Train Simulator 2013 Saitek ProFlight X-Plane: ATR 72 ... - Aerosoft
Train Simulator 2013 Saitek ProFlight X-Plane: ATR 72 ... - Aerosoft
Train Simulator 2013 Saitek ProFlight X-Plane: ATR 72 ... - Aerosoft
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Your free simulation games magazine! AEROSOFT Edition 2-<strong>2013</strong><br />
X-<strong>Plane</strong>: <strong>ATR</strong> <strong>72</strong>-500<br />
The Ultimate French Twin Prop<br />
<strong>Saitek</strong> <strong>ProFlight</strong><br />
Hardware for Flight Simulation<br />
and Simulation games<br />
Pro<strong>Train</strong> Perfect 2<br />
The big “Deutschland-Box“<br />
add-on<br />
Bus & Cable Car <strong>Simulator</strong><br />
In the streets of San Francisco<br />
<strong>Saitek</strong> <strong>ProFlight</strong><br />
<strong>Train</strong> <strong>Simulator</strong> <strong>2013</strong>
<strong>Train</strong>-<strong>Simulator</strong> <strong>2013</strong><br />
Bus & Cable Car <strong>Simulator</strong><br />
2<br />
<strong>Train</strong> <strong>Simulator</strong> <strong>2013</strong><br />
Pro<strong>Train</strong> Perfect 2<br />
P. 12<br />
P. 26<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
INHALTSVERZEICHNIS<br />
Index ......................................................................................................................... 02<br />
Editorial ............................................................................................................... 03<br />
<strong>Simulator</strong> News .................................................................................................... 04<br />
<strong>Simulator</strong> Communities ......................................................................................... 08<br />
Imprint / Preview .................................................................................................... 34<br />
Bristol & Avonmouth add-on ............................................................................... 12<br />
<strong>Saitek</strong> <strong>ProFlight</strong><br />
<strong>Saitek</strong> <strong>ProFlight</strong><br />
X-<strong>Plane</strong><br />
The ultimate hardware ........................................................................................ 14<br />
The big “Deutschland-Box“ .............................................................................. 22<br />
Bus- & Cable Car <strong>Simulator</strong><br />
In the streets of San Francisco .............................................................................. 26<br />
X-<strong>Plane</strong><br />
<strong>ATR</strong>-<strong>72</strong>-500 Twin Prop ......................................................................................... 30<br />
P. 14<br />
P. 30
EDITORIAL<br />
<strong>Simulator</strong> WORLD 4th Edition...<br />
Dear readers!<br />
The fourth edition of <strong>Simulator</strong> WORLD again focuses<br />
on some highlights within PC simulation.<br />
The new <strong>Aerosoft</strong>/McPhat Studios <strong>ATR</strong>-<strong>72</strong>-500<br />
is the Ultimate French Twin Prop for X-<strong>Plane</strong>. We<br />
have tested and configured it with some desirable<br />
flight hardware.<br />
For each Flight-<strong>Train</strong>-Ship-Truck- and various other<br />
simulators there is an appropiate controller device.<br />
Let it be a simple joystick or ultra realistic Flight<br />
Controller System, a steering wheel with Force<br />
Feedback effects, a special gaming keyboard with<br />
mouse or headset.<br />
In each edition of <strong>Simulator</strong> WORLD we will suggest<br />
ideal combinations of hardware and simulators,<br />
while providing tipps & tricks and how to setup<br />
and configure them with different simulators.<br />
I hope you enjoy our latest release of <strong>Simulator</strong><br />
WORLD!<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
Frank Moellenhof<br />
Chief editor <strong>Simulator</strong> WORLD<br />
moellenhof@simulatorworld.de<br />
3
Rise of Flight - Channel Map & Felixstowe<br />
In this version you can see a new map (if purchased)<br />
and new graphical effects such as 3D water and our<br />
first flying boat. You can also recognise the physics<br />
of interaction with the water surface of aircraft,<br />
ships and submarines. Also added aremoorings<br />
and float bases and, hopefully, many hours of fun<br />
flying. The map will be available in the in-game<br />
map list or in the mission editor for anyone who<br />
pre-ordered the map or purchases it in the store<br />
after release. The new flying boat, the Felixstowe<br />
F.2A, makes its appearance with its formidable<br />
modifications (weapon mod and field mod). Two<br />
of which add additional members of the crew.<br />
Seaplanes can take off only at special bases that<br />
are marked with an anchor and we have added<br />
them on both British and French sides. By changing<br />
the power of the wind on the channel map,<br />
you also change the level of excitement of the<br />
waves. Normal take-off is possible only with waves<br />
of levels 1-2. Huge waves will damage the plane.<br />
Be careful and cautious when landing.<br />
ROF developers have tried to make the Channel<br />
Map as close to reality as possible with the technology<br />
and data available to us. The appearance of<br />
the English coast is different from the French coast,<br />
which looks very similar to what you might see on<br />
the continental map of ROF. They have increased<br />
the number of objects on the map and the number<br />
of cities and trees, so they recommend that<br />
owners of less powerful computers slightly lower<br />
4<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
SIMULATOR-NEWS<br />
quality settings to achieve improved FPS (frames<br />
per second). This situation was unavoidable as the<br />
demand for increased detail on the ground is high.<br />
More info at: www.riseofflight.com
aeroflyFS - New Update V1.0.0.9<br />
Starting now, the free update V.1.0.0.9 is available<br />
in the download section on www.aeroflyfs.com It<br />
includes numerous changes for the Windows version.<br />
What is new for the Windows DVD-version is<br />
a virtual cockpit, 33 challenges and view control<br />
by mouse.<br />
In the latest version 1.0.0.9, the developers gave<br />
the aeroflyFS a virtual cockpit including a graphic<br />
course display, an air speed indicator and altimeter<br />
as well as an artificial horizon instead of the former<br />
flight information window. This window can<br />
be shown and hidden and dragged to any place<br />
on the screen using the mouse. In addition to the<br />
existing 35 flight tasks, another 30 new challenges<br />
have been added as well as an all-round-visibility<br />
function using the mouse. Further information can<br />
be found on: www.aeroflyfs.com<br />
<strong>Aerosoft</strong> MiG-29 Fulcrum for X-<strong>Plane</strong><br />
The MiG-29 is a twinjet military fighter, which<br />
