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British Cinematographer issue 51 - Imago

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<strong>British</strong> <strong>Cinematographer</strong><br />

Covering International Cinematography<br />

www.britishcinematographer.co.uk<br />

Issue 0<strong>51</strong> ––– May 2012 36<br />

On the Job<br />

–––Dariusz Wolski ASC<br />

Prometheus 3D<br />

Illuminating... Wolski worked with<br />

gaffer Perry Evans to bring futuristic<br />

LED light to the imagery.<br />

Headshot of Dariusz Wolski<br />

by, and courtesy of, Douglas<br />

Kirkland.<br />

Wolski was born and raised in Warsaw, Poland. He<br />

migrated to New York City in 1979 after graduating from<br />

the national film school at Lodz. Wolski began his career<br />

working on BBC documentaries. He explored new<br />

horizons while shooting commercials and more than 100<br />

music videos, including many for Tony and Ridley Scott’s<br />

company, after moving to Los Angeles in 1986. Wolski<br />

collaborated with Tony Scott on The Crow in 1994 and<br />

Crimson Tide in 1995. He has earned approximately 20<br />

movie credits, including Alice In Wonderland, Rum Diary<br />

and the four popular Pirates Of The Caribbean films.<br />

Scott has earned BAFTA Best Film and Best Director<br />

awards for Thelma And Louise, a Best Director BAFTA<br />

award for Gladiator, a Best Film BAFTA Award for<br />

American Gangster and Academy-Award nominations<br />

for Thelma And Louise, Gladiator and Black Hawk Down.<br />

A short list of his other memorable credits includes Alien,<br />

Blade Runner, Robin Hood, Someone To Watch Over<br />

Me, Hannibal, Body Of Lies and American Gangster. Sir<br />

Ridley Scott was knighted in 2003 in recognition of his<br />

contributions to advancing the art of filmmaking.<br />

“Ridley visited the set in Los Angeles whilst I was<br />

shooting Pirates Of The Caribbean: On Stranger Tides in<br />

3D stereo format in 2009,” Wolski recalls. “Later, he visited<br />

the set while we were shooting in London and began a<br />

conversation about producing Prometheus in 3D.”<br />

Although the RED Epic camera was still in the<br />

prototype stage at this time, Wolski says that he and<br />

Scott were interested, because it is half the size of<br />

other digital cameras and has a 5K chip. After Wolski<br />

completed production of Pirates, they shot a 3D test with<br />

a prototype Epic camera and agreed it was the right<br />

tool for producing Prometheus.<br />

“I think Ridley is a genius,” Wolski says. “His body of<br />

work is incredible. He has pioneered the contemporary<br />

science fiction genre. He created kind of grungy,<br />

textural looks for Alien and Blade Runner that were<br />

complete departures from other science fiction movies.<br />

I knew from watching his films over the years that he is<br />

always driven to take it to the next level.”<br />

The script for Prometheus is an original story coauthored<br />

by Jon Spaihts and Damon Lindelof. A short<br />

list of the ensemble cast includes Charlize Theron, Guy<br />

Pearce, Noami Rapance and Michael Fassbender.<br />

“Ridley envisioned a very sterile, clean look with a<br />

little bit of texture,” Wolski says. But how much is a little bit?<br />

Every filmmaker has a different answer to that question.<br />

Most of Prometheus was produced on stages at<br />

Pinewood Studios with additional scenes shot on the<br />

backlot. Wolski credits production designer Arthur Max<br />

and set decorator Sonia Klaus with playing significant<br />

roles in providing believable environments for both the<br />

spaceship and the alien planet. Background plates<br />

and exterior scenes on the planet were produced at<br />

a national park in Iceland. Aerial shots of mountains in<br />

Jordan were taken from a helicopter. They also shot one<br />

scene in the mountains in Scotland.<br />

“I knew that Ridley likes to be able to move fast with<br />

cameras,” Wolski says. “After we decided to go with RED<br />

Epic cameras, we told the people who we were dealing<br />

with them how to make the stereo rig simpler, smaller<br />

and more flexible.”<br />

37<br />

<strong>British</strong> <strong>Cinematographer</strong><br />

Covering International Cinematography<br />

www.britishcinematographer.co.uk<br />

Issue 0<strong>51</strong> ––– May 2012<br />

Most of the story takes place on the spaceship and<br />

underground on the planet. “They are very big spaces,<br />

which I lit as minimally as possible,” Wolski says. “The<br />

characters are wearing helmets with lamps on them, so<br />

there was light on their faces. They also carried flashlights<br />

everywhere. (Gaffer) Perry Evans designed futuristiclooking<br />

light fixtures on spaceship sets, using LED lights that<br />

were controlled with dimmers. It’s very naturalistic looking<br />

and it gave us the freedom to put cameras anywhere.”<br />

Wolski’s crew included Steadicam operator Daniele<br />

Massaccesi, who came from Italy, camera operators<br />

Graham Hall and Gary Spratling, first assistants John<br />

Fergurson, Robert Palmer, Miles Proudfoot, second<br />

assistants David Churchyard, Elliot Dupuy, Iain Mackay<br />

and Paul Wheeldon. Perry Evans was the gaffer, Gary<br />

Hyams was the key grip, Adrian Barry was the grip and<br />

Adam Dale was the aerial cinematographer.<br />

“My crew were terrific,” he says. “The camera<br />

