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КРИ 2007 - Конференция Разработчиков компьютерных Игр

КРИ 2007 - Конференция Разработчиков компьютерных Игр

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доклады<br />

список докладов | <strong>КРИ</strong> <strong>2007</strong><br />

Ñîöèàëüíûå àñïåêòû ðàçðàáîòêè â Reaxion<br />

Äîêëàä÷èê: Äåíèñ Âîéõàíñêèé, Reaxion<br />

Àííîòàöèÿ: Ñîöèàëüíûå àñïåêòû ðàçðàáîòêè D6 ïðîåêòîâ (êîìàíäà èç 6 ÷åëîâåê, ïîòåðÿ íåñóùåñòâåííîé<br />

ñóììû – âîçìîæíûé óùåðá). Áóäåò ïîêàçàíî êàê êëþ÷åâûå öåííîñòè (1. Ëþäè<br />

âàæíåå ïðîöåññîâ è ñòàíäàðòîâ, 2. Íàöåëåííîñòü íà èçìåíåíèÿ) ðåàëèçîâàíû â êàæäîäíåâíûõ<br />

ïðàêòèêàõ: ïëàíèðîâàíèå ïðîåêòà, èòåðàöèè, task tracking, war room, meetings.<br />

Î äîêëàä÷èêå: Senior Project Manager. Çàêîí÷èë ÁÃÓ ÔÌÏÈ, Ìèíñê. Íåñêîëüêî ëåò ðàáîòàë<br />

ïðîãðàììèñòîì. Ñ 2004 ãîäà äèðåêòîð Reaxion-Minsk, ðóêîâîäèòåëü ïðîåêòîâ. Áîëåå äåñÿòêà<br />

çàâåðøåííûõ ïðîåêòîâ, èç ïîñëåäíèõ Men in Black, Charlie's Angles, Spin-it!<br />

Íîâûå Ëþäè Â Êîìàíäå: Ñòàâêà Íà Çåðî<br />

Äîêëàä÷èê: Åëèçàâåòà Ñîêîëîâà, N-Game Studios<br />

Àííîòàöèÿ: Óñïåøíàÿ ðàáîòà èãðîâîé êîìïàíèè – íà÷èíàÿ îò ñîáëþäåíèÿ ñðîêîâ è çàêàí÷èâàÿ<br />

êà÷åñòâîì âûïóñêàåìîãî ïðîäóêòà, î÷åíü âî ìíîãîì çàâèñèò îò ëè÷íîãî âêëàäà êàæäîãî èç<br />

÷ëåíîâ êîìàíäû. Ñîçäàòü òàêîé êîëëåêòèâ, êîòîðûé ñìîæåò óñïåøíî ðàáîòàòü âìåñòå è âûïóñêàòü<br />

êà÷åñòâåííûå, èíòåðåñíûå èãðû – î÷åíü âàæíàÿ çàäà÷à äëÿ ðóêîâîäñòâà êîìïàíèè-ðàçðàáîò÷èêà.<br />

Î òîì, êàê ïîäáèðàòü íîâûõ ñîòðóäíèêîâ, êîòîðûå áû óñïåøíî âïèñûâàëèñü â êîëëåêòèâ,<br />

êàê ïðîôèëàêòèðîâàòü ñâÿçàííûå ñ ðàñøèðåíèåì øòàòà ïðîáëåìû ðàññêàçûâàåò ñîó÷ðåäèòåëü<br />

è êðåàòèâíûé äèðåêòîð êîìïàíèè N-Game Studios – Åëèçàâåòà Ñîêîëîâà.<br />

Î äîêëàä÷èêå: Ðîäèëàñü â 1984 ã., â ã. Äíåïðîïåòðîâñê.  2006 ãîäó çàêîí÷èëà Äíåïðîïåòðîâñêèé<br />

íàöèîíàëüíûé óíèâåðñèòåò. Â 2002 ãîäó, âìåñòå ñ áðàòîì – Ãëåáîì Ñîêîëîâûì, îñíîâàëà<br />

êîìàíäó ðàçðàáîò÷èêîâ èãð N-Game Studios, êîòîðàÿ íà÷àëà ðàáîòó íàä ïðîåêòîì ðîëåâîé<br />

èãðû "Ëåãåíäû Àëëîäîâ". Ñ 2006 ãîäà – êðåàòèâíûé äèðåêòîð êîìïàíèè N-Game Studios.<br />

Âåäóùèé õóäîæíèê ïðîåêòîâ "Ëåãåíäû Àëëîäîâ" è "Âåëèêèå Áèòâû: Êóðñêàÿ Äóãà".<br />

ÃÅÉÌ-ÄÈÇÀÉÍ<br />

It's Full of Stars! A Look at the Technology Running the EVE<br />

Online Universe<br />

Äîêëàä÷èê: Hilmar Petursson, CCP Games<br />

Àííîòàöèÿ: Learn from CCP Games team why, and more importantly how, they scale and control<br />

EVE Online in a single-server persistent universe. This session presents the architecture of the EVE<br />

Online universe as well as the technology details that allow CCP to run EVE profitably.<br />

Î äîêëàä÷èêå: Hilmar Veigar Petursson, as the Chief Executive Officer (CEO) of CCP, the creators<br />

of the sci-fi online game EVE Online, has led the company's explosive growth in terms of size and<br />

influence as evidenced by the number of CCP employees and EVE Online subscribers quadrupling<br />

since he took the helm in January 2004. Before his appointment to the CEO position, he held the title<br />

of CCP's Chief Technical Officer (CTO) of CCP, heading the engineering effort required to create<br />

CCP's persistent world technology and 3D engine. Prior to joining CCP in 2000, he served as the CTO<br />

of SmartVR.<br />

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