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Train Simulator 2013 Saitek ProFlight X-Plane: ATR 72 ... - Aerosoft

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Your free simulation games magazine! AEROSOFT Edition 2-<strong>2013</strong><br />

X-<strong>Plane</strong>: <strong>ATR</strong> <strong>72</strong>-500<br />

The Ultimate French Twin Prop<br />

<strong>Saitek</strong> <strong>ProFlight</strong><br />

Hardware for Flight Simulation<br />

and Simulation games<br />

Pro<strong>Train</strong> Perfect 2<br />

The big “Deutschland-Box“<br />

add-on<br />

Bus & Cable Car <strong>Simulator</strong><br />

In the streets of San Francisco<br />

<strong>Saitek</strong> <strong>ProFlight</strong><br />

<strong>Train</strong> <strong>Simulator</strong> <strong>2013</strong>


<strong>Train</strong>-<strong>Simulator</strong> <strong>2013</strong><br />

Bus & Cable Car <strong>Simulator</strong><br />

2<br />

<strong>Train</strong> <strong>Simulator</strong> <strong>2013</strong><br />

Pro<strong>Train</strong> Perfect 2<br />

P. 12<br />

P. 26<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

INHALTSVERZEICHNIS<br />

Index ......................................................................................................................... 02<br />

Editorial ............................................................................................................... 03<br />

<strong>Simulator</strong> News .................................................................................................... 04<br />

<strong>Simulator</strong> Communities ......................................................................................... 08<br />

Imprint / Preview .................................................................................................... 34<br />

Bristol & Avonmouth add-on ............................................................................... 12<br />

<strong>Saitek</strong> <strong>ProFlight</strong><br />

<strong>Saitek</strong> <strong>ProFlight</strong><br />

X-<strong>Plane</strong><br />

The ultimate hardware ........................................................................................ 14<br />

The big “Deutschland-Box“ .............................................................................. 22<br />

Bus- & Cable Car <strong>Simulator</strong><br />

In the streets of San Francisco .............................................................................. 26<br />

X-<strong>Plane</strong><br />

<strong>ATR</strong>-<strong>72</strong>-500 Twin Prop ......................................................................................... 30<br />

P. 14<br />

P. 30


EDITORIAL<br />

<strong>Simulator</strong> WORLD 4th Edition...<br />

Dear readers!<br />

The fourth edition of <strong>Simulator</strong> WORLD again focuses<br />

on some highlights within PC simulation.<br />

The new <strong>Aerosoft</strong>/McPhat Studios <strong>ATR</strong>-<strong>72</strong>-500<br />

is the Ultimate French Twin Prop for X-<strong>Plane</strong>. We<br />

have tested and configured it with some desirable<br />

flight hardware.<br />

For each Flight-<strong>Train</strong>-Ship-Truck- and various other<br />

simulators there is an appropiate controller device.<br />

Let it be a simple joystick or ultra realistic Flight<br />

Controller System, a steering wheel with Force<br />

Feedback effects, a special gaming keyboard with<br />

mouse or headset.<br />

In each edition of <strong>Simulator</strong> WORLD we will suggest<br />

ideal combinations of hardware and simulators,<br />

while providing tipps & tricks and how to setup<br />

and configure them with different simulators.<br />

I hope you enjoy our latest release of <strong>Simulator</strong><br />

WORLD!<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

Frank Moellenhof<br />

Chief editor <strong>Simulator</strong> WORLD<br />

moellenhof@simulatorworld.de<br />

3


Rise of Flight - Channel Map & Felixstowe<br />

In this version you can see a new map (if purchased)<br />

and new graphical effects such as 3D water and our<br />

first flying boat. You can also recognise the physics<br />

of interaction with the water surface of aircraft,<br />

ships and submarines. Also added aremoorings<br />

and float bases and, hopefully, many hours of fun<br />

flying. The map will be available in the in-game<br />

map list or in the mission editor for anyone who<br />

pre-ordered the map or purchases it in the store<br />

after release. The new flying boat, the Felixstowe<br />

F.2A, makes its appearance with its formidable<br />

modifications (weapon mod and field mod). Two<br />

of which add additional members of the crew.<br />

Seaplanes can take off only at special bases that<br />

are marked with an anchor and we have added<br />

them on both British and French sides. By changing<br />

the power of the wind on the channel map,<br />

you also change the level of excitement of the<br />

waves. Normal take-off is possible only with waves<br />

of levels 1-2. Huge waves will damage the plane.<br />

Be careful and cautious when landing.<br />

ROF developers have tried to make the Channel<br />

Map as close to reality as possible with the technology<br />

and data available to us. The appearance of<br />

the English coast is different from the French coast,<br />

which looks very similar to what you might see on<br />

the continental map of ROF. They have increased<br />

the number of objects on the map and the number<br />

of cities and trees, so they recommend that<br />

owners of less powerful computers slightly lower<br />

4<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

SIMULATOR-NEWS<br />

quality settings to achieve improved FPS (frames<br />

per second). This situation was unavoidable as the<br />

demand for increased detail on the ground is high.<br />

More info at: www.riseofflight.com


aeroflyFS - New Update V1.0.0.9<br />

Starting now, the free update V.1.0.0.9 is available<br />

in the download section on www.aeroflyfs.com It<br />

includes numerous changes for the Windows version.<br />

What is new for the Windows DVD-version is<br />

a virtual cockpit, 33 challenges and view control<br />

by mouse.<br />

In the latest version 1.0.0.9, the developers gave<br />

the aeroflyFS a virtual cockpit including a graphic<br />

course display, an air speed indicator and altimeter<br />

as well as an artificial horizon instead of the former<br />

flight information window. This window can<br />

be shown and hidden and dragged to any place<br />

on the screen using the mouse. In addition to the<br />

existing 35 flight tasks, another 30 new challenges<br />

have been added as well as an all-round-visibility<br />

function using the mouse. Further information can<br />

be found on: www.aeroflyfs.com<br />

<strong>Aerosoft</strong> MiG-29 Fulcrum for X-<strong>Plane</strong><br />

The MiG-29 is a twinjet military fighter, which<br />

passed its first flight in 1977 in the old Soviet Union.<br />

X-<strong>Plane</strong>’s MiG-29 model provides accurate<br />

flight dynamics and lots of features. The list of features<br />

is far way too long and therefore you need<br />

to visit <strong>Aerosoft</strong> at: www.aerosoft.com<br />

6<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

SIMULATOR-NEWS


SIMULATOR-NEWS<br />

<strong>Train</strong> <strong>Simulator</strong> <strong>2013</strong> - ALCO RS-11 Road Switcher<br />

The RS-11 was built by Alco in the early 1956 as a<br />

diesel electric locomotive and classified as a road<br />

switcher. With 1,800 hp, two axle trucks with B-B<br />

wheel arrangement the RS11 was Alco‘s answer<br />

to the GP9 produced by EMD. Advantages of the<br />

RS11 were faster acceleration because of turbo<br />

charging and a higher tractive effort rating. The<br />

locomotive could be found in heavy haul freight<br />

as well as passenger services. In over eight years<br />

production time, 425 units were built for the American<br />

and Mexican markets. A few examples of this<br />

model are still in service, found working for various<br />

railroads in the US.<br />

Add-on available at www.simmarket.com<br />

Class 218 by Railtraction<br />

The class 218 by Railtraction is the latest add-on for<br />

<strong>Train</strong> <strong>Simulator</strong> <strong>2013</strong>. The locomotives of the class<br />

