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<strong>Sports</strong> <strong>Lighting</strong> <strong>for</strong> <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong><br />

David Lewis*<br />

*MIESANZ; Practicing Affiliate IALD; DLLD David Lewis <strong>Lighting</strong> Design, Nelson Bay, NSW<br />

● ● ●<br />

The principles of sports lighting<br />

design at international level are<br />

well known. Applying those<br />

principles to an event like <strong>the</strong><br />

<strong>Olympic</strong> <strong>Games</strong> takes <strong>the</strong> task<br />

to <strong>the</strong> ultimate level. This paper<br />

summarises what is different<br />

about <strong>the</strong> whole undertaking in<br />

five different countries and<br />

cultures compared to local or<br />

national projects.<br />

The paper examines <strong>the</strong> cultural<br />

and practical differences<br />

between <strong>the</strong> industries and<br />

corporations involved; <strong>the</strong><br />

magnitude of <strong>the</strong> project in<br />

terms of scope and timescale;<br />

design elements; people and<br />

politics; implementation and<br />

experiences.<br />

Television rights drive <strong>the</strong><br />

financial success of <strong>the</strong> <strong>Games</strong><br />

and <strong>the</strong> principle aim of <strong>the</strong><br />

sports lighting is to create a<br />

superior lighted space <strong>for</strong> <strong>the</strong><br />

highest quality high definition<br />

television pictures which are<br />

<strong>the</strong>n broadcast by <strong>the</strong> +200<br />

television networks back to<br />

<strong>the</strong>ir home countries.<br />

The paper covers both <strong>the</strong><br />

summer and winter <strong>Games</strong> –<br />

five in all – that David Lewis was<br />

engaged as <strong>the</strong> television<br />

lighting consultant.<br />

● ● ●<br />

The first event of an <strong>Olympic</strong> <strong>Games</strong> is a lighting one -<br />

<strong>the</strong> lighting of <strong>the</strong> <strong>Olympic</strong> torch takes place, months<br />

be<strong>for</strong>e <strong>the</strong> Opening Ceremony, amongst <strong>the</strong> ruins of <strong>the</strong><br />

Temple of Hera in Olympia, Greece. The torch lighting<br />

follows <strong>the</strong> ancient Greek tradition of using <strong>the</strong> sun’s<br />

rays and a parabolic mirror to ignite <strong>the</strong> <strong>Olympic</strong><br />

(today’s gas-fired) torch with which a celebrity athlete<br />

starts <strong>the</strong> global relay to <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong> host city.<br />

Coincidentally <strong>the</strong> mirror is practically identical to <strong>the</strong><br />

one used in today’s sports floodlight luminaires.<br />

Natural light in fact plays quite a significant part of <strong>the</strong><br />

lighting consultant/director’s role in <strong>the</strong> <strong>Olympic</strong><br />

<strong>Games</strong> - especially <strong>the</strong> indoor venues and keeping <strong>the</strong><br />

daylight out. Patches of sunlight streaming through a<br />

window on to <strong>the</strong><br />

field of play creates<br />

havoc with <strong>the</strong><br />

television camera<br />

picture contrast.<br />

Consequently <strong>the</strong><br />

<strong>Olympic</strong> lighting<br />

specifications<br />

include strict control<br />

of daylight ingress.<br />

Figure 1 A<strong>the</strong>ns 2004 <strong>Olympic</strong> Velodrome<br />

Today’s trend to harvesting daylight <strong>for</strong> a “green” venue<br />

un<strong>for</strong>tunately conflicts with <strong>the</strong> broadcaster’s<br />

requirements. And, as in commonly known, <strong>the</strong><br />

television dollars drive <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong> viability.<br />

An example is <strong>the</strong> A<strong>the</strong>ns 2004 velodrome. The existing<br />

1991 open air venue was extensively refurbished <strong>for</strong> <strong>the</strong><br />

2004 <strong>Olympic</strong> <strong>Games</strong>. An ingenious new roof by<br />

Spanish architect Santiago Calatrava ‘floated’ above <strong>the</strong><br />

venue suspended from two substantial arches anchored<br />

at each end. It was architecturally stunning but un<strong>for</strong>tunately <strong>for</strong> television <strong>the</strong> late<br />

afternoon sun pouring through <strong>the</strong> gap produced a huge sun stripe across <strong>the</strong> cycling<br />

track.<br />

A temporary 6m high sailcloth curtain, with overlapping sections to reduce <strong>the</strong> impact<br />

of <strong>the</strong> high winds, was installed on <strong>the</strong> western side toge<strong>the</strong>r with an emergency quick<br />

release system.<br />

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Similarly, strong shadows in outdoor daylight events create similar challenges.<br />

Occasionally <strong>the</strong> problem can only be solved by shifting <strong>the</strong> start time of <strong>the</strong> event – a<br />

major impact obviously and has to be identified and addressed well in advance.<br />

A temporary curtain also had to be<br />

installed within <strong>the</strong> 2008 Beijing<br />

Aquatics Centre ‘Water Cube’<br />

sandwiched between <strong>the</strong> outer and<br />

inner western transparent bubbled<br />

walls. The curtain was critical to<br />

block <strong>the</strong> huge flare/glare<br />

backdrop effect of <strong>the</strong> setting sun<br />

and subsequent reflections off <strong>the</strong><br />

water towards <strong>the</strong> cameras<br />

(picture 2).<br />

Figure 3<br />

<strong>Lighting</strong> <strong>for</strong> televised sport has Figure 2 Beijing 2008 'Water Cube' be<strong>for</strong>e <strong>the</strong> temporary curtain.<br />

come a long way. Historically <strong>the</strong><br />

host broadcaster would just turn up with cameras and equipment hoping <strong>the</strong> lighting<br />

would be sufficient. If not, <strong>the</strong>y would open up <strong>the</strong> iris, push <strong>the</strong> gain and squeeze<br />

whatever <strong>the</strong>y could to get a decent picture.<br />

Today and especially at international level <strong>the</strong> TV networks have far more of an<br />

influence over <strong>the</strong> whole event including <strong>the</strong> lighting. Sponsorship dollars speak<br />

volumes.<br />

Televising <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong> goes that one step fur<strong>the</strong>r to <strong>the</strong> ultimate in sports<br />

broadcasting. It is now exclusively in <strong>the</strong> hands of a dedicated group under <strong>the</strong><br />

umbrella of <strong>the</strong> <strong>International</strong> <strong>Olympic</strong> Committee (IOC). This specialised television<br />

production group is known as <strong>Olympic</strong> Broadcasting Services (OBS) and is based in<br />

Madrid. It is with OBS that I have been part of <strong>for</strong> <strong>the</strong> last 13 years over 5 <strong>Olympic</strong><br />

<strong>Games</strong>.<br />

<strong>Olympic</strong> <strong>Games</strong> <strong>Lighting</strong> – Who is <strong>the</strong> Client?<br />

Like any major lighting project, comprehending <strong>the</strong> ultimate objective is a major<br />

starting – and finishing – point.<br />

We have all hear <strong>the</strong> telephone number type dollar numbers that <strong>the</strong> TV revenue<br />

generates. Equally <strong>the</strong> worldwide viewer figures. One broadcaster <strong>for</strong> example, NBC, at<br />

<strong>the</strong> Vancouver winter <strong>Games</strong> had a nightly audience of 24 million!<br />

In A<strong>the</strong>ns 2004, over 300 TV channels broadcast <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong> to 220 countries<br />

and territories with 35,000 hours of dedicated coverage to a total of 3.9 billion people.<br />

Beijing 2008 was even bigger!<br />

Swamping <strong>the</strong> spectator numbers, clearly <strong>the</strong> real client is television. For Torino 2006<br />

<strong>Olympic</strong> Winter <strong>Games</strong> <strong>for</strong> example, <strong>the</strong> OBS Production Objectives were defined as<br />

2


“uncompromisingly fair and equal coverage of each <strong>Olympic</strong> competitor, with insightful,<br />

in<strong>for</strong>med storytelling through appropriate shot selection and replay options; tight,<br />

expressive coverage of each athletic per<strong>for</strong>mance, combined with multiple action<br />

perspectives, both live and replay; and enhancement of <strong>the</strong> viewer's appreciation of <strong>the</strong><br />

athletes' ef<strong>for</strong>ts and <strong>the</strong> drama inherent in <strong>Olympic</strong> competition.”<br />

In o<strong>the</strong>r words covering <strong>the</strong> competition as a big event, a show – <strong>the</strong> accent is not on<br />

<strong>the</strong> sport but <strong>the</strong> human endeavour, <strong>the</strong> stories, <strong>the</strong> challenges and <strong>the</strong> drama. The<br />

picture perfect images too are planned well in advance to almost become a series of<br />

postcards.<br />

<strong>Lighting</strong> Specifications <strong>for</strong> <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong><br />

