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At the International Symposium<br />

on Online Journalism,<br />

Professor Alberto Cairo from<br />

the <strong>University</strong> of North Carolina<br />

at Chapel Hill presented<br />

examples of how databases<br />

linked to interactive Flash<br />

graphics—ones that users<br />

can manipulate—significantly<br />

enhance user involvement and<br />

engagement with the story.<br />

Designing the right interactive<br />

graphic, therefore, can be an<br />

art in itself.<br />

Involvement<br />

By involvement, we mean the<br />

degree to which users input choices<br />

and/or content. Education research<br />

tells us that more interactivity breeds<br />

more involvement. And more involvement<br />

means greater attention paid to<br />

content. But the level of involvement<br />

varies. Clicking a “play” button for a<br />

one-minute video represents much<br />

less involvement than reading a few<br />

sentences, choosing steps in a related<br />

animation, selecting a 10-second video,<br />

and then posting comments about the<br />

story. The problem is that too much<br />

involvement inhibits comprehension<br />

when interactivity overwhelms a user’s<br />

cognition, a complaint we hear often<br />

from the current online audience.<br />

More research will identify the point at<br />

which too much interactivity becomes<br />

counterproductive.<br />

Contiguity<br />

A Web page might look appealing, but<br />

research in the United Kingdom tells<br />

us that users take approximately 50<br />

milliseconds to form an opinion about<br />

a page. Contiguity in multimedia is<br />

how the elements of hypertext, photos,<br />

animation, slides, links, blogs, video<br />

and audio, all combine to communicate<br />

one coherent message. Our published<br />

studies show that even subtle variations<br />

in the structures of news text and<br />

links produce significant differences<br />

in audience interest ratings and their<br />

understanding of stories. Researchers<br />

at the <strong>University</strong> of California, Santa<br />

Barbara found that users generate<br />

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nearly 50 percent more creative solutions<br />

to problems when different forms<br />

of explanations are fully integrated.<br />

Without coherence in multimedia<br />

content, users do what most content<br />

producers hope to avoid—they terminate<br />

their engagement. The PICK<br />

model calls this terminated engagement<br />

a “kick-out.”<br />

Kick-Outs<br />

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The goal is nothing new. Grab the<br />

audience with effective headlines,<br />

photos, video and formats. The PICK<br />

model argues that the attention-deficit<br />

digital world—with its overwhelming<br />

amount of information—requires communicators<br />

to now be more aware of<br />

things that frequently terminate audience<br />

attention. These are controllable<br />

“kick-outs.” The most obvious kick-out<br />

is a broken link, but others include<br />

too much text, lengthy video, pop-up<br />

windows, unfamiliar terms, confusing<br />

graphics, or interactive animation that’s<br />

too complex. Of course, it’s impossible<br />

to eliminate every potential kick-out<br />

but, as the grazing digital audience<br />

continues to grow, so will the need<br />

for critical assessment of how news is<br />

presented online and ways to eliminate<br />

avoidable kick-outs.<br />

Where Does This Path Lead?<br />

Ultimately, the challenge is how to<br />

simultaneously combine effective<br />

techniques of personalization, involve-<br />

Digital Road<br />

ment, contiguity and minimal<br />

kick-outs with clear, accurate,<br />

ethical journalism. Addressing<br />

this complexity when producing<br />

and delivering news will<br />

actually simplify how the audience<br />

will then engage with the<br />

content. But to do this well<br />

will require that news reporters,<br />

editors and videographers<br />

join with producers, educators<br />

and students to more clearly<br />

understand how digital natives<br />

process information differently<br />

than any previous audience<br />

has. Does a slideshow or video<br />

need to be that long? What<br />

is too long? Is the video or<br />

graphic redundant with information<br />

already in the accompanying text?<br />

How does one person’s interest lead<br />

to engagement with a community that<br />

shares that interest?<br />

These questions—and so many<br />

more—frame the mission of our exploration.<br />

It might be reasonable to conclude<br />

that the PICK model is still too abstract<br />

for immediate application. To<br />

some extent, the technology needed<br />

to support NewsSEEN has yet to be<br />

developed. In the interim, indications<br />

are that those avoiding exploration<br />

of the new territory risk being abandoned<br />

by a restless audience of digital<br />

natives—an audience that appears to<br />

already know the territory into which<br />

all of us are headed. �<br />

Ronald A. Yaros is an assistant professor<br />

in the Philip Merrill College<br />

of Journalism at the <strong>University</strong> of<br />

Maryland and director of the Lab for<br />

Communicating Complexity With<br />

Multimedia. A former president of an<br />

educational software corporation for<br />

10 years, he combines nearly 20 years<br />

in electronic journalism, a PhD from<br />

the <strong>University</strong> of Wisconsin-Madison,<br />

and a Master’s in education to research<br />

news audiences and new media.<br />

Details of this research can be viewed<br />

at: www.merrill.umd.edu/ronyaros/.<br />

<strong>Nieman</strong> Reports | Winter 2008 15

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