218 the latest developments of the V-160-locomotive<br />

family. It includes the similar developments of<br />

class V 160 to V 169 (later 215 to 219). The powerful<br />

B’B’-locomotives (2,500 to 2,800 hp) reach<br />

140 km/h and are equally used for passenger and<br />

freight trains. The 218 proved itself in operational<br />

service and were considered the most important<br />

diesel locomotives of the DB until the year 2000.<br />

Add-on available at: www.railtraction.eu<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

7


Schwebebahn-<strong>Simulator</strong> <strong>2013</strong><br />

The Wuppertal floating tram began operation<br />

in 1901. Even after 112 years, people are still intrigued<br />

by this historic transportation. In the year<br />

<strong>2013</strong>, fans of the floating tram can virtually relive<br />

this Wuppertal landmark – Rondomedia’s Schwebebahn<br />

<strong>Simulator</strong> <strong>2013</strong> makes it possible for<br />

the first time ever. The simulation includes highly<br />

detailed models of the current floating tram,<br />

navigable original railways featuring numerous<br />

characteristic buildings and all 20 stops, several realistic<br />

events as well as simulated weather, times<br />

of the day and realistic passenger behaviour.<br />

Further information on: www.rondomedia.de<br />

New VATSIM Vice President Pilot <strong>Train</strong>ing takes<br />

over<br />

It gives the VATSIM Board of Governors great pleasure<br />

to announce Mr. Pan Lalas as Vice President<br />

Pilot <strong>Train</strong>ing (VATGOV14). Pan Lalas, 42, living in<br />

Hong Kong, was born in Greece.<br />

He joined the VATSIM network back in 2005 and<br />

was active on the net in certain management positions<br />

especially in the Staff of VATUSA, where he<br />

developed and redefined the training setup. He<br />

took care of the programming, the whole training<br />

document section, LOAs etc. Pan holds a JAR-FCL<br />

ATPL(a) license and has flown more then 12.000<br />

hours for a major operator in Southeast Asia. He<br />

is also working as examiner and Check Captain for<br />

that carrier. In Flight simulation, he has worked on<br />

several documents e.g. for the PMDG 737 NGX and<br />

8<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

SIMULATOR-NEWS<br />

was one of the technical advisors for the PMDG<br />

team on the development of that aircraft. VATSIM<br />

is a global working online flight simulation and<br />

Air Traffic Control network.<br />

More info at: www.vatsim.net


SIMULATOR-NEWS


<strong>Aerosoft</strong> Airbus X Extended<br />

The Ultimate FBW Experience<br />

The Airbus X Extended builds on the successful<br />

Airbus X product, but offers far more complex and<br />

realistic navigation tools and a rewritten Fly By<br />

Wire implementation. Let’s have a closer look at<br />

some of the new features:<br />

The following Airbus A320 Family models are included:<br />

- A320 (A321) IAE- and CFM engines,<br />

- A320 NEO demonstrator.<br />

• Dozens of non-standard animations, all<br />

with sound effects like sun screens, windows, tables,<br />

tiller, jump seat, standby compass, flight surfaces<br />

and much more.<br />

• Included is a web server that allows you to<br />

access and use the MCDU via any web browser,<br />

which is ideal for tablets.<br />

• Fully custom Fly-by-Wire systems with flight<br />

envelope protection, stall protection, pitch and<br />

roll limiter, g-load limiter, over speed protection,<br />

Alpha Floor protection, auto trim.<br />

• Fully custom thrust computer systems (FA-<br />

DEC), throttle with detents, FLEX take-off.<br />

• Comes with NavDataPro navigation database<br />

and is also compatible with Navigraph.<br />

• Complete Runway Awareness and Advisory<br />

System (RAAS) included.<br />

• Full featured Digital Flight Data Recorder<br />

10<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

SIMULATOR-NEWS<br />

(DFDR) with 25 hours storage capacity and external<br />

display program.<br />

And this is only the tip of the Airbus X Extended<br />

iceberg!<br />

Now that you have a better understanding of<br />

these new or modified features, how about using<br />

your keyboard to control this aircraft? No, that’s<br />

out of the question! You must fly the Airbus X Extended<br />

with a joystick. And, not only is a joystick<br />

mandatory, a throttle unit must also be connected<br />

and configured. This is a minimum requirement<br />

for the Airbus X Extended! For example, without a<br />

<strong>Saitek</strong> X52 Pro throttle unit, you can’t control the<br />

throttle system.<br />

But how do you configure this?<br />

Once you have connected the <strong>Saitek</strong> X52 Pro to<br />

your computer for the first time, it will detect the<br />

new devices and load the drivers accordingly. But<br />

it’s better to download the dedicated <strong>Saitek</strong>’s drivers<br />

and install them afterwards. If you feel confortable,<br />

you can also install <strong>Saitek</strong>’s SST software,<br />

but this software program is not an absolute necessity.<br />

Connect the X52 Pro, start FSX, and select<br />

from the menu “Options-Settings-Controls”. Click<br />

the Calibrate button and if everything is OK, you<br />

should see your X52 Pro in the pop-up window. If<br />

OK, click the Properties button. This window allows<br />

you to check your X52 Pro movements (outputs)<br />

versus FSX detection. If all movements and<br />

button outputs are OK, click the OK button twice.


SIMULATOR-NEWS<br />

Using the 2nd tab, “Buttons/Keys”, you‘re able to<br />

assign keyboard or joystick commands. An important<br />

assignment, which is activated by default, is<br />

the View (pan) or HAT switch.<br />

The last tab, “Control Axis”, is, by default, correctly<br />

assigned for ROLL, PITCH, YAW and THROTTLE<br />

movements of your X52 hardware.<br />

In-depth information about assigning joystick and/<br />

or throttle unit buttons, keys and others, can be<br />

found in the Microsoft FSX user manual. This concludes<br />

our three articles about different flight si-<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

