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Computer + Video Games - Commodore Is Awesome

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NEW<br />

SYSTEM FOF MA<br />

Spectrum<br />

Spectrum<br />

48/12E K C<br />

<strong>Commodore</strong> 64/12EK C<br />

<strong>Commodore</strong> 64/123K I<br />

AmstriSch. Gas Sett<br />

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© Hit-Pak 1988<br />

FOFAT PRICE<br />

1/12E Cass. f9 99<br />

IDisc £11.99<br />

112E K Cass. f9 99<br />

It12.1 Disc f11,99<br />

Casette f9 99<br />

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£14.99<br />

COMPUTER GAMES FROM<br />

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RELEASE DATE:<br />

8th MARCH, 1988<br />

HIT<br />

ation - pack. Five cassettes for only E9.99 is unbeatable value for<br />

PA<br />

money. (Also available on Disc formats). A superb collection of<br />

Action <strong>Games</strong> producing hours of captivating entertainment.<br />

K Released in the UK on 8th •March 1988 — Don't miss this<br />

opportunity, a get your copy now!<br />

r<br />

SABOTEUR<br />

DEEP STRIKE<br />

e persontiel weapons which are guided by skim commas Cross to<br />

You are in control of a World Wet I fighter Your fob is to protect and<br />

goide a flight of four bombers to take out an emery fuel theme onel<br />

other side ol the warehouse You may have to wee soma computer<br />

barracks You may then land arid refuel before heading out once<br />

terminals p to unlock doors (not at skill level 1 thoughl Go down<br />

sewers On your 'pourney you should try to find a hidden time-bomb<br />

amin. Keep your carmen pointer vertical or you will me foto hum<br />

arid ca rry it no the anderground computer centre. Um two e mi-<br />

flak and also run out of Mel Sheet down all pieces EXCEPT ter your<br />

owe bomber which will fly dead ahead at you Avoid barrage<br />

tsr<br />

balloons. II one of your bombers gets but a replacement will fly in<br />

-lime-hush<br />

with' the disk, then escape by helicopter which is in the<br />

after a few seconds. Bomb anything you like. II yea can stay on<br />

si<br />

roof idthe warehouse, i you'l I have to climb the stanchions and pimp<br />

course and survive long enough you should eveatually pots over the<br />

across the purifies on the top Hoot • don I be frightened el pumping-<br />

non<br />

oa<br />

screen I<br />

enemy fuel dumps which you must wipe out<br />

s<br />

w<br />

hSABOTEUR<br />

u II<br />

i<br />

COMBAT LYNX<br />

cYou<br />

take the role of the NiroW's beautiful sister who must avenge<br />

her d latathr wounded brother I n -<br />

You will hare four bases which you mild ammo with troops and<br />

h<br />

air cover Base 1 has adl endless supply of fuel and weeper's, eisd<br />

SABOTEUR central security building and r stole a computer dish that comained<br />

c<br />

h<br />

names<br />

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of<br />

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the rebel leaders Thrs disk also held intonation M on<br />

the ability to instantly revithilise injured moos brought back from<br />

othe<br />

btdictators huge missile silo Your nighturne mission is to hand<br />

die other bases. All the bases start with 11 fully equipped soldiers.<br />

r o k e<br />

Allie d land vehicles men around the hotiefield independently<br />

nglide<br />

into thus high security complex of be nos and underground<br />

ipassages n i ever t 700 o<br />

your control. You provide the only allied al, support Enemy land<br />

screensl. smith fur the pieces of punched<br />

computer<br />

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vehicles will slowly converge on your buses unless stepped by die<br />

t htime that e control the missile's fligM path redirect it<br />

torture eo<br />

allied land vehicles by mines that you have dropped, or by the other<br />

blastoff, them escape by incnorbike down the one and arty<br />

weapons of your COMBAT LYNX helicopter<br />

exit c tunnel The site is guenled at night by massive android guards<br />

with<br />

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flarivirthrowers, vampire bats. and deadly black pumas<br />

p s<br />

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SIGMA wr<br />

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TURBO ESPRIT<br />

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throu9h r the splice-mine defences as you go The distance between<br />

An armoured supply car is carrying dregs to the contra of the coy.<br />

One after the other four delivery cos will drive im to meet it sad<br />

the s eapace<br />

stations and the number of goace-muss increases with<br />

then di ive oft, . their hide-aways. Aker the fearth peck-up die<br />

gob<br />

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new stage. Bonus points are swotted for destroying complete<br />

armoured supply cat will leave the city Your mission is to megi the<br />

waves of mines. Once into the factory area. the player must move<br />

around<br />

o<br />

delivery cars altar they bath media then pick-ups aith Wore duty<br />

s clearing the pathways. Defence roboaninvis rapidly hometh<br />

In c<br />

disappear in their M ini-mays and to stop the armored supply car<br />

kill simply by making contact *cumin they may be shot tom As<br />

alter it has passed its drags to the lam car and before It le nts the<br />

the o paths ars cleared a paean. of fixed markers is revealed This<br />

pattern<br />

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MUST BE MEMN1SED and subsomentiv entered on the<br />

city You will score extra points for catching the drug smoggier'<br />

control e<br />

olive. rather than shorties' there Your vehicle will M a Lotus Tartu<br />

unit Score is awarded lot destroying mho-mines, and the<br />

points<br />

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Esprit capable of dthring at ISO mph.<br />

are shown over the explosions Bows points are awarded on<br />

proportion u to the area cd pathway cleared I f the time limit us<br />

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fur the counter at the top left of the screen needs semi<br />

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Fly till you get le a castle, item laud and walk op to castle plis Use<br />

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waste r energy I f your craft gets destroyed. then e s. your pet-each<br />

go back and lied a witch tied between two stakes and eat her<br />

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Watch oust tot die knight on horseback who will ivy to limas you<br />

ship in a replacement pod (past land on die smirk round pad nem to<br />

unites<br />

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you lint knock kilo off is horse with mot claws Emilio the<br />

When you; come to the wall mem up the screen. wan For and then<br />

witch will refill your energy I ntl. first castle land new die girl and<br />

shoot T the robot guard. then keep moving (to avoid the guided plasma<br />

bolts! e<br />

allow her to climb M s your back Fly Imo the next castle. When<br />

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you find the book of spells, land end lei the girl collect them. Fly to<br />

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through quickly When you go to the arei-maner converter /iv<br />

the last castle where yoo will find the carddren M which he girl<br />

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'Al p y o u hoe been assigned a dangerous rescue mission by<br />

-....\\, Wa comic tch caper Out! Ja if cks the Wettest Mehl Ow inedl simeMert This time Borohjack armed and is hem deadly again - in<br />

ready for combat Use the stab key te light your way through the<br />

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t FIRM. Nye important U.S. scientists are being held hntam deep<br />

reptile infested lave pit and on into omen leeCI Have you get whet<br />

67 1 a sublerranem beim beneath the scorchieg Anton* desert As<br />

, it takes<br />

Hawke,<br />

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you must guide AIRWOLF using burl meal* cambilities on<br />

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• Tionesta perilous rtightrime missions and bring shoo the release<br />

, colle ct dm treasure in over 10 fisedishiy complicated sallitme<br />

of li each Gscientist<br />

in tont Only destruction el the defence camel<br />

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Collect them in the right other and pert a bonus Jack<br />

Hove<br />

buses t strategically posnooned within the tavern will ellow I<br />

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Tomo Ltd of Japan<br />

AIRWOLF ip to descend to the heart oh thin base where the scie mos<br />

are<br />

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O'• 1100 thliVadaal City Studio, Inc All rights reserved AIIIIWOOth<br />

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* A Trademark of arid licenced by Universal City Studio Inc<br />

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m o<br />

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EASTERN AVENUE, LICHFIELD, rSTAFFS t WS13 6RX<br />

Consumer Hot Line: (0543) a l 414885<br />

s<br />

"<br />

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OFeitthres<br />

14 STREET SCENE<br />

20 THE BITMAP BROTHERS<br />

66 BOSCONIAN POSTER<br />

69 THE BIG SCREEN<br />

72 NEXT MONTH<br />

76 WIN EYE GOODIES<br />

78 BOSCONIAN COMPETITION<br />

RESULTS<br />

81 SHUK AND DOODE<br />

90 ARCADE ACTION<br />

94 FANTASY ROLE PLAYING<br />

102 PLAYMASTERS<br />

116 GOLDEN JOYSTICKS<br />

120 THE MEAN MACHINES<br />

126 MAILBAG<br />

128 COMIX<br />

130 HOT GOSSIP<br />

07141/vs Petielis<br />

8 NEWS<br />

18 GAME OF THE MONTH IS<br />

XENON. REVIEWS<br />

INCLUDING BLACK LAMP,<br />

SPY VS SPY, CAPTAIN<br />

BLOOD, MACH 3,<br />

PLATOON,TRAZ AND LOTS<br />

MORE.<br />

110 ADVENTURE NEWS<br />

112 ADVENTURE REVIEWS<br />

QC<br />

teAnot<br />

-Editor Eugene Lacey, Deputy Editor Paul Boughton, Sub<br />

Editor Seamus St John, Staff Writer Matt Bielby Editorial<br />

Assistant Lesley Walker, Art Editor Craig Kennedy, Designer<br />

Andrea Walker. Adventure Keith Campbell and The Fiend,<br />

Fantasy Role Playing Wayne, Arcades Clare Edgeley. Hot<br />

1W<br />

Gossip Tony Takoushi, Game Reviewers Dave Bishop. Ian<br />

Machin, Sammantha Murphy. Lee Paddon. Steve Badsey,<br />

Brian Webber. Richard Hewison, Marketing Manager Clive<br />

Pembridge, Advertisement Manager Garry Williams, Sales<br />

Executive Sian Jones, Advertisement Production Lora Clark.<br />

Publisher Terry Pratt, Cover Illustration Simon Roberts.<br />

Editorial and Advertisement Offices Priory Court. 30-32<br />

Farringdon Lane, London EC1R 3AD. Tel. 01-251 6222.<br />

An EMAP publication<br />

1<br />

• XENON - THE FIRST<br />

II<br />

• SHUK AND DOODE/P81<br />

• STAKE OUT/BIG SCREE


"iT HOME COIN-UP/P19<br />

/PS1 • GRAFFITI COMP<br />

KEEN/P69<br />

0-<br />

1<br />

1<br />

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c<br />

_<br />

c<br />

• BLACK LAMP/P24<br />

• A FTERBURNER/P122<br />

You ore holding a piece of computer game<br />

history. The launch of Xenon for the ST and<br />

Amigo heralds the arrival of coin-op quality<br />

games to play at home. All the sounds,<br />

explosions and speed of those games housed in<br />

vast cabinets are now beginning to be captured<br />

on 2i ' disks. Read all about it and marvel at the<br />

screen shots, If you haven't got the dash for a<br />

16124 mega machine, don't despair. We've got<br />

stocks for the Spectrum, 64, Amiga, ST, and<br />

games consoles. tifterbumor hits the shops on<br />

the Sega System, Platoon is mapped and hinted,<br />

and Thunder•blode raises gasps of<br />

ostonishement at the recent Amusement Trade<br />

Exhibition.<br />

MI this plus a chance to win a remote<br />

controlled plane, a 19 Survival Kit, Eye goodies<br />

and Shuk and Doode cause havoc on the London<br />

undergrond,<br />

Due to rising costs we regret that we hove to<br />

raise the price by 10p — our first increase for<br />

over a year.<br />

We are sorry for this but if you compare us to<br />

our rivals we think you will agree that we are<br />

still much better value.<br />

• ARCADE ACTION •<br />

• N I G E L<br />

M A N S E L<br />

L / P 5 1<br />

• MACH 3/P30<br />

• PLATOON MAP/1<br />

3<br />

102<br />

ttAffi t<br />

1 , - 4 4<br />

• --,-,- 31.1_9:NEr- - 1<br />

1 1 1 1 E . 1<br />

• SUPER SPRINT/P24


_<br />

Have you got what it takes.<br />

mito be an RT undercover cop?<br />

;•.1<br />

• -• • •<br />

•••••<br />

-<br />

• .!•-;<br />

A Coin-op Classic from U.S. Gold<br />

U.S. Gold Limited, Units 213 Hoiford Way, Holford, Birmingham B6 7AX. Tel: 021 356 33<br />

••••<br />

•<br />

•••


1<br />

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i<br />

• Get any eyeful of this<br />

pixel-pulsating temptress out<br />

to lure you into buying<br />

Return to Atlantis, a<br />

new graphic adventure out<br />

in March from Electronic<br />

Arts.<br />

As an agent for The<br />

Foundation you have 14<br />

missions to complete in your<br />

search for the legendary city<br />

of Atlantis. Each mission is a<br />

coin-op ma . s. For most<br />

people it's just a dream. But<br />

sometimes that dream comes<br />

true with a little help<br />

from C+ VG.<br />

Thousands of you entered<br />

our competition to win<br />

Marco's Bosconian coin.<br />

op, provided by<br />

Mastertronic who are<br />

t<br />

s<br />

5<br />

game in itself, taking the<br />

player to waters of exotic<br />

international locales, from<br />

the Baltic to the Caribbean<br />

to the South Pacific.<br />

The flying ship, Viceroy,<br />

contains an impressive<br />

assortment of hi-tech tools to<br />

help in the completion of the<br />

missions, including a rather<br />

emotional robot RUF<br />

(Remote Underwater Friend)<br />

and ART, a shipboard<br />

computer_<br />

Return to Atlantis will<br />

i osu.aNN<br />

nf<br />

13Luteeg'u o<br />

the novel idea from c<br />

o<br />

home<br />

m printed the Bosconian game<br />

scenario and asked you to<br />

come up with on illustration<br />

to fit \ the story.<br />

• Fancy reading a comic on<br />

your computer? Well that's<br />

Infocom.<br />

Each of the Infoco mix<br />

will, it is claimed, provide<br />

four to five hours<br />

entertainment. There is no<br />

game play as such but the<br />

player — or rather, reader<br />

— will be able to choose<br />

their own path through the<br />

labyrinth of inter-twinning<br />

storylines and see the plot<br />

from various character<br />

viewpoints.<br />

The first three releases —<br />

which will be handled in this<br />

cost E24.95 on the Amiga. country by Activision — will<br />

be Lane Mastodon vs<br />

The Blubberman, a<br />

spoof on 1930's science<br />

In our November issue we<br />

C +VG Art Editor Craig<br />

Kennedy was quickly<br />

submerged in envelopes,<br />

packages and parcels as the<br />

MIL "MIL Sot •-•10.bod•m•MI<br />

,<br />

fiction; Gamma Force in<br />

Pit of a Thousand<br />

Screams, a superhero tale<br />

featuring three aliens; and<br />

Zorkquest: Assault on<br />

Egreth Castle; a fantasy<br />

adventure about a group of<br />

travellers who are<br />

was et<br />

tough choke but Craig<br />

eventually picked Toby<br />

Glover, of Child's Hill,<br />

London, as winner. And<br />

believe it or not this was<br />

Toby's first try at entering<br />

any art competition.<br />

C + VG's Lesly Walker<br />

and Mandy Hamilton-<br />

Jones, from Mastertronic,<br />

delivered the machine to<br />

Toby's home. Imagine taking<br />

that on the busl<br />

Mandy said of Toby's<br />

artwork: "It was terrific.<br />

was very impressed.••<br />

Toby is pictured with<br />

Mandy and his winning<br />

entry. For a better look at<br />

the artwork turn to the<br />

centre pages of this month's<br />

issue where we've used it as<br />

flirter. a p o u<br />

••••<br />

p<br />

e r<br />

manipulated by on evil<br />

magician.<br />

The price of Infocomics,<br />

which will be released on<br />

<strong>Commodore</strong> 64/128 and<br />

IBM, has yet to be<br />

announced.<br />

do<br />

rn SUifttt He04eo<br />

1.-coviON fl p<br />

ss • Blood Valley,<br />

lo Gremlin's game based on<br />

the fighting fantasy books of<br />

so the same name, is now set<br />

for release on all formats on<br />

mFebruary<br />

14. That meons it<br />

should be in the shops now.<br />

Our picture is from the Atari<br />

os ST version.<br />

o<br />

m<br />

m<br />

•<br />

-<br />

--<br />

• Don't expect to see<br />

Cascade's 19—Boot<br />

Camp on sale before Easter<br />

because of programming<br />

delays.<br />

aocs<br />

l...<br />

HV 100<br />

1 M s bik<br />

.<br />

S .<br />

1that<br />

Hewson's new shoot<br />

'em up, 0 Cybernoid 9 • —<br />

The Fighting Machine,<br />

is hot 1and<br />

the blast-off date<br />

is set for early March.<br />

i<br />

•<br />

I It is 1 written by<br />

Tip<br />

programmer S Raffaele<br />

h Cecco, author of Exolon<br />

e<br />

and Equinox. I This shot is<br />

wI<br />

Plasma pulsers, position<br />

of<br />

r r1<br />

disrupters are just a few and of mega the attack missiles<br />

d o<br />

vehicles which planet.<br />

hopping space pirates fling<br />

fm<br />

rt<br />

In turn, you blast to relieve<br />

1 at<br />

oh<br />

them your of bristling their ill-gotten Cybernold. gains.<br />

m e<br />

The Cybernoid ship is<br />

crammed with weaponry<br />

tS<br />

including drop bombs,<br />

hp<br />

e<br />

hc<br />

et<br />

r<br />

d u<br />

im<br />

v


ch party last month at<br />

t Institute of Directors in<br />

DLondon<br />

claiming that their<br />

-watch<br />

word was to be<br />

'innovation'.<br />

D<br />

It was slightly surprising in<br />

oview<br />

of this claim that the<br />

x m's first two releases were<br />

S e two coin-op clones for<br />

BBC computers in the<br />

o<br />

of Kourtyard and<br />

f<br />

t<br />

w<br />

a<br />

r<br />

e<br />

h<br />

e<br />

l<br />

d horizontal beamers, climber<br />

i bolsters, mines, shields and<br />

t<br />

the lightning wizardry of the<br />

lazer bouncers. Bolt•on bits<br />

sinclude<br />

cannons, battering<br />

rams and generators.<br />

It will be out on Spectrum<br />

48/128K (E7.95), Amstrad<br />

CPC and <strong>Commodore</strong><br />

64/128K E9.95 and E14.95.<br />

Cos rl edr<br />

pelcucci<br />

• Carrier Command will<br />

now not appear until the end<br />

of February at the earliest<br />

due to what the Roinbird<br />

describes as a<br />

"programming hitch",<br />

despite an advertisement in<br />

last month's C+ VG claiming<br />

that the game was<br />

"available now<br />

Company spokesperson<br />

Clare Edgeley told C+<br />

Skirmish.<br />

Go-Dax expect their<br />

Gauntlet and Joust<br />

clones to vie with each other<br />

for the number one slot in<br />

the BBC Charts.<br />

Making much more of a<br />

legitimate claim for<br />

innovation is on interesting<br />

but so far unnamed game<br />

that links computers together<br />

n on arcade/strategy<br />

"We have written to all of<br />

the people who sent off for<br />

the game explaining the<br />

reasons for the delay and<br />

stating that we would not<br />

cash any cheques until the<br />

game had been<br />

dispatched.<br />

- Customers are being given<br />

the option to receive their<br />

cheques back and send off<br />

for the game at a later date.<br />

LESS fi n<br />

/ OGeJA • „,<br />

• Ocean is cutting the<br />

number of new titles it will<br />

release this year to around<br />

24 — that's nearly a third<br />

down on 1987.<br />

But more resources will be<br />

devoted to each game,<br />

Ocean boss David Ward<br />

announced at a recent press<br />

launch for Platoon.<br />

He also announced Ocean<br />

will be launching o new label<br />

this year called Special<br />

FL Its first release will be a<br />

game called Firefly.<br />

Meanwhile new up and<br />

coming Ocean releases<br />

include Target Renegade<br />

ond Robocop, the game<br />

based on the smash film.<br />

combat challenge.<br />

Set on an island, the game<br />

will allow up to sixteen<br />

players each playing on his<br />

own computer to battle for<br />

supremacy of the terrain.<br />

Alliances can be built and<br />

broken. The players, who<br />

drive around the scrolling<br />

landscape in takes, can also<br />

lay mines, shell opponents,<br />

and colonise the producer<br />

'dumps' that are the keys to<br />

controlling large areas.<br />

The network game is being<br />

o clu43 otrrlo<br />

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• CRL is determined • to<br />

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mission to clean the punks,<br />

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thugs and other undesirables<br />

l<br />

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who infest your part of the<br />

world. There ore various<br />

weapons to collect en route.<br />

This screen shot is from the<br />

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last month's review of<br />

Outrun we printed a<br />

picture which implied the<br />

gome had a split-screen<br />

facility. Well, as the many<br />

•<br />

•<br />

coded by two Cambridge<br />

University hackers who are<br />

developing the game initiall<br />

on the BBC Model B. It is<br />

expected to also appear on<br />

the ST, Amiga and<br />

Archimedes.<br />

The details of its networking<br />

mechanism hove n<br />

yet been confirmed but it is<br />

believed to be based on a<br />

simple 'jack' that can be<br />

purchased in high street<br />

electrical stores. More news<br />

soon.<br />

thousands of you who have<br />

bought the game know, it<br />

doesn't. By the time the<br />

picture was spotted it was<br />

too late to do anything<br />

about it.<br />

Sorry to all concerned.<br />

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Rimrunner, designed<br />

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the man behind<br />

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1Ultimate<br />

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against<br />

n<br />

a multi-plane<br />

scrolling landscape where<br />

you o control an insectoid<br />

warrior ol on perimeter patrol.<br />

His mission is to protect<br />

against l an invasion from<br />

deadly m Arachnoids.<br />

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team ore working on<br />

Barbarian


•<br />

SEGA Mega Cartridges give you screen after screen of<br />

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—<br />

r<br />

•<br />

•<br />


If you want to know what's going to<br />

be hot Stateside this sprin9 then the<br />

Winter Consumer Electronics Show<br />

held In Las Vegas is the place to visit.<br />

C+ VO's jet-lagged deputy editor Paul<br />

Boughton reports from the neon<br />

nightmare of the entertainment<br />

capital of the world.<br />

Forget the Atari ST and junk<br />

the Amigo — the video<br />

game consoles are hotter<br />

than hell in the US of A right<br />

now. At the Winter<br />

Consumer Electronics<br />

Show in Las Vegas it was<br />

Nintendo and Sega<br />

grabbing all the attention.<br />

Most of the other software<br />

houses preferred hotel suites<br />

to display their new games<br />

to the trade.<br />

In America, unlike Britain,<br />

it's Nintendo who are<br />

leaders of the pack, with an<br />

estimated 5,5 million<br />

machines sold, followed by<br />

Atari, Sega and Intelevision.<br />

But within the next few<br />

months Nintendo is gearing<br />

up for on assault on Sego's<br />

UK crown.<br />

A Pout "Bruiser" Boughton gets<br />

what he deserves!<br />

So here are the games<br />

heading your way soon.<br />

Heading the list is Mike<br />

Tyson's Punch-Out. You<br />

take on various boxers in a<br />

series of challenge matches<br />

before taking on Iron Mike,<br />

undisputed heavyweight<br />

champion of the world.<br />

Other UK launches are<br />

The Adventure of Link,<br />

Kid Icarus, Metroid and<br />

The Legend of Zelda (in<br />

Nintendo's adventure series)<br />

and in the sports series, Pad<br />

Racer — on Out Run<br />

lookalike Pro-<br />

Wrestling, Slalom and<br />

Volleyball.<br />

..<br />

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-Pat<br />

A, Double Drogon.<br />

Meanwhile Nintendo had<br />

lined up an impressive range<br />

of third party games makers<br />

who ore preparing product<br />

for the Nintendo. So make a<br />

note to look out for Double<br />

Dragon, the arcade classic<br />

from Tradwest, Capcom's<br />

Gun Smoke, 1942,<br />

1943 Commando,<br />

Ghost'n'Goblins,<br />

Trojan and Bionic and<br />

Commandos<br />

Legendary-Rings,<br />

Indiana Jones and the<br />

Temple of Doom.<br />

And the hits keep coming<br />

— SNK's Alpha Mission,<br />

Athena, lkari Warriors<br />

I and II: LIN's The<br />

Karate Kid and Jaws.<br />

Acclaim, who pat out<br />

Epyx's Winter <strong>Games</strong> on<br />

the Nintendo, will soon<br />

release Rambo, based on<br />

the Stallone film.<br />

Sega plans to release<br />

around 40 titles in the US,<br />

the hottest of which will<br />

probably be After Burner.<br />

(see Tony Takoushi's<br />

exclusive review).<br />

Generally the 16-bit software<br />

on display was<br />

disappointing, to say the<br />

least. There was nothing<br />

which took your breath<br />

away — with one exception.<br />

That was Rocket Ranger<br />

from Cinemaware, to be<br />

released in this country this<br />

spring by Mirrorsoft.<br />

Cinemaware is well known<br />

for its brilliant graphics —<br />

remember Defender of<br />

the Crown, King of<br />

Chicago and Sinbad —<br />

but has been a little suspect<br />

on game play.<br />

The signs are that with<br />

Rocket Ranger<br />

everything has come right.<br />

The game has the feel of<br />

Indiana Jones meets Flash<br />

Gordon, packed with action,<br />

thrills, spills and romance.<br />

It's a tale of time trove',<br />

evil Nazis, mind control<br />

machines, a jet-propelled<br />

rocket suit and the beautiful<br />

active daughter of a brilliant<br />

scientist.<br />

A Rocket Ranger.<br />

Cinemawore also has what<br />

must be one of the oddest<br />

games out — The Three<br />

Stooges, based on the<br />

ancient American clowns.<br />

Curly, Larry and Mo. the<br />

game, described as a tribute<br />

to the Stooges, involves the<br />

clowns trying to raise money<br />

to stop an orphanage<br />

closing. The graphics are<br />

brill, as usual, but the whole<br />

concept seems a little odd.<br />

First there was Major Bill<br />

Steeley of Micropros*,<br />

now meet "Colonel Jack<br />

-Rosenow. He's the ex-USAF<br />

pilot to provide the strategy<br />

and flight techniques action<br />

behind Action Soft's<br />

helicopter flight simulation<br />

Thunderchopper. The<br />

simulation — 3D graphics by<br />

Sub-Logic — allows you to<br />

learn simple landing<br />

techniques or fly the most<br />

dangerous combat missions.<br />

Electronic Arts goodies<br />

include Interceptor, which<br />

gives the player the choice<br />

.of two fighter planes, the<br />

F-18 Hornet and F-16<br />

Falcon, and the choice of six<br />

combat missions.<br />

New US releases also<br />

include Ferrari Formula<br />

One, The Bard's Tale II<br />

and 111: The Destiny<br />

Knight and Thief of Fate<br />

and Return to Atlantis,<br />

a graphic adventure with 14<br />

undersea missions.<br />

Aracadia's coin-up<br />

Anarghl is out on Amigo<br />

Stateside from EA and<br />

should be heading this way<br />

soon from Melbourne<br />

House. It takes over where<br />

Rampage leaves off.<br />

Meanwhile Epyx is to<br />

market three US Gold titles<br />

in America — Street Cat,<br />

Metrocross and the<br />

mysterious Dive Bomber<br />

which has yet to see the light<br />

of day in Britain.<br />

Dive Bomber puts you in<br />

the seat of a World War<br />

Two torpedo bomber based<br />

on the aircraft carrier, Ark<br />

Royal, with a search and<br />

destroy mission for U-Boots,<br />

E-Boats, aircraft and the<br />

battleship Bismark.<br />

A Three Stooges.<br />

Meanwhile Epyx will<br />

release The <strong>Games</strong>:<br />

Winter Edition to tie in<br />

with this year's Winter<br />

Olympics. Sports include<br />

skating, ski-ing and five<br />

other events.<br />

Other new Epyx releases<br />

coming are 4X4 Off Road<br />

Racing, a sort of Out Run<br />

over dirt tracks, with the<br />

facility to construct your own<br />

car.<br />

And the long-awaited<br />

follow up to Impossible<br />

Mission is on its way. The<br />

originally named<br />

Impossible Mission II<br />

puts you in a high-tech office<br />

run by an evil tyrant. It's<br />

packed with codes, puzzles,<br />

guards, mined hallways and<br />

bombs. It looks a winner.