There is a notable difference between lighting <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong> and lighting a<br />

major sports stadium, say, like <strong>the</strong> MCG or <strong>the</strong> WACA.<br />

Whereas <strong>the</strong> major stadiums are used year round year in ... year out, <strong>the</strong> <strong>Olympic</strong><br />

<strong>Games</strong> is, I suggest, a one-off event. That view may sound simplistic and insignificant<br />

but <strong>the</strong>re is a key difference.<br />

Designing <strong>the</strong> lighting <strong>for</strong> <strong>the</strong> long term use requires a long<br />

term philosophy – lamp life, maintenance, multi-purpose use<br />

(AFL, ARL, FFA football, cricket, athletics etc) and<br />

maintained illuminance versus initial values etc. – all <strong>the</strong><br />

usual good stuff. The <strong>Olympic</strong> <strong>Games</strong> are a two week event.<br />

Maintenance factors are not an issue, long life is not an issue<br />

... but a single-purpose optimised use is.<br />

Carpet supplier bidders <strong>for</strong><br />

<strong>the</strong> 70,000m 2 temporary<br />

broadcast studios complex<br />

who were offering 5 year, 7<br />

year and 10 year guarantees<br />

were gently reminded <strong>the</strong><br />

carpets were needed <strong>for</strong> 2<br />

weeks!<br />

The <strong>Games</strong> should really be tackled as “an event” just like an AC/DC concert. The<br />

lighting specifications <strong>for</strong> <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong> are built around this fundamental<br />

premise.<br />

It may be that an existing major stadium is used as an <strong>Olympic</strong> venue but <strong>the</strong> lighting<br />

<strong>for</strong> those two weeks has to meet <strong>the</strong> <strong>Olympic</strong> criteria. That might entail bulk lamp<br />

changes, temporary overlay installations, re-aiming and o<strong>the</strong>r dedicated optimisation<br />

techniques.<br />

The result is to use an “optimal” philosophy as opposed to a “minimum” philosophy.<br />

Take <strong>for</strong> a simple example illuminance levels. The long term use stadium may have a<br />

maintained average horizontal illuminance of say 2,000 lux; perhaps maintained<br />

average vertical illuminance of 1,200 lux. Depending on <strong>the</strong> maintenance regime, that<br />

could translate to a range between <strong>the</strong> minimum and perhaps up to 25% higher. The<br />

stadium may be capable of providing 1,500 lux (with new lamps) but on <strong>the</strong> day of <strong>the</strong><br />

event is down to <strong>the</strong> minimum.<br />

Conversely <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong>, driven by <strong>the</strong> TV dollar, concentrates on requiring<br />

good lighting, <strong>for</strong> example, <strong>the</strong> 70 odd cameras alone used to cover <strong>the</strong> <strong>Olympic</strong><br />

athletics.<br />

3


Starting with what <strong>the</strong> camera needs, <strong>the</strong> <strong>Olympic</strong> lighting philosophy is<br />

fundamentally based on a minimum (vertical) illuminance at a single point – that<br />

value being 1,400 lux. The average is not specified.<br />

The next and equally fundamentally important factor is uni<strong>for</strong>mity. High uni<strong>for</strong>mities<br />

are necessary <strong>for</strong> smooth and natural looking scenes especially now with HDTV.<br />

There are five uni<strong>for</strong>mity factors in <strong>the</strong> <strong>Olympic</strong> specifications. Each has a direct<br />

influence on <strong>the</strong> quality of <strong>the</strong> television picture images:<br />

• E-minimum/E-average: whilst ensuring a minimum Ev of 1,400 lux at any single<br />

point of <strong>the</strong> PPA 1 or FOP 2 , a high uni<strong>for</strong>mity (0.8) ensures an overall quality of<br />

luminance on <strong>the</strong> scene so that <strong>the</strong> camera can cope with <strong>the</strong> limitations of<br />

dealing with compressed contrast.<br />

• E-minimum/E-maximum: similarly this ensures no ‘hot spots’ or ‘spikes’ that<br />

would ‘bloom’ in <strong>the</strong> camera shot.<br />

• Uni<strong>for</strong>mity gradient: vital <strong>for</strong> smooth camera panning – following <strong>the</strong> action<br />

from one area to ano<strong>the</strong>r.<br />

• Ratio between horizontal and vertical: <strong>the</strong> key factor that illustrates <strong>the</strong> overall<br />

modelling – <strong>the</strong> athletes versus <strong>the</strong>ir background (FOP).<br />

• Ratio of vertical illuminances at a point over <strong>the</strong> 4 orthogonal planes: also a key<br />

modelling factor ensuring <strong>the</strong> modelling of any individual athlete is as natural<br />

as possible.<br />

There is a sixth uni<strong>for</strong>mity factor also of<br />

importance and that is <strong>the</strong> ratio of <strong>the</strong> illuminance<br />

on <strong>the</strong> athlete versus <strong>the</strong> illuminance on <strong>the</strong><br />

spectators in <strong>the</strong> background or just <strong>the</strong> backdrop<br />

itself (if <strong>the</strong>re are no spectators in that zone). This<br />

too is essential <strong>for</strong> <strong>the</strong> camera to create that<br />

‘separation’ between <strong>the</strong> <strong>for</strong>eground and <strong>the</strong><br />

background – natural modelling.<br />

Incidentally, one <strong>Olympic</strong> sport requires this ratio<br />

to be 1:0 – <strong>the</strong> background (to <strong>the</strong> main camera)<br />

has to devoid of all light, completely black – and that is fencing. At lightning speed<br />

and a very thin projected surface area, <strong>the</strong> epee or sabre needs maximum contrast <strong>for</strong><br />

<strong>the</strong> camera to be able to capture <strong>the</strong> action – so too <strong>for</strong> <strong>the</strong> judges and spectators.<br />

Exclusive (to date) to <strong>the</strong> <strong>Olympic</strong> lighting specifications is a factor that directly<br />

influences <strong>the</strong> television production philosophy. The end of show ‘highlights’ or<br />

replays, <strong>the</strong> shots that are shown on <strong>the</strong> sports news programs – <strong>the</strong>se are often <strong>the</strong><br />

focus of telling <strong>the</strong> story of <strong>the</strong> game or competition. The diving save (of a goal), <strong>the</strong><br />

almost dead heat touch on <strong>the</strong> swimming pool wall, crossing <strong>the</strong> finish line, clearing<br />

<strong>the</strong> pole vault bar – <strong>the</strong>se are all <strong>the</strong> principle focal point of a camera shot. Often<br />

covered in slow-motion replays, <strong>the</strong> lighting quality of <strong>the</strong> shot is extremely<br />

important. The <strong>Olympic</strong> specifications use <strong>the</strong> term Television Replay Zone, TRZ.<br />

Each sport has a unique area or zone where <strong>the</strong>se replay shots are likely to occur. For<br />

football, it would be in <strong>the</strong> penalty area; basketball – <strong>the</strong> free-throw semi-circles;<br />

1 PPA – principle playing area<br />

2 FOP – field of play.<br />

Figure 4 Fencing - subject/background<br />

maximum contrast<br />

4


athletics – <strong>the</strong> vertical jump cross bar, <strong>the</strong> track finish line, <strong>the</strong> javelin runway, <strong>the</strong><br />

throwing cage etc. Having defined <strong>the</strong> zone, <strong>the</strong> requirement is defined as:<br />

• <strong>the</strong> minimum vertical illuminance within TRZ<br />

shall be ≥ average vertical illuminance of <strong>the</strong> FOP<br />

(PPA).<br />

In some sports, <strong>the</strong>re is more than one TRZ. In<br />

football <strong>for</strong> example <strong>the</strong> goal area is a TRZ-1 within<br />

<strong>the</strong> (larger) penalty area TRZ-2 and <strong>the</strong> requirement<br />

is that:<br />

• <strong>the</strong> maximum vertical illuminance within TRZ-2<br />

shall be within TRZ-1.<br />

For a sport like gymnastics, <strong>the</strong>re are many ‘focus’<br />

points and <strong>the</strong> requirement is:<br />

• <strong>the</strong> vertical illuminance towards <strong>the</strong> relevant<br />

camera from <strong>the</strong> ‘focal point’ of each apparatus<br />

shall be ≥ average vertical illuminance of <strong>the</strong><br />

podium (of that apparatus). In principle, <strong>the</strong><br />

maximum vertical illuminance should be at <strong>the</strong><br />

‘focal point’ of <strong>the</strong> apparatus e.g. between <strong>the</strong><br />

rings or centre of <strong>the</strong> parallel bars.<br />

Similarly <strong>for</strong> athletics, <strong>the</strong> requirement is spelled out<br />