mulator airplane types in relation to <strong>Saitek</strong>’s Pro<br />

Flight hardware.<br />

You can find more details at : www.aerosoft.de<br />

and www.saitek.de<br />

11


The rail network<br />

around Bristol


<strong>Train</strong> <strong>Simulator</strong> <strong>2013</strong><br />

Bristol & Avonmouth<br />

Add-on for <strong>Train</strong> <strong>Simulator</strong> 2012<br />

The city of Bristol in Southwest England already<br />

played a significant role in a previous Just <strong>Train</strong>s<br />

release. In the extension “Bristol to Exeter”, the<br />

station Bristol Temple Meads is where a lot of train<br />

trips start and end in the daily work of the virtual<br />

train driver. Whereas in the aforementioned addon<br />

the individual railway plays the main part, the<br />

rail network in and around Bristol comes to life in<br />

the new add-on by Dave Capps and Ben Garfirth.<br />

In this extension, which covers a rail system of<br />

about 45 miles, we get to know a town with an<br />

interesting history and explore a region that has a<br />

lot to offer even for experienced train drivers.<br />

With about 433,000 inhabitants, Bristol is England’s<br />

eighth most populous city and the eleventh largest<br />

city in the UK. Between the 12th and the 18th<br />

centuries, today’s twin city of Hannover was an important<br />

port and trading city.<br />

Thanks to its convenient location, the town quickly<br />

evolved into the centre of shipbuilding and slave<br />

trade. In addition, the Knights Templar used Bristol<br />

as their main port for pilgrimages and trading<br />

missions until their dissolution.<br />

Even today, names reflect this heritage, e.g., the<br />

station Bristol Temple Meads which is derived from<br />

the nearby Temple Church.<br />

This station is currently used by three well known<br />

railway companies: First Great Western, particularly<br />

responsible for regional connections, Cross-<br />

Country and South West <strong>Train</strong>s.<br />

At first, you will mainly see First Great Western<br />

Ltd. trains on the virtual rails as this train painting<br />

is part of RailWorks’ standard material. As in real<br />

life, the station has an essential part in the extension<br />

and thus a hub for numerous trips.<br />

The two depots “Barton Hill TMD“ and “St Philip‘s<br />

Marsh T&RSMD“ (Traction and Rolling Stock Maintenance<br />

Depot) which are located in the immediate<br />

vicinity to the station have been modelled fantastically<br />

and encourages the driver to stable the<br />

train after his shift.<br />

Sights of the town<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

Leaving Temple Meads in the south-western direction,<br />

you have two possibilities: you can either<br />

drive eight miles to the suburb Pill and the connected<br />

“Royal Portbury Dock” or go on a trip to the<br />

museum railway “Bristol Harbour Railway”. But<br />

either way, you first pass the main track to Exeter<br />

along the district Bedminster to the station Parson<br />

Street. This is where the track branches off and<br />

continues single-track.<br />

Along the museum railway you will get to Bristol<br />

Harbour where you find the SS Great Britain, the<br />

13


LANDWIRTSCHAFTS-SIMULATOR LANDWIRTSCHAFTS-SIMULATOR<br />

<strong>Train</strong> <strong>Simulator</strong> <strong>2013</strong><br />

first ship built of iron with a screw propeller, in<br />

its dry dock where she was built. Today, the museum<br />

ship is a popular tourist attraction. A trip to<br />

the nearby “M Shed” is equally as worthwhile. A<br />

former transit shed at the harbour, it currently is<br />

home to a museum featuring lots of exhibitions<br />

on Bristol. Unfortunately, the four characteristic<br />

loading cranes are missing in the simulation.<br />

If you leave out the museum railway and go to Pill<br />

instead, you will come across a well known landmark<br />

of Bristol, the Clifton Suspension Bridge. This<br />

suspension bridge, which crosses the river Avon 75<br />

m above high water level, was completed in 1864<br />

and also offers a breathtaking view to train drivers.<br />

At the end of this route, you finally reach “Royal<br />

Portbury Dock”. This is an important transhipment<br />

centre for imported cars and coal.<br />

Avonmouth<br />

Leaving Bristol Temple Meads in a northerly direction<br />

will lead the train driver through Narroways<br />

Hill on the Severn Beach Line. This route of about<br />

twelve miles has been highlighted by Thomas Cook<br />

as one of the scenic lines of Europe. In the past,<br />

the route was mainly reduced to single a track for<br />

economic reasons. Today, passenger trains reach<br />

Severn Beach via nine stations, including the suburb<br />

of Avonmouth.<br />

14<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

Avonmouth, including its huge docks is another<br />

important transhipment centre for a large variety<br />

of goods. However, most freight trains do not travel<br />

on the Severn Beach Line but use the Henbury<br />

Looper freight route through the suburb of Filton<br />

to Bristol.<br />

Here, the trains pass the Airport Filton where different<br />

companies of the aviation industry are situated.<br />

In the process, the attentive train driver<br />

might discover another highlight, “the queen of<br />

the sky”. Concorde No. 216 which embarked on its<br />

final flight from London Heathrow to the aviation<br />

museum in Filton on 26 November 2003 is parked<br />

not far away from the rails.<br />

On this very flight, Concorde also flew over the<br />

Clifton Suspension Bridge at low altitude to symbolise<br />

the engineering achievements of the region<br />

around the city of Bristol.<br />

The extension also features a 17 mile section of<br />

the South Wales Main Line. This part covers the<br />

route from Bristol Temple Meads via Bristol Parkway<br />

to the Severn Tunnel Junction railway station.<br />

Here, the train driver passes through Great Britain’s<br />

second longest railway tunnel. The seven kilometre<br />

long tunnel is located beneath the mouth of<br />

the river Severn and connects England and Wales<br />

using rails.


<strong>Train</strong> <strong>Simulator</strong> <strong>2013</strong><br />

Get on the train and depart<br />

The route package offers 15 scenarios of which ten<br />

tasks use the standard rolling stock and the other<br />

five require additional add-ons by Just <strong>Train</strong>s. The<br />

trips are very varied and offer a mixture of passenger<br />

and freight train missions.<br />

Furthermore, another four scenarios are available<br />

for exploration purposes. Unfortunately, it can be<br />

difficult at times to earn a green check mark when<br />

you have completed a mission because the developers<br />

have not properly executed an editor detail.<br />

Off to Bristol<br />

If you experience the route extension, you feel the<br />

desire to go to Bristol yourself to see some of the<br />

landmarks in reality.<br />

The RailWorks version offers numerous beautiful<br />

details and a variety of new objects.<br />

Moreover, the buildings along the rails make a<br />

good impression and the entire rail network has<br />

the potential for lots of exciting scenarios.<br />

It should be noted that part of the proceeds is<br />

donated to “SSAFA Forces Help”, a British charity<br />

organisation supporting former and current members<br />

of the British Armed Forces.<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

So you can disregard the fact that only standard<br />

rails are featured and some characteristic objects<br />

are not modelled fully realistically.<br />

Daniel Wolfram<br />

Article from <strong>Train</strong> Sim Magazine 5/2012<br />

Infobox<br />

P r o d u c t _ S p e c i f i c a t i o n s<br />

• RailWorks 3 <strong>Train</strong> <strong>Simulator</strong> 2012<br />

• 3.0GHz PC or any Dual Core<br />

• 512Mb RAM (1.0Gb for Vista)<br />

• 256Mb graphics card<br />

• Windows 8 / 7 / XP / Vista<br />

• Direct X 9.0c compatible sound card<br />

• 25MB hard drive space<br />

Price 24.95 € (Download-Version)<br />

available at: www.justtrains.net<br />

15


Mega Airport Düsseldorf


<strong>Saitek</strong> Pro Flight<br />

<strong>Saitek</strong> Pro Flight…The ultimative Hardware<br />

Mad Catz are the developer/producer of <strong>Saitek</strong><br />

Pro Flight PC peripherals. Not just PC peripherals<br />

but an impressive line of Flight Simulation hardware.<br />

Actually, you can split the Pro Flight hardware into<br />

the following sections:<br />

- Pro Flight Sticks<br />

- Pro Flight Controllers<br />

- Pro Flight Rudder Pedals<br />

- Pro Flight Panels<br />

- Pro Flight Accessories<br />

When you talk about Pro Flight Sticks, you deal<br />

with the X52, X52 Pro and the X-65F. The latter is<br />

specially made for combat pilots.<br />

All can be used and programmed in combination<br />

with most flight simulators such as Microsoft FS9,<br />

FSX and Laminar Research X-<strong>Plane</strong>.<br />

The moment we switch to the Pro Flight Controllers,<br />

we are talking about the Yoke System with<br />

the Throttle Quadrant or TPM Unit (Throttle/Prop/<br />

Mixture). The Controllers are a dedicated Yoke,<br />

Throttle and Trim Unit for use with Cessna aircraft.<br />

Want to go for real? Then go for the Cessna Pro<br />

Flight System. Want to go for even more realism?<br />

Then you add the dedicated Cessna Rudder Pedals<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

