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DO CORPORATIONS

HAVE A FUTURE?


U+ZINE

Calls for “new narratives” are everywhere, but what

exactly do they mean? Certainly more than just changing

a few habits or finding new “solutions”. In a constantly

changing world, we need to be able to question everything

(starting with the “problems”), to dare anything. We need

to do it together, and appeal to the senses and emotions

as much, if not more, than reason.

To this end, we are launching U+ZINE: a cycle of short

thematic explorations for alternative futures and change,

through the lens of arts and fiction. Each month, one

theme, one call for contributions, one meeting (in France)

and one publication (International). Open to all!

How does it work? Every month, we will send out a

thematic call. Start thinking about the questions; send us

an exemple of your work; use the theme as an opportunity

to create a short text, picture etc.; share references to

artists, designers, thinkers or utopians that you believe

present an original or transformative perspective on the

subject…

Selected contributions will feature in a short,

open-access publication.



IMAGES YOU SEE IN HERE ARE THE ONES WE

RECEIVED FROM THE ARTIST’S TO REPRESENT

THEIR PROJECT. THEY ARE NOT FREE OF USE.

THEY MIGHT BE, BUT YOU NEED TO ASK IF YOU CAN

USE THEM.

IF YOU WANT TO BE REDIRECTED TO THE ARTIST’S

WEBPAGE OR ORIGINAL WORK AND FIND OUT

MORE ABOUT THEIR PROJECTS «CLICK» ON THE

STAR ✷ ON EACH PAGE



In science fiction, corporations are mostly

vilains

/ More and more corporation resort to science

fiction to think about their future.

DO

CORPORATIONS

HAVE

A FUTURE?

This publication is licensed under a Creative Commons Attribution 4.0 International

License.

Entrepreneurs want to “change the world”

/ The narratives of “collapse” often begin with

that

of markets and corporations.

Corporations create wealth

/ Corporations extract and hoard wealth.

The Anthropocene

/ The Capitalocene.

Corporations are changing

/ We’ve heard that before.

… Is there a role for corporations in a truly sustainable

future? If so, what kinds of corporations,

governed how, producing what, how, with and for

whom?

And what is a corporation, really? Even today, what

do a large multinational company, a freelancer’s

cooperative, a startup looking for a buyer, a web

platform, the managers of a local Commons, a “distributed

autonomous corporation” (DAO), a Bcorp

(B for « Benefit"), have in common? What if we invented

new words in order to invent new realities,

new productive organizations?

For the 2nd edition of U+ZINE, the Plurality University

Network invited artistic, fictional, speculative and

utopian works looking at the future of corporations,

corporations of the future, or completely revisiting

our idea of “the corporation”.

In this Zine, you will find a selection of the content

that we gathered and received. You will find it all online

here: https://corpora.latelier-des-chercheurs.

fr/uzine-do-corporations-have-a-future

Also, since we felt that we needed new words to

describe how things currently known as corporations

might change and diversify in the future, we

created a little game to do just that. If you play it, let

us know what you came up with!



« DO CORPORATIONS HAVE A FUTURE? »

- THE QUESTION BEARS ASKING…

10

CORPORATE DYSTOPIAS (FUTURE/PRESENT)

14

JULIEN PRÉVIEUX’S COUNTER-PRODUCTIVITY

18

ALT CORPS

23

ARTIFYING CORPORATIONS

27

INVENTING NEW NAMES FOR NEW KINDS OF

CORPORATIONS

34



« DO CORPORATIONS HAVE A FUTURE? »

- THE QUESTION BEARS ASKING…

« Companies » formed by individuals in pursuit of a common economic goal have

existed for thousands of years, but the Corporation as we know it today (freedom of

establishment, legal personhood, limited liability, tradeable stock, wage labor…) is but

a few centuries old. Its dominance in shaping the economy as well as society is more

recent still, and comes with a nagging question: Are corporations up to the responsibility

that comes with this power, and to the challenges of the near future?