<strong>for</strong> each discipline. <strong>Olympic</strong> television coverage<br />

Figure 5 <strong>Olympic</strong> pole vault camera plan<br />

always has a dedicated spot <strong>for</strong> a fixed camera (on a<br />

tripod) with an operator close to <strong>the</strong> specific event.<br />

Take pole vault <strong>for</strong> example - <strong>the</strong> TRZ requirement is <strong>for</strong> <strong>the</strong> minimum vertical<br />

illuminance at <strong>the</strong> focal point of <strong>the</strong> cross bar towards <strong>the</strong> local stationary camera<br />

must be greater than <strong>the</strong> average vertical illuminance of <strong>the</strong> FOP towards <strong>the</strong> main<br />

camera (west stand/high/finish line).<br />

The camera plan <strong>for</strong> <strong>Olympic</strong> pole vault shows 11 cameras of which number 2 is <strong>the</strong><br />

master shot. This, too, illustrates vividly <strong>the</strong> detailed planning that goes into <strong>the</strong><br />

lighting specification and design in conjunction with knowing where <strong>the</strong><br />

cameras/lenses are and knowing <strong>the</strong> sport.<br />

<strong>Olympic</strong> Sport and Television Production<br />

Understanding each of <strong>the</strong> 40 summer sports/disciplines and 15 winter<br />

sports/disciplines is a major part of <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong> lighting consultant/director’s<br />

role. It is equally important to know <strong>the</strong> camera plan and <strong>the</strong> producer/director’s<br />

intent – <strong>the</strong> so-called ‘philosophy of coverage’ detailed in <strong>the</strong> Production Guide. i<br />

Hence <strong>the</strong> 18 month to two year involvement in <strong>the</strong> planning process.<br />

An example of <strong>the</strong> close operation and understanding of <strong>the</strong> sport is speed skating –<br />

where <strong>the</strong> record <strong>for</strong> 500m is an average of 54kmh around a 400m track on ice with<br />

5


semi-circular bends. The bend is where <strong>the</strong> athlete is really tested – whilst ‘running’ on<br />

<strong>the</strong> ice, trying to keep balance, not let <strong>the</strong> skates slide away from under you and racing<br />

against <strong>the</strong> clock – this is where <strong>the</strong> exciting shots occur. In Vancouver 2010 <strong>the</strong><br />

producers wanted to use <strong>the</strong> latest ultra slow motion camera (e.g. Antelope,<br />

Superloupe etc) with speeds of 1,000 frames per second. Naturally this places a heavy<br />

burden on <strong>the</strong> lighting. So toge<strong>the</strong>r we ‘designed’ <strong>the</strong> shot. The producer wanted a<br />

close-up of <strong>the</strong> skates showing in ultra slow speed <strong>the</strong> blade slicing through <strong>the</strong> thin<br />

film of water on <strong>the</strong> surface, <strong>the</strong> tiny flakes of ice flipping up and so on.<br />

The track has two lanes – we chose <strong>the</strong> inner one (obviously). The camera position was<br />

fixed on <strong>the</strong> outside corner at <strong>the</strong> exit of <strong>the</strong> bend – <strong>the</strong> shot would see <strong>the</strong> athlete at<br />

maximum lean. Working with <strong>the</strong> lighting designers/suppliers (Musco), we moved<br />

and tweaked <strong>the</strong> lights to ensure we got <strong>the</strong> maximum illuminance in <strong>the</strong> sweet spot<br />

whilst still maintaining <strong>the</strong> uni<strong>for</strong>mities and modelling. By also ensuring <strong>the</strong><br />

cross-phase aiming was optimised in that zone, that one short replay picture seen by<br />

millions of viewers was actually ‘designed’ about 12 months be<strong>for</strong>e <strong>the</strong> <strong>Games</strong>.<br />

Of course this is a luxury that <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong> can go to in terms of ef<strong>for</strong>t to get<br />

<strong>the</strong> perfect ‘postcard’ shots.<br />

Ano<strong>the</strong>r speed skating example of <strong>the</strong> intricacies and interaction of <strong>the</strong> production<br />

team and myself, was <strong>the</strong> head-on shot. Again knowing exactly where <strong>the</strong> camera is<br />

located, <strong>the</strong> type of lens and shot, care was taken in ensuring <strong>the</strong> luminaires providing<br />

backlight or even key light to o<strong>the</strong>r parts of <strong>the</strong> oval track did not reflect off <strong>the</strong> ‘wet’<br />

ice towards <strong>the</strong> camera lens. You can see <strong>the</strong> reflection of <strong>the</strong> athlete in <strong>the</strong> ice but<br />

<strong>the</strong>re are no reflected hot spots from <strong>the</strong> lighting.<br />

As mentioned, <strong>the</strong> television coverage of <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong> is produced solely by <strong>the</strong><br />

host broadcaster (OBS). The entire broadcast is under <strong>the</strong> control of one organisation<br />

– and that extends to what lighting is required.<br />

The various international TV networks (e.g. Channel 9/FOXTEL in Australia, BBC,<br />

NBC, NHK, etc) that have paid <strong>for</strong> <strong>the</strong> right to use <strong>the</strong> coverage <strong>the</strong>n redistribute <strong>the</strong><br />

OBS broadcast to <strong>the</strong>ir home country; <strong>the</strong> TV images from Channels 7 & 9 etc are<br />

produced by OBS. The networks add <strong>the</strong>ir own voice-over commentary plus<br />

(sometimes) a few additional cameras’ coverage of <strong>the</strong>ir own.<br />

6


In o<strong>the</strong>r words <strong>the</strong> lighting of this global signal has to match <strong>the</strong> expectations of 150<br />

international TV networks!<br />

The host broadcaster is made up of a core of experienced international producers and<br />

engineers mixed with some of <strong>the</strong> cream of local professionals. At <strong>Games</strong> time <strong>the</strong> host<br />

broadcaster alone has a total staff of 3,500 people (summer <strong>Games</strong>) and 2,750 (winter<br />

<strong>Games</strong>).<br />

The host broadcaster TV coverage is mandated by <strong>the</strong> IOC to be unbiased and<br />

favouring no country or athlete. No sport is more important than ano<strong>the</strong>r and <strong>the</strong>y all<br />

need <strong>the</strong> same quality of sensational pictures. That equates to a need <strong>for</strong> an overall<br />

homogenous lighting quality across <strong>the</strong> 40 different fields of play.<br />

On <strong>the</strong> subject of across-<strong>the</strong>-board lighting quality, <strong>the</strong> question usually arises<br />

“Which <strong>Olympic</strong> sport has <strong>the</strong> greatest number of people worldwide watching <strong>the</strong><br />

final on TV?” – <strong>the</strong> 1500m swimming? 100m athletics sprint final? ... No, it is <strong>the</strong><br />

table tennis final. The reason is fairly obvious.<br />

The IOC/OBS lighting philosophy in a nutshell is about high quality lighting <strong>for</strong> high<br />

quality pictures.<br />

<strong>Olympic</strong> Television <strong>Lighting</strong> Design and Delivery<br />

Although today adopted as a ‘standard’ <strong>for</strong> <strong>Olympic</strong> lighting, my initial task was to<br />

develop a very detailed lighting per<strong>for</strong>mance specification. This was handed to <strong>the</strong><br />

bidding contractors/suppliers via <strong>the</strong> host city organising committee. There are four<br />

types of lighting scenarios that can occur – 100% brand new stadium, existing stadium<br />

and existing compliant lighting, existing stadium/lighting requiring an upgrade or<br />

temporary overlay and finally a existing or temporary venue requiring 100% temporary<br />

(overlay) lighting.<br />

The resultant designs are assessed and an iterative process begins where, through<br />

ongoing comment and revisions, <strong>the</strong> designs are changed until <strong>the</strong>y meet <strong>the</strong> overall<br />

initial design vision. The objective is to satisfy <strong>the</strong> requirements <strong>for</strong> <strong>the</strong> cameras <strong>for</strong><br />

each sport whilst creating an integrated <strong>Games</strong>-wide consistent quality.<br />

The specification is so tight that <strong>the</strong> resultant designs have almost no option but to<br />

eventually turn out as if one designer had produced <strong>the</strong>m all – ‘design by proxy’.<br />

