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Hit'n'Mix User Guide

Hit'n'Mix User Guide

Hit'n'Mix User Guide

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Rips Panel<br />

This is where you can keep up<br />

to three tracks (called Rips) at<br />

once and mix between them.<br />

Click a slot to change the<br />

current Rip displayed. Click the Rips tab at the left to open/close<br />

the panel.<br />

Load Rip/MP3/CD track... Click to open an audio file in an empty<br />

slot. If an MP3 or CD track is chosen, it will be loaded and<br />

converted into Rip format. This is a new format created by<br />

<strong>Hit'n'Mix</strong> out of necessity, to allow individual notes to be stored<br />

and manipulated separately in a track. See section Loading an<br />

MP3 or CD track below.<br />

Keyboard equivalent: Ctrl+O (selects top‐most empty slot first).<br />

NEW Click to create an empty Rip. Great to use as a clipboard for<br />

ideas and snippets of songs. Alternatively start a mix from scratch.<br />

Keyboard equivalent: Ctrl+N (selects top‐most empty slot first).<br />

SAVE Once a Rip has been created, you can save it as a Rip (.rip)<br />

file. Rip files take only seconds to reopen in <strong>Hit'n'Mix</strong>. Hit’n’Mix<br />

auto‐saves all open Rips periodically, once more on exit, and<br />

reopens them when starting up the next time.<br />

If you or your friends want to play a Rip file on a computer that<br />

doesn't have <strong>Hit'n'Mix</strong> installed, download and play it back using<br />

the free <strong>Hit'n'Mix</strong> Play software from www.hitnmix.com.<br />

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You can also choose to save as an MP3 (.mp3) or Wave audio<br />

(.wav) file from the drop down box.<br />

Keyboard equivalent: Ctrl+S (Note: this performs a quick save ‐ the<br />

Save as... dialog box is not displayed if already saved before).<br />

CLOSE Close the Rip so you can create a new one in its place.<br />

Keyboard equivalent: Ctrl+W.<br />

Click this button to copy a selection from the currently<br />

displayed Rip to this button's track.<br />

Loading an MP3 or CD track<br />

Creating a Rip from an<br />

MP3 or CD track takes<br />

some time due to the<br />

cutting edge<br />

technologies involved.<br />

<strong>Hit'n'Mix</strong> loads a rough<br />

draft of the audio file before powering ahead. If you are trying out<br />

different songs, click Create Rip Now or press Escape after loading<br />

30 seconds or so.<br />

Average timings for creating a 3 minute Rip using different<br />

processors are:<br />

Quad‐Core 5 mins<br />

Dual‐Core 10 mins<br />

Single‐Core 30 mins+<br />

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Click Cancel & Close or press Escape to cancel Rip creation (no<br />

audio will be available to edit after doing this).<br />

The Notes View<br />

Rips are displayed as a collection of thick colored lines going<br />

across the screen. These are the individual notes in a track. The<br />

higher on the screen they are, the higher they sound. The notes<br />

go across the screen from left to right in time order. Quieter notes<br />

are more transparent than louder ones.<br />

Drums and percussion are displayed as thinner white lines at the<br />

bottom. Also see Skeleton View below.<br />

<strong>Hit'n'Mix</strong> makes a guess as to what instruments the notes belong<br />

to (a technique called Instrument Fingerprinting) and colors them<br />

accordingly (also see Instruments Panel below).<br />

The horizontal line running through each note illustrates its stereo<br />

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position over time – a lower line means more of the note is<br />

played out of the left speaker; a higher one means more of it is<br />

played out of the right.<br />

Notes can be selected (for playback, editing, applying effects and<br />

so on) in the following ways: Clicking, Clicking and dragging a<br />

rectangle over them, Ctrl+Clicking/Dragging to add/remove<br />

further selections, and Ctrl+A to select all notes.<br />

<strong>Hit'n'Mix</strong> even attempts to work out where the beats are in the<br />

song and displays vertical lines with subdivisions to help you<br />

position notes. The 'bar' number at the bottom of each line is<br />

handy for finding your way around a track. The time and pitch at<br />

the position of the pointer is also displayed to the left of the scroll<br />

bar.<br />

A keyboard displayed at the left‐hand side of the screen shows<br />

where the notes would be played on a standard 88‐key piano.<br />

Click this button to play the currently displayed Rip. A<br />

cursor can be placed by clicking anywhere on the<br />

background between notes and removed by pressing<br />

Escape. Playback will start from the position of the cursor or from<br />

middle of the screen if one hasn’t been placed. You can also play<br />

individual notes by clicking on them or clicking and dragging a<br />

rectangle over them. Click the button again or press Escape to<br />

stop playback.<br />

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Toolbar<br />

Contains menu items to open this <strong>Guide</strong>, display the Credits<br />