to your system.It’s a good idea to add rudder pedals<br />

to your add-on aircraft.<br />

<strong>Saitek</strong> offers a wide range of Pro Flight Rudder Pedals.<br />

One for general use, one for the previously<br />

mentioned Cessna simmers and one for combat<br />

pilots.<br />

Then we have the Pro Flight Panels. The previous<br />

<strong>Saitek</strong> components are bare equipment, but the<br />

Pro Flight Panels are components that bring you<br />

even closer to reality.<br />

One component <strong>Saitek</strong> offers you is a BIP or Backlit<br />

Information Panel. A combination of a caution,<br />

warning and information panel such as we see on<br />

real aircraft.<br />

Then there’s the Multi Panel. Here you can control<br />

your Auto Pilot from a panel with switches, pitch<br />

(V/S) wheel, annunciators and a display.Alternatively<br />

you can opt for the Radio Panel.<br />

With this panel you can control your COM, NAV,<br />

ADF and XPDR frequencies/value, in combination<br />

with LED displays.<br />

Always wanted to control basic aircraft systems<br />

from a panel instead of clicking the system with<br />

your mouse? <strong>Saitek</strong> has the solution. The Pro<br />

Flight Switch Panel.<br />

17


LANDWIRTSCHAFTS-SIMULATOR LANDWIRTSCHAFTS-SIMULATOR<br />

<strong>Saitek</strong> Pro Flight<br />

<strong>Saitek</strong>’s Cessna Pro Flight<br />

Yoke; made of high quality<br />

materials that give<br />

the yoke the “as real as<br />

it gets” feeling.<br />

Want to make your flight<br />

experience as real as<br />

possible? With the <strong>Saitek</strong><br />

Trim- and Throttle Units<br />

you can!<br />

<strong>Saitek</strong> Combat Rudder<br />

Pedals; partly made of<br />

Di-cast alloy, adjustable<br />

damping system and<br />

more. With these pedals<br />

you’re ready for every<br />

flight combat!<br />

18<br />

SIMULATOR WORLD 2/<strong>2013</strong>


<strong>Saitek</strong> Pro Flight<br />

Last but not least are the <strong>Saitek</strong> modular Instrument<br />

Panels. Featuring a stunning 3.5” colour LCD<br />

screen, the Instrument Panel can display six of the<br />

main cockpit instrument panels.<br />

Choose between these six different flight instruments<br />

at the touch of a button. You can go for the<br />

altimeter, attitude indicator, airspeed indicator,<br />

vertical speed, compass or turn and slip indicator.<br />

And finally, the Pro Flight Accessories! Accessories<br />

generally don‘t ring any bells for me, but hold on<br />

a minute.<br />

<strong>Saitek</strong> Accessories? Perhaps their accessories are<br />

more important than you think! Actually, it’s one<br />

important accessory, the only and original Headset<br />

with boom microphone for flight simmers.<br />

<strong>Saitek</strong> says “heighten the realism of your flight<br />

simulation experience with the <strong>Saitek</strong> Pro Flight<br />

Headset. Constructed using high grade materials<br />

and closely modeled on professional pilot headsets,<br />

the headset looks, feels and sounds just like<br />

the real thing.”<br />

X-52 Pro Pro Flight Stick<br />

According to <strong>Saitek</strong> “The most fully integrated Stick<br />

and throttle flight controller and built to meet the<br />

demands of the best virtual pilots in the world!<br />

The MFD screen (Multi Function Display), first in-<br />

troduced on the X52 Flight Controller, is now interactive.<br />

New metal parts increase durability and the<br />

unique dual-spring mechanism provides a progressive<br />

spring force on the stick’s movement, making<br />

it more resistant the further you move it from center.”<br />

That’s all very interesting, but I’m more interested<br />

in “for which flight simulators” is it developed or<br />

“how to connect it”, and perhaps some tips and<br />

tricks?<br />

The X-52 is, as all other Pro Flight hardware, connected<br />

with a USB cable to your PC or a USB hub.<br />

Ok, here’s the first tip.<br />

It‘s preferably not connected to a USB hub but directly<br />

to your PC or Mac.<br />

As far as I’ve seen and tested, the X52 Pro works<br />

fine with Microsoft FS9 and FSX, but also with X-<br />

<strong>Plane</strong> on Windows and Mac OS X.<br />

I can’t speak for X-plane Linux, but logically that<br />

should work too.<br />

Furthermore, the X-52 Pro is also approved to work<br />

with <strong>Saitek</strong>’s Ultimate Multiplayer Combat Game.<br />

SIMULATOR WORLD 2/<strong>2013</strong> 19


Then, how to connect it and any problems to<br />

expect?<br />

After testing it with MS FS9, FSX and X-<strong>Plane</strong> Windows/Mac,<br />

I can say that it’s just plug and play and<br />

this time not “plug and pray”! The only advantage<br />

I can think of, when connected to Windows<br />

XP, Vista, 7 and 8 platforms, is the availability of<br />

<strong>Saitek</strong>’s Programming Software.<br />

With this software you have full control over all<br />

switches, selectors and knobs on the X-52 Pro. Without<br />

this, not all functions can be used.<br />

Therefore, always go for the SST software whenever<br />

you’re using the X-52 Pro in combination with<br />

Windows.<br />

On the other hand, using the X-52 Pro on a Mac, X-<br />

<strong>Plane</strong> offers many possibilities to assign functions<br />

to and although not at the same level as Windows,<br />

it works flawlessly with X-<strong>Plane</strong> 9 and 10.<br />

What was applicable for the X-52 Pro joystick is<br />

also valid for the throttle unit, however, this time<br />

the MFD (Multi Function Display) doesn’t offer all<br />

the Windows features.<br />

This is partly because of the Windows <strong>Saitek</strong> device<br />

driver, which isn’t available for Mac OS X. Aside<br />

from this, no problems here.<br />

But the MFD is, only in combination with Win-<br />

dows, actually a remote Radio Stack. Not too many<br />

words are needed to see the benefits of this.<br />

It’s now time to check out how this <strong>Saitek</strong> X-52 Pro<br />

works in combination with an X-<strong>Plane</strong> 10 aircraft,<br />

the McPhat <strong>ATR</strong> <strong>72</strong>-500.<br />

I’m aware that the <strong>ATR</strong> has an ordinary control column<br />

with control wheel in the cockpit, but for assigning<br />

flight controls and other functions, there’s<br />

no difference.<br />

Angelique van Campen<br />

Angelique van Campen worked for Lufthansa<br />

Technical <strong>Train</strong>ing as Airbus technical instructor/<br />

advisor and has been ground engineer Airbus<br />

A310/A300 and MD80 Series.