Here are four contemporary excerpts that put the future of corporations in question.

10

“The bond between the corporation and its public

purpose has waxed and waned since corporations were

first established nearly two millennia ago.

This has happened in response to socio-economic and

geopolitical shifts, but the corporation’s foundations

remained embedded in delivering public purposes

alongside commercial functions. It is only over the last

half-century that the sharp intensification of the profit

motive has occurred. [...]

In 1962, Milton Friedman set out a framework for

business in which he described the social responsibility

of businesses as being to increase profits so long as they

stay within the rules of the game. It was a powerful and

influential proposition that established the conventional

framework for business around the world. However, it

has serious deficiencies and is no longer tenable as a

framework for business in the 21st century. It has been

the source of growing disaffection with business, its

environmental, social and political problems, and the

erosion of trust in it.

Those problems will intensify in the future as

technological advances risk exacerbating social

detriments as well as benefits of corporations, and

public policy responses lag increasingly far behind

innovations.”

British Academy, 2018

« Reforming Business for the XXIst Century »

« It is not yet time for the obituary (and that time

may never come), but the sun is certainly setting on

the Golden Age of corporations. It is time to review

the memoirs of the corporation as an idea, and

contemplate a post-corporate future framed by

its gradual withdrawal from the center stage of the

world’s economic affairs. »

✷ Venkatesh Rao, 2011,

«A Brief History of the Corporation: 1600 to 2100»

The Friedman Doctrine:

« There is one and only one social responsibility of

business — to use its resources and engage in

activities designed to increase its profits so long

as it stays within the rules of the game, which is to

say, engages in open and free competition without

deception or fraud. »

✷ Milton Friedman, Capitalism and Freedom,

University of Chicago Press, 1962



«I was challenged by the editors here at Work: Reimagined to imagine what a

corporation might look like in 2050. (…) I’ll pick several forces that could have

a major impact on the world of business in 2050, and imagine edge cases for

each one: (…) : economic inequality, climate change, and artificials (AI and robots).»

✷ Stowe Boyd, 2015,

«Imagining a Corporation in 2050»

«Instead of a pyramid, Humania’s companies are

heterarchies: They are more like a brain than an

army. In the brain — and in fast-and-loose companies

— different sorts of connections and groupings

of connected elements can form. There is no

single way to organize. People can choose the sort

of relationships that most make sense.»

«We are in the midst of a transition,

which is to say: a very particular stage in

the evolution of a society, when it finds it

more and more difficult to maintain the

economic system on which it is founded,

and begins to haltingly reorganize

around other principles, which will

end up shaping the conditions of our

existence.»

✷ Amandine Brugière & Aurialie Jublin,

« Digiwork: Mutations du travail à l’ère numérique »,

Fing, 2014 [in French], image: Yoan Ollivier

HUMANIA

LIMITS ON AI

MODERATE

CLIMATE CHANGE

COLLAPSELAND

INEQUALITY

RAMPANT

NEO-FEUDALISTAN

«Collapseland businesses are much like businesses

of 2015. Most efforts are directed toward basic requirements

— like desalinating water, relocating people

away from low-lying or drought stricken areas, and

struggling with food production challenges. As a result,

little innovation has taken place. It’s no different

from the company you work for today, except longer

hours, fewer co-workers, less pay, and much more

dust.»

« In Neo-Feudalistan Corporations are able to invest

in ever-more-intelligent AI, driving down the

prices of food, goods, and services across the

board in almost all industries. While this yielded profits

sufficient to maintain the system, it also created

companies with significantly smaller staffs.»



CORPORATE DYSTOPIAS (FUTURE/PRESENT)

Arts and science fiction rarely describe corporations as positive agents in society. Is

any resemblance to real legal persons present or future purely coincidental, or is art

pointing at what may happen in the absence of a major rethinking of what corporations

are about?