passed its first flight in 1977 in the old Soviet Union.<br />
X-<strong>Plane</strong>’s MiG-29 model provides accurate<br />
flight dynamics and lots of features. The list of features<br />
is far way too long and therefore you need<br />
to visit <strong>Aerosoft</strong> at: www.aerosoft.com<br />
6<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
SIMULATOR-NEWS
SIMULATOR-NEWS<br />
<strong>Train</strong> <strong>Simulator</strong> <strong>2013</strong> - ALCO RS-11 Road Switcher<br />
The RS-11 was built by Alco in the early 1956 as a<br />
diesel electric locomotive and classified as a road<br />
switcher. With 1,800 hp, two axle trucks with B-B<br />
wheel arrangement the RS11 was Alco‘s answer<br />
to the GP9 produced by EMD. Advantages of the<br />
RS11 were faster acceleration because of turbo<br />
charging and a higher tractive effort rating. The<br />
locomotive could be found in heavy haul freight<br />
as well as passenger services. In over eight years<br />
production time, 425 units were built for the American<br />
and Mexican markets. A few examples of this<br />
model are still in service, found working for various<br />
railroads in the US.<br />
Add-on available at www.simmarket.com<br />
Class 218 by Railtraction<br />
The class 218 by Railtraction is the latest add-on for<br />
<strong>Train</strong> <strong>Simulator</strong> <strong>2013</strong>. The locomotives of the class<br />
218 the latest developments of the V-160-locomotive<br />
family. It includes the similar developments of<br />
class V 160 to V 169 (later 215 to 219). The powerful<br />
B’B’-locomotives (2,500 to 2,800 hp) reach<br />
140 km/h and are equally used for passenger and<br />
freight trains. The 218 proved itself in operational<br />
service and were considered the most important<br />
diesel locomotives of the DB until the year 2000.<br />
Add-on available at: www.railtraction.eu<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
7
Schwebebahn-<strong>Simulator</strong> <strong>2013</strong><br />
The Wuppertal floating tram began operation<br />
in 1901. Even after 112 years, people are still intrigued<br />
by this historic transportation. In the year<br />
<strong>2013</strong>, fans of the floating tram can virtually relive<br />
this Wuppertal landmark – Rondomedia’s Schwebebahn<br />
<strong>Simulator</strong> <strong>2013</strong> makes it possible for<br />
the first time ever. The simulation includes highly<br />
detailed models of the current floating tram,<br />
navigable original railways featuring numerous<br />
characteristic buildings and all 20 stops, several realistic<br />
events as well as simulated weather, times<br />
of the day and realistic passenger behaviour.<br />
Further information on: www.rondomedia.de<br />
New VATSIM Vice President Pilot <strong>Train</strong>ing takes<br />
over<br />
It gives the VATSIM Board of Governors great pleasure<br />
to announce Mr. Pan Lalas as Vice President<br />
Pilot <strong>Train</strong>ing (VATGOV14). Pan Lalas, 42, living in<br />
Hong Kong, was born in Greece.<br />
He joined the VATSIM network back in 2005 and<br />
was active on the net in certain management positions<br />
especially in the Staff of VATUSA, where he<br />
developed and redefined the training setup. He<br />
took care of the programming, the whole training<br />
document section, LOAs etc. Pan holds a JAR-FCL<br />
ATPL(a) license and has flown more then 12.000<br />
hours for a major operator in Southeast Asia. He<br />
is also working as examiner and Check Captain for<br />
that carrier. In Flight simulation, he has worked on<br />
several documents e.g. for the PMDG 737 NGX and<br />
8<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
SIMULATOR-NEWS<br />
was one of the technical advisors for the PMDG<br />
team on the development of that aircraft. VATSIM<br />
is a global working online flight simulation and<br />
Air Traffic Control network.<br />
More info at: www.vatsim.net
SIMULATOR-NEWS
<strong>Aerosoft</strong> Airbus X Extended<br />
The Ultimate FBW Experience<br />
The Airbus X Extended builds on the successful<br />
Airbus X product, but offers far more complex and<br />
realistic navigation tools and a rewritten Fly By<br />
Wire implementation. Let’s have a closer look at<br />
some of the new features:<br />
The following Airbus A320 Family models are included:<br />
- A320 (A321) IAE- and CFM engines,<br />
- A320 NEO demonstrator.<br />
• Dozens of non-standard animations, all<br />
with sound effects like sun screens, windows, tables,<br />
tiller, jump seat, standby compass, flight surfaces<br />
and much more.<br />
• Included is a web server that allows you to<br />
access and use the MCDU via any web browser,<br />
which is ideal for tablets.<br />
• Fully custom Fly-by-Wire systems with flight<br />
envelope protection, stall protection, pitch and<br />
roll limiter, g-load limiter, over speed protection,<br />
Alpha Floor protection, auto trim.<br />
• Fully custom thrust computer systems (FA-<br />
DEC), throttle with detents, FLEX take-off.<br />
• Comes with NavDataPro navigation database<br />
and is also compatible with Navigraph.<br />
• Complete Runway Awareness and Advisory<br />
System (RAAS) included.<br />
• Full featured Digital Flight Data Recorder<br />
10<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
SIMULATOR-NEWS<br />
(DFDR) with 25 hours storage capacity and external<br />
display program.<br />
And this is only the tip of the Airbus X Extended<br />
iceberg!<br />
Now that you have a better understanding of<br />
these new or modified features, how about using<br />
your keyboard to control this aircraft? No, that’s<br />
out of the question! You must fly the Airbus X Extended<br />
with a joystick. And, not only is a joystick<br />
mandatory, a throttle unit must also be connected<br />
and configured. This is a minimum requirement<br />
for the Airbus X Extended! For example, without a<br />
<strong>Saitek</strong> X52 Pro throttle unit, you can’t control the<br />
throttle system.<br />
But how do you configure this?<br />
Once you have connected the <strong>Saitek</strong> X52 Pro to<br />
your computer for the first time, it will detect the<br />
new devices and load the drivers accordingly. But<br />
it’s better to download the dedicated <strong>Saitek</strong>’s drivers<br />
and install them afterwards. If you feel confortable,<br />
you can also install <strong>Saitek</strong>’s SST software,<br />
but this software program is not an absolute necessity.<br />
Connect the X52 Pro, start FSX, and select<br />
from the menu “Options-Settings-Controls”. Click<br />
the Calibrate button and if everything is OK, you<br />
should see your X52 Pro in the pop-up window. If<br />
OK, click the Properties button. This window allows<br />
you to check your X52 Pro movements (outputs)<br />
versus FSX detection. If all movements and<br />
button outputs are OK, click the OK button twice.
