21.02.2013 Views

marks published for opposition - U.S. Patent and Trademark Office

marks published for opposition - U.S. Patent and Trademark Office

marks published for opposition - U.S. Patent and Trademark Office

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

TM 52 OFFICIAL GAZETTE JULY 17, 2012<br />

CLASS 28—TOYS AND SPORTING GOODS<br />

FOR GAMES AND PLAYTHINGS, NAMELY, ROLE<br />

PLAYING GAMES, PLAYING CARDS AND CARD<br />

GAMES, ACTION FIGURES, DOLLS; GYMNASTIC<br />

AND SPORTING ARTICLES, NAMELY, INLINE-<br />

SKATES, ROLLER, SKATES, SKATEBOARDS; PLUSH<br />

TOYS (U.S. CLS. 22, 23, 38 AND 50).<br />

CHARISMA HAMPTON, EXAMINING ATTORNEY<br />

SN 79-100,830. EEGEO LIMITED, DUNDEE, SCOTLAND<br />

DD1 1NJ, UNITED KINGDOM, FILED 4-26-2011.<br />

PRIORITY DATE OF 2-8-2011 IS CLAIMED.<br />

OWNER OF INTERNATIONAL REGISTRATION 1086168<br />

DATED 4-26-2011, EXPIRES 4-26-2021.<br />

THE COLOR(S) WHITE, BLUE AND BLACK IS/ARE<br />

CLAIMED AS A FEATURE OF THE MARK.<br />

THE MARK CONSISTS OF THE STYLIZED LETTERS<br />

"EEGEO" OUTLINED IN BLACK; AND THE LETTERS "EE"<br />

ARE IN WHITE AND "GEO" ARE IN BLUE.<br />

CLASS 9—ELECTRICAL AND SCIENTIFIC<br />

APPARATUS<br />

FOR SOFTWARE, NAMELY, DOWNLOADABLE COM-<br />

PUTER SOFTWARE TO ENABLE UPLOADING, POST-<br />

ING, SHOWING, DISPLAYING, TAGGING, BLOGGING,<br />

SHARING OR OTHERWISE PROVIDING ELECTRONIC<br />

MEDIA IN THE FIELDS OF DIGITAL MAPPING,<br />

VIRTUAL COMMUNITIES, SOCIAL NETWORKING,<br />

ENTERTAINMENT AND GENERAL INTEREST, FOR<br />

USE ON COMPUTERS, VIDEO GAME PLAYERS,<br />

HAND-HELD VIDEO GAMES DEVICES, TELEPHONES,<br />

PERSONAL COMMUNICATIONS EQUIPMENT; COM-<br />

PUTER GAMES SOFTWARE AND VIDEO GAMES SOFT-<br />

WARE (U.S. CLS. 21, 23, 26, 36 AND 38).<br />

CLASS 38—COMMUNICATION<br />

FOR PROVIDING ONLINE CHAT ROOMS FOR USERS<br />

FOR TRANSMISSION OF MESSAGES CONCERNING<br />

COMPUTER GAMES, VIDEO GAMES, VIRTUAL COM-<br />

MUNITY AND SOCIAL NETWORKING (U.S. CLS. 100,<br />

101 AND 104).<br />

CLASS 41—EDUCATION AND ENTERTAIN-<br />

MENT<br />

FOR PROVIDING TEMPORARY USE OF NON-DOWN-<br />

LOADABLE ONLINE COMPUTER GAMES; PROVIDING<br />

INFORMATION ABOUT COMPUTER GAMES, GAME<br />

ENHANCEMENTS, ENTERTAINMENT, VIRTUAL COM-<br />

MUNITIES AND GENERAL INTEREST VIA THE INTER-<br />

NET; ENTERTAINMENT SERVICES, NAMELY, THE<br />

PROVISION OF ONLINE COMPUTER GAMES (U.S.<br />

CLS. 100, 101 AND 107).<br />

CLASS 42—SCIENTIFIC AND COMPUTER<br />

SERVICES<br />

FOR DESIGN AND DEVELOPMENT OF SOFTWARE<br />

AND VIRTUAL REALITY SOFTWARE FOR ENTER-<br />

TAINMENT AND NON-ENTERTAINMENT PURPOSES;<br />

PROVISION OF COMPUTER SOFTWARE APPLICATION<br />