EVERYTHING IS FOR SALE

14

«Jennifer Lyn Morone,

Inc has advanced into the

inevitable next stage of

Capitalism by becoming

an incorporated

person. This model

allows you to turn

your health, genetics,

personality, capabilities,

experience, potential,

virtues and vices into

profit. In this system

You are the founder,

CEO, shareholder and

product using your own

resources.»

✷ Jennifer Lyn Morone, 2013-present

AMORAL, POWER-HUNGRY MEGACORPS

Wall-e, Andrew Stanton, Disney/Pixar, 2008

«According to The History of Buy n Large, the corporation

got its start as a maker of frozen yogurt. (…)

Later on, the business eventually acquired Large

Industries, a men’s suit company. The combined

entity became known as an internet marketing

service corporation named Buy n’ Large (…) By the

year 2057, as shown on the Buy n Large website,

the conglomerate became a worldwide leader in

the fields of aerospace, agriculture, construction,

consumer goods, corporate grooming, earth transport,

electronics, energy, engineering, finance,

food services, fusion research, government, hydro-power,

infrastructures, media [etc.]

After BnL took over the government, the BnL logo

was added in the flags of countries around the world.

Buy n Large continued to expand its efforts for

control so much that by the year 2105, Buy n Large

(…) had finally become a world leader in every

conceivable field including world leadership. (…) By

giving the entire population on Earth «the right to

spend», humanity went into a state of mass consumerism

which covered the entire planet in un-recycled

refuse. By the time the movie WALL•E takes

place, Buy n Large had built the Axiom, an executive

starliner (among thousands of others whose

names have not been disclosed), as a temporary

refuge outside Earth while millions of WALL•E

units and smaller number of huge mobile incinerators

attempt to clean up the planet. Originally its

cruise was only to be five years long until the BnL

CEO proclaimed Earth unable to support life due to

extreme toxicity. After Buy n Large officially abandoned

Earth in 2110, Shelby Forthright and all other

humans supervising the cleanup had everything

shut down and left. By the time the story in WALL•E

takes place, Buy n Large (…) no longer truly exists

in a corporate sense. All Buy n Large activity on the

Axiom is the same as it was 700 years before. It still

has the same advertisements, but the corporation

is just run on a defunct, continuing cycle by robots.

Babies are taught how Buy n Large is their «very

best friend», there are BnL logos on everything,

and there are still automated announcements

about Buy n Large (…)»

[from ✷ PixarWiki]



NOTHING PERSONAL, IT’S JUST BUSINESS

PRECARIAT FOR ALL

«The damnfool human species has finally succeeded

in making itself obsolete. The proximate cause

of its displacement from the pinnacle of creation

(or the pinnacle of teleological self-congratulation,

depending on your stance on evolutionary

biology) is an attack of self-aware corporations.

The phrase «smart money» has taken on a whole

new meaning, for the collision between international

business law and neurocomputing technology

has given rise to a whole new family of species -

fast-moving corporate carnivores in the Net. (…)

Basically, sufficiently complex resource-allocation

algorithms reallocate scarce resources ... and

if you don’t jump to get out of their way, they’ll reallocate

you.»

✷ Charles Stross,

Accelerando,

2005

A LIST OF

«EVIL CORPORATIONS

FROM THE FUTURE»

Tyrell (Blade Runner), the makers of Replicants,

android soldiers and slave workers who end up

escaping their maker’s control. Slogan: « More

Human Than Human ».

Weyland-Yutani(Alien), a technology supplier

willing to put its employees in danger for the sake

of profit and ultimately, to do anything to get its

hand on an Alien in order to create weapons.

Cyberdyne (Terminator), the creators of SKY-

NET, a neural network and general A.I. that

achieves self-awareness and resists the corporation’s

efforts to de-activate it, launching a war

between machines and humans.

Omni Consumer Products (Robocop), a

sprawling megacorporation whose intent is to

fully privatize a dystopian Detroit into «Delta

City», a manufactured municipality governed by

a corporatocracy. ✷

Rekall (Total Recall), a company specializing in

memory implants, complicit in corporate and

political crowd manipulation schemes.