SIMULATOR-NEWS<br />
Using the 2nd tab, “Buttons/Keys”, you‘re able to<br />
assign keyboard or joystick commands. An important<br />
assignment, which is activated by default, is<br />
the View (pan) or HAT switch.<br />
The last tab, “Control Axis”, is, by default, correctly<br />
assigned for ROLL, PITCH, YAW and THROTTLE<br />
movements of your X52 hardware.<br />
In-depth information about assigning joystick and/<br />
or throttle unit buttons, keys and others, can be<br />
found in the Microsoft FSX user manual. This concludes<br />
our three articles about different flight si-<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
mulator airplane types in relation to <strong>Saitek</strong>’s Pro<br />
Flight hardware.<br />
You can find more details at : www.aerosoft.de<br />
and www.saitek.de<br />
11
The rail network<br />
around Bristol
<strong>Train</strong> <strong>Simulator</strong> <strong>2013</strong><br />
Bristol & Avonmouth<br />
Add-on for <strong>Train</strong> <strong>Simulator</strong> 2012<br />
The city of Bristol in Southwest England already<br />
played a significant role in a previous Just <strong>Train</strong>s<br />
release. In the extension “Bristol to Exeter”, the<br />
station Bristol Temple Meads is where a lot of train<br />
trips start and end in the daily work of the virtual<br />
train driver. Whereas in the aforementioned addon<br />
the individual railway plays the main part, the<br />
rail network in and around Bristol comes to life in<br />
the new add-on by Dave Capps and Ben Garfirth.<br />
In this extension, which covers a rail system of<br />
about 45 miles, we get to know a town with an<br />
interesting history and explore a region that has a<br />
lot to offer even for experienced train drivers.<br />
With about 433,000 inhabitants, Bristol is England’s<br />
eighth most populous city and the eleventh largest<br />
city in the UK. Between the 12th and the 18th<br />
centuries, today’s twin city of Hannover was an important<br />
port and trading city.<br />
Thanks to its convenient location, the town quickly<br />
evolved into the centre of shipbuilding and slave<br />
trade. In addition, the Knights Templar used Bristol<br />
as their main port for pilgrimages and trading<br />
missions until their dissolution.<br />
Even today, names reflect this heritage, e.g., the<br />
station Bristol Temple Meads which is derived from<br />
the nearby Temple Church.<br />
This station is currently used by three well known<br />
railway companies: First Great Western, particularly<br />
responsible for regional connections, Cross-<br />
Country and South West <strong>Train</strong>s.<br />
At first, you will mainly see First Great Western<br />
Ltd. trains on the virtual rails as this train painting<br />
is part of RailWorks’ standard material. As in real<br />
life, the station has an essential part in the extension<br />
and thus a hub for numerous trips.<br />
The two depots “Barton Hill TMD“ and “St Philip‘s<br />
Marsh T&RSMD“ (Traction and Rolling Stock Maintenance<br />
Depot) which are located in the immediate<br />
vicinity to the station have been modelled fantastically<br />
and encourages the driver to stable the<br />
train after his shift.<br />
Sights of the town<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
Leaving Temple Meads in the south-western direction,<br />
you have two possibilities: you can either<br />
drive eight miles to the suburb Pill and the connected<br />
“Royal Portbury Dock” or go on a trip to the<br />
museum railway “Bristol Harbour Railway”. But<br />
either way, you first pass the main track to Exeter<br />
along the district Bedminster to the station Parson<br />
Street. This is where the track branches off and<br />
continues single-track.<br />
Along the museum railway you will get to Bristol<br />
Harbour where you find the SS Great Britain, the<br />
13
LANDWIRTSCHAFTS-SIMULATOR LANDWIRTSCHAFTS-SIMULATOR<br />
<strong>Train</strong> <strong>Simulator</strong> <strong>2013</strong><br />
first ship built of iron with a screw propeller, in<br />
its dry dock where she was built. Today, the museum<br />
ship is a popular tourist attraction. A trip to<br />
the nearby “M Shed” is equally as worthwhile. A<br />
former transit shed at the harbour, it currently is<br />
home to a museum featuring lots of exhibitions<br />
on Bristol. Unfortunately, the four characteristic<br />
loading cranes are missing in the simulation.<br />
If you leave out the museum railway and go to Pill<br />
instead, you will come across a well known landmark<br />
of Bristol, the Clifton Suspension Bridge. This<br />
suspension bridge, which crosses the river Avon 75<br />
m above high water level, was completed in 1864<br />
and also offers a breathtaking view to train drivers.<br />
At the end of this route, you finally reach “Royal<br />
Portbury Dock”. This is an important transhipment<br />
centre for imported cars and coal.<br />
Avonmouth<br />
Leaving Bristol Temple Meads in a northerly direction<br />
will lead the train driver through Narroways<br />
Hill on the Severn Beach Line. This route of about<br />
twelve miles has been highlighted by Thomas Cook<br />
as one of the scenic lines of Europe. In the past,<br />
the route was mainly reduced to single a track for<br />
economic reasons. Today, passenger trains reach<br />
Severn Beach via nine stations, including the suburb<br />
of Avonmouth.<br />
14<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
Avonmouth, including its huge docks is another<br />
important transhipment centre for a large variety<br />
of goods. However, most freight trains do not travel<br />
on the Severn Beach Line but use the Henbury<br />
Looper freight route through the suburb of Filton<br />
to Bristol.<br />
Here, the trains pass the Airport Filton where different<br />
companies of the aviation industry are situated.<br />
In the process, the attentive train driver<br />
might discover another highlight, “the queen of<br />
the sky”. Concorde No. 216 which embarked on its<br />
final flight from London Heathrow to the aviation<br />
museum in Filton on 26 November 2003 is parked<br />
not far away from the rails.<br />
On this very flight, Concorde also flew over the<br />
Clifton Suspension Bridge at low altitude to symbolise<br />
the engineering achievements of the region<br />
around the city of Bristol.<br />
The extension also features a 17 mile section of<br />
the South Wales Main Line. This part covers the<br />
route from Bristol Temple Meads via Bristol Parkway<br />
to the Severn Tunnel Junction railway station.<br />
Here, the train driver passes through Great Britain’s<br />
second longest railway tunnel. The seven kilometre<br />
long tunnel is located beneath the mouth of<br />
the river Severn and connects England and Wales<br />
using rails.
<strong>Train</strong> <strong>Simulator</strong> <strong>2013</strong><br />
Get on the train and depart<br />
The route package offers 15 scenarios of which ten<br />
tasks use the standard rolling stock and the other<br />
five require additional add-ons by Just <strong>Train</strong>s. The<br />
trips are very varied and offer a mixture of passenger<br />
and freight train missions.<br />
Furthermore, another four scenarios are available<br />
for exploration purposes. Unfortunately, it can be<br />
difficult at times to earn a green check mark when<br />
you have completed a mission because the developers<br />
have not properly executed an editor detail.<br />
Off to Bristol<br />
If you experience the route extension, you feel the<br />
desire to go to Bristol yourself to see some of the<br />
landmarks in reality.<br />
The RailWorks version offers numerous beautiful<br />
details and a variety of new objects.<br />
Moreover, the buildings along the rails make a<br />
good impression and the entire rail network has<br />
the potential for lots of exciting scenarios.<br />
It should be noted that part of the proceeds is<br />
donated to “SSAFA Forces Help”, a British charity<br />
organisation supporting former and current members<br />
of the British Armed Forces.<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
So you can disregard the fact that only standard<br />
rails are featured and some characteristic objects<br />
are not modelled fully realistically.<br />
Daniel Wolfram<br />