As a result, every venue has <strong>the</strong> same minimum illuminance level, <strong>the</strong> same colour<br />

temperature and colour rendering, <strong>the</strong> same high uni<strong>for</strong>mities and finally <strong>the</strong> same<br />

modelling quality. All have <strong>the</strong> complex balance between uni<strong>for</strong>m horizontal<br />

illuminance across <strong>the</strong> competition surface – <strong>the</strong> ‘field of play’ – and <strong>the</strong> vertical<br />

illuminance towards each of <strong>the</strong> cameras, whilst satisfying <strong>the</strong> visual needs of <strong>the</strong><br />

athletes. Then <strong>the</strong>re is glare control, reflections (skip light), shadowing, daylight<br />

ingress control [indoor venues] and lens flare control etc.<br />

7


A major part of <strong>the</strong> job is juggling <strong>the</strong>se separate designs in progress over time to<br />

eventually arrive at a seamless ‘unified’ quality.<br />

The <strong>Olympic</strong> <strong>Games</strong> lighting director is a unique and <strong>for</strong>tunate position and is<br />

appointed <strong>for</strong> each <strong>Olympic</strong> <strong>Games</strong>. As <strong>the</strong> saying goes: “You are only as good as your<br />

last gig!” Be<strong>for</strong>e each event, an open bidding process is carried out. Vancouver was my<br />

fifth and last <strong>Games</strong> – be<strong>for</strong>e that <strong>the</strong>re were Sydney 2000, A<strong>the</strong>ns 2004, Torino 2006,<br />

and Beijing 2008. It follows that to not only<br />

effectively light <strong>the</strong> arenas <strong>for</strong> <strong>the</strong> many<br />

cameras but also to understand <strong>the</strong><br />

intricacies and nuances of 28 summer and 11<br />

winter sports at <strong>the</strong> highest level of<br />

competition requires considerable skill and<br />

experience.<br />

This unique job has taken me to Greece,<br />

Finland, Bulgaria, Italy, Spain, England,<br />

China and Canada – living <strong>for</strong> over 3 years in<br />

two of <strong>the</strong>m.<br />

Technology<br />

A significant challenge is <strong>the</strong> technology – and its’ ever changing plat<strong>for</strong>m. Production<br />

techniques and viewers’ sophistication are <strong>for</strong>ever changing. The lighting has to stay<br />

ahead of <strong>the</strong> game and provide <strong>the</strong> quality needed.<br />

Planning so early (up to 3 years) requires a certain degree of <strong>for</strong>ward thinking and<br />

research into emerging trends and technology, too.<br />

High Definition Television<br />

The 2010 Vancouver <strong>Olympic</strong> <strong>Games</strong> were <strong>the</strong> first true 100% high definition (HD)<br />

televised winter <strong>Games</strong>; <strong>the</strong> first 100% HD summer <strong>Games</strong> were <strong>the</strong> 2008 Beijing<br />

<strong>Games</strong>.<br />

It might be assumed that higher lighting quality is needed to best create HD images.<br />

This is true but not necessarily higher illuminance levels. Today <strong>the</strong> HD camera<br />

optical and CCD/CMOS receptors require <strong>the</strong> same illuminance levels as <strong>the</strong> previous<br />

generation ‘standard’ definition cameras. HD in its clarity is un<strong>for</strong>giving – any slight<br />

shadow or hot spot pop out. Contrast is also better handled with HD; overall <strong>the</strong><br />

image has more natural colour shading too - all <strong>the</strong> more reason why good colour<br />

rendition is essential.<br />

Importantly <strong>the</strong>n <strong>for</strong> HD, I suggest <strong>the</strong> factors to concentrate on, in terms of ‘higher’<br />

criteria, are higher uni<strong>for</strong>mity and better modelling.<br />

8


New Cameras and Bigger Lenses<br />

The typical zoom ratio of <strong>the</strong> lens of <strong>the</strong> 1,100 broadcast cameras used in <strong>the</strong><br />

2000 <strong>Games</strong> was 55x. In 2004 at A<strong>the</strong>ns it was 70x, in Beijing 86x and last February in<br />

Vancouver it was 100x. This allows <strong>the</strong> production teams to get ‘up close and personal<br />

zooming in on <strong>the</strong> action. Longer lenses mean more light <strong>for</strong> <strong>the</strong> same quality of<br />

picture compared to a wide shot and thus fur<strong>the</strong>r add to <strong>the</strong> challenges of <strong>the</strong> lighting.<br />

In Beijing 2008, <strong>the</strong> athletics stadium alone utilised 70 cameras including 7<br />

super-slow-motion motion and 3 ultra ultra-slow motion cameras<br />

of 7 XMO cameras. In Vancouver, a much smaller<br />

<strong>the</strong> trend is evident.<br />

3 The typical zoom ratio of <strong>the</strong> lens of <strong>the</strong> 1,100 broadcast cameras used in <strong>the</strong> Sydney<br />

2000 <strong>Games</strong> was 55x. In 2004 at A<strong>the</strong>ns it was 70x, in Beijing 86x and last February in<br />

Vancouver it was 100x. This allows <strong>the</strong> production teams to get ‘up close and personal’<br />

zooming in on <strong>the</strong> action. Longer lenses mean more light <strong>for</strong> <strong>the</strong> same quality of<br />

picture compared to a wide shot and thus fur<strong>the</strong>r add to <strong>the</strong> challenges of <strong>the</strong> lighting.<br />

utilised 70 cameras including 7<br />

(XMO); ; and a <strong>Games</strong> wide total<br />

of 7 XMO cameras. In Vancouver, a much smaller <strong>Games</strong>, utilised 17 XMO cameras ...<br />

Unlike HD, <strong>the</strong> increased use of XMO cameras does present a significant challen challenge to<br />

lighting. Not only do <strong>the</strong> cameras require higher light levels, <strong>the</strong> equally critical factor<br />

is <strong>for</strong> flicker-free free lighting. Typically sports<br />

stadium lighting employ standard mains<br />

frequency powered HID lamp luminaires. The<br />

difference in frequency operat operation between <strong>the</strong><br />

cameras and <strong>the</strong> lighting become glaringly<br />

obvious – currently limiting <strong>the</strong> true power of<br />

<strong>the</strong>se amazing cameras.<br />

Some small FOP sports could and do use high<br />

frequency controlled lamps – typically <strong>the</strong> HMI studio lamp based equipment (or<br />

tungsten-halogen). Conversely, t<strong>the</strong><br />

he larger stadiums use a large number of non-<br />

electronic (control gear) luminaires. They are cross cross-aimed aimed and distributed across <strong>the</strong><br />

three phases. This tactic decreases <strong>the</strong> flicker effect but does not eliminate it. The<br />

o<strong>the</strong>r ‘trick’ k’ is to match <strong>the</strong> speed of <strong>the</strong> XMO to a harmonic of <strong>the</strong> lamp frequency –<br />

that is 100Hz, 150Hz or 200Hz. The higher <strong>the</strong> speed, though, <strong>the</strong> more <strong>the</strong> problem<br />

cannot be overcome – and <strong>the</strong>se cameras can operate at speeds of 1,500 frames per<br />

second and higher.<br />

As <strong>for</strong> illuminance levels, <strong>the</strong> SSM and XMO cameras typically do not create useable<br />

pictures below 2,000 lux. This presents a headache of course.<br />

As mentioned above <strong>the</strong> <strong>Olympic</strong> minimum vertical illuminance required is 1,400 lux<br />

at any single point of <strong>the</strong> FOP FOP. . Of course in practise this may well be 1450, 1500 etc.<br />

But let’s stick with 1400 <strong>for</strong> this discussion. Applying <strong>the</strong> uni<strong>for</strong>mity ratios we land up<br />

with a maximum of 2,000 lux. Whew! Now we have something to work with.<br />

Locally in Australia <strong>the</strong> XMO is fast gaining popularity in outside broadcasts. The need<br />

<strong>for</strong> high quality lighting is going to increase increase; and <strong>the</strong> flicker-free free issue is going to<br />

become a real ‘hot potato’!<br />

3<br />

Ultra slow motion cameras -‘Antelope’, ‘Antelope’, ‘Superloupe’, ‘Hi ‘Hi-motion’, ‘Phantom’ etc<br />

9


Three-D<br />

The jury is still out on 3D <strong>for</strong> TV, I think. It is all in infancy and whe<strong>the</strong>r it becomes a<br />

major <strong>for</strong>ce I am yet to be convinced. There is an argument that 3D is ideal <strong>for</strong> sport.<br />

Unlike a movie, sport has no remotely predictable ending – you are caught up in <strong>the</strong><br />

excitement of <strong>the</strong> action all <strong>the</strong> way down to <strong>the</strong> final whistle or <strong>the</strong> wire.<br />

Wearing <strong>the</strong> glasses is one obvious drawback but <strong>the</strong> big problem is content and cost.<br />