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1<br />

New in March is The Corporation<br />

from Activision, a yuppie space<br />

adventure where earning a<br />

positive credit rating and gaining<br />

promotion are just as important<br />

as blowing away your rivals. The<br />

set up is that familiar old future<br />

where big firms have taken over<br />

from countries, and two rival<br />

superpower corporations fight it<br />

out.<br />

You play the commander of a<br />

robot team mining an obscure<br />

asteroid for the rare and valuable<br />

"Minorthian Crystal". It's not as<br />

easy as all that though, as a rival<br />

team from the enemy corporation<br />

is also after the same precious<br />

stuff, and will stop at nothing to<br />

get it! Just to add to your worries,<br />

they've stacked the deck against<br />

you by having the very asteroid<br />

you are sitting on rushing<br />

towards certain doom.<br />

The game is packed with rocket<br />

launchers, meteor showers and<br />

You won't believe your eyes but<br />

this is the <strong>Commodore</strong> 64 version<br />

of ikari Warriors. Gasp! Now that<br />

you've recovered from the shock,<br />

prepare yourself for another one.<br />

Elite are actually going to release<br />

it!<br />

Not bad when you consider the<br />

Amstrad version came out way<br />

back in January '87. Remember<br />

C+ VG's brilliant map? Well the<br />

game follows the same format.<br />

It's you against the world on a<br />

mission to rescue prisoners-ofwar,<br />

battling it out with the<br />

enemy, blasting away with tanks,<br />

mortars and the like. The game is<br />

being "tweaked" at the moment<br />

but initial play testing suggests it<br />

will be a goodie.<br />

C : S<br />

. #<br />

4 2<br />

0<br />

that old favourite, the cloaking<br />

device.<br />

With upward mobility the name<br />

of the game these days, it would<br />

seem a good time to release an<br />

adventure where salary counts as<br />

much as firepower, though only<br />

time will tell as to whether the<br />

financial aspects add another<br />

dimension to the adventure, or<br />

get in the way of it.<br />

Remember, it's not just your<br />

life it's your career that's at<br />

risk!<br />

Calling all comrades. This is<br />

Karnov, Electric Dreams'<br />

conversion of the Data East coinop.<br />

In it you play a fire-breathing<br />

Russian searching for the lost<br />

treasure of Babylon.<br />

These shots are from the<br />

Spectrum version and the signs<br />

are that ED has done a good job<br />

on capturing the look of the coinop<br />

but it's too early for a verdict<br />

on playability.<br />

The game spans over nine<br />

levels in which Karnov faces<br />

dragons, deadly ostriches and<br />

killer biscuits! Game play<br />

Involves running, jumping,<br />

climbing and flying. Karnov on<br />

the Spectrum, <strong>Commodore</strong> 64 and<br />

Amstrad is set for release at the<br />

end of March.<br />

Okay, it's time to put the cards on<br />

the table. This is Card Sharks, the<br />

Accolade game coming from<br />

Electronic Arts. You get a choice<br />

of games to play, including<br />

blackjack and poker. These shots<br />

are from the <strong>Commodore</strong> 64. EA<br />

will start dealing the game to you<br />

In March.<br />

The Shoot 'Em Up Construction<br />

set got the Palace off-shoot label<br />

Outlaw off to a flying start. It was<br />

a quality product. Their next<br />

offering is Troll, an arcade<br />

shoot-'em-up set in a weird world<br />

of mirrored images.<br />

Designed and programmed by<br />

Denton Designs, Troll is set in the<br />

netherworld of Narc. You are on<br />

your own against hordes of<br />

fiendish goblins whose only<br />

pleasure in life is to send you<br />

crashing through one of their


•<br />

holes into another dimension.<br />

You must fight off the goblins<br />

and use your own supply of<br />

escape-holes to jump through the<br />

floor to new locations in the<br />

search for the means of your<br />

escape. At the same time keep an<br />

eye on the great wheel of fortune<br />

and watch out for the goblins<br />

above longing to drop a deathhole<br />

over an unwary Troll.<br />

Troll will be available in the<br />

early spring for the <strong>Commodore</strong><br />

64, Spectrum and Amstrad.<br />

New software house destiny, headed by Francis<br />

tee, the ex Beyond and Starlight chief, releases<br />

its first titles this month, relation and Yeti,<br />

both on the Spectrum.<br />

Teladon, written by Nick Eatock. author of<br />

Greyfell and Sorderon's Shadow, is a shoot 'em<br />

up with survival as the main aim.<br />

Yeti, is arcade adventure in the snow covered<br />

mountains in the Himalayas, in a quest for the<br />

mythical snow beast.<br />

The price of both games is E8,95.<br />

Remember Prohibition from<br />

Infogrames, the gangster shoot<br />

'em up released last year? Well<br />

the French company has<br />

rehashed that basic idea —<br />

moving a gunsight around to pick<br />

off bad guys hiding in and around<br />

buildings and come up with<br />

Lee Enfield. This game is the first<br />

of what promises to be a series<br />

about this "Time Troubleshooter"<br />

Lee, who apparently has time<br />

travel down to a fine art, zips off<br />

to the 22nd Century, to rescue his<br />

old pal Bill, who is being held by<br />

someone or something known as<br />

the Yellow Shadow. Quick<br />

Welcome to Frighlmare, where<br />

bad dreams come true and a<br />

good night's sleep is unheard of.<br />

This is the dead zone where all<br />

fears, terrors and phobias are<br />

real. So close your eyes and enter<br />

Cascade's world of uneasy sleep.<br />

There are four dream worlds to<br />

explore, each more terrifying than<br />

the last, and you've got eight and<br />

a half hours before you wake up<br />

again. That's if you survive.<br />

For you will face skulls,<br />

spiders, hooded figures, ghosts,<br />

bats and grasping hands,<br />

serpents, zombies and even<br />

Satan. But you can collect<br />

weapons to fight back — such as<br />

holy water, a watch to slow the<br />

evil creatures of the night down, a<br />

crucifix and revolver. You score<br />

by shooting monsters, and<br />

picking up chalices.<br />

Don't go to sleep or you could<br />

moss the game.<br />

C 5<br />

1 1<br />

dr<br />

i<br />

%<br />

•<br />

reaction and a sure shot eye will<br />

be essential. Out soon on the<br />

Atari ST — from which this<br />

screen shot comes — Amstrad<br />

and PC.<br />

fil IJH'E<br />

.<br />

111•1<br />

1 -*<br />

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N<br />

„ , F<br />

Databyte, best known for its<br />

American imports — particularly<br />

the Spy Vs Spy series — has<br />

ventured into Europe for its next<br />

release, Task It's a space<br />

shoot 'em up set across 16 levels<br />

of play with alien ships to destroy<br />

and "deadly" traps to avoid. Task<br />

Ill will be released on the<br />

<strong>Commodore</strong> 64 at E9.95 cassette,<br />

and E14.95 disk.


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ZYBEX<br />

NIGEL MANSELL<br />

DAN DARE<br />

INTER'L KARATE<br />

ROAD WARS<br />

KRYPTON FACTOR<br />

JET BIKE SIM'<br />

• Xenon - pick up the letters to add extra weapons.<br />

110• MACHINES. ATARI ST, AMIGA,<br />

U. SPECTRUM<br />

SUPPLIER: MELBOURNE HOUSE<br />

PR/CE: f19,99<br />

VERSIONS TESTED: ST/AMOGA<br />

I<br />

,<br />

The<br />

R<br />

launch of Xenon represents<br />

that rare and special thing in the<br />

E<br />

computer games world -<br />

Vsomething<br />

completely new and<br />

Iimportant.<br />

E OK, I know what you're<br />

thinking. W A scrolling shoot-'em-<br />

Eup<br />

with metallic effects where<br />

you build your weaponry by<br />

R<br />

picking up letters new?<br />

: Yes, that's exactly what I<br />

Emean,<br />

it is new. New because<br />

Uafter<br />

years of software houses<br />

telling G you that you can 'take<br />

the E coin op home with you<br />

Xenon<br />

N<br />

is the first game that<br />

really looks and feels like a<br />

coin-op. E Not a state of the art<br />

Lbells<br />

and whistles coin-op a la<br />

Afterburner- A<br />

but certainly a<br />

Creasonable<br />

blaster that you<br />

wouldn't<br />

E<br />

think twice about<br />

Y<br />

pumping a few ten pences into<br />

if you got rained on at the sea<br />

side.<br />

Xenon is also new because it<br />

is the first game to be launched<br />

as a home game and a coin-op<br />

simultaneously. I must admit I<br />

was a little wnrried about this.<br />

/IP 1<br />

• The nastiest 1Pr nasty of<br />

.<br />

thern a l l .<br />

Jus imagine it- you are<br />

blasting away trying to get onto<br />

the next level (not easy in this<br />

game, believe mel when you<br />

decide you have had enough.<br />

Right, that's it, and you pop<br />

down to the pub. No sooner are<br />

you through the door when you<br />

clock a new coin-op bleeping<br />

away there's literally no<br />

escape from Xenon.<br />

The coin-op will appear under<br />

Mastertronic's Arcadia label<br />

and the ST and Amiga versions<br />

can be found in Melbourne<br />

House boxes- now also part of<br />

the Mastenronic empire.<br />

What characterises Xenon as<br />

a home game is the blurb on the<br />

box. It tells you why you have to<br />

kill 'em as opposed to the coinop<br />

which simply tells you what<br />

button3 to tx.c to ...:331c thc<br />

insect-like aliens.<br />

The action starts when<br />

Captain Xod (Digitised pic of<br />

programmer - Eric Mathews)<br />

comes up on the<br />

communications screen and<br />

informs you that you are<br />

entering 'Sector One'. Xod's in<br />

trouble y'see -the Xenites are<br />

about to finish him so it's down<br />

to you to race through the<br />

sixteen levels of the game and<br />

save his bacon. •<br />

-Alk • Blat h r o u gh th4ec<br />

There is a lot more to the plot<br />

than that - the entire history of<br />

the universe in fact, told in the<br />

most over the top sci-fi<br />

language you've ever heard.<br />

There's loads of garbage about<br />

how the universe is going to<br />

collapse in on itself and 'Spatial<br />

Hobo Networks' - highbrow<br />

stuff.<br />

Xenon is a hybrid shoot-'emup.<br />

Vertically scrolling and<br />

incorporating elements from<br />

Slap Fight, Terra Cresta and<br />

Xevious. Your small, nippy<br />

space fighter can transform at<br />

the shake of the stick into a<br />

ground attack craft - or fly low<br />

over the city scape taking out<br />

the enemy. Flight is best - you<br />

El '<br />

'111Z<br />

==111 IP<br />

11444444444414WMPINgli<br />

sitski<br />

.1


1<br />

move quicker and can take out<br />

the deadly, orange ball spewing<br />

nasties at a safe enough<br />

distance to stop you weakening<br />

your craft. You can't stay<br />

airborne constantly as certain of<br />

the nasties crawl along the<br />

'11<br />

planet surface and cannot be<br />

destroyed from above. There<br />

are also certain obstacles that<br />

need to be cleared.<br />

Some games start off easily<br />

and then toughen up after the<br />

second level or so. None of this<br />

shilly shaliying around in<br />

Xenon.<br />

You are right in the heat of<br />

the action from the very start. A<br />

third of the way through the<br />

level you are confronted by a<br />

• This hulk has two guardian beetles and requires<br />

hits to destroy.<br />

huge, beetle-like alien that is<br />

easily five times the size of your<br />

ship.<br />

Several direct hits have to be<br />

registered before an orange ball<br />

develops in the centre of the<br />

monster, pulsates, and finally<br />

blows allowing you to pass.<br />

The ground based domes are<br />

lethal - constantly opening and<br />

closing - spitting out energy<br />

sapping balls.<br />

Building your ship is crucial -<br />

and fun! Pick up the letters to<br />

add wing litters, a rotating<br />

guardian ship, side lazers,<br />

diagonal lazers, super flame<br />

throwers. If you collect them all<br />

your ship becomes one moving<br />

dispenser of mega death.<br />

M<br />

The game has an annoying<br />

way of levelling the odds once<br />

you get to the giant alien at the<br />

end of levels. It strips you of<br />

your extra weapons - leaving<br />

just the wing lazers.<br />

There is nothing particularly<br />

original about Xenon, It's just<br />

the way that it is done that<br />

makes it special and sets it<br />

apart. You get the impression<br />

when you are playing it that the<br />

designers plotted every single<br />

ground installation and alien<br />

flight path with cunning smiles<br />

on their faces - probably<br />

chuckling amongst themselves<br />

and saying: 'The bastards will<br />

never do this."<br />

It's tough - you'll see. One of<br />

.6.1• MOME<br />

those games that is never<br />

meant to be completed. If you<br />

clock this you've really got<br />

something to crow about. I<br />

think Melbourne House should<br />

get badges printed and send<br />

them out to the people who<br />

manage it.<br />

Xenon is an interesting point<br />

of comparison between the ST<br />

and Amiga. Both versions are<br />

brilliant- but the Amiga is<br />

better. It's faster and the music<br />

just wipes the floor with the ST.<br />

Constantly changing and<br />

reacting to the joystick and<br />

featuring sampled guitar riffs<br />

and tremendous explosions.<br />

Melbourne are promising<br />

Spectrum and 64 versions of<br />

the game - but I wouldn't buy<br />

until you see the C+VG review.<br />

I am not entirely sure the<br />

design of the game is strong<br />

enough for it to hold up on<br />

those machines,<br />

It's difficult for me to tell you<br />

how good Xenon is. All the<br />

cliches are too well worn. You<br />

know what I mean, statements<br />

like "it's worth buying an ST<br />

just to play this' - that kind of<br />

crap, All I will say is that in five<br />

years of reviewing computer<br />

games this is the best shoot-<br />

'em-up I've played.<br />

This is arcade entertainment<br />

to play at home and no bull.<br />

P GRAPHICS<br />

SOUND<br />

lo• VALUE<br />

lib. PLAYA/Min<br />

• No advanced shoot 'em up is complete without slimy bra<br />

9<br />

9<br />

9<br />

fliSONissosson.<br />

itH11040111011e


WHO THE HELL DOI<br />

BROTHERS!<br />

<strong>Computer</strong> gaming has seen individual programmers<br />

hyping themselves as stars before — from zany<br />

hippies to child geniuses who are waiting until their<br />

seventeenth birthday to step into the shiny new<br />

Porsche, paid for out of last year's royalties.<br />

There have been some instances of groups hyping<br />

themselves. The Bitmap Brothers are one such case.<br />

Ask them why they called themselves the Bitmaps<br />

and you are likely to get a variety of answers. "It<br />

came out of that Beastie Boys song — you know the<br />

one that mentions the word brothers, well our name<br />

has the word brothers in it too."<br />

Or: "We were going to call ourselves the Big<br />

Mac Brothers but we thought we might get done by<br />

MacDonalds if we did". Even less likely as Steve is<br />

a veggie.<br />

The truth, if they haven't forgotten it, is probably<br />

nearer to this: Someone came up with the idea<br />

because it was linked to the way they programmed<br />

— they all hated it but it stuck and now they have<br />

come round to thinking that it is a pretty<br />

unforgettable. name and so well worth hanging on<br />

to. They are now fiercely Bitmap's to the man_ Here<br />

are their profiles:<br />

• STEVE KELLY<br />

School: Left at sixteen to become a storeman at<br />

Currys.<br />

Born: In Manchester and now living in London<br />

still speaks Mancunian, though.<br />

Vices: Smoking, nocturnal programming and the<br />

consequent afternoon rising, turning the phone off,<br />

slot mochines.<br />

Best TV prog: The Prisoner.<br />

Worst TV prog: All soap.<br />

Best computer prog: Missile Command (coinop)<br />

and Elite.<br />

Worst computer prog: You forget the really<br />

bad ones — which is probably just as well.<br />

Most embarrassing experience: Having to<br />

explain to an ambulance man how I walked into a<br />

scaffolding pole.<br />

Best film: Paris, Texas.<br />

Should software pirates be locked up?: The<br />

people who do it for gain, on a vast scale,<br />

definitely should be.<br />

<strong>Is</strong> 8-bit software dead!: Not for a good while.<br />

Some 8 bit games are still better than 16-bit games_<br />

6<br />

4•gtolfr<br />

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I THE BITMIP<br />

THINK THEY111111<br />

• MIKE MONTGOMERY<br />

Age: 31.<br />

Born: Southend-on-Sea, educated at Be'fairs<br />

School, Leigh-on-Sea.<br />

Faye food: Red meat and pork sausages from my<br />

local butcher with plenty of sawdust in.<br />

Faye drink: Newouay Steam Bitter.<br />

Faye music: The Beastie Boys, Pink Floyd.<br />

Faye female performer: Stevie Nicks.<br />

Worst female performer: Madonna<br />

Should software pirates be locked up?: No<br />

— they should be hung, drown and quartered.<br />

Rive computer game: Virus on the Amiga — if<br />

there were no pirates there would be no virus.<br />

Faye TV commercial: Thank Crunchy It's Friday<br />

and the Telecom one where that kid phones his<br />

aunty after failing all his exams.<br />

Should Michelle have had an abortion!:<br />

No.<br />

Are the Amiga and ST the future of<br />

computer gaming: No — not in the long term,<br />

that's the transputer and whizz chips. In the short<br />

term they ore certainly far superior to any of the<br />

8-bit machines.<br />

• ERIC MATHEWS<br />

Born: Truro, Cornwall.<br />

Age: 25.<br />

Education: BA — Fine Arts, Chelsea School of<br />

Art.<br />

Fave artist: Richard Serra — the man who<br />

sculptured the huge metal girders at the recently<br />

built Broad Street Complex in London.<br />

Faye music: New Order, the NoIons.<br />

Faye game: Invadaload by Richard Aplin.<br />

Should hackers be prosecuted?: No. They<br />

should be funded.<br />

What about software pirates?: I would force<br />

them to drink St Christopher non-alcoholic lager for<br />

the rest of their days.<br />

Fave TV prog: Bulls Eye.<br />

Are there too many soap operas on TV?:<br />

No — bring back Howards Way.<br />

Which soap star would you most like to<br />

spend an evening in the pub with: Jack<br />

Rolfe - Howaras' Way.<br />

Fave chocolate bar: Toffee Crisp.<br />

Worst TV commercial: Cadbury's Flake.<br />

Faye take away: Chicken Tikka Masshala.<br />

Are computer game advertisements<br />

unnecessarily violent and sexist? Yes.<br />

Why don't girls play computer games?:<br />

Because the games are too boring.<br />

Faye car: Triumph Vitesse Convertible. Address<br />

Melbourne House is marking the<br />

launch of their mega 16 bit shoot 'em<br />

up with a chance to win a remote<br />

controlled aircraft as a first prize.<br />

We'll put you in touch with your<br />

nearest club so that you can learn<br />

how to fly it — and then take to the<br />

skies. Ten runners-up will receive a<br />

copy of Xenon — for the ST or Amiga.<br />

taw<br />

HOW TO WIN<br />

Answer the following easy-peasy<br />

questions about famous brothers and<br />

then tell us what a bit-map is.<br />

..Vi<br />

a g<br />

11 0<br />

tti- a<br />

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olvi<br />

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•alpoksseireeN<br />

w." •ae_dteo was .1• • eop • • , .<br />

°Tali ie • u p<br />

(1) Which 10 famous brothers were the<br />

1 • • • ioneers 0•<br />

i r s 4 of the first power driven<br />

light: o<br />

(a) Wright 4 (b) Wrong (c) Grimm.<br />

e l b e1<br />

e t e<br />

(2)<br />

s<br />

Two<br />

V o<br />

prominent<br />

l<br />

American<br />

l a politicians • t e - were assassinated in the<br />

1960s. A They k were the brothers:<br />

(a) Kennedy (b) Hoover (c) King.<br />

% • b e t t i<br />

b t i k we<br />

•<br />

(3) A famous group of brothers<br />

became<br />

a " l• b•<br />

millionaires through hiring<br />

suits. What is their surname?<br />

a t ii ki<br />

e (4) l lWhat i is a bit-map?<br />

i -<br />

Answers E •<br />

<strong>Computer</strong><br />

Entries must reach us by March 15th.