Article from <strong>Train</strong> Sim Magazine 5/2012<br />
Infobox<br />
P r o d u c t _ S p e c i f i c a t i o n s<br />
• RailWorks 3 <strong>Train</strong> <strong>Simulator</strong> 2012<br />
• 3.0GHz PC or any Dual Core<br />
• 512Mb RAM (1.0Gb for Vista)<br />
• 256Mb graphics card<br />
• Windows 8 / 7 / XP / Vista<br />
• Direct X 9.0c compatible sound card<br />
• 25MB hard drive space<br />
Price 24.95 € (Download-Version)<br />
available at: www.justtrains.net<br />
15
Mega Airport Düsseldorf
<strong>Saitek</strong> Pro Flight<br />
<strong>Saitek</strong> Pro Flight…The ultimative Hardware<br />
Mad Catz are the developer/producer of <strong>Saitek</strong><br />
Pro Flight PC peripherals. Not just PC peripherals<br />
but an impressive line of Flight Simulation hardware.<br />
Actually, you can split the Pro Flight hardware into<br />
the following sections:<br />
- Pro Flight Sticks<br />
- Pro Flight Controllers<br />
- Pro Flight Rudder Pedals<br />
- Pro Flight Panels<br />
- Pro Flight Accessories<br />
When you talk about Pro Flight Sticks, you deal<br />
with the X52, X52 Pro and the X-65F. The latter is<br />
specially made for combat pilots.<br />
All can be used and programmed in combination<br />
with most flight simulators such as Microsoft FS9,<br />
FSX and Laminar Research X-<strong>Plane</strong>.<br />
The moment we switch to the Pro Flight Controllers,<br />
we are talking about the Yoke System with<br />
the Throttle Quadrant or TPM Unit (Throttle/Prop/<br />
Mixture). The Controllers are a dedicated Yoke,<br />
Throttle and Trim Unit for use with Cessna aircraft.<br />
Want to go for real? Then go for the Cessna Pro<br />
Flight System. Want to go for even more realism?<br />
Then you add the dedicated Cessna Rudder Pedals<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
to your system.It’s a good idea to add rudder pedals<br />
to your add-on aircraft.<br />
<strong>Saitek</strong> offers a wide range of Pro Flight Rudder Pedals.<br />
One for general use, one for the previously<br />
mentioned Cessna simmers and one for combat<br />
pilots.<br />
Then we have the Pro Flight Panels. The previous<br />
<strong>Saitek</strong> components are bare equipment, but the<br />
Pro Flight Panels are components that bring you<br />
even closer to reality.<br />
One component <strong>Saitek</strong> offers you is a BIP or Backlit<br />
Information Panel. A combination of a caution,<br />
warning and information panel such as we see on<br />
real aircraft.<br />
Then there’s the Multi Panel. Here you can control<br />
your Auto Pilot from a panel with switches, pitch<br />
(V/S) wheel, annunciators and a display.Alternatively<br />
you can opt for the Radio Panel.<br />
With this panel you can control your COM, NAV,<br />
ADF and XPDR frequencies/value, in combination<br />
with LED displays.<br />
Always wanted to control basic aircraft systems<br />
from a panel instead of clicking the system with<br />
your mouse? <strong>Saitek</strong> has the solution. The Pro<br />
Flight Switch Panel.<br />
17
LANDWIRTSCHAFTS-SIMULATOR LANDWIRTSCHAFTS-SIMULATOR<br />
<strong>Saitek</strong> Pro Flight<br />
<strong>Saitek</strong>’s Cessna Pro Flight<br />
Yoke; made of high quality<br />
materials that give<br />
the yoke the “as real as<br />
it gets” feeling.<br />
Want to make your flight<br />
experience as real as<br />
possible? With the <strong>Saitek</strong><br />
Trim- and Throttle Units<br />
you can!<br />
<strong>Saitek</strong> Combat Rudder<br />
Pedals; partly made of<br />
Di-cast alloy, adjustable<br />
damping system and<br />
more. With these pedals<br />
you’re ready for every<br />
flight combat!<br />
18<br />
SIMULATOR WORLD 2/<strong>2013</strong>
<strong>Saitek</strong> Pro Flight<br />
Last but not least are the <strong>Saitek</strong> modular Instrument<br />
Panels. Featuring a stunning 3.5” colour LCD<br />
screen, the Instrument Panel can display six of the<br />
main cockpit instrument panels.<br />
Choose between these six different flight instruments<br />
at the touch of a button. You can go for the<br />
altimeter, attitude indicator, airspeed indicator,<br />
vertical speed, compass or turn and slip indicator.<br />
And finally, the Pro Flight Accessories! Accessories<br />
generally don‘t ring any bells for me, but hold on<br />
a minute.<br />
<strong>Saitek</strong> Accessories? Perhaps their accessories are<br />
more important than you think! Actually, it’s one<br />
important accessory, the only and original Headset<br />
with boom microphone for flight simmers.<br />
<strong>Saitek</strong> says “heighten the realism of your flight<br />
simulation experience with the <strong>Saitek</strong> Pro Flight<br />
Headset. Constructed using high grade materials<br />
and closely modeled on professional pilot headsets,<br />
the headset looks, feels and sounds just like<br />
the real thing.”<br />
X-52 Pro Pro Flight Stick<br />
According to <strong>Saitek</strong> “The most fully integrated Stick<br />
and throttle flight controller and built to meet the<br />
demands of the best virtual pilots in the world!<br />
The MFD screen (Multi Function Display), first in-<br />
troduced on the X52 Flight Controller, is now interactive.<br />
New metal parts increase durability and the<br />
unique dual-spring mechanism provides a progressive<br />
spring force on the stick’s movement, making<br />
it more resistant the further you move it from center.”<br />
That’s all very interesting, but I’m more interested<br />
in “for which flight simulators” is it developed or<br />
“how to connect it”, and perhaps some tips and<br />
tricks?<br />
The X-52 is, as all other Pro Flight hardware, connected<br />
with a USB cable to your PC or a USB hub.<br />
Ok, here’s the first tip.<br />
It‘s preferably not connected to a USB hub but directly<br />
to your PC or Mac.<br />
As far as I’ve seen and tested, the X52 Pro works<br />
fine with Microsoft FS9 and FSX, but also with X-<br />
<strong>Plane</strong> on Windows and Mac OS X.<br />
I can’t speak for X-plane Linux, but logically that<br />
should work too.<br />
Furthermore, the X-52 Pro is also approved to work<br />
with <strong>Saitek</strong>’s Ultimate Multiplayer Combat Game.<br />
SIMULATOR WORLD 2/<strong>2013</strong> 19
Then, how to connect it and any problems to<br />
expect?<br />
After testing it with MS FS9, FSX and X-<strong>Plane</strong> Windows/Mac,<br />
I can say that it’s just plug and play and<br />
this time not “plug and pray”! The only advantage<br />
I can think of, when connected to Windows<br />
XP, Vista, 7 and 8 platforms, is the availability of<br />
<strong>Saitek</strong>’s Programming Software.<br />
With this software you have full control over all<br />
switches, selectors and knobs on the X-52 Pro. Without<br />
this, not all functions can be used.<br />
Therefore, always go for the SST software whenever<br />
you’re using the X-52 Pro in combination with<br />
Windows.<br />
On the other hand, using the X-52 Pro on a Mac, X-<br />
<strong>Plane</strong> offers many possibilities to assign functions<br />
to and although not at the same level as Windows,<br />
it works flawlessly with X-<strong>Plane</strong> 9 and 10.<br />
What was applicable for the X-52 Pro joystick is<br />
also valid for the throttle unit, however, this time<br />
the MFD (Multi Function Display) doesn’t offer all<br />
the Windows features.<br />
This is partly because of the Windows <strong>Saitek</strong> device<br />
driver, which isn’t available for Mac OS X. Aside<br />
from this, no problems here.<br />
But the MFD is, only in combination with Win-<br />
dows, actually a remote Radio Stack. Not too many<br />
words are needed to see the benefits of this.<br />
It’s now time to check out how this <strong>Saitek</strong> X-52 Pro<br />
works in combination with an X-<strong>Plane</strong> 10 aircraft,<br />
the McPhat <strong>ATR</strong> <strong>72</strong>-500.<br />
I’m aware that the <strong>ATR</strong> has an ordinary control column<br />
with control wheel in the cockpit, but for assigning<br />
flight controls and other functions, there’s<br />
no difference.<br />
Angelique van Campen<br />
Angelique van Campen worked for Lufthansa<br />
Technical <strong>Train</strong>ing as Airbus technical instructor/<br />
advisor and has been ground engineer Airbus<br />
A310/A300 and MD80 Series.
