TACTICAL COMMAND
TACTICAL COMMAND
TACTICAL COMMAND
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Map<br />
Map notes: The shaded grey areas are towns. The grey outlines are hills. The green areas are<br />
woods. The black lines are roads. The open areas should be divided into large fields by hedges.<br />
These hedges block LOS, and provide soft cover for infantry and guns. They do not impede the<br />
movement of fully tracked vehicles, but it takes half the movement allowance of wheeled and<br />
halftracked vehicles to cross them. All roads should also be lined with hedges.<br />
Special Rules: The weather is foggy. LOS is limited to 5" on the map until turn 10 when the fog<br />
burns off. All US infantry and towed guns may start the game dug in (soft cover) if not in a<br />
town. The Germans were badly organized, ill-trained, and not well motivated. Consequently,<br />
they do not receive the +1 modifier to their motivation checks, despite being the attacking side in<br />
the scenario.<br />
Game Length: 12 Turns<br />
Victory Conditions:<br />
German Victory: capture Moncourt, Bezange, Lezey, and one additional town.<br />
German Decisive Victory: capture all six towns.<br />
US Decisive Victory: hold at least five towns.<br />
US Victory: hold at least four towns