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B.MACHINES SPECTRUM, CAM 64<br />

ATARI ST<br />

1. SUPPLIER. DATABYTE<br />

O- PRICE 124.95<br />

11. VERSION TESTED ATARI ST<br />

▪ REVIEWER: EUGENE LACEY<br />

New York based First Star<br />

software has the dubious claim<br />

to fame of having coded the<br />

best and worst computer game<br />

versions of popular comic<br />

heroes.<br />

Fortunately we are not<br />

discussing their appalling<br />

Superman ef fort here but the<br />

excellent conversion of Mad<br />

Comics Spy Vs Spy strip.<br />

Although not offering any<br />

bells and whistles or<br />

improvements to sound and<br />

graphics, all the essentials of<br />

the game play are here in this<br />

ST version.<br />

Just as in the comic itself,<br />

the game follows the slapstick<br />

versions Of two bungling spies<br />

- who, in this case, have to<br />

escape from an embassy with<br />

the top secret plans safely<br />

tucked away in your briefcase.<br />

Two players can race against<br />

each other to find the plans<br />

setting traps for each other or<br />

simply battling it out with the<br />

Sword if you should happen into<br />

the same room of the huge<br />

building.<br />

The game is at its best as a<br />

two player challenge - in fact<br />

it still remains one of the best<br />

two player games ever, despite<br />

being a bit long in the tooth<br />

now.<br />

The real fun in Spy is<br />

watching your opponent falling<br />

for one of your devious booby<br />

traps. The Trapulator is a box to<br />

the left of the play windows<br />

with all the traps represented<br />

by icons. There are bombs.<br />

V Searching the rooms for gadgets,<br />

•<br />

our Sank/1119:<br />

uper Spy<br />

• • I Ie l<br />

t/HITIE<br />

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s• _JOY _At<br />

•<br />

A The Block Spy makes for the escape plane.<br />

springs, a bucket of water,<br />

strings and guns. Certain of the<br />

traps have to be treated with<br />

care - like the cannon shaped<br />

bomb with the characteristic<br />

smouldering fuse. This one has<br />

an annoying habit of blowing<br />

in your face.<br />

Fortunately there are<br />

remedies for the traps hidden in<br />

the embassy, and you can pick<br />

these up and carry them from<br />

room to room which is useful<br />

if there is a room you suspect<br />

may have something useful in it<br />

but you cannot search it<br />

because of the trap.<br />

The neat thing about Spy is<br />

that as well as being a race<br />

against the other spy, it is also<br />

a race against time. A digital<br />

clock ticks away above the<br />

Trapulator. When the clock<br />

ticks down to zero your escape<br />

plane will take off from the<br />

abandoned airfield with or<br />

without you. And remember<br />

l e 1<br />

0<br />

own<br />

Goat<br />

;<br />

0<br />

3<br />

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SPktit<br />

A It's fight time when the two spies<br />

there is no point in making a<br />

dash for the plane without the<br />

plans, your passport, a key and<br />

some money.<br />

The conclusion to Spy and<br />

meet,<br />

CVG<br />

the way in which the whole<br />

arcade adventure is planned is a<br />

credit to the game designers.<br />

There is a real sense of<br />

entertainment and pride when<br />

you view the end game<br />

sequence having completed the<br />

challenge for the first time. You<br />

see your spy climbing aboard<br />

the plane, watch it edge gently<br />

down the runway, and then<br />

ease into the air and away off<br />

the screen. Possibly one of the<br />

best end game sequences ever<br />

- and well worth persevering<br />

with the game to see it.<br />

There were three games<br />

altogether in the Spy series. It<br />

has not yet been decided if they<br />

will all be converted to the ST<br />

and Amiga. Episodes two and<br />

three were not that different to<br />

the first.<br />

However, the original Spy<br />

game is well worth considering<br />

- even if the price is a bit<br />

steep at just under E25. There<br />

are still not that many decent<br />

two player games for the ST -<br />

so the addition of one of the<br />

best is certainly welcome.<br />

e• GRAPHICS 6<br />

D, SOUND 6<br />

ow VALUE 4<br />

P L A Y A B I L I T Y<br />


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II.-SUPPLIER: ELECTRIC DREAMS.<br />

A (1999.<br />

Cew<br />

VERSION TESTED: ATA1<br />

H,<br />

▪ REVIEWER: EUGENE LACEY<br />

Atari I11<br />

<strong>Games</strong> surprised a number<br />

of N people with their coin-op lit<br />

Super E Sprint It seemed to offer<br />

very S plain driving entertainment<br />

with : view from above graphics<br />

- when Out Run and the like<br />

S<br />

were setting the world alight<br />

with<br />

T<br />

fast moving 3D thrills and<br />

spills , in gasp quality pictures.<br />

S Perhaps the explanation is<br />

that P Super Sprint is just about<br />

the E nearest thing to Scalextric<br />

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can get on a video screen.<br />

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of the whole track with<br />

the R formula one racers<br />

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as tiny moving<br />

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ant.<br />

Given their minuteness,<br />

steering control is what the<br />

game is all about, Very slight<br />

taps and adjustments to the<br />

lb-MACHINE: ATARI ST<br />

10-<br />

N'PRICE: SU E19.95<br />

PP<br />

PREVIEWER: PAUL BOUGHTON<br />

One LI glance and I took an<br />

instant ER shine to Blact( Lamp, If<br />

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programmers I<br />

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applause: R Graphics by Steve<br />

Cain. D Programming by "Ken<br />

EveretU.Plusic and sound by<br />

Fred Gr.<br />

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The chest to which the lamps must be returned.<br />

stick are required to right the<br />

car after taking bends. Just like<br />

Scalextric, you press the<br />

joystick button to accelerate -<br />

hurtling down the strait and<br />

speeding away from bends.<br />

Each race is at least four laps<br />

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drone cars -- a new more<br />

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to start on by turning a steering is an advantage the game has<br />

wheel towards the track of your over the conventional 30 race<br />

nhnina on an opening screen. games. You can always keep<br />

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in the business of lapping. This plan what part of the road you<br />

'V Eugene is about to pick up a power boosting wrench.<br />

empty chests to which all the<br />

lamps must be returned. But the<br />

lamps revered - Black including La t h e l p l i q k<br />

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the Kingdom<br />

win the han<br />

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biti. But it<br />

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ay the game<br />

akes it a<br />

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cut above<br />

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about each player's<br />

performance.<br />

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graphics don't make it a<br />

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careers in communications include Radio Telegraphist,<br />

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interpretation and analysis of enemy corn<br />

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you'll receive a comprehensive training in language<br />

and analytical skills as well as the operation of<br />

sophisticated equipment including automatic data<br />

processing.<br />

The Next Step<br />

These are rewarding jobs, calling for a lot<br />

of input from you in terms of time and hardwork.<br />

If you think you are cut out to handle<br />

them, call in now at any Army Careers Information<br />

Office, or cut out the coupon. You'll find us<br />

in the phone book under Army.'<br />

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New Texas has a problem! As<br />

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Sharnen, believing the old sage<br />

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on the planet.<br />

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to complete your task.<br />

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the creatures out to kill you. The<br />

saddle is also your only means<br />

of getting to other parts of the<br />

planet, There's a mine, where<br />

you'll find a green gem which<br />

can be exchanged for cash back<br />

in the town. The cash buys you<br />

information in the local bar and<br />

so on.<br />

The arcade side of Bravestarr<br />

has been well programmed,<br />

offering fast joystick response,<br />

reasonable scrolling, and a<br />

whole host of big, colourful<br />

creatures to zap. The problem is<br />

that defeating Stampede is just<br />

not enough of a challenge.<br />

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only four places to visit, and the<br />

game massages you into the<br />

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right way of solving the game<br />

simply by offering no<br />

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wrong buildings at the wrong<br />

time.<br />

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scrolling arcade sequences,<br />

strung together by a thin plot,<br />

providing little or no long-term<br />

challenge. From the time I first<br />

loaded the game, it was all over<br />

in well under an hour— Shamen<br />

was rescued, New Texas was<br />

once again a safe place to visit,<br />

and another game had bitten<br />

the dust. Come on Gol we<br />

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sorceror Sfax.<br />

Step up one hunky young<br />

space cadet and zoom off to<br />

beyond the '•portals of space"<br />

where you can knock to<br />

confront the evil one.<br />

Fifi 's "get ready" message<br />

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shown in the information panel<br />

at the top of the action screen.<br />

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grimaces until his face turns<br />

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A The digitised sound adds considerably to the gostsc<br />

rushing up under its wings and successfully fly througn. ,i le of<br />

forcing it like a power-glider into the black portals.<br />

the air. This gives the effect of A s you can see from the<br />

the ship swaying all over the screen shots above the graphics<br />

screen at great speed — and it i n Mach 3 are exceptional and<br />

will take a good practice to t h e y lose nothing in the<br />

master aerial combat — novices animation either. But the real<br />

are advised to stay on the s t r e n g t h of Mach 3 is the sound<br />

surface. e f f e c t s and digitised speech.<br />

Bonus points can be earned T h e explosions and sound of<br />

by flying through the goal posts missiles being launched are<br />

that appear in rows of four at convincing — especially at<br />

regular intervals. m a x i m u m volume, Fifi's<br />

To progress to a new level repertoire is also fun. She says<br />

and have another blast at Sfax ''Game Over" as if she were<br />

himself you will need to i n v i t i n g you in for a cup of<br />

crowd are held back by a rope<br />

fence just like the real thing<br />

Another fairly good event is<br />

the Bob Sled. It includes quite<br />

good 30 effects as the sleek<br />

bob hurtles through the ice<br />

tunnels. The Bob is launched by<br />

waggling the joystick. Pressing<br />

lire makes the riders jump into<br />

the bob and away they go —<br />

now it's down to you to Wee:<br />

as best as you can, using the<br />

fire button to slow the bob<br />

down for the bends.<br />

Winter Olympiad wouldn't be<br />

complete without the slalom<br />

Tynesoft have not left out<br />

,<br />

iiused s for every flag you hit o•<br />

avoid, Again the fire button<br />

centres<br />

e<br />

the skier and can alsr<br />

be vused<br />

for adding speed as<br />

you e approach the final push<br />

towards-the n finishing line<br />

The Downhill ski-irg event is<br />

quite t imaginative as it features<br />

two T views of the slope. The<br />

main i picture shows you skier<br />

negotiating<br />

m<br />

the course. At the<br />

bottom right of the screen there<br />

is also e a goggles-eye view of<br />

the ptrees<br />

and ground rushing<br />

towards e you. It is possible to<br />

n<br />

a<br />

l<br />

t<br />

i<br />

e<br />

•<br />

complete the downhill by just<br />

looking through the goggles. A<br />

nice touch this.<br />

A lot of effort has gone into<br />

Winter Olympiad '88. It comes<br />

on two disks and has stacks Cl<br />

option, You are also treated to<br />

an opening ceremony and can<br />

1PF Downhill<br />

s3 (8)<br />

coffee, and announces the higl<br />

score table with an "Oh Boy"<br />

squealed an octave higher.<br />

There is a question mark in<br />

my mind about the lastabilility<br />

of Mach 3 which, considering<br />

the C20 price tag, should be<br />

treated seriously.<br />

I played the game for several<br />

hours without destroying Sfax<br />

but I did get the impression that<br />

it would not take me that long<br />

if I really put my mind to it. A<br />

very strong shoot-'em-up<br />

without doubt — but I for one<br />

would feel a lot happier buying<br />

it without such a hefty price<br />

tag.<br />

choose your favourite country<br />

from a comprehensive list of<br />

choices<br />

Despite all this. I cannot<br />

recommend the game. The<br />

pretty graphics do not<br />

compensate from a basic lack<br />

of gameplay. If you are<br />

seriously in the market for a<br />

winter sports game for your ST<br />

then I would suggest you cried.<br />

out Epy)CLIS Gold's Winter<br />

<strong>Games</strong>,<br />

V.GRAPHICS<br />

Poo- SOUND<br />

ii• VALUE<br />

li• PLAYABILITY<br />

59<br />

6<br />

8<br />

7<br />

4<br />

4<br />

•<br />

X •<br />

X •<br />

X •<br />

X •<br />

X •


SSIC B. A M E A/C1 ON COMP T<br />

PHASE 1- ENEMY IN SIGHT<br />

Wiwi skill and lodgement you most plat row flew<br />

glinft to onto am el US No en Pfn y Y<br />

r the imessuce l l ' ehl yow o oppooent e d lie d outguess hint I<br />

t o<br />

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Atari ST<br />

PHAS UNDER FIRE<br />

Now yew hor undergew eke<br />

otiptetnem ta loa Bemaaad by tt<br />

bombers end melee ha Itom<br />

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ATARI ST E14.99<br />

AMIGA E19.99<br />

RELEASE DATE<br />

Feb 29th<br />

t Oita 1987<br />

44<br />

1<br />

-<br />

Atari ST<br />

Atari ST


e- MACHINE; ATARI ST<br />

PP. SUPPLIER: OCEAN<br />

is. PRICE: E19•95<br />

11,. VERSION TESTED: ATARI ST.<br />

I.- REVIEWER; DAVID BISHOP<br />

Ocean is not renown for its<br />

thought provoking software but<br />

their latest 1 6•bit release, ECO,<br />

may well have you<br />

contemplating life, the universe<br />

and the price of ST software.<br />

Designed and programmed by<br />

Liverpool based Demon<br />

Designs. ECO places you on the<br />

bottom rung of the evolutionary<br />

ladder, with one single aim<br />

survival_<br />

To begin with, the program<br />

randomly generates a world.<br />

complete with climate and<br />

population a kind of<br />

speeded up software version of<br />

'the dawn of time'!<br />

As a lowly and insignificant<br />

baby insect, you are thrown<br />

into this world, in search of<br />

food and a mate.<br />

The world is seen in 3D,<br />

initially from behind your insect,<br />

which is shown in beautifully<br />

animated vectorgraphics, as is<br />

the case with all other trees and<br />

animals in the game. As you<br />

move your insect, so new<br />

creatures come into view: some<br />

are walking, others gallop,<br />

squirm, or hop, and still others<br />

have perfected the art of flight.<br />

To mate, you need to find<br />

and approach another member<br />

of your own species. If there's<br />

one thing more frustrating than<br />

being eaten just before you<br />

manage to mate, it's seeing<br />

your potential partner getting<br />

squashed by some giant<br />

dinosaur who wasn't looking<br />

where he was going.<br />

Successfully mating brings up<br />

the 'gene design' screen, where<br />

you can unlock, and move, one<br />

of your genes to create<br />

(hopefully) a more advanced<br />

species. Every time you mate,<br />

you can unlock another gene,<br />

giving you still more possibilities<br />

for evolution.<br />

Each gene affects different<br />

aspects of your make-up, but<br />

many interact with each other<br />

to bring about very complex<br />

changes in the species. As you<br />

slide genes into new<br />

configurations, the new<br />

creature these changes would<br />

produce, is shown in windows<br />

giving you three different views<br />

- front, side, and plan.<br />

Genes affect such things as<br />

the number and size of limbs,<br />

the occurrence of wings, body<br />

size, whether the new creature<br />

Sun sets on Ocean's evolutionary game_<br />

"'Denton Designs bounce bock CM the Atari ST_<br />

•is<br />

V A bird flies over the land of Eco. V Forget Era if you does like spiders.<br />

will walk upright or on all fours,<br />

and numerous other<br />

evolutionary factors. The trick<br />

is to work Out which are the<br />

more important genes and how<br />

they interact.<br />

Each time you succeed in<br />

moving up the evolutionary<br />

scale, there are more species<br />

that you can kill and eat<br />

(including all the species that<br />

you have just evolved throughl,<br />

and fewer animals that are a<br />

direct threat to your existence.<br />

However, this doesn't mean<br />

that you can develop into a<br />

horselike quadruped, or a<br />

humanlike biped, and not worry<br />

about being knocked off. Far<br />

from it, because the<br />

concentration of creatures,<br />

above you on the evolutionary<br />

scale, will always increase<br />

enough to keep you on your<br />

toes • or hoofs or claws!<br />

Failure to feed and mate<br />

before the timer, in the form of<br />

a skull sinking into the flames,<br />

runs out will result in your<br />

species becoming extinct. The<br />

same fate awaits you if you are<br />

squashed or eaten by a superior<br />

species.<br />

Although it may not appeal to<br />

hardened arcade freaks, ECO is<br />

a beautifully conceived and<br />

implemented piece of software,<br />

that is not only fun to play, but<br />

could also be used to illustrate<br />

Darvvin's theories of evolution<br />

in the biology classroom. Full<br />

marks to Denton and Ocean.<br />

GRAPHICS 8<br />

IP- SOUND<br />

M. VALUE 9<br />

PIA YABILITY 8


MACHINE: ATARI ST<br />

SUPPLIER MARTECH<br />

IP- PRICE: E<br />

MP. REVIEWER: DAVIO BISHOP<br />

Satellite pictures have<br />

confirmed that the enemy's CK<br />

23 orbital interceptor is now<br />

operational.<br />

Able to stay in geo-stationary<br />

orbit over any location, the CK<br />

23 can swoop down into the<br />

atmosphere and destroy our<br />

missiles and aircraft with<br />

unstoppable speed and<br />

accuracy. In short, it is the<br />

enemy's most feared and<br />

potent weapon.<br />

The CK 23 development site<br />

is the most heavily guarded,<br />

and secret, military complex on<br />

Earth. You have just been<br />

dropped into the site by<br />

parachute.<br />

Once you have landed, you<br />

can move freely about the<br />

complex using the joystick, or<br />

travel large distances quickly,<br />

using the shuttle system — a<br />

V<br />

C<br />

a<br />

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h<br />

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sCkICEE 23<br />

kind of 21st century bus ride.<br />

Buildings, shuttle stops, trees<br />

and mines are all seen in<br />

vectorgraphic display,<br />

reminiscent of Mercenary.<br />

Most buildings cannot be<br />

entered — those that can are<br />

distinguished by the presence<br />

of a door. Sounds logical!<br />

Once inside, you may find<br />

extra ammunition or battery<br />

packs to help you combat the<br />

tanks and guards that seem to<br />

be everywhere. Other buildings<br />

are 'safe' houses where you<br />

can load and save your current<br />

position.<br />

Seventeen houses in the<br />

complex belonged to a<br />

resistance network of<br />

scientists, each of whom were<br />

linked by computer. Although<br />

the scientists have long since<br />

disappeared, their computer are<br />

still on-line. The problem is how<br />

to get into the system.<br />

To help work out the<br />

A similar to Mercenary.<br />

Tpasswords<br />

(which are always<br />

hthe<br />

name of the scientist who<br />

e used to live there), you are<br />

given a short biography of each<br />

g<br />

scientist. There is an object in<br />

aeach<br />

of the houses. This serves<br />

mas<br />

a clue as to whose house<br />

e you're in, and therefore as to<br />

what password to use. Once<br />

u<br />

logged on, there are clues to be<br />

sfound,<br />

but first you must<br />

edecode<br />

the information.<br />

s<br />

While roaming the streets,<br />

marshes, and forests of the<br />

Ycomplex<br />

you will continually be<br />

eaccosted<br />

by military guards.<br />

cWhen<br />

this happens, you must<br />

move your sights over the<br />

t<br />

randomly placed guard and kill<br />

ohim<br />

before he gets you.<br />

t To get anywhere in Catch 23,<br />

you'll need to construct a fairly<br />

detailed map of the complex.<br />

Apart from the scientists'<br />

houses, there are some 40<br />

shuttle routes to work Out and<br />

use, not to mention countless<br />

booby-trapped buildings to<br />

memorise and avoid.<br />

Catch 23's mixture of<br />

strategy and arcade, not to<br />

mention some pretty nifty<br />

sampled speech, should appeal<br />

to a wide spectrum of garners.<br />

ON-GRAPHICS 7<br />

OP- SOUND<br />

IIIP'VALUE<br />

111.-PLAYABiLITY 7


YOU CAN'T CALL IT A SIMULATION, THERE'S<br />

TOO MUCH ACTION. YOU CAN'T CALL IT AN<br />

ARCADE, THERE ARE TOO MANY REAL<br />

DECISIONS. YOU'D BETTER JUST CALL FOR<br />

BATTLESTATIONS!<br />

DIRECT TOUR POWER roL SHIPS IN THE<br />

PACIFIC. EACH COMMAND REVEALS<br />

ARCADE ACTION AND SKILL<br />

Sg'stIteL an.V2IVII.er"•4 II<br />

USE THE BIG GUNS TO POUND ENEMY<br />

POSITIONS SEND IN THE MARINES<br />

po THE fAPANESE DESTROYERS<br />

AVAILABLE FOR:<br />

C64 DISK E14.95<br />

C64 CASS E9.95<br />

aat mow/<br />

E 8..Pown AT SEA ARE TRADEMARKS or ACcotADE, INC., CUPERTINO. CA. USA. IN EUROPE, ACCOLADE PRODUCTS ARE BROUGHT TO You BY<br />

01K A Prs LTD. WE PRODUCE HOME SOFTWARE ON A WIDE RANGE OF COMPUTERS FOR A BROCHURE AND THE LOCATION OF YOUR NEAREST sToCKISY.<br />

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P. M AC H I N ES: ATAR I ST/ AM I GAJ<br />

CBM 6 4 / 1 2 0 / SPEC TR U M /<br />

AM STR AD / M S X<br />

IP SU PPLI ER : OU I C KSI LVA<br />

PRICE:T/C<br />

0. VER SI ON S TESTED : ST/ AM I GA/<br />

SPECTRUM<br />

O. R EVI EWER : PAU L BOU GH TON<br />

There's a touch of the phoenix<br />

about Argus and its associated<br />

labels these days. Since the<br />

management buy-out, they've<br />

put out the excellent Hunt for<br />

Red October and now<br />

Terramex.<br />

For my money Red<br />

Oct oberis by far the<br />

supenor game.<br />

b.<br />

S<br />

Terramex, however pretty it<br />

may look on the ST and Amiga,<br />

is perhaps a little run of the mill<br />

in the orignality stakes. But it<br />

will re-enforce revival<br />

prospects.<br />

What we have here is an<br />

humorous arcade adventure<br />

involving the search for an<br />

elusive scientist who has the<br />

power to save the world from<br />

an untimely date with a meteor.<br />

The scientist, Dr Albert<br />

Eyestrain, had predicted this<br />

disaster but was greeted with<br />

scorn. In a huff, Eyestrain<br />

disappeared.<br />

You play the part of one of the<br />

five explorers who must find<br />

the missing doctor. The game is<br />

in two parts, the first of which<br />

centres on the search for the<br />

Eyestrain, and the second<br />

finding the parts of the<br />

Positronic Asteroid Deflector.<br />

The five explorers, each of a<br />

different nationality, Wilbur<br />

Fortisque-Smithe, British, Herr<br />

Wolfgang Schmuck, German,<br />

Wu Pony, Japanese (sounds<br />

more like a Chinaman, don't<br />

think?), Big<br />

John Caine,<br />

American, Henri Beaucoup,<br />

French,<br />

The many objects and useful<br />

items which are scattered<br />

around the playing area can be<br />

used to great effect by all of the<br />

explorers_ But there are certain<br />

items which will be of particular<br />

use to various nationalities.<br />

For example, Wu Pang, the<br />

Japanese guy, will<br />

find the<br />

camera and flashgun helpful. I<br />

think you can use it for stunning<br />

rock-snakes. And Wilbur<br />

Fortisque-Smithe could find the<br />

cricket ball helpful. What more<br />

useful item for an Englishman,<br />

eh?<br />

The graphics on the 16-bit<br />

machines are excellent, There<br />

are also nice touches to the<br />

game play. For example, if your<br />

character is asked to carry Out a<br />

dangerous jump he shakes his<br />

head. But stick with it and he'll<br />

0. GR APH I C S<br />

II. SOU N D<br />

VALUE<br />

P. PLAYABIUTY<br />

eventually jump.<br />

You'll soon pick up various<br />

dos and don'ts. Do use a brolly<br />

before jumping off anything.<br />

Don't forget to use a brolly<br />

before jumping off<br />

anything<br />

and the vacuum cleaner allows<br />

you to fly up in to the clouds. Do<br />

beware of the snakes that lurk<br />

behind rocks.<br />

Your explorer is accompanied<br />

by native bearers who carry all<br />

the objects and items found.<br />

The Spectrum version is also<br />

very playable but and I<br />

suppose this is a bit unfair to<br />

compare Spectrum versions<br />

with the ST and Amiga — suffers<br />

in comparison.<br />

Not the most original game<br />

but let's hope it's a portent of<br />

good games to come from<br />

ArgusiOuicksilva.<br />

ST A M I G A SPEC TR U M<br />

8 8 7<br />

7 7 5<br />

7 7<br />

7 7 7<br />

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HELP THE FRENCH RESISTANCE, YES.<br />

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7Hr TR IN 'ECCA Pt TO , 'HAMM, ARE mitrvitARKS OF AC1701 ADV. INC CIIPENTINCI CA. ['SA IN EUROPE ACCOI APE PROIWC7'S ARE SROULT<br />

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REVIEWER: DAVID<br />

C<br />

HC+<br />

VG was the first mag to<br />

bring you news of Captain<br />

IBlood<br />

with an exclusive<br />

Npreview<br />

in our Jan issue. The<br />

Egame<br />

is not due out until<br />

SMarch<br />

but, as luck would have<br />

: it, a finished copy managed to<br />

A<br />

find its way into the worlds<br />

best computer mag a month<br />

T<br />

early. So does the finished<br />

Agame<br />

fulfill all the promise of<br />

Rthe<br />

previews? The answer is<br />

I yes. although Blood may not<br />

Sbe<br />

everyone's cup of tea in<br />

Tthe<br />

long term. And long term<br />

,<br />

<strong>Is</strong> what you're looking at, if<br />

you want to get the most from<br />

this massive adventure.<br />

It all started when a downon-his-luck<br />

games<br />

programmer named Bob<br />

Morlock, bumped into Charles<br />

Darwin in the street. Later,<br />

over a drink, they get talking<br />

about aliens. It turns out that<br />

aliens have been here all the<br />

time i n computer games.<br />

As Darwin put it: "They're<br />

here, Pac-people are<br />

reproducing in millions. They<br />

actually exist".<br />

Blood is much more than an<br />

6<br />

.<br />

the right amounts of arcade<br />

and stategy elements to make<br />

It interesting and playable.<br />

For anyone who missed the<br />

preview, you play the part of<br />

Captain Blood who is zooming<br />

around the galaxy franticly<br />

searching for five clones of<br />

himself.<br />

There are a mere 32.000<br />

planets, each with uniquely<br />

some planets, and they play a<br />

key role in helping you find<br />

the clones,<br />

But before you can 'talk' to<br />

any of the 16 types of alien<br />

that hang out around the<br />

galaxy, you must first<br />

hyperspace to a planet you<br />

suspect is inhabited, and then<br />

rocket down to the planet's<br />

Captain Blood is much more<br />

than an adventure,<br />

surface. This is where your<br />

arcade skills come in useful<br />

— most planets are protected<br />

by automatic laser defence<br />

systems that need only a few<br />

seconds to lock into your<br />

signal and blast you into<br />

oblivion.<br />

The trick is to skim as close<br />

to the ground as possible,<br />

using mountains and hills to<br />

shield you from the defence<br />

system's locking scanner.<br />

Unfortunately mountains have<br />

a frustrating habit of being<br />

painful to fly through so you<br />

end up dodging and weaving<br />

inbetween mountains trying to<br />

hug the contours of the land<br />

as closely as possible,<br />

V<br />

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If a planet is inhabited, the<br />

residents are to be found at<br />

the end of a canyon — a<br />

geological feature common to<br />

all the planets in the game.<br />

Talking to aliens is made<br />

easy using UPCOM (Universal<br />

Protocol Communication). It<br />

consists of 128 icons which<br />

can be strung together to<br />

make quite complex<br />

sentences. The concept,<br />

design and execution of<br />

UPCOM is brilliantly<br />

imaginative and, in many<br />

ways, far more flexible than<br />

any parser could ever be<br />

By meeting aliens,<br />

befriending them, and often<br />

by doing them favours, you<br />

will gradually be able to piece<br />

together all the snippets of<br />

information you discover, until<br />

you know where to look for<br />

one or more of your clones.<br />

Although things can be a<br />

little hit or miss until you find<br />

your first alien, this shouldn't<br />

discourage you from<br />

persevering if you like your<br />

games big and meaty. If you<br />

don't mind spending some<br />

considerable time zooming all<br />

over the galaxy before you<br />

find even your first clone, arid<br />

fancy graphical treat, check<br />

out Captain Blood.<br />

GRAPHICS<br />

SOUND<br />

VALUE<br />

PLAYABILITY<br />

8<br />

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C+VG MINI PUTT<br />

I•MACHINE: COMMODORE 64<br />

ACCOLADE ELECTRONIC<br />

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REVIEWER: RICHARD HEWISON<br />

