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Tutorials Point, Simply Easy Learning

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� Structural<br />

� Behavioral<br />

� Grouping<br />

� Annotational<br />

Structural things:<br />

4 | P a g e<br />

<strong>Tutorials</strong> <strong>Point</strong>, <strong>Simply</strong> <strong>Easy</strong> <strong>Learning</strong><br />

The Structural things define the static part of the model. They represent physical and<br />

conceptual elements. Following are the brief descriptions of the structural things.<br />

Class:<br />

Class represents set of objects having similar responsibilities.<br />

Interface:<br />

Interface defines a set of operations which specify the responsibility of a class.<br />

Collaboration:<br />

Collaboration defines interaction between elements.<br />

Use case:<br />

Use case represents a set of actions performed by a system for a specific goal.<br />

Component:<br />

Component describes physical part of a system.<br />

Node:<br />

A node can be defined as a physical element that exists at run time.

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