Euro Simulations-Technik<br />

Truck Sim 2<br />

CESSNA ®<br />

YOKE SYSTEM<br />

YOKE FEATURE SET<br />

• Accurate 1:1 scaled Cessna yoke<br />

• Full 180 degree turn radius<br />

• Stainless steel shaft with precision bearings<br />

• Quadrant with throttle, flaps, mixture & prop. pitch control<br />

CESSNA RUDDER PEDALS<br />

RUDDER PEDAL FEATURE SET<br />

• Authentic Cessna pedal design<br />

• Self-cantering pedals with adjustable damping<br />

• Independent left & right brake axes<br />

• Tension adjustment dial<br />

CLOSER TO REALITY <br />

Official Licensed Product<br />

madcatz.com<br />

Cessna emblems, logos, and body designs are trademarks of Textron Innovations Inc. and are used under license by Mad Catz Interactive, Inc.<br />

©<strong>2013</strong> Mad Catz, Inc. Mad Catz, <strong>Saitek</strong>, and the Mad Catz and <strong>Saitek</strong> logos are trademarks or registered trademarks of Mad Catz Interactive, Inc., its subsidiaries and affiliates.<br />

All rights reserved. Product features, appearance and specifications may be subject to change without notice.<br />

CESSNA TRIM WHEEL<br />

TRIM WHEEL FEATURE SET<br />

• Designed after the real Cessna Trim Wheel<br />

• 9 turns of revolution<br />

• Multi-point desktop mount<br />

SAITEK.COM


The big “Deutschland-Box“ for<br />

Pro<strong>Train</strong> Perfect 2<br />

A truly huge package, a so called “Big-boy-addon”<br />

with a stand-alone railway simulator, the Pro<br />

<strong>Train</strong> Perfect 2, four German routes: Hamburg –<br />

Berlin, Berlin – Leipzig, Leipzig – Saalfeld, Saalfeld<br />

– Nuremberg. Two task-add-ons and more than<br />

100 tasks on a total route length of 1700 km.<br />

We are going on a journey from Hamburg to Berlin.<br />

The city on the Elbe with its characteristic central<br />

station which, like Munich and Berlin, has several<br />

suburb stations and freight yards and is significant<br />

enough for a dense public and tourist traffic.<br />

This ensures a busy central station, including its famous<br />

station hall that offers dining and shopping<br />

possibilities.<br />

There are virtually no five minutes that go by without<br />

a train departing or arriving and this is exactly<br />

what is recreated in the tasks of PTP 2. The IC<br />

175, pulled by two locomotives of the series 101, is<br />

ready for departure.<br />

Shortly after leaving the hall, you hear the pleasant<br />

voice of the train driver who informs the<br />

passengers about the destination, other stops and<br />

the service on board.<br />

The train is passing through the densely populated<br />

Hamburg over the city’s arcades and is approaching<br />

the first stop Bergedorf. In 1982, the local<br />

football club nearly eliminated Bayern Munich in<br />

the German Cup which was only prevented 15 seconds<br />

before the end of the game.<br />

Bergedorf is the last stop in Hamburg before the<br />

train passes through Büchen, Ludwigslust, Wittenberge,<br />

and Spandau until it arrives at Berlin Central<br />

Station (low-level). Between stations, the travel<br />

speed is 200 km/h using LZB and as the number<br />

of polygons decrease outside of the metropolises<br />

and the viewable visibility is reduced to 3.5 km,<br />

the game runs smoothly at this travel speed.<br />

From Berlin to Leipzig<br />

22 SIMULATOR WORLD 2/<strong>2013</strong><br />

PTP2 Deutschlandbox<br />

There are 25 tasks to complete on this route. This<br />

is the add-on the ICE-connection between these<br />

two metropolises focuses on with only one freight<br />

task available. The objects in PTP 2, i.e. 3D models,<br />

can be mastered using the script language.<br />

Let me give you an example of the train’s individuality.<br />

The ICE fleet in PTP 2 can not only be customised<br />

with different names and train numbers as<br />

in real life, but the destination signs on the regional<br />

trains are also fitting for the current connection.<br />

The ICE T 1505 from Berlin Central Station to Leipzig<br />

Central Station is at a travel speed of 200 km/h<br />

and the train is checked by the LZB. You hear the<br />

original ICE sounds. Controlling the train at such


PTP2 Deutschlandbox<br />

a speed requires a lot of focus on the route, the<br />

stops and the signs indicating the kilometres are<br />

virtually flying by. If you are not sure, you can view<br />

the map of the route (key “M”) which simplifies<br />

the task to get the ICE to Leipzig.<br />

From Leipzig to Saalfeld<br />

The main line starting in Leipzig-Leutzsch is passing<br />

through Saxony, Saxony-Anhalt and Thuringia.<br />

At the beginning of the project it was established<br />

as a long-distance connection between<br />

Munich and Berlin.<br />

This section of the route, which was used for<br />

freight traffic in GDR times, is where most of the<br />

freight tasks in PTP 2 take place.<br />

Here, the powerful six-axle freight locomotive can<br />

prove itself in front of a heavy brown coal train in<br />

double heading as in former times. But the aforementioned<br />

ICE trains, which cover this section<br />

through Jena-Paradies and partly Naumburg, are<br />

also very present.<br />

Further new locomotives like the 189 and the series<br />

152 are pulling freight- and regional trains. In<br />

addition, Ludmilla takes over a trip. A total of 48<br />

tasks want to be completed by the amateur train<br />

driver.<br />

From Saalfeld to Nurenberg<br />

This track has a total of 49 tasks to offer. One varied<br />

task provided me container train pulled by<br />

series 294 arriving from Kulmbach. Currently, it is<br />

parked in Hochstadt-Marktzeuln and the train driver<br />

needs to take it to Lichtenfels where a change<br />

of locomotives is scheduled to take place in the<br />

shunting area.<br />

The slightly weak 294 will be replaced by a 189.<br />

The latter, driven by the user, shall take over the<br />

further transport to Nuremberg Central Station.<br />

The train controller gives the instructions in<br />

a small window which need to be followed. This<br />

demands precise working and monitoring of the<br />

signals when you are shunting.<br />

Pros and cons<br />

Announcements provide atmosphere when you<br />