operators and assistants were put into very complex<br />

situations, where they had to adapt quickly. They all did<br />

great jobs.”<br />

A number of people on his crew had collaborated<br />

with Wolski on Pirates Of The Carribean: On Stranger<br />

Tides, including stereographer James Goldman. Wolski<br />

explains that the stereographer is the person who<br />

watched his back while he was lining up shots.<br />

“There are two principles,” he says. “You have to<br />

be careful about the interocular distance between the<br />

eyes and the point of convergence. On Pirates Of The<br />

Carribean: On Stranger Tides, we weren’t converging<br />

on the set. We were shooting parallel takes and doing<br />

convergence during postproduction, when we decided<br />

how deep backgrounds should be.”<br />

O U T E R S P A C E<br />

Prometheus takes the audience<br />

on a 3D journey to a planet in<br />

outer space with a group of<br />

explorers who are on a quest to<br />

find the secret to the origins of life<br />

on Earth. The spaceship is named<br />

after Prometheus who, in Greek<br />

mythology, stole fire from Zeus and<br />

gave it to mortals. Dariusz Wolski<br />

ASC and Ridley Scott brought<br />

deep pools of experience and<br />

talent for the global art of visual<br />

storytelling to this ambitious<br />

endeavour, writes Bob Fisher.<br />

Wolski explains that each stereo rig held two RED<br />

Epic cameras at 90 degree angles with a mirror used<br />

to emulate the way people see 3D with their eyes.<br />

The interocular distance was controlled by motors<br />

and the alignment was monitored with a control box<br />

where Wolski and his crew could see if the images were<br />

properly aligned. Images were composed in widescreen<br />

in 2.4:1 ratio.<br />

Wolski says that the Epic camera has a comfortable<br />

800 exposure index. However, they were losing almost<br />

a stop, because they were shooting in 3D stereo with a<br />

mirror rig. He always had cameras on four rigs ready to<br />

roll at all times. Wolski explains that it would have taken<br />

too long to change and realign two shorter and longer<br />

prime lenses with the mirror. The cameras on two rigs had<br />

Angenieux 16-40mm short zoom lenses on them. The<br />

cameras on the other two rigs had longer Angenieux<br />

27-76 mm zoom lenses on them.<br />

Wolski says that he dealt with the actors and<br />

everyone else the same way the same way he would<br />

on a 2D movie. “We had to be careful of eye lines and<br />

two cameras are obviously heavier than one, but that<br />

didn’t stop us from putting them on a Steadicam,” he<br />

says. “The best tool was the Technocrane, because we<br />

could put it everywhere. When the cameras were set,<br />

the stereographer and rig technicians made sure all the<br />

zoom lenses were properly aligned.”<br />

Because they were shooting with multiple cameras,<br />

the production had an extensive video village. There<br />

was a director’s tent with two big 3D monitors inside, and<br />

also two high-end 2D monitors that Wolski could switch<br />

between the left and right eye cameras.<br />

“I was monitoring individual eyes and also looking at<br />

2D images on big monitors,” he explains. “It was a very<br />

complex video village that required special wiring with<br />

great video playback. We rehearsed with it on Pirates<br />

and improved it tremendously on Prometheus.<br />

“The tent was always near the set. Ridley spoke with<br />

the actors when they came on the set. He set everything<br />

up and then went back into the tent. I was constantly<br />

moving between the village and the set.” When the<br />

production shot in Iceland the video village was housed<br />

in a truck due to the wind and cold weather.<br />

“We created data files which were a little bit more<br />

compressed for dailies and watched them on a big<br />

television screen,” Wolski says. “In the beginning, we<br />

watched a lot of dailies on the big screen to make sure<br />

that the look was what we envisioned. I timed dailies on<br />

the set by downloading files and touching up shadows<br />

and colour temperatures. You can play with it.<br />

“Most of the look, including convergence of images<br />

from two cameras, was created while we were timing<br />

dailies for the 3D release,” Wolski says. “We played a bit<br />

with shadows and colours in DI. A lot of nuances were<br />

added when we timed the 2D version.”<br />

The digital intermediate was timed in collaboration<br />

with colorist Stefan Nakamura at Company 3 in Santa<br />

Monica. There is also going to be a 2D release in IMAX<br />

format.<br />

Wolski offers the following advice for<br />

cinematographers who are shooting their first 3D<br />

movie: “Trust your instincts the way you would if you<br />

were shooting in 2D format. There are people who are<br />

extremely knowledgeable about 3D, but they have<br />

very little experience dealing with a cast and crew and<br />

the unexpected things that can happen when you are<br />

shooting a film. My best advice is try to shoot it like a<br />

normal film. One of the big differences is that you have<br />

to light and compose images for three-dimensional<br />

viewing. You don’t want it to look flat.”<br />

Twentieth Century-Fox is releasing Prometheus in<br />

both 3-D and 2-D IMAX formats.

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