Euro Simulations-Technik<br />
Truck Sim 2<br />
CESSNA ®<br />
YOKE SYSTEM<br />
YOKE FEATURE SET<br />
• Accurate 1:1 scaled Cessna yoke<br />
• Full 180 degree turn radius<br />
• Stainless steel shaft with precision bearings<br />
• Quadrant with throttle, flaps, mixture & prop. pitch control<br />
CESSNA RUDDER PEDALS<br />
RUDDER PEDAL FEATURE SET<br />
• Authentic Cessna pedal design<br />
• Self-cantering pedals with adjustable damping<br />
• Independent left & right brake axes<br />
• Tension adjustment dial<br />
CLOSER TO REALITY <br />
Official Licensed Product<br />
madcatz.com<br />
Cessna emblems, logos, and body designs are trademarks of Textron Innovations Inc. and are used under license by Mad Catz Interactive, Inc.<br />
©<strong>2013</strong> Mad Catz, Inc. Mad Catz, <strong>Saitek</strong>, and the Mad Catz and <strong>Saitek</strong> logos are trademarks or registered trademarks of Mad Catz Interactive, Inc., its subsidiaries and affiliates.<br />
All rights reserved. Product features, appearance and specifications may be subject to change without notice.<br />
CESSNA TRIM WHEEL<br />
TRIM WHEEL FEATURE SET<br />
• Designed after the real Cessna Trim Wheel<br />
• 9 turns of revolution<br />
• Multi-point desktop mount<br />
SAITEK.COM
The big “Deutschland-Box“ for<br />
Pro<strong>Train</strong> Perfect 2<br />
A truly huge package, a so called “Big-boy-addon”<br />
with a stand-alone railway simulator, the Pro<br />
<strong>Train</strong> Perfect 2, four German routes: Hamburg –<br />
Berlin, Berlin – Leipzig, Leipzig – Saalfeld, Saalfeld<br />
– Nuremberg. Two task-add-ons and more than<br />
100 tasks on a total route length of 1700 km.<br />
We are going on a journey from Hamburg to Berlin.<br />
The city on the Elbe with its characteristic central<br />
station which, like Munich and Berlin, has several<br />
suburb stations and freight yards and is significant<br />
enough for a dense public and tourist traffic.<br />
This ensures a busy central station, including its famous<br />
station hall that offers dining and shopping<br />
possibilities.<br />
There are virtually no five minutes that go by without<br />
a train departing or arriving and this is exactly<br />
what is recreated in the tasks of PTP 2. The IC<br />
175, pulled by two locomotives of the series 101, is<br />
ready for departure.<br />
Shortly after leaving the hall, you hear the pleasant<br />
voice of the train driver who informs the<br />
passengers about the destination, other stops and<br />
the service on board.<br />
The train is passing through the densely populated<br />
Hamburg over the city’s arcades and is approaching<br />
the first stop Bergedorf. In 1982, the local<br />
football club nearly eliminated Bayern Munich in<br />
the German Cup which was only prevented 15 seconds<br />
before the end of the game.<br />
Bergedorf is the last stop in Hamburg before the<br />
train passes through Büchen, Ludwigslust, Wittenberge,<br />
and Spandau until it arrives at Berlin Central<br />
Station (low-level). Between stations, the travel<br />
speed is 200 km/h using LZB and as the number<br />
of polygons decrease outside of the metropolises<br />
and the viewable visibility is reduced to 3.5 km,<br />
the game runs smoothly at this travel speed.<br />
From Berlin to Leipzig<br />
22 SIMULATOR WORLD 2/<strong>2013</strong><br />
PTP2 Deutschlandbox<br />
There are 25 tasks to complete on this route. This<br />
is the add-on the ICE-connection between these<br />
two metropolises focuses on with only one freight<br />
task available. The objects in PTP 2, i.e. 3D models,<br />
can be mastered using the script language.<br />
Let me give you an example of the train’s individuality.<br />
The ICE fleet in PTP 2 can not only be customised<br />
with different names and train numbers as<br />
in real life, but the destination signs on the regional<br />
trains are also fitting for the current connection.<br />
The ICE T 1505 from Berlin Central Station to Leipzig<br />
Central Station is at a travel speed of 200 km/h<br />
and the train is checked by the LZB. You hear the<br />
original ICE sounds. Controlling the train at such
PTP2 Deutschlandbox<br />
a speed requires a lot of focus on the route, the<br />
stops and the signs indicating the kilometres are<br />
virtually flying by. If you are not sure, you can view<br />
the map of the route (key “M”) which simplifies<br />
the task to get the ICE to Leipzig.<br />
From Leipzig to Saalfeld<br />
The main line starting in Leipzig-Leutzsch is passing<br />
through Saxony, Saxony-Anhalt and Thuringia.<br />
At the beginning of the project it was established<br />
as a long-distance connection between<br />
Munich and Berlin.<br />
This section of the route, which was used for<br />
freight traffic in GDR times, is where most of the<br />
freight tasks in PTP 2 take place.<br />
Here, the powerful six-axle freight locomotive can<br />
prove itself in front of a heavy brown coal train in<br />
double heading as in former times. But the aforementioned<br />
ICE trains, which cover this section<br />
through Jena-Paradies and partly Naumburg, are<br />
also very present.<br />
Further new locomotives like the 189 and the series<br />
152 are pulling freight- and regional trains. In<br />
addition, Ludmilla takes over a trip. A total of 48<br />
tasks want to be completed by the amateur train<br />
driver.<br />
From Saalfeld to Nurenberg<br />
This track has a total of 49 tasks to offer. One varied<br />
task provided me container train pulled by<br />
series 294 arriving from Kulmbach. Currently, it is<br />
parked in Hochstadt-Marktzeuln and the train driver<br />
needs to take it to Lichtenfels where a change<br />
of locomotives is scheduled to take place in the<br />
shunting area.<br />
The slightly weak 294 will be replaced by a 189.<br />
The latter, driven by the user, shall take over the<br />
further transport to Nuremberg Central Station.<br />
The train controller gives the instructions in<br />
a small window which need to be followed. This<br />
demands precise working and monitoring of the<br />
signals when you are shunting.<br />
Pros and cons<br />
Announcements provide atmosphere when you<br />