MNU (District 9), the world’s second largest

weapons manufacturer. Put in charge by the government

of South Africa to contain a colony of

stranded aliens, it tries to steal their technology

and use them as slave labor.

RDA (Avatar), a Silicon Valley that became the

oldest and largest of the quasi-governmental

administrative entities (QGAEs). Its relentless

quest to extract the precious minerals Unobtanium

from the Pandora planet results in a war

with the native inhabitants.

Buy’n Large (Wall-E), see above

Umbrella Corporation (Resident Evil), a pharmaceutical

company whose legitimate status is

only a front for their secret research of «bio-organic

weapons» (B.O.W.s), developed through

the use of a unique virus discovered by the company

founders. But the virus leaks…

✷ Winfried Baumann, «Urban Nomads»

Soylent Corporation (Soylent Green), a company

is responsible for feeding most of the world’s

population following an apocalypse, whose

new product Soylent Green is revealed to be

produced out of human meat.



JULIEN PRÉVIEUX’S COUNTER-PRODUCTIVITY

18

« Work, management, economics, politics, control systems, state-of-the‐art

technologies and the culture industry are the many ‘worlds’ that ✷ Julien

Prévieux’s activities involve. (…) His work often appropriates the vocabulary,

mechanisms and modus operandi of the sectors by which it is informed,

the better to highlight their dogmas, excesses and, when all is said and

done, their vacuousness. By shrewdly adopting the stance of an individual

facing whole swathes of society that are, in many respects, dehumanised,

Prévieux develops a strategy of counterproductivity, or what the philosopher

Elie During called, in a recent essay about the artist’s praxis, ‘counteremployment’.

»

«What Shall We Do Next?» - Sequence #3

Christophe Gallois

Where Is My

(Deep) Mind?

“The future is already here — it’s just not very evenly distributed”

says Wiliam Gibson. The gestures to activate a new

device are patented. For example the “slide-to-unlock”

movement has been patented by Apple several years

ago. Julien Prévieux started to collect these specific movements

in 2006. His assumption was that the gestures

patented today are the movements we may all have to

do in the near future: patents as an archive of gestures to

come.



Where Is My

(Deep) Mind?

In the video Where Is My (Deep) Mind? four performers

embody different Machine Learning experiences. As experimenters

and subject of experience, the actors show

a range of automatic learning processes spanning from

the recognition of sporting movements to negotiation

techniques for buying and selling. Codified gestures and

words, transferred to machines unaware of the cultural

context, produce many unexpected bugs or mistakes,

behavioural counterfeits with comic accents. (…) These

programs may change the world in a less enchanting way

than the Silicon Valley enthusiasts want to say. What will

the large-scale deployment of these systems do to the

body and reason?

Patterns of Life

Patterns of Life presents a history of movement

analysis. From Georges Demenÿ’s chrono-photography

of faulty gait in the late 19th century to the

“activity-based intelligence” generated by the US

National Geospatial-Intelligence Agency, the film

traces the genealogy of the quantification and visualisation

of bodily movement and the various ways of

making sense of it. The characters played by dancers

from the Opéra de Paris recreate key experiments in

the measurement and analysis of movement, giving

choreographic expression to protocols and results.



ALT CORPS

The corporate form can also be used for purposes and in ways that differ significantly,

even sometimes radically, from dominant practices in the business world. Are these

«alt corporations» a taste of times to come?

How to make the difference between real alternatives and window-dressing?

REPAIR

22

TAKE ON A MISSION

L’AG du futur (the Shareholders Meeting of the Future)

A public simulation of the General Meeting of a fictitious company, Mirliton, wishing to transform itself into

a mission-led company. We gathered 700 people who slipped into the shoes of Mirliton shareholders.

