Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
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NEW<br />
SYSTEM FOF MA<br />
Spectrum<br />
Spectrum<br />
48/12E K C<br />
<strong>Commodore</strong> 64/12EK C<br />
<strong>Commodore</strong> 64/123K I<br />
AmstriSch. Gas Sett<br />
AmstriSch. Disc is
© Hit-Pak 1988<br />
FOFAT PRICE<br />
1/12E Cass. f9 99<br />
IDisc £11.99<br />
112E K Cass. f9 99<br />
It12.1 Disc f11,99<br />
Casette f9 99<br />
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£14.99<br />
COMPUTER GAMES FROM<br />
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RELEASE DATE:<br />
8th MARCH, 1988<br />
HIT<br />
ation - pack. Five cassettes for only E9.99 is unbeatable value for<br />
PA<br />
money. (Also available on Disc formats). A superb collection of<br />
Action <strong>Games</strong> producing hours of captivating entertainment.<br />
K Released in the UK on 8th •March 1988 — Don't miss this<br />
opportunity, a get your copy now!<br />
r<br />
SABOTEUR<br />
DEEP STRIKE<br />
e persontiel weapons which are guided by skim commas Cross to<br />
You are in control of a World Wet I fighter Your fob is to protect and<br />
goide a flight of four bombers to take out an emery fuel theme onel<br />
other side ol the warehouse You may have to wee soma computer<br />
barracks You may then land arid refuel before heading out once<br />
terminals p to unlock doors (not at skill level 1 thoughl Go down<br />
sewers On your 'pourney you should try to find a hidden time-bomb<br />
amin. Keep your carmen pointer vertical or you will me foto hum<br />
arid ca rry it no the anderground computer centre. Um two e mi-<br />
flak and also run out of Mel Sheet down all pieces EXCEPT ter your<br />
owe bomber which will fly dead ahead at you Avoid barrage<br />
tsr<br />
balloons. II one of your bombers gets but a replacement will fly in<br />
-lime-hush<br />
with' the disk, then escape by helicopter which is in the<br />
after a few seconds. Bomb anything you like. II yea can stay on<br />
si<br />
roof idthe warehouse, i you'l I have to climb the stanchions and pimp<br />
course and survive long enough you should eveatually pots over the<br />
across the purifies on the top Hoot • don I be frightened el pumping-<br />
non<br />
oa<br />
screen I<br />
enemy fuel dumps which you must wipe out<br />
s<br />
w<br />
hSABOTEUR<br />
u II<br />
i<br />
COMBAT LYNX<br />
cYou<br />
take the role of the NiroW's beautiful sister who must avenge<br />
her d latathr wounded brother I n -<br />
You will hare four bases which you mild ammo with troops and<br />
h<br />
air cover Base 1 has adl endless supply of fuel and weeper's, eisd<br />
SABOTEUR central security building and r stole a computer dish that comained<br />
c<br />
h<br />
names<br />
i<br />
of<br />
e<br />
the rebel leaders Thrs disk also held intonation M on<br />
the ability to instantly revithilise injured moos brought back from<br />
othe<br />
btdictators huge missile silo Your nighturne mission is to hand<br />
die other bases. All the bases start with 11 fully equipped soldiers.<br />
r o k e<br />
Allie d land vehicles men around the hotiefield independently<br />
nglide<br />
into thus high security complex of be nos and underground<br />
ipassages n i ever t 700 o<br />
your control. You provide the only allied al, support Enemy land<br />
screensl. smith fur the pieces of punched<br />
computer<br />
n<br />
vehicles will slowly converge on your buses unless stepped by die<br />
t htime that e control the missile's fligM path redirect it<br />
torture eo<br />
allied land vehicles by mines that you have dropped, or by the other<br />
blastoff, them escape by incnorbike down the one and arty<br />
weapons of your COMBAT LYNX helicopter<br />
exit c tunnel The site is guenled at night by massive android guards<br />
with<br />
t<br />
flarivirthrowers, vampire bats. and deadly black pumas<br />
p s<br />
e<br />
SIGMA wr<br />
7<br />
TURBO ESPRIT<br />
e<br />
throu9h r the splice-mine defences as you go The distance between<br />
An armoured supply car is carrying dregs to the contra of the coy.<br />
One after the other four delivery cos will drive im to meet it sad<br />
the s eapace<br />
stations and the number of goace-muss increases with<br />
then di ive oft, . their hide-aways. Aker the fearth peck-up die<br />
gob<br />
t<br />
new stage. Bonus points are swotted for destroying complete<br />
armoured supply cat will leave the city Your mission is to megi the<br />
waves of mines. Once into the factory area. the player must move<br />
around<br />
o<br />
delivery cars altar they bath media then pick-ups aith Wore duty<br />
s clearing the pathways. Defence roboaninvis rapidly hometh<br />
In c<br />
disappear in their M ini-mays and to stop the armored supply car<br />
kill simply by making contact *cumin they may be shot tom As<br />
alter it has passed its drags to the lam car and before It le nts the<br />
the o paths ars cleared a paean. of fixed markers is revealed This<br />
pattern<br />
m<br />
MUST BE MEMN1SED and subsomentiv entered on the<br />
city You will score extra points for catching the drug smoggier'<br />
control e<br />
olive. rather than shorties' there Your vehicle will M a Lotus Tartu<br />
unit Score is awarded lot destroying mho-mines, and the<br />
points<br />
p<br />
Esprit capable of dthring at ISO mph.<br />
are shown over the explosions Bows points are awarded on<br />
proportion u to the area cd pathway cleared I f the time limit us<br />
exceeded tn<br />
fur the counter at the top left of the screen needs semi<br />
thin<br />
e<br />
a ll remaining 'lints<br />
-<br />
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a re l o s t<br />
at c<br />
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tCRITICAL e<br />
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THANATOS<br />
Keep " dying towards the tight of your scream Amid all rocks and<br />
e<br />
mimes. t Watch<br />
n d<br />
Fly till you get le a castle, item laud and walk op to castle plis Use<br />
Out tor mown aliens arid shoot to kill, but dont<br />
s<br />
Hama from close range to bum demi thole% If you ran out at flame<br />
waste r energy I f your craft gets destroyed. then e s. your pet-each<br />
go back and lied a witch tied between two stakes and eat her<br />
Cud<br />
eTfollow<br />
the ponder at the bottom or the screw, till you find a new<br />
Watch oust tot die knight on horseback who will ivy to limas you<br />
ship in a replacement pod (past land on die smirk round pad nem to<br />
unites<br />
it). .<br />
you lint knock kilo off is horse with mot claws Emilio the<br />
When you; come to the wall mem up the screen. wan For and then<br />
witch will refill your energy I ntl. first castle land new die girl and<br />
shoot T the robot guard. then keep moving (to avoid the guided plasma<br />
bolts! e<br />
allow her to climb M s your back Fly Imo the next castle. When<br />
e and shoot the turret intim middle of the two force gates. them<br />
you find the book of spells, land end lei the girl collect them. Fly to<br />
move<br />
k<br />
through quickly When you go to the arei-maner converter /iv<br />
the last castle where yoo will find the carddren M which he girl<br />
in reverse (this gives you Pla dra<br />
e<br />
can cast her spell. Land nearby<br />
-the<br />
n prism-shaped energy concentrator itist as it is twain on Inman,<br />
beton f you go sucked-m and swoone d<br />
dkniad) t h a n<br />
i<br />
s p i n<br />
r H w o o e d<br />
AIR s<br />
a WOLF n d<br />
w<br />
BOMBJACK II<br />
As siStringfellow h o Hawke, o • tfarmer<br />
Vietnam chopper pilot and the<br />
a<br />
on1<br />
'Al p y o u hoe been assigned a dangerous rescue mission by<br />
-....\\, Wa comic tch caper Out! Ja if cks the Wettest Mehl Ow inedl simeMert This time Borohjack armed and is hem deadly again - in<br />
ready for combat Use the stab key te light your way through the<br />
1the<br />
t FIRM. Nye important U.S. scientists are being held hntam deep<br />
reptile infested lave pit and on into omen leeCI Have you get whet<br />
67 1 a sublerranem beim beneath the scorchieg Anton* desert As<br />
, it takes<br />
Hawke,<br />
i<br />
you must guide AIRWOLF using burl meal* cambilities on<br />
,<br />
• Tionesta perilous rtightrime missions and bring shoo the release<br />
, colle ct dm treasure in over 10 fisedishiy complicated sallitme<br />
of li each Gscientist<br />
in tont Only destruction el the defence camel<br />
7<br />
Collect them in the right other and pert a bonus Jack<br />
Hove<br />
buses t strategically posnooned within the tavern will ellow I<br />
y<br />
C<br />
e<br />
Tomo Ltd of Japan<br />
AIRWOLF ip to descend to the heart oh thin base where the scie mos<br />
are<br />
t aheld<br />
*<br />
w<br />
*<br />
g o<br />
h<br />
O'• 1100 thliVadaal City Studio, Inc All rights reserved AIIIIWOOth<br />
t<br />
* A Trademark of arid licenced by Universal City Studio Inc<br />
m<br />
t h<br />
e<br />
m o<br />
e<br />
EASTERN AVENUE, LICHFIELD, rSTAFFS t WS13 6RX<br />
Consumer Hot Line: (0543) a l 414885<br />
s<br />
"<br />
e<br />
f<br />
r<br />
e<br />
e<br />
w<br />
o<br />
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d<br />
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i l<br />
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t
OFeitthres<br />
14 STREET SCENE<br />
20 THE BITMAP BROTHERS<br />
66 BOSCONIAN POSTER<br />
69 THE BIG SCREEN<br />
72 NEXT MONTH<br />
76 WIN EYE GOODIES<br />
78 BOSCONIAN COMPETITION<br />
RESULTS<br />
81 SHUK AND DOODE<br />
90 ARCADE ACTION<br />
94 FANTASY ROLE PLAYING<br />
102 PLAYMASTERS<br />
116 GOLDEN JOYSTICKS<br />
120 THE MEAN MACHINES<br />
126 MAILBAG<br />
128 COMIX<br />
130 HOT GOSSIP<br />
07141/vs Petielis<br />
8 NEWS<br />
18 GAME OF THE MONTH IS<br />
XENON. REVIEWS<br />
INCLUDING BLACK LAMP,<br />
SPY VS SPY, CAPTAIN<br />
BLOOD, MACH 3,<br />
PLATOON,TRAZ AND LOTS<br />
MORE.<br />
110 ADVENTURE NEWS<br />
112 ADVENTURE REVIEWS<br />
QC<br />
teAnot<br />
-Editor Eugene Lacey, Deputy Editor Paul Boughton, Sub<br />
Editor Seamus St John, Staff Writer Matt Bielby Editorial<br />
Assistant Lesley Walker, Art Editor Craig Kennedy, Designer<br />
Andrea Walker. Adventure Keith Campbell and The Fiend,<br />
Fantasy Role Playing Wayne, Arcades Clare Edgeley. Hot<br />
1W<br />
Gossip Tony Takoushi, Game Reviewers Dave Bishop. Ian<br />
Machin, Sammantha Murphy. Lee Paddon. Steve Badsey,<br />
Brian Webber. Richard Hewison, Marketing Manager Clive<br />
Pembridge, Advertisement Manager Garry Williams, Sales<br />
Executive Sian Jones, Advertisement Production Lora Clark.<br />
Publisher Terry Pratt, Cover Illustration Simon Roberts.<br />
Editorial and Advertisement Offices Priory Court. 30-32<br />
Farringdon Lane, London EC1R 3AD. Tel. 01-251 6222.<br />
An EMAP publication<br />
1<br />
• XENON - THE FIRST<br />
II<br />
• SHUK AND DOODE/P81<br />
• STAKE OUT/BIG SCREE
"iT HOME COIN-UP/P19<br />
/PS1 • GRAFFITI COMP<br />
KEEN/P69<br />
0-<br />
1<br />
1<br />
4;<br />
1<br />
4<br />
e<br />
c<br />
_<br />
c<br />
• BLACK LAMP/P24<br />
• A FTERBURNER/P122<br />
You ore holding a piece of computer game<br />
history. The launch of Xenon for the ST and<br />
Amigo heralds the arrival of coin-op quality<br />
games to play at home. All the sounds,<br />
explosions and speed of those games housed in<br />
vast cabinets are now beginning to be captured<br />
on 2i ' disks. Read all about it and marvel at the<br />
screen shots, If you haven't got the dash for a<br />
16124 mega machine, don't despair. We've got<br />
stocks for the Spectrum, 64, Amiga, ST, and<br />
games consoles. tifterbumor hits the shops on<br />
the Sega System, Platoon is mapped and hinted,<br />
and Thunder•blode raises gasps of<br />
ostonishement at the recent Amusement Trade<br />
Exhibition.<br />
MI this plus a chance to win a remote<br />
controlled plane, a 19 Survival Kit, Eye goodies<br />
and Shuk and Doode cause havoc on the London<br />
undergrond,<br />
Due to rising costs we regret that we hove to<br />
raise the price by 10p — our first increase for<br />
over a year.<br />
We are sorry for this but if you compare us to<br />
our rivals we think you will agree that we are<br />
still much better value.<br />
• ARCADE ACTION •<br />
• N I G E L<br />
M A N S E L<br />
L / P 5 1<br />
• MACH 3/P30<br />
• PLATOON MAP/1<br />
3<br />
102<br />
ttAffi t<br />
1 , - 4 4<br />
• --,-,- 31.1_9:NEr- - 1<br />
1 1 1 1 E . 1<br />
• SUPER SPRINT/P24
_<br />
Have you got what it takes.<br />
mito be an RT undercover cop?<br />
;•.1<br />
• -• • •<br />
•••••<br />
-<br />
• .!•-;<br />
A Coin-op Classic from U.S. Gold<br />
U.S. Gold Limited, Units 213 Hoiford Way, Holford, Birmingham B6 7AX. Tel: 021 356 33<br />
••••<br />
•<br />
•••
1<br />
p<br />
3t<br />
0t<br />
" l<br />
! a<br />
cr<br />
tn<br />
la<br />
el<br />
ki<br />
cs<br />
i<br />
• Get any eyeful of this<br />
pixel-pulsating temptress out<br />
to lure you into buying<br />
Return to Atlantis, a<br />
new graphic adventure out<br />
in March from Electronic<br />
Arts.<br />
As an agent for The<br />
Foundation you have 14<br />
missions to complete in your<br />
search for the legendary city<br />
of Atlantis. Each mission is a<br />
coin-op ma . s. For most<br />
people it's just a dream. But<br />
sometimes that dream comes<br />
true with a little help<br />
from C+ VG.<br />
Thousands of you entered<br />
our competition to win<br />
Marco's Bosconian coin.<br />
op, provided by<br />
Mastertronic who are<br />
t<br />
s<br />
5<br />
game in itself, taking the<br />
player to waters of exotic<br />
international locales, from<br />
the Baltic to the Caribbean<br />
to the South Pacific.<br />
The flying ship, Viceroy,<br />
contains an impressive<br />
assortment of hi-tech tools to<br />
help in the completion of the<br />
missions, including a rather<br />
emotional robot RUF<br />
(Remote Underwater Friend)<br />
and ART, a shipboard<br />
computer_<br />
Return to Atlantis will<br />
i osu.aNN<br />
nf<br />
13Luteeg'u o<br />
the novel idea from c<br />
o<br />
home<br />
m printed the Bosconian game<br />
scenario and asked you to<br />
come up with on illustration<br />
to fit \ the story.<br />
• Fancy reading a comic on<br />
your computer? Well that's<br />
Infocom.<br />
Each of the Infoco mix<br />
will, it is claimed, provide<br />
four to five hours<br />
entertainment. There is no<br />
game play as such but the<br />
player — or rather, reader<br />
— will be able to choose<br />
their own path through the<br />
labyrinth of inter-twinning<br />
storylines and see the plot<br />
from various character<br />
viewpoints.<br />
The first three releases —<br />
which will be handled in this<br />
cost E24.95 on the Amiga. country by Activision — will<br />
be Lane Mastodon vs<br />
The Blubberman, a<br />
spoof on 1930's science<br />
In our November issue we<br />
C +VG Art Editor Craig<br />
Kennedy was quickly<br />
submerged in envelopes,<br />
packages and parcels as the<br />
MIL "MIL Sot •-•10.bod•m•MI<br />
,<br />
fiction; Gamma Force in<br />
Pit of a Thousand<br />
Screams, a superhero tale<br />
featuring three aliens; and<br />
Zorkquest: Assault on<br />
Egreth Castle; a fantasy<br />
adventure about a group of<br />
travellers who are<br />
was et<br />
tough choke but Craig<br />
eventually picked Toby<br />
Glover, of Child's Hill,<br />
London, as winner. And<br />
believe it or not this was<br />
Toby's first try at entering<br />
any art competition.<br />
C + VG's Lesly Walker<br />
and Mandy Hamilton-<br />
Jones, from Mastertronic,<br />
delivered the machine to<br />
Toby's home. Imagine taking<br />
that on the busl<br />
Mandy said of Toby's<br />
artwork: "It was terrific.<br />
was very impressed.••<br />
Toby is pictured with<br />
Mandy and his winning<br />
entry. For a better look at<br />
the artwork turn to the<br />
centre pages of this month's<br />
issue where we've used it as<br />
flirter. a p o u<br />
••••<br />
p<br />
e r<br />
manipulated by on evil<br />
magician.<br />
The price of Infocomics,<br />
which will be released on<br />
<strong>Commodore</strong> 64/128 and<br />
IBM, has yet to be<br />
announced.<br />
do<br />
rn SUifttt He04eo<br />
1.-coviON fl p<br />
ss • Blood Valley,<br />
lo Gremlin's game based on<br />
the fighting fantasy books of<br />
so the same name, is now set<br />
for release on all formats on<br />
mFebruary<br />
14. That meons it<br />
should be in the shops now.<br />
Our picture is from the Atari<br />
os ST version.<br />
o<br />
m<br />
m<br />
•<br />
-<br />
--<br />
• Don't expect to see<br />
Cascade's 19—Boot<br />
Camp on sale before Easter<br />
because of programming<br />
delays.<br />
aocs<br />
l...<br />
HV 100<br />
1 M s bik<br />
.<br />
S .<br />
1that<br />
Hewson's new shoot<br />
'em up, 0 Cybernoid 9 • —<br />
The Fighting Machine,<br />
is hot 1and<br />
the blast-off date<br />
is set for early March.<br />
i<br />
•<br />
I It is 1 written by<br />
Tip<br />
programmer S Raffaele<br />
h Cecco, author of Exolon<br />
e<br />
and Equinox. I This shot is<br />
wI<br />
Plasma pulsers, position<br />
of<br />
r r1<br />
disrupters are just a few and of mega the attack missiles<br />
d o<br />
vehicles which planet.<br />
hopping space pirates fling<br />
fm<br />
rt<br />
In turn, you blast to relieve<br />
1 at<br />
oh<br />
them your of bristling their ill-gotten Cybernold. gains.<br />
m e<br />
The Cybernoid ship is<br />
crammed with weaponry<br />
tS<br />
including drop bombs,<br />
hp<br />
e<br />
hc<br />
et<br />
r<br />
d u<br />
im<br />
v
ch party last month at<br />
t Institute of Directors in<br />
DLondon<br />
claiming that their<br />
-watch<br />
word was to be<br />
'innovation'.<br />
D<br />
It was slightly surprising in<br />
oview<br />
of this claim that the<br />
x m's first two releases were<br />
S e two coin-op clones for<br />
BBC computers in the<br />
o<br />
of Kourtyard and<br />
f<br />
t<br />
w<br />
a<br />
r<br />
e<br />
h<br />
e<br />
l<br />
d horizontal beamers, climber<br />
i bolsters, mines, shields and<br />
t<br />
the lightning wizardry of the<br />
lazer bouncers. Bolt•on bits<br />
sinclude<br />
cannons, battering<br />
rams and generators.<br />
It will be out on Spectrum<br />
48/128K (E7.95), Amstrad<br />
CPC and <strong>Commodore</strong><br />
64/128K E9.95 and E14.95.<br />
Cos rl edr<br />
pelcucci<br />
• Carrier Command will<br />
now not appear until the end<br />
of February at the earliest<br />
due to what the Roinbird<br />
describes as a<br />
"programming hitch",<br />
despite an advertisement in<br />
last month's C+ VG claiming<br />
that the game was<br />
"available now<br />
Company spokesperson<br />
Clare Edgeley told C+<br />
Skirmish.<br />
Go-Dax expect their<br />
Gauntlet and Joust<br />
clones to vie with each other<br />
for the number one slot in<br />
the BBC Charts.<br />
Making much more of a<br />
legitimate claim for<br />
innovation is on interesting<br />
but so far unnamed game<br />
that links computers together<br />
n on arcade/strategy<br />
"We have written to all of<br />
the people who sent off for<br />
the game explaining the<br />
reasons for the delay and<br />
stating that we would not<br />
cash any cheques until the<br />
game had been<br />
dispatched.<br />
- Customers are being given<br />
the option to receive their<br />
cheques back and send off<br />
for the game at a later date.<br />
LESS fi n<br />
/ OGeJA • „,<br />
• Ocean is cutting the<br />
number of new titles it will<br />
release this year to around<br />
24 — that's nearly a third<br />
down on 1987.<br />
But more resources will be<br />
devoted to each game,<br />
Ocean boss David Ward<br />
announced at a recent press<br />
launch for Platoon.<br />
He also announced Ocean<br />
will be launching o new label<br />
this year called Special<br />
FL Its first release will be a<br />
game called Firefly.<br />
Meanwhile new up and<br />
coming Ocean releases<br />
include Target Renegade<br />
ond Robocop, the game<br />
based on the smash film.<br />
combat challenge.<br />
Set on an island, the game<br />
will allow up to sixteen<br />
players each playing on his<br />
own computer to battle for<br />
supremacy of the terrain.<br />
Alliances can be built and<br />
broken. The players, who<br />
drive around the scrolling<br />
landscape in takes, can also<br />
lay mines, shell opponents,<br />
and colonise the producer<br />
'dumps' that are the keys to<br />
controlling large areas.<br />
The network game is being<br />
o clu43 otrrlo<br />
.<br />
• CRL is determined • to<br />
•<br />
keep death ON the road<br />
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with the release of Road<br />
1<br />
1<br />
Warrior next month. M<br />
I<br />
The game plan sounds P a<br />
m<br />
bit like Death Wish on .<br />
,<br />
wheels. You play the M port of<br />
i<br />
a knight of the highway l on a<br />
l<br />
mission to clean the punks,<br />
i<br />
l<br />
thugs and other undesirables<br />
l<br />
W<br />
who infest your part of the<br />
world. There ore various<br />
weapons to collect en route.<br />
This screen shot is from the<br />
<strong>Commodore</strong> 64_<br />
F411 ir<br />
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• Okay, it's apology time. In<br />
last month's review of<br />
Outrun we printed a<br />
picture which implied the<br />
gome had a split-screen<br />
facility. Well, as the many<br />
•<br />
•<br />
coded by two Cambridge<br />
University hackers who are<br />
developing the game initiall<br />
on the BBC Model B. It is<br />
expected to also appear on<br />
the ST, Amiga and<br />
Archimedes.<br />
The details of its networking<br />
mechanism hove n<br />
yet been confirmed but it is<br />
believed to be based on a<br />
simple 'jack' that can be<br />
purchased in high street<br />
electrical stores. More news<br />
soon.<br />
thousands of you who have<br />
bought the game know, it<br />
doesn't. By the time the<br />
picture was spotted it was<br />
too late to do anything<br />
about it.<br />
Sorry to all concerned.<br />
.0<br />
0.<br />
1.<br />
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1<br />
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Rimrunner, designed<br />
1by<br />
the man behind<br />
Barbarian — the<br />
1Ultimate<br />
Warrior Steve<br />
1Brown,<br />
is now set for a mid-<br />
March release by Palace<br />
Software. m<br />
o It's a shoot 'em up set<br />
against<br />
n<br />
a multi-plane<br />
scrolling landscape where<br />
you o control an insectoid<br />
warrior ol on perimeter patrol.<br />
His mission is to protect<br />
against l an invasion from<br />
deadly m Arachnoids.<br />
The <strong>Commodore</strong> 64,<br />
Amstrad ii and ST versions<br />
will t-be<br />
out first with<br />
Spectrum following soon<br />
Riy" RuAs Lokie,<br />
afterwards. .,<br />
Meanwhile, Steve and his<br />
team ore working on<br />
Barbarian
•<br />
SEGA Mega Cartridges give you screen after screen of<br />
realistic, eye-opening graphics, exciting adventures and hour<br />
after hour of enthralling gamesplay.<br />
„<br />
Take on the<br />
challenge of<br />
t h i s realistic<br />
fl i g h t<br />
simulator<br />
and survive<br />
in the skies.<br />
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ar away, there N. 8.s a special land<br />
Where peaceful<br />
the atta<br />
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lives. t nth c h . Vicious<br />
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the dragons. You are their Anal hope.<br />
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<strong>Games</strong> Light Phaser from C14-95 C44-95, Master 3D Glasses System C39-95 C99-95<br />
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Fly a FI4 supersonic<br />
jet fighter in battle -with<br />
enemy aircraft<br />
and helicopters<br />
avoiding ground to<br />
air missiles; timing<br />
take off and landing<br />
from your aircraft I<br />
carrier: an absolute -<br />
must for your<br />
collection.<br />
AVAILABLE MARCH<br />
The tamed arcade hit ZAX \ OS can<br />
now tw enjoyed in the privacy a )our<br />
11MTIR in 3-D scope. F.v ade ckAtractive<br />
toward to dmiroy the elletrq -<br />
Requires 3-D gloms.<br />
viAttAinx Now .<br />
•<br />
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•<br />
1 111 1 1 • • • • • • • • • • • • • •<br />
Thrill to<br />
the gripping,<br />
realistic 4<br />
pace of this<br />
breathtaking<br />
Racing Car<br />
Adventure!<br />
V V<br />
Your comrades hale been traPPed bY o<br />
enemy troopsur mission t take<br />
an armoured, yo bug* in to rescue them<br />
}ail action narked shootin,g bone<br />
requiring a skilful eye and a steady<br />
hand. Requires light phases%<br />
.04 ti-tata. auk( lc,<br />
Fly 0er the harriers, caveat around<br />
the corner, • in a highly competitive<br />
race against the dos-li.<br />
almtvaiEN v<br />
ow.<br />
i<br />
•<br />
Enjoy the thrill of<br />
speeding over the<br />
world's famous<br />
roads in this Racing<br />
Car Adventure.<br />
Realistic effects as<br />
lane changes, uphill<br />
and downhill<br />
— terrain, sudden<br />
curves and many<br />
more exciting effects.<br />
AVAILABLE NOW<br />
Scram shot tante te m amide ta•chae.<br />
This eliciting strategic space righting<br />
comrades game rrquire from an Wien you io rescue your<br />
requires kon% Orsa a<br />
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P L U S 3 0 O T H E R E X C I T I N G T I T L E S<br />
Available from leading stores of Woolworths, John Menzies, Toys R Us, Kids Store, Toy and Hobby, Harrods,<br />
Selfridges, W .H. Smith, Virgin and your local computer dealers.<br />
—<br />
r<br />
•<br />
•<br />
•
If you want to know what's going to<br />
be hot Stateside this sprin9 then the<br />
Winter Consumer Electronics Show<br />
held In Las Vegas is the place to visit.<br />
C+ VO's jet-lagged deputy editor Paul<br />
Boughton reports from the neon<br />
nightmare of the entertainment<br />
capital of the world.<br />
Forget the Atari ST and junk<br />
the Amigo — the video<br />
game consoles are hotter<br />
than hell in the US of A right<br />
now. At the Winter<br />
Consumer Electronics<br />
Show in Las Vegas it was<br />
Nintendo and Sega<br />
grabbing all the attention.<br />
Most of the other software<br />
houses preferred hotel suites<br />
to display their new games<br />
to the trade.<br />
In America, unlike Britain,<br />
it's Nintendo who are<br />
leaders of the pack, with an<br />
estimated 5,5 million<br />
machines sold, followed by<br />
Atari, Sega and Intelevision.<br />
But within the next few<br />
months Nintendo is gearing<br />
up for on assault on Sego's<br />
UK crown.<br />
A Pout "Bruiser" Boughton gets<br />
what he deserves!<br />
So here are the games<br />
heading your way soon.<br />
Heading the list is Mike<br />
Tyson's Punch-Out. You<br />
take on various boxers in a<br />
series of challenge matches<br />
before taking on Iron Mike,<br />
undisputed heavyweight<br />
champion of the world.<br />
Other UK launches are<br />
The Adventure of Link,<br />
Kid Icarus, Metroid and<br />
The Legend of Zelda (in<br />
Nintendo's adventure series)<br />
and in the sports series, Pad<br />
Racer — on Out Run<br />
lookalike Pro-<br />
Wrestling, Slalom and<br />
Volleyball.<br />
..<br />
..<br />
..<br />
0<br />
0<br />
1<br />
r<br />
o<br />
s<br />
a<br />
m<br />
m<br />
e<br />
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0<br />
0<br />
0<br />
m<br />
a<br />
-<br />
-<br />
-<br />
-Pat<br />
A, Double Drogon.<br />
Meanwhile Nintendo had<br />
lined up an impressive range<br />
of third party games makers<br />
who ore preparing product<br />
for the Nintendo. So make a<br />
note to look out for Double<br />
Dragon, the arcade classic<br />
from Tradwest, Capcom's<br />
Gun Smoke, 1942,<br />
1943 Commando,<br />
Ghost'n'Goblins,<br />
Trojan and Bionic and<br />
Commandos<br />
Legendary-Rings,<br />
Indiana Jones and the<br />
Temple of Doom.<br />
And the hits keep coming<br />
— SNK's Alpha Mission,<br />
Athena, lkari Warriors<br />
I and II: LIN's The<br />
Karate Kid and Jaws.<br />
Acclaim, who pat out<br />
Epyx's Winter <strong>Games</strong> on<br />
the Nintendo, will soon<br />
release Rambo, based on<br />
the Stallone film.<br />
Sega plans to release<br />
around 40 titles in the US,<br />
the hottest of which will<br />
probably be After Burner.<br />
(see Tony Takoushi's<br />
exclusive review).<br />
Generally the 16-bit software<br />
on display was<br />
disappointing, to say the<br />
least. There was nothing<br />
which took your breath<br />
away — with one exception.<br />
That was Rocket Ranger<br />
from Cinemaware, to be<br />
released in this country this<br />
spring by Mirrorsoft.<br />
Cinemaware is well known<br />
for its brilliant graphics —<br />
remember Defender of<br />
the Crown, King of<br />
Chicago and Sinbad —<br />
but has been a little suspect<br />
on game play.<br />
The signs are that with<br />
Rocket Ranger<br />
everything has come right.<br />
The game has the feel of<br />
Indiana Jones meets Flash<br />
Gordon, packed with action,<br />
thrills, spills and romance.<br />
It's a tale of time trove',<br />
evil Nazis, mind control<br />
machines, a jet-propelled<br />
rocket suit and the beautiful<br />
active daughter of a brilliant<br />
scientist.<br />
A Rocket Ranger.<br />
Cinemawore also has what<br />
must be one of the oddest<br />
games out — The Three<br />
Stooges, based on the<br />
ancient American clowns.<br />
Curly, Larry and Mo. the<br />
game, described as a tribute<br />
to the Stooges, involves the<br />
clowns trying to raise money<br />
to stop an orphanage<br />
closing. The graphics are<br />
brill, as usual, but the whole<br />
concept seems a little odd.<br />
First there was Major Bill<br />
Steeley of Micropros*,<br />
now meet "Colonel Jack<br />
-Rosenow. He's the ex-USAF<br />
pilot to provide the strategy<br />
and flight techniques action<br />
behind Action Soft's<br />
helicopter flight simulation<br />
Thunderchopper. The<br />
simulation — 3D graphics by<br />
Sub-Logic — allows you to<br />
learn simple landing<br />
techniques or fly the most<br />
dangerous combat missions.<br />
Electronic Arts goodies<br />
include Interceptor, which<br />
gives the player the choice<br />
.of two fighter planes, the<br />
F-18 Hornet and F-16<br />
Falcon, and the choice of six<br />
combat missions.<br />
New US releases also<br />
include Ferrari Formula<br />
One, The Bard's Tale II<br />
and 111: The Destiny<br />
Knight and Thief of Fate<br />
and Return to Atlantis,<br />
a graphic adventure with 14<br />
undersea missions.<br />
Aracadia's coin-up<br />
Anarghl is out on Amigo<br />
Stateside from EA and<br />
should be heading this way<br />
soon from Melbourne<br />
House. It takes over where<br />
Rampage leaves off.<br />
Meanwhile Epyx is to<br />
market three US Gold titles<br />
in America — Street Cat,<br />
Metrocross and the<br />
mysterious Dive Bomber<br />
which has yet to see the light<br />
of day in Britain.<br />
Dive Bomber puts you in<br />
the seat of a World War<br />
Two torpedo bomber based<br />
on the aircraft carrier, Ark<br />
Royal, with a search and<br />
destroy mission for U-Boots,<br />
E-Boats, aircraft and the<br />
battleship Bismark.<br />
A Three Stooges.<br />
Meanwhile Epyx will<br />
release The <strong>Games</strong>:<br />
Winter Edition to tie in<br />
with this year's Winter<br />
Olympics. Sports include<br />
skating, ski-ing and five<br />
other events.<br />
Other new Epyx releases<br />
coming are 4X4 Off Road<br />
Racing, a sort of Out Run<br />
over dirt tracks, with the<br />
facility to construct your own<br />
car.<br />
And the long-awaited<br />
follow up to Impossible<br />
Mission is on its way. The<br />
originally named<br />
Impossible Mission II<br />
puts you in a high-tech office<br />
run by an evil tyrant. It's<br />
packed with codes, puzzles,<br />
guards, mined hallways and<br />
bombs. It looks a winner.