are driving and the good thing about this is that<br />
the original voices sweeten the train sim experience<br />
in PTP 2. <strong>Train</strong> passengers know these voices<br />
and connect the simulation with the real train.<br />
A guard had a little slip of the tongue, so the user<br />
has the impression that the guard really is in one<br />
of the carriages, the special one for announcements<br />
of the staff. On trips through Saxony and<br />
Thuringia you temporarily hear a compatriot speaking<br />
in Saxon dialect and the woman’s voice from<br />
SIMULATOR WORLD 2/<strong>2013</strong> 23
The regional train RB<br />
18923 to Berlin. The<br />
Class 143 with double<br />
stack wagons is ready to<br />
leave from Nauen railstation.<br />
The player gets clearance<br />
to leave at 13:52<br />
and drives the train to<br />
Berlin. After shift change<br />
with a colleague the train<br />
proceeds to Senftenberg.<br />
The ICE 908 from Munich<br />
Central Station to<br />
Berlin-Gesundbrunnen<br />
on its way from Saalfeld<br />
through Jena-Paradies to<br />
Leipzig Central Station in<br />
the add-on Leipzig-Saalfeld.<br />
Here, it is leaving<br />
Saalfeld Central Station.<br />
Cabview of the the Class<br />
155, the “Cablecontainer“,<br />
so called by personnel<br />
in former GDR<br />
times. The driving console<br />
is fully functional,<br />
including the electronic<br />
route schedule, and can<br />
be operated by mouse<br />
and keyboard.<br />
24<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
PTP2 Deutschlandbox
PTP2 Deutschlandbox<br />
tape that announces the next stop or the state of<br />
instruments is also familiar.<br />
The high building density in the environment that<br />
is PTP 2 standard by now needs lots of computer<br />
performance in spite of optimisations by using LOD<br />
models (faraway objects contain less polygons for<br />
calculation). Today’s computers meet the requirements<br />
of huge routes and good quality models.<br />
Only in extreme cases will stuttering occur.<br />
The amount of degrees of difficulty the player can<br />
choose from when selecting a train protection system<br />
is great. Do you want to drive using Sifa? Do<br />
you add PZB which requires relatively high concentration?<br />
And what about the weather which has<br />
influence on the mood of the staff?<br />
This has not been possible in the beginnings of<br />
train simulation. Selecting all specialties signifies<br />
the highest degree of difficulty. Pressing the SIFA<br />
every 30 seconds, keeping an eye on Vmax, distant<br />
signals, stop signals... a change of travel speed<br />
below 90 km/h must be acknowledged by the PZB<br />
90 or the train will brake automatically.<br />
The security systems protect the train driver from<br />
running past a stop signal as that is a mistake he<br />
would not be doing twice in his career. PTP 2 has a<br />
points system which considers all factors and provides<br />
an evaluation at the end of each task.<br />
Sadly, some particularities of PTP 2 routes like LZB<br />
and PZB cannot be used on your own routes be-<br />
cause they are protected by special scripts. Pro<br />
<strong>Train</strong> Perfect 2, a simulation that resembles a lying<br />
8. An endless game with a serious and exemplary<br />
background.<br />
André Rogalla<br />
André Rogalla is an ambitious user of PC games<br />
and theories since the times of Amstrad CPC and<br />
an enthusiastic model railroader.<br />
The PTP2-Deutschland-Box is available from<br />
HALYCON at: www.halycon.de<br />
Article from <strong>Train</strong> Sim Magazine 1/<strong>2013</strong>
In the streets of San Francisco<br />
Bus- & Cable Car <strong>Simulator</strong><br />
Shortly after the release of World of Subways Vol.<br />
3 London Underground, the next simulation by<br />
TML Studios has already hit the market. We are<br />
talking about Bus- & Cable Car-<strong>Simulator</strong>.<br />
In Bus- & Cable Car-<strong>Simulator</strong>, the user can get behind<br />
the wheel of a bus, a cable car or a tram in a<br />
variety of freely accessible streets in San Francisco,<br />
CA.<br />
In total, there are 16 different vehicles available<br />
that have been modelled and animated in an extremely<br />
detailed way.<br />
These are used for exploring the faithfully recreated<br />
streets of the city and discovering many places<br />
and sights which are known all over the world.<br />
But the player better not be too distracted by<br />
them as the dense traffic requires all his attention<br />
as well as the on-board computer, the schedule<br />
and - last but not least - the fuel gauge.<br />
The comprehensive career mode is guiding the<br />
player through different neighbourhoods of the<br />
coastal metropolis who is constantly facing new<br />
challenges.<br />
At the same time, he is awarded with new vehicles<br />
as well as additional routes.<br />
26<br />
Building upon a legacy<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
Bus & Cable Car <strong>Simulator</strong><br />
In terms of content, the Bus- & Cable Car-<strong>Simulator</strong><br />
is obviously attached to the City Bus <strong>Simulator</strong><br />
by TML Studios.<br />
As the TML simulators are basically based on the<br />
same game engine, a lot of improvements and extensions<br />
developed for World of Subways Vol. 3:<br />
London Underground are featured in Bus- & Cable<br />
Car-<strong>Simulator</strong>. This mainly includes improved visual<br />
and acoustic features.<br />
Installation, Features<br />
The box version contains a small manual including<br />
the main information on control, keyboard commands<br />
and game play features as well as an outline<br />
map indicating streets and bus depots.<br />
The full installation of Bus- & Cable Car-<strong>Simulator</strong><br />
requires about 2.9 GB of free disk space.<br />
A permanent internet connection during the<br />
game is NOT necessary. You just have to register<br />
the game once using the serial number and can<br />
subsequently play “offline”.<br />
The selected density and amount of AI traffic did<br />
not have a huge impact on the frame rate.
