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Whist with 10s<br />
�� Players and <strong>Card</strong>s<br />
o One deck of cards, no jokers<br />
o Four people can play<br />
�� Object of the <strong>Game</strong><br />
o High score after all 6 rounds wins<br />
�� <strong>Game</strong> Play<br />
o Deal all cards, person left of dealer starts.<br />
o Take as many tricks as you can – you count tricks after you take 6<br />
o You must follow suit if possible<br />
o You want to take the 10s home as they count 10 points (eg. If you take 3 tens home and 2 tricks<br />
after your 6 th trick you score 32 points) if you get 1 ten home and 5 tricks after your sixth trick<br />
count 15 points.<br />
Rounds<br />
Hearts trump<br />
Spades trump<br />
Diamonds trump<br />
Clubs trump<br />
Hi no-trump<br />
Low no-trump (you do not want to take any tricks – what you take the other team counts)<br />
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