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Handbook - International Bridge Press Association

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Lebensohl<br />

If the bidding starts,<br />

Partner You<br />

1NT (2♠) ?<br />

Lebensohl lets you bid three clubs, three diamonds or<br />

three hearts forcing when you have a good hand. If<br />

you just want to compete at the three level, rather than<br />

to defend two spades, you bid two notrump. This is a<br />

"puppet" bid, which requires partner to bid three clubs;<br />

you can then pass, or sign off by bidding three diamonds<br />

or three hearts. If you want to get fancy, you<br />

can also assign meaning to a cue-bid, or a threenotrump<br />

bid, after first bidding two notrump.<br />

Meanwhile, what happens if you want to bid a<br />

natural two notrump? You just can't do it, so you may<br />

have to overbid slightly, or underbid by passing. That<br />

is the price you pay for the convention, but, after all, it<br />

is unlikely that you can make exactly eight tricks in<br />

notrump.<br />

Rubens Advances<br />

Like Lebensohl, Rubens Advances let you show your<br />

suit with either forcing or nonforcing strength. The<br />

method here is to use a transfer rather than a puppet<br />

bid. If the bidding starts,<br />

Partner You<br />

(1♣) 1♠ (Pass) ?<br />

you can bid two clubs or two diamonds, to transfer to<br />

diamonds or hearts. Then, you pass with a competitive<br />

hand, or bid on with a better hand. With a spade<br />

raise, you can bid two hearts (transfer, good raise) or<br />

two spades directly (weak raise). If you already use<br />

the cue-bid to show a good raise, you give up virtually<br />

nothing by using this convention, since it really works<br />

just as well to bid two hearts to show this type of raise.<br />

Now, let's roll up our sleeves and put these two<br />

ideas together.<br />

Rubensohl<br />

In Rubensohl, like Lebensohl, we give up two notrump<br />

as a natural bid, to gain more flexibility with strong and<br />

distributional hands. The difference is that all bids<br />

from two notrump to three spades are transfers to the<br />

next strain.<br />

To begin with, suppose that partner opens one<br />

notrump, and RHO overcalls two of a major.<br />

Partner You<br />

1NT (2♠) ?<br />

134 IBPA <strong>Handbook</strong> 2010<br />

1. Two notrump is a transfer, showing at least five<br />

clubs, plus enough strength to compete at the three<br />

level. With no game interest, you can then Pass partner's<br />

three-club bid, and play there; with extra<br />

strength, you can bid on.<br />

2. Three clubs and three diamonds also transfer, to<br />

diamonds and hearts. Partner is entitled to expect a<br />

reasonably good hand when you transfer, even if you<br />

are simply intending to Pass when partner bids your<br />

suit, since you would just defend two spades with a<br />

bad hand. So, with a maximum and a good fit, partner<br />

is allowed to super-accept the transfer by jumping, or<br />

bidding some other suit.<br />

Now, the more exotic side:<br />

3. Three hearts is - wait for it - still a transfer! But,<br />

since the opponents have already bid spades, this is<br />

not a spade suit but a "transfer cue-bid." It is forcing to<br />

game, and guarantees a four card heart suit.<br />

By transferring, rather than bidding three spades<br />

ourselves, we leave partner just enough room to<br />

check back for a spade stopper if he does not have<br />

one himself. His options over three hearts are:<br />

a. Three notrump-natural; a spade stopper, fewer<br />

than four hearts.<br />

b. Four hearts – natural; four-card heart suit.<br />

c. Three spades – check back: "No heart suit here,<br />

partner. Have you got a spade stopper?"<br />

Right! Have you got all of that? Then you will be<br />

ready for this.<br />

4. Three spades is also a transfer, to notrump! In<br />

effect, it is a cry for help, showing a strong hand with<br />

no four-card major, no five-card minor worth bidding,<br />

and no stopper in the enemy suit.<br />

There is one further option, which is - at last!completely<br />

natural.<br />

5. Three notrump is to play, showing a spade stopper<br />

with no interest in finding a four-four heart fit.<br />

When the opponents have bid a lower ranking suit, the<br />

rules are:<br />

1. Three spades is always the "Help!" bid, to preserve<br />

useful space for other hand types.<br />

2. The transfer cue-bid is always the bid below the<br />

enemy suit-three diamonds over a two-heart overcall,<br />

three clubs over two diamonds, two notrump over two<br />

clubs.<br />

3. All other bids from two notrump to three hearts<br />

are standard transfers, showing a five-card suit.

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