are driving and the good thing about this is that<br />

the original voices sweeten the train sim experience<br />

in PTP 2. <strong>Train</strong> passengers know these voices<br />

and connect the simulation with the real train.<br />

A guard had a little slip of the tongue, so the user<br />

has the impression that the guard really is in one<br />

of the carriages, the special one for announcements<br />

of the staff. On trips through Saxony and<br />

Thuringia you temporarily hear a compatriot speaking<br />

in Saxon dialect and the woman’s voice from<br />

SIMULATOR WORLD 2/<strong>2013</strong> 23


The regional train RB<br />

18923 to Berlin. The<br />

Class 143 with double<br />

stack wagons is ready to<br />

leave from Nauen railstation.<br />

The player gets clearance<br />

to leave at 13:52<br />

and drives the train to<br />

Berlin. After shift change<br />

with a colleague the train<br />

proceeds to Senftenberg.<br />

The ICE 908 from Munich<br />

Central Station to<br />

Berlin-Gesundbrunnen<br />

on its way from Saalfeld<br />

through Jena-Paradies to<br />

Leipzig Central Station in<br />

the add-on Leipzig-Saalfeld.<br />

Here, it is leaving<br />

Saalfeld Central Station.<br />

Cabview of the the Class<br />

155, the “Cablecontainer“,<br />

so called by personnel<br />

in former GDR<br />

times. The driving console<br />

is fully functional,<br />

including the electronic<br />

route schedule, and can<br />

be operated by mouse<br />

and keyboard.<br />

24<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

PTP2 Deutschlandbox


PTP2 Deutschlandbox<br />

tape that announces the next stop or the state of<br />

instruments is also familiar.<br />

The high building density in the environment that<br />

is PTP 2 standard by now needs lots of computer<br />

performance in spite of optimisations by using LOD<br />

models (faraway objects contain less polygons for<br />

calculation). Today’s computers meet the requirements<br />

of huge routes and good quality models.<br />

Only in extreme cases will stuttering occur.<br />

The amount of degrees of difficulty the player can<br />

choose from when selecting a train protection system<br />

is great. Do you want to drive using Sifa? Do<br />

you add PZB which requires relatively high concentration?<br />

And what about the weather which has<br />

influence on the mood of the staff?<br />

This has not been possible in the beginnings of<br />

train simulation. Selecting all specialties signifies<br />

the highest degree of difficulty. Pressing the SIFA<br />

every 30 seconds, keeping an eye on Vmax, distant<br />

signals, stop signals... a change of travel speed<br />

below 90 km/h must be acknowledged by the PZB<br />

90 or the train will brake automatically.<br />

The security systems protect the train driver from<br />

running past a stop signal as that is a mistake he<br />

would not be doing twice in his career. PTP 2 has a<br />

points system which considers all factors and provides<br />

an evaluation at the end of each task.<br />

Sadly, some particularities of PTP 2 routes like LZB<br />

and PZB cannot be used on your own routes be-<br />

cause they are protected by special scripts. Pro<br />

<strong>Train</strong> Perfect 2, a simulation that resembles a lying<br />

8. An endless game with a serious and exemplary<br />

background.<br />

André Rogalla<br />

André Rogalla is an ambitious user of PC games<br />

and theories since the times of Amstrad CPC and<br />

an enthusiastic model railroader.<br />

The PTP2-Deutschland-Box is available from<br />

HALYCON at: www.halycon.de<br />

Article from <strong>Train</strong> Sim Magazine 1/<strong>2013</strong>


In the streets of San Francisco<br />

Bus- & Cable Car <strong>Simulator</strong><br />

Shortly after the release of World of Subways Vol.<br />

3 London Underground, the next simulation by<br />

TML Studios has already hit the market. We are<br />

talking about Bus- & Cable Car-<strong>Simulator</strong>.<br />

In Bus- & Cable Car-<strong>Simulator</strong>, the user can get behind<br />

the wheel of a bus, a cable car or a tram in a<br />

variety of freely accessible streets in San Francisco,<br />

CA.<br />

In total, there are 16 different vehicles available<br />

that have been modelled and animated in an extremely<br />

detailed way.<br />

These are used for exploring the faithfully recreated<br />

streets of the city and discovering many places<br />

and sights which are known all over the world.<br />

But the player better not be too distracted by<br />

them as the dense traffic requires all his attention<br />

as well as the on-board computer, the schedule<br />

and - last but not least - the fuel gauge.<br />

The comprehensive career mode is guiding the<br />

player through different neighbourhoods of the<br />

coastal metropolis who is constantly facing new<br />

challenges.<br />

At the same time, he is awarded with new vehicles<br />

as well as additional routes.<br />

26<br />

Building upon a legacy<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

Bus & Cable Car <strong>Simulator</strong><br />

In terms of content, the Bus- & Cable Car-<strong>Simulator</strong><br />

is obviously attached to the City Bus <strong>Simulator</strong><br />

by TML Studios.<br />

As the TML simulators are basically based on the<br />

same game engine, a lot of improvements and extensions<br />

developed for World of Subways Vol. 3:<br />

London Underground are featured in Bus- & Cable<br />

Car-<strong>Simulator</strong>. This mainly includes improved visual<br />

and acoustic features.<br />

Installation, Features<br />

The box version contains a small manual including<br />

the main information on control, keyboard commands<br />

and game play features as well as an outline<br />

map indicating streets and bus depots.<br />

The full installation of Bus- & Cable Car-<strong>Simulator</strong><br />

requires about 2.9 GB of free disk space.<br />

A permanent internet connection during the<br />

game is NOT necessary. You just have to register<br />

the game once using the serial number and can<br />

subsequently play “offline”.<br />

The selected density and amount of AI traffic did<br />

not have a huge impact on the frame rate.


