothe.<br />

Madreaina seldom ventures outside the temple of Ydrillia<br />

where she lives, and then only on matters of the greatest<br />

importance. She views such time spent away from her<br />

books and her laboratory as a quintessential waste of time,<br />

and has agents actively searching for reliable and aspiring<br />

proxies who might carry out these errands in her<br />

stead.<br />

Madreaina Davoresh, Female drow<br />

(House Pelshothe) Clr 4/Wiz 7/Lady<br />

of the Veil 5: CR 17; Medium humanoid<br />

(elf); HD 4d8 plus 7d4 plus 5d4; hp 54;<br />

Init +3; Spd 30 ft.; AC 23, touch 19,<br />

flat-footed 20; Base Atk +8; Grp +7;<br />

Atk +9 melee (1d6+1, staff of power) or<br />

+12 ranged (1d6+1/x3, +1 shortbow);<br />

Full Atk +9/+4 melee (1d6+1, staff of<br />

power) or +12/+7 ranged (1d6+1/x3, +1<br />

shortbow); SA additional innate spell<br />

(summon monster I, detect thoughts),<br />

spells, turn undead; SQ channel innate<br />

magic, drow traits, House Pelshothe<br />

traits, mage hand; SV Fort +9, Ref<br />

+9, Will +18; AL NE; Str 9, Dex 16,<br />

Con 10, Int 20, Wis 16, Cha 11<br />

Languages Spoken: Abyssal, Common,<br />

Draconic, Elven, Infernal, Undercommon<br />

Skills and Feats: Concentration +13,<br />

Craft (alchemy) +24, Craft (wood) +16,<br />

Diplomacy +5, Heal +7, Knowledge<br />

(arcana) +24, Knowledge (nature)<br />

+11, Knowledge (religion) +24, Listen + 1 2 ,<br />

Search +7, Spellcraft +24, Spot +12; Brew Potion, Combat<br />

Casting, Craft Lifebinding Item, Craft Wondrous Item,<br />

Empower Spell, Eschew Materials, Scribe Scroll<br />

Equipment: Boots of speed, bracers of armour +4, ring of<br />

protection +4, robe of useful items, staff of power<br />

Cleric Domains: Knowledge, Magic<br />

Cleric Spells per Day: 5/4+1/4+1/3+1, save DC 13 + spell<br />

level<br />

Wizard Spells Known (4/4/4/3/3/2, save DC 15 + spell<br />

level): 0 th – arcane mark, dancing lights, daze, detect magic,<br />

detect poison, disrupt undead, flare, ghost sound, light,<br />

mage hand, mending, open/close, prestidigitation, ray of<br />

frost, read magic, resistance; 1 st – animate rope, disguise<br />

self, expeditious retreat, feather fall, hold portal, identify,<br />

mage armour, magic missile, true strike, ventriloquism;<br />

2 nd – alter self, blindness/deafness, blur, invisibility, knock,<br />

acid arrow, mirror image, see invisibility, web; 3 rd – dispel<br />

245

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