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© 2012 Above the Fold

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USER RESEARCH 13<br />

Use paper prototypes<br />

Design debates arise with any team; luckily most can be resolved with a paper<br />

prototype. Paper prototypes involve <strong>the</strong> same components as o<strong>the</strong>r<br />

prototypes: screens, users, interactions… everything but <strong>the</strong> computer!<br />

1<br />

2<br />

3<br />

Tip<br />

Sketch <strong>the</strong> screens for <strong>the</strong> interaction you want to test, including buttons,<br />

modal windows, and o<strong>the</strong>r interactive pieces.<br />

Ask an objective person to act as <strong>the</strong> “user.”<br />

As <strong>the</strong> user “clicks” on <strong>the</strong> “screen,” act as <strong>the</strong> computer, simulating<br />

actions and interactivity. Your team members can observe successes and<br />

struggles, as in a traditional usability test.<br />

This paper usability test offers<br />

immediate feedback in several ways:<br />

• The team will receive clear,<br />

real-time feedback, solving<br />

design debates.<br />

• You’ll discover insights that no<br />

one thought of previously.<br />

• Your objective user will provide<br />

you with a new perspective.<br />

If possible, find a user who fits your target audience. At <strong>the</strong> very least, use<br />

someone who hasn’t seen or heard about <strong>the</strong> in-progress application.

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