Bus & Cable Car <strong>Simulator</strong><br />
The Bus- & Cable Car-<strong>Simulator</strong> is compatible with<br />
steering wheels, but the vehicles can very well be<br />
controlled using the mouse and the keyboard.<br />
The gameplay<br />
The game starts with a quite rundown, but rentfree<br />
apartment in Nob Hill, a district of San Francisco.<br />
One of the goals of the game is to escape<br />
that apartment and move to a more beautiful one.<br />
For this, the player needs to earn the necessary<br />
money. In addition, he starts out with a car that<br />
is not exactly what you would call state of the art.<br />
This can also be changed with the right amount of<br />
money.<br />
Essentially, the beginning of the game is all about<br />
working a couple of shifts as a bus driver. In order<br />
to do that, you get to one of the three bus<br />
depots of San Francisco in your pickup truck. Having<br />
arrived there, you choose a schedule in the<br />
dispatcher’s office.<br />
Basically, there are six different kinds of schedules:<br />
The City Route, a line with lots of stops and short<br />
distances between them; CrossTown, including lines<br />
taking you to more rural areas with partially<br />
long distances between the stops; ExPress, with<br />
rather long lines, mostly large and broad roads<br />
and long distances between the stops; Trolley,<br />
a line travelled on by trolley buses; Cable Car, a<br />
classic with a total of 3 lines you can drive on and<br />
Streetcar, the historic line exclusively used by historic<br />
trams.<br />
Day and night<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
The game has its own time system with the minutes<br />
passing quicker than in reality. That way the dynamic<br />
day and night system linked with the dynamic<br />
weather and traffic system can be better appreciated.<br />
In case the player returns to his apartment<br />
and goes to sleep, a leap in time is possible.<br />
Fleet of vehicles and direct travel<br />
After visiting certain places on the map – either in<br />
your private car or during your shift by bus – they<br />
are enabled as destinations for direct travel. Hence<br />
you can select these places and can be transferred<br />
there from wherever you are.<br />
At the beginning, the player only has a short diesel<br />
bus at his disposal which he needs to make<br />
money and collect experience points. In the exhibition<br />
hall of San Francisco you can have a first<br />
peek at all vehicles available in the game – and<br />
also purchase them. Provided you already have<br />
that kind of money.<br />
A second possibility to expand your fleet of vehicles<br />
is the reward system.<br />
27
LANDWIRTSCHAFTS-SIMULATOR LANDWIRTSCHAFTS-SIMULATOR<br />
Bus & Cable Car <strong>Simulator</strong><br />
The bonus system: Rewards<br />
In the majority of cases, the reward system in Bus-<br />
& Cable Car <strong>Simulator</strong> serves as a reward for certain<br />
achievements.<br />
There are plenty of rewards e.g. a reward for being<br />
especially polite to your passengers, rewards for<br />
punctuality, refuelling in time, driving under difficult<br />
weather conditions, economy (for repeatedly<br />
using the trolley bus), respecting the rules and<br />
driving safely without causing any damage, number<br />
of passengers, washing and maintaining the<br />
vehicle and even for repairing the bus yourself.<br />
However, there are also negative rewards which<br />
may result in you losing money. This could be e.g.<br />
jumping a red light, speeding, causing lots of accidents<br />
and being overtired while driving.<br />
Last but not least, you will lose money for speeding<br />
all the time due to the speed cameras.<br />
I need a dollar...<br />
Each trip and activation of a line is followed by an<br />
evaluation recording punctuality, transported passengers<br />
and number of kilometres driven.<br />
Logically, you can earn more money from longer<br />
distances on which, on the downside, you are<br />
more likely to make mistakes. The other possibili-<br />
28<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
ty to make money is the aforementioned reward<br />
system. Getting certain rewards also include an<br />
amount of money.<br />
Tasks and sights<br />
Another way to make money in San Francisco<br />
would be to take over special tasks. The bus depot<br />
offers you certain tasks for that: Night shift, breakdown<br />
service, technical service, refuelling, collecting<br />
the daily takings and transferring.<br />
The world of Bus- & Cable Car-<strong>Simulator</strong> contains<br />
lots of famous places of San Francisco that you can<br />
all visit like Fisherman’s Warf, the Golden Gate<br />
Bridge, Lombard Street, Plaza Farmers Market,<br />
Union Square, Cable Car Museum, the Bay Bridge,<br />
Transamerica Pyramid, Coit Tower, Painted Ladies,<br />
the Broadway Tunnel and the lighthouse of Treasure<br />
Island.<br />
Working hours and maintenance<br />
During the game, the system keeps an eye on driving<br />
and resting times. In the event you are on the<br />
road for too long, an increasing risk will be simulated.<br />
Thus causing an accident in the process is<br />
high.<br />
As a countermeasure, you can have a break, approach<br />
a petrol station or a restaurant to drink a<br />
coffee. Moreover, you should look after the milea-
Bus & Cable Car <strong>Simulator</strong><br />
ge and refuel in time. In case the vehicle is extremely<br />
dirty, you might want to go and wash it.<br />
Conclusion<br />
The combination of playful and technical elements<br />
unified in one simulator is very well done. However,<br />
Bus- & Cable Car <strong>Simulator</strong> is not the right<br />
choice for a quick game.<br />
The title is far too complicated for short sessions,<br />
although these challenging components enrich<br />
the simulation aspect. The vehicles, town and environment,<br />
the weather including sun, rain, wind,<br />
raindrops and steamy windows are visually and<br />
acoustically modelled extremely well.<br />
The buses make a realistic driving impression and<br />
react accordingly. A strong recommendation for<br />
all bus and tram drivers among the simulation enthusiasts!<br />
Frank Moellenhof<br />
Infobox<br />
P r o d u c t _ S p e c i f i c a t i o n s<br />
• Windows XP (SP3)/ Vista / 7<br />
• Processor with 2.6 GHz Duo Core<br />
• NVIDIA GeForce 9800 or equivalent<br />
ATI graphics card<br />
• 2 GB RAM<br />
• 2 GB free hard drive space<br />
• DirectX 9.0c<br />
• Sound card<br />
• DVD drive<br />
Demo available at:<br />
www.world-of-busdriver.com
<strong>Aerosoft</strong>/McPhat Studios <strong>ATR</strong>-<strong>72</strong>-500<br />
The Ultimate French Twin Prop<br />
In a continuation of our <strong>Saitek</strong> Pro Flight article,<br />
it‘s a good idea to practice with <strong>Saitek</strong>’s Pro Flight<br />
hardware along with a highly detailed X-<strong>Plane</strong> 10<br />
(XP10) aircraft. A few other XP10 add-on aircraft<br />
have seen daylight before, and now it’s up to the<br />
French “Avions de Transport Régional“ <strong>ATR</strong> <strong>72</strong>-<br />
500.<br />
The XP10 <strong>ATR</strong> <strong>72</strong> package is available for the Windows<br />
and Mac platform and along with that, Mc-<br />
Phat Studios offers additional freeware HD (High<br />
Definition) livery packages.<br />
All together a good formula to start with!<br />
Right now there’s no need to go in-depth about<br />
how to install this aircraft, how to add additional<br />
liveries or how to configure it. For this, I suggest<br />
you download the <strong>Aerosoft</strong> <strong>ATR</strong><strong>72</strong>-500 manual<br />
from the dedicated <strong>Aerosoft</strong> <strong>ATR</strong> web page.<br />
That said, it’s now time to see how to configure<br />
<strong>Saitek</strong>’s Yoke System or the X-52<br />
Pro hardware and after that maybe we‘ll<br />
have space left for some tips and tricks.<br />
The modelled <strong>ATR</strong> <strong>72</strong>-500 is an uncomplicated aircraft<br />
that uses the default XP10 FMS, but it comes<br />
with a simulated AFCS (Automatic Flight Control<br />
System) and EFIS (Electronic Flight Instrument System).<br />
EFIS consist of an EHSI (Electronic Horizontal<br />
Situation Indicator) and EADI (Electronic Attitude<br />
30<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
<strong>ATR</strong>-<strong>72</strong>-500<br />
Direction Indicator), but there’s more.<br />
With certain aircraft systems simulated, it’s always<br />
fun to fly and test each of them.<br />
Configure <strong>Saitek</strong> Yoke System/Flight Stick<br />
If you haven’t done this before, at the first startup,<br />
XP10 will ask you to calibrate the connected<br />
hardware. Otherwise, you can start up XP10 immediately.<br />
Already configured or not, access to the XP10<br />
menu is via the Setting - Joystick & Equipment, but<br />
there’s an important issue. I faced the following<br />
problem.<br />
XP10 can detect the PITCH and ROLL yoke/joystick<br />
movements, but not the YAW movement, so you<br />
need to assign this manually in the XP10 “Axis”<br />
tab. Don’t forget … XP10 can only recognise your<br />
<strong>Saitek</strong> hardware when you‘ve connected it to your<br />
PC or Mac before starting XP10.<br />
If you haven’t done so, shutdown XP10, connect<br />
your <strong>Saitek</strong> hardware and restart XP10.<br />
Many assignments can be made in XP10, but for<br />
the moment, let’s stick to assigning FLAPS, LAN-<br />
DING GEAR, TOGGLE BRAKES and ROT (rotary or<br />
HAT switch). The first three can be found in the<br />
XP10 menu “Settings - Joystick & Equipment – Buttons:<br />
Basic”, while the ROT is situated under Buttons:<br />
Adv.
