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Attack, Press the Attack, Weapon Focus (longsword),<br />
Weapon Specialisation (longsword)<br />
Equipment: +4 chainmail of heavy fortification, +3 keen<br />
longsword of shocking burst, +2 large steel shield, belt of<br />
giant strength +6<br />
Madreaina Davoresh<br />
<strong>Drow</strong> Female (House Pelshothe) Cleric 4/Wizard 7/<br />
Lady of the Veil 5<br />
Madreaina Davoresh is an anomaly in House Pelshothe.<br />
Few drow of the House are at all religious, and those who<br />
are tend to be dedicated to Olyet’Naru. Madreaina, on the<br />
other hand, heard the call of Ydrillia, She of the Veil, and<br />
has risen to become one of that goddess’ most honoured<br />
servants, and certainly the highest of her servants to come<br />
from House Pelshothe.<br />
Madreaina seldom ventures outside the temple of Ydrillia<br />
where she lives, and then only on matters of the greatest<br />
importance. She views such time spent away from her<br />
books and her laboratory as a quintessential waste of time,<br />
and has agents actively searching for reliable and aspiring<br />
proxies who might carry out these errands in her<br />
stead.<br />
Madreaina Davoresh, Female drow<br />
(House Pelshothe) Clr 4/Wiz 7/Lady<br />
of the Veil 5: CR 17; Medium humanoid<br />
(elf); HD 4d8 plus 7d4 plus 5d4; hp 54;<br />
Init +3; Spd 30 ft.; AC 23, touch 19,<br />
flat-footed 20; Base Atk +8; Grp +7;<br />
Atk +9 melee (1d6+1, staff of power) or<br />
+12 ranged (1d6+1/x3, +1 shortbow);<br />
Full Atk +9/+4 melee (1d6+1, staff of<br />
power) or +12/+7 ranged (1d6+1/x3, +1<br />
shortbow); SA additional innate spell<br />
(summon monster I, detect thoughts),<br />
spells, turn undead; SQ channel innate<br />
magic, drow traits, House Pelshothe<br />
traits, mage hand; SV Fort +9, Ref<br />
+9, Will +18; AL NE; Str 9, Dex 16,<br />
Con 10, Int 20, Wis 16, Cha 11<br />
Languages Spoken: Abyssal, Common,<br />
Draconic, Elven, Infernal, Undercommon<br />
Skills and Feats: Concentration +13,<br />
Craft (alchemy) +24, Craft (wood) +16,<br />
Diplomacy +5, Heal +7, Knowledge<br />
(arcana) +24, Knowledge (nature)<br />
+11, Knowledge (religion) +24, Listen + 1 2 ,<br />
Search +7, Spellcraft +24, Spot +12; Brew Potion, Combat<br />
Casting, Craft Lifebinding Item, Craft Wondrous Item,<br />
Empower Spell, Eschew Materials, Scribe Scroll<br />
Equipment: Boots of speed, bracers of armour +4, ring of<br />
protection +4, robe of useful items, staff of power<br />
Cleric Domains: Knowledge, Magic<br />
Cleric Spells per Day: 5/4+1/4+1/3+1, save DC 13 + spell<br />
level<br />
Wizard Spells Known (4/4/4/3/3/2, save DC 15 + spell<br />
level): 0 th – arcane mark, dancing lights, daze, detect magic,<br />
detect poison, disrupt undead, flare, ghost sound, light,<br />
mage hand, mending, open/close, prestidigitation, ray of<br />
frost, read magic, resistance; 1 st – animate rope, disguise<br />
self, expeditious retreat, feather fall, hold portal, identify,<br />
mage armour, magic missile, true strike, ventriloquism;<br />
2 nd – alter self, blindness/deafness, blur, invisibility, knock,<br />
acid arrow, mirror image, see invisibility, web; 3 rd – dispel<br />
245