R<br />

We've had a Professional Golf<br />

I<br />

Simulator in the form of<br />

CLeaderboard<br />

in its many and<br />

Evaried<br />

versions, now Accolade<br />

: hope to plug in a golfing gap by<br />

Ereleasing<br />

Mini-Putt -the<br />

9wackiest<br />

miniature golf game in<br />

the world.<br />

.<br />

Miniature golf is probably<br />

9better<br />

known in the U.K. as<br />

5 crazy golf, where rookie golfers<br />

Ccan<br />

play through small courses<br />

Adistinguished<br />

by their unique<br />

Sobstacles<br />

and hazards.<br />

Mini-Putt offers a three<br />

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window overview of each hole.<br />

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The largest window shows the<br />

Tcurrent<br />

play area and a<br />

Tmoveable<br />

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Ejoystick<br />

which you use to aim<br />

, your putts. Beneath the main<br />

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window are the two other<br />

windows, including a close up<br />

1<br />

of "Mini-Putt Pete" who is<br />

4<br />

shown swinging his golf club<br />

. when you make a shot, as well<br />

9as<br />

jumping up the air when you<br />

5score<br />

a hole in one or make a<br />

putt under par. The other<br />

window is an overview map of<br />

the current hole and a simple<br />

score board.<br />

There are four 9 hole courses<br />

on offer: Deluxe, Classic,<br />

Traditional or Challenge. The<br />

best for graphics and gameplay<br />

is the Classic course, where you<br />

have to putt your way past<br />

swinging elephant trunks,<br />

IOW<br />

40<br />

windmill sails, airplane<br />

propellers, a castle, the space<br />

shuttle and a cannon which will<br />

fire your ball into the hole for<br />

you! The other courses use<br />

various walls and different<br />

terrain on the putting green to<br />

divert the ball. Graduation<br />

arrows help to indicate the<br />

slope of the terrain on each<br />

hole. Whilst it adds some<br />

accuracy to the game, it does<br />

make the graphics look very<br />

basic.<br />

The continuing success of<br />

golf games is a mystery to me. I<br />

mean how many people do you<br />

know who regularly head for<br />

the golf course on a Saturday<br />

morning. It's not exactly the<br />

kind of activity you associate<br />

with your average computer<br />

games player,<br />

can't help feeling that with<br />

Mini Putt the golf boom has<br />

gone as far as it is going to.<br />

Sure, I know people probably<br />

said the same thing when the<br />

'nth Ninja game hit the shops.<br />

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The proliferation of golf<br />

games does illustrate one of the<br />

most aggravating aspects of the<br />

games business. The copying,<br />

plagiarising, and lack of<br />

originality. The rule seems to be<br />

if you spot a successful idea<br />

copy it. True, Mini Putt does<br />

have a fair amount of originality<br />

- in that its not just the normal<br />

eighteen holes, bunkers, lakes,<br />

trees and what have you but<br />

adds some of the wackiness of<br />

crazy gold.<br />

But generally there is an<br />

appauling lack of originality in<br />

the games business right now.<br />

Witness the developments in<br />

the budget business.<br />

Codemasters notch up a fair<br />

degree of success with the<br />

'simulator' range. Then what<br />

happens? Do the other<br />

budgeteers attempt to find out<br />

what it was about the Coders<br />

PRAC I CE'<br />

approach that worked. Do they<br />

attempt to emulate their<br />

excellent high profile in the<br />

national media. No way -they<br />

just cynically launch a add the<br />

word 'simulator' to their own<br />

titles.<br />

If all of the courses were as<br />

good as the Classic course, then<br />

there would be little to fault.<br />

However, the graphics on the<br />

others are disappointing and<br />

after just a few plays the holes<br />

become ridiculously easy.<br />

Mini-Putt is fun to begin with.<br />

but the overall challenge soon<br />

fades and the multi-load (on the<br />

tape version) soon becomes a<br />

bit of a pain. You'll soon be<br />

yearning for the 30 displays and<br />

more professional golf games.<br />

Don't be putt off of Accolade<br />

games by the disappointment<br />

of Mint Putt. They are one of the<br />

I• GRAPHICS<br />

P.. SOUND<br />

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a fox hole. It is pitch black and<br />

the enemy are creeping all<br />

around you. Now is the time to<br />

use your flares to pick out the<br />

Cong. Go easy on the ammo<br />

though as this is limited.<br />

If you survive the bunker<br />

sequence you will find yourself<br />

back in the Jungle. This time<br />

your objective is simply to<br />

escape from there before it is<br />

blown sky high. This is also a<br />

race against the clock - with a<br />

two minute limit as well as a<br />

test of finding your way out.<br />

The final conflict pitches you<br />

against the shell shocked<br />

Sergeant Barnes. 'Nam has<br />

proved too much for him and he<br />

has turned on his own men -<br />

bombarding them with a<br />

constant barrage of grenades<br />

and gun fire. Five grenades<br />

must score direct hits in order<br />

to eliminate Barnes and win the<br />

game.<br />

I enjoyed playing Platoon<br />

immensely. Many garners may<br />

be put off by the toughness of<br />

V Almost ready for the mad Sergeant Barnes<br />

4.<br />

0<br />

good fun. It appears that • you're<br />

playing as a team but, in fact,<br />

you soon find yourself trying • to<br />

serve up some difficult shots. •<br />

To add to the confusion, the<br />

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the first level and put it down -<br />

which would be a mistake as it<br />

is an arcade adventure of great<br />

challenge and ultimately much<br />

satisfaction as well. Ocean has<br />

made a competent job of what<br />

appeared to be one of the most<br />

difficult films to turn into a<br />

game.<br />

Po. GRAPHICS<br />

P. SOUND<br />

VALUE<br />

111. PLAyAmrry<br />

control of the bat continually<br />

swap. So you've got to keep a<br />

close eye on the game.<br />

You get a sound clue when<br />

control changes and the bats<br />

change colour. Confusing. eh?<br />

Arid there's no set time between<br />

changes. Control can change<br />

and the swap the next instance.<br />

The construction set could be<br />

the main selling point of Traz,<br />

especially if you've bought any<br />

other versions of this style of<br />

game. I constructed some<br />

pretty strange screens. I<br />

thought they were brilliant<br />

designs and hugely playable.<br />

Others thought different. But<br />

that's life.<br />

The screens are all Inventive,<br />

from tropical trees to advens<br />

for Ace 2 and the nice part is<br />

that you don't start on the same<br />

screen each time. Variety<br />

prevents boredom.<br />

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LEE ENFIELD IN<br />

THE TOURNAMENT OF DEATH'<br />

<strong>Is</strong> the second in The Time<br />

Troubleshooter Series in which<br />

our hero finds himself in the 13th<br />

century. His adventure takes place<br />

in the Castle of the Count of Savoy<br />

where the Holy Shroud, one of the<br />

world's great religious relics, <strong>Is</strong> kept<br />

under close guard by the soldiers of<br />

Yellow Shadow, Lee's sworn enemy.<br />

Lee has been instructed to find this relic<br />

before Yellow Shadow destroys it.<br />

He will need a lot of courage and skill to<br />

fight his way through numerous rooms<br />

and hidden passages as specially trained<br />

guards, foot soldiers and even bears bar<br />

his way.<br />

His chance of succeeding is very low but<br />

Lee Enfield is the man who likes a<br />

INFOGRANIES miTRE HOUR AMY<br />

,<br />

challenge and there are objects to find<br />

which will aid him in his mission<br />

So, it's up to Lee to prove them wrong!<br />

Selected titles are available from all good<br />

retailers including<br />

WFISMITH<br />

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(DISK)<br />

al• REVIEWER: STEVE BADSEY<br />

'So, there I was, captain of a<br />

German submarine in the first<br />

week of World War Two,<br />

hunting for British merchant<br />

ships in the English Channel.<br />

After two days' patrol a lookout<br />

reported smoke to the north.<br />

"My binoculars showed only<br />

clear blue sea, so I followed his<br />

directions. We pursued for an<br />

hour with the lookout getting<br />

more excited. Suddenly there<br />

was an almighty crash as we<br />

went aground,<br />

"I checked the map, and we<br />

had just sailed 50 miles inland<br />

from Brighton. The lookout still<br />

reported the convoy,<br />

presumably sailing down the<br />

main runway at Gatwick airport.<br />

I took another look through the<br />

binoculars. Nothing but ocean. I<br />

must get them fixed."<br />

Of all the attack submarine<br />

games on the market, Subbattle<br />

Simulator promises the most. In<br />

charge of a World War Two<br />

submarine, the player must<br />

master the problems of<br />

manoeuvre and torpedo attack.<br />

V An enemy in view.<br />

There is a training scenario, a<br />

set of special missions<br />

including picking up aircrew at<br />

sea and landing agents on<br />

enemy islands, and a "wartime<br />

command" scenario in which if<br />

you survive your first patrol you<br />

move on to a better submarine<br />

and continue your career<br />

throughout the war. There are<br />

four levels of difficulty, and a<br />

selection of either American<br />

submarines in the Pacific or<br />

German in the North Sea and<br />

Atlantic. Your submarine can be<br />

attacked from the air, and you<br />

must recognise which aircraft<br />

are hostile, The earlier subs<br />

really do have worse handling<br />

and poorer torpedoes than the<br />

later models.<br />

It sounds too good to be true.<br />

It is. Apart from showing the<br />

ocean when you are sailing on<br />

dry land - or even worse,<br />

almost on top of an enemy ship<br />

the program is almost<br />

unplayable.<br />

Course is set on a dial with a<br />

joystick, and is accurate only to<br />

about five degrees. Precision<br />

navigation, one of the main<br />

skills of a submarine, is<br />

impossible.<br />

V Maps-all at sea or on land?<br />

_<br />

Submarine work alternates<br />

between long days of<br />

patrolling, hours of stalking a<br />

convoy, and minutes of very<br />

precise manoeuvring to attack<br />

or escape_ For a game some<br />

form of time compression and a<br />

way of "zooming" in and out of<br />

larger scale maps is essential.<br />

The method chosen by<br />

Subbattle Simulator makes the<br />

game almost impossible. Time<br />

compression is reasonable up<br />

to one Irealtimel second equals<br />

30 seconds, but then it jumps to<br />

ten minutes, and to four hours,<br />

reverting each time to the<br />

smallest scale map. This means<br />

that you either have to run 12<br />

day-long patrols in the ten<br />

minute mode, or speed up and<br />

risk that a degree or two out in<br />

your navigation, multiplied by<br />

eight hours' sailing, will put you<br />

in Tokyo harbour in two<br />

seconds. Even worse, once you<br />

have sighted a convoy the<br />

computer, not you, calls "battle<br />

stations" and locks you in<br />

tactical mode, with 30 seconds<br />

as the fastest speed. The basic<br />

submarine tactic of stalking a<br />

convoy all day to attack at night<br />

is not possible.<br />

Subbattle Simulator is<br />

potentially a very good game. If<br />

it did what it is supposed to do it<br />

would be highly realistic and<br />

very playable indeed. But it<br />

needs a lot more playtesting<br />

and debugging. I look forward<br />

to a second, improved version.<br />

▪ GRAPHICS 6<br />

II. REALISM<br />

▪ PLAYABILITY 2<br />

O. VALUE 4<br />

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P. MACHINES: C64...AMSTRADI<br />

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P• SUPPLIER: CODE MASTERS<br />

IN. PRICE: 0.99<br />

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1 REVIEWING: IAN<br />

, ATV Simulator brings together all<br />

. the essential elements of<br />

Vmotorbike<br />

cross-country<br />

Escrambling<br />

and then proceeds to<br />

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become one of the worst<br />

simulations I've seen.<br />

S<br />

The game has a total of six<br />

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Grass Tracking, Icebergs,<br />

N Desert, Tropicana and Swamp. All<br />

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out manoeuvre an assortment of<br />

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obstacles including rocks, fences,<br />

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seals.<br />

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; windows - the top window shows<br />

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one's progress through the<br />

6<br />

course and the second player<br />

twos. Both players must compete<br />

4<br />

against the clock.<br />

Any player who fails to reach the<br />

finishing line within the given time<br />

(which changes according to the<br />

difficulty of each course) will lose<br />

and forfeit the race. The remaining<br />

player is permitted to proceed<br />

through the remaining courses,<br />

until he/she fails to complete the<br />

course within the given time,<br />

Controlling your bike or buggy is<br />

achieved by using either the<br />

keyboard or the joystick.<br />

If you successfully complete any<br />

course within the given time limit<br />

you are awarded a score bonus<br />

which rapidly clocks-up your<br />

score.<br />

The graphics for ATV are feeble<br />

and weak and the sound is no<br />

better, Playability is almost<br />

non-existent because of very poor<br />

joystick and keyboard responses.<br />

I don't know whether Code<br />

Masters intended ATV to have<br />

been a rival to Mastertronic's<br />

Kikstart, or maybe it's just a slight<br />

coincidence that it turned out to<br />

look and sound almost like it. Well<br />

anyway, one thing that I have<br />

learnt from reviewing this game<br />

is • , never, under any<br />

circumstances, judge a game by<br />

the cover or screen shots on the<br />

inlay card , but read the<br />

reviews instead!<br />

0- GRAPHICS 5<br />

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Let us for a moment tamper with the laws of<br />

physics and reduce you down to the size of<br />

an Min.<br />

Quite a task you may say, but you didn'tcount<br />

on &help of ANDREW BRAYBROOK,<br />

software pioneer and atomic genius.<br />

At first glance, your new universe may seem<br />

quite friendly, at least very few of its inhabiunts<br />

-ill be trying to kill you, YET. But don't get too<br />

comfortable, the longer you're there, the more<br />

hostile they become.<br />

You see, you've got to destroy the orbitals<br />

surrounding the central nucleus and surprise<br />

surprise, orbitals hate being shot at. So they<br />

release a fearful array of semi intelligent 'morphs'<br />

in retaliation. The longer you take to wipe them<br />

out, the smarter they get. They even have the<br />

audacity to gain immunity to your weapons.<br />

Not fair I hear you say, but this time you've<br />

overlooked the brilliant team of research<br />

scientists headed by Professor Braybroolt<br />

himself, who can be commissioned to build more<br />

powerful weapons and systems for your exclusive<br />

use. You could become invincible, with an<br />

awesome battle cruiser filling over half the screen,<br />

AND YOU'LL NEED IT<br />

With 50 successive levels, an outstanding<br />

variety of visual effects, four layered parallax<br />

movements in any direction and some whacky<br />

sounds by Steve Turner, Morpheus will show you<br />

what your hardware can really do.<br />

Out now on <strong>Commodore</strong> 64<br />

Cassette f 14.95. Disc if 7.95<br />

Moiphrics is available by mail order. Send your order and remittance to:- The Marketing Dept..<br />

Telecom Soft, First Hoer, 64-76 New Oxford Street. London WIClA IPS.<br />

your computer's been waiting for"<br />

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9. SUPPLIER: ZEPPELIN GAMES<br />

1<br />

8<br />

1. PRICE: E2.99<br />

▪ REVIEWER: EUGENE LACY<br />

Zeppelin <strong>Games</strong> is one of a<br />

brace of new companies<br />

determined to give Mastertronic<br />

and Code Masters a run for<br />

their money in the fiercely<br />

competitive budget games<br />

business.<br />

Their first offering for the 64<br />

is a tough shoot 'ern up called<br />

Zybex and it has to be judged<br />

as a pretty good game by<br />

anyone's standards.<br />

Owing an obvious debt to<br />

games like Gryzor, here we<br />

have a horizontally scrolling<br />

shoot 'em up — progressively<br />

difficult and with the facility to<br />

build up your jet-pack-man<br />

fighter.<br />

The storyline isn't going to<br />

win any prizes for sci fi<br />

originality. It concerns two<br />

rebels, Rinser and Ceaselana,<br />

who have been sentence to<br />

relentlessly travel the universe<br />

blasting aliens and discovering<br />

new worlds.<br />

To release the unfortunate<br />

space twins from this tedium<br />

you will have to remove the<br />

'death rings' from their necks.<br />

To do this you have to<br />

penetrate the defences of<br />

several planetary systems and<br />

retrieve a Zybex crystal form<br />

each one. At the end the final<br />

level is all the all powerful<br />

Zybex crystal — cop this one<br />

arid Bob's your uncle, Rinser<br />

and Cassalana are off down the<br />

pub without a care in the world.<br />

The best thing about Zybex is<br />

the two player facility. You and<br />

a friend can take on the aliens<br />

together. The possibilities for<br />

strategy here are limitless. It is<br />

reminiscent of Gauntlet in that<br />

you can shout to each other to<br />

take the lead, watch out above,<br />

below or behind. It's team work<br />

against the aliens — which<br />

makes a welcome change from<br />

the solitary business of wasting<br />

A The rampant worm threatens<br />

'em by all by your sell.<br />

Zybex employs the fairly<br />

standard technique of flying<br />

through various icons to pick<br />

the extra weapons, Extra<br />

weapons to be picked<br />

up are<br />

those familiar rotating weapons<br />

— in this case they are called<br />

'Orbiting Defence Pods'. There<br />

are also the '8<br />

-it<br />

sounds like), the Wall and the<br />

Rail Gun. The graphics of the<br />

Way l i t<br />

missiles were not quite as good<br />

as i they s might have been —<br />

w h a<br />

t<br />

y The monsters threaten to mask our dynamic due.<br />

danger.<br />

looking more like out of scale<br />

triangles than anything else.<br />

The aliens compensate for<br />

up this. There is one<br />

excellent<br />

alien near the<br />

beginning of the first<br />

level - a splendidly colourful<br />

rampant worm. As is traditional,<br />

this monster must be destroyed<br />

a segment at a time.<br />

Plumbing the depths of this<br />

game will reward the player<br />

with other weird and wonderful<br />

aliens and monsters. There are<br />

the character-kaleidoscopic<br />

formations of aliens that do a<br />

little dance in front of you and<br />

then zoom of screen in a neat<br />

line hardly giving you a chance<br />

to blast them.<br />

The backgrounds through<br />

which all this blasting takes<br />

place is also of a reasonable<br />

standard. There are pyramids<br />

and rocky craters, diamond<br />

landscapes, and even a city<br />

skyline made up of huge green<br />

phallic-like buildings.<br />

Another bonus mark for<br />

Zybex is the speed at which<br />

you can restart the game after<br />

you have been killed. It really is<br />

instant — a couple of quick<br />

fires on the joystick button and<br />

you are back onto the action.<br />

This is a thumping good start<br />

from Zeppelin. I will be<br />

checking their next couple of<br />

releases to see if they can<br />

maintain the standard,<br />

GRAPHICS<br />

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ifb 000,00 It OREOTT VP' 000.00 io CPREEST<br />

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Maze Challenge<br />

There are no random events in XOR<br />

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attractive ! I programs t oI've<br />

seen for some time! the<br />

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basic maze theme" AfEt Computing<br />

XORqs Features<br />

- 15 graded mindbending mai•s<br />

- Each nwe apprt)ximately I h<br />

-Super smooth high speed sL rolling<br />

- High resolution quality graphics<br />

• High speed or step-k•-step replay<br />

- Intriguing logical problems<br />

• Interactive dvnamic pui/les<br />

XOR - Now a‘ a liable on;<br />

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SUPPLIER: MARTECH<br />

b. PRICE: E9 99<br />

Pi:• VERSION TESTED: SPECTRUM<br />

mi. REVIEWER: PAUL BOUGHTON<br />

Well poor old Nigel Mansell<br />

didn't make it as the Formula<br />

One World champion last<br />

season. But Nigel Mansell's<br />

Grand Prix is certainly a winner<br />

It's a game you've certainly<br />

got to work at to get the most<br />

from it. The programmers have<br />

done their utmost to make this<br />

game as accurate as possible.<br />

Try and remember that you're<br />

in the cockpit of a Canon<br />

Williams Honda Formula One<br />

mean machine and these babies<br />

need careful handling. Get them<br />

too hot and bothered and then<br />

they breakdown on you. Treat<br />

them right and you're in a<br />

dream machine.<br />

I made this mistake at first.<br />

ignoring the controls and just<br />

driving. You soon learn to pay a<br />

little more attention to the<br />

cockpit controls.<br />

The cockpit display is rather<br />

overwhelming. There's a lot to<br />

monitor. I found it a little<br />

confusing at first. While<br />

Studying the controls, I<br />

sometimes forgot to steer.<br />

Bang! Keep your eyes on the<br />

track.<br />

So here's a rundown of the<br />

cockpit controls:<br />

Rev Counter - This shows<br />

the speed of the engine but not<br />

how fast the car is moving on<br />

the track. If the revs are too<br />

low the engine labours and<br />

power could be lost, too high<br />

and there is a danger of the<br />

engine overheating.<br />

Fuel - This is a pretty<br />

obvious gauge.<br />

Oil Temperature -If the oil<br />

temperature in the sump gets<br />

too much then there could be<br />

mechanical problems.<br />

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keeps the engine cool. If it<br />

overheats there again could be<br />

mechanical problems.<br />

Turbo Temperature The<br />

turbo charger boosts the<br />

pressure of the airtfuel mixture<br />

which is forced into the inlet<br />

manifold of the engine. The<br />

effect of this, put simply, is to<br />

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increase the car's engine<br />

power.<br />

Turbo Boost - This shows<br />

the pressure of the fuePair<br />

mixture entering the engine.<br />

Although it's very useful to<br />

suddenly be able to boost the<br />

power of your engine, there is a<br />

drawback which you must<br />

consider carefully. Using the<br />

turbo boost - of which there<br />

are four settings ranging from<br />

minimum to maximum - it is<br />

very heavy on fuel<br />

consumption_ It has to be used<br />

,<br />

INISELL<br />

very carefully and with a great<br />

deal of thought. It's no good<br />

zooming into the lead only to<br />

run out of fuel before the<br />

finishing line,<br />

Gears - The car has six<br />

forward gears.<br />

The onboard computer<br />

displays additional information<br />

transmitted to your car from the<br />

pits. It consists of speed in<br />

lap time, average speed,<br />

your best speed, fuel reserve<br />

(your car carries 195 litres<br />

which should be enough to<br />

Complete a race of 190 miles),<br />

fuel consumption, range on fuel<br />

(the distance you could go on<br />

fuel reservel, distance to race<br />

finish and a radio link with the<br />

pits.<br />

There are 16 race tracks for<br />

you to select from or you take<br />

them one by one to try and<br />

become world champ.<br />

Apparently, the circuits are<br />

accurate. So you can rev up<br />

around the world from Brazil to<br />

Japan and Monaco to Detroit.<br />

i'm no Nigel Mansell when it<br />

comes to racing but this sim<br />

gives you a taste of life in the<br />

fast lane.<br />

Experience it.<br />

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I' MACHINES: SPECTRUM 48/128/<br />

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SUPPLIER: VIRGIN<br />

8 PRICE: E7.95<br />

I. VERSIONS TESTED: SPECTRUM/<br />

AMSTRAD<br />

8 REVIEWER: PAUL BOUGHTON<br />

Heroes don't come more heroic<br />

than this. Dan Dare, clean-cut,<br />

square-jawed, stiff-upperlipped,<br />

all British good guy who<br />

will never let you down.<br />

He's the sort of chum you<br />

need in a tight corner - when<br />

the Mekon, evil scientific<br />

mastermind leader of the<br />

Treens, is threatening to<br />

overrun the Good Ship Earth<br />

with a genetically engineered<br />

race of Supertreens, for<br />

instance<br />

These Supertreens are kept in<br />

Plexiglass Life Support Systems<br />

throughout the four levels of<br />

the Mekon's spaceship. He<br />

must discover and explore all<br />

the levels, find all the<br />

Supertreens, sabotage their<br />

control boxes to activate the<br />

level destruct sequence.<br />

However, the destruct<br />

sequence starts from the very<br />

first moment Dan blasts the<br />

control box. And that means he<br />

only has limited time to destroy<br />

all the other controls and<br />

escape to the next level.<br />

If you don't want to play the<br />

good guy, you can take on the<br />

character of the Mekon. He also<br />

must locate the Supertreens<br />

and then activate them. Dan<br />

Dare's arrival in the craft has<br />

activated the destruct<br />

sequence, so he or it- is also<br />

up against time.<br />

The Mekon's ship is like a<br />

huge maze, filled with Treen<br />

guards on jetbikes equipped<br />

with lasers, forcefields, lasers<br />

and, of course, your own space<br />

pilot pals.<br />

The Mekon vessel is shown in<br />

cross-section the main features<br />

of which are:<br />

Ventilation ducts- used to<br />

circulate air around the<br />

spacecraft and the air currents<br />

can be used to help your<br />

progress around. Of coursn.<br />

trying to move against the air<br />

flow is a little difficult.<br />

Force field - these seal off<br />

and protect areas of the craft.<br />

They are controlled by one of<br />

four forcefield generators.<br />

Lasers - these laser cannons<br />

will rapidly drain your energy<br />

. Best to avoid them.<br />

Air lifts- used to deploy<br />

Treen guard squads only.<br />

Artificial gravity generatorsalthough<br />

harmless they can<br />

make movement awkward.<br />

Blast doors these doors wil<br />

open l when blasted. But they<br />

will re-close within a few<br />

seconds,<br />

Force field generator<br />

ND<br />

computers- these control<br />

current around the ship and can<br />

be destroyed.<br />

A Desperate measures for Don On the<br />

Refuse crushers - designed to<br />

remove waste products from<br />

the ship, the crushers are very<br />

dangerous to pass.<br />

In a straight head to head<br />

(rather unfair, I know) I plump<br />

for the Spectrum version as<br />

the victor. It's colourful and -<br />

although at times it was a little<br />

difficult to distinguish the good<br />

guys from the bad- it was more<br />

playable and I was able to get<br />

further into the game.<br />

The Amstrad Dare, while<br />

quite nice to look at, felt a little<br />

"dead" on play.<br />

Although quite playable in d<br />

fairly unoriginal way, I still fee:<br />

Dan Dare and the Mekons as a<br />

concept has a lot more to offer<br />

than this game achieves. Will<br />

there be a Dan Dare 110<br />

SPECTRUM AMSTRAD<br />

8 GRAPHICS<br />

SOUND 5 6<br />

8 VALUE 7<br />

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After two year's wait at last its arrived—the sequel to beat all sequels! Impossible<br />