EOMMODEIRE<br />
CASSETTE DISK<br />
Ell 95 E12.95<br />
_ AT THE SYSTEM . . Now for the crew of FIREFLY there is no home - just a desperate<br />
mission to eliminate the mechanoid army which has colonised the solar system<br />
Ocean Software brnIted • 6 Central Street • Manchester • M2 5NS • Telephone 061 832 6633 • Tektx 669977 OCEANS G
1<br />
New in March is The Corporation<br />
from Activision, a yuppie space<br />
adventure where earning a<br />
positive credit rating and gaining<br />
promotion are just as important<br />
as blowing away your rivals. The<br />
set up is that familiar old future<br />
where big firms have taken over<br />
from countries, and two rival<br />
superpower corporations fight it<br />
out.<br />
You play the commander of a<br />
robot team mining an obscure<br />
asteroid for the rare and valuable<br />
"Minorthian Crystal". It's not as<br />
easy as all that though, as a rival<br />
team from the enemy corporation<br />
is also after the same precious<br />
stuff, and will stop at nothing to<br />
get it! Just to add to your worries,<br />
they've stacked the deck against<br />
you by having the very asteroid<br />
you are sitting on rushing<br />
towards certain doom.<br />
The game is packed with rocket<br />
launchers, meteor showers and<br />
You won't believe your eyes but<br />
this is the <strong>Commodore</strong> 64 version<br />
of ikari Warriors. Gasp! Now that<br />
you've recovered from the shock,<br />
prepare yourself for another one.<br />
Elite are actually going to release<br />
it!<br />
Not bad when you consider the<br />
Amstrad version came out way<br />
back in January '87. Remember<br />
C+ VG's brilliant map? Well the<br />
game follows the same format.<br />
It's you against the world on a<br />
mission to rescue prisoners-ofwar,<br />
battling it out with the<br />
enemy, blasting away with tanks,<br />
mortars and the like. The game is<br />
being "tweaked" at the moment<br />
but initial play testing suggests it<br />
will be a goodie.<br />
C : S<br />
. #<br />
4 2<br />
0<br />
that old favourite, the cloaking<br />
device.<br />
With upward mobility the name<br />
of the game these days, it would<br />
seem a good time to release an<br />
adventure where salary counts as<br />
much as firepower, though only<br />
time will tell as to whether the<br />
financial aspects add another<br />
dimension to the adventure, or<br />
get in the way of it.<br />
Remember, it's not just your<br />
life it's your career that's at<br />
risk!<br />
Calling all comrades. This is<br />
Karnov, Electric Dreams'<br />
conversion of the Data East coinop.<br />
In it you play a fire-breathing<br />
Russian searching for the lost<br />
treasure of Babylon.<br />
These shots are from the<br />
Spectrum version and the signs<br />
are that ED has done a good job<br />
on capturing the look of the coinop<br />
but it's too early for a verdict<br />
on playability.<br />
The game spans over nine<br />
levels in which Karnov faces<br />
dragons, deadly ostriches and<br />
killer biscuits! Game play<br />
Involves running, jumping,<br />
climbing and flying. Karnov on<br />
the Spectrum, <strong>Commodore</strong> 64 and<br />
Amstrad is set for release at the<br />
end of March.<br />
Okay, it's time to put the cards on<br />
the table. This is Card Sharks, the<br />
Accolade game coming from<br />
Electronic Arts. You get a choice<br />
of games to play, including<br />
blackjack and poker. These shots<br />
are from the <strong>Commodore</strong> 64. EA<br />
will start dealing the game to you<br />
In March.<br />
The Shoot 'Em Up Construction<br />
set got the Palace off-shoot label<br />
Outlaw off to a flying start. It was<br />
a quality product. Their next<br />
offering is Troll, an arcade<br />
shoot-'em-up set in a weird world<br />
of mirrored images.<br />
Designed and programmed by<br />
Denton Designs, Troll is set in the<br />
netherworld of Narc. You are on<br />
your own against hordes of<br />
fiendish goblins whose only<br />
pleasure in life is to send you<br />
crashing through one of their
•<br />
holes into another dimension.<br />
You must fight off the goblins<br />
and use your own supply of<br />
escape-holes to jump through the<br />
floor to new locations in the<br />
search for the means of your<br />
escape. At the same time keep an<br />
eye on the great wheel of fortune<br />
and watch out for the goblins<br />
above longing to drop a deathhole<br />
over an unwary Troll.<br />
Troll will be available in the<br />
early spring for the <strong>Commodore</strong><br />
64, Spectrum and Amstrad.<br />
New software house destiny, headed by Francis<br />
tee, the ex Beyond and Starlight chief, releases<br />
its first titles this month, relation and Yeti,<br />
both on the Spectrum.<br />
Teladon, written by Nick Eatock. author of<br />
Greyfell and Sorderon's Shadow, is a shoot 'em<br />
up with survival as the main aim.<br />
Yeti, is arcade adventure in the snow covered<br />
mountains in the Himalayas, in a quest for the<br />
mythical snow beast.<br />
The price of both games is E8,95.<br />
Remember Prohibition from<br />
Infogrames, the gangster shoot<br />
'em up released last year? Well<br />
the French company has<br />
rehashed that basic idea —<br />
moving a gunsight around to pick<br />
off bad guys hiding in and around<br />
buildings and come up with<br />
Lee Enfield. This game is the first<br />
of what promises to be a series<br />
about this "Time Troubleshooter"<br />
Lee, who apparently has time<br />
travel down to a fine art, zips off<br />
to the 22nd Century, to rescue his<br />
old pal Bill, who is being held by<br />
someone or something known as<br />
the Yellow Shadow. Quick<br />
Welcome to Frighlmare, where<br />
bad dreams come true and a<br />
good night's sleep is unheard of.<br />
This is the dead zone where all<br />
fears, terrors and phobias are<br />
real. So close your eyes and enter<br />
Cascade's world of uneasy sleep.<br />
There are four dream worlds to<br />
explore, each more terrifying than<br />
the last, and you've got eight and<br />
a half hours before you wake up<br />
again. That's if you survive.<br />
For you will face skulls,<br />
spiders, hooded figures, ghosts,<br />
bats and grasping hands,<br />
serpents, zombies and even<br />
Satan. But you can collect<br />
weapons to fight back — such as<br />
holy water, a watch to slow the<br />
evil creatures of the night down, a<br />
crucifix and revolver. You score<br />
by shooting monsters, and<br />
picking up chalices.<br />
Don't go to sleep or you could<br />
moss the game.<br />
C 5<br />
1 1<br />
dr<br />
i<br />
%<br />
•<br />
reaction and a sure shot eye will<br />
be essential. Out soon on the<br />
Atari ST — from which this<br />
screen shot comes — Amstrad<br />
and PC.<br />
fil IJH'E<br />
.<br />
111•1<br />
1 -*<br />
1<br />
1<br />
1<br />
N<br />
„ , F<br />
Databyte, best known for its<br />
American imports — particularly<br />
the Spy Vs Spy series — has<br />
ventured into Europe for its next<br />
release, Task It's a space<br />
shoot 'em up set across 16 levels<br />
of play with alien ships to destroy<br />
and "deadly" traps to avoid. Task<br />
Ill will be released on the<br />
<strong>Commodore</strong> 64 at E9.95 cassette,<br />
and E14.95 disk.
DATA EAST'S<br />
WAIL/<br />
A SIX GAME ACTION PACKED<br />
COMPILATION FEATURING<br />
KUNG FU MASTER Battle the deadly<br />
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RAIDER Hold ups, robberies and rooftop fights a wild<br />
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enemy lines, recover PK430. A revolutionary<br />
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WRESTLING Body slams, drop kicks.<br />
backbreakers and flying head butts —<br />
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championship success. LAST MISSION<br />
Armed with the most sophisticated weapons<br />
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master the kicks, spins, reverse punches and<br />
blocks needed to retain your title?<br />
SO MUCH EXCITEMENT YOU<br />
WON'T KNOW WHICH WAY TO TURN!<br />
CBM 64/128 ONLY E9.99 cassete E14.99 Disk
1.<br />
ateraltaiim<br />
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- • t a t<br />
e<br />
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PAC - the worldls most<br />
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This superb conversion of<br />
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SPY VS SPY<br />
BLACK LAMP<br />
SUPER SPRINT<br />
CAPTAIN BLOOD<br />
WINTER OLYMPIAD '88<br />
MACH III<br />
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CATCH 23<br />
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NIGEL MANSELL<br />
DAN DARE<br />
INTER'L KARATE<br />
ROAD WARS<br />
KRYPTON FACTOR<br />
JET BIKE SIM'<br />
• Xenon - pick up the letters to add extra weapons.<br />
110• MACHINES. ATARI ST, AMIGA,<br />
U. SPECTRUM<br />
SUPPLIER: MELBOURNE HOUSE<br />
PR/CE: f19,99<br />
VERSIONS TESTED: ST/AMOGA<br />
I<br />
,<br />
The<br />
R<br />
launch of Xenon represents<br />
that rare and special thing in the<br />
E<br />
computer games world -<br />
Vsomething<br />
completely new and<br />
Iimportant.<br />
E OK, I know what you're<br />
thinking. W A scrolling shoot-'em-<br />
Eup<br />
with metallic effects where<br />
you build your weaponry by<br />
R<br />
picking up letters new?<br />
: Yes, that's exactly what I<br />
Emean,<br />
it is new. New because<br />
Uafter<br />
years of software houses<br />
telling G you that you can 'take<br />
the E coin op home with you<br />
Xenon<br />
N<br />
is the first game that<br />
really looks and feels like a<br />
coin-op. E Not a state of the art<br />
Lbells<br />
and whistles coin-op a la<br />
Afterburner- A<br />
but certainly a<br />
Creasonable<br />
blaster that you<br />
wouldn't<br />
E<br />
think twice about<br />
Y<br />
pumping a few ten pences into<br />
if you got rained on at the sea<br />
side.<br />
Xenon is also new because it<br />
is the first game to be launched<br />
as a home game and a coin-op<br />
simultaneously. I must admit I<br />
was a little wnrried about this.<br />
/IP 1<br />
• The nastiest 1Pr nasty of<br />
.<br />
thern a l l .<br />
Jus imagine it- you are<br />
blasting away trying to get onto<br />
the next level (not easy in this<br />
game, believe mel when you<br />
decide you have had enough.<br />
Right, that's it, and you pop<br />
down to the pub. No sooner are<br />
you through the door when you<br />
clock a new coin-op bleeping<br />
away there's literally no<br />
escape from Xenon.<br />
The coin-op will appear under<br />
Mastertronic's Arcadia label<br />
and the ST and Amiga versions<br />
can be found in Melbourne<br />
House boxes- now also part of<br />
the Mastenronic empire.<br />
What characterises Xenon as<br />
a home game is the blurb on the<br />
box. It tells you why you have to<br />
kill 'em as opposed to the coinop<br />
which simply tells you what<br />
button3 to tx.c to ...:331c thc<br />
insect-like aliens.<br />
The action starts when<br />
Captain Xod (Digitised pic of<br />
programmer - Eric Mathews)<br />
comes up on the<br />
communications screen and<br />
informs you that you are<br />
entering 'Sector One'. Xod's in<br />
trouble y'see -the Xenites are<br />
about to finish him so it's down<br />
to you to race through the<br />
sixteen levels of the game and<br />
save his bacon. •<br />
-Alk • Blat h r o u gh th4ec<br />
There is a lot more to the plot<br />
than that - the entire history of<br />
the universe in fact, told in the<br />
most over the top sci-fi<br />
language you've ever heard.<br />
There's loads of garbage about<br />
how the universe is going to<br />
collapse in on itself and 'Spatial<br />
Hobo Networks' - highbrow<br />
stuff.<br />
Xenon is a hybrid shoot-'emup.<br />
Vertically scrolling and<br />
incorporating elements from<br />
Slap Fight, Terra Cresta and<br />
Xevious. Your small, nippy<br />
space fighter can transform at<br />
the shake of the stick into a<br />
ground attack craft - or fly low<br />
over the city scape taking out<br />
the enemy. Flight is best - you<br />
El '<br />
'111Z<br />
==111 IP<br />
11444444444414WMPINgli<br />
sitski<br />
.1
1<br />
move quicker and can take out<br />
the deadly, orange ball spewing<br />
nasties at a safe enough<br />
distance to stop you weakening<br />
your craft. You can't stay<br />
airborne constantly as certain of<br />
the nasties crawl along the<br />
'11<br />
planet surface and cannot be<br />
destroyed from above. There<br />
are also certain obstacles that<br />
need to be cleared.<br />
Some games start off easily<br />
and then toughen up after the<br />
second level or so. None of this<br />
shilly shaliying around in<br />
Xenon.<br />
You are right in the heat of<br />
the action from the very start. A<br />
third of the way through the<br />
level you are confronted by a<br />
• This hulk has two guardian beetles and requires<br />
hits to destroy.<br />
huge, beetle-like alien that is<br />
easily five times the size of your<br />
ship.<br />
Several direct hits have to be<br />
registered before an orange ball<br />
develops in the centre of the<br />
monster, pulsates, and finally<br />
blows allowing you to pass.<br />
The ground based domes are<br />
lethal - constantly opening and<br />
closing - spitting out energy<br />
sapping balls.<br />
Building your ship is crucial -<br />
and fun! Pick up the letters to<br />
add wing litters, a rotating<br />
guardian ship, side lazers,<br />
diagonal lazers, super flame<br />
throwers. If you collect them all<br />
your ship becomes one moving<br />
dispenser of mega death.<br />
M<br />
The game has an annoying<br />
way of levelling the odds once<br />
you get to the giant alien at the<br />
end of levels. It strips you of<br />
your extra weapons - leaving<br />
just the wing lazers.<br />
There is nothing particularly<br />
original about Xenon, It's just<br />
the way that it is done that<br />
makes it special and sets it<br />
apart. You get the impression<br />
when you are playing it that the<br />
designers plotted every single<br />
ground installation and alien<br />
flight path with cunning smiles<br />
on their faces - probably<br />
chuckling amongst themselves<br />
and saying: 'The bastards will<br />
never do this."<br />
It's tough - you'll see. One of<br />
.6.1• MOME<br />
those games that is never<br />
meant to be completed. If you<br />
clock this you've really got<br />
something to crow about. I<br />
think Melbourne House should<br />
get badges printed and send<br />
them out to the people who<br />
manage it.<br />
Xenon is an interesting point<br />
of comparison between the ST<br />
and Amiga. Both versions are<br />
brilliant- but the Amiga is<br />
better. It's faster and the music<br />
just wipes the floor with the ST.<br />
Constantly changing and<br />
reacting to the joystick and<br />
featuring sampled guitar riffs<br />
and tremendous explosions.<br />
Melbourne are promising<br />
Spectrum and 64 versions of<br />
the game - but I wouldn't buy<br />
until you see the C+VG review.<br />
I am not entirely sure the<br />
design of the game is strong<br />
enough for it to hold up on<br />
those machines,<br />
It's difficult for me to tell you<br />
how good Xenon is. All the<br />
cliches are too well worn. You<br />
know what I mean, statements<br />
like "it's worth buying an ST<br />
just to play this' - that kind of<br />
crap, All I will say is that in five<br />
years of reviewing computer<br />
games this is the best shoot-<br />
'em-up I've played.<br />
This is arcade entertainment<br />
to play at home and no bull.<br />
P GRAPHICS<br />
SOUND<br />
lo• VALUE<br />
lib. PLAYA/Min<br />
• No advanced shoot 'em up is complete without slimy bra<br />
9<br />
9<br />
9<br />
fliSONissosson.<br />
itH11040111011e
WHO THE HELL DOI<br />
BROTHERS!<br />
<strong>Computer</strong> gaming has seen individual programmers<br />
hyping themselves as stars before — from zany<br />
hippies to child geniuses who are waiting until their<br />
seventeenth birthday to step into the shiny new<br />
Porsche, paid for out of last year's royalties.<br />
There have been some instances of groups hyping<br />
themselves. The Bitmap Brothers are one such case.<br />
Ask them why they called themselves the Bitmaps<br />
and you are likely to get a variety of answers. "It<br />
came out of that Beastie Boys song — you know the<br />
one that mentions the word brothers, well our name<br />
has the word brothers in it too."<br />
Or: "We were going to call ourselves the Big<br />
Mac Brothers but we thought we might get done by<br />
MacDonalds if we did". Even less likely as Steve is<br />
a veggie.<br />
The truth, if they haven't forgotten it, is probably<br />
nearer to this: Someone came up with the idea<br />
because it was linked to the way they programmed<br />
— they all hated it but it stuck and now they have<br />
come round to thinking that it is a pretty<br />
unforgettable. name and so well worth hanging on<br />
to. They are now fiercely Bitmap's to the man_ Here<br />
are their profiles:<br />
• STEVE KELLY<br />
School: Left at sixteen to become a storeman at<br />
Currys.<br />
Born: In Manchester and now living in London<br />
still speaks Mancunian, though.<br />
Vices: Smoking, nocturnal programming and the<br />
consequent afternoon rising, turning the phone off,<br />
slot mochines.<br />
Best TV prog: The Prisoner.<br />
Worst TV prog: All soap.<br />
Best computer prog: Missile Command (coinop)<br />
and Elite.<br />
Worst computer prog: You forget the really<br />
bad ones — which is probably just as well.<br />
Most embarrassing experience: Having to<br />
explain to an ambulance man how I walked into a<br />
scaffolding pole.<br />
Best film: Paris, Texas.<br />
Should software pirates be locked up?: The<br />
people who do it for gain, on a vast scale,<br />
definitely should be.<br />
<strong>Is</strong> 8-bit software dead!: Not for a good while.<br />
Some 8 bit games are still better than 16-bit games_<br />
6<br />
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I THE BITMIP<br />
THINK THEY111111<br />
• MIKE MONTGOMERY<br />
Age: 31.<br />
Born: Southend-on-Sea, educated at Be'fairs<br />
School, Leigh-on-Sea.<br />
Faye food: Red meat and pork sausages from my<br />
local butcher with plenty of sawdust in.<br />
Faye drink: Newouay Steam Bitter.<br />
Faye music: The Beastie Boys, Pink Floyd.<br />
Faye female performer: Stevie Nicks.<br />
Worst female performer: Madonna<br />
Should software pirates be locked up?: No<br />
— they should be hung, drown and quartered.<br />
Rive computer game: Virus on the Amiga — if<br />
there were no pirates there would be no virus.<br />
Faye TV commercial: Thank Crunchy It's Friday<br />
and the Telecom one where that kid phones his<br />
aunty after failing all his exams.<br />
Should Michelle have had an abortion!:<br />
No.<br />
Are the Amiga and ST the future of<br />
computer gaming: No — not in the long term,<br />
that's the transputer and whizz chips. In the short<br />
term they ore certainly far superior to any of the<br />
8-bit machines.<br />
• ERIC MATHEWS<br />
Born: Truro, Cornwall.<br />
Age: 25.<br />
Education: BA — Fine Arts, Chelsea School of<br />
Art.<br />
Fave artist: Richard Serra — the man who<br />
sculptured the huge metal girders at the recently<br />
built Broad Street Complex in London.<br />
Faye music: New Order, the NoIons.<br />
Faye game: Invadaload by Richard Aplin.<br />
Should hackers be prosecuted?: No. They<br />
should be funded.<br />
What about software pirates?: I would force<br />
them to drink St Christopher non-alcoholic lager for<br />
the rest of their days.<br />
Fave TV prog: Bulls Eye.<br />
Are there too many soap operas on TV?:<br />
No — bring back Howards Way.<br />
Which soap star would you most like to<br />
spend an evening in the pub with: Jack<br />
Rolfe - Howaras' Way.<br />
Fave chocolate bar: Toffee Crisp.<br />
Worst TV commercial: Cadbury's Flake.<br />
Faye take away: Chicken Tikka Masshala.<br />
Are computer game advertisements<br />
unnecessarily violent and sexist? Yes.<br />
Why don't girls play computer games?:<br />
Because the games are too boring.<br />
Faye car: Triumph Vitesse Convertible. Address<br />
Melbourne House is marking the<br />
launch of their mega 16 bit shoot 'em<br />
up with a chance to win a remote<br />
controlled aircraft as a first prize.<br />
We'll put you in touch with your<br />
nearest club so that you can learn<br />
how to fly it — and then take to the<br />
skies. Ten runners-up will receive a<br />
copy of Xenon — for the ST or Amiga.<br />
taw<br />
HOW TO WIN<br />
Answer the following easy-peasy<br />
questions about famous brothers and<br />
then tell us what a bit-map is.<br />
..Vi<br />
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11 0<br />
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°Tali ie • u p<br />
(1) Which 10 famous brothers were the<br />
1 • • • ioneers 0•<br />
i r s 4 of the first power driven<br />
light: o<br />
(a) Wright 4 (b) Wrong (c) Grimm.<br />
e l b e1<br />
e t e<br />
(2)<br />
s<br />
Two<br />
V o<br />
prominent<br />
l<br />
American<br />
l a politicians • t e - were assassinated in the<br />
1960s. A They k were the brothers:<br />
(a) Kennedy (b) Hoover (c) King.<br />
% • b e t t i<br />
b t i k we<br />
•<br />
(3) A famous group of brothers<br />
became<br />
a " l• b•<br />
millionaires through hiring<br />
suits. What is their surname?<br />
a t ii ki<br />
e (4) l lWhat i is a bit-map?<br />
i -<br />
Answers E •<br />
<strong>Computer</strong><br />
Entries must reach us by March 15th.
t<br />
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B.MACHINES SPECTRUM, CAM 64<br />
ATARI ST<br />
1. SUPPLIER. DATABYTE<br />
O- PRICE 124.95<br />
11. VERSION TESTED ATARI ST<br />
▪ REVIEWER: EUGENE LACEY<br />
New York based First Star<br />
software has the dubious claim<br />
to fame of having coded the<br />
best and worst computer game<br />
versions of popular comic<br />
heroes.<br />
Fortunately we are not<br />
discussing their appalling<br />
Superman ef fort here but the<br />
excellent conversion of Mad<br />
Comics Spy Vs Spy strip.<br />
Although not offering any<br />
bells and whistles or<br />
improvements to sound and<br />
graphics, all the essentials of<br />
the game play are here in this<br />
ST version.<br />
Just as in the comic itself,<br />
the game follows the slapstick<br />
versions Of two bungling spies<br />
- who, in this case, have to<br />
escape from an embassy with<br />
the top secret plans safely<br />
tucked away in your briefcase.<br />
Two players can race against<br />
each other to find the plans<br />
setting traps for each other or<br />
simply battling it out with the<br />
Sword if you should happen into<br />
the same room of the huge<br />
building.<br />
The game is at its best as a<br />
two player challenge - in fact<br />
it still remains one of the best<br />
two player games ever, despite<br />
being a bit long in the tooth<br />
now.<br />
The real fun in Spy is<br />
watching your opponent falling<br />
for one of your devious booby<br />
traps. The Trapulator is a box to<br />
the left of the play windows<br />
with all the traps represented<br />
by icons. There are bombs.<br />
V Searching the rooms for gadgets,<br />
•<br />
our Sank/1119:<br />
uper Spy<br />
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t/HITIE<br />
•IIMEMES11611131<br />
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A The Block Spy makes for the escape plane.<br />
springs, a bucket of water,<br />
strings and guns. Certain of the<br />
traps have to be treated with<br />
care - like the cannon shaped<br />
bomb with the characteristic<br />
smouldering fuse. This one has<br />
an annoying habit of blowing<br />
in your face.<br />
Fortunately there are<br />
remedies for the traps hidden in<br />
the embassy, and you can pick<br />
these up and carry them from<br />
room to room which is useful<br />
if there is a room you suspect<br />
may have something useful in it<br />
but you cannot search it<br />
because of the trap.<br />
The neat thing about Spy is<br />
that as well as being a race<br />
against the other spy, it is also<br />
a race against time. A digital<br />
clock ticks away above the<br />
Trapulator. When the clock<br />
ticks down to zero your escape<br />
plane will take off from the<br />
abandoned airfield with or<br />
without you. And remember<br />
l e 1<br />
0<br />
own<br />
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0<br />
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A It's fight time when the two spies<br />
there is no point in making a<br />
dash for the plane without the<br />
plans, your passport, a key and<br />
some money.<br />
The conclusion to Spy and<br />
meet,<br />
CVG<br />
the way in which the whole<br />
arcade adventure is planned is a<br />
credit to the game designers.<br />
There is a real sense of<br />
entertainment and pride when<br />
you view the end game<br />
sequence having completed the<br />
challenge for the first time. You<br />
see your spy climbing aboard<br />
the plane, watch it edge gently<br />
down the runway, and then<br />
ease into the air and away off<br />
the screen. Possibly one of the<br />
best end game sequences ever<br />
- and well worth persevering<br />
with the game to see it.<br />
There were three games<br />
altogether in the Spy series. It<br />
has not yet been decided if they<br />
will all be converted to the ST<br />
and Amiga. Episodes two and<br />
three were not that different to<br />
the first.<br />
However, the original Spy<br />
game is well worth considering<br />
- even if the price is a bit<br />
steep at just under E25. There<br />
are still not that many decent<br />
two player games for the ST -<br />
so the addition of one of the<br />
best is certainly welcome.<br />
e• GRAPHICS 6<br />
D, SOUND 6<br />
ow VALUE 4<br />
P L A Y A B I L I T Y<br />
•
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TN SCORE :5000191,<br />
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II.-SUPPLIER: ELECTRIC DREAMS.<br />
A (1999.<br />
Cew<br />
VERSION TESTED: ATA1<br />
H,<br />
▪ REVIEWER: EUGENE LACEY<br />
Atari I11<br />
<strong>Games</strong> surprised a number<br />
of N people with their coin-op lit<br />
Super E Sprint It seemed to offer<br />
very S plain driving entertainment<br />
with : view from above graphics<br />
- when Out Run and the like<br />
S<br />
were setting the world alight<br />
with<br />
T<br />
fast moving 3D thrills and<br />
spills , in gasp quality pictures.<br />
S Perhaps the explanation is<br />
that P Super Sprint is just about<br />
the E nearest thing to Scalextric<br />
you<br />
C<br />
can get on a video screen.<br />
You are presented with an over-<br />
Tview<br />
of the whole track with<br />
the R formula one racers<br />
Uappearing<br />
as tiny moving<br />
Mspecks<br />
- about the size of an<br />
.<br />
ant.<br />
Given their minuteness,<br />
steering control is what the<br />
game is all about, Very slight<br />
taps and adjustments to the<br />
lb-MACHINE: ATARI ST<br />
10-<br />
N'PRICE: SU E19.95<br />
PP<br />
PREVIEWER: PAUL BOUGHTON<br />
One LI glance and I took an<br />
instant ER shine to Blact( Lamp, If<br />
you : want a rustic romp through<br />
a Fmedieval<br />
wonderland, packed<br />
with I thrills. spills, action and<br />
R<br />
.omancear ,isual de carried k It out. off Its with a<br />
Jreat E style.<br />
BSo<br />
roll the credits for the<br />
programmers I<br />
and bring up t<br />
applause: R Graphics by Steve<br />
Cain. D Programming by "Ken<br />
EveretU.Plusic and sound by<br />
Fred Gr.<br />
The concept of the Alopie. to<br />
be honest. iln't that aillUfnal.<br />
It's a platform and ladders<br />
arcade adventure which has<br />
PLAYER ON: -<br />
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Jolly Jack the jester on a quest<br />
to recover nine enchanted<br />
The chest to which the lamps must be returned.<br />
stick are required to right the<br />
car after taking bends. Just like<br />
Scalextric, you press the<br />
joystick button to accelerate -<br />
hurtling down the strait and<br />
speeding away from bends.<br />
Each race is at least four laps<br />
long and - should you lap the<br />
drone cars -- a new more<br />
difficult track will be randomly<br />
generated.<br />
You can choose the difficulty<br />
level of the first track you want<br />
to start on by turning a steering is an advantage the game has<br />
wheel towards the track of your over the conventional 30 race<br />
nhnina on an opening screen. games. You can always keep<br />
The real fun of Super Sprint is the other cars in your sights and<br />
in the business of lapping. This plan what part of the road you<br />
'V Eugene is about to pick up a power boosting wrench.<br />
empty chests to which all the<br />
lamps must be returned. But the<br />
lamps revered - Black including La t h e l p l i q k<br />
st moves around each time<br />
w game starts so you don't<br />
restore peace a ppiness to get bored by having to go over<br />
the Kingdom<br />
win the han<br />
'gone and so<br />
Princess<br />
the same old ground each time.<br />
The Lamps are scattered far<br />
Grizelda Ith he romantic end wide throughout the<br />
biti. But it<br />
is carried o<br />
ay the game<br />
akes it a<br />
kingdom. When Jack finds o<br />
he must collect it and take i<br />
cut above<br />
back to any one of the Ches<br />
The garn 5 6<br />
The Black Lamp is different<br />
screens, ra<br />
landscapes<br />
r u r<br />
p a<br />
a<br />
r<br />
l<br />
t s<br />
<strong>Is</strong> always gOarded closely by<br />
that most fearsome of enemies,<br />
to gothic-styl<br />
the Dragoo. And the Dragon<br />
screen is beau<br />
won't give it up until he's dead.<br />
and populated w<br />
amazing creatures.<br />
animated.<br />
l y<br />
V<br />
fy Dragon will have a Lamp<br />
me colour, so the only way<br />
or Jack to return all the Lamps<br />
The game always starts by an is to fight every Dragon he<br />
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want to be in to take the lead<br />
On the later screens certain<br />
hazards appear to make life<br />
more difficult. A chopper<br />
buzzes the track — making a<br />
V The ED's yellow car takes a risky<br />
exploding skulls.<br />
Goblin warriors come in the<br />
form of swordsmen, archers and<br />
!.pear carriers. Slime Witches<br />
spit gooey green slime. Trolls<br />
c;arry spark spitting hammers.<br />
Slayers fi n i n g bolts.<br />
Imps i c h spit<br />
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pass from left to right at great<br />
speed across the screen and<br />
blasting any racer that happens<br />
to be in its line of fire.<br />
There are also bridges and<br />
tunnels to be steered through<br />
- the secret here is to line up<br />
your car and speed through -<br />
driving 'blind until your car<br />
appears at the other side. There<br />
are also oil slicks, and gates<br />
that open and close offering a<br />
risky short cut.<br />
For real dare devils there are<br />
ramps to be jumped.<br />
As well as all the obstacles.<br />
there are items dotted around<br />
the track that you can collect<br />
short cot.<br />
and<br />
kill it.<br />
as<br />
9<br />
9<br />
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which help you build up your<br />
racer.<br />
Three golden spanners, for<br />
instance, will enable you to<br />
chose an extra feature at the<br />
end of the race. This may be<br />
higher top speed, turbo<br />
acceleration. increased scoring.<br />
or super traction.<br />
The program is at its best as<br />
two or even three players game.<br />
In three player mode two people<br />
can race with joysticks with<br />
another on keyboard. This<br />
creates a great forum for jibes<br />
about each player's<br />
performance.<br />
Super Sprint is such a simple<br />
game that the quality of ST<br />
graphics don't make it a<br />
much better game than<br />
any other version. Sure, it does<br />
klok better — but the game<br />
never really majored on graphics<br />
anyway.<br />
Fans of the coin-op will<br />
welcome this competent<br />
conversion to the ST library.<br />
GRAPHICS 7<br />
'SOUND 8<br />
s•VAIUE 6<br />
IN-PLAYABILITY 7
Diskt
1<br />
Special Telegraphists are fully trained<br />
in the use of sophisticated equipment in the re-<br />
lated fields of military communications<br />
and communications security.<br />
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OToday's<br />
Army depends upon a wide range<br />
of very different people, performing highly specialised<br />
Land<br />
individual tasks that add up to the<br />
smooth running of one of The world's most modern<br />
fighting forces.<br />
DRight<br />
now, there are vacancies in the highly<br />
skiled field of communications and languages,<br />
al<br />
I<br />
of which offer good pay and promotion<br />
prospects.<br />
But remember, in the Army you're always<br />
a soldier E first and you'll be trained as such, ready<br />
and able to do your job well under combat conditions<br />
either at home or overseas if need be.<br />
RThe<br />
Electronic Warfare Operator is<br />
employed on an operational task which requires<br />
a high ' degree of proficiency in a nominated<br />
language. The work involves the transcription of<br />
voice transmissions received through radio receivers<br />
and associated electronic equipment. Full training<br />
is given in both language and radio skills.<br />
1\<br />
careers in communications include Radio Telegraphist,<br />
Data Telegraphist, Radio Relay<br />
Operator and Technicians.<br />
Linguists (Special Intelligence) Monitoring,<br />
interpretation and analysis of enemy corn<br />
munications could be vital in order to protect<br />
British interests throughout the world. As a linguist<br />
you'll receive a comprehensive training in language<br />
and analytical skills as well as the operation of<br />
sophisticated equipment including automatic data<br />
processing.<br />
The Next Step<br />
These are rewarding jobs, calling for a lot<br />
of input from you in terms of time and hardwork.<br />
If you think you are cut out to handle<br />
them, call in now at any Army Careers Information<br />
Office, or cut out the coupon. You'll find us<br />
in the phone book under Army.'<br />
Please send me more information about EA. Operators LI<br />
Special Telegraphists Linguists E Other Vacancies<br />
PLEASE TICK<br />
To SPSO Royal Signals, Directorate of Army Recruiting,<br />
Wept CVICO ), Room 1106A, Empress State Building, Lillie<br />
Road, London SW6 1TR.<br />
Name<br />
Address<br />
Date of Birth T e l :<br />
THE PROFESSIONALS<br />
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11.- MACHINES: C64, SPECTRUM,<br />
AMSTRAD CPC RANGE<br />
Kw SUPPLIER: GUI/US GOLD<br />
PRICE: E9:9S<br />
111. VERSION TESTED: AMSTRAD<br />
DISK<br />
111. REVIEWER: DAVID<br />
New Texas has a problem! As<br />
one of the richest sources of<br />
Kerium in the galaxy, the planet<br />
*BRI*IESTARR<br />
has attracted hoards of<br />
prospectors. Most of them are<br />
evil little squirts Out to turn a<br />
fast buck.<br />
All corruption on the planet<br />
seems to point to one person,<br />
Tex Hex. Now Hex's boss, a<br />
particularly nasty individual by<br />
the name of Stampede, has<br />
kidnapped the ancient Indian<br />
Sharnen, believing the old sage<br />
to possess magic powers<br />
capable of bringing back to life<br />
the bones of all the broncasaurs<br />
on the planet.<br />
If Stampede's plan succeeds,<br />
he will gain an irresistible<br />
stranglehold on New Texas. As<br />
Marshall Bravestarr, your task is<br />
to save Shamen from<br />
,111010110110111111111,<br />
A The arcade side of Brovesrarr has been weri programmed<br />
V Broveyforr's mix of arcade and strategy doesn't covite come off<br />
Stampede's grasp, and so save<br />
New Texas from total<br />
domination. To do this, you<br />
must find the locations of<br />
certain key places on the planet<br />
which contain the clues that will<br />
eventually lead you to<br />
Stampede's hideout.<br />
You have nine days in which<br />
to complete your task.<br />
The game starts in Fort<br />
Kerium, where the first thing<br />
you must do is shoot your way<br />
to your saddle rocket. This is an<br />
arcade of the side-view, left/<br />
right scrolling variety, in which<br />
you can run along the streets of<br />
the town or hop over the<br />
rooftops. Either way, there's<br />
plenty of opportunity to kill and<br />
maim with a good variety of<br />
nasties on the menu. Dead<br />
nasties often drop amulets<br />
which, when picked up,<br />
temporarily give you extra fire<br />
,•••••0 •<br />
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power or treeze time.<br />
Once on your saddle rocket,<br />
the gameplay is similar except<br />
that you can stay off the<br />
ground, so avoiding many of<br />
the creatures out to kill you. The<br />
saddle is also your only means<br />
of getting to other parts of the<br />
planet, There's a mine, where<br />
you'll find a green gem which<br />
can be exchanged for cash back<br />
in the town. The cash buys you<br />
information in the local bar and<br />
so on.<br />
The arcade side of Bravestarr<br />
has been well programmed,<br />
offering fast joystick response,<br />
reasonable scrolling, and a<br />
whole host of big, colourful<br />
creatures to zap. The problem is<br />
that defeating Stampede is just<br />
not enough of a challenge.<br />
Outside the town, there are<br />
only four places to visit, and the<br />
game massages you into the<br />
A The gome is perhaps a bit lacking in dilficutty<br />
right way of solving the game<br />
simply by offering no<br />
alternatives when you enter the<br />
wrong buildings at the wrong<br />
time.<br />
So Bravestarr is really just a<br />
series of enjoyable sideways<br />
scrolling arcade sequences,<br />
strung together by a thin plot,<br />
providing little or no long-term<br />
challenge. From the time I first<br />
loaded the game, it was all over<br />
in well under an hour— Shamen<br />
was rescued, New Texas was<br />
once again a safe place to visit,<br />
and another game had bitten<br />
the dust. Come on Gol we<br />
deserve more of a challenge for<br />
our money.<br />
N. GRAPHICS<br />
N. SOUND<br />
VALUE<br />
PLAYABILITY<br />
ur •<br />
8<br />
6<br />
4<br />
7<br />
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Preview The Future!<br />
PROJECT: STEALTH FIGHTER<br />
Stealth Fighter.. .the hottest topic of conversation in aviation PROJECT: STEALTH FIGHTER. Another brillant simulation<br />
circles today. Space Age technology and engineering make from MicroProse. Available for the <strong>Commodore</strong> 64/128K<br />
these aircraft virtually undetectable by enemy radar. Cassette £14.95. Disk £19.95.<br />
Stealth Fighters are believed to be in operation, flying the<br />
11.0<br />
most sensitive missions,flown by a superior class of pilot.You<br />
AMAMI= =KAN •<br />
can experience that thrill of flying a revolutionary aircraft,<br />
11<br />
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previewing the edge of the future.<br />
dm, E lWM l I N ,<br />
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S I M U L A T I O N e r S O F T W A R E<br />
Please send copy/ies of Project: Stealth Fighter CBM 64/128 E Cassette £14.95 0 Disk E19.95 E Further details,<br />
Address<br />
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I enclose L i n c l u d i n g 55p P+P Cheques payable to MicroProse Software Ltd.<br />
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AMIGA, CBM 64, AMS;<br />
• SUPPLIER. LORICIELS<br />
• PRICE: ST AND AMIGA,<br />
E19 95<br />
▪ VERSION TESTED ST<br />
REVIEWER: EUGENE LACEY<br />
•-rench software firm Loriciels<br />
decided that it wanted a soft<br />
''get ready' at the start of its<br />
3D style shoot 'ern up - Mach<br />
3<br />
Stumped as to where to find<br />
one, the designers set out for<br />
the Follies Bergere where they<br />
find a topless dancer who<br />
sensuous vowels digitised for<br />
the game. The firms UK office<br />
cannot come up with a name to<br />
f<br />
decided to call her Fill,<br />
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II*. SUPPLIER TYNESOFT,<br />
a<br />
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0. PRICE: P E CE9.95,<br />
BBC & CBM 64,<br />
v<br />
T RCASSETTE, U M E14.95 DISK.<br />
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W. VERSION TESTED: ATARI ST.<br />
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...REVIEWER<br />
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When you pick up a game and<br />
u<br />
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find<br />
E<br />
an<br />
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introduction<br />
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inside by<br />
r<br />
that N E old duffer David Vine,<br />
u<br />
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then L read A Con<br />
and discover that<br />
i<br />
there E is Y also . a competition in it<br />
t<br />
to win a trip to the Winter<br />
a<br />
Olympics only the entry date<br />
has expired - you know at<br />
b<br />
V The biathlon.<br />
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A Mach 3's a winner, bur cr bir pricey.<br />
thing much to do vy•th<br />
but concerns the misfortunes of<br />
another unfortunate French girl<br />
- Gwendolene who is being<br />
held prisoner by the mutant<br />