Bus & Cable Car <strong>Simulator</strong><br />

The Bus- & Cable Car-<strong>Simulator</strong> is compatible with<br />

steering wheels, but the vehicles can very well be<br />

controlled using the mouse and the keyboard.<br />

The gameplay<br />

The game starts with a quite rundown, but rentfree<br />

apartment in Nob Hill, a district of San Francisco.<br />

One of the goals of the game is to escape<br />

that apartment and move to a more beautiful one.<br />

For this, the player needs to earn the necessary<br />

money. In addition, he starts out with a car that<br />

is not exactly what you would call state of the art.<br />

This can also be changed with the right amount of<br />

money.<br />

Essentially, the beginning of the game is all about<br />

working a couple of shifts as a bus driver. In order<br />

to do that, you get to one of the three bus<br />

depots of San Francisco in your pickup truck. Having<br />

arrived there, you choose a schedule in the<br />

dispatcher’s office.<br />

Basically, there are six different kinds of schedules:<br />

The City Route, a line with lots of stops and short<br />

distances between them; CrossTown, including lines<br />

taking you to more rural areas with partially<br />

long distances between the stops; ExPress, with<br />

rather long lines, mostly large and broad roads<br />

and long distances between the stops; Trolley,<br />

a line travelled on by trolley buses; Cable Car, a<br />

classic with a total of 3 lines you can drive on and<br />

Streetcar, the historic line exclusively used by historic<br />

trams.<br />

Day and night<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

The game has its own time system with the minutes<br />

passing quicker than in reality. That way the dynamic<br />

day and night system linked with the dynamic<br />

weather and traffic system can be better appreciated.<br />

In case the player returns to his apartment<br />

and goes to sleep, a leap in time is possible.<br />

Fleet of vehicles and direct travel<br />

After visiting certain places on the map – either in<br />

your private car or during your shift by bus – they<br />

are enabled as destinations for direct travel. Hence<br />

you can select these places and can be transferred<br />

there from wherever you are.<br />

At the beginning, the player only has a short diesel<br />

bus at his disposal which he needs to make<br />

money and collect experience points. In the exhibition<br />

hall of San Francisco you can have a first<br />

peek at all vehicles available in the game – and<br />

also purchase them. Provided you already have<br />

that kind of money.<br />

A second possibility to expand your fleet of vehicles<br />

is the reward system.<br />

27


LANDWIRTSCHAFTS-SIMULATOR LANDWIRTSCHAFTS-SIMULATOR<br />

Bus & Cable Car <strong>Simulator</strong><br />

The bonus system: Rewards<br />

In the majority of cases, the reward system in Bus-<br />

& Cable Car <strong>Simulator</strong> serves as a reward for certain<br />

achievements.<br />

There are plenty of rewards e.g. a reward for being<br />

especially polite to your passengers, rewards for<br />

punctuality, refuelling in time, driving under difficult<br />

weather conditions, economy (for repeatedly<br />

using the trolley bus), respecting the rules and<br />

driving safely without causing any damage, number<br />

of passengers, washing and maintaining the<br />

vehicle and even for repairing the bus yourself.<br />

However, there are also negative rewards which<br />

may result in you losing money. This could be e.g.<br />

jumping a red light, speeding, causing lots of accidents<br />

and being overtired while driving.<br />

Last but not least, you will lose money for speeding<br />

all the time due to the speed cameras.<br />

I need a dollar...<br />

Each trip and activation of a line is followed by an<br />

evaluation recording punctuality, transported passengers<br />

and number of kilometres driven.<br />

Logically, you can earn more money from longer<br />

distances on which, on the downside, you are<br />

more likely to make mistakes. The other possibili-<br />

28<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

ty to make money is the aforementioned reward<br />

system. Getting certain rewards also include an<br />

amount of money.<br />

Tasks and sights<br />

Another way to make money in San Francisco<br />

would be to take over special tasks. The bus depot<br />

offers you certain tasks for that: Night shift, breakdown<br />

service, technical service, refuelling, collecting<br />

the daily takings and transferring.<br />

The world of Bus- & Cable Car-<strong>Simulator</strong> contains<br />

lots of famous places of San Francisco that you can<br />

all visit like Fisherman’s Warf, the Golden Gate<br />

Bridge, Lombard Street, Plaza Farmers Market,<br />

Union Square, Cable Car Museum, the Bay Bridge,<br />

Transamerica Pyramid, Coit Tower, Painted Ladies,<br />

the Broadway Tunnel and the lighthouse of Treasure<br />

Island.<br />

Working hours and maintenance<br />

During the game, the system keeps an eye on driving<br />

and resting times. In the event you are on the<br />

road for too long, an increasing risk will be simulated.<br />

Thus causing an accident in the process is<br />

high.<br />

As a countermeasure, you can have a break, approach<br />

a petrol station or a restaurant to drink a<br />

coffee. Moreover, you should look after the milea-


Bus & Cable Car <strong>Simulator</strong><br />

ge and refuel in time. In case the vehicle is extremely<br />

dirty, you might want to go and wash it.<br />

Conclusion<br />

The combination of playful and technical elements<br />

unified in one simulator is very well done. However,<br />

Bus- & Cable Car <strong>Simulator</strong> is not the right<br />

choice for a quick game.<br />

The title is far too complicated for short sessions,<br />

although these challenging components enrich<br />

the simulation aspect. The vehicles, town and environment,<br />

the weather including sun, rain, wind,<br />

raindrops and steamy windows are visually and<br />

acoustically modelled extremely well.<br />

The buses make a realistic driving impression and<br />

react accordingly. A strong recommendation for<br />

all bus and tram drivers among the simulation enthusiasts!<br />

Frank Moellenhof<br />

Infobox<br />

P r o d u c t _ S p e c i f i c a t i o n s<br />

• Windows XP (SP3)/ Vista / 7<br />

• Processor with 2.6 GHz Duo Core<br />

• NVIDIA GeForce 9800 or equivalent<br />

ATI graphics card<br />

• 2 GB RAM<br />

• 2 GB free hard drive space<br />

• DirectX 9.0c<br />

• Sound card<br />

• DVD drive<br />

Demo available at:<br />

www.world-of-busdriver.com


<strong>Aerosoft</strong>/McPhat Studios <strong>ATR</strong>-<strong>72</strong>-500<br />

The Ultimate French Twin Prop<br />

In a continuation of our <strong>Saitek</strong> Pro Flight article,<br />

it‘s a good idea to practice with <strong>Saitek</strong>’s Pro Flight<br />

hardware along with a highly detailed X-<strong>Plane</strong> 10<br />

(XP10) aircraft. A few other XP10 add-on aircraft<br />

have seen daylight before, and now it’s up to the<br />

French “Avions de Transport Régional“ <strong>ATR</strong> <strong>72</strong>-<br />

500.<br />

The XP10 <strong>ATR</strong> <strong>72</strong> package is available for the Windows<br />

and Mac platform and along with that, Mc-<br />

Phat Studios offers additional freeware HD (High<br />

Definition) livery packages.<br />

All together a good formula to start with!<br />

Right now there’s no need to go in-depth about<br />

how to install this aircraft, how to add additional<br />

liveries or how to configure it. For this, I suggest<br />

you download the <strong>Aerosoft</strong> <strong>ATR</strong><strong>72</strong>-500 manual<br />

from the dedicated <strong>Aerosoft</strong> <strong>ATR</strong> web page.<br />

That said, it’s now time to see how to configure<br />

<strong>Saitek</strong>’s Yoke System or the X-52<br />

Pro hardware and after that maybe we‘ll<br />

have space left for some tips and tricks.<br />

The modelled <strong>ATR</strong> <strong>72</strong>-500 is an uncomplicated aircraft<br />

that uses the default XP10 FMS, but it comes<br />

with a simulated AFCS (Automatic Flight Control<br />

System) and EFIS (Electronic Flight Instrument System).<br />

EFIS consist of an EHSI (Electronic Horizontal<br />

Situation Indicator) and EADI (Electronic Attitude<br />

30<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

<strong>ATR</strong>-<strong>72</strong>-500<br />

Direction Indicator), but there’s more.<br />

With certain aircraft systems simulated, it’s always<br />

fun to fly and test each of them.<br />

Configure <strong>Saitek</strong> Yoke System/Flight Stick<br />

If you haven’t done this before, at the first startup,<br />

XP10 will ask you to calibrate the connected<br />

hardware. Otherwise, you can start up XP10 immediately.<br />

Already configured or not, access to the XP10<br />

menu is via the Setting - Joystick & Equipment, but<br />

there’s an important issue. I faced the following<br />

problem.<br />

XP10 can detect the PITCH and ROLL yoke/joystick<br />

movements, but not the YAW movement, so you<br />

need to assign this manually in the XP10 “Axis”<br />

tab. Don’t forget … XP10 can only recognise your<br />

<strong>Saitek</strong> hardware when you‘ve connected it to your<br />

PC or Mac before starting XP10.<br />

If you haven’t done so, shutdown XP10, connect<br />

your <strong>Saitek</strong> hardware and restart XP10.<br />

Many assignments can be made in XP10, but for<br />

the moment, let’s stick to assigning FLAPS, LAN-<br />

DING GEAR, TOGGLE BRAKES and ROT (rotary or<br />

HAT switch). The first three can be found in the<br />

XP10 menu “Settings - Joystick & Equipment – Buttons:<br />

Basic”, while the ROT is situated under Buttons:<br />

Adv.