and Exit <strong>Hit'n'Mix</strong>.<br />

Hit’n’Mix keeps notes and noise<br />

separate. Here you can choose which to<br />

view, edit and play back. See The Notes<br />

View and The Skeleton View.<br />

The overall style of an entire Rip can be<br />

changed from this menu. <strong>Hit'n'Mix</strong> does<br />

this by shifting the pitches of notes in<br />

the currently displayed Rip to give it a<br />

different feeling (by changing its musical<br />

scale). For example, Far East makes all<br />

notes fall on the black notes of the<br />

keyboard, giving it a far eastern sound.<br />

Of course, if a song is already mainly on<br />

black notes, the change will not be so noticeable and you might<br />

like to try a different style.<br />

Click the menu dial to access a number<br />

of effects that can be applied to<br />

selected notes:<br />

Harmony Notes are played back with a<br />

copy 2 or 3 semitones higher<br />

(depending on the automatically<br />

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calculated key signature) to create a harmony.<br />

Quantize Pitch At every point within a note, the pitch is moved to<br />

the nearest semitone ‐ an effect used in modern music.<br />

Correct Pitch Shifts a whole note to the nearest semitone without<br />

changing its shape.<br />

Flatten Pitch Makes the whole note one pitch.<br />

Vibrato Makes the note move quickly up and down in pitch in the<br />

way often used by singers, violinists and guitarists. You can add<br />

more or less vibrato by clicking the up/down arrows. Note that<br />

this cannot be used to remove vibrato that existed in the original<br />

recording ‐ use Flatten Pitch or Draw Pitch (described below)<br />

instead.<br />

Slide Pitch Slides the note up or down in pitch. Click the arrows to<br />

specify direction and the steepness of the slide.<br />

Volume Makes a note louder or quieter (use the arrows).<br />

Stereo Position Move a note left or right between speakers<br />

(stereo speakers required). Amazingly this is possible even with<br />

monophonic tracks (like many pre‐1960 recordings).<br />

Keyboard equivalent: 1 (extreme left) to 9 (extreme right) on the<br />

main keyboard sets the position for the whole note (5 is centre).<br />

Once an effect has been applied, it can be applied again to other<br />

selected notes by clicking the section of the button immediately<br />

to the left of the menu dial.<br />

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This menu allows you to select what<br />

happens when you click on a note:<br />

Move and Resize Click and drag changes<br />

a note's pitch (vertical) or playback time<br />

(horizontal). When the pointer is at the edge of a note (so that it<br />

becomes a double‐ended arrow), clicking and dragging<br />

horizontally makes that note longer or shorter. If the note belongs<br />

to a selection of other notes, the length of the entire selection will<br />

be adjusted.<br />

If Alt is held down whilst dragging a note vertically, pitch is more<br />

finely adjustable. In addition, notes will slide into adjacent notes<br />

to maintain a flowing melody.<br />

Keyboard equivalent: The up and down arrow keys can be used to<br />

raise or lower the pitch of a note or a selection of notes in<br />

semitones.<br />

Draw Pitch Click and drag allows you to draw a note's pitch in<br />

detail ‐ great for making slides or expressive guitar sounds.<br />

Split Note Click to split a note in two. The parts can then be<br />

edited separately. The first note is selected automatically.<br />

Makes a copy of the selected notes/noise – click this to<br />

make the mouse pointer flip around. Then click anywhere<br />

in a Rip to place a copy of the selection.<br />

Keyboard equivalent: Ctrl+C copies, Ctrl+X cuts, and Ctrl+V pastes<br />

(to the cursor position) just like other Windows applications, even<br />

between Rips.<br />

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Removes the selected notes from the track.<br />

