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TACTICAL COMMAND

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Map<br />

Map notes: The shaded grey areas are towns. The grey outlines are hills. The green areas are<br />

woods. The black lines are roads. The open areas should be divided into large fields by hedges.<br />

These hedges block LOS, and provide soft cover for infantry and guns. They do not impede the<br />

movement of fully tracked vehicles, but it takes half the movement allowance of wheeled and<br />

halftracked vehicles to cross them. All roads should also be lined with hedges.<br />

Special Rules: The weather is foggy. LOS is limited to 5" on the map until turn 10 when the fog<br />

burns off. All US infantry and towed guns may start the game dug in (soft cover) if not in a<br />

town. The Germans were badly organized, ill-trained, and not well motivated. Consequently,<br />

they do not receive the +1 modifier to their motivation checks, despite being the attacking side in<br />

the scenario.<br />

Game Length: 12 Turns<br />

Victory Conditions:<br />

German Victory: capture Moncourt, Bezange, Lezey, and one additional town.<br />

German Decisive Victory: capture all six towns.<br />

US Decisive Victory: hold at least five towns.<br />

US Victory: hold at least four towns

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