<strong>ATR</strong>-<strong>72</strong>-500<br />

When that‘s done, it’s time to test the <strong>ATR</strong>.<br />

More information about joystick assignments can<br />

be found in section 4.6 of the official XP10 User<br />

Manual.<br />

Once the XP10 <strong>ATR</strong> is active, it depends if the engines<br />

are running or not. It’s up to you of course,<br />

but it‘s more realistic to have this aircraft coming<br />

up without engines running.<br />

Therefore, go to Settings - Operations & Warnings<br />

section Startup. Suppose the engines were already<br />

running. An XP10 restart is needed.<br />

At the next restart, XP10 will show your <strong>ATR</strong> in a<br />

Cold & Dark situation.<br />

But how to get the <strong>ATR</strong> <strong>72</strong>-500 alive? Check your<br />

<strong>ATR</strong> aircraft folder within the main folder “Aircraft<br />

- Heavy Metal” and look for the Acrobat file<br />

“Procedure_Manual”.<br />

Got that?<br />

Great, now it’s time to open and assign the “Rear<br />

Entry Door” and “Cargo Door” and after that,<br />

join me on my virtual walk-around inspection.<br />

The only problem is … how do I open or close these<br />

doors?Right now, closing the doors is not the<br />

problem since they are already closed, so the question<br />

is … how to open them?<br />

For this we need to assign either a keyboard command<br />

or joystick button. Via Settings – Joystick &<br />

Equipment, you go to tab “Buttons: Adv”. When<br />

you want to assign a joystick button to a door, you<br />

go to the tab “Key”, otherwise you go to tab Buttons:<br />

Adv.<br />

For both tabs “Buttons: Adv” or “Keys”, you choose<br />

from the list “Operation – slider_01” for, for example<br />

the cargo door. “Operation – slider_02” is<br />

then for the passenger door or vice versa. I used<br />

for slider_01 keyboard combination Shift+1 and<br />

slider_02 Shift+2. Any other keyboard command<br />

is allowed as long as it doesn’t conflict other keyboard<br />

assignments.<br />

I’m aware this is a very short explanation and<br />

therefore, how to assign and/or using Buttons:<br />

Adv or Keys, can be found in the official XP10 user<br />

manual sections 4.6.4 and 4.7<br />

Now it’s time for my planned quick walk-around<br />

inspection. Starting at the fuselage nose section, I<br />

see a highly detailed gear, radome cone and nose<br />

fuselage section.<br />

With the cargo door opened, you’ve got a good<br />

view of what’s possible within XP10. The high definition<br />

textures are gorgeous and this is applicable<br />

for the whole model. The livery textures are sharp<br />

and have a nice gloss.<br />

SIMULATOR WORLD 2/<strong>2013</strong> 31


There are so many tiny details visible like the<br />

screws on the flap fairings and even the JET FUEL<br />

placard is perfectly readable.<br />

Any interesting details to highlight? Of course<br />

there are.<br />

Let’s sum them up - the static dischargers, the top<br />

red anti-collision light, the white navigation light<br />

and strobe unit at the end of the fuselage, the<br />

weathered look of the China Southern blue tail<br />

etc.<br />

Also worth mentioning is the weathered look of<br />

main landing gear and fuselage/wheel fairing.<br />

The main landing gear is difficult to spot, but once<br />

you have it in view, you’ll be impressed with what<br />

you see.<br />

Although it’s a quick walk-around inspection, it<br />

confirms my earlier thoughts that McPhat 3D Studios<br />

and others offer a great replica of the <strong>ATR</strong> <strong>72</strong>-<br />

500 with HD external textures with lots of detail.<br />

This McPhat <strong>ATR</strong> <strong>72</strong>-500 article isn’t a review. No,<br />

not at all.<br />

The whole idea is to give you some background<br />

information and tips, if applicable, about how<br />

to connect and/or assign keyboard or yoke/joystick<br />

commands to interact with the aircraft.<br />

32<br />

That said, it’s time to check the X-52 Pro with the<br />

recently released <strong>Aerosoft</strong> Airbus x Extended.<br />

Angelique van Campen<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

Infobox<br />

P r o d u c t _ S p e c i f i c a t i o n s<br />

• X-<strong>Plane</strong> 10 (fully updated)<br />

• Operating System: Windows XP/<br />

Vista/7 (updated), Linux, Mac<br />

• CPU: 2,6 GHz (Duo / Quad core<br />

recommended)<br />

• Memory : 2 GB RAM<br />

• GPU: DX10 with 512 MB<br />

• Download-Size: 650 MB<br />

• Installations-Size: 1 GB<br />

Price 29.99 € (Download-Version)<br />

available at: www.aerosoft.com<br />

<strong>ATR</strong>-<strong>72</strong>-500


<strong>ATR</strong>-<strong>72</strong>-500<br />

The McPhat <strong>ATR</strong> <strong>72</strong>-500<br />

offers a hi-quality 3D<br />

Cockpit with many aircraft<br />

systems simulated.<br />

Due to the low FPS, it’s a<br />

pleasure to fly with.<br />

High Definition (HD)<br />

external textures, welldeveloped<br />

3D model and<br />

eye for details, make the<br />

McPhat <strong>ATR</strong> <strong>72</strong>-500 the<br />

Ultimate X-<strong>Plane</strong> add-on.<br />

You want to relax for a<br />

moment? Take a window<br />

or aisle seat in the highly<br />

modeled and detailed<br />

Virtual Cabin.<br />

SIMULATOR WORLD 2/<strong>2013</strong> 33


PREVIEW EDITION 3-<strong>2013</strong><br />

subject to alterations<br />

Bridge Builder 2<br />

Airport-Firefighter <strong>Simulator</strong> <strong>2013</strong><br />

<strong>Saitek</strong> Combat Pilot<br />

34<br />

SIMULATOR WORLD 2/<strong>2013</strong><br />

Imprint<br />

VORSCHAU Vorschau / IMPRESSUM / Impressum<br />

SIMULATOR WORLD<br />

Your free simulation games magazine!<br />

Homepage: www.simulatorworld.com<br />

Publisher:<br />

ALBO medien GmbH<br />

Lindberghring 12<br />

33142 Bueren<br />

Germany<br />

Tel. +49 (0) 29 55 – 76 03 37<br />

Fax: +49 (0) 29 55 - 76 03 33<br />

Company Registry: B 9<strong>72</strong>8<br />

Tax ID: 339 5801 0442<br />

FA Paderborn<br />

Management: Eva Loeffler<br />

email: kontakt@albo-medien.de<br />

Address of editorial staff:<br />

ALBO medien GmbH<br />

<strong>Simulator</strong> WORLD<br />

Lindberghring 12<br />

33142 Bueren<br />

Germany<br />

email: redaktion@albo-medien.de<br />

Chief editor:<br />

Frank Moellenhof (V.i.S.d.P.)<br />

email: moellenhof@simulatorworld.de<br />

Staff of this issue: André Rogalla, Angelique van<br />

Campen, Daniel Wolfram and James Woodcock<br />

Copyright: © ALBO medien GmbH<br />

All rights, in particular of the duplication, translation,<br />

microfilming as well as the feed and processing in electronic<br />

systems, to the utilisation of parts of the technical<br />

periodical or on the whole remain reserved. All logos related<br />

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