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with your mission, Witi must avoid or destroy the guards<br />

and robots that patrol the frve towers or risk being<br />

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Successfuly dispose of EMn and your quest<br />

is half over! Now your Mission becomes<br />

truly Impossible as you strive to escape<br />

the towers, avoiding guards, robots,<br />

mines, trap doors and elevators<br />

without detection!<br />

411<br />

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leave you alone. If this happens<br />

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turn on you. Another time they<br />

INTERNkTIONI\L<br />

may not take the offensive,<br />

A Out for the count.<br />

prefering to adopt a more<br />

defensive strategy.<br />

ARKTE PLUS<br />

▪ MACHINES CBM64/SPECTRUM/<br />

AMSTRAD<br />

lb. SUPPLIER: SYSTEM 3<br />

tb• PRICE E919<br />

10<br />

, 10- REVIEWER: PAUL BOUGHTON<br />

VYou<br />

should have been there!<br />

The E backflip across the screen<br />

Rdefied<br />

description. The move<br />

was S only marred by this clown<br />

Iin<br />

a red suit delivering a<br />

animated judo judge appears<br />

Oheadbutt<br />

straight in my kisser, I<br />

became a little bored with it The background graphics and<br />

was out for the count.<br />

every thiry seconds to<br />

after the first few times.<br />

the animation of the fighters are<br />

N<br />

announce the current positions<br />

There are very few games<br />

As the rounds progress the really neat. The sound is okay,<br />

Taround<br />

nowadays that make<br />

of the fighters. every third fighting becomes progressively too.<br />

your E Amstrad smile.There's<br />

round you get - if you're<br />

harder. Players get coloured So if you fancy beating up<br />

winning to play the bonus<br />

SGryzor,<br />

of course, and well,<br />

belts awarded at around level your Amstrad, then<br />

round.<br />

25.<br />

that's T it really. Thank God for<br />

Internattonal Karate Plus is just<br />

International<br />

E<br />

Karate Plus.<br />

As I said before, in this you A nice touch is that the the game to do it,<br />

must deflect balls, which<br />

D<br />

The power play is pretty<br />

computer-controlled fighters do<br />

bounce from both sides of the<br />

lib GRAPHICS<br />

8<br />

much the accepted standard for<br />

not perform the same strategy<br />

A<br />

screen, with a hand held shield.<br />

11. SOUND<br />

7<br />

martial arts games a wide<br />

each time. They may, for<br />

VALUE<br />

variety M<br />

This is okay for a while but I<br />

8<br />

of moves and a battle for<br />

example, fight each other and It• PLAYABILITY<br />

points. S However, System 3 has V Here comes the judge.<br />

added T a new twist -the third<br />

fight, R the joker in the pack which<br />

0010**** •4141•••<br />

means<br />

A<br />

that you daren't turn<br />

ac your back unless you want a fist<br />

0<br />

or D foot smacked into it.<br />

There is also a new bonus<br />

,<br />

screen in which you must<br />

deflect bouncing balls with a<br />

9<br />

shield. But more of that later,<br />

Your player has 17 joystick<br />

_<br />

moves, ranging from the<br />

previously mentioned<br />

1<br />

spectacular back<br />

-<br />

leap kick, front face punch to<br />

1<br />

crouching stomach punch and<br />

flip headbutt t o to reverse face kick.<br />

.<br />

flSo you y ican n see g there're plenty<br />

of options when it comes to<br />

4<br />

taking your opponents apart<br />

A match consists of two fight<br />

rounds and a bonus round. You<br />

can either have one player<br />

against two computer-<br />

fi t III I t I II<br />

controlled fighters or two<br />

f t if ' s I Siike<br />

human-controlled men fighting<br />

I<br />

each other and the computer<br />

fighter.<br />

Points are awarded for<br />

punches, kicks and butts. An


t,<br />

You've 1(oughe O u t s t a n d i n g<br />

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the reviews,<br />

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II••• MACHINES: ST, AMIGA,<br />

SPECTRUM. CBM 64.<br />

••••• SUPPLIER: MELBOURNE HOUSE<br />

hi<br />

- SPECTRUM AND CBM 64 E9.99<br />

P.- VERSION TESTED: SPECTRUM<br />

P11.-<br />

REVIEWER: EUGENE LACEY<br />

R<br />

How<br />

I<br />

do you get into the<br />

lucrative arcade licence market<br />

C<br />

without coughing up the<br />

obligatory E telephone numbers of<br />

readies :<br />

f Easy: just start up your own<br />

arcade l arm and convert the<br />

games<br />

9<br />

yourself.<br />

9<br />

With such logic has<br />

Mastertronic entered the fray.<br />

Despite 9 the modest smoke<br />

screen S of putting the game out<br />

on T their Melbourne House label,<br />

Roadwars A is just such a<br />

product N How well it has done<br />

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in the arcades has yet to be<br />

assessed, but it certainly looked<br />

mighty impressive on the<br />

Amiga. It has many of the right<br />

ingredients mentioning "road"<br />

in the title Ithus cashing in on<br />

the driving game crazel and<br />

having a two player option for<br />

those gregarious arcade types.<br />

The player controls a<br />

Battlesphere moving down a<br />

roadway Ithe Battlesphere<br />

actually stays still and the road<br />

scrolls towards you, but it all<br />

amounts to the same thing-<br />

The sphere moves from side to<br />

side and the gun turret on top<br />

rotates.<br />

To get to the next level, all<br />

the shaded blocks moving past<br />

the side of the road must be<br />

blown away but naturally the<br />

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These include balls, spikes,<br />

laser barriers and hovering<br />

satellites.<br />

The balls give the<br />

Battlesphere greater firepower if<br />

hit but things get really tough,<br />

the Battlesphere has the handy<br />

ability to do hedgehog<br />

impersonations and roll up into<br />

a ball. This protects it against<br />

most hazards.<br />

One major problem can be the<br />

other Battlesphere that hangs<br />

around. If this is controlled by<br />

the computer, it plays a fairly<br />

passive role, but obviously if in<br />

the hands of another player, it<br />

can either be a help, knocking<br />

out threatening balls, Or a real<br />

pain in the posterior, barging<br />

you off the road.<br />

Converting this game onto<br />

the spectrum has meant that a<br />

lot of the frills have gone. The<br />

multicolour graphics have<br />

become monochrome and the<br />

odd beep is no substitute for<br />

digitised sound.<br />

Unfortunately, as so often<br />

happens, stripped of its gloss<br />

the game turns out to be<br />

nothing special at all. Once<br />

you've got the hang of the first<br />

few hazards, you have to go<br />

through half a dozen levels<br />

before anything new comes<br />

along.<br />

The graphics are well drawn<br />

and smoothly animated and the<br />

whole package is very slick, but<br />

in the overcrowded market of<br />

shoot em-ups this is not one<br />

that stands out.<br />

0- GRAPHICS<br />

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AMEN.<br />

Oh sure you've seen tapes on<br />

mugs before.<br />

But not like this. Bought a mug<br />

with a playable demo eh?<br />

Even seen a mug with some game<br />

strapped on have you?<br />

Excuse us while we stop laughing.<br />

SU Megatape One consists of:<br />

• Exclusive game — Zarjas (a<br />

shoot'em-up especially written by<br />

top programmers Binary Design).<br />

DON'T MISS<br />

THE SU MEAGATAPE<br />

ON THE MARCH<br />

ISSUE!!!<br />

• Playable Demo: 19 The Hot new<br />

game from Cascade play it her<br />

first.<br />

• Pokes on Tape! Never before<br />

seen! No typing needed just load<br />

up your same tape and Wah!<br />

Infinite Lives!<br />

• Fob Kamikaze Bear Loading<br />

Screen.<br />

We're not messing around. Don't<br />

you.<br />

BUY SINCLAIR USER WITH<br />

MEGATAPE I OUT FEBRUARY 18th


p- MACHINES:<br />

SPECTRUM:AMSTRAD;CBM 64<br />

N.<br />

-IwPRICE.<br />

[7.95<br />

P.VERSION TESTED. AMSTRAD<br />

SMo-REVIEWER.<br />

PAUL BOUGHTON<br />

U<br />

With P Blockbusters, TV <strong>Games</strong><br />

came P up with a brilliant little<br />

game.<br />

LI<br />

It was fun, addictive,<br />

made you laugh and really<br />

captured<br />

E<br />

the spirit of the<br />

television R: programme it was<br />

based T on.<br />

V The Krypton Factor is,<br />

however, G a far less successful<br />

attempt<br />

A<br />

to bring the quiz and<br />

task show to the computer<br />

screen.<br />

M<br />

And that's not really the<br />

fault E of the programmers but<br />

the S rather restrictive format of<br />

§-MACHINES, SPECTRUM'<br />

AMSTRAD<br />

10-SUPPLIER: CODE MASTERS<br />

P-PRICE: £4<br />

. P-VERSIONS TESTED: SPECTRUM!'<br />

AMSTRAD<br />

99 IP.REVIEWER: PAUL BOUGHTON<br />

This latest Code Masters'<br />

simulation package promises so<br />

much. But, for me, the promise,<br />

is not delivered.<br />

For the very reasonable sum<br />

Deosions — to ploy or not to ploy.<br />

KRYPTON Alc<br />

the TV show itself. It doesn't<br />

really lend itself to the home<br />

micro and the resulting game I<br />

found very slow to play. Almost<br />

tediously slow.<br />

The game's individual parts<br />

are all taken from the show and<br />

each has to be loaded<br />

separately which again means<br />

there's a lot of sitting around<br />

doing nothing. All are played<br />

against the clock.<br />

Up to four people play, each<br />

V General knowledge - the besr se<br />

1<br />

1<br />

P<br />

r<br />

-<br />

of E4.99 you get two cassettes<br />

containing the standard game,<br />

the expert game, extra courses<br />

based on coastlines arid extra<br />

courses based on docks,<br />

making 24 circuits in all. Not<br />

only that. There's also a colour<br />

poster and a Code Masters<br />

sticker.<br />

All this is flawed by the fact<br />

that the game is not good. In<br />

fact, it's boring.<br />

selecting the character they<br />

want to be from the eight<br />

supplied, although you can<br />

change character details if you<br />

want.<br />

The first section is mental<br />

agility. Here a series of numbers<br />

is flashed onto the screen. Each<br />

player most arrange the<br />

numbers in their head in correct<br />

ascending numerical order and<br />

re-enter them into the<br />

computer. This is real brain -<br />

then.<br />

41k7l<br />

-<br />

KINK 5<br />

The courses are viewed from<br />

above. There are four ietbikes in<br />

each race and up to two people<br />

can play. You race against the<br />

clock, completing two circuits<br />

in the time, and must steer<br />

between the numbered buoys in<br />

the correct sequence. If you<br />

qualify you go onto the next<br />

course. In all there are five<br />

courses to be beaten in each<br />

championship.<br />

A The standard course.<br />

buster only for memory men<br />

and women.<br />

Next is the observation<br />

round. A story and related<br />

picture are shown. The story<br />

scrolls along the bottom of the<br />

screen. This is shown twice<br />

only certain changes are made<br />

to the picture and story which<br />

you have to spot. This section<br />

was so boring that I nearly<br />

nodded off several times.<br />

The response round promised<br />

v Move the cycling machine.<br />

,<br />

"<br />

1<br />

1<br />

1<br />

k<br />

,<br />

Both the Spectrum and<br />

Amstrad versions make an<br />

attempt at speech. I had to<br />

listen to the Spectrum version<br />

several times before I could<br />

make out what it was. The<br />

Amstrad speech is a little<br />

better.<br />

The letbikes themselves<br />

appear as little more than small<br />

arrow shaped creations with a<br />

stream of what seems like<br />

-


1CTOR<br />

ono<br />

some action at last, or that's<br />

what I hoped. Some hope!<br />

What you have to do is move a<br />

cycling machine from one side<br />

of the screen to the other, The<br />

keys you hit must be hit at<br />

different rates. The second part<br />

of this section tests colour<br />

sense. Al this stage the colour<br />

temporarily gave up on my TV<br />

so I decided to skip this section.<br />

I didn't think my life would be a<br />

lot poorer without it.<br />

The physical ability section is<br />

the Krypton Factor assault<br />

course. You are presented with<br />

a view of the course from<br />

above and the characters are<br />

controlled with four keys, each<br />

representing strength, stamina,<br />

arm power and leg power. You<br />

must tap the appropriate key at<br />

the right moment. The action I<br />

hoped for to liven up the game<br />

turned Out to be pretty tame<br />

V Sits and pieces — th puzzle section.<br />

Stuff.<br />

The intelligence section sees<br />

you trying to re-assemble a<br />

puzzle, and the general<br />

knowledge part is fairly<br />

obvious. In fact, this last<br />

section was the most enioyable<br />

bit for me. It's a pity I had to<br />

plough through the other bits to<br />

get to it.<br />

I can't fault the Krypton<br />

Factor and say it's not a faithful<br />

GRAPHICS<br />

P.' SOLING<br />

VALUE<br />

PLAVABILIPe<br />

IMULINTOR 4(<br />

bubbles coming from the back, islands, moored boats, g a i n i n g some control over the<br />

So it's down to an actual disappearing under walk ways, bike. Things became a little<br />

race, On the Spectrum version I missing the buoys and b e t t e r but I still appeared to be<br />

first elected to use the e v e n t u a l l y being run over by my Out of control most of the time.<br />

keyboard. "Get ready,<br />

-<br />

croaked the Speccie. I got I still didn't sink. s w i t c h e d to the Amstrad with<br />

ready. Tension didn't mount. A few more attempts failed t h e same lack of effect.<br />

fThen e we l were l o off. w t o see any significant T h e sound effects on the<br />

c The o computer•controlled m p e t bikes improvement in my race A m s t r a d was a series of bings<br />

rocketed i t o away. r s Well, . perhaps technique Or desire to continue and bongs, the significance of<br />

A<br />

not quite, but<br />

l<br />

they moved a lot playing the game, w h i c h I couldn't quite make<br />

faster than me, I shot off in an However, I switched to o u t . On the Spectrum it was<br />

-- l erratic manner, bouncing.pft<br />

t h<br />

,<br />

, j o y s t i c k control in the hope of clicks.<br />

a•t •<br />

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A Coastal collisions.<br />

t .<br />

A Dock shock - I lost.<br />

I<br />

representation of the TV<br />

programme because it is. And<br />

that's where the trouble lies.<br />

The programme isn't really a<br />

suitable subject for a computer<br />

game. It's too much of a mishmash<br />

of tests, skills,<br />

intelligence and strength to<br />

form a comprehensive game,<br />

For faithful TV fans only. By<br />

the way, marks for graphics<br />

and sound are almost<br />

meaningless and are not the<br />

essential part of the game,<br />

I'm sure jetnike racing is<br />

probably one of the most<br />

exciting water sports, Jetbike<br />

Simulator is not one of the<br />

most exciting of computer<br />

games.<br />

4<br />

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Drink, drugs, decadence.., who'd review<br />

films for C+ VG? Ward R Street would, as he<br />

finds that February's the month for filth and<br />

thrills.<br />

It's a good thing that this is a<br />

leap year because February's<br />

so packed with quality<br />

pictures, you'll need that<br />

extra day to take them all in!<br />

There's a couple of comedy<br />

thrillers plus enough sex,<br />

drugs and sleaze to keep<br />

Mary Whitehouse in<br />

hysterics. So whichever wild<br />

side you prefer, prepare to<br />

take a walk.<br />

Contrary to its exciting<br />

image, ninety percent of<br />

police work is dull routine.<br />

There's the paperwork,<br />

mundane detection and<br />

worst of all, the protracted<br />

boredom of a Stakeout (15).<br />

Perhaps it's hardly<br />

surprising that Seattle<br />

detectives Chris Lecce, Bill<br />

Reimers and their colleagues<br />

all act a bit crazy.<br />

This particular stakeout<br />

seems particularly pointless<br />

as the escaped convict isn't<br />

really expected to show up at<br />

his ex-girlfriend Maria's<br />

house and if he does, Chris<br />

and Bill aren't supposed to<br />

arrest him because the FBI<br />

want to the glamour of<br />

recapturing him for<br />

themselves.<br />

Still, the job does have its<br />

perks, like the constant<br />

practical jokes that the cops<br />

play on each other. And then<br />

there's Maria. Like a couple<br />

of Peeping Toms, Chris and<br />

Bill spy on every activity of<br />

her life - and they're<br />

authorised to do it.<br />

They're not authorised to<br />

get more closely involved<br />

though, but when Chris<br />

crosses the street to place a<br />

bug in her phone, his<br />

interest becomes decidedly<br />

un-professional. He falls in<br />

love! After that it's a<br />

question of how he can carry<br />

on his romance without<br />

letting her know that he's a<br />

cop or his fellow cops<br />

knowing that he's keeping<br />

her under extremely close<br />

surveillance.<br />

With Richard Dreyfuss as<br />

Chris and Emilio Estevez as<br />

Bill, there are plenty of<br />

laughs as the situation gets<br />

ever more complex, but when<br />

jail-breaking boyfriend Stick<br />

finally makes a surprise<br />

arrival in Seattle, it doesn't<br />

short-change you on the<br />

action. Stake this one out at<br />

your local cinema soon!<br />

The only thing more<br />

boring than a stakeout is<br />

babysitting. Right! Wrong! A<br />

Night on the Town (PG) is<br />

a night to remember.<br />

Christine is the unfortunate<br />

seventeen year-old stuck<br />

with young Brad and his kid<br />

sister Sara when her<br />

boyfriend unexpectedly<br />

cancels a date.<br />

She expects a quiet<br />

evening in front of the TV<br />

but what she gets is a<br />

journey into dark,<br />

dangerous, downtown<br />

Chicago which brings her<br />

and the kids into contact<br />

with menacing mobsters, a<br />

one-handed pick-up driver<br />

and even the Mighty Thor!<br />

tagging along for the ride is<br />

Brad's buddy Daryl, a<br />

precocious brat who seems to<br />

think that he's God's gift to<br />

women before he even starts<br />

shaving!<br />

Meanwhile the reason for<br />

this deadly quest, Chris's<br />

friend Brenda, is stuck in the<br />

bus station, surrounded by<br />

winos and weirdos who won't<br />

let her use the phone because<br />

they claim it's their home.<br />

Move over the yuppie<br />

nightmare movie - this is a<br />

teenage terror plc as every<br />

crazy situation only gets<br />

V Stakeout: Spot the red herring.<br />

crazier.<br />

Like a kitten with a ball of<br />

string, A Night on the Town<br />

just tangles its threads until<br />

it looks like Chris will never<br />

unravel the plot. But it's<br />

every good baby-sitter's duty<br />

to get their charges back<br />

before their parents arrive<br />

home. Cancel all babysitting<br />

appointments to find<br />

out if she succeeds.<br />

Now for a little test. A<br />

young woman, stranded in a<br />

mansion in the middle of<br />

nowhere, with a couple of<br />

middle aged men who seem<br />

to be several snowflakes<br />

short of a blizzard, prepares<br />

for bed. She carefully locks<br />

the door, but on the wall<br />

opposite is a full-length<br />

mirror. What happens next?<br />

if you've ever watched one of<br />

those old dark house moves<br />

on television, you'll know.<br />

exactly what to expect, Dead<br />

of Winter (18) is the same<br />

story, sort of brought up to<br />

date. The house creaks and<br />

things go bump in the night<br />

while the wind howls<br />

through the holes in the plot.<br />

You know that you're in<br />

for an artificial couple of<br />

hours when Mary<br />

Steenburgen plays three<br />

roles. Thankfully she only<br />

has to concentrate on one for<br />

most of the time. As Katie<br />

McGovern she's chosen to<br />

take over a part in a movie<br />

because she's a look-alike for<br />

its missing star. Meanwhile<br />

the film producer's assistant,<br />

Roddy McDowall, is a look<br />

alike for Antony Perkins in<br />

Psycho!<br />

Even this isn't enough to<br />

make her turn back though,<br />

so she arrives at the snowbound<br />

house only to find that<br />

V Night on the Town:<br />

there's no evidence of a film<br />

being made - but there's<br />

every sign that the author of<br />

Dead of Winter has seen far<br />

too many melodramatic old<br />

movies. Still, it's too late to<br />

escape and it only remains to<br />

see if she survives and what<br />

her third role is,<br />

As directed by Arthur<br />

Penn. who made Bonnie and<br />

1


Clyde, the film undoubtedly<br />

looks good and has a certain<br />

flair, but unless you're really<br />

attracted to the sort of plot<br />

which comes on like a<br />

trainee Sleuth, then you're<br />

likely to groan as loudly as<br />

the house.<br />

Now it's on with the<br />

rubber gloves as we sample<br />

some sleaze, Stateside-style.<br />

Barfly (18) begins with two<br />

guys hammering the hell out<br />

of each other in a back-alley,<br />

and it took me a minute to<br />

realise that one of them is<br />

Mickey Rourke. His lip is<br />

split, his jaw juts like a cro-<br />

V Bar fly: Faye swots Mickey.<br />

magnon man and his beard<br />

is to designer stubble what<br />

Woolworth is to high<br />

fashion.<br />

Rourke is Henry Chinaski,<br />

all-out alcoholic and errand<br />

boy in a Los Angeles bar,<br />

inhabited by freaks, misfits<br />

and the odd extra from a<br />

zombie movie _ at least<br />

they look brain dead! But<br />

Henry, when he's sobre<br />

enough, is also a writer and<br />

Tully, the upper-class editor<br />

ola literary magazine wants<br />

more than just his poetry!<br />

Henry's involved with<br />

Wanda Wilcox though.<br />

Despite her faded beauty<br />

she's as crazy as the rest of<br />

them, particulalry when<br />

she's got a bottle between<br />

her lips - which is most of<br />

the time. She and Henry are<br />

a pair made in alcoholic<br />

heaven, and anyone who<br />

tries to come between them<br />

has to go through hell.<br />

Sound depressing? Well,<br />

it's not. Forget Cheers - this<br />

is bar-life with real beers<br />

and black humour chasers.<br />

Author Charles Bukowski<br />

knows that pain and good<br />

humour sit side by side on<br />

skid-row,and he drains every<br />

last drop of laughter from<br />

the bottle labelled 'despair'.<br />

Brilliant performances too<br />

from Rourke, who can do no<br />

wrong, and Faye Dunaway<br />

as Wanda_<br />

Not that the British are<br />

far behind when it comes to<br />

squalor. Withnail and 1(15)<br />

seem to have spent the<br />

sixties so far out of their<br />

skulls on drink and drugs<br />

that they've not done the<br />

washing up for the whole<br />

decade.<br />

Even The Young Ones<br />

would have felt moved to<br />

Mita<br />

tidy this tip.<br />

It was twenty years ago<br />

today (or thereabouts) that<br />

writeridirector Bruce<br />

Robinson was living in<br />

Camden Town with another<br />

struggling actor, while a ragbag<br />

assortment of freaky<br />

friends passed through their<br />

flat. His memoir of that era<br />

is quite simply hysterical.<br />

When the horrors of<br />

London - and that pile of<br />

greasy dishes- finally get<br />

too much, Withnail and the<br />

otherwise anonymous T<br />

borrow a cottage in the West<br />

country from Withnail's<br />

flamboyantly gay uncle.<br />

Too late they find that the<br />

natives are far from friendly<br />

but that the predatory uncle,<br />

who arrives unexpectedly in<br />

the middle of the night, isparticularly<br />

towards T!<br />

The performances of the<br />

sweetly innocent Paul<br />

McGann and manic Richard<br />

E Grant, who can even find<br />

consolation in a bottle of<br />

lighter fluid, are brilliant.<br />

Like Barfly, it's not an allout<br />

action film, but. it is<br />

hysterically funny. Funny<br />

enough to become my film of<br />

the month, in fact.<br />

But decadence and drugs<br />

know no class barriers, and<br />

even Withnail would be<br />

hard put to match the<br />

aristocracy at play in Africa<br />

during the 1940s. Who cares<br />

if there's a war - in Kenya's<br />

Happy Valley the toffs are<br />

up to White Mischief (1S).<br />

Based on a true story, this<br />

is the story ofJo,sslyn Hay,<br />

the 22nd Earl of Erroll, for<br />

whom every night was party<br />

night and every young<br />

woman fair fame. That<br />

includes Diana, the<br />

attractive young wife ofSir<br />

'Jock' Delives Broughton, a<br />

man whose face seems to<br />

have been pressed out of raw<br />

pastry.<br />

Eventually the attractions<br />

V White Mischief: Naughty but<br />

of his bulging wallet are<br />

outweighed by the<br />

unattractiveness of his<br />

bulging belly and she runs<br />

off with Erroll. But these<br />

being British citizens, lips<br />

remain stiff at all times -<br />

until Erroll's is permanently<br />

chilled by a bullet in the<br />

brain.<br />

The real fun in White<br />

Mischief is watching<br />

middle-aged aristos acting<br />

worse than a Club 18-30<br />

mob. It sets the scene nicely<br />

for the trial of Broughton<br />

and keeps you guessing - did<br />

he do it? I'm not telling.<br />

You'll have to see it for<br />

yourself and you can rest<br />

assured, there are no Out of<br />

Africa pretty pictures of<br />

flamingos to bore you in this<br />

one!<br />

Drugs scar the surface of<br />

contemporary Dublin's fair<br />

city too, where The Courier<br />

(15) is likely to be carrying a<br />

packet of crack to the local<br />

dealer, who is using ordinary<br />

motorcycle messengers to<br />

run his deadly dope around<br />

town.<br />

Messenger Mark is drawn<br />

into the plot when his best.<br />

friend Danny dies after<br />

taking poisoned smack. With<br />

Danny's sister, Colette, wellplayed<br />

by ex-Pogue Cait<br />

O'Riordan, he sets out to<br />

take his revenge on gang<br />

boss Val, superbly portrayed<br />

by one of Ireland's finest<br />

actors, Gabriel Byrne.<br />

This is a first film from a<br />

tiny Irish independent<br />

company, made on a<br />

miniscule budget. It<br />

manages to avoid all the<br />

obvious cliches, and if a few<br />

aspects of the plot are less<br />

than satisfactory, it still has<br />

a freshness and a sense of<br />

being close to the street-level<br />

missing from most<br />

Hollywood epics.<br />

An example of moviemaking-by-numbers<br />

is Teen<br />

Wolf Too (PG), a sort of<br />

• sequel to the surprise hit of<br />

last year. I say sort of<br />

because Michael J. Fox has<br />

moved on to better things, to<br />

he replaced by a looksvaguely-similar,<br />

Jason<br />

Bateman, in the film teen<br />

Wolfs cousin and in real life<br />

the producer's son!<br />

Apart from that it's<br />

virtually a re-run of the<br />

original, with boxing<br />

replacing basketball, and the<br />

addition of the everwonderful<br />

John Astin<br />

(Gomez from The Addams<br />

Family) as the ambitious<br />

college head.<br />

The make up and effects<br />

are atrocious and when the<br />

script runs out of ideas the<br />

director throws in a totally<br />

unnecessary, and badly<br />

executed musical number,<br />

that looks as if he's<br />

auditioning to direct promos<br />

in future.<br />

And finally, remember<br />

Bellman and True. I've<br />

raved about this superb<br />

British thriller twice now -<br />

and each time it's had its<br />

release put back_ Well, now<br />

it's scheduled for April, so<br />

let's hope it doesn't<br />

disappear in mysterious<br />

circumstances again!