sorceror Sfax.<br />
Step up one hunky young<br />
space cadet and zoom off to<br />
beyond the '•portals of space"<br />
where you can knock to<br />
confront the evil one.<br />
Fifi 's "get ready" message<br />
may remind you of Space<br />
Harner and certainly the whole<br />
solid 3D feel of the graphics<br />
together with their bright<br />
colours bring the Sega game to<br />
X • X OC •X•X•X•X•X•X<br />
• 0.<br />
X X O<br />
once there is something a little<br />
wrong.<br />
I mean listen to what the old<br />
duffer had to say about the<br />
biathlon: "It•s like using a<br />
sledge hammer for an hour or<br />
so and then trying to throw a<br />
rnInd.<br />
When you finally confront<br />
Sfax at the beginning of the<br />
second level the similarities to<br />
Space Harrier appear to be<br />
more than iust coincidental. Hit<br />
face appears in front of your<br />
ship ducking arid diving to avoid<br />
missiles. His mug shot is also<br />
shown in the information panel<br />
at the top of the action screen.<br />
Everytime he sustains a hit he<br />
grimaces until his face turns<br />
Into a dying, skeletal, holloweyed<br />
mess.<br />
Another similarity to Space<br />
Harrier is the way in which your<br />
I TCR<br />
dart in the bull's eye.<br />
- <strong>Computer</strong> biathlon in Winter<br />
Olympiad '88 qualifies for no<br />
such glowing descriptions. At<br />
least it didn't when I played it<br />
on my ST. It's just tedious.<br />
Yes, I know the screen shots<br />
look stunning. The graphics ar<br />
,highly commendable - but th,<br />
-game<br />
play is practically nonexistent.<br />
Biathlon is supposed<br />
•<br />
to take place over a long trek<br />
You only ski through a couple<br />
of scrolling screens before<br />
You get to the firing range<br />
then the graphics repeat<br />
themselves three times until the<br />
finishing post comes up.<br />
Not all of the events are the-.<br />
bad though. In fact some of<br />
them are quite good, like the<br />
Ski Jump, for example.<br />
At the end of the ski ramp<br />
you press fire to launch your<br />
skier into the air. The animatioi<br />
,is quite effective as the skier<br />
flies through the air with his<br />
skis dangling at the ends of h<br />
,legs as you struggle to balanci<br />
him up for the landing. If you<br />
land the skier Successfully, he<br />
glides to a halt at the bottom of<br />
the hill where are<br />
•<br />
a cheering<br />
••<br />
A Can you moos Gwondolene?<br />
ship skims the surface. It is ;J<br />
case of hurtling forward<br />
blasting like crazy and dodging<br />
whatever nasties you cannot<br />
waste<br />
Every so often you will neE<br />
to swoop Into the air to take<br />
V The Ski Jump
i<br />
1<br />
H<br />
.<br />
3out the formations of Sfax's<br />
fighters sent into to stop you.<br />
The ship's flight is very<br />
impressive i f a little difficult<br />
to control. It sweeps into the air<br />
at great speed and at a very<br />
steep as if a gust of wind is<br />
. •X<br />
is- GRAPHICS 9<br />
- SOUND<br />
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X • X • X *X *X OCOC<br />
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PI<br />
A The digitised sound adds considerably to the gostsc<br />
rushing up under its wings and successfully fly througn. ,i le of<br />
forcing it like a power-glider into the black portals.<br />
the air. This gives the effect of A s you can see from the<br />
the ship swaying all over the screen shots above the graphics<br />
screen at great speed — and it i n Mach 3 are exceptional and<br />
will take a good practice to t h e y lose nothing in the<br />
master aerial combat — novices animation either. But the real<br />
are advised to stay on the s t r e n g t h of Mach 3 is the sound<br />
surface. e f f e c t s and digitised speech.<br />
Bonus points can be earned T h e explosions and sound of<br />
by flying through the goal posts missiles being launched are<br />
that appear in rows of four at convincing — especially at<br />
regular intervals. m a x i m u m volume, Fifi's<br />
To progress to a new level repertoire is also fun. She says<br />
and have another blast at Sfax ''Game Over" as if she were<br />
himself you will need to i n v i t i n g you in for a cup of<br />
crowd are held back by a rope<br />
fence just like the real thing<br />
Another fairly good event is<br />
the Bob Sled. It includes quite<br />
good 30 effects as the sleek<br />
bob hurtles through the ice<br />
tunnels. The Bob is launched by<br />
waggling the joystick. Pressing<br />
lire makes the riders jump into<br />
the bob and away they go —<br />
now it's down to you to Wee:<br />
as best as you can, using the<br />
fire button to slow the bob<br />
down for the bends.<br />
Winter Olympiad wouldn't be<br />
complete without the slalom<br />
Tynesoft have not left out<br />
,<br />
iiused s for every flag you hit o•<br />
avoid, Again the fire button<br />
centres<br />
e<br />
the skier and can alsr<br />
be vused<br />
for adding speed as<br />
you e approach the final push<br />
towards-the n finishing line<br />
The Downhill ski-irg event is<br />
quite t imaginative as it features<br />
two T views of the slope. The<br />
main i picture shows you skier<br />
negotiating<br />
m<br />
the course. At the<br />
bottom right of the screen there<br />
is also e a goggles-eye view of<br />
the ptrees<br />
and ground rushing<br />
towards e you. It is possible to<br />
n<br />
a<br />
l<br />
t<br />
i<br />
e<br />
•<br />
complete the downhill by just<br />
looking through the goggles. A<br />
nice touch this.<br />
A lot of effort has gone into<br />
Winter Olympiad '88. It comes<br />
on two disks and has stacks Cl<br />
option, You are also treated to<br />
an opening ceremony and can<br />
1PF Downhill<br />
s3 (8)<br />
coffee, and announces the higl<br />
score table with an "Oh Boy"<br />
squealed an octave higher.<br />
There is a question mark in<br />
my mind about the lastabilility<br />
of Mach 3 which, considering<br />
the C20 price tag, should be<br />
treated seriously.<br />
I played the game for several<br />
hours without destroying Sfax<br />
but I did get the impression that<br />
it would not take me that long<br />
if I really put my mind to it. A<br />
very strong shoot-'em-up<br />
without doubt — but I for one<br />
would feel a lot happier buying<br />
it without such a hefty price<br />
tag.<br />
choose your favourite country<br />
from a comprehensive list of<br />
choices<br />
Despite all this. I cannot<br />
recommend the game. The<br />
pretty graphics do not<br />
compensate from a basic lack<br />
of gameplay. If you are<br />
seriously in the market for a<br />
winter sports game for your ST<br />
then I would suggest you cried.<br />
out Epy)CLIS Gold's Winter<br />
<strong>Games</strong>,<br />
V.GRAPHICS<br />
Poo- SOUND<br />
ii• VALUE<br />
li• PLAYABILITY<br />
59<br />
6<br />
8<br />
7<br />
4<br />
4<br />
•<br />
X •<br />
X •<br />
X •<br />
X •<br />
X •
SSIC B. A M E A/C1 ON COMP T<br />
PHASE 1- ENEMY IN SIGHT<br />
Wiwi skill and lodgement you most plat row flew<br />
glinft to onto am el US No en Pfn y Y<br />
r the imessuce l l ' ehl yow o oppooent e d lie d outguess hint I<br />
t o<br />
k n o w<br />
Atari ST<br />
PHAS UNDER FIRE<br />
Now yew hor undergew eke<br />
otiptetnem ta loa Bemaaad by tt<br />
bombers end melee ha Itom<br />
,<br />
enemy totek mulmonostriet your •<br />
_<br />
opponent<br />
-<br />
to cowyter-ettack<br />
11%ot<br />
s e l p<br />
o p e t<br />
e<br />
ATARI ST E14.99<br />
AMIGA E19.99<br />
RELEASE DATE<br />
Feb 29th<br />
t Oita 1987<br />
44<br />
1<br />
-<br />
Atari ST<br />
Atari ST
e- MACHINE; ATARI ST<br />
PP. SUPPLIER: OCEAN<br />
is. PRICE: E19•95<br />
11,. VERSION TESTED: ATARI ST.<br />
I.- REVIEWER; DAVID BISHOP<br />
Ocean is not renown for its<br />
thought provoking software but<br />
their latest 1 6•bit release, ECO,<br />
may well have you<br />
contemplating life, the universe<br />
and the price of ST software.<br />
Designed and programmed by<br />
Liverpool based Demon<br />
Designs. ECO places you on the<br />
bottom rung of the evolutionary<br />
ladder, with one single aim<br />
survival_<br />
To begin with, the program<br />
randomly generates a world.<br />
complete with climate and<br />
population a kind of<br />
speeded up software version of<br />
'the dawn of time'!<br />
As a lowly and insignificant<br />
baby insect, you are thrown<br />
into this world, in search of<br />
food and a mate.<br />
The world is seen in 3D,<br />
initially from behind your insect,<br />
which is shown in beautifully<br />
animated vectorgraphics, as is<br />
the case with all other trees and<br />
animals in the game. As you<br />
move your insect, so new<br />
creatures come into view: some<br />
are walking, others gallop,<br />
squirm, or hop, and still others<br />
have perfected the art of flight.<br />
To mate, you need to find<br />
and approach another member<br />
of your own species. If there's<br />
one thing more frustrating than<br />
being eaten just before you<br />
manage to mate, it's seeing<br />
your potential partner getting<br />
squashed by some giant<br />
dinosaur who wasn't looking<br />
where he was going.<br />
Successfully mating brings up<br />
the 'gene design' screen, where<br />
you can unlock, and move, one<br />
of your genes to create<br />
(hopefully) a more advanced<br />
species. Every time you mate,<br />
you can unlock another gene,<br />
giving you still more possibilities<br />
for evolution.<br />
Each gene affects different<br />
aspects of your make-up, but<br />
many interact with each other<br />
to bring about very complex<br />
changes in the species. As you<br />
slide genes into new<br />
configurations, the new<br />
creature these changes would<br />
produce, is shown in windows<br />
giving you three different views<br />
- front, side, and plan.<br />
Genes affect such things as<br />
the number and size of limbs,<br />
the occurrence of wings, body<br />
size, whether the new creature<br />
Sun sets on Ocean's evolutionary game_<br />
"'Denton Designs bounce bock CM the Atari ST_<br />
•is<br />
V A bird flies over the land of Eco. V Forget Era if you does like spiders.<br />
will walk upright or on all fours,<br />
and numerous other<br />
evolutionary factors. The trick<br />
is to work Out which are the<br />
more important genes and how<br />
they interact.<br />
Each time you succeed in<br />
moving up the evolutionary<br />
scale, there are more species<br />
that you can kill and eat<br />
(including all the species that<br />
you have just evolved throughl,<br />
and fewer animals that are a<br />
direct threat to your existence.<br />
However, this doesn't mean<br />
that you can develop into a<br />
horselike quadruped, or a<br />
humanlike biped, and not worry<br />
about being knocked off. Far<br />
from it, because the<br />
concentration of creatures,<br />
above you on the evolutionary<br />
scale, will always increase<br />
enough to keep you on your<br />
toes • or hoofs or claws!<br />
Failure to feed and mate<br />
before the timer, in the form of<br />
a skull sinking into the flames,<br />
runs out will result in your<br />
species becoming extinct. The<br />
same fate awaits you if you are<br />
squashed or eaten by a superior<br />
species.<br />
Although it may not appeal to<br />
hardened arcade freaks, ECO is<br />
a beautifully conceived and<br />
implemented piece of software,<br />
that is not only fun to play, but<br />
could also be used to illustrate<br />
Darvvin's theories of evolution<br />
in the biology classroom. Full<br />
marks to Denton and Ocean.<br />
GRAPHICS 8<br />
IP- SOUND<br />
M. VALUE 9<br />
PIA YABILITY 8
MACHINE: ATARI ST<br />
SUPPLIER MARTECH<br />
IP- PRICE: E<br />
MP. REVIEWER: DAVIO BISHOP<br />
Satellite pictures have<br />
confirmed that the enemy's CK<br />
23 orbital interceptor is now<br />
operational.<br />
Able to stay in geo-stationary<br />
orbit over any location, the CK<br />
23 can swoop down into the<br />
atmosphere and destroy our<br />
missiles and aircraft with<br />
unstoppable speed and<br />
accuracy. In short, it is the<br />
enemy's most feared and<br />
potent weapon.<br />
The CK 23 development site<br />
is the most heavily guarded,<br />
and secret, military complex on<br />
Earth. You have just been<br />
dropped into the site by<br />
parachute.<br />
Once you have landed, you<br />
can move freely about the<br />
complex using the joystick, or<br />
travel large distances quickly,<br />
using the shuttle system — a<br />
V<br />
C<br />
a<br />
t<br />
c<br />
h<br />
2<br />
3<br />
i<br />
s<br />
a<br />
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r<br />
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a<br />
t<br />
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x<br />
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f<br />
a<br />
r<br />
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t<br />
r<br />
a<br />
t<br />
e<br />
g<br />
sCkICEE 23<br />
kind of 21st century bus ride.<br />
Buildings, shuttle stops, trees<br />
and mines are all seen in<br />
vectorgraphic display,<br />
reminiscent of Mercenary.<br />
Most buildings cannot be<br />
entered — those that can are<br />
distinguished by the presence<br />
of a door. Sounds logical!<br />
Once inside, you may find<br />
extra ammunition or battery<br />
packs to help you combat the<br />
tanks and guards that seem to<br />
be everywhere. Other buildings<br />
are 'safe' houses where you<br />
can load and save your current<br />
position.<br />
Seventeen houses in the<br />
complex belonged to a<br />
resistance network of<br />
scientists, each of whom were<br />
linked by computer. Although<br />
the scientists have long since<br />
disappeared, their computer are<br />
still on-line. The problem is how<br />
to get into the system.<br />
To help work out the<br />
A similar to Mercenary.<br />
Tpasswords<br />
(which are always<br />
hthe<br />
name of the scientist who<br />
e used to live there), you are<br />
given a short biography of each<br />
g<br />
scientist. There is an object in<br />
aeach<br />
of the houses. This serves<br />
mas<br />
a clue as to whose house<br />
e you're in, and therefore as to<br />
what password to use. Once<br />
u<br />
logged on, there are clues to be<br />
sfound,<br />
but first you must<br />
edecode<br />
the information.<br />
s<br />
While roaming the streets,<br />
marshes, and forests of the<br />
Ycomplex<br />
you will continually be<br />
eaccosted<br />
by military guards.<br />
cWhen<br />
this happens, you must<br />
move your sights over the<br />
t<br />
randomly placed guard and kill<br />
ohim<br />
before he gets you.<br />
t To get anywhere in Catch 23,<br />
you'll need to construct a fairly<br />
detailed map of the complex.<br />
Apart from the scientists'<br />
houses, there are some 40<br />
shuttle routes to work Out and<br />
use, not to mention countless<br />
booby-trapped buildings to<br />
memorise and avoid.<br />
Catch 23's mixture of<br />
strategy and arcade, not to<br />
mention some pretty nifty<br />
sampled speech, should appeal<br />
to a wide spectrum of garners.<br />
ON-GRAPHICS 7<br />
OP- SOUND<br />
IIIP'VALUE<br />
111.-PLAYABiLITY 7
YOU CAN'T CALL IT A SIMULATION, THERE'S<br />
TOO MUCH ACTION. YOU CAN'T CALL IT AN<br />
ARCADE, THERE ARE TOO MANY REAL<br />
DECISIONS. YOU'D BETTER JUST CALL FOR<br />
BATTLESTATIONS!<br />
DIRECT TOUR POWER roL SHIPS IN THE<br />
PACIFIC. EACH COMMAND REVEALS<br />
ARCADE ACTION AND SKILL<br />
Sg'stIteL an.V2IVII.er"•4 II<br />
USE THE BIG GUNS TO POUND ENEMY<br />
POSITIONS SEND IN THE MARINES<br />
po THE fAPANESE DESTROYERS<br />
AVAILABLE FOR:<br />
C64 DISK E14.95<br />
C64 CASS E9.95<br />
aat mow/<br />
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01K A Prs LTD. WE PRODUCE HOME SOFTWARE ON A WIDE RANGE OF COMPUTERS FOR A BROCHURE AND THE LOCATION OF YOUR NEAREST sToCKISY.<br />
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FI.<br />
F<br />
'<br />
1<br />
-<br />
1<br />
R<br />
T<br />
h<br />
e
P. M AC H I N ES: ATAR I ST/ AM I GAJ<br />
CBM 6 4 / 1 2 0 / SPEC TR U M /<br />
AM STR AD / M S X<br />
IP SU PPLI ER : OU I C KSI LVA<br />
PRICE:T/C<br />
0. VER SI ON S TESTED : ST/ AM I GA/<br />
SPECTRUM<br />
O. R EVI EWER : PAU L BOU GH TON<br />
There's a touch of the phoenix<br />
about Argus and its associated<br />
labels these days. Since the<br />
management buy-out, they've<br />
put out the excellent Hunt for<br />
Red October and now<br />
Terramex.<br />
For my money Red<br />
Oct oberis by far the<br />
supenor game.<br />
b.<br />
S<br />
Terramex, however pretty it<br />
may look on the ST and Amiga,<br />
is perhaps a little run of the mill<br />
in the orignality stakes. But it<br />
will re-enforce revival<br />
prospects.<br />
What we have here is an<br />
humorous arcade adventure<br />
involving the search for an<br />
elusive scientist who has the<br />
power to save the world from<br />
an untimely date with a meteor.<br />
The scientist, Dr Albert<br />
Eyestrain, had predicted this<br />
disaster but was greeted with<br />
scorn. In a huff, Eyestrain<br />
disappeared.<br />
You play the part of one of the<br />
five explorers who must find<br />
the missing doctor. The game is<br />
in two parts, the first of which<br />
centres on the search for the<br />
Eyestrain, and the second<br />
finding the parts of the<br />
Positronic Asteroid Deflector.<br />
The five explorers, each of a<br />
different nationality, Wilbur<br />
Fortisque-Smithe, British, Herr<br />
Wolfgang Schmuck, German,<br />
Wu Pony, Japanese (sounds<br />
more like a Chinaman, don't<br />
think?), Big<br />
John Caine,<br />
American, Henri Beaucoup,<br />
French,<br />
The many objects and useful<br />
items which are scattered<br />
around the playing area can be<br />
used to great effect by all of the<br />
explorers_ But there are certain<br />
items which will be of particular<br />
use to various nationalities.<br />
For example, Wu Pang, the<br />
Japanese guy, will<br />
find the<br />
camera and flashgun helpful. I<br />
think you can use it for stunning<br />
rock-snakes. And Wilbur<br />
Fortisque-Smithe could find the<br />
cricket ball helpful. What more<br />
useful item for an Englishman,<br />
eh?<br />
The graphics on the 16-bit<br />
machines are excellent, There<br />
are also nice touches to the<br />
game play. For example, if your<br />
character is asked to carry Out a<br />
dangerous jump he shakes his<br />
head. But stick with it and he'll<br />
0. GR APH I C S<br />
II. SOU N D<br />
VALUE<br />
P. PLAYABIUTY<br />
eventually jump.<br />
You'll soon pick up various<br />
dos and don'ts. Do use a brolly<br />
before jumping off anything.<br />
Don't forget to use a brolly<br />
before jumping off<br />
anything<br />
and the vacuum cleaner allows<br />
you to fly up in to the clouds. Do<br />
beware of the snakes that lurk<br />
behind rocks.<br />
Your explorer is accompanied<br />
by native bearers who carry all<br />
the objects and items found.<br />
The Spectrum version is also<br />
very playable but and I<br />
suppose this is a bit unfair to<br />
compare Spectrum versions<br />
with the ST and Amiga — suffers<br />
in comparison.<br />
Not the most original game<br />
but let's hope it's a portent of<br />
good games to come from<br />
ArgusiOuicksilva.<br />
ST A M I G A SPEC TR U M<br />
8 8 7<br />
7 7 5<br />
7 7<br />
7 7 7<br />
1
HELP THE FRENCH RESISTANCE, YES.<br />
GET CAPTURED, NO THANKS.<br />
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AUUSHLI AND SABOT<br />
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LIO CEREDoTSrc<br />
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r1<br />
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7Hr TR IN 'ECCA Pt TO , 'HAMM, ARE mitrvitARKS OF AC1701 ADV. INC CIIPENTINCI CA. ['SA IN EUROPE ACCOI APE PROIWC7'S ARE SROULT<br />
rowir ;04.„wkik; mrir LTD, %yr PRODIICE HOME SOFTWARE ON A MEW RA AVE Or / I T U EOR A noonvr AND THE LOCATION Or YOtrN ,vrA<br />
monsT. CONTACratretAr N.PC A RI'S. N• 49 STATION ROAEI. I ANt.:I i ERRS SYN. TEL SLOUGH (075.1! 464$5. PEAL FRS PLEASE CAI:- 4
Spectrum<br />
PRESENTS<br />
THE CARTOON ANIMATION GAME<br />
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Atari ST<br />
vl experience the dangers of a hazardpus jou ey to, find<br />
Professor Eyestrain and defleciththak. meteo to whititi<br />
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. COMMODORE AMIGA<br />
D. PRICE: ST £19.95, AMIGA E24.95<br />
MOw<br />
VERSION TESTED; ST<br />
Atit•<br />
REVIEWER: DAVID<br />
C<br />
HC+<br />
VG was the first mag to<br />
bring you news of Captain<br />
IBlood<br />
with an exclusive<br />
Npreview<br />
in our Jan issue. The<br />
Egame<br />
is not due out until<br />
SMarch<br />
but, as luck would have<br />
: it, a finished copy managed to<br />
A<br />
find its way into the worlds<br />
best computer mag a month<br />
T<br />
early. So does the finished<br />
Agame<br />
fulfill all the promise of<br />
Rthe<br />
previews? The answer is<br />
I yes. although Blood may not<br />
Sbe<br />
everyone's cup of tea in<br />
Tthe<br />
long term. And long term<br />
,<br />
<strong>Is</strong> what you're looking at, if<br />
you want to get the most from<br />
this massive adventure.<br />
It all started when a downon-his-luck<br />
games<br />
programmer named Bob<br />
Morlock, bumped into Charles<br />
Darwin in the street. Later,<br />
over a drink, they get talking<br />
about aliens. It turns out that<br />
aliens have been here all the<br />
time i n computer games.<br />
As Darwin put it: "They're<br />
here, Pac-people are<br />
reproducing in millions. They<br />
actually exist".<br />
Blood is much more than an<br />
6<br />
.<br />
the right amounts of arcade<br />
and stategy elements to make<br />
It interesting and playable.<br />
For anyone who missed the<br />
preview, you play the part of<br />
Captain Blood who is zooming<br />
around the galaxy franticly<br />
searching for five clones of<br />
himself.<br />
There are a mere 32.000<br />
planets, each with uniquely<br />
some planets, and they play a<br />
key role in helping you find<br />
the clones,<br />
But before you can 'talk' to<br />
any of the 16 types of alien<br />
that hang out around the<br />
galaxy, you must first<br />
hyperspace to a planet you<br />
suspect is inhabited, and then<br />
rocket down to the planet's<br />
Captain Blood is much more<br />
than an adventure,<br />
surface. This is where your<br />
arcade skills come in useful<br />
— most planets are protected<br />
by automatic laser defence<br />
systems that need only a few<br />
seconds to lock into your<br />
signal and blast you into<br />
oblivion.<br />
The trick is to skim as close<br />
to the ground as possible,<br />
using mountains and hills to<br />
shield you from the defence<br />
system's locking scanner.<br />
Unfortunately mountains have<br />
a frustrating habit of being<br />
painful to fly through so you<br />
end up dodging and weaving<br />
inbetween mountains trying to<br />
hug the contours of the land<br />
as closely as possible,<br />
V<br />
A<br />
r<br />
c<br />
a<br />
d<br />
e<br />
s<br />
k<br />
i<br />
1<br />
,<br />
1<br />
If a planet is inhabited, the<br />
residents are to be found at<br />
the end of a canyon — a<br />
geological feature common to<br />
all the planets in the game.<br />
Talking to aliens is made<br />
easy using UPCOM (Universal<br />
Protocol Communication). It<br />
consists of 128 icons which<br />
can be strung together to<br />
make quite complex<br />
sentences. The concept,<br />
design and execution of<br />
UPCOM is brilliantly<br />
imaginative and, in many<br />
ways, far more flexible than<br />
any parser could ever be<br />
By meeting aliens,<br />
befriending them, and often<br />
by doing them favours, you<br />
will gradually be able to piece<br />
together all the snippets of<br />
information you discover, until<br />
you know where to look for<br />
one or more of your clones.<br />
Although things can be a<br />
little hit or miss until you find<br />
your first alien, this shouldn't<br />
discourage you from<br />
persevering if you like your<br />
games big and meaty. If you<br />
don't mind spending some<br />
considerable time zooming all<br />
over the galaxy before you<br />
find even your first clone, arid<br />
fancy graphical treat, check<br />
out Captain Blood.<br />
GRAPHICS<br />
SOUND<br />
VALUE<br />
PLAYABILITY<br />
8<br />
8<br />
7<br />
7
li<br />
C+VG MINI PUTT<br />
I•MACHINE: COMMODORE 64<br />
ACCOLADE ELECTRONIC<br />
ARTS<br />
III<br />
,<br />
DISK<br />
VERSION TESTED:<br />
- COMMODORE 64<br />
P1*<br />
REVIEWER: RICHARD HEWISON<br />
R<br />
We've had a Professional Golf<br />
I<br />
Simulator in the form of<br />
CLeaderboard<br />
in its many and<br />
Evaried<br />
versions, now Accolade<br />
: hope to plug in a golfing gap by<br />
Ereleasing<br />
Mini-Putt -the<br />
9wackiest<br />
miniature golf game in<br />
the world.<br />
.<br />
Miniature golf is probably<br />
9better<br />
known in the U.K. as<br />
5 crazy golf, where rookie golfers<br />
Ccan<br />
play through small courses<br />
Adistinguished<br />
by their unique<br />
Sobstacles<br />
and hazards.<br />
Mini-Putt offers a three<br />
S<br />
window overview of each hole.<br />
E<br />
The largest window shows the<br />
Tcurrent<br />
play area and a<br />
Tmoveable<br />
cursor controlled by<br />
Ejoystick<br />
which you use to aim<br />
, your putts. Beneath the main<br />
E<br />
window are the two other<br />
windows, including a close up<br />
1<br />
of "Mini-Putt Pete" who is<br />
4<br />
shown swinging his golf club<br />
. when you make a shot, as well<br />
9as<br />
jumping up the air when you<br />
5score<br />
a hole in one or make a<br />
putt under par. The other<br />
window is an overview map of<br />
the current hole and a simple<br />
score board.<br />
There are four 9 hole courses<br />
on offer: Deluxe, Classic,<br />
Traditional or Challenge. The<br />
best for graphics and gameplay<br />
is the Classic course, where you<br />
have to putt your way past<br />
swinging elephant trunks,<br />
IOW<br />
40<br />
windmill sails, airplane<br />
propellers, a castle, the space<br />
shuttle and a cannon which will<br />
fire your ball into the hole for<br />
you! The other courses use<br />
various walls and different<br />
terrain on the putting green to<br />
divert the ball. Graduation<br />
arrows help to indicate the<br />
slope of the terrain on each<br />
hole. Whilst it adds some<br />
accuracy to the game, it does<br />
make the graphics look very<br />
basic.<br />
The continuing success of<br />
golf games is a mystery to me. I<br />
mean how many people do you<br />
know who regularly head for<br />
the golf course on a Saturday<br />
morning. It's not exactly the<br />
kind of activity you associate<br />
with your average computer<br />
games player,<br />
can't help feeling that with<br />
Mini Putt the golf boom has<br />
gone as far as it is going to.<br />
Sure, I know people probably<br />
said the same thing when the<br />
'nth Ninja game hit the shops.<br />
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The proliferation of golf<br />
games does illustrate one of the<br />
most aggravating aspects of the<br />
games business. The copying,<br />
plagiarising, and lack of<br />
originality. The rule seems to be<br />
if you spot a successful idea<br />
copy it. True, Mini Putt does<br />
have a fair amount of originality<br />
- in that its not just the normal<br />
eighteen holes, bunkers, lakes,<br />
trees and what have you but<br />
adds some of the wackiness of<br />
crazy gold.<br />
But generally there is an<br />
appauling lack of originality in<br />
the games business right now.<br />
Witness the developments in<br />
the budget business.<br />
Codemasters notch up a fair<br />
degree of success with the<br />
'simulator' range. Then what<br />
happens? Do the other<br />
budgeteers attempt to find out<br />
what it was about the Coders<br />
PRAC I CE'<br />
approach that worked. Do they<br />
attempt to emulate their<br />
excellent high profile in the<br />
national media. No way -they<br />
just cynically launch a add the<br />
word 'simulator' to their own<br />
titles.<br />
If all of the courses were as<br />
good as the Classic course, then<br />
there would be little to fault.<br />
However, the graphics on the<br />
others are disappointing and<br />
after just a few plays the holes<br />
become ridiculously easy.<br />
Mini-Putt is fun to begin with.<br />
but the overall challenge soon<br />
fades and the multi-load (on the<br />
tape version) soon becomes a<br />
bit of a pain. You'll soon be<br />
yearning for the 30 displays and<br />
more professional golf games.<br />
Don't be putt off of Accolade<br />
games by the disappointment<br />
of Mint Putt. They are one of the<br />
I• GRAPHICS<br />
P.. SOUND<br />
Po- VALUE<br />
PLAYABILITY<br />
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Orbs'09.99 Design your own<br />
games with a full edit facility!<br />
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Step into the world otanta DtingeOn<br />
Master and see fsy come to<br />
lit& Set in the depths of the<br />
mysterious underground, Dungeon<br />
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detailed world ever created. Every your<br />
tw ist and mturn, every o sno& tand th<br />
cranny seems teat. Choose t<br />
comrades and embarit on e mos<br />
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▪ SUPPLIER: OCEAN<br />
S. PRICES: E9.95 CASSETTE. E E14.95<br />
DISK<br />
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O. REVIEWER: EUGENE LACEY<br />
U<br />
'The first casualty of war M is<br />
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<strong>Is</strong> Traz what 2 -•the •-<br />
world really<br />
wants? Who 4 , 1needs<br />
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My first impluse • was to not<br />
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why is it these types of games<br />
.<br />
are just so damn playable?<br />
Traz has a few new twists to<br />
the bat, bricks and ball formula<br />
and, most importantly, a<br />
construction kit which allows<br />
you to design your own scenes.<br />
There's even a silly plot to go<br />
with the game. Traz is a<br />
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Most people thou9ht it was a<br />
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coding a game around Platoon<br />
- reasoning that it was one<br />
thing churning out naff film<br />
tie-ins of James Bond and the<br />
like, but quite another thing to<br />
cheapen such a good and<br />
"serious" film.<br />
Whatever your views on this<br />
- there is no denying that as a<br />
game Platoon is an extremely<br />
well thought out and<br />
challenging arcade adventure<br />
style game. Thankfully it is not<br />
merely an excuse for video<br />
gook bashing - as it might so<br />
easily have been.<br />
When you examine the whole<br />
package- the poster, audio<br />
copy of the film's theme tune<br />
"Tracks of My Tears and the<br />
way in which the game has<br />
been done you have to<br />
acknowledge that the subject<br />
matter has been treated<br />
extremely sensitively,<br />
The game is split up into six<br />
-foe<br />
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screens.<br />
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perhaps cells would be a better<br />
l<br />
;_t 3 So far so good. The screens<br />
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The opening sequence is set<br />
in the Jungle with Viet Cong<br />
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and setting booby traps for your<br />
five strong platoon as they seek<br />
out the VC village. A bridge has<br />
to be blown to stop the VC from<br />
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and I strongly recuil mend the<br />
map- as it is all very similar<br />
looking and difficult to find your<br />
way around. You have five men<br />
and your morale barometer<br />
goes down every time a Cong<br />
sniper kills one of therm<br />
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you have to search the huts to<br />
find items you will need in the<br />
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to control. For example, two at<br />
the bottom of the screen and<br />
two at the top. Or at the bottom<br />
of the screen and along one<br />
side. There's even a screen<br />
where two bats are positioned<br />
almost above each other, with<br />
the lower one moving at a<br />
slightly different speed. That<br />
can be confusing. In addition -<br />
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which emerge to interfere with<br />
play and cause a bad deflection.<br />
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let p<br />
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impressive piece of game<br />
design incorporating a split<br />
N screen 3D and map view of the<br />
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need later- a compass and<br />
some flares - but there is the<br />
0<br />
added complication of red<br />
herrings. The VC are down<br />
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hiding under the water with<br />
knives in hand - just waiting to<br />
silently pick off your platoon<br />
man by man.<br />
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believe me they can do some<br />
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limited fire power to your bat,<br />
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a fox hole. It is pitch black and<br />
the enemy are creeping all<br />
around you. Now is the time to<br />
use your flares to pick out the<br />
Cong. Go easy on the ammo<br />
though as this is limited.<br />
If you survive the bunker<br />
sequence you will find yourself<br />
back in the Jungle. This time<br />
your objective is simply to<br />
escape from there before it is<br />
blown sky high. This is also a<br />
race against the clock - with a<br />
two minute limit as well as a<br />
test of finding your way out.<br />
The final conflict pitches you<br />
against the shell shocked<br />
Sergeant Barnes. 'Nam has<br />
proved too much for him and he<br />
has turned on his own men -<br />
bombarding them with a<br />
constant barrage of grenades<br />
and gun fire. Five grenades<br />
must score direct hits in order<br />
to eliminate Barnes and win the<br />
game.<br />
I enjoyed playing Platoon<br />
immensely. Many garners may<br />
be put off by the toughness of<br />
V Almost ready for the mad Sergeant Barnes<br />
4.<br />
0<br />
good fun. It appears that • you're<br />
playing as a team but, in fact,<br />
you soon find yourself trying • to<br />
serve up some difficult shots. •<br />
To add to the confusion, the<br />
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the first level and put it down -<br />
which would be a mistake as it<br />
is an arcade adventure of great<br />
challenge and ultimately much<br />
satisfaction as well. Ocean has<br />
made a competent job of what<br />
appeared to be one of the most<br />
difficult films to turn into a<br />
game.<br />
Po. GRAPHICS<br />
P. SOUND<br />
VALUE<br />
111. PLAyAmrry<br />
control of the bat continually<br />
swap. So you've got to keep a<br />
close eye on the game.<br />
You get a sound clue when<br />
control changes and the bats<br />
change colour. Confusing. eh?<br />
Arid there's no set time between<br />
changes. Control can change<br />
and the swap the next instance.<br />
The construction set could be<br />
the main selling point of Traz,<br />
especially if you've bought any<br />
other versions of this style of<br />
game. I constructed some<br />
pretty strange screens. I<br />
thought they were brilliant<br />
designs and hugely playable.<br />
Others thought different. But<br />
that's life.<br />
The screens are all Inventive,<br />
from tropical trees to advens<br />
for Ace 2 and the nice part is<br />
that you don't start on the same<br />
screen each time. Variety<br />
prevents boredom.<br />
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LEE ENFIELD IN<br />
THE TOURNAMENT OF DEATH'<br />
<strong>Is</strong> the second in The Time<br />
Troubleshooter Series in which<br />
our hero finds himself in the 13th<br />
century. His adventure takes place<br />
in the Castle of the Count of Savoy<br />
where the Holy Shroud, one of the<br />
world's great religious relics, <strong>Is</strong> kept<br />
under close guard by the soldiers of<br />
Yellow Shadow, Lee's sworn enemy.<br />
Lee has been instructed to find this relic<br />
before Yellow Shadow destroys it.<br />
He will need a lot of courage and skill to<br />
fight his way through numerous rooms<br />
and hidden passages as specially trained<br />
guards, foot soldiers and even bears bar<br />
his way.<br />
His chance of succeeding is very low but<br />
Lee Enfield is the man who likes a<br />
INFOGRANIES miTRE HOUR AMY<br />
,<br />
challenge and there are objects to find<br />
which will aid him in his mission<br />
So, it's up to Lee to prove them wrong!<br />
Selected titles are available from all good<br />
retailers including<br />
WFISMITH<br />
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10 SUPPLIER: EPYX<br />
P. PRICE: E9.99 ICASSETTEIE14 99<br />
(DISK)<br />
al• REVIEWER: STEVE BADSEY<br />
'So, there I was, captain of a<br />
German submarine in the first<br />
week of World War Two,<br />
hunting for British merchant<br />
ships in the English Channel.<br />
After two days' patrol a lookout<br />
reported smoke to the north.<br />
"My binoculars showed only<br />
clear blue sea, so I followed his<br />
directions. We pursued for an<br />
hour with the lookout getting<br />
more excited. Suddenly there<br />
was an almighty crash as we<br />
went aground,<br />
"I checked the map, and we<br />
had just sailed 50 miles inland<br />
from Brighton. The lookout still<br />
reported the convoy,<br />
presumably sailing down the<br />
main runway at Gatwick airport.<br />
I took another look through the<br />
binoculars. Nothing but ocean. I<br />
must get them fixed."<br />
Of all the attack submarine<br />
games on the market, Subbattle<br />
Simulator promises the most. In<br />
charge of a World War Two<br />
submarine, the player must<br />
master the problems of<br />
manoeuvre and torpedo attack.<br />
V An enemy in view.<br />
There is a training scenario, a<br />
set of special missions<br />
including picking up aircrew at<br />
sea and landing agents on<br />
enemy islands, and a "wartime<br />
command" scenario in which if<br />
you survive your first patrol you<br />
move on to a better submarine<br />
and continue your career<br />
throughout the war. There are<br />
four levels of difficulty, and a<br />
selection of either American<br />
submarines in the Pacific or<br />
German in the North Sea and<br />
Atlantic. Your submarine can be<br />
attacked from the air, and you<br />
must recognise which aircraft<br />
are hostile, The earlier subs<br />
really do have worse handling<br />
and poorer torpedoes than the<br />
later models.<br />
It sounds too good to be true.<br />
It is. Apart from showing the<br />
ocean when you are sailing on<br />
dry land - or even worse,<br />
almost on top of an enemy ship<br />
the program is almost<br />
unplayable.<br />
Course is set on a dial with a<br />
joystick, and is accurate only to<br />
about five degrees. Precision<br />
navigation, one of the main<br />
skills of a submarine, is<br />
impossible.<br />
V Maps-all at sea or on land?<br />
_<br />
Submarine work alternates<br />
between long days of<br />
patrolling, hours of stalking a<br />
convoy, and minutes of very<br />
precise manoeuvring to attack<br />
or escape_ For a game some<br />
form of time compression and a<br />
way of "zooming" in and out of<br />
larger scale maps is essential.<br />
The method chosen by<br />
Subbattle Simulator makes the<br />
game almost impossible. Time<br />
compression is reasonable up<br />
to one Irealtimel second equals<br />
30 seconds, but then it jumps to<br />
ten minutes, and to four hours,<br />
reverting each time to the<br />
smallest scale map. This means<br />
that you either have to run 12<br />
day-long patrols in the ten<br />
minute mode, or speed up and<br />
risk that a degree or two out in<br />
your navigation, multiplied by<br />
eight hours' sailing, will put you<br />
in Tokyo harbour in two<br />
seconds. Even worse, once you<br />
have sighted a convoy the<br />
computer, not you, calls "battle<br />
stations" and locks you in<br />
tactical mode, with 30 seconds<br />
as the fastest speed. The basic<br />
submarine tactic of stalking a<br />
convoy all day to attack at night<br />
is not possible.<br />
Subbattle Simulator is<br />
potentially a very good game. If<br />
it did what it is supposed to do it<br />
would be highly realistic and<br />
very playable indeed. But it<br />
needs a lot more playtesting<br />
and debugging. I look forward<br />
to a second, improved version.<br />
▪ GRAPHICS 6<br />
II. REALISM<br />
▪ PLAYABILITY 2<br />
O. VALUE 4<br />
1
1<br />
1<br />
P. MACHINES: C64...AMSTRADI<br />
SPECTRUM<br />
P• SUPPLIER: CODE MASTERS<br />
IN. PRICE: 0.99<br />
1<br />
1 REVIEWING: IAN<br />
, ATV Simulator brings together all<br />
. the essential elements of<br />
Vmotorbike<br />
cross-country<br />
Escrambling<br />
and then proceeds to<br />
R<br />
become one of the worst<br />
simulations I've seen.<br />
S<br />