<strong>ATR</strong>-<strong>72</strong>-500<br />
When that‘s done, it’s time to test the <strong>ATR</strong>.<br />
More information about joystick assignments can<br />
be found in section 4.6 of the official XP10 User<br />
Manual.<br />
Once the XP10 <strong>ATR</strong> is active, it depends if the engines<br />
are running or not. It’s up to you of course,<br />
but it‘s more realistic to have this aircraft coming<br />
up without engines running.<br />
Therefore, go to Settings - Operations & Warnings<br />
section Startup. Suppose the engines were already<br />
running. An XP10 restart is needed.<br />
At the next restart, XP10 will show your <strong>ATR</strong> in a<br />
Cold & Dark situation.<br />
But how to get the <strong>ATR</strong> <strong>72</strong>-500 alive? Check your<br />
<strong>ATR</strong> aircraft folder within the main folder “Aircraft<br />
- Heavy Metal” and look for the Acrobat file<br />
“Procedure_Manual”.<br />
Got that?<br />
Great, now it’s time to open and assign the “Rear<br />
Entry Door” and “Cargo Door” and after that,<br />
join me on my virtual walk-around inspection.<br />
The only problem is … how do I open or close these<br />
doors?Right now, closing the doors is not the<br />
problem since they are already closed, so the question<br />
is … how to open them?<br />
For this we need to assign either a keyboard command<br />
or joystick button. Via Settings – Joystick &<br />
Equipment, you go to tab “Buttons: Adv”. When<br />
you want to assign a joystick button to a door, you<br />
go to the tab “Key”, otherwise you go to tab Buttons:<br />
Adv.<br />
For both tabs “Buttons: Adv” or “Keys”, you choose<br />
from the list “Operation – slider_01” for, for example<br />
the cargo door. “Operation – slider_02” is<br />
then for the passenger door or vice versa. I used<br />
for slider_01 keyboard combination Shift+1 and<br />
slider_02 Shift+2. Any other keyboard command<br />
is allowed as long as it doesn’t conflict other keyboard<br />
assignments.<br />
I’m aware this is a very short explanation and<br />
therefore, how to assign and/or using Buttons:<br />
Adv or Keys, can be found in the official XP10 user<br />
manual sections 4.6.4 and 4.7<br />
Now it’s time for my planned quick walk-around<br />
inspection. Starting at the fuselage nose section, I<br />
see a highly detailed gear, radome cone and nose<br />
fuselage section.<br />
With the cargo door opened, you’ve got a good<br />
view of what’s possible within XP10. The high definition<br />
textures are gorgeous and this is applicable<br />
for the whole model. The livery textures are sharp<br />
and have a nice gloss.<br />
SIMULATOR WORLD 2/<strong>2013</strong> 31
There are so many tiny details visible like the<br />
screws on the flap fairings and even the JET FUEL<br />
placard is perfectly readable.<br />
Any interesting details to highlight? Of course<br />
there are.<br />
Let’s sum them up - the static dischargers, the top<br />
red anti-collision light, the white navigation light<br />
and strobe unit at the end of the fuselage, the<br />
weathered look of the China Southern blue tail<br />
etc.<br />
Also worth mentioning is the weathered look of<br />
main landing gear and fuselage/wheel fairing.<br />
The main landing gear is difficult to spot, but once<br />
you have it in view, you’ll be impressed with what<br />
you see.<br />
Although it’s a quick walk-around inspection, it<br />
confirms my earlier thoughts that McPhat 3D Studios<br />
and others offer a great replica of the <strong>ATR</strong> <strong>72</strong>-<br />
500 with HD external textures with lots of detail.<br />
This McPhat <strong>ATR</strong> <strong>72</strong>-500 article isn’t a review. No,<br />
not at all.<br />
The whole idea is to give you some background<br />
information and tips, if applicable, about how<br />
to connect and/or assign keyboard or yoke/joystick<br />
commands to interact with the aircraft.<br />
32<br />
That said, it’s time to check the X-52 Pro with the<br />
recently released <strong>Aerosoft</strong> Airbus x Extended.<br />
Angelique van Campen<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
Infobox<br />
P r o d u c t _ S p e c i f i c a t i o n s<br />
• X-<strong>Plane</strong> 10 (fully updated)<br />
• Operating System: Windows XP/<br />
Vista/7 (updated), Linux, Mac<br />
• CPU: 2,6 GHz (Duo / Quad core<br />
recommended)<br />
• Memory : 2 GB RAM<br />
• GPU: DX10 with 512 MB<br />
• Download-Size: 650 MB<br />
• Installations-Size: 1 GB<br />
Price 29.99 € (Download-Version)<br />
available at: www.aerosoft.com<br />
<strong>ATR</strong>-<strong>72</strong>-500
<strong>ATR</strong>-<strong>72</strong>-500<br />
The McPhat <strong>ATR</strong> <strong>72</strong>-500<br />
offers a hi-quality 3D<br />
Cockpit with many aircraft<br />
systems simulated.<br />
Due to the low FPS, it’s a<br />
pleasure to fly with.<br />
High Definition (HD)<br />
external textures, welldeveloped<br />
3D model and<br />
eye for details, make the<br />
McPhat <strong>ATR</strong> <strong>72</strong>-500 the<br />
Ultimate X-<strong>Plane</strong> add-on.<br />
You want to relax for a<br />
moment? Take a window<br />
or aisle seat in the highly<br />
modeled and detailed<br />
Virtual Cabin.<br />
SIMULATOR WORLD 2/<strong>2013</strong> 33
PREVIEW EDITION 3-<strong>2013</strong><br />
subject to alterations<br />
Bridge Builder 2<br />
Airport-Firefighter <strong>Simulator</strong> <strong>2013</strong><br />
<strong>Saitek</strong> Combat Pilot<br />
34<br />
SIMULATOR WORLD 2/<strong>2013</strong><br />
Imprint<br />
VORSCHAU Vorschau / IMPRESSUM / Impressum<br />
SIMULATOR WORLD<br />
Your free simulation games magazine!<br />
Homepage: www.simulatorworld.com<br />
Publisher:<br />
ALBO medien GmbH<br />
Lindberghring 12<br />
33142 Bueren<br />
Germany<br />
Tel. +49 (0) 29 55 – 76 03 37<br />
Fax: +49 (0) 29 55 - 76 03 33<br />
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Management: Eva Loeffler<br />
email: kontakt@albo-medien.de<br />
Address of editorial staff:<br />
ALBO medien GmbH<br />
<strong>Simulator</strong> WORLD<br />
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Chief editor:<br />
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email: moellenhof@simulatorworld.de<br />
Staff of this issue: André Rogalla, Angelique van<br />
Campen, Daniel Wolfram and James Woodcock<br />
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