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1<br />

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Next<br />

XT<br />

month C+VG<br />

launches a reat new<br />

feature — Winner Stays On. This -<br />

is your chance 9 to prove \ , that your<br />

joystick is the hottest around.<br />

d 5 1 _ 1 1 1 :<br />

If your high scores are as long as your<br />

elbow and you reckon you can clock<br />

anything that moves — now is your chance<br />

to prove it.<br />

We want to hear from garners who feel<br />

they are a bit tasty. Write in and tell us your best<br />

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Ten of the best entrants will then be invited down lij,<br />

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just who is numero uno. The winner then stays on — to face<br />

a challenger every month until beaten.<br />

The monthly challenges will be fought out on a range of new<br />

releases and the winner will receive a copy of each game for his<br />

/her system plus a bag of C+VG goodies Shirt, binders and<br />

badges.<br />

l<br />

NEW HINTS AND TIPS COLUMNg<br />

to give it a real boost. If you thought it just came down to maps and pokes<br />

then you would be wrong — check us out next month for a few surprises. r<br />

ATARI ST AND AMIGO<br />

We have taken a long hard look at hints and tips in C+ VG and have decided<br />

We have just extended our computer room to make space for an extra ST<br />

and Amiga. We need two of each to bash out reviews of all the 16 bit games<br />

that are arriving at the moment. Check next month's C+VG for the most<br />

complete guide to the 16 bit games scene.<br />

BETTER REVIEWS<br />

We've got a brand new team and they are raring to<br />

go. Get us next month for some fresh opinions.<br />

MEAN MACHINES<br />

All the latest cartridges reviewed plus all that's hot<br />

in Sega/Nintendo land.<br />

THE BIG COMPO<br />

it's big, it's a secret, and you had better not miss it.<br />

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still the best value around at Elle.<br />

Dear Mr Newsagent, Avoid a visit from<br />

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of <strong>Computer</strong> + <strong>Video</strong> <strong>Games</strong>, April<br />

issue!<br />

Name<br />

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C+VG out on March 26th. It's hotter<br />

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multitude of wonderful colours in the<br />

pupil. The best pattern will win.<br />

Send your entry together with the<br />

printed coupon to Eye Competition,<br />

<strong>Computer</strong> +<strong>Video</strong> <strong>Games</strong>, Priory Court,<br />

30-32 Farringdon Lane, London EC1R<br />

3AU. The closing date is March loth and<br />

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through the inks to the elite of the RAF,<br />

Amstrad CPC E9.95 (disk from Amsoll)<br />

Atari XLIXE E9.95 tape, £12.95 disk<br />

Atad ST £24.99<br />

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MSX<br />

E9.95 tape<br />

Spectrum 48K/128K E9.95<br />

BBC/Electron E9.95 tape, £12.95 disk<br />

•<br />

Plot your course to the enemy HO at the controls of your<br />

full-function V$TOL Harrier, protecting yourself and your<br />

ground sites with cannon, bombs, and Sidewinder missiles<br />

"A classy, polished, and highly addictive simulation"<br />

-<strong>Computer</strong> 8 <strong>Video</strong> <strong>Games</strong><br />

Amstrad CPC E9.95 tape. E14.95 disk<br />

Amstrad PCMI E19.95<br />

Atari ST E24.95<br />

BBC/Electron 0 . 9 5 tape, 112.95 BBC disk<br />

<strong>Commodore</strong> 64/128 19.95 tape. E12.95 disk<br />

Spectrum 1'9•95<br />

Amiga £ 2 4 . 9 9<br />

,<br />

,<br />

Mifforsoft Ltd., Athene House. 56-73 Shoe Lane<br />

London EC4P 4A8 Tel: 01-377 4645


1<br />

After sorting through thousands of entries from the C +VG/<br />

Mostertronic win a Bosconian coin-op competition in November,<br />

we've at last got a winner — Tony Glover, from Hampstead, London.<br />

The 50 runners up get a copy of the computer conversion. They ore:<br />

Giles Crickman, Thorpe, Surrey; Jamie Denney, Colchester, Essex;<br />

Stephen Hendead, Wigan, Lancs; Kelvin Nosh, East Horn, London;<br />

David Patterson, Welwyn Gorden City, Hens; Rene von der Woude,<br />

The Netherlands; Jonathan Ray, South Shields, Tyne & Wear; Simon<br />

Watts, Wokinghom, Bedcs; Craig Richardson, NewcasHe-upon-Tyne;<br />

Martin Povey, Chester; Steven R Clomp, Hants; Geoffrey Taylor,<br />

Heston, Middlesex; Matthew Wood, Gillingham, Kent; Antoine<br />

Degiorigio, Malta; Ross W Bury, Honham, Bristol; Cohn Word, Combs;<br />

Agnelo Jude Vaz, Hounslow, Middlesex; Menno Everaarts, Holland;<br />

Gareth Hector, Paisley, Renfrewshire; Jason Raitue, Torquay, Devon;<br />

Jouni Karhu, Finland; Deniz Ahmet, Peckham, London; Craig Elliott,<br />

Doncaster, S Yorkshire; Philip Grant, Greenock, Renfrewshire; Stephen<br />

Rushbrook, Tollesbury, Essex; Christopher Slinn, Alderney, Channel<br />

<strong>Is</strong>les; Jahn Smiley, Workington, Cumbria; Thomas Gormoin, Havant,<br />

Hants; Martin Porter, Highgate, Birmingham; Jonathan Rommo Lai<br />

Chin, Stratford, London; Philip Maxey, East Croydon, Surrey; Steven<br />

Burke, Herne' Hempstead, Herb; Chns Toor, Co Durham<br />

McCann, ; David Peckham, London; Dylan Wyn Owen, Angelsey, N Wales.<br />

Andrew Potts, IGngswinford, W Midlands; Philip Coett, Kenilworth,<br />

Works; Aidan Wilson, Co Clare, Ireland; Dale Johnstone, Tipton, W<br />

Midlands; Pout McLeod, Dunblane, Perthshire; Nicholas Brook,<br />

Sherbum in Elmet, N Yorkshire; Kenneth Hale, Weston-super-Mare<br />

Avon; Robin Jarvis, West Bridford, Nottingham; Robert Welch<br />

Davison, Ushawmoor, Co Durham; Neil Bramble, Sandboch,<br />

Cheshire; Kuldip Pardesi, Manor Park. London


4(<br />

th and Inches gi u • I de hardg<br />

action of real football: the bombs,<br />

Htzing, the goal line stands. You'll<br />

rience graphics and animation<br />

are as riveting as a live a<br />

.de 1<br />

CBM 64/128<br />

E9.99<br />

cassette<br />

E14.99<br />

ew stan<br />

T THEY WILL BE SA<br />

“It's hard<br />

to iznagine that there can be<br />

anything more exciting for the home based<br />

football fan, even from the garne's premier<br />

ety and exceptional<br />

simulation to<br />

imting at 4th and Inches demands<br />

all the moves of the League's premier<br />

quarterback plus the tactical genius<br />

of a veteran lead coach"<br />

U.S. Gold, Units 2/3,<br />

Hollord Way, Holfonl,<br />

Birmingham B6 7AX.<br />

Tel: 021 356 3388<br />

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NORTH STAR<br />

Alone it stands, majestic and<br />

proud.., the final hope to Earth's<br />

savagery and overpopulation.-<br />

North Star, a glorious space station<br />

orbiting serene tranquility, too much<br />

tranquillity— preparations should be<br />

underway for the final evacuation.<br />

Communications are dead. scientists<br />

cannot be raised.., a dreadful gloom<br />

overtakes the population.., has their<br />

last hope gone?<br />

Only one can find out, only one has<br />

the necessary powers. That one is<br />

you.., a unique Icing on a mission to<br />

rescue a unique project.<br />

Spectrum 48K £7.99 cassette<br />

Amstrad £9.99 cassette f14.99 Disk<br />

Atari ST f19-99 Disk<br />

CBM 64/128<br />

19.99 cassette 114.99 Disk<br />

WI<br />

M 1 1<br />

Gremlin Graphics Software Limited, Alpha House. 10 Carver Street. Sheffield SI OS. Telephone (0742) 733423<br />

TO<br />

Tile FICIffT<br />

OR MIS WORLD!"<br />

VENOM 1M<br />

• STRIKES BACK<br />

Incoming message on MASK<br />

computer - "twe have kidnapped<br />

SCOTT TRAKKItt and are holding<br />

hint on the moon. Unless you<br />

surrender<br />

-VENOM<br />

you will never see him<br />

the again." Signed Miles Mayhem.<br />

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Can<br />

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you as Matt Trakker rescue Scott<br />

and<br />

t<br />

return him safely to Earth?<br />

o<br />

Spectrum 48K £7.99 cassette<br />

CBM 64/128<br />

19.99 cassette £14.99 Disk<br />

Amstrad £9.99 cassette_ f14.99 Disk<br />

MSX £7.99 cassette<br />

MASK"' AND Till ASSOCIATED TI M M M AX<br />

AHL THE PROPERTY OF KENNER 'PAWL "TOYS.<br />

INC. atm IOC


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UNLEASH THE I<br />

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DON'T FORGET TO GET THE LATEST CRL PO<br />

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FOAD WARRIOR<br />

$i TOUGH WORLD<br />

DORE LM i t GAME<br />

POST R FROM YOUR FAVOURITE SOFTWARE SHOP<br />

corripil range and information on your nearest stockist write to:<br />

ad, Lariley,Berks SL3 8VX, England<br />

s Yard aspentets Road, London E15 2HD<br />

• LIVAiL-<br />

1


QUESTIONS<br />

1) Who recorded the hit single Nineteen? Was it:<br />

A) George Michael<br />

B) Paul Ha astle<br />

C) Cli lc<br />

Answ<br />

2) W<br />

A) Im<br />

B) Rin<br />

C)<br />

0<br />

INETEEN 1<br />

Meg TION<br />

N-N-N-N-Now listen he f e l l in for a n-n-n-nilly<br />

N-N-N-N-Nineteen competition, the Cascade game<br />

based on the anti-Vietnam war single of the same<br />

name.<br />

First prize is a visit !or you and a pal to Combat<br />

Zone, the fun battle game Involving paint guns. The<br />

Zone is based near Brentwood in Essex and you will<br />

get E30 towards travelling expenses.<br />

And that's not all The winner also gets one pair of<br />

combat-style pocket binoculars (see picture), a copy of<br />

the bit single and a framed Nineteen poster, signed by<br />

the artist and game programmer.<br />

The next three runners-up will get a pair of<br />

binoculars (see other picture), the record and signed<br />

poster.<br />

So what do you have to do? It's simple, just answer<br />

the following questions and send your answer to<br />

N-N-N-N-Nineteen Competition, <strong>Computer</strong> +<strong>Video</strong><br />

<strong>Games</strong>, Priory Court, 30-32 Farringdon Lane. London<br />

EC1R 3AU. The closing date is March 16th.<br />

3) Who was President of the United Stal when the<br />

VI<br />

RI


_Ai<br />

MORE THAN 1,000<br />

I<br />

l<br />

O<br />

r<br />

J<br />

• • 6<br />

I A first rate conversion of a first<br />

tate twcade game, If<br />

W4P 44 - ZZAP SIZZLER<br />

" Great graphks, good sound.<br />

petted playability, what more could<br />

you ask for?" CLVGNIT<br />

-• • ••••••L<br />

,<br />

' •<br />

P D . " * int<br />

"Gauntlet is definitely the most<br />

eltith7g coin-op conversion Etlet for<br />

the 64, For sheer fun and hours of<br />

entertainment value thk is game<br />

the best yet.COMODORE USER - SCREEN STAR<br />

ileltEEN A,IiiMS FNMA VA RAMA/ GIVAMISALS<br />

3k: 451<br />

j<br />

o sus;<br />

r<br />

66 A super sequel to the much<br />

t<br />

loved dungeon based shoot 'em up.<br />

i<br />

As much of a blast as the first,<br />

and about twice as addktive.PP a<br />

l<br />

TOUR SINCLAIR<br />

U.S. Gold Ltd., Units 2/3 Holord Way, Holord, Birmingham B6 7AX.<br />

Telephone; 021 356 3388<br />

••••• P OMO<br />

"A corker fast action and superb<br />

gameplay.<br />

SINCLA/R USER - SINCLAIR USER CIALSSIC<br />

" The game's briNantt<br />

AMSTRAD AMON -MASTERCAPIE


' t '<br />

4<br />

s show time O again as the arcade<br />

game makers display their mega<br />

products. C-t-VG E arcade ace Clare<br />

Edgeley samples M the delights of<br />

Thunder Blade, P Ninict Warriors<br />

and the rest.<br />

MIL<br />

It seems only yesterday that I was<br />

reporting on all the new gornes at<br />

last January's Amusement Trade<br />

Exhibition — ATE — and now it's<br />

come round again. The depression<br />

the coin-op industry was going<br />

through in 1 985 seems well and<br />

truly over and a host of new games<br />

are waiting for the trigger happy in<br />

1 988. The show was slightly<br />

disappointing — there weren't<br />

mosses of new innovative games<br />

around, rather a lot of good<br />

quality shoot 'em ups and punch<br />

'em ups, all of which we've seen<br />

before in one shape or another.<br />

Anyway, to kick off, I'll start with<br />

the biggies — dedicated games.<br />

which come in specially designed<br />

cabinets. These ore always good<br />

games, generally cost more to plc,<br />

than your average blaster, but are<br />

addictive too.<br />

O THUNDER<br />

BLADE<br />

Sega hod a strong presence at<br />

the show and was launching<br />

one game which hod<br />

everyone talking — Thunder<br />

Blade. This is a helicopter<br />

simulation with several innovative<br />

features. It's instantl<br />

y The cabinet is shaped<br />

like a mini-chopper,<br />

recognis<br />

able.<br />

resting on skis with a high bucket<br />

seat arid the screen somewhere<br />

down at feet level. You can almost<br />

imagine yourself patrolling<br />

the skies, looking out<br />

of your perspex<br />

bubble as the ground<br />

rushes beneath your feet.<br />

The quality of graphics<br />

and gameploy are superb.<br />

The control column<br />

occurately simulates all the<br />

moves of a fast moving<br />

helicopter — pull back<br />

and to one side and you'll<br />

rise while slipping to the<br />

left or right. Push forwards<br />

and you II go into a<br />

screaming nosedive.<br />

Missile and cannon<br />

buttons ore mounted on.<br />

the joystick ond on<br />

your left is the speed control<br />

gear with notches to allow<br />

you to stop dead and hover,<br />

fly at quarter, hall, threequarters<br />

and full speed.<br />

Ifs vital to get thehang<br />

of changing Our speeds<br />

because you re going to<br />

stay airborne.<br />

The game storts with a demo run<br />

through a high rise building area —<br />

skyscrapers whizz post your<br />

blades, tanks on the ground fire<br />

rockets in an attempt to slop your<br />

headlong fligH and enemy<br />

choppers launch into the attack. All<br />

too soon, the demo tun turns into<br />

the game proper though I must say<br />

it makes a pleasant change to hove<br />

a practise run first<br />

Swinging your chopper from<br />

side to side causes the cabinet to<br />

move accordingly — it's great. The<br />

game perspective changes all the<br />

<strong>Is</strong>m° throughout this fast moving<br />

me. Al the start you can bong<br />

r chopper down to ground<br />

jr<br />

,<br />

u<br />

level skimming just above the rood<br />

or, alternatively, rise to several<br />

thousand feet and bomb from<br />

above. Whatever your height, the<br />

view from your cockpit window —<br />

or on the screen at your feet —<br />

changes to take into of:count the<br />

different views. Very clever.<br />

The first level is fairly simple,<br />

sped the only reason I<br />

get as far as I did was<br />

was playing for free'<br />

so rd have been shovelling<br />

the machine like there<br />

ITOW.<br />

a50174d've soiled<br />

round the tanks and cho<br />

find yourself flying over e<br />

with a huge aircraft corner as to<br />

Bomb all the aircraft on its deck,<br />

put out of action oil mounted<br />

cannons — no easy task as there<br />

ore mosses of them and they con<br />

swing in a full circle to sight on you.<br />

On the second level the<br />

perspective changes to a bird's eye<br />

view of a steep sided canyon. The<br />

risk of taking your chopper down<br />

to ground level is all too real —<br />

you're more likely to end up<br />

splattered against the walls of the<br />

cliff.<br />

There ore lots more scenes and<br />

levels in this brilliant game_ What's<br />

more, it should be in most arcades<br />

fairly soon and because it is driven<br />

mechanically and not through<br />

electronics the price of the beast is<br />

much lower. Hopefully it'll be<br />

pretty void read.<br />

•<br />

• NINA<br />

WARRIORS<br />

Toito's Ninia Warrion is the<br />

newest martial arts simulation and<br />

is played on the some style cabinet<br />

as their previous game, Darius. It's<br />

a huge stond up cabinet with three<br />

screens joined together to provide<br />

one very long playing area.<br />

works very well and has the<br />

advantage that you con see what's<br />

corninn up long before you<br />

get to it.<br />

The storyline differs slightly from<br />

Sego's Shona& in so far as you<br />

don't have to rescue hostages.<br />

However, you must kill the soldiers<br />

of an evil dictator who's<br />

threatening to turn the state of El<br />

Cobol<br />

- either one or two players— has<br />

been called in to n'cl the land of the<br />

ins dictator and so restore it to<br />

ide democratic rule.<br />

o Your fire opponents are soldiers<br />

uin combat t gear ond it's a simple<br />

matter to put them out of action.<br />

. You don't even need to kick them<br />

Tas<br />

they run quite happily into the<br />

hsmall<br />

dagger you're holding.<br />

Watch e out for gun toting wit:lien<br />

though, you'll have to crouch<br />

Nunder<br />

or jump over their bullets.<br />

iEith<br />

ner<br />

the bullets to get dose enough to<br />

stab them or throw a few shuriken.<br />

iru<br />

You only have a limited number of<br />

a n these so don't chuck them away.<br />

-<br />

f<br />

Monster aliens soon appear<br />

which take several hits to kill, these<br />

oare<br />

deadly and will cause you to<br />

rblow<br />

a few fuses if they catch up<br />

with you. The first time this<br />

whappened<br />

I couldn't believe my<br />

aeyes.<br />

After all, whoever's heard of<br />

a r robot ninjo.<br />

Guard dogs are another hazard<br />

and d these tend to attack in<br />

They w are fairly easy to kill, though I<br />

wasn't<br />

h<br />

sure about the wimper each<br />

dog gives as you put it down.<br />

i Ninia Minion is fun to play and<br />

\the l extra long screen is a bonus,<br />

the graphics ore great and the<br />

garee's e a challenge. But I feel that<br />

Sheila& d is o more challenging<br />

qam4 u is Vigitonte.<br />

• Twin<br />

c<br />

k<br />

i<br />

n<br />

g


• FINAL LAP<br />

Namco's Final Lop is another<br />

brilliant new innovation in which<br />

you can link-up eight racing can<br />

together so that they can 'race<br />

round the Suzuka Grant<br />

racecourse in the same race.<br />

You're probably more likely to see<br />

two cars linked together as I should<br />

imagine the cost of buying eight of<br />

these machines, and the spoce<br />

needed to accommodate them,<br />

would be enormous_<br />

The challenge when playing with<br />

only two people<br />

, strangers, w h o is fantastic. The two<br />

machines ore *iced side by side.<br />

You a rand e your opponent start the<br />

race t ethe rsome U time and then the<br />

fun begins_ The cars slide<br />

backwards and forwards on<br />

runners to simulate bursts of speed<br />

and whoever is in the lead at a<br />

given moment. Yelline to your<br />

Cal<br />

.<br />

'overtaking' hen.<br />

quickly, your oppo<br />

you as you crash<br />

too fast. Using<br />

broke is realty n t<br />

ered to My C<br />

_ •,ist spin and waste lots of<br />

• •.<br />

track - and building up your speed<br />

again. By this time your opponent<br />

is bway<br />

ahead, though with careful,<br />

if e fast, driving it's possible to make<br />

up<br />

t<br />

lost ground fairly quickly. And<br />

as long as one of you beats the<br />

lime i for that lap, you'll both be<br />

awarded m extended time to<br />

continue with the race. I believe<br />

there e ore about three laps to the<br />

race g and whoever gels there first<br />

wins.i e could be wrong, though - in<br />

the excitement I loss count.<br />

t The background graphics are<br />

pretty t bask- They ere not as<br />

detteled i cts in Out Run - they're just<br />

not necessary. Afterall, the<br />

excitement n is in the challenge of<br />

the g race and not in the scenery_<br />

The<br />

b<br />

main playing window takes up<br />

most of the screen and a narrow<br />

band a at the top of the screen is<br />

divided c into three stroollerwindows.<br />

The outside two show sections of<br />

the k tack and oct rather Wee wing<br />

mirrors, o but Ws the middle section<br />

which<br />

n<br />

is roost important. This th<br />

the layout of the track, its chicanes<br />

and t straights and tells you where<br />

you o ore in relation to your<br />

opponent.<br />

tFinal<br />

Lap is a first class<br />

h it's tremendously<br />

and e I'd love to play it r e<br />

than two cars ore T e r .<br />

Ws a definite must u l d be<br />

racing drivers_ Full<br />

Narnco for a petitive<br />

game.<br />

• TWI OBRA<br />

Twin C a vertically scrolling<br />

shoot 'em t h you in control of<br />

a chopper ying over enemy<br />

territoryislasting everything that<br />

movillsough this is basically<br />

e scenario as Thundercacie,<br />

obra's got a more gutsy feel<br />

a game, making it for more of<br />

chollenge.<br />

Tanks and the like must be blown<br />

up, enemy planes knocked out of<br />

the skies and bullets must be<br />

dodged. It's a bit like Flying Shark<br />

in that aspect. Collecting an 'S'<br />

symbol increases your firepower, a<br />

'B' odds one bomb to your supply<br />

and you can earn extra lives, more<br />

points and a selection of four new<br />

weapons by collecting symbols.<br />

The cabinet I played the game<br />

on was a hi-tech sit down job<br />

which was very comfortable,<br />

especially as the screen is<br />

set at an angle to you<br />

and not flat as in<br />

more traditional table<br />

top games found in<br />

pubs. Fast moving with<br />

pretty graphics, Twin<br />

Cobra is a one or two<br />

player game which is<br />

bags more fun than<br />

Thunciercade.<br />

games are still big<br />

d at the ATE three new<br />

ode their debut.<br />

enobi, the martial arts sim<br />

Sega, reminded me vaguely<br />

f Atari's Rolling Thunder in its<br />

dean colourful graphics and large<br />

well defined spntes. You play the<br />

hero Musashi, o master of Ninjutsu<br />

Your object is to rescue hostages<br />

who are tied up at points<br />

throughout the game and to fight<br />

the big boss at the end of each<br />

level. None of the martial arts<br />

games differ greatly in their plot.<br />

Shenobi, however, features a<br />

bonus level after each stage.<br />

You're given a limited supply of<br />

Shuriken (cloodly stars) which,<br />

when thrown, kill the enemy<br />

outright. These ore best saved for<br />

situations which can't be dealt with<br />

by one-to-one combat_ The enemy<br />

comes at you with fists and guns.<br />

Jumping to higher levels<br />

is vital to avoid or ambush<br />

the enemy. Run over the<br />

hostages to tree them and you'll<br />

earn yourself extra weapons_ The<br />

more hostages saved the better<br />

your weapons. A magic ninjo spell<br />

con be cast once on each stage<br />

and this results in your character<br />

turning into the NirliC equivalent of<br />

a smart bomb. It's hilarious though<br />

highly effective. Your figure<br />

remains standing still, while<br />

replicas of your character shoot<br />

out from the body and whiz round<br />

the screen, cannoning off the<br />

buddies like ping pong bolls. When<br />

the spell is complete, you'll have a<br />

bunch of dead on your hands. That<br />

includes any hostoges if they<br />

happen to be still tied up.<br />

The bonus level is to prove your<br />

skill at throwing Shuriken and<br />

reminded me of<br />

playing Discs of<br />

iron. The screen<br />

holds three platforms with one very<br />

close to you and the other two<br />

further away. The enemy appear on<br />

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furthest platform or ledge and<br />