The game has a total of six<br />
I<br />
different playing areas; Sand<br />
ODuning,<br />
Grass Tracking, Icebergs,<br />
N Desert, Tropicana and Swamp. All<br />
Tof<br />
these scroll from left to right and<br />
Eyou<br />
are instructed to<br />
out manoeuvre an assortment of<br />
S<br />
obstacles including rocks, fences,<br />
T<br />
icebergs, mounds and ball<br />
Ebouncing<br />
seals.<br />
D The screen is split into two<br />
; windows - the top window shows<br />
Cplayer<br />
one's progress through the<br />
6<br />
course and the second player<br />
twos. Both players must compete<br />
4<br />
against the clock.<br />
Any player who fails to reach the<br />
finishing line within the given time<br />
(which changes according to the<br />
difficulty of each course) will lose<br />
and forfeit the race. The remaining<br />
player is permitted to proceed<br />
through the remaining courses,<br />
until he/she fails to complete the<br />
course within the given time,<br />
Controlling your bike or buggy is<br />
achieved by using either the<br />
keyboard or the joystick.<br />
If you successfully complete any<br />
course within the given time limit<br />
you are awarded a score bonus<br />
which rapidly clocks-up your<br />
score.<br />
The graphics for ATV are feeble<br />
and weak and the sound is no<br />
better, Playability is almost<br />
non-existent because of very poor<br />
joystick and keyboard responses.<br />
I don't know whether Code<br />
Masters intended ATV to have<br />
been a rival to Mastertronic's<br />
Kikstart, or maybe it's just a slight<br />
coincidence that it turned out to<br />
look and sound almost like it. Well<br />
anyway, one thing that I have<br />
learnt from reviewing this game<br />
is • , never, under any<br />
circumstances, judge a game by<br />
the cover or screen shots on the<br />
inlay card , but read the<br />
reviews instead!<br />
0- GRAPHICS 5<br />
I. SOUND 5<br />
PLAYABILITY 4<br />
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Let us for a moment tamper with the laws of<br />
physics and reduce you down to the size of<br />
an Min.<br />
Quite a task you may say, but you didn'tcount<br />
on &help of ANDREW BRAYBROOK,<br />
software pioneer and atomic genius.<br />
At first glance, your new universe may seem<br />
quite friendly, at least very few of its inhabiunts<br />
-ill be trying to kill you, YET. But don't get too<br />
comfortable, the longer you're there, the more<br />
hostile they become.<br />
You see, you've got to destroy the orbitals<br />
surrounding the central nucleus and surprise<br />
surprise, orbitals hate being shot at. So they<br />
release a fearful array of semi intelligent 'morphs'<br />
in retaliation. The longer you take to wipe them<br />
out, the smarter they get. They even have the<br />
audacity to gain immunity to your weapons.<br />
Not fair I hear you say, but this time you've<br />
overlooked the brilliant team of research<br />
scientists headed by Professor Braybroolt<br />
himself, who can be commissioned to build more<br />
powerful weapons and systems for your exclusive<br />
use. You could become invincible, with an<br />
awesome battle cruiser filling over half the screen,<br />
AND YOU'LL NEED IT<br />
With 50 successive levels, an outstanding<br />
variety of visual effects, four layered parallax<br />
movements in any direction and some whacky<br />
sounds by Steve Turner, Morpheus will show you<br />
what your hardware can really do.<br />
Out now on <strong>Commodore</strong> 64<br />
Cassette f 14.95. Disc if 7.95<br />
Moiphrics is available by mail order. Send your order and remittance to:- The Marketing Dept..<br />
Telecom Soft, First Hoer, 64-76 New Oxford Street. London WIClA IPS.<br />
your computer's been waiting for"<br />
1N 0 Goia<br />
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11 ▪ MACHINE: ChM 64<br />
9. SUPPLIER: ZEPPELIN GAMES<br />
1<br />
8<br />
1. PRICE: E2.99<br />
▪ REVIEWER: EUGENE LACY<br />
Zeppelin <strong>Games</strong> is one of a<br />
brace of new companies<br />
determined to give Mastertronic<br />
and Code Masters a run for<br />
their money in the fiercely<br />
competitive budget games<br />
business.<br />
Their first offering for the 64<br />
is a tough shoot 'ern up called<br />
Zybex and it has to be judged<br />
as a pretty good game by<br />
anyone's standards.<br />
Owing an obvious debt to<br />
games like Gryzor, here we<br />
have a horizontally scrolling<br />
shoot 'em up — progressively<br />
difficult and with the facility to<br />
build up your jet-pack-man<br />
fighter.<br />
The storyline isn't going to<br />
win any prizes for sci fi<br />
originality. It concerns two<br />
rebels, Rinser and Ceaselana,<br />
who have been sentence to<br />
relentlessly travel the universe<br />
blasting aliens and discovering<br />
new worlds.<br />
To release the unfortunate<br />
space twins from this tedium<br />
you will have to remove the<br />
'death rings' from their necks.<br />
To do this you have to<br />
penetrate the defences of<br />
several planetary systems and<br />
retrieve a Zybex crystal form<br />
each one. At the end the final<br />
level is all the all powerful<br />
Zybex crystal — cop this one<br />
arid Bob's your uncle, Rinser<br />
and Cassalana are off down the<br />
pub without a care in the world.<br />
The best thing about Zybex is<br />
the two player facility. You and<br />
a friend can take on the aliens<br />
together. The possibilities for<br />
strategy here are limitless. It is<br />
reminiscent of Gauntlet in that<br />
you can shout to each other to<br />
take the lead, watch out above,<br />
below or behind. It's team work<br />
against the aliens — which<br />
makes a welcome change from<br />
the solitary business of wasting<br />
A The rampant worm threatens<br />
'em by all by your sell.<br />
Zybex employs the fairly<br />
standard technique of flying<br />
through various icons to pick<br />
the extra weapons, Extra<br />
weapons to be picked<br />
up are<br />
those familiar rotating weapons<br />
— in this case they are called<br />
'Orbiting Defence Pods'. There<br />
are also the '8<br />
-it<br />
sounds like), the Wall and the<br />
Rail Gun. The graphics of the<br />
Way l i t<br />
missiles were not quite as good<br />
as i they s might have been —<br />
w h a<br />
t<br />
y The monsters threaten to mask our dynamic due.<br />
danger.<br />
looking more like out of scale<br />
triangles than anything else.<br />
The aliens compensate for<br />
up this. There is one<br />
excellent<br />
alien near the<br />
beginning of the first<br />
level - a splendidly colourful<br />
rampant worm. As is traditional,<br />
this monster must be destroyed<br />
a segment at a time.<br />
Plumbing the depths of this<br />
game will reward the player<br />
with other weird and wonderful<br />
aliens and monsters. There are<br />
the character-kaleidoscopic<br />
formations of aliens that do a<br />
little dance in front of you and<br />
then zoom of screen in a neat<br />
line hardly giving you a chance<br />
to blast them.<br />
The backgrounds through<br />
which all this blasting takes<br />
place is also of a reasonable<br />
standard. There are pyramids<br />
and rocky craters, diamond<br />
landscapes, and even a city<br />
skyline made up of huge green<br />
phallic-like buildings.<br />
Another bonus mark for<br />
Zybex is the speed at which<br />
you can restart the game after<br />
you have been killed. It really is<br />
instant — a couple of quick<br />
fires on the joystick button and<br />
you are back onto the action.<br />
This is a thumping good start<br />
from Zeppelin. I will be<br />
checking their next couple of<br />
releases to see if they can<br />
maintain the standard,<br />
GRAPHICS<br />
SOUND<br />
VALUE<br />
PLAYABILITY<br />
ifb 000,00 It OREOTT VP' 000.00 io CPREEST<br />
6<br />
7
I I • is ,• I I , • I . I ,• 1 ,1„<br />
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The Ultimate<br />
Maze Challenge<br />
There are no random events in XOR<br />
. premium on hand-eye coordination. tit' have all the time in the world to<br />
s work labv out the precise H unature t of the hatards you encounter. Logical<br />
thinking, h strategy i n and e tactical problem solving are all part of the XOR<br />
experience.<br />
p a<br />
And XOR i. not simply about finding solutions. It you kali<br />
solve L the i entire c puz/le e I; levels plus an encrypted anagram), you quality<br />
to<br />
prove a<br />
be a<br />
it.<br />
member<br />
n d<br />
of the ORDER of XOR, with a certificate and a badge to<br />
t h e r e<br />
iIF - i s<br />
-.this s one of the most compulsive, cunning and<br />
attractive ! I programs t oI've<br />
seen for some time! the<br />
game is superb - a very classy original twist on the<br />
basic maze theme" AfEt Computing<br />
XORqs Features<br />
- 15 graded mindbending mai•s<br />
- Each nwe apprt)ximately I h<br />
-Super smooth high speed sL rolling<br />
- High resolution quality graphics<br />
• High speed or step-k•-step replay<br />
- Intriguing logical problems<br />
• Interactive dvnamic pui/les<br />
XOR - Now a‘ a liable on;<br />
modore I )isk (<br />
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Cassel te 0.1<br />
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and<br />
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dispatched within day,<br />
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SUPPLIER: MARTECH<br />
b. PRICE: E9 99<br />
Pi:• VERSION TESTED: SPECTRUM<br />
mi. REVIEWER: PAUL BOUGHTON<br />
Well poor old Nigel Mansell<br />
didn't make it as the Formula<br />
One World champion last<br />
season. But Nigel Mansell's<br />
Grand Prix is certainly a winner<br />
It's a game you've certainly<br />
got to work at to get the most<br />
from it. The programmers have<br />
done their utmost to make this<br />
game as accurate as possible.<br />
Try and remember that you're<br />
in the cockpit of a Canon<br />
Williams Honda Formula One<br />
mean machine and these babies<br />
need careful handling. Get them<br />
too hot and bothered and then<br />
they breakdown on you. Treat<br />
them right and you're in a<br />
dream machine.<br />
I made this mistake at first.<br />
ignoring the controls and just<br />
driving. You soon learn to pay a<br />
little more attention to the<br />
cockpit controls.<br />
The cockpit display is rather<br />
overwhelming. There's a lot to<br />
monitor. I found it a little<br />
confusing at first. While<br />
Studying the controls, I<br />
sometimes forgot to steer.<br />
Bang! Keep your eyes on the<br />
track.<br />
So here's a rundown of the<br />
cockpit controls:<br />
Rev Counter - This shows<br />
the speed of the engine but not<br />
how fast the car is moving on<br />
the track. If the revs are too<br />
low the engine labours and<br />
power could be lost, too high<br />
and there is a danger of the<br />
engine overheating.<br />
Fuel - This is a pretty<br />
obvious gauge.<br />
Oil Temperature -If the oil<br />
temperature in the sump gets<br />
too much then there could be<br />
mechanical problems.<br />
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Water Temperature - Water<br />
keeps the engine cool. If it<br />
overheats there again could be<br />
mechanical problems.<br />
Turbo Temperature The<br />
turbo charger boosts the<br />
pressure of the airtfuel mixture<br />
which is forced into the inlet<br />
manifold of the engine. The<br />
effect of this, put simply, is to<br />
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increase the car's engine<br />
power.<br />
Turbo Boost - This shows<br />
the pressure of the fuePair<br />
mixture entering the engine.<br />
Although it's very useful to<br />
suddenly be able to boost the<br />
power of your engine, there is a<br />
drawback which you must<br />
consider carefully. Using the<br />
turbo boost - of which there<br />
are four settings ranging from<br />
minimum to maximum - it is<br />
very heavy on fuel<br />
consumption_ It has to be used<br />
,<br />
INISELL<br />
very carefully and with a great<br />
deal of thought. It's no good<br />
zooming into the lead only to<br />
run out of fuel before the<br />
finishing line,<br />
Gears - The car has six<br />
forward gears.<br />
The onboard computer<br />
displays additional information<br />
transmitted to your car from the<br />
pits. It consists of speed in<br />
lap time, average speed,<br />
your best speed, fuel reserve<br />
(your car carries 195 litres<br />
which should be enough to<br />
Complete a race of 190 miles),<br />
fuel consumption, range on fuel<br />
(the distance you could go on<br />
fuel reservel, distance to race<br />
finish and a radio link with the<br />
pits.<br />
There are 16 race tracks for<br />
you to select from or you take<br />
them one by one to try and<br />
become world champ.<br />
Apparently, the circuits are<br />
accurate. So you can rev up<br />
around the world from Brazil to<br />
Japan and Monaco to Detroit.<br />
i'm no Nigel Mansell when it<br />
comes to racing but this sim<br />
gives you a taste of life in the<br />
fast lane.<br />
Experience it.<br />
b- GRAPHICS<br />
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I' MACHINES: SPECTRUM 48/128/<br />
PLUS 2/PLUS 3/AMSTRAD<br />
SUPPLIER: VIRGIN<br />
8 PRICE: E7.95<br />
I. VERSIONS TESTED: SPECTRUM/<br />
AMSTRAD<br />
8 REVIEWER: PAUL BOUGHTON<br />
Heroes don't come more heroic<br />
than this. Dan Dare, clean-cut,<br />
square-jawed, stiff-upperlipped,<br />
all British good guy who<br />
will never let you down.<br />
He's the sort of chum you<br />
need in a tight corner - when<br />
the Mekon, evil scientific<br />
mastermind leader of the<br />
Treens, is threatening to<br />
overrun the Good Ship Earth<br />
with a genetically engineered<br />
race of Supertreens, for<br />
instance<br />
These Supertreens are kept in<br />
Plexiglass Life Support Systems<br />
throughout the four levels of<br />
the Mekon's spaceship. He<br />
must discover and explore all<br />
the levels, find all the<br />
Supertreens, sabotage their<br />
control boxes to activate the<br />
level destruct sequence.<br />
However, the destruct<br />
sequence starts from the very<br />
first moment Dan blasts the<br />
control box. And that means he<br />
only has limited time to destroy<br />
all the other controls and<br />
escape to the next level.<br />
If you don't want to play the<br />
good guy, you can take on the<br />
character of the Mekon. He also<br />
must locate the Supertreens<br />
and then activate them. Dan<br />
Dare's arrival in the craft has<br />
activated the destruct<br />
sequence, so he or it- is also<br />
up against time.<br />
The Mekon's ship is like a<br />
huge maze, filled with Treen<br />
guards on jetbikes equipped<br />
with lasers, forcefields, lasers<br />
and, of course, your own space<br />
pilot pals.<br />
The Mekon vessel is shown in<br />
cross-section the main features<br />
of which are:<br />
Ventilation ducts- used to<br />
circulate air around the<br />
spacecraft and the air currents<br />
can be used to help your<br />
progress around. Of coursn.<br />
trying to move against the air<br />
flow is a little difficult.<br />
Force field - these seal off<br />
and protect areas of the craft.<br />
They are controlled by one of<br />
four forcefield generators.<br />
Lasers - these laser cannons<br />
will rapidly drain your energy<br />
. Best to avoid them.<br />
Air lifts- used to deploy<br />
Treen guard squads only.<br />
Artificial gravity generatorsalthough<br />
harmless they can<br />
make movement awkward.<br />
Blast doors these doors wil<br />
open l when blasted. But they<br />
will re-close within a few<br />
seconds,<br />
Force field generator<br />
ND<br />
computers- these control<br />
current around the ship and can<br />
be destroyed.<br />
A Desperate measures for Don On the<br />
Refuse crushers - designed to<br />
remove waste products from<br />
the ship, the crushers are very<br />
dangerous to pass.<br />
In a straight head to head<br />
(rather unfair, I know) I plump<br />
for the Spectrum version as<br />
the victor. It's colourful and -<br />
although at times it was a little<br />
difficult to distinguish the good<br />
guys from the bad- it was more<br />
playable and I was able to get<br />
further into the game.<br />
The Amstrad Dare, while<br />
quite nice to look at, felt a little<br />
"dead" on play.<br />
Although quite playable in d<br />
fairly unoriginal way, I still fee:<br />
Dan Dare and the Mekons as a<br />
concept has a lot more to offer<br />
than this game achieves. Will<br />
there be a Dan Dare 110<br />
SPECTRUM AMSTRAD<br />
8 GRAPHICS<br />
SOUND 5 6<br />
8 VALUE 7<br />
PLAYABILITY 8<br />
DAP DARE El<br />
, .<br />
1<br />
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1<br />
M<br />
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V A Treen bites the dust on the Amstrad<br />
rum<br />
V Dan dores uncharted erect agoiil on the Spectrum.<br />
I 111111<br />
6, 4 - 1 2 --<br />
6- / W M ;<br />
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It's hem-The retum of Min Atombenderl<br />
Unsurpassed Espionage I* •<br />
From the lift you enter the first room<br />
Connodoro own M I A dlU E9.99 coma<br />
:=.111<br />
.7<br />
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But where to next?...<br />
• • 't 1 P;I<br />
. •<br />
T i<br />
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After two year's wait at last its arrived—the sequel to beat all sequels! Impossible<br />
Mission II retairts all the fun and strategy of the original as once again you embark<br />
on the chalenge to find a safe route to Elvin and the final showdown where he will<br />
meet his end! Search each room, find code numbers, objects and keys to help you<br />
with your mission, Witi must avoid or destroy the guards<br />
and robots that patrol the frve towers or risk being<br />
destroyed yourself.<br />
Successfuly dispose of EMn and your quest<br />
is half over! Now your Mission becomes<br />
truly Impossible as you strive to escape<br />
the towers, avoiding guards, robots,<br />
mines, trap doors and elevators<br />
without detection!<br />
411<br />
411<br />
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,.;nning into more trouble?<br />
..Why is the robot guarding that table?...<br />
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A message on the tape recorder?<br />
WN W<br />
..Quick! Escape from Elvint I.
i SOLDERS 111<br />
1<br />
FORT<br />
UNE<br />
Survive to 'become a captain<br />
through the toughest training<br />
academy Konami's arcade<br />
blockbuster has already<br />
reached No 1 in the Getup<br />
charts with this superb<br />
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home-micro.<br />
Featuring al the gameplay<br />
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Seven grueling events, plus a<br />
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Ocean Software Limited-6 Central 1 Street • Manchester • M2 5NS • Telephone 061 832 6633 • Telex 669917 OCEANS G<br />
_
till l t i<br />
III 111 i t t l i t<br />
I W i t If ( * I I t i t I<br />
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%<br />
leave you alone. If this happens<br />
there's rich pickings on points_<br />
But, then again, they may both<br />
-<br />
turn on you. Another time they<br />
INTERNkTIONI\L<br />
may not take the offensive,<br />
A Out for the count.<br />
prefering to adopt a more<br />
defensive strategy.<br />
ARKTE PLUS<br />
▪ MACHINES CBM64/SPECTRUM/<br />
AMSTRAD<br />
lb. SUPPLIER: SYSTEM 3<br />
tb• PRICE E919<br />
10<br />
, 10- REVIEWER: PAUL BOUGHTON<br />
VYou<br />
should have been there!<br />
The E backflip across the screen<br />
Rdefied<br />
description. The move<br />
was S only marred by this clown<br />
Iin<br />
a red suit delivering a<br />
animated judo judge appears<br />
Oheadbutt<br />
straight in my kisser, I<br />
became a little bored with it The background graphics and<br />
was out for the count.<br />
every thiry seconds to<br />
after the first few times.<br />
the animation of the fighters are<br />
N<br />
announce the current positions<br />
There are very few games<br />
As the rounds progress the really neat. The sound is okay,<br />
Taround<br />
nowadays that make<br />
of the fighters. every third fighting becomes progressively too.<br />
your E Amstrad smile.There's<br />
round you get - if you're<br />
harder. Players get coloured So if you fancy beating up<br />
winning to play the bonus<br />
SGryzor,<br />
of course, and well,<br />
belts awarded at around level your Amstrad, then<br />
round.<br />
25.<br />
that's T it really. Thank God for<br />
Internattonal Karate Plus is just<br />
International<br />
E<br />
Karate Plus.<br />
As I said before, in this you A nice touch is that the the game to do it,<br />
must deflect balls, which<br />
D<br />
The power play is pretty<br />
computer-controlled fighters do<br />
bounce from both sides of the<br />
lib GRAPHICS<br />
8<br />
much the accepted standard for<br />
not perform the same strategy<br />
A<br />
screen, with a hand held shield.<br />
11. SOUND<br />
7<br />
martial arts games a wide<br />
each time. They may, for<br />
VALUE<br />
variety M<br />
This is okay for a while but I<br />
8<br />
of moves and a battle for<br />
example, fight each other and It• PLAYABILITY<br />
points. S However, System 3 has V Here comes the judge.<br />
added T a new twist -the third<br />
fight, R the joker in the pack which<br />
0010**** •4141•••<br />
means<br />
A<br />
that you daren't turn<br />
ac your back unless you want a fist<br />
0<br />
or D foot smacked into it.<br />
There is also a new bonus<br />
,<br />
screen in which you must<br />
deflect bouncing balls with a<br />
9<br />
shield. But more of that later,<br />
Your player has 17 joystick<br />
_<br />
moves, ranging from the<br />
previously mentioned<br />
1<br />
spectacular back<br />
-<br />
leap kick, front face punch to<br />
1<br />
crouching stomach punch and<br />
flip headbutt t o to reverse face kick.<br />
.<br />
flSo you y ican n see g there're plenty<br />
of options when it comes to<br />
4<br />
taking your opponents apart<br />
A match consists of two fight<br />
rounds and a bonus round. You<br />
can either have one player<br />
against two computer-<br />
fi t III I t I II<br />
controlled fighters or two<br />
f t if ' s I Siike<br />
human-controlled men fighting<br />
I<br />
each other and the computer<br />
fighter.<br />
Points are awarded for<br />
punches, kicks and butts. An
t,<br />
You've 1(oughe O u t s t a n d i n g<br />
the ma?, read F<br />
the reviews,<br />
now get blasting<br />
those nasties with e<br />
the C +VG Joystick!<br />
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customis 4 version o l'/But hurry, stocks are limited beating and gate<br />
the Eurom t e * and the U Ed is l getting t zippy!! r assembly. a Sensitive —<br />
model • ' S u i t a b l e for Atari,,<strong>Commodore</strong>, Fitted with short<br />
With its advanced • Amstrad and MSX. Also with travel micro<br />
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unique colour and<br />
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multi<br />
giveaway price, it was --don<br />
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just too much for the • mov ent.<br />
Ed. Recently he was P l el a s e send me C + V G * R e d u c e d fatigue'.seen<br />
sneaking down eA<br />
Joystick(s)<br />
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+ E1.24<br />
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the fire escape with Total amount enclosed E d e s i g n reduces<br />
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crateful earmarke or Please make cheques payable to: e f f o r t — suitable for T l<br />
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his chums! p r l a y . _. /<br />
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Please return to: <strong>Computer</strong> & <strong>Video</strong> 6 months guarantee<br />
fbox. oG<br />
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PE2 OEF. TEL: 0733 237111. Allow 28<br />
days for delivery
II••• MACHINES: ST, AMIGA,<br />
SPECTRUM. CBM 64.<br />
••••• SUPPLIER: MELBOURNE HOUSE<br />
hi<br />
- SPECTRUM AND CBM 64 E9.99<br />
P.- VERSION TESTED: SPECTRUM<br />
P11.-<br />
REVIEWER: EUGENE LACEY<br />
R<br />
How<br />
I<br />
do you get into the<br />
lucrative arcade licence market<br />
C<br />
without coughing up the<br />
obligatory E telephone numbers of<br />
readies :<br />
f Easy: just start up your own<br />
arcade l arm and convert the<br />
games<br />
9<br />
yourself.<br />
9<br />
With such logic has<br />
Mastertronic entered the fray.<br />
Despite 9 the modest smoke<br />
screen S of putting the game out<br />
on T their Melbourne House label,<br />
Roadwars A is just such a<br />
product N How well it has done<br />
D<br />
A<br />
M<br />
I<br />
G<br />
A<br />
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NOVItAtiltol'04 ••<br />
,<br />
130105&O P P 0 0 0 0 0 0 0<br />
da PUUJI WARS 9 0<br />
in the arcades has yet to be<br />
assessed, but it certainly looked<br />
mighty impressive on the<br />
Amiga. It has many of the right<br />
ingredients mentioning "road"<br />
in the title Ithus cashing in on<br />
the driving game crazel and<br />
having a two player option for<br />
those gregarious arcade types.<br />
The player controls a<br />
Battlesphere moving down a<br />
roadway Ithe Battlesphere<br />
actually stays still and the road<br />
scrolls towards you, but it all<br />
amounts to the same thing-<br />
The sphere moves from side to<br />
side and the gun turret on top<br />
rotates.<br />
To get to the next level, all<br />
the shaded blocks moving past<br />
the side of the road must be<br />
blown away but naturally the<br />
'1•<br />
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road is strewn with hazards.<br />
These include balls, spikes,<br />
laser barriers and hovering<br />
satellites.<br />
The balls give the<br />
Battlesphere greater firepower if<br />
hit but things get really tough,<br />
the Battlesphere has the handy<br />
ability to do hedgehog<br />
impersonations and roll up into<br />
a ball. This protects it against<br />
most hazards.<br />
One major problem can be the<br />
other Battlesphere that hangs<br />
around. If this is controlled by<br />
the computer, it plays a fairly<br />
passive role, but obviously if in<br />
the hands of another player, it<br />
can either be a help, knocking<br />
out threatening balls, Or a real<br />
pain in the posterior, barging<br />
you off the road.<br />
Converting this game onto<br />
the spectrum has meant that a<br />
lot of the frills have gone. The<br />
multicolour graphics have<br />
become monochrome and the<br />
odd beep is no substitute for<br />
digitised sound.<br />
Unfortunately, as so often<br />
happens, stripped of its gloss<br />
the game turns out to be<br />
nothing special at all. Once<br />
you've got the hang of the first<br />
few hazards, you have to go<br />
through half a dozen levels<br />
before anything new comes<br />
along.<br />
The graphics are well drawn<br />
and smoothly animated and the<br />
whole package is very slick, but<br />
in the overcrowded market of<br />
shoot em-ups this is not one<br />
that stands out.<br />
0- GRAPHICS<br />
10<br />
- tw- VALUE<br />
PLAYABILITY<br />
S<br />
O<br />
U<br />
N<br />
D<br />
a<br />
6<br />
6<br />
7
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SPECTRUM<br />
795<br />
Ocean Software Lim=<br />
i<br />
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A WORTHY SUCCESSOR TO<br />
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REMAINED IN THE READERS<br />
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Written once again by Jon Ritman and Bernie Drumrnond this NEW Match Day is the<br />
result of all the customer feedback and advice on how to create the pinnacle in computer socc<br />
Jump, head, el yourself against theCPLI or with 2 players-ful league or cup competition with unique code - save facility, volley and kick fusing the kick meter) to move the bail from player to player with automatic<br />
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0 I O N SYSTEM<br />
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b a l l you want the very best in footl<br />
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K i t t b a Lift i choke._ MATCH DAY with<br />
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Available on <strong>Commodore</strong> 64/128 Tape and Disk Spectrum Tape and Disc<br />
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Published by Mirrorsoft Ltd. Athene House 66-73 Shoe Lane • London • EC4P 4AB
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AMEN.<br />
Oh sure you've seen tapes on<br />
mugs before.<br />
But not like this. Bought a mug<br />
with a playable demo eh?<br />
Even seen a mug with some game<br />
strapped on have you?<br />
Excuse us while we stop laughing.<br />
SU Megatape One consists of:<br />
• Exclusive game — Zarjas (a<br />
shoot'em-up especially written by<br />
top programmers Binary Design).<br />
DON'T MISS<br />
THE SU MEAGATAPE<br />
ON THE MARCH<br />
ISSUE!!!<br />
• Playable Demo: 19 The Hot new<br />
game from Cascade play it her<br />
first.<br />
• Pokes on Tape! Never before<br />
seen! No typing needed just load<br />
up your same tape and Wah!<br />
Infinite Lives!<br />
• Fob Kamikaze Bear Loading<br />
Screen.<br />
We're not messing around. Don't<br />
you.<br />
BUY SINCLAIR USER WITH<br />
MEGATAPE I OUT FEBRUARY 18th
p- MACHINES:<br />
SPECTRUM:AMSTRAD;CBM 64<br />
N.<br />
-IwPRICE.<br />
[7.95<br />
P.VERSION TESTED. AMSTRAD<br />
SMo-REVIEWER.<br />
PAUL BOUGHTON<br />
U<br />
With P Blockbusters, TV <strong>Games</strong><br />
came P up with a brilliant little<br />
game.<br />
LI<br />
It was fun, addictive,<br />
made you laugh and really<br />
captured<br />
E<br />
the spirit of the<br />
television R: programme it was<br />
based T on.<br />
V The Krypton Factor is,<br />
however, G a far less successful<br />
attempt<br />
A<br />
to bring the quiz and<br />
task show to the computer<br />
screen.<br />
M<br />
And that's not really the<br />
fault E of the programmers but<br />
the S rather restrictive format of<br />
§-MACHINES, SPECTRUM'<br />
AMSTRAD<br />
10-SUPPLIER: CODE MASTERS<br />
P-PRICE: £4<br />
. P-VERSIONS TESTED: SPECTRUM!'<br />
AMSTRAD<br />
99 IP.REVIEWER: PAUL BOUGHTON<br />
This latest Code Masters'<br />
simulation package promises so<br />
much. But, for me, the promise,<br />
is not delivered.<br />
For the very reasonable sum<br />
Deosions — to ploy or not to ploy.<br />
KRYPTON Alc<br />
the TV show itself. It doesn't<br />
really lend itself to the home<br />
micro and the resulting game I<br />
found very slow to play. Almost<br />
tediously slow.<br />
The game's individual parts<br />
are all taken from the show and<br />
each has to be loaded<br />
separately which again means<br />
there's a lot of sitting around<br />
doing nothing. All are played<br />
against the clock.<br />
Up to four people play, each<br />
V General knowledge - the besr se<br />
1<br />
1<br />
P<br />
r<br />
-<br />
of E4.99 you get two cassettes<br />
containing the standard game,<br />
the expert game, extra courses<br />
based on coastlines arid extra<br />
courses based on docks,<br />
making 24 circuits in all. Not<br />
only that. There's also a colour<br />
poster and a Code Masters<br />
sticker.<br />
All this is flawed by the fact<br />
that the game is not good. In<br />
fact, it's boring.<br />
selecting the character they<br />
want to be from the eight<br />
supplied, although you can<br />
change character details if you<br />
want.<br />
The first section is mental<br />
agility. Here a series of numbers<br />
is flashed onto the screen. Each<br />
player most arrange the<br />
numbers in their head in correct<br />
ascending numerical order and<br />
re-enter them into the<br />
computer. This is real brain -<br />
then.<br />
41k7l<br />
-<br />
KINK 5<br />
The courses are viewed from<br />
above. There are four ietbikes in<br />
each race and up to two people<br />
can play. You race against the<br />
clock, completing two circuits<br />
in the time, and must steer<br />
between the numbered buoys in<br />
the correct sequence. If you<br />
qualify you go onto the next<br />
course. In all there are five<br />
courses to be beaten in each<br />
championship.<br />
A The standard course.<br />
buster only for memory men<br />
and women.<br />
Next is the observation<br />
round. A story and related<br />
picture are shown. The story<br />
scrolls along the bottom of the<br />
screen. This is shown twice<br />
only certain changes are made<br />
to the picture and story which<br />
you have to spot. This section<br />
was so boring that I nearly<br />
nodded off several times.<br />
The response round promised<br />
v Move the cycling machine.<br />
,<br />
"<br />
1<br />
1<br />
1<br />
k<br />
,<br />
Both the Spectrum and<br />
Amstrad versions make an<br />
attempt at speech. I had to<br />
listen to the Spectrum version<br />
several times before I could<br />
make out what it was. The<br />
Amstrad speech is a little<br />
better.<br />
The letbikes themselves<br />
appear as little more than small<br />
arrow shaped creations with a<br />
stream of what seems like<br />
-
1CTOR<br />
ono<br />
some action at last, or that's<br />
what I hoped. Some hope!<br />
What you have to do is move a<br />
cycling machine from one side<br />
of the screen to the other, The<br />
keys you hit must be hit at<br />
different rates. The second part<br />
of this section tests colour<br />
sense. Al this stage the colour<br />
temporarily gave up on my TV<br />
so I decided to skip this section.<br />
I didn't think my life would be a<br />
lot poorer without it.<br />
The physical ability section is<br />
the Krypton Factor assault<br />
course. You are presented with<br />
a view of the course from<br />
above and the characters are<br />
controlled with four keys, each<br />
representing strength, stamina,<br />
arm power and leg power. You<br />
must tap the appropriate key at<br />
the right moment. The action I<br />
hoped for to liven up the game<br />
turned Out to be pretty tame<br />
V Sits and pieces — th puzzle section.<br />
Stuff.<br />
The intelligence section sees<br />
you trying to re-assemble a<br />
puzzle, and the general<br />
knowledge part is fairly<br />
obvious. In fact, this last<br />
section was the most enioyable<br />
bit for me. It's a pity I had to<br />
plough through the other bits to<br />
get to it.<br />
I can't fault the Krypton<br />
Factor and say it's not a faithful<br />
GRAPHICS<br />
P.' SOLING<br />
VALUE<br />
PLAVABILIPe<br />
IMULINTOR 4(<br />
bubbles coming from the back, islands, moored boats, g a i n i n g some control over the<br />
So it's down to an actual disappearing under walk ways, bike. Things became a little<br />
race, On the Spectrum version I missing the buoys and b e t t e r but I still appeared to be<br />
first elected to use the e v e n t u a l l y being run over by my Out of control most of the time.<br />
keyboard. "Get ready,<br />
-<br />
croaked the Speccie. I got I still didn't sink. s w i t c h e d to the Amstrad with<br />
ready. Tension didn't mount. A few more attempts failed t h e same lack of effect.<br />
fThen e we l were l o off. w t o see any significant T h e sound effects on the<br />
c The o computer•controlled m p e t bikes improvement in my race A m s t r a d was a series of bings<br />
rocketed i t o away. r s Well, . perhaps technique Or desire to continue and bongs, the significance of<br />
A<br />
not quite, but<br />
l<br />
they moved a lot playing the game, w h i c h I couldn't quite make<br />
faster than me, I shot off in an However, I switched to o u t . On the Spectrum it was<br />
-- l erratic manner, bouncing.pft<br />
t h<br />
,<br />
, j o y s t i c k control in the hope of clicks.<br />
a•t •<br />
a<br />
n<br />
d<br />
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a<br />
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t c<br />
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m p<br />
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A Coastal collisions.<br />
t .<br />
A Dock shock - I lost.<br />
I<br />
representation of the TV<br />
programme because it is. And<br />
that's where the trouble lies.<br />
The programme isn't really a<br />
suitable subject for a computer<br />
game. It's too much of a mishmash<br />
of tests, skills,<br />
intelligence and strength to<br />
form a comprehensive game,<br />
For faithful TV fans only. By<br />
the way, marks for graphics<br />
and sound are almost<br />
meaningless and are not the<br />
essential part of the game,<br />
I'm sure jetnike racing is<br />
probably one of the most<br />
exciting water sports, Jetbike<br />
Simulator is not one of the<br />
most exciting of computer<br />
games.<br />
4<br />
4<br />
6<br />
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SPECTRUM AMSTRAD<br />
0-GRAPHICS 7 7<br />
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Drink, drugs, decadence.., who'd review<br />
films for C+ VG? Ward R Street would, as he<br />
finds that February's the month for filth and<br />
thrills.<br />
It's a good thing that this is a<br />
leap year because February's<br />
so packed with quality<br />
pictures, you'll need that<br />
extra day to take them all in!<br />
There's a couple of comedy<br />
thrillers plus enough sex,<br />
drugs and sleaze to keep<br />
Mary Whitehouse in<br />
hysterics. So whichever wild<br />
side you prefer, prepare to<br />
take a walk.<br />
Contrary to its exciting<br />
image, ninety percent of<br />
police work is dull routine.<br />
There's the paperwork,<br />
mundane detection and<br />
worst of all, the protracted<br />
boredom of a Stakeout (15).<br />
Perhaps it's hardly<br />
surprising that Seattle<br />
detectives Chris Lecce, Bill<br />
Reimers and their colleagues<br />
all act a bit crazy.<br />
This particular stakeout<br />
seems particularly pointless<br />
as the escaped convict isn't<br />
really expected to show up at<br />
his ex-girlfriend Maria's<br />
house and if he does, Chris<br />
and Bill aren't supposed to<br />
arrest him because the FBI<br />
want to the glamour of<br />
recapturing him for<br />
themselves.<br />
Still, the job does have its<br />
perks, like the constant<br />
practical jokes that the cops<br />
play on each other. And then<br />
there's Maria. Like a couple<br />
of Peeping Toms, Chris and<br />
Bill spy on every activity of<br />
her life - and they're<br />
authorised to do it.<br />
They're not authorised to<br />
get more closely involved<br />
though, but when Chris<br />
crosses the street to place a<br />
bug in her phone, his<br />
interest becomes decidedly<br />
un-professional. He falls in<br />
love! After that it's a<br />
question of how he can carry<br />
on his romance without<br />
letting her know that he's a<br />
cop or his fellow cops<br />
knowing that he's keeping<br />
her under extremely close<br />
surveillance.<br />
With Richard Dreyfuss as<br />
Chris and Emilio Estevez as<br />
Bill, there are plenty of<br />
laughs as the situation gets<br />
ever more complex, but when<br />
jail-breaking boyfriend Stick<br />
finally makes a surprise<br />
arrival in Seattle, it doesn't<br />
short-change you on the<br />
action. Stake this one out at<br />
your local cinema soon!<br />
The only thing more<br />
boring than a stakeout is<br />
babysitting. Right! Wrong! A<br />
Night on the Town (PG) is<br />
a night to remember.<br />
Christine is the unfortunate<br />
seventeen year-old stuck<br />
with young Brad and his kid<br />
sister Sara when her<br />
boyfriend unexpectedly<br />
cancels a date.<br />
She expects a quiet<br />
evening in front of the TV<br />
but what she gets is a<br />
journey into dark,<br />
dangerous, downtown<br />
Chicago which brings her<br />
and the kids into contact<br />
with menacing mobsters, a<br />
one-handed pick-up driver<br />
and even the Mighty Thor!<br />
tagging along for the ride is<br />
Brad's buddy Daryl, a<br />
precocious brat who seems to<br />
think that he's God's gift to<br />
women before he even starts<br />
shaving!<br />
Meanwhile the reason for<br />
this deadly quest, Chris's<br />
friend Brenda, is stuck in the<br />
bus station, surrounded by<br />
winos and weirdos who won't<br />
let her use the phone because<br />
they claim it's their home.<br />
Move over the yuppie<br />
nightmare movie - this is a<br />
teenage terror plc as every<br />
crazy situation only gets<br />
V Stakeout: Spot the red herring.<br />
crazier.<br />
Like a kitten with a ball of<br />
string, A Night on the Town<br />
just tangles its threads until<br />
it looks like Chris will never<br />
unravel the plot. But it's<br />
every good baby-sitter's duty<br />
to get their charges back<br />
before their parents arrive<br />
home. Cancel all babysitting<br />
appointments to find<br />
out if she succeeds.<br />
Now for a little test. A<br />
young woman, stranded in a<br />
mansion in the middle of<br />
nowhere, with a couple of<br />
middle aged men who seem<br />
to be several snowflakes<br />
short of a blizzard, prepares<br />
for bed. She carefully locks<br />
the door, but on the wall<br />
opposite is a full-length<br />
mirror. What happens next?<br />
if you've ever watched one of<br />
those old dark house moves<br />
on television, you'll know.<br />
exactly what to expect, Dead<br />
of Winter (18) is the same<br />
story, sort of brought up to<br />
