Handbook - International Bridge Press Association
Handbook - International Bridge Press Association
Handbook - International Bridge Press Association
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Lebensohl<br />
If the bidding starts,<br />
Partner You<br />
1NT (2♠) ?<br />
Lebensohl lets you bid three clubs, three diamonds or<br />
three hearts forcing when you have a good hand. If<br />
you just want to compete at the three level, rather than<br />
to defend two spades, you bid two notrump. This is a<br />
"puppet" bid, which requires partner to bid three clubs;<br />
you can then pass, or sign off by bidding three diamonds<br />
or three hearts. If you want to get fancy, you<br />
can also assign meaning to a cue-bid, or a threenotrump<br />
bid, after first bidding two notrump.<br />
Meanwhile, what happens if you want to bid a<br />
natural two notrump? You just can't do it, so you may<br />
have to overbid slightly, or underbid by passing. That<br />
is the price you pay for the convention, but, after all, it<br />
is unlikely that you can make exactly eight tricks in<br />
notrump.<br />
Rubens Advances<br />
Like Lebensohl, Rubens Advances let you show your<br />
suit with either forcing or nonforcing strength. The<br />
method here is to use a transfer rather than a puppet<br />
bid. If the bidding starts,<br />
Partner You<br />
(1♣) 1♠ (Pass) ?<br />
you can bid two clubs or two diamonds, to transfer to<br />
diamonds or hearts. Then, you pass with a competitive<br />
hand, or bid on with a better hand. With a spade<br />
raise, you can bid two hearts (transfer, good raise) or<br />
two spades directly (weak raise). If you already use<br />
the cue-bid to show a good raise, you give up virtually<br />
nothing by using this convention, since it really works<br />
just as well to bid two hearts to show this type of raise.<br />
Now, let's roll up our sleeves and put these two<br />
ideas together.<br />
Rubensohl<br />
In Rubensohl, like Lebensohl, we give up two notrump<br />
as a natural bid, to gain more flexibility with strong and<br />
distributional hands. The difference is that all bids<br />
from two notrump to three spades are transfers to the<br />
next strain.<br />
To begin with, suppose that partner opens one<br />
notrump, and RHO overcalls two of a major.<br />
Partner You<br />
1NT (2♠) ?<br />
134 IBPA <strong>Handbook</strong> 2010<br />
1. Two notrump is a transfer, showing at least five<br />
clubs, plus enough strength to compete at the three<br />
level. With no game interest, you can then Pass partner's<br />
three-club bid, and play there; with extra<br />
strength, you can bid on.<br />
2. Three clubs and three diamonds also transfer, to<br />
diamonds and hearts. Partner is entitled to expect a<br />
reasonably good hand when you transfer, even if you<br />
are simply intending to Pass when partner bids your<br />
suit, since you would just defend two spades with a<br />
bad hand. So, with a maximum and a good fit, partner<br />
is allowed to super-accept the transfer by jumping, or<br />
bidding some other suit.<br />
Now, the more exotic side:<br />
3. Three hearts is - wait for it - still a transfer! But,<br />
since the opponents have already bid spades, this is<br />
not a spade suit but a "transfer cue-bid." It is forcing to<br />
game, and guarantees a four card heart suit.<br />
By transferring, rather than bidding three spades<br />
ourselves, we leave partner just enough room to<br />
check back for a spade stopper if he does not have<br />
one himself. His options over three hearts are:<br />
a. Three notrump-natural; a spade stopper, fewer<br />
than four hearts.<br />
b. Four hearts – natural; four-card heart suit.<br />
c. Three spades – check back: "No heart suit here,<br />
partner. Have you got a spade stopper?"<br />
Right! Have you got all of that? Then you will be<br />
ready for this.<br />
4. Three spades is also a transfer, to notrump! In<br />
effect, it is a cry for help, showing a strong hand with<br />
no four-card major, no five-card minor worth bidding,<br />
and no stopper in the enemy suit.<br />
There is one further option, which is - at last!completely<br />
natural.<br />
5. Three notrump is to play, showing a spade stopper<br />
with no interest in finding a four-four heart fit.<br />
When the opponents have bid a lower ranking suit, the<br />
rules are:<br />
1. Three spades is always the "Help!" bid, to preserve<br />
useful space for other hand types.<br />
2. The transfer cue-bid is always the bid below the<br />
enemy suit-three diamonds over a two-heart overcall,<br />
three clubs over two diamonds, two notrump over two<br />
clubs.<br />
3. All other bids from two notrump to three hearts<br />
are standard transfers, showing a five-card suit.