Keyboard equivalent: Delete.<br />

Undoes the last editing operation (you can undo a number<br />

of times, up until a different Rip was selected and edited).<br />

Can also be used to reverse an accidental click of a Rip's CLOSE<br />

button.<br />

Keyboard equivalent: Ctrl+Z.<br />

Contains links to the <strong>Hit'n'Mix</strong> website, Facebook<br />

and Twitter pages.<br />

The Instruments Panel<br />

<strong>Hit'n'Mix</strong> colors notes according to the<br />

instruments it thinks they belong to. This<br />

is very difficult for a computer to do and<br />

will not always be perfect. If you need to<br />

set the correct instrument, select the<br />

note(s) and then click the appropriate<br />

instrument name to the left of the sliders.<br />

Clicking to the left of (on the > symbol which appears) or double‐<br />

clicking an instrument name selects all notes belonging to that<br />

instrument ‐ useful when applying the same effect to a whole<br />

instrument. Therefore you will often find it easier to set the<br />

correct instruments for the most important notes before<br />

commencing any major editing.<br />

Each slider to the right of an instrument name works like a mixer:<br />

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During playback the volume of each instrument is adjusted to the<br />

level currently indicated by its slider. The sliders can also be<br />

dragged in real‐time during playback.<br />

If a slider is double‐clicked in its left half it is turned off and all<br />

other sliders are turned to full. If a slider is double‐clicked in its<br />

right half it is turned to full and all others are turned off.<br />

If an instrument name is grayed out, it means <strong>Hit'n'Mix</strong> thought it<br />

wasn’t present in the audio. If it was, click the name (ensuring<br />

nothing else is selected) and <strong>Hit'n'Mix</strong> will have another go at<br />

recognizing the instruments used. Make sure you do this before<br />

applying any instruments to notes as your changes will be lost.<br />

Click the Instruments tab at the left to open/close the panel.<br />

The Skeleton view<br />

Double‐clicking on the background between notes reveals the<br />

Skeleton view ‐ the sounds in the audio that could not be<br />

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ecognized by <strong>Hit'n'Mix</strong> as notes. These include noise, percussion,<br />

and vocal consonants like 's' and 't'.<br />

To select these sounds, click and drag the mouse over a section.<br />

You will hear the section when you release the mouse button.<br />

With the exception of the Make Copy button, you can delete,<br />

copy & paste chunks of this audio in the same way as notes in<br />

Notes view. This is useful for removing noise and copying<br />

percussion sounds.<br />

A section can be assigned as belonging to an instrument (e.g.<br />

Voice or Percussion) by selecting it and clicking one of the<br />

instrument names in the Instruments Panel. Edits made to notes<br />

in the Notes View will then also apply to regions of the same<br />

instrument played at the same time in the Skeleton View ‐ for<br />

example, deleting, copying, and pasting.<br />

You may find <strong>Hit'n'Mix</strong> has already marked out sections of the<br />

Skeleton view in yellow (for Voice) and white (for Percussion).<br />

Double‐click once more on the background to return to Notes<br />

view.<br />

Problems Obtaining Pure Sounds<br />

For a computer to recognize the notes in fully mixed audio and<br />

make them available for highly flexible editing is an incredibly<br />

demanding task. There may be some situations where notes may<br />

not sound as pure as you might wish:<br />

1. When playing back notes from the Notes View, you may<br />

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only hear tonal parts of the audio, sounding like a noise<br />

filter has been applied. To hear the notes along with the<br />

noise belonging to them, go into Skeleton View and<br />

mark out sections in the same instrument as the notes<br />

you wish to play, as described in The Skeleton View.<br />

2. Two notes with the same pitch cannot be separated. So<br />

for some notes you may hear, say, a guitar note and<br />

voice at the same time.<br />

3. Sometimes one instrument interferes with the sound of<br />

another. Usually this is only audible when playing back<br />

individual notes. However if there is a problem, try<br />

copying a cleaner note from elsewhere and edit that<br />

instead.<br />

4. Occasionally some of the audio of a note is missed and<br />

exists in the Skeleton view. This means you can still hear<br />

it even when the note has been deleted from the Notes<br />

view. The best solution is to double‐click to display the<br />

Skeleton view and delete the necessary section.<br />

5. When there are many notes played at the same time, the<br />

original audio of some notes can sometimes be lost<br />

altogether, simply because a waveform (the format used<br />

by MP3s and CD tracks) cannot hold that much<br />

information. (The ear and brain is very good at piecing<br />

sounds together when played at the same time ‐ but not<br />

so good when played separately.) In this case, try<br />

experimenting with different notes, or copying a cleaner<br />

note from elsewhere and editing that instead.<br />

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