date. The house creaks and<br />
things go bump in the night<br />
while the wind howls<br />
through the holes in the plot.<br />
You know that you're in<br />
for an artificial couple of<br />
hours when Mary<br />
Steenburgen plays three<br />
roles. Thankfully she only<br />
has to concentrate on one for<br />
most of the time. As Katie<br />
McGovern she's chosen to<br />
take over a part in a movie<br />
because she's a look-alike for<br />
its missing star. Meanwhile<br />
the film producer's assistant,<br />
Roddy McDowall, is a look<br />
alike for Antony Perkins in<br />
Psycho!<br />
Even this isn't enough to<br />
make her turn back though,<br />
so she arrives at the snowbound<br />
house only to find that<br />
V Night on the Town:<br />
there's no evidence of a film<br />
being made - but there's<br />
every sign that the author of<br />
Dead of Winter has seen far<br />
too many melodramatic old<br />
movies. Still, it's too late to<br />
escape and it only remains to<br />
see if she survives and what<br />
her third role is,<br />
As directed by Arthur<br />
Penn. who made Bonnie and<br />
1
Clyde, the film undoubtedly<br />
looks good and has a certain<br />
flair, but unless you're really<br />
attracted to the sort of plot<br />
which comes on like a<br />
trainee Sleuth, then you're<br />
likely to groan as loudly as<br />
the house.<br />
Now it's on with the<br />
rubber gloves as we sample<br />
some sleaze, Stateside-style.<br />
Barfly (18) begins with two<br />
guys hammering the hell out<br />
of each other in a back-alley,<br />
and it took me a minute to<br />
realise that one of them is<br />
Mickey Rourke. His lip is<br />
split, his jaw juts like a cro-<br />
V Bar fly: Faye swots Mickey.<br />
magnon man and his beard<br />
is to designer stubble what<br />
Woolworth is to high<br />
fashion.<br />
Rourke is Henry Chinaski,<br />
all-out alcoholic and errand<br />
boy in a Los Angeles bar,<br />
inhabited by freaks, misfits<br />
and the odd extra from a<br />
zombie movie _ at least<br />
they look brain dead! But<br />
Henry, when he's sobre<br />
enough, is also a writer and<br />
Tully, the upper-class editor<br />
ola literary magazine wants<br />
more than just his poetry!<br />
Henry's involved with<br />
Wanda Wilcox though.<br />
Despite her faded beauty<br />
she's as crazy as the rest of<br />
them, particulalry when<br />
she's got a bottle between<br />
her lips - which is most of<br />
the time. She and Henry are<br />
a pair made in alcoholic<br />
heaven, and anyone who<br />
tries to come between them<br />
has to go through hell.<br />
Sound depressing? Well,<br />
it's not. Forget Cheers - this<br />
is bar-life with real beers<br />
and black humour chasers.<br />
Author Charles Bukowski<br />
knows that pain and good<br />
humour sit side by side on<br />
skid-row,and he drains every<br />
last drop of laughter from<br />
the bottle labelled 'despair'.<br />
Brilliant performances too<br />
from Rourke, who can do no<br />
wrong, and Faye Dunaway<br />
as Wanda_<br />
Not that the British are<br />
far behind when it comes to<br />
squalor. Withnail and 1(15)<br />
seem to have spent the<br />
sixties so far out of their<br />
skulls on drink and drugs<br />
that they've not done the<br />
washing up for the whole<br />
decade.<br />
Even The Young Ones<br />
would have felt moved to<br />
Mita<br />
tidy this tip.<br />
It was twenty years ago<br />
today (or thereabouts) that<br />
writeridirector Bruce<br />
Robinson was living in<br />
Camden Town with another<br />
struggling actor, while a ragbag<br />
assortment of freaky<br />
friends passed through their<br />
flat. His memoir of that era<br />
is quite simply hysterical.<br />
When the horrors of<br />
London - and that pile of<br />
greasy dishes- finally get<br />
too much, Withnail and the<br />
otherwise anonymous T<br />
borrow a cottage in the West<br />
country from Withnail's<br />
flamboyantly gay uncle.<br />
Too late they find that the<br />
natives are far from friendly<br />
but that the predatory uncle,<br />
who arrives unexpectedly in<br />
the middle of the night, isparticularly<br />
towards T!<br />
The performances of the<br />
sweetly innocent Paul<br />
McGann and manic Richard<br />
E Grant, who can even find<br />
consolation in a bottle of<br />
lighter fluid, are brilliant.<br />
Like Barfly, it's not an allout<br />
action film, but. it is<br />
hysterically funny. Funny<br />
enough to become my film of<br />
the month, in fact.<br />
But decadence and drugs<br />
know no class barriers, and<br />
even Withnail would be<br />
hard put to match the<br />
aristocracy at play in Africa<br />
during the 1940s. Who cares<br />
if there's a war - in Kenya's<br />
Happy Valley the toffs are<br />
up to White Mischief (1S).<br />
Based on a true story, this<br />
is the story ofJo,sslyn Hay,<br />
the 22nd Earl of Erroll, for<br />
whom every night was party<br />
night and every young<br />
woman fair fame. That<br />
includes Diana, the<br />
attractive young wife ofSir<br />
'Jock' Delives Broughton, a<br />
man whose face seems to<br />
have been pressed out of raw<br />
pastry.<br />
Eventually the attractions<br />
V White Mischief: Naughty but<br />
of his bulging wallet are<br />
outweighed by the<br />
unattractiveness of his<br />
bulging belly and she runs<br />
off with Erroll. But these<br />
being British citizens, lips<br />
remain stiff at all times -<br />
until Erroll's is permanently<br />
chilled by a bullet in the<br />
brain.<br />
The real fun in White<br />
Mischief is watching<br />
middle-aged aristos acting<br />
worse than a Club 18-30<br />
mob. It sets the scene nicely<br />
for the trial of Broughton<br />
and keeps you guessing - did<br />
he do it? I'm not telling.<br />
You'll have to see it for<br />
yourself and you can rest<br />
assured, there are no Out of<br />
Africa pretty pictures of<br />
flamingos to bore you in this<br />
one!<br />
Drugs scar the surface of<br />
contemporary Dublin's fair<br />
city too, where The Courier<br />
(15) is likely to be carrying a<br />
packet of crack to the local<br />
dealer, who is using ordinary<br />
motorcycle messengers to<br />
run his deadly dope around<br />
town.<br />
Messenger Mark is drawn<br />
into the plot when his best.<br />
friend Danny dies after<br />
taking poisoned smack. With<br />
Danny's sister, Colette, wellplayed<br />
by ex-Pogue Cait<br />
O'Riordan, he sets out to<br />
take his revenge on gang<br />
boss Val, superbly portrayed<br />
by one of Ireland's finest<br />
actors, Gabriel Byrne.<br />
This is a first film from a<br />
tiny Irish independent<br />
company, made on a<br />
miniscule budget. It<br />
manages to avoid all the<br />
obvious cliches, and if a few<br />
aspects of the plot are less<br />
than satisfactory, it still has<br />
a freshness and a sense of<br />
being close to the street-level<br />
missing from most<br />
Hollywood epics.<br />
An example of moviemaking-by-numbers<br />
is Teen<br />
Wolf Too (PG), a sort of<br />
• sequel to the surprise hit of<br />
last year. I say sort of<br />
because Michael J. Fox has<br />
moved on to better things, to<br />
he replaced by a looksvaguely-similar,<br />
Jason<br />
Bateman, in the film teen<br />
Wolfs cousin and in real life<br />
the producer's son!<br />
Apart from that it's<br />
virtually a re-run of the<br />
original, with boxing<br />
replacing basketball, and the<br />
addition of the everwonderful<br />
John Astin<br />
(Gomez from The Addams<br />
Family) as the ambitious<br />
college head.<br />
The make up and effects<br />
are atrocious and when the<br />
script runs out of ideas the<br />
director throws in a totally<br />
unnecessary, and badly<br />
executed musical number,<br />
that looks as if he's<br />
auditioning to direct promos<br />
in future.<br />
And finally, remember<br />
Bellman and True. I've<br />
raved about this superb<br />
British thriller twice now -<br />
and each time it's had its<br />
release put back_ Well, now<br />
it's scheduled for April, so<br />
let's hope it doesn't<br />
disappear in mysterious<br />
circumstances again!
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1<br />
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Next<br />
XT<br />
month C+VG<br />
launches a reat new<br />
feature — Winner Stays On. This -<br />
is your chance 9 to prove \ , that your<br />
joystick is the hottest around.<br />
d 5 1 _ 1 1 1 :<br />
If your high scores are as long as your<br />
elbow and you reckon you can clock<br />
anything that moves — now is your chance<br />
to prove it.<br />
We want to hear from garners who feel<br />
they are a bit tasty. Write in and tell us your best<br />
scores.<br />
Ten of the best entrants will then be invited down lij,<br />
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just who is numero uno. The winner then stays on — to face<br />
a challenger every month until beaten.<br />
The monthly challenges will be fought out on a range of new<br />
releases and the winner will receive a copy of each game for his<br />
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badges.<br />
l<br />
NEW HINTS AND TIPS COLUMNg<br />
to give it a real boost. If you thought it just came down to maps and pokes<br />
then you would be wrong — check us out next month for a few surprises. r<br />
ATARI ST AND AMIGO<br />
We have taken a long hard look at hints and tips in C+ VG and have decided<br />
We have just extended our computer room to make space for an extra ST<br />
and Amiga. We need two of each to bash out reviews of all the 16 bit games<br />
that are arriving at the moment. Check next month's C+VG for the most<br />
complete guide to the 16 bit games scene.<br />
BETTER REVIEWS<br />
We've got a brand new team and they are raring to<br />
go. Get us next month for some fresh opinions.<br />
MEAN MACHINES<br />
All the latest cartridges reviewed plus all that's hot<br />
in Sega/Nintendo land.<br />
THE BIG COMPO<br />
it's big, it's a secret, and you had better not miss it.<br />
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still the best value around at Elle.<br />
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of <strong>Computer</strong> + <strong>Video</strong> <strong>Games</strong>, April<br />
issue!<br />
Name<br />
Address<br />
• Hurtle into the future with April's<br />
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Draw closer to this page. Look into my<br />
eyes without Winking. You are falling<br />
under my spell. You feel compelled to<br />
enter this competition. When you have<br />
finished reading the page, you will wake<br />
up in a happy state of mind.<br />
Eye was a huge selling board game at<br />
Christmas. Despite a simple concept, the<br />
game develops into a mind-boggling<br />
battle of wits, strategies and memory as<br />
you plot and counter-plot on the everchanging<br />
spirals of colour. It's quite<br />
hard game to describe but easy onc<br />
And now Eye is available on computer<br />
from Prism Leisure. And, on reflection,<br />
the guys at Prism have come up with<br />
these great Eye products as prizes in this<br />
competition. So get an Eyeful of this.<br />
First prize is the Eye computer game,<br />
the board game and the official<br />
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pattern of colours. What we want you to<br />
do is draw or paint an eye with a<br />
multitude of wonderful colours in the<br />
pupil. The best pattern will win.<br />
Send your entry together with the<br />
printed coupon to Eye Competition,<br />
<strong>Computer</strong> +<strong>Video</strong> <strong>Games</strong>, Priory Court,<br />
30-32 Farringdon Lane, London EC1R<br />
3AU. The closing date is March loth and<br />
the editor's decision is final. And don't<br />
forget to say which make of computer<br />
you own.<br />
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save you ountry. Hunt down the enemy<br />
and build Otour log of kills as you rise<br />
through the inks to the elite of the RAF,<br />
Amstrad CPC E9.95 (disk from Amsoll)<br />
Atari XLIXE E9.95 tape, £12.95 disk<br />
Atad ST £24.99<br />
<strong>Commodore</strong> 64 E9.95 tape, E14.95 disk<br />
MSX<br />
E9.95 tape<br />
Spectrum 48K/128K E9.95<br />
BBC/Electron E9.95 tape, £12.95 disk<br />
•<br />
Plot your course to the enemy HO at the controls of your<br />
full-function V$TOL Harrier, protecting yourself and your<br />
ground sites with cannon, bombs, and Sidewinder missiles<br />
"A classy, polished, and highly addictive simulation"<br />
-<strong>Computer</strong> 8 <strong>Video</strong> <strong>Games</strong><br />
Amstrad CPC E9.95 tape. E14.95 disk<br />
Amstrad PCMI E19.95<br />
Atari ST E24.95<br />
BBC/Electron 0 . 9 5 tape, 112.95 BBC disk<br />
<strong>Commodore</strong> 64/128 19.95 tape. E12.95 disk<br />
Spectrum 1'9•95<br />
Amiga £ 2 4 . 9 9<br />
,<br />
,<br />
Mifforsoft Ltd., Athene House. 56-73 Shoe Lane<br />
London EC4P 4A8 Tel: 01-377 4645
1<br />
After sorting through thousands of entries from the C +VG/<br />
Mostertronic win a Bosconian coin-op competition in November,<br />
we've at last got a winner — Tony Glover, from Hampstead, London.<br />
The 50 runners up get a copy of the computer conversion. They ore:<br />
Giles Crickman, Thorpe, Surrey; Jamie Denney, Colchester, Essex;<br />
Stephen Hendead, Wigan, Lancs; Kelvin Nosh, East Horn, London;<br />
David Patterson, Welwyn Gorden City, Hens; Rene von der Woude,<br />
The Netherlands; Jonathan Ray, South Shields, Tyne & Wear; Simon<br />
Watts, Wokinghom, Bedcs; Craig Richardson, NewcasHe-upon-Tyne;<br />
Martin Povey, Chester; Steven R Clomp, Hants; Geoffrey Taylor,<br />
Heston, Middlesex; Matthew Wood, Gillingham, Kent; Antoine<br />
Degiorigio, Malta; Ross W Bury, Honham, Bristol; Cohn Word, Combs;<br />
Agnelo Jude Vaz, Hounslow, Middlesex; Menno Everaarts, Holland;<br />
Gareth Hector, Paisley, Renfrewshire; Jason Raitue, Torquay, Devon;<br />
Jouni Karhu, Finland; Deniz Ahmet, Peckham, London; Craig Elliott,<br />
Doncaster, S Yorkshire; Philip Grant, Greenock, Renfrewshire; Stephen<br />
Rushbrook, Tollesbury, Essex; Christopher Slinn, Alderney, Channel<br />
<strong>Is</strong>les; Jahn Smiley, Workington, Cumbria; Thomas Gormoin, Havant,<br />
Hants; Martin Porter, Highgate, Birmingham; Jonathan Rommo Lai<br />
Chin, Stratford, London; Philip Maxey, East Croydon, Surrey; Steven<br />
Burke, Herne' Hempstead, Herb; Chns Toor, Co Durham<br />
McCann, ; David Peckham, London; Dylan Wyn Owen, Angelsey, N Wales.<br />
Andrew Potts, IGngswinford, W Midlands; Philip Coett, Kenilworth,<br />
Works; Aidan Wilson, Co Clare, Ireland; Dale Johnstone, Tipton, W<br />
Midlands; Pout McLeod, Dunblane, Perthshire; Nicholas Brook,<br />
Sherbum in Elmet, N Yorkshire; Kenneth Hale, Weston-super-Mare<br />
Avon; Robin Jarvis, West Bridford, Nottingham; Robert Welch<br />
Davison, Ushawmoor, Co Durham; Neil Bramble, Sandboch,<br />
Cheshire; Kuldip Pardesi, Manor Park. London
4(<br />
th and Inches gi u • I de hardg<br />
action of real football: the bombs,<br />
Htzing, the goal line stands. You'll<br />
rience graphics and animation<br />
are as riveting as a live a<br />
.de 1<br />
CBM 64/128<br />
E9.99<br />
cassette<br />
E14.99<br />
ew stan<br />
T THEY WILL BE SA<br />
“It's hard<br />
to iznagine that there can be<br />
anything more exciting for the home based<br />
football fan, even from the garne's premier<br />
ety and exceptional<br />
simulation to<br />
imting at 4th and Inches demands<br />
all the moves of the League's premier<br />
quarterback plus the tactical genius<br />
of a veteran lead coach"<br />
U.S. Gold, Units 2/3,<br />
Hollord Way, Holfonl,<br />
Birmingham B6 7AX.<br />
Tel: 021 356 3388<br />
4<br />
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S7OCK8ROK.ER FRIEND<br />
1OUTTE<br />
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WAS A DEMON LOVER AND<br />
5 1 . A. L L<br />
HAD A WEIRD PET TT 5771.4<br />
DOESN'T EXPLAIN<br />
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MIFF<br />
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IMPROPER CASE<br />
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01-1 THAT?<br />
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WAS COVERED<br />
IN M<br />
RAT MIE<br />
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SNAKE WE'RE<br />
IN miGpT<br />
GET ANGRY<br />
HMMM<br />
OKAY, 77-I4T ! M E<br />
GOlt\G HOME. CLEAR ri-os MESS<br />
LAP, GET THE CAR TOWED AWAY, POST<br />
A GUARD. NO ONE GOES NEAR PENTHOIASE<br />
AXIZINIENT 99A WANT THIS AREA SAFE.<br />
GET THE ANTIGIIE FREAK SI-CW GENT To<br />
THE LABS. I WANT THEM ANAOSED,<br />
SENO SOME OF YOUR MIKUS ?CO<br />
GOODNIGHT GENTLEMEN<br />
MICE<br />
PFT 1<br />
/7" 1 ANYWAY<br />
1-1.<br />
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NORTH STAR<br />
Alone it stands, majestic and<br />
proud.., the final hope to Earth's<br />
savagery and overpopulation.-<br />
North Star, a glorious space station<br />
orbiting serene tranquility, too much<br />
tranquillity— preparations should be<br />
underway for the final evacuation.<br />
Communications are dead. scientists<br />
cannot be raised.., a dreadful gloom<br />
overtakes the population.., has their<br />
last hope gone?<br />
Only one can find out, only one has<br />
the necessary powers. That one is<br />
you.., a unique Icing on a mission to<br />
rescue a unique project.<br />
Spectrum 48K £7.99 cassette<br />
Amstrad £9.99 cassette f14.99 Disk<br />
Atari ST f19-99 Disk<br />
CBM 64/128<br />
19.99 cassette 114.99 Disk<br />
WI<br />
M 1 1<br />
Gremlin Graphics Software Limited, Alpha House. 10 Carver Street. Sheffield SI OS. Telephone (0742) 733423<br />
TO<br />
Tile FICIffT<br />
OR MIS WORLD!"<br />
VENOM 1M<br />
• STRIKES BACK<br />
Incoming message on MASK<br />
computer - "twe have kidnapped<br />
SCOTT TRAKKItt and are holding<br />
hint on the moon. Unless you<br />
surrender<br />
-VENOM<br />
you will never see him<br />
the again." Signed Miles Mayhem.<br />
eMauls n t i faced r with a terrible Mem&<br />
e To agree to VENOM', demands<br />
• would M A give them total control over<br />
•<br />
Sthe Peaceful K Nations Alliance, but to<br />
fignore o their r demands would surely<br />
cmean e Stotts life.<br />
Can<br />
s<br />
you as Matt Trakker rescue Scott<br />
and<br />
t<br />
return him safely to Earth?<br />
o<br />
Spectrum 48K £7.99 cassette<br />
CBM 64/128<br />
19.99 cassette £14.99 Disk<br />
Amstrad £9.99 cassette_ f14.99 Disk<br />
MSX £7.99 cassette<br />
MASK"' AND Till ASSOCIATED TI M M M AX<br />
AHL THE PROPERTY OF KENNER 'PAWL "TOYS.<br />
INC. atm IOC
STOPPED!<br />
THE Notze -<br />
SCREAMING!<br />
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WE CANT 7ELEPORTI IF THE<br />
ORImNAsTEE KETcHEZ tWEzE<br />
DOOMED/ THAT HEAD couLD<br />
BE ANYWHERE, BUT THE<br />
sEARal STARTS NOW<br />
MYEXCITEMENT<br />
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EVENTS<br />
AVAILABLE FOR<br />
AMSTRAD<br />
COMMODORE<br />
SPECTRUM<br />
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UNLEASH THE I<br />
UGH GAME FO<br />
DON'T FORGET TO GET THE LATEST CRL PO<br />
MAIL ORDER: For a Broad Sheet describing the comp<br />
Electronic Arts, 11 /49 Station Road, Lay,<br />
CRL Gimp PLC, CRL House, 9 Kings Yar.
FOAD WARRIOR<br />
$i TOUGH WORLD<br />
DORE LM i t GAME<br />
POST R FROM YOUR FAVOURITE SOFTWARE SHOP<br />
corripil range and information on your nearest stockist write to:<br />
ad, Lariley,Berks SL3 8VX, England<br />
s Yard aspentets Road, London E15 2HD<br />
• LIVAiL-<br />
1
QUESTIONS<br />
1) Who recorded the hit single Nineteen? Was it:<br />
A) George Michael<br />
B) Paul Ha astle<br />
C) Cli lc<br />
Answ<br />
2) W<br />
A) Im<br />
B) Rin<br />
C)<br />
0<br />
INETEEN 1<br />
Meg TION<br />
N-N-N-N-Now listen he f e l l in for a n-n-n-nilly<br />
N-N-N-N-Nineteen competition, the Cascade game<br />
based on the anti-Vietnam war single of the same<br />
name.<br />
First prize is a visit !or you and a pal to Combat<br />
Zone, the fun battle game Involving paint guns. The<br />
Zone is based near Brentwood in Essex and you will<br />
get E30 towards travelling expenses.<br />
And that's not all The winner also gets one pair of<br />
combat-style pocket binoculars (see picture), a copy of<br />
the bit single and a framed Nineteen poster, signed by<br />
the artist and game programmer.<br />
The next three runners-up will get a pair of<br />
binoculars (see other picture), the record and signed<br />
poster.<br />
So what do you have to do? It's simple, just answer<br />
the following questions and send your answer to<br />
N-N-N-N-Nineteen Competition, <strong>Computer</strong> +<strong>Video</strong><br />
<strong>Games</strong>, Priory Court, 30-32 Farringdon Lane. London<br />
EC1R 3AU. The closing date is March 16th.<br />
3) Who was President of the United Stal when the<br />
VI<br />
RI
_Ai<br />
MORE THAN 1,000<br />
I<br />
l<br />
O<br />
r<br />
J<br />
• • 6<br />
I A first rate conversion of a first<br />
tate twcade game, If<br />
W4P 44 - ZZAP SIZZLER<br />
" Great graphks, good sound.<br />
petted playability, what more could<br />
you ask for?" CLVGNIT<br />
-• • ••••••L<br />
,<br />
' •<br />
P D . " * int<br />
"Gauntlet is definitely the most<br />
eltith7g coin-op conversion Etlet for<br />
the 64, For sheer fun and hours of<br />
entertainment value thk is game<br />
the best yet.COMODORE USER - SCREEN STAR<br />
ileltEEN A,IiiMS FNMA VA RAMA/ GIVAMISALS<br />
3k: 451<br />
j<br />
o sus;<br />
r<br />
66 A super sequel to the much<br />
t<br />
loved dungeon based shoot 'em up.<br />
i<br />
As much of a blast as the first,<br />
and about twice as addktive.PP a<br />
l<br />
TOUR SINCLAIR<br />
U.S. Gold Ltd., Units 2/3 Holord Way, Holord, Birmingham B6 7AX.<br />
Telephone; 021 356 3388<br />
••••• P OMO<br />
"A corker fast action and superb<br />
gameplay.<br />
SINCLA/R USER - SINCLAIR USER CIALSSIC<br />
" The game's briNantt<br />
AMSTRAD AMON -MASTERCAPIE
' t '<br />
4<br />
s show time O again as the arcade<br />
game makers display their mega<br />
products. C-t-VG E arcade ace Clare<br />
Edgeley samples M the delights of<br />
Thunder Blade, P Ninict Warriors<br />
and the rest.<br />
MIL<br />
It seems only yesterday that I was<br />
reporting on all the new gornes at<br />
last January's Amusement Trade<br />
Exhibition — ATE — and now it's<br />
come round again. The depression<br />
the coin-op industry was going<br />
through in 1 985 seems well and<br />
truly over and a host of new games<br />
are waiting for the trigger happy in<br />
1 988. The show was slightly<br />
disappointing — there weren't<br />
mosses of new innovative games<br />
around, rather a lot of good<br />
quality shoot 'em ups and punch<br />
'em ups, all of which we've seen<br />
before in one shape or another.<br />
Anyway, to kick off, I'll start with<br />
the biggies — dedicated games.<br />
which come in specially designed<br />
cabinets. These ore always good<br />
games, generally cost more to plc,<br />
than your average blaster, but are<br />
addictive too.<br />
O THUNDER<br />
BLADE<br />
Sega hod a strong presence at<br />
the show and was launching<br />
one game which hod<br />
everyone talking — Thunder<br />
Blade. This is a helicopter<br />
simulation with several innovative<br />
features. It's instantl<br />
y The cabinet is shaped<br />
like a mini-chopper,<br />
recognis<br />
able.<br />
resting on skis with a high bucket<br />
seat arid the screen somewhere<br />
down at feet level. You can almost<br />
imagine yourself patrolling<br />
the skies, looking out<br />
of your perspex<br />
bubble as the ground<br />
rushes beneath your feet.<br />
The quality of graphics<br />
and gameploy are superb.<br />
The control column<br />
occurately simulates all the<br />
moves of a fast moving<br />
helicopter — pull back<br />
and to one side and you'll<br />
rise while slipping to the<br />
left or right. Push forwards<br />
and you II go into a<br />
screaming nosedive.<br />
Missile and cannon<br />
buttons ore mounted on.<br />
the joystick ond on<br />
your left is the speed control<br />
gear with notches to allow<br />
you to stop dead and hover,<br />
fly at quarter, hall, threequarters<br />
and full speed.<br />
Ifs vital to get thehang<br />
of changing Our speeds<br />
because you re going to<br />
stay airborne.<br />
The game storts with a demo run<br />
through a high rise building area —<br />
skyscrapers whizz post your<br />
blades, tanks on the ground fire<br />
rockets in an attempt to slop your<br />
headlong fligH and enemy<br />
choppers launch into the attack. All<br />
too soon, the demo tun turns into<br />
the game proper though I must say<br />
it makes a pleasant change to hove<br />
a practise run first<br />
Swinging your chopper from<br />
side to side causes the cabinet to<br />
move accordingly — it's great. The<br />
game perspective changes all the<br />
<strong>Is</strong>m° throughout this fast moving<br />
me. Al the start you can bong<br />
r chopper down to ground<br />
jr<br />
,<br />
u<br />
level skimming just above the rood<br />
or, alternatively, rise to several<br />
thousand feet and bomb from<br />
above. Whatever your height, the<br />
view from your cockpit window —<br />
or on the screen at your feet —<br />
changes to take into of:count the<br />
different views. Very clever.<br />
The first level is fairly simple,<br />
sped the only reason I<br />
get as far as I did was<br />
was playing for free'<br />
so rd have been shovelling<br />
the machine like there<br />
ITOW.<br />
a50174d've soiled<br />
round the tanks and cho<br />
find yourself flying over e<br />
with a huge aircraft corner as to<br />
Bomb all the aircraft on its deck,<br />
put out of action oil mounted<br />
cannons — no easy task as there<br />
ore mosses of them and they con<br />
swing in a full circle to sight on you.<br />
On the second level the<br />
perspective changes to a bird's eye<br />
view of a steep sided canyon. The<br />
risk of taking your chopper down<br />
to ground level is all too real —<br />
you're more likely to end up<br />
splattered against the walls of the<br />
cliff.<br />
There ore lots more scenes and<br />
levels in this brilliant game_ What's<br />
more, it should be in most arcades<br />
fairly soon and because it is driven<br />
mechanically and not through<br />
electronics the price of the beast is<br />
much lower. Hopefully it'll be<br />
pretty void read.<br />
•<br />
• NINA<br />
WARRIORS<br />
Toito's Ninia Warrion is the<br />
newest martial arts simulation and<br />
is played on the some style cabinet<br />
as their previous game, Darius. It's<br />
a huge stond up cabinet with three<br />
screens joined together to provide<br />
one very long playing area.<br />
works very well and has the<br />
advantage that you con see what's<br />
corninn up long before you<br />
get to it.<br />
The storyline differs slightly from<br />
Sego's Shona& in so far as you<br />
don't have to rescue hostages.<br />
However, you must kill the soldiers<br />
of an evil dictator who's<br />
threatening to turn the state of El<br />
Cobol<br />
- either one or two players— has<br />
been called in to n'cl the land of the<br />
ins dictator and so restore it to<br />
ide democratic rule.<br />
o Your fire opponents are soldiers<br />
uin combat t gear ond it's a simple<br />
matter to put them out of action.<br />
. You don't even need to kick them<br />
Tas<br />
they run quite happily into the<br />
hsmall<br />
dagger you're holding.<br />
Watch e out for gun toting wit:lien<br />
though, you'll have to crouch<br />
Nunder<br />
or jump over their bullets.<br />
iEith<br />
ner<br />
the bullets to get dose enough to<br />
stab them or throw a few shuriken.<br />
iru<br />
You only have a limited number of<br />
a n these so don't chuck them away.<br />
-<br />
f<br />
Monster aliens soon appear<br />
which take several hits to kill, these<br />
oare<br />
deadly and will cause you to<br />
rblow<br />
a few fuses if they catch up<br />
with you. The first time this<br />
whappened<br />
I couldn't believe my<br />
aeyes.<br />
After all, whoever's heard of<br />
a r robot ninjo.<br />
Guard dogs are another hazard<br />
and d these tend to attack in<br />
They w are fairly easy to kill, though I<br />
wasn't<br />
h<br />
sure about the wimper each<br />
dog gives as you put it down.<br />
i Ninia Minion is fun to play and<br />
\the l extra long screen is a bonus,<br />
the graphics ore great and the<br />
garee's e a challenge. But I feel that<br />
Sheila& d is o more challenging<br />
qam4 u is Vigitonte.<br />
• Twin<br />
c<br />
k<br />
i<br />
n<br />
g
• FINAL LAP<br />
Namco's Final Lop is another<br />
brilliant new innovation in which<br />
you can link-up eight racing can<br />
together so that they can 'race<br />
round the Suzuka Grant<br />
racecourse in the same race.<br />
You're probably more likely to see<br />
two cars linked together as I should<br />
imagine the cost of buying eight of<br />
these machines, and the spoce<br />
needed to accommodate them,<br />
would be enormous_<br />
The challenge when playing with<br />
only two people<br />
, strangers, w h o is fantastic. The two<br />
machines ore *iced side by side.<br />
You a rand e your opponent start the<br />
race t ethe rsome U time and then the<br />
fun begins_ The cars slide<br />
backwards and forwards on<br />
runners to simulate bursts of speed<br />
and whoever is in the lead at a<br />
given moment. Yelline to your<br />
Cal<br />
.<br />
'overtaking' hen.<br />
quickly, your oppo<br />
you as you crash<br />
too fast. Using<br />
broke is realty n t<br />
ered to My C<br />
_ •,ist spin and waste lots of<br />
• •.<br />
track - and building up your speed<br />
again. By this time your opponent<br />
is bway<br />
ahead, though with careful,<br />
if e fast, driving it's possible to make<br />
up<br />
t<br />
lost ground fairly quickly. And<br />
as long as one of you beats the<br />
lime i for that lap, you'll both be<br />
awarded m extended time to<br />
continue with the race. I believe<br />
there e ore about three laps to the<br />
race g and whoever gels there first<br />
wins.i e could be wrong, though - in<br />
the excitement I loss count.<br />
t The background graphics are<br />
pretty t bask- They ere not as<br />
detteled i cts in Out Run - they're just<br />
not necessary. Afterall, the<br />
excitement n is in the challenge of<br />
the g race and not in the scenery_<br />
The<br />
b<br />
main playing window takes up<br />
most of the screen and a narrow<br />
band a at the top of the screen is<br />
divided c into three stroollerwindows.<br />
The outside two show sections of<br />
the k tack and oct rather Wee wing<br />
mirrors, o but Ws the middle section<br />
which<br />
n<br />
is roost important. This th<br />
the layout of the track, its chicanes<br />
and t straights and tells you where<br />
you o ore in relation to your<br />
opponent.<br />
tFinal<br />
Lap is a first class<br />
h it's tremendously<br />
and e I'd love to play it r e<br />
than two cars ore T e r .<br />
Ws a definite must u l d be<br />
racing drivers_ Full<br />
Narnco for a petitive<br />
game.<br />
• TWI OBRA<br />
Twin C a vertically scrolling<br />
shoot 'em t h you in control of<br />
a chopper ying over enemy<br />
territoryislasting everything that<br />
movillsough this is basically<br />
e scenario as Thundercacie,<br />
obra's got a more gutsy feel<br />
a game, making it for more of<br />
chollenge.<br />
Tanks and the like must be blown<br />
up, enemy planes knocked out of<br />
the skies and bullets must be<br />
dodged. It's a bit like Flying Shark<br />
in that aspect. Collecting an 'S'<br />
symbol increases your firepower, a<br />
'B' odds one bomb to your supply<br />
and you can earn extra lives, more<br />
points and a selection of four new<br />
weapons by collecting symbols.<br />
The cabinet I played the game<br />
on was a hi-tech sit down job<br />
which was very comfortable,<br />
especially as the screen is<br />
set at an angle to you<br />
and not flat as in<br />
more traditional table<br />
top games found in<br />
pubs. Fast moving with<br />
pretty graphics, Twin<br />
Cobra is a one or two<br />
player game which is<br />
bags more fun than<br />
Thunciercade.<br />
games are still big<br />
d at the ATE three new<br />
ode their debut.<br />
enobi, the martial arts sim<br />
Sega, reminded me vaguely<br />
f Atari's Rolling Thunder in its<br />
dean colourful graphics and large<br />
well defined spntes. You play the<br />
hero Musashi, o master of Ninjutsu<br />
Your object is to rescue hostages<br />
who are tied up at points<br />
throughout the game and to fight<br />
the big boss at the end of each<br />
level. None of the martial arts<br />
games differ greatly in their plot.<br />
Shenobi, however, features a<br />
bonus level after each stage.<br />
You're given a limited supply of<br />
Shuriken (cloodly stars) which,<br />
when thrown, kill the enemy<br />
outright. These ore best saved for<br />
situations which can't be dealt with<br />
by one-to-one combat_ The enemy<br />
comes at you with fists and guns.<br />
Jumping to higher levels<br />
is vital to avoid or ambush<br />
the enemy. Run over the<br />
hostages to tree them and you'll<br />
earn yourself extra weapons_ The<br />
more hostages saved the better<br />
your weapons. A magic ninjo spell<br />
con be cast once on each stage<br />
and this results in your character<br />
turning into the NirliC equivalent of<br />
a smart bomb. It's hilarious though<br />
highly effective. Your figure<br />
remains standing still, while<br />
replicas of your character shoot<br />
out from the body and whiz round<br />
the screen, cannoning off the<br />
buddies like ping pong bolls. When<br />
the spell is complete, you'll have a<br />
bunch of dead on your hands. That<br />
includes any hostoges if they<br />
happen to be still tied up.<br />
The bonus level is to prove your<br />
skill at throwing Shuriken and<br />
reminded me of<br />
playing Discs of<br />
iron. The screen<br />
holds three platforms with one very<br />
close to you and the other two<br />
further away. The enemy appear on<br />
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furthest platform or ledge and<br />
jump from platform to platform to<br />
get at you. You mint throw the<br />
Shuriken oi those fast moving<br />
figures and put them out of action<br />
before they get too close. It's hard<br />
work and they need careful aim,<br />
but if you clear the screen you'll get<br />
the extra lives,<br />
A mop at the beginning of each<br />
level shows how for you've<br />
travelled and by the look of things,<br />
it will take you a fair amount of<br />
time to clear the three or four<br />
stages on each of the five missions<br />
assigned to you.<br />
Fast moving and very<br />
challenging, Shenobi is well worth<br />
playing. I particularly liked it for the<br />
controls which weren't too<br />
complex. A straightforward kick<br />
and punch game with bogs of<br />
action.<br />
• HEAVYWEIGHT<br />
CHAMP<br />
Heavyweight Chomp from Sega is<br />
a boxing simulation that resembles<br />
Punch Out!! in that you are seen as<br />
a semi-transparent figure with your<br />
bock to the screen fighting a very<br />
solid opponent. However, where<br />
the controls are concerned,<br />
Heavyweight Champ is in a<br />
category of its own. For instead of<br />
punch buttons, you hove two levers<br />
sticking out from the side of the<br />
machine which must be swung and<br />
punched inwards to simulate your<br />
player's hooks and jabs.<br />
This must be the most exhausting<br />
game I've ever played. By the time<br />
Id got my first knock out, my orms<br />
were so tired I couldn't even have<br />
bopped a featherweight on the<br />
nose let alone another bout with a<br />
heavyweight.<br />
41-1<br />
'<br />
Swinging the monitor from side<br />
to side allows defence and blocks<br />
while punching and turning the<br />
levers lets you go in tor the attack.<br />
• BLASTEROIDS<br />
Atari's Blosteroids came as o bit of<br />
a surprise. Firstly, because ifs so<br />
playable and secondly because ifs<br />
a 3D, highly coloured and<br />
enhanced version of their 1979<br />
classic, Asteroids. Still reloining the<br />
old movement patterns and basic<br />
gameplay, Blasterods has been<br />
given a brand new image. It's<br />
brilliant, and will revive all the old<br />
skills.<br />
There ore lots of new features,<br />
the main ones allowing you to pick<br />
up bonuses like extra firepower,<br />
energy and shields which are<br />
obtained by shooting the enemy<br />
and picking up whatever they<br />
drop.<br />
Energy crystals can be found by<br />
shoohng red asteroids. These<br />
explode into a zillion fragments<br />
leaving behind the crystals. Picking<br />
them up can be a problem as they<br />
float through the space scope.<br />
Once you've got the hang of your<br />
turn and thrust controls, the job<br />
should be much easier. Blasting<br />
some objects gives you a magnet<br />
which attracts all cD<br />
,<br />
area to your ship. This is a real<br />
bonus when playing with o partner<br />
stols as you'll come i n out o winner while<br />
this hship ecomes<br />
to a virtual standstill<br />
All the bonuses ore disguised<br />
ond youll need to learn whkh<br />
ships, stars or rocks are concealing<br />
energy boosters, tanks of fuel or<br />
even the ripstar. This latter object<br />
acts like a smart bomb and<br />
explodes with a cathenne wheel<br />
effect, shattering everything in<br />
range.<br />
There are 16 sectors to a<br />
galaxy., each carrying a new space<br />
scene and accompanied by<br />
various noshes_ The worst aliens I<br />
came across were space lobsters<br />
which clutch your ship with deathly<br />
claws. The only way to get rid of<br />
these monsters is far your partner<br />
to blast them off you<br />
The sectors are quickly cleared<br />
arid a transporter window soon<br />
appears to suck you into its vortex.<br />
The first person into this window<br />
gets extra points and is allowed to<br />
choose the next sector.<br />
You can change the size of your<br />
ship to large, medium or small to<br />
help get through different sectors.<br />
Large means you lack the speed to<br />
fly quickly out of dodgy situations,<br />
but at least if you're hit, your ship<br />
doesn't lose so much power. Small<br />
size works the opposite way round,<br />
but as you can change quickly at<br />
the press of a button, you should<br />
be able to combat most situations.<br />
Blasteraids is being heralded by<br />
Atari as a 'Blast from the Post'. It's<br />
brilliant and, like listening to on old<br />
record, it'll awaken lots of<br />
memories.<br />
• VIGILANTE<br />
Vigilante is vets, fast. punchy and<br />
similar to Double Dragon in style.<br />
You play the hero who's got to<br />
save Madonna (I) from a bunch of<br />
skinhoods who're holding her<br />
captive. The streets are kill of thugs,<br />
law and order are words of the<br />
post and single handed you must<br />
kick the thugs where it hurts.<br />
Weapons like Nurtchakus can<br />
be found en route and will be<br />
needed to fight knife wielding<br />
delinquents. This is a game which<br />
takes you through the meanest<br />
streets in the town, the type of<br />
place where cors ore found<br />
dumped in the gutters, where<br />
everybody carries a gun or uses o<br />
knife. The scenery is depicted in<br />
minute detail and sets the scene<br />
brilliantly.<br />
The boddies wear different<br />
uniforms, and the colour of their<br />
clothes will tell you how to<br />
approach them. Some will need to<br />
be hit severnItimes before they<br />
topple, others will fait at the<br />
slightest hint of resistance. At the<br />
end of each level you'll meet a<br />
monster thug — don't you always —<br />
and he must be hit again and<br />
ogoin before he dies. It's a help at<br />
this point if you've picked up on<br />
extra weapon.<br />
And so this hard hitting game<br />
continues, level after level, The fifth<br />
stage is fantastic as it's played on<br />
the girders of a bridge high above<br />
ground level. The skins and thugs<br />
scrombte up the struts of the bridge<br />
to cut you off , ond the only way to<br />
save yourself is to punch them off<br />
balance and throw them into the<br />
void. Gaps in the girders don't help<br />
matters, especially when it comes<br />
to fighting the monster at the end<br />
of the level. If he gets close enough<br />
he'll pick you up by the scruff of the<br />
neck and pound you to pulp<br />
before hut fog you to the ground,<br />
it's a long drop, though if you've<br />
got _your wits about you, you can<br />
grab onto the side of the girder<br />
and hoist yourself back up for<br />
more punishment. I thought that<br />
was a really nice touch.<br />
Vigilante is great — fans of<br />
Double Dragon will love it.<br />
• THUNDERCADE<br />
Thundercode from Taito i a<br />
vertically scrolling shoot 'em up<br />
and is not particularly brilliant. The<br />
only thing really different about<br />
this one, as you travel up the<br />
screen blasting away at tanks,<br />
enemy outposts and soldiers is that<br />
you're riding a motorbike.<br />
The graphics are tiny and a bit<br />
flickery. The aim of the game is to<br />
collect extra weapons and a side<br />
car with mounted cannon for your<br />
bike. The further yoe travel up the<br />
screen, the harder the going with<br />
more enemy, tanks and guns. Not<br />
a game that's going to shake the<br />
world. Tito' s Twin Cobra is much<br />
mc re likely to stick in your memory.
