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TACTICAL COMMAND

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RANDOM EVENTS<br />

Each time a player rolls a 6 on the die roll to determine who moves first in the turn, that player<br />

draws a Random Event Card. If both players roll a 6, both players draw. After every draw, the<br />

card chosen is reshuffled into the deck. There are 12 Random Event Cards:<br />

4 "No Event" cards: nothing happens<br />

1 "Rain/Mist/Falling Snow" card: Rain/Mist/Falling Snow occurs, depending on appropriate<br />

season.<br />

1 "Fog/Heavy Rain/Blizzard card: Fog/Heavy Rain/Blizzard occurs, depending on appropriate<br />

season.<br />

3 "Weather Clears" cards: Any adverse weather is automatically cleared.<br />

2 "Disrupted Communications" cards: If using basic command rules, all movement in one<br />

battalion is halved (choose randomly between battalions). If using advanced command rules, all<br />

movement in one battalion is halved, and that battalion may not receive new orders this turn<br />

(choose randomly between battalions).<br />

1 "Mass Confusion" card: All of the player's stands are considered Pinned for the turn (still roll<br />

for Motivation to check for "retreat" or "destroyed" results) and no new orders may be issued.<br />

ADVANCED <strong>COMMAND</strong><br />

Each battalion must have orders given to it before the start of the game (exception: recon units<br />

never need orders). Orders may be changed during the course of the game. This may only occur<br />

if all subordinate stands are within the command range of the battalion HQ. To change orders,<br />

the battalion HQ must pass an unmodified motivation check (this is for orders purposes only, and<br />

second motivation check must be made per the standard rules). German elite battalions that are<br />

part of Panzer, Panzergrenadier, and Motorized divisions may always automatically have their<br />

orders changed. The orders are:<br />

Defend: stands in the battalion may not move more than 10" from a terrain feature (e.g. a town or<br />

hill).<br />

Attack and Hold: unit must move toward a terrain feature, engage and try to defeat any enemy<br />

defenders there, occupy that feature, then automatically switch to "Defend" orders.<br />

Vigorous Attack: unit must engage and try to defeat enemy units in an attempt to break through<br />

to rear areas; orders must state where breakthrough will occur and once it has been achieved, the<br />

unit must attempt to destroy rear-area troops (enemy HQ's and artillery). Tank and Motorized<br />

units of Veteran or better rating with "Vigorous Attack" orders may ignore all command distance<br />

rules. Vigorous Attack orders are only available to the following: German Panzer and<br />

Motorized/Panzergrenadier units from 1939-1945; Russian tank and motorized units 1944-1945;<br />

select British and US Tank and Armored Infantry units 1944-1945.

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