TV networks would have to invest in a large amount of technology to produce a<br />

critical mass of content. For <strong>the</strong> noticeable but arguably comparatively minor increase<br />

in <strong>the</strong> visual experience of 3D over HDTV, it may turn out to be a niche end of <strong>the</strong><br />

market yet.<br />

As <strong>for</strong> <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong> in London 2012, this is what OBS CEO and managing<br />

director Manolo Romero says: “It is still very early days <strong>for</strong> 3D broadcasting to consider<br />

covering <strong>the</strong> <strong>Olympic</strong>s in 3D. For a FIFA World Cup 3D is more manageable since you<br />

require two mobile units to cover multiple venues but <strong>the</strong> scale of an <strong>Olympic</strong>s with<br />

multi-venues and multi-events makes 3D stereo production a much more complex<br />

operation. We might experiment with recording some events and perhaps <strong>the</strong> opening<br />

ceremony in 3D. Right now though we are not receiving any requests from broadcasters<br />

<strong>for</strong> 3D.” ii<br />

However <strong>the</strong> Official Worldwide <strong>Olympic</strong> Partner and television technology provider<br />

to 2012, Panasonic says: “We’ll be broadcasting in 3D, <strong>the</strong>re will be 3D projections on<br />

large displays. We’ll be all over <strong>the</strong> place with 3D in 2012.” iii<br />

The BBC has stated that “... looking to video both <strong>the</strong> opening and closing ceremonies of<br />

<strong>the</strong> London <strong>Olympic</strong>s in <strong>the</strong> 3D <strong>for</strong>mat [and] ... emphasized that while it intends to<br />

capture <strong>the</strong> <strong>Olympic</strong>s in 3D, this is not committing to <strong>the</strong>ir transmission.” iv<br />

Colour<br />

The Sydney 2000 <strong>Olympic</strong> <strong>Games</strong> were <strong>the</strong> first time OBS had used a lighting<br />

director/consultant from outside <strong>the</strong> traditional TV industry – recruiting from <strong>the</strong><br />

commercial sports stadium/developer/lighting engineering consultancy world.<br />

Directly involved with <strong>the</strong> television production planning team <strong>for</strong> Sydney 2000, it<br />

quickly became apparent that this televised sports broadcast network/channels world<br />

was quite a different culture from a lighting standpoint when it came to methodology<br />

in achieving <strong>the</strong>ir objectives. The two approaches couldn’t be more different.<br />

One big difference was all about colour and lamps. In <strong>the</strong> TV production industry,<br />

lighting colour quality was always set and judged on colour temperature alone. The<br />

producers, directors, camera operators and television engineers all talk in Kelvin or<br />

‘daylight’. Although now changing, traditionally <strong>the</strong>re had been no widespread<br />

understanding of colour rendering – or ra<strong>the</strong>r <strong>the</strong> difference created by differing lamp<br />

technologies. TV people talked in terms of ‘daylight’ lamps or ‘tungsten’ where<br />

‘Daylight’ was always assumed to be HMI - a full spectrum source of course. The<br />

alternative, also a full spectrum lamp was ‘Tungsten(-halogen)’ usually accepted as<br />

‘3000K’. Any o<strong>the</strong>r CCT like 4000K, 5000K or 6000K etc lamp was simply broad<br />

brushed as ‘daylight’.<br />

10


No need to emphasise that two different ‘daylight’ technology/cocktail lamps of <strong>the</strong><br />

same CCT can have very different colour rendering properties.<br />

In <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong>, apart from <strong>the</strong> skin tones, <strong>the</strong> overwhelming colour palette is<br />

that of saturated colours – colour rendering becomes a critical factor.<br />

The requirement of high CRI lamps became a key element in <strong>the</strong> specifications<br />

developed <strong>for</strong> Sydney 2000 and remains an important factor of <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong><br />

lighting specifications.<br />

The merits of CRI Ra8 with respect to television could be a subject on its own - it is<br />

obvious that CRI Ra8 is not ideal <strong>for</strong> specifying colour <strong>for</strong> television. For now it is <strong>the</strong><br />

only recognised measure we have got! For sport, Ra12 might be better approach but<br />

still way off from what is necessary. There have been several attempts to produce a<br />

new measure but so far none have been agreed to internationally.<br />

Let me quickly discuss <strong>the</strong> flavour of <strong>the</strong> month - LED. In short, LED technology<br />

– also known as SSL - is currently not suitable <strong>for</strong> international televised sport <strong>for</strong><br />

several basic reasons. At <strong>the</strong> time of writing I believe that <strong>the</strong>re does not seem to<br />

be LED luminaires on <strong>the</strong> market that can at least match existing HID based<br />

luminaires in terms of light output (when compared in size) and optical control.<br />

Second, <strong>the</strong>re are LEDs and <strong>the</strong>re are LEDs – global standards are still in <strong>the</strong>ir<br />

infancy. Most critical <strong>for</strong> television – and high definition (HD) being today’s<br />

norm <strong>for</strong> international sport – is <strong>the</strong> issue of colour rendering and <strong>the</strong> spectrum<br />

in general. Current LEDs create compatibility problems <strong>for</strong> film and video. “The<br />

colour spectra of LED lighting primary colours does not match <strong>the</strong> expected colour<br />

wavelength bandpasses of ... digital sensors. As a result, colour rendition can be<br />

completely unpredictable in ... [television] video camera recordings” v<br />

Early days.<br />

You may believe as an industry we have always been specifying CRI <strong>for</strong> sports/TV<br />

projects – and that is correct – but <strong>the</strong> end user’s understanding of <strong>the</strong> impact was<br />

clearly not so apparent with respect to television production - <strong>the</strong> TV lighting world<br />

assumed any ‘daylight’ lamp meant ‘full spectrum’. But times are changing fast and,<br />

however we eventually define it, CRI is gaining ground as a key factor in television<br />

lighting.<br />

High Colour Rendering Lamps and <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong><br />

There are two key objectives <strong>for</strong> specifying high colour rendering lamps <strong>for</strong> <strong>the</strong> <strong>Olympic</strong><br />

<strong>Games</strong>:<br />

1. To obtain <strong>the</strong> best possible scene colours be<strong>for</strong>e <strong>the</strong> cameras have a chance of<br />

faithfully reproducing natural colours.<br />

2. To obtain a <strong>Games</strong>-wide consistent high quality image across all venues.<br />

If <strong>the</strong> colour temperature (Tk) does not match OBS specifications, it can be electronically<br />

compensated <strong>for</strong> by <strong>the</strong> technical production team in <strong>the</strong> outside broadcast (OB) facilities van.<br />

This is not ideal but can be an acceptable compromise.<br />

11


However, if <strong>the</strong> colour rendering index (CRI) does not meet OBS specifications, it is not<br />

possible <strong>for</strong> <strong>the</strong> camera to correct <strong>for</strong> <strong>the</strong> negative effects of low CRI – no software or physics<br />

in <strong>the</strong> world is capable of doing that. vi<br />

High CRI [high output] lamps in <strong>the</strong> TV industry were previously confined to <strong>the</strong> so-called<br />

“HMI” type - a copyrighted acronym by OSRAM but has become to be known as <strong>the</strong> generic<br />

type of high output, high colour quality lamp in TV production.<br />

In <strong>the</strong> late 80s a direct derivative of <strong>the</strong> HMI technology was developed <strong>for</strong> sports stadiums<br />

floodlights – with longer life lamps. The new lamp type had a [correlated] colour temperature<br />

of 5600K (matching <strong>the</strong> needs of television) and a colour rendering index, CRI, of 92. In<br />

essence <strong>the</strong> lamp was a “long life” HMI type. First used large scale use of this technology at<br />

international sports series was <strong>for</strong> <strong>the</strong> 1990 World Cup (soccer) in Italy. The 1992 Barcelona<br />

<strong>Olympic</strong> <strong>Games</strong> was <strong>the</strong> first to exclusively use <strong>the</strong> technology and its application has spread<br />

to many new international stadiums.<br />

The 2000 Sydney <strong>Games</strong>, 2004 A<strong>the</strong>ns <strong>Games</strong>, 2006 Torino <strong>Games</strong>, 2008 Beijing <strong>Games</strong> (full<br />

HD), Vancouver 2010 (full HD) all were high CRI lighting. There is no doubt that <strong>the</strong><br />

introduction of this key lighting parameter significantly contributed to <strong>the</strong> resultant high<br />

quality rich colour images.<br />

High Definition television has <strong>the</strong> capability of, besides extremely clear and sharp images,<br />

producing vivid natural colours. It is imperative that <strong>the</strong> scene be illuminated using lamps of<br />