PLAY BY MAIL<br />
The big news this month must<br />
be that Legend Incorporated<br />
Ltd. the company that runs<br />
AE's, has ceased to be a full<br />
time professional company.<br />
Due to the vast success the<br />
company has achieved in its<br />
short lifetime, both the<br />
founding gamesmasters have<br />
been offered positions in<br />
other areas of employment.<br />
so they have decided to run<br />
the land of AE's solely on a<br />
part time basis and this means<br />
taking on only a total of<br />
between thirty to fifty players<br />
between them.<br />
Of course this is going to<br />
come as a ereat shock to the<br />
many players that are not<br />
going to be allowed to play<br />
any longer, as in some circles<br />
it was rated as one of, if not<br />
the, best Fantasy Role<br />
Playing 1<br />
3In<br />
fact one of their G.M.s<br />
.13.M, Jon Tode, won the Best G.M.<br />
award at the 1987 P.B.M.<br />
i n<br />
conference, an honour not<br />
easily<br />
t h<br />
won. The question on<br />
everybody's e<br />
lips is: "What do<br />
U the ex-players . do now?<br />
K At . present Legend are<br />
inviting other P.B.M.<br />
companies of a similar nature<br />
to put flyers into their<br />
cessation package (at a price!)<br />
that will notify the<br />
unfortunate players that<br />
Legend has rejected, what<br />
other fantasy P.B.M. games<br />
are available on the market at<br />
present. The choice is quite a<br />
wide One, so I won't go into<br />
it. All 1 can say is pick one<br />
that you think may suit you<br />
and look back in previous<br />
C+ VG copies to see if I have<br />
reviewed it.<br />
I would like to take this<br />
opportunity to wish both<br />
gamesmasters. Jon Tode and<br />
Bob Moss all the best in there<br />
future employment, as<br />
although we had our<br />
differences of opinion, they<br />
were undoubtedly 101q<br />
dedicated to the game, which<br />
is the reason behind why they<br />
did not sell it. Quite simply,<br />
they did not wish to see their<br />
labour of love in another<br />
company's hands.<br />
Anyway, by the time, this<br />
Busy, busy, busy, that is the only way to<br />
describe the P.B.M. scene at the moment! Yes,<br />
It's all go. with lots of special offers for all you<br />
P.B.M'ers out there, so let's get on with<br />
keeping you up to date with the news and<br />
views from the ever changing world of P.B.M.<br />
Remember though, that if you apply for more<br />
than one offer you must send the relevant<br />
amounts of S.S.A.E's required or you will only<br />
receive the first offer you ask forl<br />
column has hit the streets, the<br />
Third P.B.M. convention will<br />
be well and truly over. In the<br />
next issue, I will be bringing<br />
you a full report on what<br />
happened, who won the<br />
awards and any other events<br />
of' importance. There should<br />
also be a few piccies to give<br />
you an idea of what you<br />
missed. I would be only too<br />
glad to hear the comments<br />
and criticism on the event<br />
from any C+ VG readers who<br />
attended. We can only<br />
improve future conventions<br />
by feed back, so please get<br />
writing. I really would like to<br />
know what you thought of it.<br />
To tempt you to put pen to<br />
paper, I will line up free start<br />
ups in various games for the<br />
most interesting 20 or so<br />
letters,<br />
Speaking of the convention.<br />
The G.Ms from Time Pattern<br />
games, the company that runs<br />
that great purist sci fi<br />
P.B,M., Starglobe, informed<br />
me that they are laying down<br />
the law to certain players.<br />
Apparently within the game<br />
an insidious tactic is<br />
appearing with increasing<br />
rapidity, which spoils the<br />
whole concept behind it.<br />
What happens is that a few<br />
players ring other players up<br />
out of the blue at home and<br />
spread wild and threatening<br />
rumours. The tactic is<br />
designed to frighten you out<br />
o I the game and so leave your<br />
possessions available for<br />
collection by other players. If<br />
this cheating tactic happens to<br />
you, you would do best to<br />
ignore everything that is said<br />
and report it to the G.Ms in<br />
your next turn. The people at<br />
Starglobe have instructed me<br />
to tell all Starglobe players<br />
that you should NEVER.<br />
EVER give out your ship or<br />
account number to other<br />
players for any reason at all!!<br />
Moving on to the C+ VG<br />
game of Ws A Crime, the<br />
curse of Wayne has struck<br />
again!! As I write not only<br />
have the gangs mentioned in<br />
the Feb issue of C + VG slid<br />
down the table quite<br />
dramatically, but we have<br />
new leaders in the Notoriety<br />
table for the umpteenth time?<br />
At numero uno position at<br />
the moment are the Meathead<br />
Brigade, with 687 points.<br />
closely followed by The<br />
Axemen, with 656 and The<br />
Street Freaks with 644.<br />
Other notables are The<br />
Street Angels, who are fifth<br />
with 630 points, Satansfist,<br />
who slip down to tenth with<br />
601 points and the Lumps of<br />
Green Putty who nosedive<br />
down the table with only 494<br />
points. The Fighting Falcons<br />
obtains the most notoriety in<br />
a week, with a tremendous<br />
law braking 109 points, whilst<br />
the Toughest are the Iron<br />
Angels, the wealthiest are The<br />
Merchant Bankers (well<br />
named that man!!) and the<br />
gang with the highest income<br />
is The Lonely Emingonrants.<br />
•There is a new P.B.M.<br />
orientated based Fanzine out<br />
called Totally Zane. It is<br />
produced and edited by Mrs<br />
Linda Little and is well worth<br />
a read. <strong>Is</strong>sue 0 contains a<br />
couple of short stories — one<br />
by that famous author<br />
Andrew Prentice — a P.B.M.<br />
which all purchasers of the<br />
mag can play for free and is<br />
loosely based on certain well<br />
known political figures,<br />
F.R,P, coverage, a serious<br />
discussion page that is very<br />
interesting indeed and a<br />
regular P.B.M. feature
amongst other things.<br />
<strong>Is</strong>sue I is the better of the<br />
two in my opinion and<br />
contains a Saturnalia review<br />
by yours truly, as well as hot<br />
tips on the same game from<br />
an ex Sat G.M., another<br />
excellent Andrew Prentice<br />
story (how does she afford to<br />
get him to write for her<br />
Fanzine?), mini reviews of<br />
four other P.B.Ms plus<br />
poetry, more stories, F.R.P.<br />
coverage and a lot, lot more.<br />
Each copy of Totally Zane<br />
costs just 75p plus a A4<br />
s.s.a.e, and is well worth the<br />
-<br />
i<br />
n<br />
n<br />
e<br />
y<br />
.<br />
J<br />
u<br />
and make cheques payable to<br />
Mrs L. Little and I will pass<br />
them on.<br />
By the way, I have ten free<br />
copies of Totally Zane 0 to<br />
give away, and they will be<br />
given to the best ten artistic<br />
interpretations of Mrs Little.<br />
so get drawing!!<br />
Epic and Eclipse<br />
Competition<br />
Results<br />
There are too man) winners<br />
of the competition for me to<br />
be able to print a list of the<br />
winners. However, if you<br />
have not heard by now you<br />
can be fairly confident that<br />
you haven't won. Son<br />
-that,<br />
y a b o u t<br />
CRISIS<br />
Crisis was created by an<br />
American called Rick Darn.<br />
Apparently he was fed up<br />
with all the complex and<br />
technical global warfare<br />
games about, so not being<br />
able to find a simple one to<br />
play, he decided to invent his<br />
own. Mystery and Adventure<br />
<strong>Games</strong> snapped up the British<br />
rights to it and have been<br />
running it for just under two<br />
years.<br />
Crisis is a computerised<br />
world domination P.B.M.<br />
which consists of twelve<br />
people per game. You play<br />
the leader of one of the<br />
leading countries on 2<strong>Is</strong>t<br />
century Earth and by the use<br />
of Inter Continental Balistic<br />
Missiles (ICMBs), factories<br />
and diplomacy you attempt to<br />
become the most dominanant<br />
world power.<br />
You'll find that 2<strong>Is</strong>t<br />
century Earth has been<br />
divided in to many countries,<br />
some of which do not really<br />
exist today, and they are<br />
considered adjacent to each<br />
other if they are connected to<br />
each other on the game map<br />
by a dotted line.<br />
You start off with 33 tax<br />
revenues, 30 factories, 5 forts<br />
and a population of 200 and<br />
with this little lot you are<br />
expected to achieve world<br />
domination. The game is<br />
winnable and you achieve this<br />
as follows: Either you are the<br />
last player country to be left<br />
alive after the demise of all<br />
the other player countries of<br />
you and ALL the players in<br />
an alliance declare a tie in the<br />
same round. However, not<br />
only can you win the game.<br />
but you can be eliminated as<br />
well. Elimination is achieved<br />
by having your home country<br />
conquered or, alternatively,<br />
having all your population<br />
wiped out.<br />
Playing the game<br />
The game has a strict 10 to 12<br />
day fixed deadline turn<br />
around. Each turn you receive<br />
a decision sheet. On this sheet<br />
you write your orders and<br />
send them back to the G.M.<br />
The orders you have to<br />
choose from are:<br />
Send Spies<br />
This enables you to send<br />
profesional secret service<br />
agents to spy on foreign<br />
countries. You may send up<br />
to three spies to three<br />
different countries and you<br />
are informed of what each<br />
country contains as well as<br />
the names of the other<br />
countries that the infiltrated<br />
country may well be at war<br />
with.<br />
Divisional<br />
Movement<br />
Divisions are conventional<br />
ground forces that are used to<br />
attack adjacent countries or<br />
defend against their attacks.<br />
A division may only move<br />
one country per turn. Each<br />
turn a player may give one<br />
and only one divisional<br />
movement order to the<br />
divisions in his own country<br />
and the countries which his<br />
home country controls.<br />
Basically, a division in a given<br />
country can receive only one<br />
movement order per turn.<br />
Launch I.C.B.M.<br />
This is self-explanatory really,<br />
you launch a missile at<br />
another country which, if<br />
successful, destroys One<br />
population and one factory in<br />
a target country.<br />
Factories<br />
A factory produces money!!<br />
As we know, money is the<br />
key weapon to winning this<br />
game, so they are vitally<br />
important. If your population<br />
is destroyed than all your<br />
factories are automatically<br />
destroyed as well.<br />
Forts<br />
-<br />
Forts cost 5 TRs to build and<br />
may be built in any country a<br />
player controls. Forts give a<br />
combat bonus to defending<br />
divisions only, which can be<br />
quite substantial. It really<br />
depends on how many<br />
divisions are in that country,<br />
the more divisions the greater<br />
the bonus.<br />
Non Player<br />
Countries<br />
These are countries that are<br />
not controlled by any of the<br />
twelve players, but by the<br />
computer. You may wish to
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DesignerProgrammer T o 125.000 OTE<br />
This is an exciting new role for high achievers, liaising<br />
with GraphicsMusic and design support functions to<br />
develop original 116 bit products for subsequent<br />
conversion to other formats for world wide sale,<br />
Senior Programmers,<br />
Programmers T o £15,000 OTE<br />
We have opportunities at various levels for experienced<br />
professionals to work on the development of<br />
single format conversions for world wide sale, liaising<br />
with graphiemusic and design. You will be able to<br />
demonstrate a high degree of technical ability in 280.<br />
6502 assembler. Senior roles exist for high achievers,<br />
Senior Designers, Designers,<br />
Senior Graphic Artists, Graphic Artists,<br />
Senior Musicians, Musicians To t 15,000 OTE<br />
Our commitment to producing software of the highest<br />
possible standards is the key to our success. We need<br />
people who can work closely with in-house. subcontract<br />
program developers in the development of<br />
multi-format establishment software products for<br />
worldwide sale You will be either currently involved<br />
in this capacity or will have formal qualifications to<br />
equip you for these roles.<br />
Trainee<br />
, Graphic Artists, Musicians<br />
Opportunities exist for the right people to liaise<br />
Pro with in-house development staff to develop your<br />
gra skills and techniques prior to appointment in one<br />
mm of the above disciplines. You will combine academic<br />
excellence with a creative and effective<br />
ers outlook, some proven experience in your selected<br />
, discipline would be beneficial or alternatively an<br />
Dability e to demonstrate your work or potential.<br />
s i<br />
gFormat n Supervisors<br />
This e rrole<br />
requires highly developed and proven<br />
skills in planning, resourcing and managing inhouse<br />
s , and sub-contract program developers in<br />
the development of specific format software products<br />
for world wide sale. Exacting quality standards<br />
and ability to meet commercial deadlines<br />
will be more important than specific technical<br />
knowledge<br />
The development of lieu products combined with our success in the market place will provide<br />
excellent opportunities for challenging work and further career development. In consideration<br />
with this campaign we have produced ° Companv Opportunity Brochure. !boa would like to be<br />
a part of one of the most exciting software developments of the future and how you match up,<br />
write or phone for the free brochure. Alternatively write or phone with details ofyour experience<br />
to date and ambitions and we will fix a time for a chat.<br />
Contact George Yapp, Software Development Manager,<br />
Software Development Centre, Anchor House,<br />
Anchor Road„ Aldridge, West Midlands WS9 EIPW•<br />
Tel 0922 55852 Telex 336130 ELITE G Fax 0543 414842,<br />
<strong>Commodore</strong> Screens<br />
Championship Sprint TM<br />
TM & 1986 Atari <strong>Games</strong> Corporation. All rights reserved.<br />
Electric Dreams Software- Authorised User_<br />
Mail Order Activision (UK) Lid<br />
Units 3 & 4 Lloyds Close<br />
Finedon Road industrial Estate<br />
Northampton NN8 4SR<br />
Tel! 0933 76768<br />
232/iWal<br />
M84113M<br />
Sub•Contract Opportunities<br />
Development Teams O T E El 00,000<br />
Liaising with in-house, supervision and support<br />
functions on original multi-format entertainment<br />
software product development for world wide sale.<br />
Designer Programmers £25,000 OTE<br />
Liaising with in-house supervision and support<br />
functions on original single format 116 bit' entertainment<br />
software product development, for subsequent<br />
conversion to other formats for world wide<br />
sale.<br />
Elite Systems Lignite:I<br />
NINTENDO DEVELOPMENT<br />
OPPORTUNITIES AVAILABLE<br />
(FULL SUPPORT GIVEN<br />
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and Disk (E14.99) 7.1( Spectrum 48k1128k/+<br />
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and Disk 1E14.99j
• • 44<br />
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A coin-op conversion<br />
CBM 641128 Cossefte £9.99 Disk el 4.6<br />
Spectrum 48K Cassette £8.99<br />
Amstrad Cassette £9.99 Disk £14.99
111<br />
PLAY BY MAIL<br />
! note that these countries build<br />
forces each turn just as a<br />
player's country does, but<br />
they tend to create divisions<br />
in preference to missiles.<br />
--v<br />
N.P.C.s will only attack if<br />
provoked and have been<br />
known to eliminate player<br />
characters from the game!!<br />
1<br />
However, these countries<br />
never build forts.<br />
Restriction Of<br />
Orders<br />
To balance the game out,<br />
there are certain restrictions<br />
placed on the orders that you<br />
can issue. For example:<br />
You may only write a<br />
maximum of ten divisional<br />
movements and only nine<br />
LC.B.M. orders per turn.<br />
Each country you control<br />
may make only one divisional<br />
movement per turn.<br />
You may not move more<br />
divisions out of a country<br />
than the number that started<br />
there.<br />
Hints and Tips<br />
If you intend playing this<br />
game here are a few things<br />
you should know:<br />
Cover your world map with<br />
the clear cellophane that is<br />
used to cover books in<br />
Libraries. Then buy some<br />
chinagraph pencils and use<br />
them to mark of where your<br />
troops have moved, what<br />
areas you controls etc. The<br />
great thing about these is that<br />
they can be wiped off with a<br />
damp cloth.<br />
You should expand your<br />
area of control rapidly, taking<br />
over your N.P.C. neighbours<br />
swiftly and clinically.<br />
Write to every other player<br />
country as soon as possible.<br />
Establish a basis of<br />
negotiations with a peace<br />
pact, then when it suits you,<br />
stab your weakest ally in the<br />
back. Be mean!!<br />
Most games last around<br />
thirty turns and people start<br />
getting knocked out on<br />
average around turn five or<br />
six, so be extra alert when<br />
this period arrives.<br />
Use the newsheet to create<br />
lots of scandal and rumour.<br />
Worry your opponents' allies,<br />
spread lots of propaganda<br />
and incite chaos. It is to your<br />
advantage. Your spies should<br />
be able to provide you with a<br />
good source of information to<br />
use as you please.<br />
Wayne's Verdict<br />
Crisis is a very, very easy<br />
game to play. It is ideal for a<br />
P.B.Mer who has thought of<br />
moving from the fantasy<br />
games to strategic/tactical<br />
games, but has been<br />
frightened off by complex<br />
rules. The "Crisis” rulebook<br />
is only 13 pages long and<br />
written in straightforward,<br />
simple English. I found the<br />
rules easily understandable<br />
and a joy to read.<br />
Furthermore, the examples<br />
are well thought out, clear<br />
and precise in detail. There is<br />
great scope for diplomacy<br />
within the game and<br />
contacting other players is a<br />
must. I find that this part of<br />
the game may well attract the<br />
more experienced players, as<br />
although they will whin<br />
through the turnsheet with<br />
ease, the diplomatic side<br />
needs to be handled with<br />
great care.<br />
The rumour/newsheet that<br />
is issued every turn is full of<br />
info. However it is up to you<br />
to sort out the truth from the<br />
lies. It is an entertaining read.<br />
The game has been created<br />
in order for the player to get<br />
a very fast turn around period<br />
and, to draw a comparison, it<br />
is somewhat similar to the<br />
board game called "Risk".<br />
On the negative side<br />
however, I found the<br />
rulebook's actual presentation<br />
very basic, with the oni!?<br />
artwork being on the<br />
rulebook's cover. The<br />
artwork itself is not that<br />
amazing, but I must admit to<br />
being quite amused by the<br />
C.N.D. symbol on the back<br />
cover.<br />
The G.M. informs me that<br />
the original basic A4 map<br />
that is in my possession has<br />
recently been enlarged to A3<br />
size and redrawn for clarity.<br />
This is a blessing because I<br />
found the old map somewhat<br />
limited. Furthermore, the<br />
price of t 1.25 per turn was a<br />
bit pricey, but I have checked<br />
this out with the company<br />
directors and negotiation is<br />
where Wayne comes to the<br />
fore!!<br />
Wayne's<br />
Wonderful Offer<br />
Yes, once again I have<br />
punished my body via the<br />
terrible °Neal of physically<br />
dragging the G.M.s of Crisis<br />
down the pub and quaffing<br />
many, many pints of lager, so<br />
that I, Wayne the benevolent,<br />
can get you the loyal readers<br />
an offer you can't refuse. So<br />
how about this.<br />
Any reader who writes in<br />
with the logo above and a<br />
s.s.a.e. will get a FREE set<br />
up. FREE rule book AND<br />
three FREE turns in "Crisis".<br />
This offer will save you the<br />
massive sum of £4.50. Also,<br />
if you pay for ten turns, you<br />
get a turn free.<br />
Furthermore, I have<br />
arranged with that if enough<br />
readers stay with the<br />
game after their free rounds<br />
have expired, the people at<br />
Mystery and Adventure<br />
<strong>Games</strong> promised me that they<br />
will drop the price of their<br />
turns buy anything UP TO a<br />
maximum of Sop, so the<br />
future price of the turns is in<br />
your hands. I believe that<br />
most of the people who take<br />
up this offer will stay with the<br />
game anyway, as it is worth<br />
playing. Enjoy!<br />
Finally, I would remind<br />
you that I am here to sort<br />
your P.B.M. problems out at<br />
all times. If you have any sort<br />
of P.B.M. problem<br />
whatsoever, just drop me a<br />
line with an s.s.a.e. and I will<br />
do my best to sort it out. See<br />
va in thirty!!