jump from platform to platform to<br />

get at you. You mint throw the<br />

Shuriken oi those fast moving<br />

figures and put them out of action<br />

before they get too close. It's hard<br />

work and they need careful aim,<br />

but if you clear the screen you'll get<br />

the extra lives,<br />

A mop at the beginning of each<br />

level shows how for you've<br />

travelled and by the look of things,<br />

it will take you a fair amount of<br />

time to clear the three or four<br />

stages on each of the five missions<br />

assigned to you.<br />

Fast moving and very<br />

challenging, Shenobi is well worth<br />

playing. I particularly liked it for the<br />

controls which weren't too<br />

complex. A straightforward kick<br />

and punch game with bogs of<br />

action.<br />

• HEAVYWEIGHT<br />

CHAMP<br />

Heavyweight Chomp from Sega is<br />

a boxing simulation that resembles<br />

Punch Out!! in that you are seen as<br />

a semi-transparent figure with your<br />

bock to the screen fighting a very<br />

solid opponent. However, where<br />

the controls are concerned,<br />

Heavyweight Champ is in a<br />

category of its own. For instead of<br />

punch buttons, you hove two levers<br />

sticking out from the side of the<br />

machine which must be swung and<br />

punched inwards to simulate your<br />

player's hooks and jabs.<br />

This must be the most exhausting<br />

game I've ever played. By the time<br />

Id got my first knock out, my orms<br />

were so tired I couldn't even have<br />

bopped a featherweight on the<br />

nose let alone another bout with a<br />

heavyweight.<br />

41-1<br />

'<br />

Swinging the monitor from side<br />

to side allows defence and blocks<br />

while punching and turning the<br />

levers lets you go in tor the attack.<br />

• BLASTEROIDS<br />

Atari's Blosteroids came as o bit of<br />

a surprise. Firstly, because ifs so<br />

playable and secondly because ifs<br />

a 3D, highly coloured and<br />

enhanced version of their 1979<br />

classic, Asteroids. Still reloining the<br />

old movement patterns and basic<br />

gameplay, Blasterods has been<br />

given a brand new image. It's<br />

brilliant, and will revive all the old<br />

skills.<br />

There ore lots of new features,<br />

the main ones allowing you to pick<br />

up bonuses like extra firepower,<br />

energy and shields which are<br />

obtained by shooting the enemy<br />

and picking up whatever they<br />

drop.<br />

Energy crystals can be found by<br />

shoohng red asteroids. These<br />

explode into a zillion fragments<br />

leaving behind the crystals. Picking<br />

them up can be a problem as they<br />

float through the space scope.<br />

Once you've got the hang of your<br />

turn and thrust controls, the job<br />

should be much easier. Blasting<br />

some objects gives you a magnet<br />

which attracts all cD<br />

,<br />

area to your ship. This is a real<br />

bonus when playing with o partner<br />

stols as you'll come i n out o winner while<br />

this hship ecomes<br />

to a virtual standstill<br />

All the bonuses ore disguised<br />

ond youll need to learn whkh<br />

ships, stars or rocks are concealing<br />

energy boosters, tanks of fuel or<br />

even the ripstar. This latter object<br />

acts like a smart bomb and<br />

explodes with a cathenne wheel<br />

effect, shattering everything in<br />

range.<br />

There are 16 sectors to a<br />

galaxy., each carrying a new space<br />

scene and accompanied by<br />

various noshes_ The worst aliens I<br />

came across were space lobsters<br />

which clutch your ship with deathly<br />

claws. The only way to get rid of<br />

these monsters is far your partner<br />

to blast them off you<br />

The sectors are quickly cleared<br />

arid a transporter window soon<br />

appears to suck you into its vortex.<br />

The first person into this window<br />

gets extra points and is allowed to<br />

choose the next sector.<br />

You can change the size of your<br />

ship to large, medium or small to<br />

help get through different sectors.<br />

Large means you lack the speed to<br />

fly quickly out of dodgy situations,<br />

but at least if you're hit, your ship<br />

doesn't lose so much power. Small<br />

size works the opposite way round,<br />

but as you can change quickly at<br />

the press of a button, you should<br />

be able to combat most situations.<br />

Blasteraids is being heralded by<br />

Atari as a 'Blast from the Post'. It's<br />

brilliant and, like listening to on old<br />

record, it'll awaken lots of<br />

memories.<br />

• VIGILANTE<br />

Vigilante is vets, fast. punchy and<br />

similar to Double Dragon in style.<br />

You play the hero who's got to<br />

save Madonna (I) from a bunch of<br />

skinhoods who're holding her<br />

captive. The streets are kill of thugs,<br />

law and order are words of the<br />

post and single handed you must<br />

kick the thugs where it hurts.<br />

Weapons like Nurtchakus can<br />

be found en route and will be<br />

needed to fight knife wielding<br />

delinquents. This is a game which<br />

takes you through the meanest<br />

streets in the town, the type of<br />

place where cors ore found<br />

dumped in the gutters, where<br />

everybody carries a gun or uses o<br />

knife. The scenery is depicted in<br />

minute detail and sets the scene<br />

brilliantly.<br />

The boddies wear different<br />

uniforms, and the colour of their<br />

clothes will tell you how to<br />

approach them. Some will need to<br />

be hit severnItimes before they<br />

topple, others will fait at the<br />

slightest hint of resistance. At the<br />

end of each level you'll meet a<br />

monster thug — don't you always —<br />

and he must be hit again and<br />

ogoin before he dies. It's a help at<br />

this point if you've picked up on<br />

extra weapon.<br />

And so this hard hitting game<br />

continues, level after level, The fifth<br />

stage is fantastic as it's played on<br />

the girders of a bridge high above<br />

ground level. The skins and thugs<br />

scrombte up the struts of the bridge<br />

to cut you off , ond the only way to<br />

save yourself is to punch them off<br />

balance and throw them into the<br />

void. Gaps in the girders don't help<br />

matters, especially when it comes<br />

to fighting the monster at the end<br />

of the level. If he gets close enough<br />

he'll pick you up by the scruff of the<br />

neck and pound you to pulp<br />

before hut fog you to the ground,<br />

it's a long drop, though if you've<br />

got _your wits about you, you can<br />

grab onto the side of the girder<br />

and hoist yourself back up for<br />

more punishment. I thought that<br />

was a really nice touch.<br />

Vigilante is great — fans of<br />

Double Dragon will love it.<br />

• THUNDERCADE<br />

Thundercode from Taito i a<br />

vertically scrolling shoot 'em up<br />

and is not particularly brilliant. The<br />

only thing really different about<br />

this one, as you travel up the<br />

screen blasting away at tanks,<br />

enemy outposts and soldiers is that<br />

you're riding a motorbike.<br />

The graphics are tiny and a bit<br />

flickery. The aim of the game is to<br />

collect extra weapons and a side<br />

car with mounted cannon for your<br />

bike. The further yoe travel up the<br />

screen, the harder the going with<br />

more enemy, tanks and guns. Not<br />

a game that's going to shake the<br />

world. Tito' s Twin Cobra is much<br />

mc re likely to stick in your memory.


PLAY BY MAIL<br />

The big news this month must<br />

be that Legend Incorporated<br />

Ltd. the company that runs<br />

AE's, has ceased to be a full<br />

time professional company.<br />

Due to the vast success the<br />

company has achieved in its<br />

short lifetime, both the<br />

founding gamesmasters have<br />

been offered positions in<br />

other areas of employment.<br />

so they have decided to run<br />

the land of AE's solely on a<br />

part time basis and this means<br />

taking on only a total of<br />

between thirty to fifty players<br />

between them.<br />

Of course this is going to<br />

come as a ereat shock to the<br />

many players that are not<br />

going to be allowed to play<br />

any longer, as in some circles<br />

it was rated as one of, if not<br />

the, best Fantasy Role<br />

Playing 1<br />

3In<br />

fact one of their G.M.s<br />

.13.M, Jon Tode, won the Best G.M.<br />

award at the 1987 P.B.M.<br />

i n<br />

conference, an honour not<br />

easily<br />

t h<br />

won. The question on<br />

everybody's e<br />

lips is: "What do<br />

U the ex-players . do now?<br />

K At . present Legend are<br />

inviting other P.B.M.<br />

companies of a similar nature<br />

to put flyers into their<br />

cessation package (at a price!)<br />

that will notify the<br />

unfortunate players that<br />

Legend has rejected, what<br />

other fantasy P.B.M. games<br />

are available on the market at<br />

present. The choice is quite a<br />

wide One, so I won't go into<br />

it. All 1 can say is pick one<br />

that you think may suit you<br />

and look back in previous<br />

C+ VG copies to see if I have<br />

reviewed it.<br />

I would like to take this<br />

opportunity to wish both<br />

gamesmasters. Jon Tode and<br />

Bob Moss all the best in there<br />

future employment, as<br />

although we had our<br />

differences of opinion, they<br />

were undoubtedly 101q<br />

dedicated to the game, which<br />

is the reason behind why they<br />

did not sell it. Quite simply,<br />

they did not wish to see their<br />

labour of love in another<br />

company's hands.<br />

Anyway, by the time, this<br />

Busy, busy, busy, that is the only way to<br />

describe the P.B.M. scene at the moment! Yes,<br />

It's all go. with lots of special offers for all you<br />

P.B.M'ers out there, so let's get on with<br />

keeping you up to date with the news and<br />

views from the ever changing world of P.B.M.<br />

Remember though, that if you apply for more<br />

than one offer you must send the relevant<br />

amounts of S.S.A.E's required or you will only<br />

receive the first offer you ask forl<br />

column has hit the streets, the<br />

Third P.B.M. convention will<br />

be well and truly over. In the<br />

next issue, I will be bringing<br />

you a full report on what<br />

happened, who won the<br />

awards and any other events<br />

of' importance. There should<br />

also be a few piccies to give<br />

you an idea of what you<br />

missed. I would be only too<br />

glad to hear the comments<br />

and criticism on the event<br />

from any C+ VG readers who<br />

attended. We can only<br />

improve future conventions<br />

by feed back, so please get<br />

writing. I really would like to<br />

know what you thought of it.<br />

To tempt you to put pen to<br />

paper, I will line up free start<br />

ups in various games for the<br />

most interesting 20 or so<br />

letters,<br />

Speaking of the convention.<br />

The G.Ms from Time Pattern<br />

games, the company that runs<br />

that great purist sci fi<br />

P.B,M., Starglobe, informed<br />

me that they are laying down<br />

the law to certain players.<br />

Apparently within the game<br />

an insidious tactic is<br />

appearing with increasing<br />

rapidity, which spoils the<br />

whole concept behind it.<br />

What happens is that a few<br />

players ring other players up<br />

out of the blue at home and<br />

spread wild and threatening<br />

rumours. The tactic is<br />

designed to frighten you out<br />

o I the game and so leave your<br />

possessions available for<br />

collection by other players. If<br />

this cheating tactic happens to<br />

you, you would do best to<br />

ignore everything that is said<br />

and report it to the G.Ms in<br />

your next turn. The people at<br />

Starglobe have instructed me<br />

to tell all Starglobe players<br />

that you should NEVER.<br />

EVER give out your ship or<br />

account number to other<br />

players for any reason at all!!<br />

Moving on to the C+ VG<br />

game of Ws A Crime, the<br />

curse of Wayne has struck<br />

again!! As I write not only<br />

have the gangs mentioned in<br />

the Feb issue of C + VG slid<br />

down the table quite<br />

dramatically, but we have<br />

new leaders in the Notoriety<br />

table for the umpteenth time?<br />

At numero uno position at<br />

the moment are the Meathead<br />

Brigade, with 687 points.<br />

closely followed by The<br />

Axemen, with 656 and The<br />

Street Freaks with 644.<br />

Other notables are The<br />

Street Angels, who are fifth<br />

with 630 points, Satansfist,<br />

who slip down to tenth with<br />

601 points and the Lumps of<br />

Green Putty who nosedive<br />

down the table with only 494<br />

points. The Fighting Falcons<br />

obtains the most notoriety in<br />

a week, with a tremendous<br />

law braking 109 points, whilst<br />

the Toughest are the Iron<br />

Angels, the wealthiest are The<br />

Merchant Bankers (well<br />

named that man!!) and the<br />

gang with the highest income<br />

is The Lonely Emingonrants.<br />

•There is a new P.B.M.<br />

orientated based Fanzine out<br />

called Totally Zane. It is<br />

produced and edited by Mrs<br />

Linda Little and is well worth<br />

a read. <strong>Is</strong>sue 0 contains a<br />

couple of short stories — one<br />

by that famous author<br />

Andrew Prentice — a P.B.M.<br />

which all purchasers of the<br />

mag can play for free and is<br />

loosely based on certain well<br />

known political figures,<br />

F.R,P, coverage, a serious<br />

discussion page that is very<br />

interesting indeed and a<br />

regular P.B.M. feature


amongst other things.<br />

<strong>Is</strong>sue I is the better of the<br />

two in my opinion and<br />

contains a Saturnalia review<br />

by yours truly, as well as hot<br />

tips on the same game from<br />

an ex Sat G.M., another<br />

excellent Andrew Prentice<br />

story (how does she afford to<br />

get him to write for her<br />

Fanzine?), mini reviews of<br />

four other P.B.Ms plus<br />

poetry, more stories, F.R.P.<br />

coverage and a lot, lot more.<br />

Each copy of Totally Zane<br />

costs just 75p plus a A4<br />

s.s.a.e, and is well worth the<br />

-<br />

i<br />

n<br />

n<br />

e<br />

y<br />

.<br />

J<br />

u<br />

and make cheques payable to<br />

Mrs L. Little and I will pass<br />

them on.<br />

By the way, I have ten free<br />

copies of Totally Zane 0 to<br />

give away, and they will be<br />

given to the best ten artistic<br />

interpretations of Mrs Little.<br />

so get drawing!!<br />

Epic and Eclipse<br />

Competition<br />

Results<br />

There are too man) winners<br />

of the competition for me to<br />

be able to print a list of the<br />

winners. However, if you<br />

have not heard by now you<br />

can be fairly confident that<br />

you haven't won. Son<br />

-that,<br />

y a b o u t<br />

CRISIS<br />

Crisis was created by an<br />

American called Rick Darn.<br />

Apparently he was fed up<br />

with all the complex and<br />

technical global warfare<br />

games about, so not being<br />

able to find a simple one to<br />

play, he decided to invent his<br />

own. Mystery and Adventure<br />

<strong>Games</strong> snapped up the British<br />

rights to it and have been<br />

running it for just under two<br />

years.<br />

Crisis is a computerised<br />

world domination P.B.M.<br />

which consists of twelve<br />

people per game. You play<br />

the leader of one of the<br />

leading countries on 2<strong>Is</strong>t<br />

century Earth and by the use<br />

of Inter Continental Balistic<br />

Missiles (ICMBs), factories<br />

and diplomacy you attempt to<br />

become the most dominanant<br />

world power.<br />

You'll find that 2<strong>Is</strong>t<br />

century Earth has been<br />

divided in to many countries,<br />

some of which do not really<br />

exist today, and they are<br />

considered adjacent to each<br />

other if they are connected to<br />

each other on the game map<br />

by a dotted line.<br />

You start off with 33 tax<br />

revenues, 30 factories, 5 forts<br />

and a population of 200 and<br />

with this little lot you are<br />

expected to achieve world<br />

domination. The game is<br />

winnable and you achieve this<br />

as follows: Either you are the<br />

last player country to be left<br />

alive after the demise of all<br />

the other player countries of<br />

you and ALL the players in<br />

an alliance declare a tie in the<br />

same round. However, not<br />

only can you win the game.<br />

but you can be eliminated as<br />

well. Elimination is achieved<br />

by having your home country<br />

conquered or, alternatively,<br />

having all your population<br />

wiped out.<br />

Playing the game<br />

The game has a strict 10 to 12<br />

day fixed deadline turn<br />

around. Each turn you receive<br />

a decision sheet. On this sheet<br />

you write your orders and<br />

send them back to the G.M.<br />

The orders you have to<br />

choose from are:<br />

Send Spies<br />

This enables you to send<br />

profesional secret service<br />

agents to spy on foreign<br />

countries. You may send up<br />

to three spies to three<br />

different countries and you<br />

are informed of what each<br />

country contains as well as<br />

the names of the other<br />

countries that the infiltrated<br />

country may well be at war<br />

with.<br />

Divisional<br />

Movement<br />

Divisions are conventional<br />

ground forces that are used to<br />

attack adjacent countries or<br />

defend against their attacks.<br />

A division may only move<br />

one country per turn. Each<br />

turn a player may give one<br />

and only one divisional<br />

movement order to the<br />

divisions in his own country<br />

and the countries which his<br />

home country controls.<br />

Basically, a division in a given<br />

country can receive only one<br />

movement order per turn.<br />

Launch I.C.B.M.<br />

This is self-explanatory really,<br />

you launch a missile at<br />

another country which, if<br />

successful, destroys One<br />

population and one factory in<br />

a target country.<br />

Factories<br />

A factory produces money!!<br />

As we know, money is the<br />

key weapon to winning this<br />

game, so they are vitally<br />

important. If your population<br />

is destroyed than all your<br />

factories are automatically<br />

destroyed as well.<br />

Forts<br />

-<br />

Forts cost 5 TRs to build and<br />

may be built in any country a<br />

player controls. Forts give a<br />

combat bonus to defending<br />

divisions only, which can be<br />

quite substantial. It really<br />

depends on how many<br />

divisions are in that country,<br />

the more divisions the greater<br />

the bonus.<br />

Non Player<br />

Countries<br />

These are countries that are<br />

not controlled by any of the<br />

twelve players, but by the<br />

computer. You may wish to


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DesignerProgrammer T o 125.000 OTE<br />

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Programmers T o £15,000 OTE<br />

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This e rrole<br />

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The development of lieu products combined with our success in the market place will provide<br />

excellent opportunities for challenging work and further career development. In consideration<br />

with this campaign we have produced ° Companv Opportunity Brochure. !boa would like to be<br />

a part of one of the most exciting software developments of the future and how you match up,<br />

write or phone for the free brochure. Alternatively write or phone with details ofyour experience<br />

to date and ambitions and we will fix a time for a chat.<br />

Contact George Yapp, Software Development Manager,<br />

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Anchor Road„ Aldridge, West Midlands WS9 EIPW•<br />

Tel 0922 55852 Telex 336130 ELITE G Fax 0543 414842,<br />

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Development Teams O T E El 00,000<br />

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111<br />

PLAY BY MAIL<br />

! note that these countries build<br />

forces each turn just as a<br />

player's country does, but<br />

they tend to create divisions<br />

in preference to missiles.<br />

--v<br />

N.P.C.s will only attack if<br />

provoked and have been<br />

known to eliminate player<br />

characters from the game!!<br />

1<br />

However, these countries<br />

never build forts.<br />

Restriction Of<br />

Orders<br />

To balance the game out,<br />

there are certain restrictions<br />

placed on the orders that you<br />

can issue. For example:<br />

You may only write a<br />

maximum of ten divisional<br />

movements and only nine<br />

LC.B.M. orders per turn.<br />

Each country you control<br />

may make only one divisional<br />

movement per turn.<br />

You may not move more<br />

divisions out of a country<br />

than the number that started<br />

there.<br />

Hints and Tips<br />

If you intend playing this<br />

game here are a few things<br />

you should know:<br />

Cover your world map with<br />

the clear cellophane that is<br />

used to cover books in<br />

Libraries. Then buy some<br />

chinagraph pencils and use<br />

them to mark of where your<br />

troops have moved, what<br />

areas you controls etc. The<br />

great thing about these is that<br />

they can be wiped off with a<br />

damp cloth.<br />

You should expand your<br />

area of control rapidly, taking<br />

over your N.P.C. neighbours<br />

swiftly and clinically.<br />

Write to every other player<br />

country as soon as possible.<br />

Establish a basis of<br />

negotiations with a peace<br />

pact, then when it suits you,<br />

stab your weakest ally in the<br />

back. Be mean!!<br />

Most games last around<br />

thirty turns and people start<br />

getting knocked out on<br />

average around turn five or<br />

six, so be extra alert when<br />

this period arrives.<br />

Use the newsheet to create<br />

lots of scandal and rumour.<br />

Worry your opponents' allies,<br />

spread lots of propaganda<br />

and incite chaos. It is to your<br />

advantage. Your spies should<br />

be able to provide you with a<br />

good source of information to<br />

use as you please.<br />

Wayne's Verdict<br />

Crisis is a very, very easy<br />

game to play. It is ideal for a<br />

P.B.Mer who has thought of<br />

moving from the fantasy<br />

games to strategic/tactical<br />

games, but has been<br />

frightened off by complex<br />

rules. The "Crisis” rulebook<br />

is only 13 pages long and<br />

written in straightforward,<br />

simple English. I found the<br />

rules easily understandable<br />

and a joy to read.<br />

Furthermore, the examples<br />

are well thought out, clear<br />

and precise in detail. There is<br />

great scope for diplomacy<br />

within the game and<br />

contacting other players is a<br />

must. I find that this part of<br />

the game may well attract the<br />

more experienced players, as<br />

although they will whin<br />

through the turnsheet with<br />

ease, the diplomatic side<br />

needs to be handled with<br />

great care.<br />

The rumour/newsheet that<br />

is issued every turn is full of<br />

info. However it is up to you<br />

to sort out the truth from the<br />

lies. It is an entertaining read.<br />

The game has been created<br />

in order for the player to get<br />

a very fast turn around period<br />

and, to draw a comparison, it<br />

is somewhat similar to the<br />

board game called "Risk".<br />

On the negative side<br />

however, I found the<br />

rulebook's actual presentation<br />

very basic, with the oni!?<br />

artwork being on the<br />

rulebook's cover. The<br />

artwork itself is not that<br />

amazing, but I must admit to<br />

being quite amused by the<br />

C.N.D. symbol on the back<br />

cover.<br />

The G.M. informs me that<br />

the original basic A4 map<br />

that is in my possession has<br />

recently been enlarged to A3<br />

size and redrawn for clarity.<br />

This is a blessing because I<br />

found the old map somewhat<br />

limited. Furthermore, the<br />

price of t 1.25 per turn was a<br />

bit pricey, but I have checked<br />

this out with the company<br />

directors and negotiation is<br />

where Wayne comes to the<br />

fore!!<br />

Wayne's<br />

Wonderful Offer<br />

Yes, once again I have<br />

punished my body via the<br />

terrible °Neal of physically<br />

dragging the G.M.s of Crisis<br />

down the pub and quaffing<br />

many, many pints of lager, so<br />

that I, Wayne the benevolent,<br />

can get you the loyal readers<br />

an offer you can't refuse. So<br />

how about this.<br />

Any reader who writes in<br />

with the logo above and a<br />

s.s.a.e. will get a FREE set<br />

up. FREE rule book AND<br />

three FREE turns in "Crisis".<br />

This offer will save you the<br />

massive sum of £4.50. Also,<br />

if you pay for ten turns, you<br />

get a turn free.<br />

Furthermore, I have<br />

arranged with that if enough<br />

readers stay with the<br />

game after their free rounds<br />

have expired, the people at<br />

Mystery and Adventure<br />

<strong>Games</strong> promised me that they<br />

will drop the price of their<br />

turns buy anything UP TO a<br />

maximum of Sop, so the<br />

future price of the turns is in<br />

your hands. I believe that<br />

most of the people who take<br />

up this offer will stay with the<br />

game anyway, as it is worth<br />

playing. Enjoy!<br />

Finally, I would remind<br />

you that I am here to sort<br />

your P.B.M. problems out at<br />

all times. If you have any sort<br />

of P.B.M. problem<br />

whatsoever, just drop me a<br />

line with an s.s.a.e. and I will<br />

do my best to sort it out. See<br />

va in thirty!!