✷ Prophil, 2019

The fictive company «Universal Cleansing Plan» was founded in 2019. Angelica Boehm and Nicole Loeser (…)

founded a fictive globally acting NGO based on sociocracy. It is officially located on an island that has been built up

from parts of the Pacific Garbage Patch. It acts worldwidely, intercontinentally and decentrally. (…) The company

«Universal Cleansing Plan» is built as a platform and open source. Their goals are oriented towards the common

good and focus on circular economy and regeneration design. To be more productive, effective and impactful, the

network works in an interdisciplinary manner in various areas. The company has branches of research institutions

and production facilities where e.g. mealworm for plastic decomposition are planted as well as pure bio-plastic

manufacturers operated by world leading material experts and material engineers. »

✷ Angelica Boehm and Nicole Loeser, 2020,

« Universal Cleansing Plan »

GIVE BACK

Exit to Community (E2C) is an effort to develop

alternatives to the standard model of the startup

«exit.» Rather than simply aiming for an acquisition

by a more established company or a public

stock offering, could startups aim to mature into

ownership by their community of stakeholders?

✷ Media Enterprise Design Lab, University of Colorado

Boulder



Extracts (6)

COOPERATE REDIRECT « Renounce already obsolete futures », such

is the motto of the closing World Initiative

by Origens Media Lab, an interdisciplinary

research lab on the Anthropocene. In order

to address the challenges of our era, the

challenge is not just to “transition”, but to “redirect”

the whole economy. And this begins with

renouncing useless and negative projects

(defuturation, de-innovation) and to process

“negative commons” (destauration) such as

industrial wastelands. To the lab’s founders,

this redirection is “an industrial and strategic

challenge” for organizations, that can generate

its own innovations and opportunities,

although in a post-growth paradigm. Created

in 2020 by Clermont Business School and

Strate Design, the MSc. in “Strategy & Design

for the Anthropocene” will teach management

and design students to apply these principles

in real organizations.

«(…) the space diaspora occurred as late capitalism

writhed in its internal decision concerning whether to

destroy Earth’s biosphere or change its rules. Many

argued for the destruction of the biosphere, as being

the lesser of two evils

one of the most influential forms of economic change

had ancient origins in Mondragon, Euskadi, a small

Basque town that ran an economic system of nested

co-ops organized for mutual support. A growing

network of space settlements used Mondragon as a

model for adapting beyond their scientific station origins

to a larger economic system. Cooperating as if in

a diffuse Mondragon, the individual space settlements,

widely scattered, associated for mutual support and

supercomputers and artificial intelligence made it

possible to fully coordinate a non-market economy, in

effect mathematicizing the Mondragon. Needs were

determined year to year in precise demographic detail,

and production then directed to fill the predicted

needs. All economic transactions—from energy creation

and extraction of raw materials, through manufacturing

and distribution, to consumption and waste

recycling—were accounted for in a single computer

program. Once policy questions were answered—

meaning desires articulated in a sharply contested

political struggle—the total annual economy of the solar

system could be called out on a quantum computer

in less than a second. The resulting qube-programmed

Mondragon, sometimes called the Albert-Hahnel

model, or the Spuffordized Soviet cybernetic model,

could be (..)»

✷ Origens Media Lab

✷ Kim Stanley Robinson, 2312 (2012), Orbit Books



ARTIFYING CORPORATIONS

Art in corporations tends to be self-congratulatory. But in some cases, when given

autonomy or made participative, it can become an agent of change.

26

THE SOCIAL

SENSIBILITY

DEPARTMENT

Alongside the R&D Departments in the Paris region at

Gonesse and in Beijing, Bernard Control have opened

a special R&D Department placing people at the heart

of the creative process. Based on the concept of Social

Sensibility, this innovative R&D Department has

been created in 2012 thanks to the meeting between

Alessandro Rolandi, an artist whose work is focused

on a discipline recently developed in the contemporary

art world named “social practice”, and Guillaume

Bernard, COO of Bernard Controls.