1<br />
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The first casualty of war may well<br />
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the film you will discover that the<br />
first casualty here is likely to be<br />
your nerves, especially when you<br />
get stuck into its combat and<br />
puzzles. To get you out of trouble<br />
here is a map of Level one and<br />
hints and tips courtesy of Ocean's<br />
Zack Townsend and illustrator Nick<br />
Grant.<br />
•-•-•••• ••• m • - • • • • •<br />
-<br />
o r m w e r m o n m<br />
e - 4 . - 7 -<br />
S-start E-explosives B - b ri dge T- torch M-maptilriti
Level 1: The Jungle<br />
The map shows the correct route to follow<br />
to the Viet Kong village. Whilst travelling<br />
you must keep moving all the time<br />
otherwise a Viet Kong soldier may jump on<br />
you from above. Traps have been set on<br />
the brown pathway — it is best to blast<br />
these before iumpin9 to clear your way.<br />
When your morale is low, shoot at regular<br />
intervals to lessen your chances of being<br />
hit. If a member of your platoon should be<br />
•<br />
.ffr •_•-•<br />
44<br />
" , g<br />
r<br />
-<br />
7<br />
uL -exit(trapdoor)<br />
,<br />
hit, swap to another. When you destroy the<br />
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Level 2: The Village<br />
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traps. It's trial and error — be prepared<br />
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Head Office & Access & Visa orders, queries.<br />
' 0<br />
O Manctlester 061-2360376 while you wait repair centre only SA<br />
.e COPYRIGHT \ 9<br />
T<br />
wa<br />
O VIDEOVAULT LTD No 881052 FAX NO.04574 68946<br />
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125.<br />
11<br />
.<br />
USE ANY 0•<br />
JOYSTICK 10 WIT<br />
morm71<br />
YOUR SPECTRUM 11 +<br />
SINCLAIR JOYSTICII / ADAPTOR FORP<br />
Pr<br />
CONNECTING SPECTRUM P. -4-2 4 *<br />
I —(-<br />
COMPUTERS TO<br />
\<br />
MOST JOYSTICKS 7<br />
1021 ;tti t<br />
"<br />
I l e.<br />
&<br />
fv—cfe-1- •
R<br />
Level 3: The Village<br />
This is mapped for you, so make sure you<br />
use it. Your objective on this level is to find<br />
A the compass and two .<br />
packs important to olocate f all of these items as you<br />
will need them later. Use ammo sparingly<br />
as it is in short supply. Search everything in<br />
every I t room and use the rooms for rest<br />
when<br />
i<br />
necessary.<br />
s<br />
fl a r e s .<br />
M<br />
O<br />
N<br />
Level 5: The Jungle<br />
A short burst of gunfire as you enter each<br />
new screen will take out at least one of the<br />
enemy. On screens with lots of obstacles,<br />
stay at the bottom until no more VC run on.<br />
On less crowded screens dash to the top as<br />
quickly as you can to make up the time lost<br />
on more difficult screens.<br />
The quickest route to follow is as follows:<br />
at the junctions go left, then right and at the<br />
last one go right again.<br />
111111 SASS IT I<br />
YOUIlEcortilEggALI THE<br />
uq<br />
u<br />
N<br />
D<br />
E<br />
D<br />
YOU ARE ON Muu uky 844f, SOLDIER<br />
1 s o E s SU<br />
FIG R A N T E D<br />
PRESS FIRS TO ENTER YOUR ACRIEVEMENT<br />
Level 4: The Bunker<br />
Again use ammo sparingly — a short burst<br />
should be enough to dispose of any<br />
attacker. Take out each attacker as<br />
speedily as possible. This is important as 11<br />
towards the end they speed up and will kill<br />
1you<br />
if you give them any leeway. Send u<br />
a flare as soon as you have killed one V<br />
as this will enable you to locate the next<br />
attacker. Turning off the music enables you<br />
to hear their gunfire.<br />
Level 6: Barnes<br />
The game pauses slightly at the beginning<br />
of this level to give you time to compose<br />
yourself for the final and toughest challenge<br />
— the fight with the deranged Sergeant<br />
Barnes.<br />
Go straight for the grenades when the<br />
action resumes. Move from left to right 11<br />
constantly, 1 Barnes always fires straight at<br />
your position. You will need five direct<br />
grenade 1 hits on Barnes' bunker to complete<br />
the ' game — hop aboard the rescue<br />
chopper and see the congratulatory screen<br />
come your way up which home.<br />
informs you you ore on 4111
nly the Konix Speedking joysticks can give<br />
you the power you need to take on the<br />
unknown — and win.<br />
Ultra fast responses to every command,<br />
unbeatable autofire power and complete control.<br />
Right where you need it in the palm of your hand.<br />
Trade or export enquiries welcome on<br />
049525 5913.<br />
• The only joystick that<br />
actually fit your hand.<br />
• Twin firebuttons positioned<br />
right under your trigger finger.<br />
• Solid steel shaft and robust<br />
construction.<br />
III 12 month guarantee.<br />
• Auto-fire to give instant<br />
and even firepower.<br />
• Start and select buttons<br />
(Nintendo Only).<br />
• Micro-switches allow you to<br />
not only feel, but hear each<br />
move of the stick.<br />
r<br />
1 Estate, Tredegar, Gwent NP2 402. U.K.<br />
-<br />
T<br />
l Please send me: Speedkings with Game at E11.99ea.<br />
O<br />
SpeedkingswithAutofireatE12.99ea•<br />
!<br />
SegasatE12.99ea.<br />
K<br />
o (Including Postage and Packing) Nintendos at E12.99ea.<br />
n<br />
I enclose Cheque/Postal Order for<br />
(Made payable to KONIX). Or charge my Access/Visa<br />
i<br />
No S i g n e d<br />
x<br />
C Name (Block cilynals)<br />
o Address<br />
m<br />
p<br />
Pos<br />
[ u<br />
-<br />
et<br />
tco<br />
a<br />
se<br />
de<br />
e r<br />
a<br />
lP<br />
lr
lilICROSELL<br />
If you would like to<br />
place and advertisement<br />
In this section it<br />
must be:<br />
• For the sale of<br />
HARDWARE ONLY<br />
• No more than 25<br />
words long<br />
Send your ad. together<br />
with a cheque/PO for<br />
E5 to: C&VG (Microsell),<br />
Priory Court,<br />
30-32 Farringdon Lane,<br />
London EC1R 3A11.<br />
BBC model B for sale:<br />
Cassette recorder, <strong>Games</strong>,<br />
joystick. All for 1270 ono.<br />
Telephone: 01-907 4954.<br />
COMMODORE 64 + 2 data<br />
recorders, quick shot II<br />
joystick, Music maker, original<br />
software. Worth over E800,<br />
sell for 1225. Ring Shaun<br />
after 6, Southend (0702)<br />
75028.<br />
MICROSELLS — It costs only E5 to advertise in Microselll<br />
BBC B, Disc drive 40/80,<br />
INS, 32K sideways ram,<br />
Modem, Joysticks, £45<br />
worth of Software, Utilities,<br />
Disc Box, Discs,<br />
Book + Manuals. Worth over<br />
E800. Sell for €450. Ring<br />
Exeter (0392) 79622 eves.<br />
FOR SALE: Amstrad CPC 464<br />
with green monitor,<br />
modulator, joystick, disk<br />
drive, built in tape deck.<br />
Plenty of software. Worth<br />
1600_ Any offers? 01-254<br />
3097.<br />
ATARI 130XE. 1050 disk<br />
drive, joystick, books,<br />
magazines and lots of<br />
software. All boxed, quick<br />
sale please, only 1 1 50.<br />
Telephone: (0592) 745244.<br />
ATARI 800X1 computer,<br />
1010 Datarecorder, 2<br />
joysticks, over E350<br />
software, Mags. Will sell for<br />
E275 ono_ Tel. Zahid on<br />
01-455 4718 after 6 pm.<br />
CBM 64. C2N Cassette unit,<br />
Modem, action replay MkIII,<br />
SEUCK, Gamemaker, Neos<br />
Mouse, 2 Joysticks, Software<br />
and Mags. Immaculate<br />
condition. f 350. Telephone:<br />
Dom (057285)492.<br />
48K SPECTRUM+, Interface<br />
II, Joystick, VTX 5000<br />
Modem, cassette recorder,<br />
Mags. Software libraries,<br />
Books, etc_ Over 300 games.<br />
1325. Telephone: Temple<br />
Cloud 52154,<br />
BBC B. Excellent condition,<br />
40 track drive, C200 +<br />
software, books, mags, leads,<br />
excellent data recorder worth<br />
E730. Sell for 1210 ono.<br />
Saqib 01-951 3549.<br />
CBM 128 for sale along with<br />
CBM 1570 Disk Drive, C2N<br />
Cassette unit, CBM<br />
Communications Modern. All<br />
boxed, immaculate condition.<br />
Offers please. Contact 0686<br />
25238.<br />
COMMODORE 64. Tape deck,<br />
joystick, over E200 worth of<br />
games. All in perfect<br />
condition. Will sell for only<br />
1170 ono, Telephone 01-660<br />
8331 after 5.30 pm (John).<br />
COMMODORE 64. Disk Drive,<br />
MPS801 printer, joystick,<br />
C2N cassette deck, action<br />
replay back up cartridge, Over<br />
E400 software (classics +<br />
new releases). Worth<br />
£1,200, sell for €500. Tel,<br />
0222 842589.<br />
SPECTRUM+ , Tape recorder,<br />
joystick, interface,<br />
Printer + Paper, Currah speech<br />
software, books, mags•<br />
Worth E700. Will sell for<br />
f 130,<br />
C64, 1541 disk drive, 20<br />
disks of software, any offers<br />
or swap for an Amiga?<br />
Telephone: 0244 318122<br />
after 6 pm.<br />
TOUGH GAMES FOR AMU<br />
DON'T FORGET TO GET THE LATEST CRL POSTER FROM YOUR FAVOURITE
400/806 XL/XE L O O K NOW ST<br />
ATARI OWNERS<br />
Are you having difficulty finding suitable softwareil so, then<br />
look no further. We have available for both hire and purchase<br />
one of the largest selections of both UK and American<br />
titles to choose from. <strong>Games</strong> and Utilities for all ages.<br />
Hardware and add-on utilities at discount prices and special<br />
deals regularly being offered. If you would like further<br />
information please send a large s.a.e. to:-<br />
CHARNWOOD PRODUCTS AND GAMES<br />
30A Warwick Avenue. Cluorn, Loughborough<br />
Leicestershire LE12 13HD<br />
Tel: 0509 412604<br />
Allen Strike<br />
Barbarian<br />
Dejavii<br />
Guild 01Thieves<br />
Demolition<br />
Hunt for Rect Oct<br />
Hitch Hikers<br />
Challenger<br />
Stationfall<br />
Plundered Hearts<br />
Superfl uay<br />
Terropods<br />
Uninvited<br />
Nknia Mittetion<br />
Space Ranger<br />
Starglider<br />
World <strong>Games</strong><br />
Phallanx<br />
Fued<br />
Leisure Suit Larry<br />
Insanity Flighl<br />
Crazy Cars<br />
L.uI1rI..AiiD 111'<br />
AM I GA ATAR I ST<br />
10.50 Simr Trek 1 3 . 9 5<br />
16.95 Barbarian (saygnosis) 1 0 . 5 0<br />
19.99 Barbarian (palace) 1 0 . 5 0<br />
16-95 F l 5 Slrike Eagle 1 8 . 9 5<br />
6 99 G u i l d of Thieves 1 8 . 9 5<br />
16,95 Indiana Jonas 1 3 . 9 5<br />
16.95 Jewels of Darkness 1 3 . 9 5<br />
6.99 Leaderboard 1 6 . 9 5<br />
16.95 Skyfox 1 6 . 9 5<br />
16,95 Stationfall 1 8 _ 0 5<br />
13.95 Silicon Dreams 1 3 _ 9 5<br />
17.95 Silent Service l e 95<br />
21.50 T a l Pan 1 3 _ 5 0<br />
6.95 S t a r Ware 1 3 . 9 8<br />
5 95 N i n j a Mission 6 . 9 5<br />
18.95 Sentinel 1 3 . 5 0<br />
18.95 D u Icesil 8 . 9 5<br />
6 99 Chopper X 8 . 9 5<br />
6.95 Strike 6 . 9 5<br />
18.95 Enduro Racer 1 0 . 9 5<br />
18.95 Crazy Cars 1 6 . 9 5<br />
16.95 E C O 1 4 . 9 8<br />
Tonic Tile 1 4 . 9 5<br />
-lin ktar 1 6 95<br />
PC Ditto 6 9 9 9<br />
WE WILL SUPPLY ANY CURRENTLY AVAILABLE GAME AT BEST PRICES<br />
11<br />
',11<br />
1, SEND CHEQUES WITH ORDERS TO<br />
01<br />
OLINTLAND LTD<br />
3 BELL BARNS, BUNTINDFORD, HERTS<br />
00<br />
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MAIL OfIDER:<br />
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WORLDWIDE SOFTWARE (Dept CSA)<br />
I Bridge Street, Galashiels TD1 ISW<br />
Credit Card Order Line - 0896 57004<br />
*MST<br />
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news<br />
Pretty nearly every<br />
early BBC micro owner<br />
will have heard of<br />
Philosopher's Quest. It<br />
was the first adventure<br />
written for the computer,<br />
and heralded a series of<br />
adventures published by<br />
Acornsoft, most of which<br />
were written by Peter<br />
Kil!worth.<br />
Unlike most successful<br />
adventures, these were<br />
never converted to other<br />
formats. But now,<br />
Topologika announce the<br />
release of Philosphorls<br />
Quest, and an extended<br />
Countdown To Doom,<br />
both by Peter Killwodh,<br />
plus Acheton, and<br />
Kingdom Of Hamil. On<br />
disk only, versions<br />
available are: Amstrad<br />
CPC (i9.95); Amstrad PCW<br />
£14.95; IBM PC £17.50. The<br />
BBC version is available on<br />
disk (40/80) at £9.95.<br />
Return To Doom, a<br />
follow up to Countdown<br />
written by Peter Killworth, is<br />
planned for release early<br />
in 1988.<br />
v<br />
e<br />
will be pleased to hear<br />
that sequels are on the<br />
way, watch C+ VG for<br />
exclusive details and<br />
competition!<br />
The first adventure<br />
from Fergus McNail's<br />
Abstract Concepts,<br />
Mindlighter, is due to be<br />
released by Activision<br />
during March. Based on a<br />
novel by Anna Popkess,<br />
the game will feature the<br />
new Abstract<br />
Concepts/Delta 4<br />
adventure system, with<br />
heavy emphasis on<br />
character interaction,<br />
r<br />
'Do you like the new<br />
Infocoms games Border<br />
Zone and Beyond Zork? I<br />
play Beyond Zork on an<br />
Atari ST — it's fantastic! I<br />
found two bugs: when you<br />
go in the cellar, CLOSE the<br />
door and go up, you get<br />
the closed door "thrown in<br />
your face". Stephan<br />
Engthart,<br />
West Germany<br />
Keith's reply: Thanks for<br />
the advance warning!<br />
Neither of the 1<br />
11Z<br />
z<br />
adventures are out oon<br />
1any<br />
format in the UK at<br />
the time of writing.<br />
Despite assurances from<br />
Infocom that releases<br />
would be simultaneous<br />
worldwide.<br />
l<br />
Waite of Borehom Wood<br />
for a game like Guild of<br />
v<br />
the very first issue. Anyone<br />
who has stayed with it that<br />
long surely deserves an<br />
answer to his problems!<br />
Who can tell Paul how to<br />
open the sliding door in<br />
the reception area in The<br />
Big Sleaze, and who<br />
knows how to answer the<br />
Rigellian Guards, in<br />
Rigel's Revenge?<br />
Valkyrie 17 seems to be<br />
making a comeback!<br />
After months of silence,<br />
suddenly two mentions in<br />
this month's mail! To help<br />
you with the endgame,<br />
look in the clues section.<br />
Paul Hardy wrote to say<br />
he had become a 'Clever<br />
Contact' in Zzapl Wow!!<br />
The very thought is<br />
enough to blow the mind,<br />
is it not? The rest of Paul's<br />
letter was full of Venom!<br />
He cannot get past Horg,<br />
hasn't found a use for the<br />
berries, and is having<br />
trouble with the snakes<br />
Does the river have to be<br />
crossed, and how? Where<br />
<strong>Is</strong> the idol? What use is the<br />
thong? What should one<br />
do in Tirlon's room'? How<br />
are the stone watchers<br />
passed? Other than that.<br />
Paul's doing fine!<br />
Who, other than Richard<br />
Hands of Lichfield, has<br />
heard of Mogul's Great<br />
Adventure Pack? Or Four<br />
Gates To Freedom by<br />
Phoenix? Not me I'm<br />
afraid! These are<br />
adventures for the Vic 20<br />
(there are still some<br />
around???) and Richard is<br />
trying to siphon gasoline in<br />
the first, and to complete<br />
the second.<br />
Who can help Andrew<br />
Baranowski get post the<br />
Doberman in Dodgy<br />
Geezers?<br />
And finally a hint from<br />
a good wossname,<br />
normean?<br />
Each month I award one<br />
year's free subscription for<br />
The Adventurers Club Ltd,<br />
worth £12, to the most<br />
deserving Helpline<br />
correspondent. This<br />
month's award goes to<br />
Gregory Quinn, of<br />
Portadown, Northern<br />
Ireland.<br />
Gregory has been<br />
writing regularly for over<br />
two years now, so<br />
regularly that I have<br />
learned to read his writing!<br />
(Just joking, Greg! Ever<br />
thought of getting a<br />
printer ? ) Gregory is a<br />
dedicated adventure<br />
player. who has solved<br />
many games, ranging<br />
from humble cassette<br />
adventures to megaadventures<br />
on disk. And<br />
he has sent many solutions<br />
in, to help other readers.<br />
You too could win a<br />
subscription! But even if<br />
you don't, you'll certainly<br />
get a reply, if you write! So<br />
if YOU are having any<br />
difficulties with an<br />
adventure, can help<br />
someone else who's stuck,<br />
then write to me, Keith<br />
Campbell, at Adventure<br />
Heipline, <strong>Computer</strong> +<br />
<strong>Video</strong> <strong>Games</strong>, Priory<br />
Court, 30/32 Farringdon<br />
Lane, London EC1R 3AU.<br />
the same stable as<br />
S' rAdventure<br />
Probe. is<br />
ASoothsayer.<br />
Edited by<br />
nSandra<br />
Sharkey, and<br />
ocosting t il per issue (UK),<br />
helpline<br />
h with rates for Europe and<br />
the rest of the world, it<br />
e r<br />
concentrates on complete<br />
f solutions, often including<br />
amaps.<br />
Most solutions<br />
nconsist<br />
of a<br />
in on adventure<br />
114<br />
zstraighfforward<br />
list of<br />
review? Christopher<br />
commands<br />
I W<br />
i<br />
By way of example of h thinks there should be<br />
nthe<br />
contents, issue No. 2 a more t screen shots, even if<br />
e included solutions to: d they show text only. For<br />
f Bugsby Part 2, Castle o example, says Christopher,<br />
r Thade, Star Wreck, Level y<br />
o9's<br />
Colossal Adventure, Thieves, a text shot would<br />
Dragon's Tooth, Karyssia,<br />
o be more important in the<br />
mThe<br />
Lost Crystal, The u long run in helping to<br />
Mural, Rigel's Revenge, l decide whether to buy the<br />
Top Secret, Zork 2 and o game. Any comments?<br />
Valkyrie 17.<br />
o And in that game, who<br />
can help him see in the<br />
k<br />
recently been<br />
dark after he has passed<br />
l i t released by Electronic f over the hot coals?<br />
BArts a for the Atari ST at o Paul Richardson has<br />
rd£24.95.<br />
Fans of this game r been reading the C+VG<br />
adventure column since<br />
' s<br />
T<br />
a<br />
l<br />
e<br />
1<br />
Anita Sinclair. -<br />
You need to play Jinxter to<br />
denter o nthe ' beer t mat<br />
competition." she<br />
explains. You do need to<br />
have proof of purchase,<br />
but there's no hidden<br />
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IF YOU SEE ANY SOFTWARE you WANT ADVERTISED CHEAPER THAN OUR PRICE IN THIS<br />
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AND WE LIBEL MATCH THE PRICE - THIS ONLY APPLIES TO CURRENT TITLES AND NOT TO OTHER<br />
COMPANIES SPECIAL OFFERS<br />
IF YOU 00 NOT SEE I ME TAPE YOU WANT SIMPLY DEDUCT 10 OFF THE R P P AND WE WILL<br />
SEND IT TO YOU tEXCEPE MOUT SEGA NINTENDO 2560 sofTwARE 1
- reviews<br />
Many home-grown mail-order-only adventures<br />
have dropped through our letter box since the<br />
Quill, the Graphic Adventure Creator and the<br />
Professional Adventure Writer were released.<br />
This month Keith Campbell takes a look at<br />
three such adventures, and finds out about the<br />
people behind the games.<br />
BENENTH FOLLY<br />
AUTHOR PROFILE<br />
The Faringdon<br />
Fiend<br />
Born of an insatiable desire to<br />
complete The Sorceror of<br />
Clayrnorgue Castle, The Fiend<br />
first rose from his murky cave in<br />
the village of Faringdon in<br />
Oxfordshire, to plague the<br />
C+VG Adventure mailbag with<br />
insults and invective during<br />
1985, when he discovered his<br />
first kitchen cabinet.<br />
Contrary to popular belief,<br />
The Fiend still remains<br />
anonymous even to us here at<br />
C -1- VG. He doesn't tolerate<br />
adventure fools gladly, he eats<br />
them, as readers of his regular<br />
ego-trip column will know. But<br />
do they realise that the<br />
cheque for this series of<br />
diatribes has to be made<br />
payable to The Fiend - and<br />
gets cashed?!<br />
AUTHOR PROFILE<br />
Sandra Sharkey<br />
The Hobbit is the game which<br />
got Sandra Sharkey hooked on<br />
adventure. But since those<br />
days, Sandra has launched a<br />
monthly Adventure fanzine,<br />
Adventure Probe, and kept it<br />
going for nearly two years.<br />
Adventure Probe came<br />
about through Sandra's<br />
dissatisfaction with other<br />
fanzines at the time, which<br />
concentrated far too much for<br />
her liking, on solutions, and<br />
not enough on reviews and<br />
articles of a more general<br />
nature.<br />
Probe, which costs El per<br />
SUPPLIER: THE FIEND<br />
0 MACHINES: SPECTRUM<br />
COMMODORE 64<br />
0 PRICE: £3.99 (MAIL ORDER)<br />
0 AVAILABLE FROM: THE<br />
FIENDERY, ELM ROAD,<br />
FARINGDON, OXFORDSHIRE<br />
0 REVIEWER: KEITH<br />
The Folly stands atop Folly Hill<br />
in the village of Faringdon in<br />
Oxfordshire. The rock<br />
beneath, legend has it, is<br />
riddled with caves, and therein<br />
dwells - The Fiend!<br />
Many an adventure author<br />
and writer lives in fear of the<br />
self-styled Groper and Public<br />
Nuisance, bane of the local<br />
populace, and bete-noire of<br />
C + VG. Buried deep beneath<br />
The Folly, in his time off from<br />
his demanding occupation of<br />
nuisancing and groping, The<br />
Fiend has been painstakingly<br />
working on his Master Plan -<br />
the enslavement of all<br />
adventurer players in the land.<br />
issue, currently has about 200<br />
subscribers, gleaned mainly<br />
through mentions in adventure<br />
columns in a number of<br />
national monthlies.<br />
SUPPULR: SHARKSOFT<br />
MACHINES: AMSTRAD CPC<br />
0 PRICE: CASSETTE £1.99; DISK<br />
£4.25. (MAIL ORDER)<br />
AVAILABLE FROM: ADVENTURE<br />
PROBE, 78 MERTON ROAD,<br />
HIGHFIELD, WIGAN, WH3 MT.<br />
0 REVIEWER: KEITH<br />
What exactly a 5hymer is, I'm<br />
not sure. According to my<br />
dictionary it is something<br />
unmentionable between a<br />
Shylock and a shyster. So you'll<br />
get no clue as to what the<br />
Beneath Folly is the result, an<br />
adventure game so awesome<br />
in its concept as to make the<br />
faint-hearted quake as it loads.<br />
Here you will find not a feeble<br />
quest, but fiendish problems<br />
so diabolical, as to weary the<br />
strongest of minds.<br />
Finding yourself standing in a<br />
pentagram in a cave of solid<br />
rock, your objective is to<br />
outwit and escape The Fiend.<br />
An obvious door in the east<br />
wall proves nothing more than<br />
the simplest of traps, The<br />
pentagram itself may well<br />
destroy you should you try to<br />
step outside of it.<br />
There IS a way out, of<br />
course, and to help you find it,<br />
a full solution comes with the<br />
game. Ha ha ha ha ha! I had a<br />
copy, too! What sort of<br />
solution would you expect<br />
from a Fiend? Even with its<br />
help, it took me three or four<br />
hours before I was out of that<br />
cave, only to find myself facing<br />
a very wide crack that seemed<br />
to bar any further progress!<br />
And at every attempt to<br />
cross it I was greeted with a<br />
barrage of fiendish abuse.<br />
"Imbecile!" "Idiot!"<br />
To get anywhere, it is<br />
essential to EXAMINE<br />
everything possible, and,<br />
above all, to read what you<br />
see very carefully. It is all too<br />
easy to think you understand<br />
game is all about from the title.<br />
A quick look at the intro<br />
informs you that you play the<br />
part of Shirley Combes,<br />
Sherlock Holmes' private<br />
secretary. Sherlock is away on<br />
a case, when you get a<br />
telephone call. There have<br />
been riots by nursery school<br />
children on the <strong>Is</strong>le of Nursree,<br />
because all the rhymes are<br />
wrong. They must be put right<br />
to bring peace back to the<br />
schools.<br />
Forget the Sherlock<br />
background (why do so many<br />
adventure publishers go to<br />
such great lengths to build an<br />
impressive background that<br />
has nothing to do with the real<br />
plot?) and take it from me that<br />
what is written on the screen,<br />
without truly understanding it.<br />
This is a graphic adventure<br />
written using The GAC. The<br />
graphics are simple, but only<br />
the simple-minded would<br />
ignore them or dismiss them.<br />
Presented in a flexible<br />
plastic cassette case, the inlay<br />
pictures the menacing<br />
silhouette of The Fiend, the<br />
tower of The Folly standing out<br />
behind him against a moonlit<br />
sky. On the reverse side of the<br />
tape, comes Fiend Music.<br />
DON'T play it through your<br />
computer cassette player, or<br />
you will be disappointed! Put<br />
it on a proper stereo system<br />
with a bit of oomph in it, turn<br />
THE CASE OF THE MIXED up sHylw•1<br />
,<br />
the game is based on nursery<br />
rhymes.<br />
In Shymer you will meet such<br />
characters as Lucy Locket, Kitty<br />
Fisher, Tom Tom, and Mary<br />
Mary. To score<br />
points you have to<br />
make the nursery<br />
rhymes come true.<br />
For example, you'll<br />
come across<br />
Humpty Dumpty<br />
sitting on a wall,<br />
boasting how he<br />
can fall off and<br />
bounce back<br />
again in one<br />
piece.<br />
Personally, the<br />
plot is not my cup<br />
of tea, but if you
the volume up, and THINK<br />
FIEND while you try to outwit<br />
that most feared resident of<br />
Faringdon — Beneath the Folly!!<br />
VOCABULARY<br />
0 ATMOSPHERE<br />
0 PERSONAL<br />
0 VALUE<br />
ER<br />
like the idea, then you should<br />
enjoy the game, for it's compe-<br />
tently written, and performs<br />
well.<br />
0 VOCABULARY<br />
0 ATMOSPHERE<br />
0 PERSONAL<br />
0 VALUE<br />
, a r t • I 4treswam<br />
- 1.1 4 16-aria. vawpdPs<br />
8 (insulting<br />
7 (flatulent<br />
(Fiendish<br />
8 (Cheaper than<br />
thumbscrews)<br />
7<br />
6 3<br />
9<br />
RONNIE GOES TO<br />
LLY WOOD<br />
AUTHOR PROFILE<br />
Michael White<br />
hooked on adventures<br />
m when he bought a<br />
icopy<br />
of Velnor's Lair, obtained<br />
cby<br />
mail order years ago from<br />
Derek<br />
h<br />
Brewster's software<br />
company.<br />
a<br />
But what got him<br />
into writing adventures was<br />
what e he still regards as his<br />
favourite l adventure — Level 9's<br />
Adventure W Quest.<br />
h Some four years ago Michael<br />
formed i 8th Day Software, now<br />
with some 11 titles behind it.<br />
8th<br />
t<br />
Day first became known to<br />
the e adventuring public with get rid of the rotten eggs<br />
some g of the very first Quilled thrown when he ventured<br />
adventures, o in a series called onto the balcony!) Ronnie<br />
<strong>Games</strong> t Without Frontiers. retrieves his toy submarine,<br />
All 8th Day adventures are puts On your surgical truss<br />
sold by mail order from his (enables him to carry more<br />
home. His most recent before objects!) and heads<br />
Ronnie Goes To Hollywood, downstairs for the press<br />
was HRH, with which he conference in the foyer.<br />
attempted to 'go commercial' Unperturbed by the<br />
and market the game through explosion upstairs that blows<br />
distributors. "It was the the top floor of the White<br />
salesman in me, I suppose," House away, he reads his<br />
said Michael.<br />
speech, and leaves to get on<br />
with the job of running the<br />
USA. What's your next move,<br />
Ron?<br />
0 SUPPLIER:8TH DAY SOFTWARE<br />
0 SUPPLIER: ITH DAY SOFTWARE<br />
0 MACHINES: ALL SPECTRUMS<br />
0 AVAILABLE FROM; 8TH DAY<br />
SOFTWARE, 18 FLAXHILL,<br />
MORETON, WIRRAL,<br />
MERSEYSIDE, L46 7UH<br />
0 REVIEWER: MTH<br />
You are lying in bed under<br />
thick covers in the master<br />
bedroom of The White House.<br />
The blankets are crocheted<br />
with tiny motifs showing tanks<br />
and aeroplanes ...-<br />
Getting up, Ronnie notices<br />
that there is a limpet mine<br />
attached to his bed better<br />
get out of here in a hurry! But<br />
where are his trousers?<br />
Dressing has its hazards,<br />
since the trousers turn out to<br />
be down the corridor in<br />
Nancy's powder room — a<br />
naked security guard in a<br />
wardrobe hands them over.<br />
Stopping briefly to bath (must<br />
Ronnie Goes To Hollywood<br />
is an adventure in which you,<br />
as Ronnie, act very much along<br />
the lines of your Spitting<br />
Image. The opening sequence<br />
N•w• Nonni•?<br />
is a little confusing to play,<br />
since only when Ronnie is fully<br />
dressed will Nancy present<br />
you with the speech. This<br />
involves having a bath after<br />
you have been out onto the<br />
balcony with your trousers.<br />
This is a graphics adventure,<br />
although there are only<br />
relatively few pictures. in<br />
addition to the pictures, a<br />
novel presentation system is<br />
used to operate the White<br />
House computer terminal.<br />
Overall, here is a highly<br />
amusing adventure, well worth<br />
the £3.99 mail order asking<br />
price.<br />
VOCABULARY 7<br />
0 ATMOSPHERE a<br />
0 PERSONAL 7<br />
0 VALUE 9
q<br />
,<br />
C<br />
VG<br />
4<br />
Here's what you've all been waiting months for —<br />
the three finalists of our C + VGITop Ten graffiti<br />
competition.<br />
First up was Nick Adams of<br />
N<br />
Plymouth (who's been<br />
biting his nails in anticipation for the last three<br />
months). The second finalist to win his way through<br />
is Chris Green of Kent with his graffiti wall — all<br />
72x8 feet of it. Anyone living in the Bexleyheath<br />
area has probably noticed this one already. The<br />
third and last finalist is Stephen Bain of Clacton on<br />
Sea — pretty impressive entry this one, and hand<br />
delivered to the offices.<br />
So, what happens now? Well, Martin Maynard of<br />
Top Ten Software has the unenviable task of<br />
choosing the overall winner — who wins a trip to<br />
New York!<br />
Watch out for next month's C+ VG when we will<br />
bring you his decision.<br />
s..,<br />
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it
7<br />
1<br />
1Time is running out for<br />
you to cast your votes for<br />
the 1987 <strong>Computer</strong> &<br />
<strong>Video</strong> <strong>Games</strong> Golden<br />
Joystick Awards.<br />
The awards are now in<br />
their fifth year now —<br />
and are beyond question<br />
the best established and<br />
most widely respected<br />
computer awards in the<br />
world. There simply is<br />
nothing that comes near<br />
in America, or the rest of<br />
1Europe.<br />
What makes Joysticks<br />
special <strong>Is</strong> that you — the<br />
Runner-up<br />
E<br />
FTHE CATEGORIES -<br />
vote<br />
Software House of the Year f o r<br />
Runner-up<br />
Game of the Year<br />
Adventure of the Year<br />
Runner-up<br />
Arcade Game of the Year<br />
Runner-up<br />
Strategy Game of the Year<br />
Runner-up<br />
Best Original Game<br />
Runner-up<br />
e<br />
Programmer of the Year<br />
Runner-up<br />
Name<br />
Address<br />
<strong>Computer</strong> Owned<br />
C +VG readers and games<br />
buying public<br />
•<br />
them. There is no<br />
reviewers influence — no<br />
arbitrary panel of judges<br />
— it's just the games you<br />
vote for and nothing else<br />
that will decide the<br />
winners.<br />
This year the awards will be<br />
presented at the Kensington<br />
Roof Gardens in London.<br />
Celebrity presenter will be Chris<br />
Tarrant — former Tis Was host,<br />
general loony, and now<br />
presenter of Capital Radio's<br />
wacky morning radio show.<br />
Everyone who is anyone in the<br />
games business will be at the<br />
awards. And so might you. One<br />
lucky voter and a friend will be<br />
Age<br />
invited to the awards<br />
presentation. You will meet The<br />
C+ VG team, have your<br />
photograph token with Chris<br />
Tarrant, enjoy the slop up meal<br />
at the awards, and we will also<br />
cover all your expenses for<br />
travelling to Joysticks. It is a<br />
day out of a lifetime.<br />
There ore also 10 runner up<br />
prizes of ex-review software. So<br />
Don't Delay, Vote Today.<br />
C+ VG's Golden Joystick<br />
Awards is celebrating its fifth<br />
anniversary. For those of you<br />
still playing with He-Man,<br />
here is a complete history of the<br />
games business top awards<br />
ceremony.
The <strong>Computer</strong> + <strong>Video</strong> <strong>Games</strong> Golden Joystick<br />
Awards celebrate their Fifth Anniversary this year.<br />
Eugene Lacey looks back at five years of awards<br />
and offers you a chance to attend the event of the<br />
year in the computer gaming calendar.<br />
1984: The awards were<br />
Knightlore. Best Original<br />
presented by Dave Lee Travis at Game — Elite - by Acornsoft.<br />
Moretons Club in London's Best Adventure Game -<br />
Berkeley Square. Software<br />
Caymorgue Castle by<br />
House of the Year — Ultimate Adventure International, Best<br />
Game of the Year — Jet Pac<br />
Arcade Style Game — Daley<br />
by Ultimate. Best Arcade Style Thompson's Dcathlon - by<br />
Game — Manic Miner by bug Ocean_ Best Strategy Game -<br />
Byte, Best Strategy Game - Lords of Midnight - by<br />
The Hobbit - Melbourne Beyond.<br />
House. Best Original Game - 1986 sow Joysticks take on a<br />
Ah Diddums - Imagine. nautical flavour as software<br />
1985 heralded the beginning bosses and programmers<br />
of the Jo°<strong>Is</strong> era. The Tube's very boarded the Elizabethan for a<br />
own Mr Holland was to go on cruise on the Thames. Game of<br />
congratulating the winners for the Year — Way of the<br />
the next three years.<br />
Exploding Fist - by<br />
Software House of the Year Melbourne House. Softwa<br />
was, once again Ultimate. House of the Y<br />
Game of the Year was another<br />
double for Ultimate with —<br />
Gimmee back my joystick or<br />
A All smiles as Melbourne's Exploding Fist<br />
deans up in.'86<br />
<strong>Computer</strong> People. Best<br />
Adventure Game, Red Moon<br />
by Level 9. Best Strategy Game<br />
- Theatre Europe by PSS,<br />
Best Arcade Style Game -<br />
Commando by Elite.<br />
Programmer of the Year Steve<br />
Crow.<br />
1987 5-Ow Joysticks return to<br />
dry land with the event switching<br />
to Cadogan Hall at the Duke of<br />
Yorks Barracks, London. US<br />
Gold picked up Game of the<br />
Year for Gauntlet. Software<br />
House of the Year — Elite.<br />
Cold lift (A VG gold<br />
A Elite Go Gold in '87<br />
Programmer of the Year -<br />
Andrew Braybrook.<br />
Adventure of the Year The<br />
Pl3Wil by Rainbird/Magnetic<br />
Scrolls. Strategy Game of the<br />
Year Vietnam by U.S. Gold,<br />
Arcade Game of the Year<br />
Uridlum by Hewson, Best<br />
Original Game Sentinel by<br />
Firebird. Best Soundtrack<br />
Sanxion by Rob Hubbard for<br />
Thalimus.
