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*3-13 Speed (Rummy)<br />
�� <strong>Card</strong>s and Players<br />
o 2 or more players. Excellent for a large group (12 people). Goes fast.<br />
o 4 standard 52-card decks without jokers.<br />
o Shuffle the decks then spread them out in the middle of the table. Determine the "caller" by drawing the<br />
highest card. Select a scorekeeper.<br />
�� Object:<br />
o Players collect sets of 3 or more cards in a sequence or of the same value. Play each hand by drawing<br />
and discarding cards until one player’s cards form one or more clean or wild sets. A wild set has one or<br />
more wild cards. A wild card is the card that matches the numbers of cards dealt to each player in that<br />
hand. <strong>Card</strong> values in a set do not count against the player whereas unmatched cards score against the<br />
player. Score each hand. Play 11 hands from 3 to 13 cards. Low score wins.<br />
�� Scoring:<br />
o A set is a minimum of 3 cards of the same value (rank) such as 5’s, 9’s or Q’s, or a sequence for 3<br />
consecutive cards in the same suit such as 7, 8, 9 of diamonds or J, Q, K of clubs. Aces are only low: Q, K<br />
A is not a sequence. A wild card or cards can be used to complete any set. A wild card cannot be used in<br />
more than one set at the same time. Any valid set of 3 or more cards is safe - no penalty points are<br />
counted against a player’s sets. <strong>The</strong> discard cannot be kept to make a set - players must always discard a<br />
card on every turn. If at the end of the play a player has cards that are not part of a set they are totaled<br />
and scored against him. Number cards count their face value (aces 1). Face cards count 10 points.<br />
�� Play:<br />
o <strong>The</strong> first hand starts with each player drawing 3 cards at random from the middle. Each player then<br />
draws one card and places it face up to the left to start their discard pile. Players look in their hands for a<br />
match or sequence of 3 cards.<br />
o <strong>The</strong> first hand of 3 cards can be won with 3 matching or 3 sequenced cards or by 2 matching or 2<br />
sequenced cards and a wild card or two wild cards and any other card. If during the setup a player finds<br />
their hand is matched the player calls "match" before the caller yells "draw" and everyone has one<br />
draw. A late call allows the play to go another round.<br />
o If no one has a set the caller says, "draw" and each player draws a card from either the face down<br />
middle pile or his right hand neighbor’s discard pile. Players attempt to make sets or reduce their score.<br />
After the draw each player determines which card they want to discard. <strong>The</strong>y then hold it face down on<br />
the table. When the caller sees all players with their discard on the table he calls "discard" and the<br />
players place the card face up on the discard pile to their left. <strong>The</strong> caller continues to call "draw" and<br />
"discard" until someone has a hand of sets without any orphan cards. When a player has complete sets<br />
they say "match" immediately after the caller calls "discard". <strong>The</strong> player with the match lays down his<br />
sets face up so that everyone can verify them. <strong>The</strong> caller then calls "draw" and "discard" once more. <strong>The</strong><br />
player who was first to collect a complete hand of set(s) and call "match" goes out with zero points.<br />
Other players at the same time on the last draw may also have zero points. Players that have orphan<br />
cards separate and total their points. <strong>The</strong> scorekeeper records the values. Scores from each hand are<br />
added together for a total score to determine a winner.<br />
o Increase the cards in each round by one card. So for the second hand each player will draw 4 cards<br />
instead of 3, and place one card face up to their left. In the third hand they will draw a 5 card hand and<br />
place one face up, and so on up to 13. <strong>The</strong> second hand of 4 cards requires a match or sequence of 4<br />
cards. Likewise the third hand of 5 cards requires a match or sequence of 5 cards. <strong>The</strong> fourth hand (6<br />
cards) can be won with two sets of 3 cards, matched or sequenced. <strong>The</strong> 9 card hand can be won with 3<br />
sets of 3 cards matched or sequenced or a set of 4 and a set of 5. <strong>The</strong> final, 13-card hand can be won by<br />
3 sets of 3 matched or sequenced cards plus 1 set of 4 matched or sequenced cards, or various oither<br />
combinations.<br />
�� Strategy: <strong>The</strong> more players the more likely it is that matches will be made early. <strong>The</strong>refore with more players<br />
the attempt should be to discard high cards in favor of low count cards. Conversely since everyone is discarding<br />
high cards it is sometimes strategic to save high cards because there is a stronger likelihood of their being<br />
discarded by others.<br />
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