✷ Social Sensibility Department

RESISTANCE DESIGN

de la O design studio imagines a future in which Group

Carso, a Mexican conglomerate which dominates much

of the countries economy, became « augmented » with

technology. «It is logical to assume that productivity

would be a priority for Augmented Carso. In this world,

the physical office will track employees’ behavior using

accelerometers, face recognition cameras, and other

sensors embedded into office accessories. These interconnected

objects will not only observe the employee,

but will even talk amongst themselves regarding each

employee’s performance.»

The designers imagine « gossiping » things intended to

fool the corporate monitoring systems, such as a face

with moving eyes to put in front of the computer’s camera.

✷ De la O, Gossip of Things



THE ARTIST AS

CHIEF HAPPINESS

OFFICER

In 2018, the artist and performer

✷ Florent Audoye joined CPME, a

federation of small enterprises, for

a residence where he became the

organization’s «Chief Happiness Officer».

Used to deconstructing the codes of the

corporate world, the artist got caught

in his own game. His artistic practice

and proposals did become part of the

organization’s employees’s quality of life

at work.



FICTIONALIZING

FUTURES

In 2019, along with the Plurality

University Network, Leonard, Vinci

Group’s innovation lab, gathered a

diverse group of employees to imagine

what work will look like in 2040, in an

around the company. Using fictional

and artistic content as raw material,

the groups came up with stories

where positive endeavors, such as

reinventing the company’s business

models around car- and ride-sharing,

are mixed with renewed exploitation

of precarious workers. Although some

stories paint the company under a

somewhat dark light, it decided to

publish them (with the help of illustrator

Louise Plantin) without any alteration,

adding: « It is now up to Vinci Group to

build its own desirable future. »

✷ «Les futurs du travail - Des futurs imaginés mais pas forcément

souhaités», Leonard, 2020





INVENTING NEW NAMES FOR NEW KINDS

OF CORPORATIONS

What if we invented new words in order to invent new realities, new productive

organizations? The purpose of this “game” is to help you do just that.

34

TAKE-OFF

Coming after start-ups, take-offs don’t even

pretend to have a market development strategy.

Their only intent is to prototype an idea or

innovation, and sell out to a large competitor.

CORPOSTATES

A gigantic corporation (in terms of capital rather

than people), focused on efficiency, profit and

power, either overpowering governments or

transforming them into corporations.

Sometimes used to describe the penetration

of managerial methods in public organizations,

preferably years after corporations stopped using

them.

Science fiction’s “Evil Corporations” (Terminator’s

Cyberdine, Blade Runner’s Tyrell Corp, etc.) are

generally CorpoStates.

ENTERPOCENE

The purpose of Enterpocenes is to actively

produce degrowth, divestment, de-innovation, and

work to dismantle existing activities that produce

“negative commons” (or externalities). The name

was originally coined by Origens Medialab, who

promotes an ecological “redirection” of the

economy.

One current example is firms who specialize in

dismantling large and obsolete industrial sites

(nuclear plants, chemical factories, snowless

ski resorts…), and might extend their activity to

useless or dysfunctional high-tech infrastructures

(5G, smart cities…)

CORPOR (CORPORATION REDUX)

Part Guild, part Workers’ Union, part Job Agency,

part commercial Firm, CORPoReduxes revive

the old sense of “corporations” by ensuring the

professional development of their members,

who share common sets of skills and interests

(formerly known as “professions”). Other

corporations turn to them when they need

personnel for projects. A the end of the project,

members rejoign the CORPoR to share lessons

learnt, train, and do general interest work until the

next mission. Many skills can’t be hired through

other channels than their respective CORPoR.

Z-CORP

The mission of Z-Corps is to bring whole activities

out of the commercial realm. Wikipedia was

the first Z-Corp, singlehandedly destroying the

market for encyclopedias while increasing access

to encyclopedic content. There are now dozens

of Z-Corps in areas such as caring professions

(replaced by organized local resilience). Their

economic model banishes unitary prices and

favors subscription, fixed revenues or alternative

forms of valorization.



