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S t u d e n t H a n d b o o k k - City University of Hong Kong

S t u d e n t H a n d b o o k k - City University of Hong Kong

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Other appropriate practical trainings such as internship scheme, media design and<br />

production tools and s<strong>of</strong>tware, and on­site technical visits or seminars will be given to<br />

broaden students’ learning. Students are also provided with a general education,<br />

especially in communication and business skills to enhance their abilities in their<br />

pr<strong>of</strong>essions and as an all­around person.<br />

The programme provides a balanced theoretical studies and practical training to prepare<br />

students for careers in the industry, at the same time, it prepares students to advance to<br />

higher academic levels, such as bachelor’s degree, or even higher level, programmes in<br />

media production, media design, and digital entertainment, either locally or overseas.<br />

3.3 Study Areas<br />

The curriculum consists <strong>of</strong> five supporting components:<br />

(1) Media and Post Production ­ mainly focuses on how digital media is designed and<br />

produced.<br />

(2) Interactive Media and Graphics ­ mainly focuses on graphic application and<br />

interactive system development.<br />

(3) Computer System and Programming ­ mainly provides students with basic<br />

programming and user interface design techniques.<br />

(4) Language ­ enables students to be effective communicators.<br />

(5) Practice and Ethics ­ provides students with opportunities to practise their learnt<br />

skills and gives them a background <strong>of</strong> pr<strong>of</strong>essional issues about the media<br />

production field.<br />

3.4 Links with Industry<br />

The programme is pr<strong>of</strong>essionally oriented with regular input from pr<strong>of</strong>essional people<br />

<strong>of</strong> the field, such as CEOs, human resources and training managers, educators, media<br />

and advertising experts, such as Heavy Optical Limited, and Digital Magic.<br />

3.5 Career Opportunities<br />

Upon graduation, students can enter the digital media­related fields, including digital<br />

animation, publishing, television, film, advertising, multimedia production, business<br />

and manufacturing sectors where high­end technologies (visual, sound, special effects,<br />

and interactivity) are involved in the production process.<br />

Graduate students will be qualified for a wide range <strong>of</strong> positions, such as animators,<br />

multimedia producers, interactive media application developers, sound designers,<br />

AScCIMP Programme Handbook 5

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