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At the International Symposium<br />
on Online Journalism,<br />
Professor Alberto Cairo from<br />
the <strong>University</strong> of North Carolina<br />
at Chapel Hill presented<br />
examples of how databases<br />
linked to interactive Flash<br />
graphics—ones that users<br />
can manipulate—significantly<br />
enhance user involvement and<br />
engagement with the story.<br />
Designing the right interactive<br />
graphic, therefore, can be an<br />
art in itself.<br />
Involvement<br />
By involvement, we mean the<br />
degree to which users input choices<br />
and/or content. Education research<br />
tells us that more interactivity breeds<br />
more involvement. And more involvement<br />
means greater attention paid to<br />
content. But the level of involvement<br />
varies. Clicking a “play” button for a<br />
one-minute video represents much<br />
less involvement than reading a few<br />
sentences, choosing steps in a related<br />
animation, selecting a 10-second video,<br />
and then posting comments about the<br />
story. The problem is that too much<br />
involvement inhibits comprehension<br />
when interactivity overwhelms a user’s<br />
cognition, a complaint we hear often<br />
from the current online audience.<br />
More research will identify the point at<br />
which too much interactivity becomes<br />
counterproductive.<br />
Contiguity<br />
A Web page might look appealing, but<br />
research in the United Kingdom tells<br />
us that users take approximately 50<br />
milliseconds to form an opinion about<br />
a page. Contiguity in multimedia is<br />
how the elements of hypertext, photos,<br />
animation, slides, links, blogs, video<br />
and audio, all combine to communicate<br />
one coherent message. Our published<br />
studies show that even subtle variations<br />
in the structures of news text and<br />
links produce significant differences<br />
in audience interest ratings and their<br />
understanding of stories. Researchers<br />
at the <strong>University</strong> of California, Santa<br />
Barbara found that users generate<br />
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nearly 50 percent more creative solutions<br />
to problems when different forms<br />
of explanations are fully integrated.<br />
Without coherence in multimedia<br />
content, users do what most content<br />
producers hope to avoid—they terminate<br />
their engagement. The PICK<br />
model calls this terminated engagement<br />
a “kick-out.”<br />
Kick-Outs<br />
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The goal is nothing new. Grab the<br />
audience with effective headlines,<br />
photos, video and formats. The PICK<br />
model argues that the attention-deficit<br />
digital world—with its overwhelming<br />
amount of information—requires communicators<br />
to now be more aware of<br />
things that frequently terminate audience<br />
attention. These are controllable<br />
“kick-outs.” The most obvious kick-out<br />
is a broken link, but others include<br />
too much text, lengthy video, pop-up<br />
windows, unfamiliar terms, confusing<br />
graphics, or interactive animation that’s<br />
too complex. Of course, it’s impossible<br />
to eliminate every potential kick-out<br />
but, as the grazing digital audience<br />
continues to grow, so will the need<br />
for critical assessment of how news is<br />
presented online and ways to eliminate<br />
avoidable kick-outs.<br />
Where Does This Path Lead?<br />
Ultimately, the challenge is how to<br />
simultaneously combine effective<br />
techniques of personalization, involve-<br />
Digital Road<br />
ment, contiguity and minimal<br />
kick-outs with clear, accurate,<br />
ethical journalism. Addressing<br />
this complexity when producing<br />
and delivering news will<br />
actually simplify how the audience<br />
will then engage with the<br />
content. But to do this well<br />
will require that news reporters,<br />
editors and videographers<br />
join with producers, educators<br />
and students to more clearly<br />
understand how digital natives<br />
process information differently<br />
than any previous audience<br />
has. Does a slideshow or video<br />
need to be that long? What<br />
is too long? Is the video or<br />
graphic redundant with information<br />
already in the accompanying text?<br />
How does one person’s interest lead<br />
to engagement with a community that<br />
shares that interest?<br />
These questions—and so many<br />
more—frame the mission of our exploration.<br />
It might be reasonable to conclude<br />
that the PICK model is still too abstract<br />
for immediate application. To<br />
some extent, the technology needed<br />
to support NewsSEEN has yet to be<br />
developed. In the interim, indications<br />
are that those avoiding exploration<br />
of the new territory risk being abandoned<br />
by a restless audience of digital<br />
natives—an audience that appears to<br />
already know the territory into which<br />
all of us are headed. �<br />
Ronald A. Yaros is an assistant professor<br />
in the Philip Merrill College<br />
of Journalism at the <strong>University</strong> of<br />
Maryland and director of the Lab for<br />
Communicating Complexity With<br />
Multimedia. A former president of an<br />
educational software corporation for<br />
10 years, he combines nearly 20 years<br />
in electronic journalism, a PhD from<br />
the <strong>University</strong> of Wisconsin-Madison,<br />
and a Master’s in education to research<br />
news audiences and new media.<br />
Details of this research can be viewed<br />
at: www.merrill.umd.edu/ronyaros/.<br />
<strong>Nieman</strong> Reports | Winter 2008 15