THE GAME IN THREE STEPS

THE FIVE «DEFINING TENSIONS»

_ Organize small groups of 4-6 people, and

randomly distribute three sliders corresponding to

3 out of 5 “Defining Tensions” (see below), where

the cursor has been pushed all the way into one or

another direction.

1

Focus on Profit and Growth

These “tensions” are an attempt to map the major defining choices facing

corporations in the future.

There is no uniformly right or wrong choice. In real life, most choices will place

the cursor somewhere between each pole. However, in the game, there are only

extreme options…

Focus on producing

positive ecological and

social impacts

_ Imagine and describe a “corporation” in 2030-40,

whose choices correspond to these extremes:

What does it do, How, With Whom, at What cost?...

2

Integrated, vertical

organizations,with

proprietary offices and

networks

Horizontal, networked

organizations,distributed

and non-exclusive

workplaces

Globalization,

delocalization, focuson

major urban centers

Relocalization,

downscaling,

networking,diversification,

local autonomy

_ Invent a name to describe this type of

“corporation”

3

Technology as tool

Technology as organizing

principle

Focus on the human

collective

Focus on efficiency and

continuity



1

INVENTING NEW NAMES FOR NEW KINDS OF CORPORATIONS (CONT.)

_ Randomly distribute three sliders corresponding to 3 out of 5 “Defining

Tensions” (see below), where the cursor has been pushed all the way into

one or another direction.

Focus on

Profit and Growth

Focus on

producingpositive

ecologicaland social

impacts

Globalization,

delocalization,

focuson major

urban centers

Relocalization,

downscaling,

networking,

diversification, local

autonomy

Integrated, vertical

organi-zations, with

proprietaryoffices and

networks

Horizontal, networked

organi-zations,

distributed andnonexclusive

workplaces

Focus on the

humancollective

Focus on efficiency

and continuity

Globalization,

delocalization,

focuson major

urban centers

Relocalization,

downscaling,

networking,

diversification, local

autonomy

Focus on

Profit and Growth

Focus on

producingpositive

ecologicaland social

impacts

Technology as tool

Technology

asorganizing principle

Technology as tool

Technology

asorganizing principle

Focus on the

humancollective

Focus on efficiency

and continuity

Integrated, vertical

organi-zations, with

proprietaryoffices and

networks

Horizontal, networked

organi-zations,

distributed andnonexclusive

workplaces



_ Imagine and describe a “corporation” in 2030-40, whose choices correspond

to these extremes: What does it do, How, With Whom, at What cost?...

3

_ Invent a name to describe this type of “corporation”: The organization you’ve

just described is a…

What is its name?

Select a cool picture that

represents the corporation

Its mission / slogan /

“reason for being”

A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . is essentially defined by…

You can play with the components of existing words…

Describe it in a few lines:Ex. “XXX was created in …, is located …,

and its activities are…Its specific characteristics / originalty /

strength, etc. are…”

BUSINESS

SOCIETY

ENTERPRISE

CORPORATION

Describe 1 or 2 characteristics that sets this organization apart

from all others (or almost all others)

COMPANY

STARTUP

Its business model? Its management? Its people (or absence

thereof)? Its workplaces (or absence thereof)? Its use

of technology? Its relationship with its customers / stakeholders?

Its relationship with its local, natural, human environment?

Its accounting? Its governance?....

… Or choose a word from somewhere

else…

… Or invent something entirely new

(yet easy to grasp by anyone)



TO PUSH FURTHER…

LOOK THROUGH AND ADD YOUR

FRAGMENTS TO OUR COLLECTIVE

PLATFORM:

HTTPS://CORPORA.LATELIER-

DES-CHERCHEURS.FR/UZINE-DO-

CORPORATIONS-HAVE-A-FUTURE



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