16.12.2012 Aufrufe

Jahresbericht 2003/2004 - Biba - Universität Bremen

Jahresbericht 2003/2004 - Biba - Universität Bremen

Jahresbericht 2003/2004 - Biba - Universität Bremen

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Spielerisch<br />

Kooperationen erleben und erlernen<br />

The dynamic complexity of the<br />

markets leads to the fact that industrial<br />

enterprises must adjust themselves<br />

at short notice to changes of the<br />

market. These short term changes<br />

can be realized by SMEs fast enough<br />

and economically justifiablely often<br />

only by co-operation with local resident<br />

enterprises.<br />

Entering new co-operation means<br />

however for the employees concerned<br />

handling other customs and a<br />

change of the own behaviour. This<br />

adjustment succeeds if the co-workers<br />

understand why it is important to<br />

behave differently depending upon<br />

co-operation partner. Besides it is<br />

required that they understand and<br />

carry resolutions of the management,<br />

although they often cannot reconstruct<br />

these. If co-operation is to<br />

be supraregional or international, the<br />

requirements continue to increase to<br />

the co-workers.<br />

These described uncertainties<br />

in the changing surrounding field<br />

are the starting point of the project<br />

SPIKO. Here the thesis is represented<br />

that the simulation of situations within<br />

a simulation game represents an<br />

adequate exercise for working within<br />

co-operations.<br />

In the context of the project, a<br />

computer-based simulation game<br />

is developed. It permits in sufficient<br />

way the representation and the understanding<br />

of complex connections<br />

in co-operation scenarios. Basis for<br />

this development are components<br />

of the real business contents in the<br />

form of operational sequences (processes),<br />

realistic incidents and roles.<br />

Thus co-worker receives the possibility<br />

to draw nearer new working environments<br />

while gaming.<br />

Underlying business processes<br />

and requirements of the three industrial<br />

partners of different industries are<br />

the main basic contributions to create<br />

an adequate simulation model.<br />

Particularly by the specific<br />

development of an appropriate<br />

curriculum and by the simulation the<br />

coworkers acquire the very important<br />

“Soft Skills”. These are substantially<br />

more difficult to train, but crucial for<br />

the success of a co-operation.<br />

Ernesto Morales Kluge<br />

25

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