<strong>the</strong> highest colour quality. Cameras and associated video acquisition equipment cannot<br />

selectively correct <strong>the</strong> relative lack of natural colours.<br />

Lights, Camera, Action!<br />

One more issue to quickly discuss is <strong>the</strong> web and mobile broadcasts. These<br />

technologies are rapidly gaining popular use and exponentially improving. But this is<br />

at <strong>the</strong> distribution end of <strong>the</strong> story – how <strong>the</strong> signal is distributed to <strong>the</strong> consumer.<br />

The acquisition end, ga<strong>the</strong>ring <strong>the</strong> content ... <strong>the</strong> pictures, still needs a camera, an<br />

operator, a production crew and lights.<br />

You can create a 100% CGI movie but not so a documentary! So too with live sport.<br />

Sport Specifics<br />

When it comes to vertical illuminance <strong>for</strong> athletics, <strong>the</strong> lighting specifications use a<br />

generic four orthogonal direction philosophy. The higher television picture quality at<br />

<strong>Olympic</strong> <strong>Games</strong> level demands a more extensive approach.<br />

The athletics track and field events are a collection of individual events with <strong>the</strong>ir own<br />

unique field of play (FOP). From a TV viewpoint, it is important, to ensure that <strong>the</strong><br />

lighting of each individual event is suitable <strong>for</strong> high quality broadcast pictures.<br />

Developed in 1997/98 <strong>for</strong> Sydney 2000 and finetuned in subsequent <strong>Games</strong>, <strong>the</strong><br />

specification includes expansive design criteria to achieve this objective <strong>for</strong> all<br />

<strong>Olympic</strong> sports.<br />

12


The athletics FOP is redefined into smaller zones <strong>for</strong> <strong>the</strong> specific disciplines with<br />

tightly defined lighting criteria <strong>for</strong> <strong>the</strong>se zones:<br />

• 100m track and 110m hurdles (from 10m be<strong>for</strong>e start to 30m after finish, over 8<br />

lanes).<br />

• 400m track (from start to finish, over 8 lanes).<br />

• long/triple jumps (runway and landing area/pit).<br />

• high jump (approach quadrant, bar and landing area).<br />

• hammer, discuss, shot-put (throwing circle/netted cage).<br />

• javelin (runway).<br />

• pole vault (runway, landing area/mat and two orthogonal vertical grids centred<br />

on cross bar)<br />

• marathon and race walks tunnel (into <strong>the</strong> stadium)<br />

The lighting criteria <strong>for</strong> each of zones are coupled<br />

to <strong>the</strong> camera <strong>for</strong> <strong>the</strong> specific competition<br />

discipline. Referred to earlier, pole vault, <strong>for</strong><br />

example, may have ten or more cameras.<br />

Depending on <strong>the</strong> wind direction, <strong>the</strong><br />

competition can be run east-west or west-east.<br />

The camera plan is a mirror – thus <strong>the</strong> same 10<br />

cameras – but <strong>the</strong> lighting design should examine<br />

20 cameras ... in <strong>the</strong>ory. In practise only two or<br />

three would be <strong>the</strong> critical shots and studied in<br />

<strong>the</strong> design.<br />

Figure 6 <strong>Olympic</strong> cities are mostly one big<br />

construction site followed by 2 weeks of sport<br />

The least critical area of an athletic stadium (<strong>for</strong> lighting) is ironically <strong>the</strong> central<br />

rectangle of <strong>the</strong> FOP (“<strong>the</strong> football field”) - <strong>the</strong> landing zone <strong>for</strong> throwing events’<br />

apparatus! From a TV point-of-view <strong>the</strong> javelin, <strong>the</strong> shot, discus and hammer all travel<br />

relatively slowly and along a predictable path. The picture frames <strong>the</strong> object (eg<br />

javelin) centred in <strong>the</strong> picture against a moving background. The light on <strong>the</strong> object as<br />

it travels through <strong>the</strong> air has to be uni<strong>for</strong>m of course as well as <strong>the</strong> background.<br />

Compared to <strong>the</strong> coverage of <strong>the</strong> athlete running up and hurtling <strong>the</strong> javelin into <strong>the</strong><br />

air, <strong>the</strong> coverage of <strong>the</strong> flight is not so challenging. The landing is where <strong>the</strong> drama<br />

picks up again – did it beat <strong>the</strong> world record? Was it her PB? A gold medal? ... <strong>the</strong><br />

javelin in <strong>the</strong> grass is hardly a huge challenge to light!<br />

All <strong>Olympic</strong> stadiums have <strong>the</strong> ‘mixed zone’ - a corralled area adjacent to <strong>the</strong> FOP<br />

where athletes, broadcasters and media ‘mix’ to conduct post-event interviews.<br />

Specifically lighting <strong>the</strong> athlete <strong>the</strong> preference is <strong>for</strong> luminaires to be mounted off <strong>the</strong><br />

stadium structure – as opposed to locally mounted luminaires on [tripod] stands<br />

which adds to visual clutter, trip hazards etc 4 . Some mixed zones are located<br />

back-of-house and require TV lighting temporarily installed.<br />

There is also a specific area needing high quality lighting – <strong>the</strong> protocol flags (<strong>the</strong> IOC<br />

flag, <strong>the</strong> country’s national flag and <strong>the</strong> international sporting federation e.g. IAAF)<br />

4<br />

TV networks are prohibited from using <strong>the</strong>ir own portable lighting in <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong>. All lighting is<br />

provided by <strong>the</strong> <strong>Games</strong> organisers to <strong>the</strong> OBS specification.<br />

13


plus <strong>the</strong> ±200 flags of all <strong>the</strong> competing nations. All too often <strong>the</strong> roof cavity of an<br />

indoor stadium has a black hole!<br />

Ceremonies<br />

The protocol elements (athletes’ parade, speeches, <strong>Olympic</strong> Flag and torch etc) of <strong>the</strong><br />

opening and closing ceremonies are part of <strong>the</strong> official <strong>Olympic</strong> tradition and <strong>the</strong>re are<br />

strict guidelines surrounding <strong>the</strong>m. The lighting of <strong>the</strong> <strong>for</strong>mal elements is part of <strong>the</strong><br />

broadcast lighting brief but not <strong>the</strong> creative spectacular show itself - except <strong>for</strong> <strong>the</strong><br />

followspots. In cooperation with <strong>the</strong> show lighting designer, <strong>the</strong> protocol lighting is<br />

integrated into <strong>the</strong> show.<br />

<strong>Games</strong> Snapshots<br />

Vancouver 2010 was <strong>the</strong> first winter <strong>Olympic</strong> <strong>Games</strong> to use full high definition<br />

television and <strong>the</strong> lighting challenges were many.<br />

Developing <strong>the</strong> television broadcast lighting specifications <strong>for</strong> 11 sports<br />

at 8 venues to meet and exceed <strong>the</strong> demanding technical and creative<br />

production requirements is a complex task.<br />

The timescale <strong>for</strong> <strong>the</strong> 2010 <strong>Games</strong> consultancy was 3 years - from early<br />

2007 to <strong>the</strong> end of February 2010 and involved travelling to Canada up<br />

to 4 times per year. Particularly in February 2008 and 2009 allowing all<br />

concerned to witness actual wea<strong>the</strong>r conditions and <strong>the</strong> ‘test events’ which are exactly<br />

what <strong>the</strong>y sound like. Everything is tested – from security, transport, camera positions<br />

and of course lighting.<br />

Cultural Differences<br />

The host city will usually take advantage of <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong> to build new<br />

infrastructure including new stadiums.<br />

The venue is designed <strong>for</strong> post-<strong>Olympic</strong> and <strong>for</strong> <strong>the</strong> <strong>Olympic</strong> period needs an ‘overlay’<br />

– and not just lighting.<br />

Sometimes a brand new venue will require a 100% <strong>Olympic</strong> lighting overlay – this<br />

happened in Vancouver <strong>for</strong> three city venues [speed skating, hockey venue #2 and<br />

curling] and <strong>the</strong> freestyle aerials and moguls in <strong>the</strong> mountains. A large additional<br />

budgetary commitment is needed ... <strong>for</strong> brand new venues! It is predictably difficult<br />

<strong>for</strong> <strong>the</strong> organisers to comprehend and execute.<br />

The snowboard halfpipe in Cypress Mountain<br />

was 100% temporary lighting installation –<br />

lighting towers were winched in by helicopter,<br />

placed on compacted snow foundations and<br />

removed after <strong>the</strong> two-day event.<br />

Except <strong>for</strong> one, <strong>the</strong> o<strong>the</strong>r Vancouver 2010 venues<br />

were partial overlays – figure skating,<br />

alternating with short track speed skating, and<br />

14<br />

Figure 7 Snowboard halfpipe, Vancouver 2010


hockey venue #1 in <strong>the</strong> city; and <strong>the</strong> bobsleigh/luge/skeleton track in Whistler.<br />

