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*Gops (<strong>Game</strong> of Pure Strategy)<br />
�� Players and <strong>Card</strong>s<br />
o <strong>The</strong> basic game is for two players, using three suits from a standard 52-card pack. <strong>Card</strong>s rank Ace (low),<br />
2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K (high). As a prize, the Ace is worth 1 point, cards 2-10 face value, Jack 11,<br />
Queen 12 and King 13.<br />
o Gops can be adapted for three or more players see variations, adding an extra complete suit for each<br />
extra player - so 3 players use a whole 52-card pack and 4-7 players would use cards from two packs<br />
o <strong>The</strong> cards are sorted into suits. One suit (traditionally diamonds) is shuffled and stacked face down as a<br />
prize pile. Each of the other players takes one complete suit. In the two player game the players fight<br />
with spades and clubs and the heart suit is not used.<br />
�� <strong>Game</strong> Play<br />
o <strong>The</strong> top card of the prize pile is turned face up. <strong>The</strong>n each player selects a card from their hand with<br />
which to bid for it and places it face down. When both players are ready, the bid cards are revealed<br />
simultaneously, and the higher bid wins the prize card. <strong>The</strong> bid cards are then discarded and the prize<br />
card is placed beside the player who won it. <strong>The</strong> next card of the prize pile is turned face up and players<br />
bid for it in the same way.<br />
o If the bids of the two players are equal, the bid cards are discarded but the prize card remains on offer.<br />
A new prize card is turned face up and the next bid is for the two prize cards together, then for three<br />
prize cards if there is another tie, and so on. If the player's last bid cards are equal, the last prize card<br />
(and any others remaining from immediately preceding tied bids) are not won by either player.<br />
o When both players run out of bid cards the play ends. Each player totals the value of the diamonds they<br />
have won in bids (ace=1, 2-10 face value, J=11, Q=12, K=13) and the greater total wins the game.<br />
o Since you lose your card when you bid it, you will want to conserve your higher cards for bidding on<br />
higher prize cards. Ideally, you wish to beat your opponent's bid by exactly one point, thus causing him<br />
to lose the most and concerving your bidding power. Thus, you should carefully judge exactly what the<br />
card from the bid pile is worth: if you do not have the card you wish to bid for it, it is better to bid higher<br />
than lower. If you must bid lower, then bid very low, using a 2, 3, or 4, thus losing as little bid power as<br />
possible in the turn.<br />
o Some play that if the bids are tied, the prize card is discarded as well as the bid cards, and the next bid is<br />
for the next prize card only.<br />
o Some count the ace as the highest card (worth 14 points as a prize) rather than the lowest.<br />
�� Gops for 3 or more players<br />
o <strong>The</strong> play is essentially the same. Each player starts with a complete suit of 13 cards. Each time a prize<br />
card is trurned, all players place their bid face down and simultaneously reveal their cards, the highest<br />
winning the prize.<br />
o <strong>The</strong>re are several possible ways of dealing with ties for highest card, which become more frequent the<br />
more people play.<br />
�� Method 1. All tied cards are disqualified, and the prize is won by the highest unique card played.<br />
If all cards are tied (for example Q-Q-Q in a three-player game or 9-9-5-5 in a four-player game),<br />
the prize card is discarded.<br />
��Method 2. Another card is turned from the prize pile and the players bid again. It needs to be<br />
agreed whether players not involved in the original tie for highest are eligible to win in the<br />
second round of bidding<br />
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