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The <strong>Games</strong> Consoles are finally getting the<br />
software they deserve!<br />
This month Tony Takoushi takes a look at the<br />
hot new releases on the Sega and Nintendo<br />
and brings you an exclusive review of the<br />
incredible coin-op conversion of Afterburner.<br />
• COMMANDO in sight the enemy soldiers<br />
attack from all sides, they filter<br />
As I promised you last month, i n from the sides, they can be<br />
here is a review of Commando hiding in trenches, be lodged in<br />
on the Nintendo system. The g u n towers high above you,<br />
game packaging says it is a c o m e streaming out of<br />
1 Megabyte cartridge, well I barracks, zoom in on<br />
have played it all the way motorbikes or lorries.<br />
through (a little over seven T h e r e are bullets flying all<br />
hours on and off!) and I am o v e r the place and you HAVE<br />
certain it is not a megabyte, it T O keep moving to stay alive<br />
should read one megabit ( m y kind of game ...), bullets<br />
(128K) as the graphics and disappear after travelling a set<br />
sound are good BUT they are range, so no trailing bullets to<br />
not THAT GOOD. f o l l o w you all the way up the<br />
Commando closely follows screen.<br />
its arcade master with similar T h e terrain is pretty much the<br />
screens, play and thumb s a m e with simple colour<br />
wrenching action. There are chonges as you progress<br />
1 6 sections to conquer, split through the levels. There are<br />
into four sections (with four trees, rivers, bridges — these<br />
messages to be read) each c o n be real dodgy to<br />
with four sub-sections, There is negotiate, so do not be<br />
a two-player option and a nervous — and boulders to<br />
continue to let you carry on n a m e a few. Hostages give<br />
play where you were killed. It extra points and can be found<br />
hos a full attract mode that either above or below ground.<br />
demonstrates the play and a T o get below you have to lob a<br />
neat title screen. f e w grenades around to<br />
Your character, Super Joe, expose ladders you have to<br />
has two basic weapons — a clamber down, once down<br />
rifle (button A) and a limited there ore all sorts of goodies<br />
supply of grenades (button B) just begging to be picked up,<br />
but you can pick up extra b u t watch out for sentries and o<br />
grenades along the way. The sneaky snake.<br />
game starts with you being I f you are feeling brave you<br />
flown into enemy territory by a con earn Colonel's Stripes for<br />
helicopter (this is a real biggie killing on enemy Colonel in on<br />
and takes up about a third of underground bunker<br />
i<br />
the<br />
or<br />
screen) you leap out and Lieutenant Stripes for doing the<br />
the battle commences. You s o m e to a lieutenant.<br />
hove to run up a vertically T h i s is a very fast game and<br />
scrolling screen shooting and n o t for those with a delicate<br />
bombing just about everything disposition.<br />
• Capcom's Commando makes a successful move to the Nintendo.<br />
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• TRANSBOT<br />
Transbot is a version of the classic Defender<br />
by Williams. You play on a left to right<br />
scrolling backdrop and have to shoot aliens,<br />
which attack in various inertial patterns. The<br />
scenario has you baffling through a city to<br />
finally reach an underground fortress<br />
where THE BIG ONE happens and you get<br />
to fight it out with Elgramzon.<br />
There are two gauges that need to be<br />
watched, a power gauge which decreases<br />
every time you ore hit by on alien (you lose<br />
a life if it hits zero) and on arm gauge which<br />
counts down every time you fire. You can<br />
arm your ship from a choice of six weapons<br />
by first shooting an arms van that trundles in<br />
every so often on the bottom of the screen.<br />
If you then catch the pod as it leaves you<br />
con choose a weapon from the display. The<br />
six weapons are Normal/Beam/Sword/<br />
Cannon/Diffuse Beam and Two-way fire.<br />
Graphics are pin-sharp and there are<br />
some twisty/tumy attack patterns hidden<br />
away in the higher levels.<br />
0 GRAPHICS 7<br />
0 SOUND 6<br />
0 RATABILITY 6<br />
0 OVERALL 7<br />
• WORLD GRAND PRIX<br />
Along with Hong On, this is the business<br />
when it comes to racing games. There is<br />
plenty of challenge with 12 courses to<br />
choose from, three difficulty levels and an<br />
edit mode that allows you to design your<br />
own tracks,<br />
Presentation is similar to Pole Position,<br />
with dangers that include rood signs and<br />
other drivers. Superb detail on the cars and<br />
backdrops makes it a joy to watch.<br />
IVO 07171 41 0 0 0 0 0
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HANG ON<br />
The other motorbike offering<br />
this month is the other arcade<br />
classic Hang On. This is<br />
absolute dynamite. As a<br />
conversion it is sil<br />
and<br />
ky<br />
action packed.<br />
You have three gears and<br />
switch -smooth between them by using<br />
the up and down on the pad —<br />
this con be frustratingly dodgy<br />
to start with as you can change<br />
gear while taking bends<br />
unintentionally. There are five<br />
stages to cover: circuit, seaside,<br />
monument valley, city night<br />
and circuit again. Each stage is<br />
four kilometres long and has to<br />
be completed in the time<br />
specified.<br />
If you hit any road signs or<br />
racers, you lose a life.<br />
Any spore time is carried<br />
forward to the next stage and<br />
you score for bikers passed.<br />
This is a must for anybody<br />
into racing games. Check it out.<br />
GRAPHICS 7<br />
SOUND 7<br />
PLAYABIUTY 8<br />
OVERALL - - - '<br />
• Endure Racer<br />
Jr<br />
• Hong On<br />
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• ENDURO<br />
RACER<br />
Endure Racer is a conversion<br />
of the arcade game in the true<br />
sense of the word. It is not a<br />
true on-the-bike view, instead<br />
Sego has opted for a<br />
diagonally scrolling ZOYJCOn<br />
type approach. Initially I was<br />
disappointed after seeing the<br />
conversion of Enduro Racer. I<br />
figured they could at least<br />
come close on play and<br />
presentation.<br />
Enduro Racer iso ten stage<br />
game with five basic scenes<br />
(country track/ruins/red desert/<br />
marshland and mountain<br />
roads), which are repeated<br />
with a shorter time span to<br />
make up the ten — 60 secs first<br />
time round with 50 secs on<br />
tracks 6-10.<br />
You con enhance your bike<br />
by passing as many cars and<br />
bikes as you can along the<br />
course, these are totted up at<br />
the end of each stage and you<br />
ore placed in the tune up<br />
screen. Here you can choose<br />
from accelerator, handling,<br />
tyres, engine, suspension and<br />
items which decreases your<br />
damage rating.<br />
The ploy is fast and<br />
challenging and the only real<br />
problem, and it is a biggy, is<br />
that your ability to turn left and<br />
right is very sluggish. There is<br />
the ability to pick up better<br />
hondlina nff the tune up screen<br />
0 GRAPHICS 6<br />
0 SOUND 6<br />
0 PLAYABILITY 5<br />
0 OVERALL 7<br />
ern<br />
MTMS mos<br />
• Afterburner is due out for<br />
the Sego and new barriers are<br />
set to be broken as it should be<br />
a four MEGABIT CARTRIDGE<br />
(that is 500,000 bytes to you!)<br />
Graphically it should be pretty<br />
amazing (see the preview plc<br />
of the Sego cart below).<br />
• Fantasy Zone 2 is a two<br />
megabit cart for the Sego and<br />
should be heading in your<br />
direction next month. Other<br />
Sego gems include Kung Fu,<br />
Zillion 2, SDI and Rescue<br />
Mission, these are scheduled<br />
for release in early 1988<br />
• 5.0.1.<br />
• You have played the arcade<br />
game, bought the Sega<br />
cartridge, listened to the<br />
album, tape or compact disc,<br />
tinkered with the plastic to<br />
AND NOW you con watch<br />
THE VIDEO!! Yes folks you can<br />
now buy videos of your<br />
favourite arcade games, the<br />
first titles covered ore After<br />
Burner, Hong On, Super Hang<br />
On and Enduro Racer (see pic).<br />
• Next month I'll be reviewing<br />
Zaxxen 3-D is due for release<br />
quite soon and I hove seen a<br />
prototype version. You hod<br />
better start polishing those 3-D<br />
glasses as this game rates as<br />
the best 3-D game to date.<br />
I have also got finished<br />
Fantasy Zone 2 (two megabit)<br />
and Kung Fu Kid (one megabit)<br />
carts, reviews to follow soon.<br />
The other prototype carts to<br />
arrive in the UK are Zillion 2,<br />
SDI, Combat and Rescue and<br />
Alien Syndrome.<br />
• 3D Zoxx.<br />
My word you lot are keeping<br />
me busy!<br />
My postman is about to go<br />
on strike because of the<br />
amount of mail you ore<br />
sending me (keep sending it, I<br />
never really liked him<br />
anyway!!) there seems to be a<br />
heavy bias at the moment to<br />
Sega, and despite little<br />
coverage in recent months it<br />
will change! I have had a few<br />
problems getting carts for it but<br />
that has been sorted.<br />
The most popular cart at the<br />
moment seems to be Outrun (I<br />
do not blame you, IT IS HOT),<br />
the top score of over 45 million<br />
is going to take some beating.<br />
Mike Donnelly is confused as<br />
la which system to go for, sorry<br />
Mike it really is a case of horses<br />
for courses, there is not a clear<br />
cut favourite especially as the<br />
new Nintendo stuff is about to<br />
start entering the UK.<br />
Special thanks must go to<br />
Robin for sending me some<br />
JUICY tips, not forgetting the<br />
Wonderboy himself Glenn<br />
Black and MY Kung Fu Master<br />
George Wade.<br />
If you should be having<br />
problems finding Sego carts<br />
then pay your local Woolies/<br />
Smiths/Menzies/Toys R Us/<br />
and Virgin stores a visit.<br />
OK! now for the tips and<br />
there are some real beauts this<br />
month.<br />
SPACE HARRIER - there is o<br />
secret screen hidden in the<br />
sound test port of the game<br />
(see the manual for entry) first<br />
select the UR-7-4-3-7-4-8-1<br />
and this puts you in the secret<br />
screen.<br />
You can also get unlimited<br />
lives on Space Harrier by<br />
pressing xxxxxxxxioac on the<br />
game over screen.<br />
QUARTET — to access the<br />
sound test press pause four<br />
times and press player 1 on the<br />
second player pod while the<br />
title screen comes up (on<br />
power up). You can select<br />
sound through pad 1. To get<br />
wide beam at game start press<br />
the pause button 14 times and<br />
then press *1 on the control<br />
pod on the title screen.<br />
CHOPLIFTER — On the title<br />
screen press up/down/left/<br />
right and press *1 on the<br />
control pad, repeat the process<br />
for the next screen.<br />
'hhofooforofirrittgl
Something wonderful is happening in computer<br />
games. The home versions are appearing.<br />
Suddenly everyone is talking about Sega and<br />
Nintendo and it is not surprising with such top<br />
notch games as Afterburner appearing<br />
This is it.<br />
This is the big one.<br />
Sego's Afterburner is here<br />
for the Sega Master System<br />
and it is driving me MAD!<br />
Do not, I repeat, do not read<br />
the following review or your<br />
life will not be worth living if<br />
your local shop has sold out of<br />
this game, Afterburner is<br />
absolutely brilliant. Sego has<br />
caught the essence, THE<br />
SHEER GUTS, of the arcade<br />
version in a megabit cartridge.<br />
Afterburner, as you probably<br />
know, is the latest mindblowing<br />
arcade flight simulator<br />
to emerge from those<br />
Japanese arcade masters<br />
Sega. You have to take your<br />
enemy fighter through 1 8<br />
battle scenes and land on an<br />
aircraft carrier on completion<br />
of the mission.<br />
The prototype cartridge I<br />
reviewed has a full title screen<br />
with the logo in big letters<br />
shifting off the screen to show<br />
a couple of pics of a fighter in<br />
mid air and a technician giving<br />
the OK for launch. You are<br />
then treated to o full demo of<br />
level one.<br />
On pressing the fire button,<br />
the launch sequence is shown.<br />
The game places your fighter<br />
on the deck of an aircraft<br />
carrier then it slowly<br />
accelerates upwards into the<br />
sky as a voice commands you<br />
to 'Get Ready', as the ship falls<br />
away under you.<br />
The screen changes to a sea<br />
scenario and you ore shown<br />
the stage number (1 -18), lives<br />
left and score. Control is fairly<br />
simple with up/down/left/right<br />
and diagonals. The key to<br />
good Afterbuming is knowing<br />
when to pull up to avoid<br />
missiles, and how to use the<br />
360 degree roll.<br />
You have two weapons to<br />
take out enemy— machine gun<br />
and missiles. Machine gun is<br />
unlimited in supply but missiles<br />
are limited and you can top up<br />
your supply at various points<br />
throughout the game. To fire<br />
the machine gun, you simply<br />
press button two, missiles hove<br />
to lock-on to a target in their<br />
display zone on screen before<br />
launch can occur — timing is<br />
vital.<br />
To complete a level you<br />
have to survive a set time<br />
period, and making it darn<br />
near impossible ore the enemy<br />
fighters which stream in from<br />
all around the screen.<br />
• Swirling, swerving, Afterburner - take your breath away,<br />
kg' id<br />
You con lock these suckers in<br />
your sights and blow 'em away<br />
with some really cool moves<br />
RUT it does take time to master<br />
the key moves.<br />
There are different fighters<br />
and patterns of attack, some<br />
come at you launching homing<br />
missiles which ore hard to<br />
shake off, others come in from<br />
the !eft and right. There is also<br />
a fighter which almost<br />
somersaults at you while firing<br />
and quickly flying up off the<br />
top of the screen.<br />
You lose one of your three<br />
AFTER1<br />
• A night bomber is in your sights - and Takoushi lets him have it<br />
Ik.000•10<br />
No-<br />
• Your fighter takes off from the good ship Sesla
lives if you're hit by a fighter or<br />
its missiles_ The destruction<br />
scene for death by missile is<br />
impressive. It's an exact copy<br />
of the arcade scene where you<br />
plummet down towards the<br />
ground with a plume of smoke<br />
piling out behind before hitting<br />
the ground with an explosion.<br />
The terrain below you varies<br />
between sea, forest, arctic<br />
tundra and desert.<br />
You can make your fighter<br />
do a 360 degree roll with the<br />
whole screen rolling around<br />
you — it is a mind-blowing<br />
• Afterburner one cartridge to give Sego a much needed boost.<br />
00 D1040<br />
FECIAL<br />
horizon tilt. It is like picking up<br />
your brain and rolling it thru<br />
360 degrees_<br />
I did find a rather large hole<br />
in the play as you could play<br />
through levels one to twelve<br />
simply by holding the joystick in<br />
any of the four diagonals and<br />
missiles and fighters simply<br />
missed you. I assume this will<br />
not be possible in the finished<br />
version!<br />
If you survive the first three<br />
scenes you get to refuel your<br />
fighter and load up with more<br />
missiles, This can be a tricky<br />
manoeuvre as you have to<br />
position the fuel cable from a<br />
tanker plane into your missile<br />
sight and then trigger it. You<br />
also get a hit count and points<br />
summary every three stages, so<br />
the more fighters you take out<br />
the higher your points tally.<br />
At the end of stage six you<br />
get to battle a huge bock-fire<br />
bomber which lobs missiles at<br />
your plane. You have to dodge<br />
and weave away while trying<br />
to take it out_ If you succeed,<br />
you ore given a landing<br />
sequence where a tanker<br />
refuels the fighter and you<br />
zoom off back into the sky<br />
again_<br />
It is very fast to play and<br />
may, at first, prove a little<br />
confusing because of its speed.<br />
The graphics are generally<br />
sharp and smooth although I<br />
must say I was surprised with<br />
the general standard as it is a<br />
• Head to head- as Takoushi yetis "eat photon death"<br />
000 #000<br />
•<br />
500,000 byte cartridge and I<br />
did expect a lot more of the<br />
graphics.<br />
The trouble with producing<br />
home versions of such<br />
graphically stunning arcade<br />
games is that it's almost<br />
impossible to reproduce on<br />
exact copy of the orcade<br />
machine. In many respects<br />
comparisons are worthless.<br />
Nevertheless Sego has done<br />
an excellent job on<br />
Afterburner, it is the first in a<br />
new generation of console<br />
games.<br />
Afterburner couldn't have hit<br />
at a better time for Sega. With<br />
Nintendo blowing their<br />
company trumpet about<br />
having shifted millions more<br />
systems than Sega — the quick<br />
conversion of what is definitely<br />
the coin-op of the moment is<br />
bound to give Sega a boost.<br />
Nintendo are so boastful<br />
about their dominance right<br />
now that they staged a mock<br />
boxing match at a lavish press<br />
do in Los Vegas recently Kid<br />
Nintendo versus the Sego<br />
Cissy. No prizes for guessing<br />
who won — but our guess is<br />
that Afterburner represents a<br />
fair old punch back by Sega.<br />
Don't miss it!<br />
P. GRAPHICS 8<br />
N. SOUND 7<br />
PlAYABILIrt 9<br />
OVERALL 9<br />
TONY TAKOUSHI
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For the player who'd tried everything but demands something more - action, excitement, strategy and<br />
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There is nothing that can compare with the incredible value for money offered by Atari's<br />
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ATARI 520ST-FM NOW ONLY MO (+VAT=E299)<br />
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•• • • > < • 1 ,
THE FINAL CUT!<br />
•Please, please, please,<br />
please, please, please.<br />
please, please could you<br />
NOT put competitions on<br />
a page that has got<br />
something good on the<br />
back (e.g.) reviews<br />
advertisements & others.<br />
This is because I HATE<br />
cutting out competitions<br />
like that. I do not want to<br />
cut the worlds best<br />
computer magazine up to<br />
shreads. Why don't you<br />
put them on a pull-out<br />
page or something?<br />
Spiros Spyrou<br />
London, N9<br />
A DISAPPEARING<br />
ART!<br />
•Whatever happened to<br />
Frame UP. I really liked<br />
that section and hod sent<br />
In several tapes with my<br />
own work. <strong>Is</strong> it lost forever<br />
or will you be bringing<br />
this section back? It's one<br />
of the main bits of C+VG<br />
where readers can get<br />
really involved.<br />
John Constable,<br />
Suffolk<br />
Editor's reply: Frame Up<br />
is being rested for a<br />
while. But don't worry<br />
you'll be able to join the<br />
frame game again in the<br />
near future.<br />
FRAMED UP<br />
•oK. C+ VG what have<br />
you done with it? No<br />
Frame Up in last month's<br />
issue? What's going on?<br />
I was really upset not to<br />
see it there. It is my<br />
favourite port of the<br />
magazine and the first<br />
page I turn to when my<br />
new issue arrives.<br />
I hope this is not the end<br />
for Frame Up, as this is the<br />
only page in the<br />
magazine where readers<br />
can try their hand a<br />
producing stunning<br />
artwork on the computer. I<br />
am a keen computer<br />
artist myself and have<br />
always thought about<br />
sending a frame into<br />
C+ VG. I have several<br />
ranging from Marilyn<br />
Monroe to sports cars that<br />
are easily as good as<br />
some of the pictures<br />
published in the past.<br />
I feel strongly that<br />
beginners should have<br />
somewhere to show their<br />
efforts. After all, some of<br />
the amazing screen shots<br />
that are now being<br />
published are produced<br />
by people who had to<br />
start somewhere. Anyway,<br />
don't you think C +VG is<br />
going to get really boring<br />
if it is just packed full of<br />
page after page of<br />
reviews? I don't know<br />
what other readers think<br />
but I want more than just<br />
a buyers guide from my<br />
magazine.<br />
Pete Jones,<br />
Birmingham.<br />
Editor's reply: Relax<br />
Peter, Frame Up is just<br />
taking a month off. It'll<br />
be back in April, and<br />
that's a promise.<br />
SEGA SOCCER<br />
SENSATIONS<br />
•1 am writing to tell you<br />
about my favourite soccer<br />
game. I used to be<br />
hooked on International<br />
Soccer which I played on<br />
the <strong>Commodore</strong>.<br />
My friend Mike and I<br />
used to play it all the<br />
time, he is a West Ham fan<br />
and thus always got beat<br />
(Probably because West<br />
Ham tans know nothing<br />
about football).<br />
I bought a SEGA system<br />
at Christmas and have<br />
found o totally brill'<br />
soccer game. It's called<br />
World Soccer. You boys<br />
don't seem to have found<br />
out about it yeti<br />
If the soccer gets too<br />
boring (If you are playing<br />
a CPR fan) you play<br />
penalties which is good<br />
fun. Also if the game ends<br />
in a draw, due to Hoddle<br />
missing an open goal. it<br />
goes to a penalty shoot<br />
out.<br />
The only problem is that<br />
the game has world sides.<br />
It would be much more<br />
tun to see Arsenal 5 —<br />
Tottenham 0 (a fairly<br />
average result for the<br />
Gunners), than seeing<br />
England beating Japan.<br />
So come on you guys.<br />
get wise, let all the<br />
football fans know about<br />
this game it's the best<br />
thing on the SEGA since<br />
Space Harrier and Rocky.<br />
David Adams<br />
Highbury, London.<br />
IT'S NOT A<br />
CRIME!<br />
•i would like to register<br />
my disagreement with<br />
Caroline Forrest who<br />
wrote into C+VG last<br />
month to complain about<br />
it's A Crime.<br />
I have not played It's A<br />
Crime. I will say that<br />
straight away but neither<br />
has Caroline Forrest<br />
judging from her letter.<br />
What I disagree with is<br />
the statement: "The fact<br />
that this is fantasy rather<br />
than reality does not<br />
make it potentially any<br />
less dangerous."<br />
What absolute<br />
nonsense. "No difference<br />
between fantasy and<br />
reality." It is my opinion<br />
that the inability to make<br />
this distinction is what is<br />
truly dangerous. I have<br />
played many fantasy<br />
games ranging from<br />
dungeon and dragon<br />
type of games to<br />
Napoleonic war games. I<br />
tail to see how this is<br />
going to turn me into<br />
some sort of homicidal<br />
maniac.<br />
There is in tact a strong<br />
opinion that by providing<br />
inclined towards antisocial<br />
behaviour.<br />
Steve Earl<br />
Bradley.<br />
CONSOLE WARS<br />
•Atter a lot of dithering<br />
about whether to trade in<br />
my Spectrum for a Sego<br />
or Nintendo, I finally<br />
made up my mind at<br />
Christmas. Nintendo got<br />
my cash but it was a<br />
close thing. What do you<br />
think will happen with the<br />
video consoles this year<br />
and did I make the right<br />
choice?<br />
John Simmonds,<br />
Wormley,<br />
Herts.<br />
Editor's reply: We think<br />
the Mean Machines will<br />
be really big this year.<br />
Sega probably have the<br />
best games out at the<br />
moment but expect<br />
Nintendo to come out<br />
fighting with some big<br />
titles, including Mike<br />
Tyson's Punch-Out this<br />
spring. Whatever<br />
machine you buy will<br />
provide you with good<br />
entertainment. And as<br />
you've picked the<br />
Nintendo make sure you<br />
get Super Mario Brothers.<br />
It's brill.<br />
WHAT A FREAK!<br />
•1 am a 16-year-old<br />
computer enthusiast. I<br />
talk, sleep. live and<br />
breath computers. I have<br />
no interest in anything<br />
unless it involves a micro<br />
chip.<br />
On average I spend at<br />
least five hours every<br />
evening glued to the<br />
computer monitor playing<br />
the latest games. Outrun<br />
is my current lave<br />
although I must admit I<br />
was dissapointed with it.<br />
My mum and dad think<br />
It's a unhealthy way for a<br />
young lad to spend all his<br />
spare time playing games<br />
and my friends call me a<br />
a form of escape or f r e a k because I don't go<br />
relaxation that this type of out, date girls, go to the<br />
hobby makes you less pictures or Indulge in
socially unacceptable<br />
behaviour in bus shelters<br />
or telephone kiosks.<br />
I think I'm all right and<br />
completely normal. What<br />
do you lot at C+VG think?<br />
Please don't print my<br />
name or address in case<br />
my friends or family<br />
happen to read It.<br />
Anonymous,<br />
Somewhere in the United<br />
Kingdom.<br />
Editor's reply: Well<br />
Johnny Williams, of 432,<br />
The Lane, Lower Pudsey,<br />
the vote goes against<br />
you. We all think you're<br />
a bit of a treak and a<br />
complete waste of<br />
space. Keep buying the<br />
mag, though.<br />
GREAT GOLDEN<br />
JOYSTICK FIX!<br />
•So. it's that time of the<br />
year again! What am I<br />
talking about? The<br />
Golden Joysticks Awards.<br />
Hal More like the great<br />
Golden Joystick Fix!! Have<br />
any other readers noticed<br />
that year offer year the<br />
some companies appear<br />
in the roil of honour. Are<br />
the companies that pay<br />
you the most — or is It to<br />
make sure you get their<br />
adverts for the next year?<br />
you say it's us, the<br />
readers, who decide who<br />
wins, well if that's the case<br />
how come you don't have<br />
any readers representing<br />
the magazine at the<br />
"prestigious" ceremony?<br />
Another thing — you<br />
have not changed the<br />
categories in all the<br />
year's that you've been<br />
running it. Shouldn't you<br />
take into account the 16<br />
bit market. What about<br />
consoles? You could even<br />
have a category for 'best<br />
overall category'. Why<br />
don't you ask us round<br />
about autumn and we<br />
could give you a few<br />
suggestions.<br />
One final point. Do you<br />
think that we really<br />
believe that you judge<br />
each and every entry<br />
form?<br />
Simon Gall,<br />
Worthing.<br />
Editors reply: Point one,<br />
the awards are not fixed.<br />
All your votes count. You<br />
make some good points<br />
about new categories<br />
and we'll be thinking<br />
about those for next<br />
year. We do, in fact, add<br />
up ail the votes — twice<br />
to make sure everything<br />
is correct.<br />
HIGH SCORE<br />
PORKIES<br />
•i just want to say that<br />
the Arcade Action<br />
supplement on the front<br />
cover of last month's issue<br />
was totally brilliant.<br />
I couldn't believe some<br />
of those high scores<br />
though. I myself am a<br />
pretty mean Alien<br />
Syndrome player —<br />
having spent easily<br />
E10-E20 on the game over<br />
the last few weeks. Its got<br />
so that I have to take a<br />
different bus home on the<br />
way back from my<br />
Saturday job — or I arrive<br />
home penniless. Getting<br />
back to those scores<br />
though — just how did<br />
'EGG' of Portsmouth clock<br />
up 775,500 on Allen<br />
Syndrome. That's a good<br />
200.000 better than my<br />
best score — and I am the<br />
best player I know in our<br />
local arcade. My high<br />
score has never been<br />
wiped to my knowledge_<br />
If EGG really does exist<br />
and really has clocked<br />
up this mega-score I'd<br />
love to know how he did<br />
It,<br />
How about sending in<br />
some tips, EGG? It would<br />
be helping out a fellow<br />
Alien Syndrome nut.<br />
George Kanopolus<br />
Crystal Rooms<br />
London.<br />
PS. Any news on an Alien<br />
Syndrome for the 64 yet?<br />
Editor's reply: Good and<br />
bad news George. yes<br />
Allen Syndrome will be<br />
appearing later this year<br />
on the Edge label but I<br />
am afraid we have been<br />
unable to contact the<br />
mysterious EGG. Your<br />
letter is our last hope.<br />
YUK AND POOH<br />
•Alright C+ VG, you've<br />
gone too far this time. First<br />
of all you knock sexy,<br />
beautiful, intelligent<br />
Melissa on the head<br />
without so much as a bye<br />
or leave.<br />
As if that was not enough<br />
— and just as I am getting<br />
used to life without<br />
Melissa what confronts me<br />
in the February issue of<br />
C+ VG — but the ugliest<br />
slimy pair of deformed<br />
aliens ever dreamt of. I<br />
mean they have<br />
absolutely no endearing<br />
features. Shuk looks like<br />
some sort of geriatric<br />
Elephant Man from planet<br />
Godknowswot and as for<br />
Doode — well — car lights<br />
with a punk hair style.<br />
I could have put up with<br />
the ugliness of the pair if it<br />
had at least have been a<br />
good story. So for ail we<br />
are told is that Shuk and<br />
Doode are somehow<br />
spirited into the world by<br />
some idiot casting a spell<br />
by mistake one night In a<br />
flat in Finch ley. If either of<br />
the authors had ever<br />
been to Finchley they<br />
would know that about<br />
the most exciting thing<br />
that ever happens there is<br />
the changing of the traffic<br />
lights. OK. the bit where<br />
they fall onto a VW Golf<br />
and crush it was OK —<br />
especially when Shuk<br />
pinned the car badge<br />
trendily on his chest. But<br />
how comes they crushed<br />
the motor, What are they<br />
made of? Lead.<br />
Sorry C+ VG — this strip<br />
is not for me, Shuk and<br />
Doode or Yuk and Pooh, I<br />
know what I think.<br />
John Peters,<br />
Finchley, London.<br />
Editor's reply: I'd make<br />
sure your windows and<br />
doors are locked at<br />
nights if I were you,<br />
John.<br />
CRAPPY<br />
COUPONS<br />
Si am writing to complain<br />
about the layout of your<br />
magazine dated Feb* 88.<br />
Specifi cally about the two<br />
competitions, one on<br />
page 89, the other on<br />
page 90.<br />
How were we readers<br />
supposed to enter both<br />
competitions, when after<br />
cutting out the coupon on<br />
page 89, you would have<br />
left yourself with only half<br />
a coupon on page 90.<br />
Fortunately I noticed that<br />
this would occur, before I<br />
started cutting.<br />
I then decided to just<br />
write the necessary details<br />
needed for the Pirate<br />
competition on a postcard,<br />
thus enabling me to<br />
use the coupon on page<br />
90.<br />
But to till In this coupon<br />
it appears that we oil<br />
need to own a white<br />
Inked biro, because of the<br />
intelligently coloured<br />
background for the page.<br />
This same sort of problem<br />
also occurs during your<br />
many featurestadicles,<br />
when on a red<br />
background you place<br />
orange or green lettering,<br />
making it difficult to read.<br />
Well anyway, keep up<br />
the good mag, (apart<br />
from the layout), it's great<br />
value for a El, as the<br />
specialist magazine for<br />
my computer has upped<br />
its price to E1.25 but still<br />
only averages around 63<br />
pages per issue, on that<br />
topic how about more<br />
reviews for Electron/BBC<br />
games.<br />
Paul Shand<br />
Consett<br />
Co. Durham<br />
Editor's reply: Er, it was<br />
an intelligence test. You<br />
passed, Paul. Well done.<br />
CARTOON<br />
CHAOS<br />
•Hurrah, the bugs are<br />
dead atlas?! Even<br />
Melissa's gone,<br />
kidnapped by Shuk and<br />
Doode, the exciting new<br />
charactes in C-o-VG. Mind<br />
you, I pity them stuck with<br />
that old bag. The tired old<br />
hasbeen will probably<br />
bore them to death<br />
talking about nothing but<br />
pokes, etc. Maybe they<br />
are forcing her to have a<br />
well needed face litt<br />
The new strip is brilliant,<br />
At last an eighties cartoon<br />
strip from a new artist who<br />
can draw, and write a<br />
decent story.<br />
Garry Bottomly<br />
rottenham<br />
P.S. I think Spurs are<br />
brilliant<br />
Editor's reply: Who are<br />
Spurs?
How "mature" are you? "For mature<br />
readers" is a label seen more and more<br />
often nowadays on American comicbooks.<br />
It's a reaction by the comic<br />
publishers to a fear that some of their<br />
stronger material (sex, violence, bad<br />
language and other sure-fire sales<br />
gimmicks) will come under the scrutiny<br />
of the self-appointed moral crusaders<br />
miming rampage in America today.<br />
Some comic companies, it seems,<br />
have panicked at the idea of their<br />
comics being censored, and so have<br />
tried to introduce their own system of<br />
advisory "ratings". Hence "for mature<br />
readers", the comic-book equivalent of<br />
an X-certificate (though you're not<br />
likely to see it on the X-Men!).<br />
Not everybody in the comics business<br />
is quite so convinced about the need for<br />
a ratings system to stop adult material<br />
getting into childish hands. For<br />
instance, when DC announced that its<br />
books would carry advisory ratings,<br />
four of the best-known names in comics<br />
replied that in that case they wouldn't<br />
be doing any more new work for DC.<br />
The four were Frank Miller, Alan<br />
Moore, Howard Chaykin (see last<br />
month's C+VG) and Mary Wolfman;<br />
DC subsequently backed down.<br />
It's a stupid argument, of course.<br />
Everyone's got their own standards as<br />
to what's acceptable and what isn't.<br />
And you might well ask, who are they to<br />
tell me what I can and can't read?<br />
Red herring or not, though, it's a<br />
reminder that you're never too old for<br />
comics— or, put it another way, there's<br />
more to comics than just superheroes.<br />
As I've said before in this column,<br />
comics is a medium where you can tell<br />
any kind of story for any kind of<br />
audience. That fact is gradually sinking<br />
in - with both publishers and the<br />
reading public.<br />
Not that there's anything wrong with<br />
the ideas of superheroes— and there's<br />
some wonderful work being done there<br />
right now. But there's also some<br />
genuinely "mature" ("for mature<br />
readers", remember?) non-superhero<br />
storytelling going on.<br />
For instance, you'll find "adult"<br />
themes and artistic sophistication in<br />
these:<br />
• Love & Rockets (book one, f.5.95,<br />
published by Titan Books; book two out<br />
soon). I must immediately declare a<br />
prejudice: I think this book is a<br />
masterpiece. It's the work of Jaime<br />
Hernandez who, along with brothers<br />
Gilbert and Mario, produces a<br />
128<br />
wonderful comic magazine called Love<br />
& Rockets, from which the stories in<br />
this volume are reprinted.<br />
It's described by the publishers as<br />
"The hilarious adventures of Maggie,<br />
-Aar<br />
.<br />
••••••••'' • • • • '•••'<br />
41,010.. •••• ••••• ,•••••••••••.• VW.<br />
an.. O A '<br />
•••• ••••••., ,<br />
0 1 0<br />
WAII00/1<br />
,<br />
•.••<br />
Hopey and their friends as they endure<br />
the perils of post-punk romance. Dark<br />
glasses, cars, dieting, lady wrestling,<br />
mechanics, sex, rockets, heartaches,<br />
rock and roll and happiness in the<br />
nuclear age."<br />
If you're still reading after that, and<br />
haven't yet dashed out to procure a<br />
copy, let me add that Jaime Hernandez<br />
masterfully blends earthily realistic<br />
dialogue with economic but irresistable<br />
drawings to create a cast of characters<br />
you can't help but care about — Maggie<br />
and Hopey in particular. As you<br />
progress through the book you find<br />
yourself sharing their mundane day-today<br />
concerns while feeling slightly<br />
disorientated by some of the<br />
background details — the existence of<br />
dinosaurs in their world, for instance,<br />
and Maggie's expertise as, of all things,<br />
a rocket engineer.<br />
Reading this back, I suspect that I've<br />
failed to convey the flavour of Love &<br />
Rockets in the slightest. So you'll just<br />
have to accept my recommendation:<br />
buy this book or be seriously<br />
unfulfilled.<br />
• Heartbreak Soup (Titan Books,<br />
1 L.5.95). In a way, this is a companion<br />
volume to Love & Rockets — it's<br />
reprinted from the same magazine and<br />
is entirely the work of another<br />
Hernandez brother, Gilbert. (The two<br />
books are attractively designed by Rian<br />
Hughes to look like a uniform edition.)<br />
Gilbert's work sits neatly alongside<br />
Jaime's, but on closer examination it is<br />
a more complex blend. The ubiquitous<br />
Alan Moore remarks in the<br />
introduction that the influences of both<br />
Japanese and European comics are<br />
visible here. And the subject matter is<br />
far more relentlessly "normal" than<br />
Jaime's semi-fantasy world. It might<br />
seem strange to speak of life in an<br />
• • •• m .<br />
a• • • • -• • 01<br />
impoverished Mexican village as<br />
"normal" (unless that happens to be<br />
where you live, otcourse), but that's<br />
the effect of Gilbert's technique. By<br />
writing, as it were, in a dull monotone<br />
he makes us accept his funny-looking<br />
cartoony characters as absolutely real.
The graphics are well — g o t N - • -<br />
score d e s i g n e d and the I sicepkime<br />
scrolling is<br />
faultless."<br />
HAPPY<br />
COMPUTER<br />
The planet Amyl has puzzled mankind for centuries<br />
beautiful, mysterious and seemingly underdeveloped.<br />
How can something so amazing remain such an enigma?<br />
Now you shall find out as you guide your scout probe<br />
across the planers surface in a unique exploratory research<br />
—, mission. But don't expect the planet or its inhabitants<br />
(whatever they may be) to take your interference kindly.<br />
CBM 64/128 29.994 r11.99d AMIGA 224.99d.<br />
AMSTRAD 29.99r, 214.99d<br />
60/ Merceigr hro/aPags / / M t hie/faro' Lagy Maliotof Sropng/49/77.95,7/7,t 712 04-<br />
7<br />
/ . 9 5 5 3 3 8 6<br />
Ittaitbew<br />
Ae*ls Arts
Loud and proud and ready<br />
to shock. Yes, C I-VG's very<br />
own Mr T— Tony Takoushi —<br />
is back to rant and rave<br />
about computer games. Love<br />
or hate him, lust read him.<br />
numerous scenes and<br />
game is<br />
techniques I will give<br />
T Salamander on you a smattering of<br />
the h MSX. It is a 128K most of the levels,<br />
cartridge i and has a scene one has you on a<br />
dedicated sound chip. horizontally scrolling<br />
It s is scheduled for backdrop taking out<br />
release m in March and strings of aliens, you<br />
should o retail for then have to take out<br />
around £20.<br />
alien bases on either<br />
n<br />
After Nemesis and side of you which<br />
tNemesis<br />
II,<br />
release jellyfish<br />
Salamander h<br />
had to be nasties which float<br />
something '<br />
special! towards you.<br />
Well it is! The trouble -<br />
is<br />
s<br />
that it is TOO special.<br />
The h two Nemesis<br />
games o followed on<br />
from<br />
t<br />
each other in<br />
play and difficulty,<br />
Salamander offers new<br />
challenges, deeper<br />
play and better<br />
graphics — the only<br />
problem is that it is a<br />
real SWINE to play.<br />
Like the arcade<br />
version it is fast, mean<br />
and unless you are<br />
familiar with the<br />
Nemesis games you<br />
will find this hard<br />
going.<br />
It is a very polished<br />
game with a full<br />
attract mode giving<br />
you a storyline with<br />
piccies and jazzy<br />
music. There is a choice<br />
of play with ordinary<br />
one player, cooperative<br />
two player<br />
or Exchange which is a Throughout the game<br />
two player option with you can collect pods<br />
each playing<br />
which allow you to<br />
alternatively.<br />
arm up your ship with<br />
Going into the game two-way bullets, ripple<br />
you have a little laser, laser and force<br />
launch sequence and field.<br />
then you are faced One of the nastier<br />
with the first of the elements are the arms<br />
five basic stages. The which swing out from<br />
play switches between the top and bottom of<br />
horizontal and vertical the screen enclosing<br />
scrolling backdrops, you. You must take<br />
what takes this game these out by shooting<br />
beyond Nemesis is that the blue bit of its body.<br />
there is always a<br />
At the end of this the<br />
different technique screen drops vertically<br />
and understanding and you have to fight<br />
needed every minute your way through a<br />
or so. The terrain and mass of bullet spitting<br />
aliens attack every boulders into a cavern<br />
which way and you are which in turn leads to a<br />
constantly reassessing misty blue bottle-neck<br />
your movements. tunnel.<br />
Because of the<br />
Once thtough here<br />
there are the huge<br />
sabre like blades to<br />
contend with. These<br />
drop from the top and<br />
bottom of the screen,<br />
they act like gates and<br />
you have to position<br />
yourself between them<br />
to avoid contact. You<br />
then have to shoot a<br />
path through the<br />
regenerating pink<br />
bubbles without geting<br />
squashed.<br />
Scene two is a<br />
vertical scroll with<br />
alien platforms,<br />
boulders, rock ledges,<br />
gravity dropping<br />
aliens and an asteroid<br />
minefield to negotiate.<br />
Scene three is<br />
A Salamander is a fast furious blast 'em.<br />
A Salamander is a worthy follow-up to Nemesis.<br />
another vertical scroll<br />
with strings of aliens<br />
to shoot, platforms,<br />
left and right<br />
passageways and<br />
boulder gushing<br />
valleys.<br />
Scene four take you<br />
back to a horizontal<br />
scroll with snake like<br />
chains of aliens<br />
attacking, fast<br />
patterns of aliens<br />
speeding in and a one<br />
sided planet with wide<br />
beam lasers firing up<br />
at you.<br />
Scene five has a<br />
horizontal scroll with a<br />
double sided planet<br />
which looks like<br />
something out of<br />
Fantastic Voyage with<br />
weird brain cell like<br />
backdrops and bases.<br />
1
e graphi used are<br />
a high sta dard, the v<br />
not<br />
superb." ST U<br />
tithe year 1984 and Los Angeles prepares for the Olympic<br />
knrner <strong>Games</strong>, The dignitaries and celebrities prepare<br />
their speeches_ and await the huge crowds expected to<br />
vend_ Beware there are still the straying city-dweller cats<br />
-despised by all. The infamous cats are well known for<br />
try are planning their own competitive games. Will Bad<br />
Cat live up to his name? P C — 24.99d<br />
efl'A 64128 — 9.99t. 11.99d. AMIGA — 24.99d<br />
POSTRAD — 9,991. 14.99d. ATARI ST — 19,99d<br />
acfmvo.fiv040,79514y. brosA, Atotwa441 htkasiffn,,<br />
,<br />
79/1#<br />
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Reat•t&ow<br />
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•<br />
SPECTRUM<br />
_<br />
a<br />
_, E 7 s 9_<br />
h a s<br />
Eons have passed... yet despite apparent annihilation in<br />
the originel ARKAN010 game; Dimension-controth'ng force C O M M O D O R E<br />
"DOH" has come back to life_ and occupying the huge space-craft ZARG.<br />
entered our Universe<br />
ARICANCIID type space-fighter MIX TEC runs through long • 9 5<br />
\ ,,,,, f : re<br />
computerTha R<br />
add pki the most thrilling reaction game since ARKANCI113 but with so many improvements yOuJuSt Won't be able to stop playing<br />
v<br />
••••,•••••.- -<br />
threat._ "VAUS 2" is launched and speeds towards the threatening alien<br />
• .sence. before It can extract it<br />
.p y cng data f a och until u7 it Finds the answer to this<br />
:••<br />
Adding to the FLU, and excitement of Ar*anold... All new Features include exit<br />
c clts,to vastly increase the screen options. many axtra • '11ALIS " effects, multiple shots and a secret additional alien to contend with This<br />
's, •<br />
6 C E N T R A L \ g<br />
,<br />
f<br />
s.<br />
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AMSTRAD