Working in different countries I also came across <strong>the</strong> “we’ve been doing it this way <strong>for</strong><br />

50 years and not about to change” syndrome. I sometimes think my job is 50% lighting<br />

engineering and 50% diplomacy. How do you tell <strong>the</strong> owners of <strong>the</strong> historic holy<br />

shrine of <strong>the</strong>ir National sport of ice hockey that <strong>the</strong>ir lighting is not quite good enough<br />

<strong>for</strong> <strong>the</strong> <strong>Olympic</strong>s?<br />

The first time I experienced such local (and understandable) resistance was <strong>for</strong> 2000<br />

<strong>Olympic</strong> football (soccer) at <strong>the</strong> hallowed turf of <strong>the</strong> MCG! Designed principally <strong>for</strong><br />

cricket with an emphasis on <strong>the</strong> central pitch, <strong>the</strong> uni<strong>for</strong>mity was ra<strong>the</strong>r concentric.<br />

Any superimposed rectangular playing field could have uni<strong>for</strong>mity issues – and so it<br />

was <strong>for</strong> <strong>the</strong> football (“soccer”, not AFL).<br />

In Vancouver, we finally settled on a politically sensitive compromise at <strong>the</strong> “MCG” of<br />

ice hockey, Canada Hockey Place, where <strong>the</strong> end zones were boosted by a temporary<br />

installation, particularly accommodating <strong>the</strong> speciality cameras and <strong>the</strong> goals.<br />

Beijing 2008 <strong>Olympic</strong> <strong>Games</strong><br />

The summer <strong>Games</strong> are colossal with 28 <strong>Olympic</strong> sports (40 different disciplines) at 48<br />

venues; broadcast in 220 countries to 4.7 billion<br />

worldwide TV audiences.<br />

China put in an enormous financial and logistical<br />

ef<strong>for</strong>t to ensure <strong>the</strong> success of <strong>the</strong>ir <strong>Olympic</strong><br />

<strong>Games</strong>. In Beijing, <strong>the</strong>re were 12 new venues<br />

including <strong>the</strong> ‘Birds Nest’ and ‘Water Cube’; 11<br />

existing venues and 8 temporary venues. Like all<br />

summer <strong>Games</strong>, <strong>the</strong>re were football venues outside<br />

Beijing in Shanghai, Tianjin, Shenyang and<br />

Qinhuangdao. Hong Kong was host to <strong>the</strong><br />

equestrian events including nigh time competition.<br />

Qingdao hosted <strong>the</strong> sailing competition. So <strong>the</strong><br />

consultancy included several site surveys to <strong>the</strong>se<br />

o<strong>the</strong>r cities.<br />

A particular challenge <strong>for</strong> <strong>the</strong> 2008 <strong>Olympic</strong> <strong>Games</strong><br />

was <strong>the</strong> road cycling race which takes place in Figure 8 Synchronised diving, Beijing 2008<br />

daylight intimating ‘no lighting’. The start was at<br />

Yongdingmen in central Beijing <strong>the</strong>n through Tian'anmen Square and o<strong>the</strong>r famous<br />

Beijing temples and squares ... <strong>the</strong> finish was at <strong>the</strong> historic Great Wall of China. Along<br />

<strong>the</strong> 102km route <strong>the</strong> athletes raced on <strong>the</strong> main northwest Badaling expressway<br />

through three road tunnels. Normally during international cycling events, e.g. <strong>the</strong><br />

Tour de France, and when <strong>the</strong> pack race through a tunnel, <strong>the</strong> TV director will switch<br />

to <strong>the</strong> helicopter camera - <strong>the</strong> tunnel lighting is never of broadcast standard.<br />

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Two of <strong>the</strong> 2008 longer tunnels had to be illuminated to broadcast standards. This was<br />

a first worldwide and was a complex undertaking. The pictures came from cameras<br />

operated by an operator sitting back to back with <strong>the</strong> driver on a motorbike.<br />

<strong>Lighting</strong> a 2km tunnel to <strong>Olympic</strong> broadcast standards, as you would expect, would<br />

take a very large number of floodlights. A road tunnel roof is typically not very high<br />

and to avoid glare <strong>the</strong> higher wattage floodlights have to be avoided. It is <strong>the</strong> main<br />

artery to <strong>the</strong> northwest and a midnight test was undertaken one year out. A partial<br />

closure of one carriageway was organised; lights installed; elite athletes raced through;<br />

a bike/camera following. You can imagine <strong>the</strong> logistics, security, politics involved!<br />

The 400 metal halide floodlights were installed over two nights two weeks be<strong>for</strong>e <strong>the</strong><br />

<strong>Games</strong>. I took measurements along with a final test by bike/camera and this daylight<br />

event was ready. The second shorter tunnel had 200 floodlights.<br />

The race finished at <strong>the</strong> Great Wall of China, Badaling in <strong>the</strong> mountains around sunset<br />

- <strong>the</strong> finish straight had to be illuminated to broadcast standards to properly cover <strong>the</strong><br />

dash <strong>for</strong> <strong>the</strong> line. The medal ceremonies took place after sunset and <strong>the</strong>re<strong>for</strong>e had to<br />

be illuminated ... and all this <strong>for</strong> a daytime event!<br />

Torino 2006 Winter <strong>Olympic</strong> <strong>Games</strong><br />

A two year consultancy contract which included living and working full time in Italy<br />

(with my wife), <strong>the</strong> whole experience was a truly fulfilling - professionally and<br />

personally.<br />

Based in Torino (Turin), <strong>the</strong> capital of <strong>the</strong><br />

Piedmont region, <strong>the</strong> city venues hosted <strong>the</strong> speed<br />

skating (Oval Lingotto), ice hockey (Palasport<br />

Olimpico and Torino Esposizioni) and figure<br />

skating alternating with short track speed skating<br />

(Palavela). Curling was 50km away in Pinerolo and<br />

<strong>the</strong> skiing and sliding events were in <strong>the</strong> Alps – a<br />

two hour drive away.<br />

Figure 9 Torino 2006 night ski jumping<br />

I had designed lighting <strong>for</strong> a few minor winter<br />

sports in <strong>the</strong> past but this was obviously a whole new ball game. Thrown in at <strong>the</strong> deep<br />

end, <strong>the</strong> company flew me to Lapland in Finland <strong>for</strong> a two day freestyle World Cup<br />

[night] event at Ruka/Kuusamo (90km from <strong>the</strong> Arctic Circle and 30km from Russia).<br />

Freestyle skiing lighting on <strong>the</strong> World Cup circuit had been erratic and <strong>for</strong> <strong>the</strong> <strong>Games</strong><br />

<strong>the</strong>re needed to be a fresh approach.<br />

I met with <strong>the</strong> host TV broadcaster and <strong>the</strong> <strong>International</strong> Skiing Federation (FIS)<br />

technical delegates. It was -15°C and <strong>the</strong> whole experience provided me with extremely<br />

valuable knowledge to be able to <strong>for</strong>mulate <strong>the</strong> broadcast lighting specification. At <strong>the</strong><br />

event, <strong>the</strong> Australian aerialist Lydia Ierodiaconou came 16 th but last year in Vancouver<br />

won gold under her married name Lydia Lassila.<br />

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The Ruka freestyle ski slope was floodlit <strong>for</strong> <strong>the</strong> event and <strong>the</strong> very uni<strong>for</strong>m lighting<br />

was on <strong>the</strong> snow...from start to finish. The problem is that <strong>the</strong> freestyle aerials athlete<br />

per<strong>for</strong>ms <strong>the</strong> spectacular aerobatic twists and turns at 10m above <strong>the</strong> slope. What was<br />

missing was <strong>the</strong> lighting of that zone above <strong>the</strong> 4m high kicker and <strong>the</strong> landing hill.<br />

The solution was to define a lighting per<strong>for</strong>mance calculation grid as a vertical plane<br />

through <strong>the</strong> kicker and up to 10m above <strong>the</strong> slope – <strong>the</strong> virtual path through <strong>the</strong> air.<br />

During <strong>the</strong> commissioning of <strong>the</strong> 2006 <strong>Olympic</strong> aerials venue, 80km from Torino,<br />

floodlights mounted on <strong>the</strong> judges’ tower roof (adjacent to <strong>the</strong> take off point) were<br />

tweaked one by one following <strong>the</strong> virtual path through <strong>the</strong> night sky of <strong>the</strong> training<br />

athletes.<br />

Temperature is a huge issue in a winter <strong>Games</strong>. The bobsleigh<br />

track lighting at Cesana Pariol in <strong>the</strong> Alps utilised a mixture of<br />