SERVICES, NAMELY, DESIGN, DEVELOPMENT, HOST-<br />

ING, DISTRIBUTION AND DEPLOYMENT OF SOFT-<br />

WARE APPLICATIONS AND DEVELOPMENT TOOLS<br />

FOR OTHERS, IN THE FIELDS OF DIGITAL MAPPING,<br />

VIRTUAL COMMUNITIES, SOCIAL NETWORKING,<br />

ENTERTAINMENT AND GENERAL INTEREST (U.S.<br />

CLS. 100 AND 101).<br />

SHANNON TWOHIG, EXAMINING ATTORNEY<br />

SN 79-100,996. PROFITABILITY BUSINESS SIMULATIONS<br />

LIMITED, WALLINGFORD, OXFORDSHIRE, UNITED<br />

KINGDOM, FILED 7-6-2011.<br />

PRIORITY DATE OF 3-14-2011 IS CLAIMED.<br />

OWNER OF INTERNATIONAL REGISTRATION 1086634<br />

DATED 7-6-2011, EXPIRES 7-6-2021.<br />

OWNER OF U.S. REG. NO. 2,005,952.<br />

THE COLOR(S) BLUE AND RED IS/ARE CLAIMED AS A<br />

FEATURE OF THE MARK.<br />

THE MARK CONSISTS OF THE WORDING "PROFIT-<br />

ABILITY", LETTER "A" APPEARING IN THE MARK IS IN<br />

RED, THE REST OF THE LETTERS APPEARING IN THE<br />

MARK ARE IN BLUE.<br />

CLASS 9—ELECTRICAL AND SCIENTIFIC<br />

APPARATUS<br />

FOR COMPUTER SOFTWARE FOR USE IN BUSINESS<br />

SIMULATIONS FEATURING SCENARIOS TO AID EX-<br />

PERIENTIAL LEARNING, BUSINESS, MANAGEMENT<br />

AND LEADERSHIP TRAINING; BUSINESS SIMULA-<br />

TION COMPUTER AND ELECTRONIC GAMES SOFT-<br />

WARE; VIRTUAL WORLD AND BUSINESS<br />

SIMULATION SOFTWARE FOR USE IN EXPERIENTIAL<br />

LEARNING, BUSINESS, MANAGEMENT, AND LEA-<br />

DERSHIP TRAINING; COMPUTER SOFTWARE AND<br />

INTERACTIVE ELECTRONIC GAMES FOR EXPERIEN-<br />

TIAL LEARNING, BUSINESS, MANAGEMENT AND<br />

LEADERSHIP TRAINING; VIRTUAL REALITY GAME<br />

SOFTWARE FOR USE IN EXPERIENTIAL LEARNING,<br />

BUSINESS, MANAGEMENT AND LEADERSHIP TRAIN-<br />

ING; INTERACTIVE VIDEO GAMES COMPRISING<br />

COMPUTER HARDWARE AND COMPUTER SOFT-<br />

WARE, ALL FOR USE IN EXPERIENTIAL LEARNING,<br />

BUSINESS, MANAGEMENT AND LEADERSHIP TRAIN-<br />

ING; ELECTRONIC GAMES AND ELECTRONIC GAME<br />

CONTROLLERS, ALL ADAPTED FOR USE WITH AN<br />

EXTERNAL DISPLAY SCREEN OR MONITOR, ALL<br />

FOR USE IN EXPERIENTIAL LEARNING, BUSINESS,<br />

MANAGEMENT AND LEADERSHIP TRAINING; ELEC-<br />

TRONIC PUBLICATIONS, NAMELY, MANUALS,<br />

PAMPHLETS AND NEWSLETTERS FEATURING IN-<br />

STRUCTIONS RELATING TO BUSINESS AND MAN-<br />

AGEMENT LEADERSHIP TRAINING AND NEWS<br />

RELATING TO RELATED PROGRAMS (U.S. CLS. 21,<br />

23, 26, 36 AND 38).<br />

CLASS 28—TOYS AND SPORTING GOODS<br />

FOR BUSINESS SIMULATION BOARD GAMES;<br />

HAND-HELD ELECTRONIC GAMES OTHER THAN<br />

THOSE FOR USE WITH AN EXTERNAL DISPLAY<br />

SCREEN OR MONITOR FOR USE IN EXPERIENTIAL<br />

LEARNING, BUSINESS, MANAGEMENT AND LEA-<br />

DERSHIP TRAINING (U.S. CLS. 22, 23, 38 AND 50).

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!