1kW and 2kW metal halide floodlights. The start areas utilised<br />

fluorescent lamps (with non electronic CuFe ballasts). All lamps<br />

had matching colour temperatures ... on paper. Un<strong>for</strong>tunately<br />

<strong>the</strong> ambient night time temperature dropped to well below -20°C<br />

... <strong>the</strong> colour temperatures of all <strong>the</strong> lamps changed ra<strong>the</strong>r<br />

randomly (as <strong>the</strong> mercury dropped) to various shades of green, blue, pink and<br />

magenta!!<br />

In 2010 Vancouver <strong>the</strong> specification was beefed up to electronic control gear <strong>for</strong> <strong>the</strong><br />

fluorescents plus a single wattage metal halide lamp and proof of freezer room tests<br />

prior to installation.<br />

A<strong>the</strong>ns 2008 <strong>Olympic</strong> <strong>Games</strong><br />

Like Italy ... Greece was a fascinating experience in many ways. Steeped in history,<br />

symbolism and tradition, and home of <strong>the</strong> <strong>Olympic</strong>s <strong>the</strong>se 2004 <strong>Games</strong> were destined<br />

to be special. The 20 month consultancy contract, to <strong>the</strong> host broadcaster A<strong>the</strong>ns<br />

<strong>Olympic</strong> Broadcasting (AOB), was full time living in A<strong>the</strong>ns.<br />

My wife and I had been to Greece many times and always thoroughly enjoyed <strong>the</strong> rich<br />

and vibrant Greek culture – <strong>the</strong> people are wonderful hosts.<br />

Different to my first <strong>Olympic</strong> <strong>Games</strong>, Sydney 2000, was one very interesting lighting<br />

challenge - <strong>the</strong> equestrian competition. This time <strong>the</strong> jumping and dressage was to be<br />

held at night avoiding <strong>the</strong> high summer<br />

daytime heat on <strong>the</strong> horses.<br />

In <strong>the</strong> development of <strong>the</strong> lighting<br />

specification I came across <strong>the</strong> some<br />

startling new research work on ‘horse<br />

vision’ by <strong>the</strong> neuroscientist, Dr Alison<br />

Harman of <strong>the</strong> University of Western<br />

Australia, who overturned all accepted<br />

wisdom on how horses see. vii<br />

The marathon is a classic event of <strong>the</strong><br />

<strong>Games</strong> and in 2004 A<strong>the</strong>ns, <strong>the</strong> race began<br />

Figure 10 A<strong>the</strong>ns 2004 marathon finish<br />

17


at <strong>the</strong> very same historic site, <strong>the</strong> town of Marathonas nor<strong>the</strong>ast of A<strong>the</strong>ns, and<br />

followed <strong>the</strong> same route of <strong>the</strong> historic run. To avoid <strong>the</strong> intense heat of <strong>the</strong> day, <strong>the</strong><br />

race was staged late in <strong>the</strong> day and would finish in <strong>the</strong> cool of <strong>the</strong> evening.<br />

Early in 2003, analysing <strong>the</strong> race records and <strong>the</strong> proposed start time, I realised <strong>the</strong><br />

race would finish after sunset! This meant one thing – lighting.<br />

How do you light <strong>the</strong> last part of <strong>the</strong> highway route <strong>for</strong> television? And <strong>for</strong> how much<br />

of <strong>the</strong> course?<br />

My team and I took detailed measurements and observations 12 months be<strong>for</strong>e <strong>the</strong><br />

<strong>Games</strong> and to do it right (as per <strong>the</strong> <strong>Games</strong> wide specification), it became apparent<br />

that we would need to illuminate around 5km to TV quality lighting!!! – a mammoth<br />

logistical task to temporarily light a public highway and not to mention <strong>the</strong> cost.<br />

Toge<strong>the</strong>r with <strong>the</strong> production crew, we decided to “squeeze <strong>the</strong> toothpaste tube” as<br />

hard as possible - using a wide-angle lens, pushing <strong>the</strong> ‘gain’ in <strong>the</strong> camera and<br />

shooting <strong>the</strong> athletes from in front who were <strong>for</strong>tunately <strong>for</strong> <strong>the</strong> last part of <strong>the</strong> course<br />

were facing west and <strong>the</strong> twilit sky.<br />

In August of 2003 and using bike/camera, we filmed <strong>the</strong> actual route during<br />

mimicking <strong>the</strong> 2004 marathon race to be run on 29 August 2004. Ano<strong>the</strong>r run was<br />

carried out in April 2004 (exploiting <strong>the</strong> solstice effect – <strong>the</strong> sun sky path is <strong>the</strong> same<br />

on equal number of days ei<strong>the</strong>r side of <strong>the</strong> solstice) to finalise and tweak <strong>the</strong> strategy.<br />

The end result was to light <strong>the</strong> last 1.5km of <strong>the</strong> route with 11 temporarily imported US<br />

truck-mounted TV lighting systems; be<strong>for</strong>e entering <strong>the</strong> historic Panathinaiko<br />

Stadium used <strong>for</strong> <strong>Games</strong> since be<strong>for</strong>e 300BC and site of <strong>the</strong> first modern <strong>Olympic</strong><br />

<strong>Games</strong> in 1896.<br />

Summary<br />

The lighting of <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong> is a unique and once in a lifetime experience. The<br />

last 13 years have brought many challenges always both exciting and rewarding.<br />

Today <strong>the</strong>re is a set of lighting specifications <strong>for</strong> both summer and winter <strong>Olympic</strong><br />

<strong>Games</strong>; fundamentally based on what <strong>the</strong> requirements of <strong>the</strong> television production<br />

philosophy of <strong>the</strong> <strong>Olympic</strong> host broadcaster, OBS.<br />

The televising of sport is on <strong>the</strong> increase and certainly <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong> go from<br />

strength to strength. Technology moves ahead in both lighting and television –<br />

currently lighting is lagging behind a little on one<br />

important aspect.<br />

There is a need to overcome <strong>the</strong> mains flicker<br />

problem <strong>for</strong> <strong>the</strong> rapidly increasing usage of <strong>the</strong><br />

XMO cameras. Electronic control gear is <strong>the</strong><br />

answer but cost <strong>the</strong> barrier.<br />

3D television is still in its infancy and may be part<br />

of <strong>the</strong> next <strong>Games</strong> in London on a small<br />

“experimental” basis.<br />

Figure 11 Freestyle aerialist, Vancouver 2010<br />

18


High definition television (HDTV) demands a greater emphasis, not on illuminance<br />

levels but, on higher uni<strong>for</strong>mities and excellent colour rendering.<br />

One adage reigns supreme – poor lighting ... poor pictures, excellent lighting ...<br />

un<strong>for</strong>gettable pictures! Millions of dollars worth of camera acquisition and<br />

transmission equipment plus operators, directors, producers, graphics et al make <strong>for</strong><br />

potentially sensational television. High quality lighting is a major and essential<br />

ingredient to <strong>the</strong> <strong>Olympic</strong> <strong>Games</strong> worldwide success.<br />

David Lewis<br />

Fur<strong>the</strong>r reading: “The <strong>Games</strong> of <strong>Olympic</strong> <strong>Lighting</strong>”, David Lewis, IESANZ “<strong>Lighting</strong>” magazine vol 30<br />

issue 5 October/November 2010, publisher Rala In<strong>for</strong>mation Services.<br />

i<br />

OBS Production Guide is a +500 (summer) or +350 page (winter) page book including camera plans of every<br />

venue and sport<br />

ii<br />

http://www.tvbeurope.com/main-content/full/uk-obs-line-up-<strong>for</strong>-2012<br />

iii<br />

http://www.broadbandtvnews.com/2010/06/28/bbc-3d-olympics-moves-closer-to-reality/<br />

iv<br />

http://www.hdguru3d.com/index.php?option=com_content&view=article&id=719:3d-coverage-confirmed<strong>for</strong>-london-olympics-2012&catid=35:hdguru3d-news&Itemid=59<br />

v<br />

Solid State <strong>Lighting</strong> Project, Academy of Motion Picture Arts and Sciences. An unbiased investigation of<br />

Solid State <strong>Lighting</strong> (SSL) technologies, including LED emitters, <strong>for</strong> motion picture production. Issues with<br />

SSL have been identified regarding its ability to supplement and integrate with existing lighting technologies<br />

such as tungsten, fluorescent, HMI, and Xenon that are currently used in <strong>the</strong> production of motion pictures.<br />

http://www.oscars.org/science-technology/council/projects/ssl/technicalinfo.html<br />

vi<br />

Jan van Rooy, Senior Technology Officer, Grass Valley Thomson www.grassvalley.com<br />

vii<br />

Dr Alison M Harman, University of Western Australia, “How Horses See”.<br />

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