1<br />

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1<br />

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The first casualty of war may well<br />

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suggests very strongly. But if you<br />

play Ocean's excellent game of<br />

the film you will discover that the<br />

first casualty here is likely to be<br />

your nerves, especially when you<br />

get stuck into its combat and<br />

puzzles. To get you out of trouble<br />

here is a map of Level one and<br />

hints and tips courtesy of Ocean's<br />

Zack Townsend and illustrator Nick<br />

Grant.<br />

•-•-•••• ••• m • - • • • • •<br />

-<br />

o r m w e r m o n m<br />

e - 4 . - 7 -<br />

S-start E-explosives B - b ri dge T- torch M-maptilriti


Level 1: The Jungle<br />

The map shows the correct route to follow<br />

to the Viet Kong village. Whilst travelling<br />

you must keep moving all the time<br />

otherwise a Viet Kong soldier may jump on<br />

you from above. Traps have been set on<br />

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these before iumpin9 to clear your way.<br />

When your morale is low, shoot at regular<br />

intervals to lessen your chances of being<br />

hit. If a member of your platoon should be<br />

•<br />

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44<br />

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hit, swap to another. When you destroy the<br />

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Level 2: The Village<br />

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traps. It's trial and error — be prepared<br />

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Head Office & Access & Visa orders, queries.<br />

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O Manctlester 061-2360376 while you wait repair centre only SA<br />

.e COPYRIGHT \ 9<br />

T<br />

wa<br />

O VIDEOVAULT LTD No 881052 FAX NO.04574 68946<br />

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°<br />

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USE ANY 0•<br />

JOYSTICK 10 WIT<br />

morm71<br />

YOUR SPECTRUM 11 +<br />

SINCLAIR JOYSTICII / ADAPTOR FORP<br />

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CONNECTING SPECTRUM P. -4-2 4 *<br />

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COMPUTERS TO<br />

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R<br />

Level 3: The Village<br />

This is mapped for you, so make sure you<br />

use it. Your objective on this level is to find<br />

A the compass and two .<br />

packs important to olocate f all of these items as you<br />

will need them later. Use ammo sparingly<br />

as it is in short supply. Search everything in<br />

every I t room and use the rooms for rest<br />

when<br />

i<br />

necessary.<br />

s<br />

fl a r e s .<br />

M<br />

O<br />

N<br />

Level 5: The Jungle<br />

A short burst of gunfire as you enter each<br />

new screen will take out at least one of the<br />

enemy. On screens with lots of obstacles,<br />

stay at the bottom until no more VC run on.<br />

On less crowded screens dash to the top as<br />

quickly as you can to make up the time lost<br />

on more difficult screens.<br />

The quickest route to follow is as follows:<br />

at the junctions go left, then right and at the<br />

last one go right again.<br />

111111 SASS IT I<br />

YOUIlEcortilEggALI THE<br />

uq<br />

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YOU ARE ON Muu uky 844f, SOLDIER<br />

1 s o E s SU<br />

FIG R A N T E D<br />

PRESS FIRS TO ENTER YOUR ACRIEVEMENT<br />

Level 4: The Bunker<br />

Again use ammo sparingly — a short burst<br />

should be enough to dispose of any<br />

attacker. Take out each attacker as<br />

speedily as possible. This is important as 11<br />

towards the end they speed up and will kill<br />

1you<br />

if you give them any leeway. Send u<br />

a flare as soon as you have killed one V<br />

as this will enable you to locate the next<br />

attacker. Turning off the music enables you<br />

to hear their gunfire.<br />

Level 6: Barnes<br />

The game pauses slightly at the beginning<br />

of this level to give you time to compose<br />

yourself for the final and toughest challenge<br />

— the fight with the deranged Sergeant<br />

Barnes.<br />

Go straight for the grenades when the<br />

action resumes. Move from left to right 11<br />

constantly, 1 Barnes always fires straight at<br />

your position. You will need five direct<br />

grenade 1 hits on Barnes' bunker to complete<br />

the ' game — hop aboard the rescue<br />

chopper and see the congratulatory screen<br />

come your way up which home.<br />

informs you you ore on 4111


nly the Konix Speedking joysticks can give<br />

you the power you need to take on the<br />

unknown — and win.<br />

Ultra fast responses to every command,<br />

unbeatable autofire power and complete control.<br />

Right where you need it in the palm of your hand.<br />

Trade or export enquiries welcome on<br />

049525 5913.<br />

• The only joystick that<br />

actually fit your hand.<br />

• Twin firebuttons positioned<br />

right under your trigger finger.<br />

• Solid steel shaft and robust<br />

construction.<br />

III 12 month guarantee.<br />

• Auto-fire to give instant<br />

and even firepower.<br />

• Start and select buttons<br />

(Nintendo Only).<br />

• Micro-switches allow you to<br />

not only feel, but hear each<br />

move of the stick.<br />

r<br />

1 Estate, Tredegar, Gwent NP2 402. U.K.<br />

-<br />

T<br />

l Please send me: Speedkings with Game at E11.99ea.<br />

O<br />

SpeedkingswithAutofireatE12.99ea•<br />

!<br />

SegasatE12.99ea.<br />

K<br />

o (Including Postage and Packing) Nintendos at E12.99ea.<br />

n<br />

I enclose Cheque/Postal Order for<br />

(Made payable to KONIX). Or charge my Access/Visa<br />

i<br />

No S i g n e d<br />

x<br />

C Name (Block cilynals)<br />

o Address<br />

m<br />

p<br />

Pos<br />

[ u<br />

-<br />

et<br />

tco<br />

a<br />

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de<br />

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a<br />

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lr


lilICROSELL<br />

If you would like to<br />

place and advertisement<br />

In this section it<br />

must be:<br />

• For the sale of<br />

HARDWARE ONLY<br />

• No more than 25<br />

words long<br />

Send your ad. together<br />

with a cheque/PO for<br />

E5 to: C&VG (Microsell),<br />

Priory Court,<br />

30-32 Farringdon Lane,<br />

London EC1R 3A11.<br />

BBC model B for sale:<br />

Cassette recorder, <strong>Games</strong>,<br />

joystick. All for 1270 ono.<br />

Telephone: 01-907 4954.<br />

COMMODORE 64 + 2 data<br />

recorders, quick shot II<br />

joystick, Music maker, original<br />

software. Worth over E800,<br />

sell for 1225. Ring Shaun<br />

after 6, Southend (0702)<br />

75028.<br />

MICROSELLS — It costs only E5 to advertise in Microselll<br />

BBC B, Disc drive 40/80,<br />

INS, 32K sideways ram,<br />

Modem, Joysticks, £45<br />

worth of Software, Utilities,<br />

Disc Box, Discs,<br />

Book + Manuals. Worth over<br />

E800. Sell for €450. Ring<br />

Exeter (0392) 79622 eves.<br />

FOR SALE: Amstrad CPC 464<br />

with green monitor,<br />

modulator, joystick, disk<br />

drive, built in tape deck.<br />

Plenty of software. Worth<br />

1600_ Any offers? 01-254<br />

3097.<br />

ATARI 130XE. 1050 disk<br />

drive, joystick, books,<br />

magazines and lots of<br />

software. All boxed, quick<br />

sale please, only 1 1 50.<br />

Telephone: (0592) 745244.<br />

ATARI 800X1 computer,<br />

1010 Datarecorder, 2<br />

joysticks, over E350<br />

software, Mags. Will sell for<br />

E275 ono_ Tel. Zahid on<br />

01-455 4718 after 6 pm.<br />

CBM 64. C2N Cassette unit,<br />

Modem, action replay MkIII,<br />

SEUCK, Gamemaker, Neos<br />

Mouse, 2 Joysticks, Software<br />

and Mags. Immaculate<br />

condition. f 350. Telephone:<br />

Dom (057285)492.<br />

48K SPECTRUM+, Interface<br />

II, Joystick, VTX 5000<br />

Modem, cassette recorder,<br />

Mags. Software libraries,<br />

Books, etc_ Over 300 games.<br />

1325. Telephone: Temple<br />

Cloud 52154,<br />

BBC B. Excellent condition,<br />

40 track drive, C200 +<br />

software, books, mags, leads,<br />

excellent data recorder worth<br />

E730. Sell for 1210 ono.<br />

Saqib 01-951 3549.<br />

CBM 128 for sale along with<br />

CBM 1570 Disk Drive, C2N<br />

Cassette unit, CBM<br />

Communications Modern. All<br />

boxed, immaculate condition.<br />

Offers please. Contact 0686<br />

25238.<br />

COMMODORE 64. Tape deck,<br />

joystick, over E200 worth of<br />

games. All in perfect<br />

condition. Will sell for only<br />

1170 ono, Telephone 01-660<br />

8331 after 5.30 pm (John).<br />

COMMODORE 64. Disk Drive,<br />

MPS801 printer, joystick,<br />

C2N cassette deck, action<br />

replay back up cartridge, Over<br />

E400 software (classics +<br />

new releases). Worth<br />

£1,200, sell for €500. Tel,<br />

0222 842589.<br />

SPECTRUM+ , Tape recorder,<br />

joystick, interface,<br />

Printer + Paper, Currah speech<br />

software, books, mags•<br />

Worth E700. Will sell for<br />

f 130,<br />

C64, 1541 disk drive, 20<br />

disks of software, any offers<br />

or swap for an Amiga?<br />

Telephone: 0244 318122<br />

after 6 pm.<br />

TOUGH GAMES FOR AMU<br />

DON'T FORGET TO GET THE LATEST CRL POSTER FROM YOUR FAVOURITE


400/806 XL/XE L O O K NOW ST<br />

ATARI OWNERS<br />

Are you having difficulty finding suitable softwareil so, then<br />

look no further. We have available for both hire and purchase<br />

one of the largest selections of both UK and American<br />

titles to choose from. <strong>Games</strong> and Utilities for all ages.<br />

Hardware and add-on utilities at discount prices and special<br />

deals regularly being offered. If you would like further<br />

information please send a large s.a.e. to:-<br />

CHARNWOOD PRODUCTS AND GAMES<br />

30A Warwick Avenue. Cluorn, Loughborough<br />

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Tel: 0509 412604<br />

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Fued<br />

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Insanity Flighl<br />

Crazy Cars<br />

L.uI1rI..AiiD 111'<br />

AM I GA ATAR I ST<br />

10.50 Simr Trek 1 3 . 9 5<br />

16.95 Barbarian (saygnosis) 1 0 . 5 0<br />

19.99 Barbarian (palace) 1 0 . 5 0<br />

16-95 F l 5 Slrike Eagle 1 8 . 9 5<br />

6 99 G u i l d of Thieves 1 8 . 9 5<br />

16,95 Indiana Jonas 1 3 . 9 5<br />

16.95 Jewels of Darkness 1 3 . 9 5<br />

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16,95 Stationfall 1 8 _ 0 5<br />

13.95 Silicon Dreams 1 3 _ 9 5<br />

17.95 Silent Service l e 95<br />

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18.95 Sentinel 1 3 . 5 0<br />

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news<br />

Pretty nearly every<br />

early BBC micro owner<br />

will have heard of<br />

Philosopher's Quest. It<br />

was the first adventure<br />

written for the computer,<br />

and heralded a series of<br />

adventures published by<br />

Acornsoft, most of which<br />

were written by Peter<br />

Kil!worth.<br />

Unlike most successful<br />

adventures, these were<br />

never converted to other<br />

formats. But now,<br />

Topologika announce the<br />

release of Philosphorls<br />

Quest, and an extended<br />

Countdown To Doom,<br />

both by Peter Killwodh,<br />

plus Acheton, and<br />

Kingdom Of Hamil. On<br />

disk only, versions<br />

available are: Amstrad<br />

CPC (i9.95); Amstrad PCW<br />

£14.95; IBM PC £17.50. The<br />

BBC version is available on<br />

disk (40/80) at £9.95.<br />

Return To Doom, a<br />

follow up to Countdown<br />

written by Peter Killworth, is<br />

planned for release early<br />

in 1988.<br />

v<br />

e<br />

will be pleased to hear<br />

that sequels are on the<br />

way, watch C+ VG for<br />

exclusive details and<br />

competition!<br />

The first adventure<br />

from Fergus McNail's<br />

Abstract Concepts,<br />

Mindlighter, is due to be<br />

released by Activision<br />

during March. Based on a<br />

novel by Anna Popkess,<br />

the game will feature the<br />

new Abstract<br />

Concepts/Delta 4<br />

adventure system, with<br />

heavy emphasis on<br />

character interaction,<br />

r<br />

'Do you like the new<br />

Infocoms games Border<br />

Zone and Beyond Zork? I<br />

play Beyond Zork on an<br />

Atari ST — it's fantastic! I<br />

found two bugs: when you<br />

go in the cellar, CLOSE the<br />

door and go up, you get<br />

the closed door "thrown in<br />

your face". Stephan<br />

Engthart,<br />

West Germany<br />

Keith's reply: Thanks for<br />

the advance warning!<br />

Neither of the 1<br />

11Z<br />

z<br />

adventures are out oon<br />

1any<br />

format in the UK at<br />

the time of writing.<br />

Despite assurances from<br />

Infocom that releases<br />

would be simultaneous<br />

worldwide.<br />

l<br />

Waite of Borehom Wood<br />

for a game like Guild of<br />

v<br />

the very first issue. Anyone<br />

who has stayed with it that<br />

long surely deserves an<br />

answer to his problems!<br />

Who can tell Paul how to<br />

open the sliding door in<br />

the reception area in The<br />

Big Sleaze, and who<br />

knows how to answer the<br />

Rigellian Guards, in<br />

Rigel's Revenge?<br />

Valkyrie 17 seems to be<br />

making a comeback!<br />

After months of silence,<br />

suddenly two mentions in<br />

this month's mail! To help<br />

you with the endgame,<br />

look in the clues section.<br />

Paul Hardy wrote to say<br />

he had become a 'Clever<br />

Contact' in Zzapl Wow!!<br />

The very thought is<br />

enough to blow the mind,<br />

is it not? The rest of Paul's<br />

letter was full of Venom!<br />

He cannot get past Horg,<br />

hasn't found a use for the<br />

berries, and is having<br />

trouble with the snakes<br />

Does the river have to be<br />

crossed, and how? Where<br />

<strong>Is</strong> the idol? What use is the<br />

thong? What should one<br />

do in Tirlon's room'? How<br />

are the stone watchers<br />

passed? Other than that.<br />

Paul's doing fine!<br />

Who, other than Richard<br />

Hands of Lichfield, has<br />

heard of Mogul's Great<br />

Adventure Pack? Or Four<br />

Gates To Freedom by<br />

Phoenix? Not me I'm<br />

afraid! These are<br />

adventures for the Vic 20<br />

(there are still some<br />

around???) and Richard is<br />

trying to siphon gasoline in<br />

the first, and to complete<br />

the second.<br />

Who can help Andrew<br />

Baranowski get post the<br />

Doberman in Dodgy<br />

Geezers?<br />

And finally a hint from<br />

a good wossname,<br />

normean?<br />

Each month I award one<br />

year's free subscription for<br />

The Adventurers Club Ltd,<br />

worth £12, to the most<br />

deserving Helpline<br />

correspondent. This<br />

month's award goes to<br />

Gregory Quinn, of<br />

Portadown, Northern<br />

Ireland.<br />

Gregory has been<br />

writing regularly for over<br />

two years now, so<br />

regularly that I have<br />

learned to read his writing!<br />

(Just joking, Greg! Ever<br />

thought of getting a<br />

printer ? ) Gregory is a<br />

dedicated adventure<br />

player. who has solved<br />

many games, ranging<br />

from humble cassette<br />

adventures to megaadventures<br />

on disk. And<br />

he has sent many solutions<br />

in, to help other readers.<br />

You too could win a<br />

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if YOU are having any<br />

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adventure, can help<br />

someone else who's stuck,<br />

then write to me, Keith<br />

Campbell, at Adventure<br />

Heipline, <strong>Computer</strong> +<br />

<strong>Video</strong> <strong>Games</strong>, Priory<br />

Court, 30/32 Farringdon<br />

Lane, London EC1R 3AU.<br />

the same stable as<br />

S' rAdventure<br />

Probe. is<br />

ASoothsayer.<br />

Edited by<br />

nSandra<br />

Sharkey, and<br />

ocosting t il per issue (UK),<br />

helpline<br />

h with rates for Europe and<br />

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114<br />

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list of<br />

review? Christopher<br />

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By way of example of h thinks there should be<br />

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contents, issue No. 2 a more t screen shots, even if<br />

e included solutions to: d they show text only. For<br />

f Bugsby Part 2, Castle o example, says Christopher,<br />

r Thade, Star Wreck, Level y<br />

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Colossal Adventure, Thieves, a text shot would<br />

Dragon's Tooth, Karyssia,<br />

o be more important in the<br />

mThe<br />

Lost Crystal, The u long run in helping to<br />

Mural, Rigel's Revenge, l decide whether to buy the<br />

Top Secret, Zork 2 and o game. Any comments?<br />

Valkyrie 17.<br />

o And in that game, who<br />

can help him see in the<br />

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recently been<br />

dark after he has passed<br />

l i t released by Electronic f over the hot coals?<br />

BArts a for the Atari ST at o Paul Richardson has<br />

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Fans of this game r been reading the C+VG<br />

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Anita Sinclair. -<br />

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- reviews<br />

Many home-grown mail-order-only adventures<br />

have dropped through our letter box since the<br />

Quill, the Graphic Adventure Creator and the<br />

Professional Adventure Writer were released.<br />

This month Keith Campbell takes a look at<br />

three such adventures, and finds out about the<br />

people behind the games.<br />

BENENTH FOLLY<br />

AUTHOR PROFILE<br />

The Faringdon<br />

Fiend<br />

Born of an insatiable desire to<br />

complete The Sorceror of<br />

Clayrnorgue Castle, The Fiend<br />

first rose from his murky cave in<br />

the village of Faringdon in<br />

Oxfordshire, to plague the<br />

C+VG Adventure mailbag with<br />

insults and invective during<br />

1985, when he discovered his<br />

first kitchen cabinet.<br />

Contrary to popular belief,<br />

The Fiend still remains<br />

anonymous even to us here at<br />

C -1- VG. He doesn't tolerate<br />

adventure fools gladly, he eats<br />

them, as readers of his regular<br />

ego-trip column will know. But<br />

do they realise that the<br />

cheque for this series of<br />

diatribes has to be made<br />

payable to The Fiend - and<br />

gets cashed?!<br />

AUTHOR PROFILE<br />

Sandra Sharkey<br />

The Hobbit is the game which<br />

got Sandra Sharkey hooked on<br />

adventure. But since those<br />

days, Sandra has launched a<br />

monthly Adventure fanzine,<br />

Adventure Probe, and kept it<br />

going for nearly two years.<br />

Adventure Probe came<br />

about through Sandra's<br />

dissatisfaction with other<br />

fanzines at the time, which<br />

concentrated far too much for<br />

her liking, on solutions, and<br />

not enough on reviews and<br />

articles of a more general<br />

nature.<br />

Probe, which costs El per<br />

SUPPLIER: THE FIEND<br />

0 MACHINES: SPECTRUM<br />

COMMODORE 64<br />

0 PRICE: £3.99 (MAIL ORDER)<br />

0 AVAILABLE FROM: THE<br />

FIENDERY, ELM ROAD,<br />

FARINGDON, OXFORDSHIRE<br />

0 REVIEWER: KEITH<br />

The Folly stands atop Folly Hill<br />

in the village of Faringdon in<br />

Oxfordshire. The rock<br />

beneath, legend has it, is<br />

riddled with caves, and therein<br />

dwells - The Fiend!<br />

Many an adventure author<br />

and writer lives in fear of the<br />

self-styled Groper and Public<br />

Nuisance, bane of the local<br />

populace, and bete-noire of<br />

C + VG. Buried deep beneath<br />

The Folly, in his time off from<br />

his demanding occupation of<br />

nuisancing and groping, The<br />

Fiend has been painstakingly<br />

working on his Master Plan -<br />

the enslavement of all<br />

adventurer players in the land.<br />

issue, currently has about 200<br />

subscribers, gleaned mainly<br />

through mentions in adventure<br />

columns in a number of<br />

national monthlies.<br />

SUPPULR: SHARKSOFT<br />

MACHINES: AMSTRAD CPC<br />

0 PRICE: CASSETTE £1.99; DISK<br />

£4.25. (MAIL ORDER)<br />

AVAILABLE FROM: ADVENTURE<br />

PROBE, 78 MERTON ROAD,<br />

HIGHFIELD, WIGAN, WH3 MT.<br />

0 REVIEWER: KEITH<br />

What exactly a 5hymer is, I'm<br />

not sure. According to my<br />

dictionary it is something<br />

unmentionable between a<br />

Shylock and a shyster. So you'll<br />

get no clue as to what the<br />

Beneath Folly is the result, an<br />

adventure game so awesome<br />

in its concept as to make the<br />

faint-hearted quake as it loads.<br />

Here you will find not a feeble<br />

quest, but fiendish problems<br />

so diabolical, as to weary the<br />

strongest of minds.<br />

Finding yourself standing in a<br />

pentagram in a cave of solid<br />

rock, your objective is to<br />

outwit and escape The Fiend.<br />

An obvious door in the east<br />

wall proves nothing more than<br />

the simplest of traps, The<br />

pentagram itself may well<br />

destroy you should you try to<br />

step outside of it.<br />

There IS a way out, of<br />

course, and to help you find it,<br />

a full solution comes with the<br />

game. Ha ha ha ha ha! I had a<br />

copy, too! What sort of<br />

solution would you expect<br />

from a Fiend? Even with its<br />

help, it took me three or four<br />

hours before I was out of that<br />

cave, only to find myself facing<br />

a very wide crack that seemed<br />

to bar any further progress!<br />

And at every attempt to<br />

cross it I was greeted with a<br />

barrage of fiendish abuse.<br />

"Imbecile!" "Idiot!"<br />

To get anywhere, it is<br />

essential to EXAMINE<br />

everything possible, and,<br />

above all, to read what you<br />

see very carefully. It is all too<br />

easy to think you understand<br />

game is all about from the title.<br />

A quick look at the intro<br />

informs you that you play the<br />

part of Shirley Combes,<br />

Sherlock Holmes' private<br />

secretary. Sherlock is away on<br />

a case, when you get a<br />

telephone call. There have<br />

been riots by nursery school<br />

children on the <strong>Is</strong>le of Nursree,<br />

because all the rhymes are<br />

wrong. They must be put right<br />

to bring peace back to the<br />

schools.<br />

Forget the Sherlock<br />

background (why do so many<br />

adventure publishers go to<br />

such great lengths to build an<br />

impressive background that<br />

has nothing to do with the real<br />

plot?) and take it from me that<br />

what is written on the screen,<br />

without truly understanding it.<br />

This is a graphic adventure<br />

written using The GAC. The<br />

graphics are simple, but only<br />

the simple-minded would<br />

ignore them or dismiss them.<br />

Presented in a flexible<br />

plastic cassette case, the inlay<br />

pictures the menacing<br />

silhouette of The Fiend, the<br />

tower of The Folly standing out<br />

behind him against a moonlit<br />

sky. On the reverse side of the<br />

tape, comes Fiend Music.<br />

DON'T play it through your<br />

computer cassette player, or<br />

you will be disappointed! Put<br />

it on a proper stereo system<br />

with a bit of oomph in it, turn<br />

THE CASE OF THE MIXED up sHylw•1<br />

,<br />

the game is based on nursery<br />

rhymes.<br />

In Shymer you will meet such<br />

characters as Lucy Locket, Kitty<br />

Fisher, Tom Tom, and Mary<br />

Mary. To score<br />

points you have to<br />

make the nursery<br />

rhymes come true.<br />

For example, you'll<br />

come across<br />

Humpty Dumpty<br />

sitting on a wall,<br />

boasting how he<br />

can fall off and<br />

bounce back<br />

again in one<br />

piece.<br />

Personally, the<br />

plot is not my cup<br />

of tea, but if you


the volume up, and THINK<br />

FIEND while you try to outwit<br />

that most feared resident of<br />

Faringdon — Beneath the Folly!!<br />

VOCABULARY<br />

0 ATMOSPHERE<br />

0 PERSONAL<br />

0 VALUE<br />

ER<br />

like the idea, then you should<br />

enjoy the game, for it's compe-<br />

tently written, and performs<br />

well.<br />

0 VOCABULARY<br />

0 ATMOSPHERE<br />

0 PERSONAL<br />

0 VALUE<br />

, a r t • I 4treswam<br />

- 1.1 4 16-aria. vawpdPs<br />

8 (insulting<br />

7 (flatulent<br />

(Fiendish<br />

8 (Cheaper than<br />

thumbscrews)<br />

7<br />

6 3<br />

9<br />

RONNIE GOES TO<br />

LLY WOOD<br />

AUTHOR PROFILE<br />

Michael White<br />

hooked on adventures<br />

m when he bought a<br />

icopy<br />

of Velnor's Lair, obtained<br />

cby<br />

mail order years ago from<br />

Derek<br />

h<br />

Brewster's software<br />

company.<br />

a<br />

But what got him<br />

into writing adventures was<br />

what e he still regards as his<br />

favourite l adventure — Level 9's<br />

Adventure W Quest.<br />

h Some four years ago Michael<br />

formed i 8th Day Software, now<br />

with some 11 titles behind it.<br />

8th<br />

t<br />

Day first became known to<br />

the e adventuring public with get rid of the rotten eggs<br />

some g of the very first Quilled thrown when he ventured<br />

adventures, o in a series called onto the balcony!) Ronnie<br />

<strong>Games</strong> t Without Frontiers. retrieves his toy submarine,<br />

All 8th Day adventures are puts On your surgical truss<br />

sold by mail order from his (enables him to carry more<br />

home. His most recent before objects!) and heads<br />

Ronnie Goes To Hollywood, downstairs for the press<br />

was HRH, with which he conference in the foyer.<br />

attempted to 'go commercial' Unperturbed by the<br />

and market the game through explosion upstairs that blows<br />

distributors. "It was the the top floor of the White<br />

salesman in me, I suppose," House away, he reads his<br />

said Michael.<br />

speech, and leaves to get on<br />

with the job of running the<br />

USA. What's your next move,<br />

Ron?<br />

0 SUPPLIER:8TH DAY SOFTWARE<br />

0 SUPPLIER: ITH DAY SOFTWARE<br />

0 MACHINES: ALL SPECTRUMS<br />

0 AVAILABLE FROM; 8TH DAY<br />

SOFTWARE, 18 FLAXHILL,<br />

MORETON, WIRRAL,<br />

MERSEYSIDE, L46 7UH<br />

0 REVIEWER: MTH<br />

You are lying in bed under<br />

thick covers in the master<br />

bedroom of The White House.<br />

The blankets are crocheted<br />

with tiny motifs showing tanks<br />

and aeroplanes ...-<br />

Getting up, Ronnie notices<br />

that there is a limpet mine<br />

attached to his bed better<br />

get out of here in a hurry! But<br />

where are his trousers?<br />

Dressing has its hazards,<br />

since the trousers turn out to<br />

be down the corridor in<br />

Nancy's powder room — a<br />

naked security guard in a<br />

wardrobe hands them over.<br />

Stopping briefly to bath (must<br />

Ronnie Goes To Hollywood<br />

is an adventure in which you,<br />

as Ronnie, act very much along<br />

the lines of your Spitting<br />

Image. The opening sequence<br />

N•w• Nonni•?<br />

is a little confusing to play,<br />

since only when Ronnie is fully<br />

dressed will Nancy present<br />

you with the speech. This<br />

involves having a bath after<br />

you have been out onto the<br />

balcony with your trousers.<br />

This is a graphics adventure,<br />

although there are only<br />

relatively few pictures. in<br />

addition to the pictures, a<br />

novel presentation system is<br />

used to operate the White<br />

House computer terminal.<br />

Overall, here is a highly<br />

amusing adventure, well worth<br />

the £3.99 mail order asking<br />

price.<br />

VOCABULARY 7<br />

0 ATMOSPHERE a<br />

0 PERSONAL 7<br />

0 VALUE 9


q<br />

,<br />

C<br />

VG<br />

4<br />

Here's what you've all been waiting months for —<br />

the three finalists of our C + VGITop Ten graffiti<br />

competition.<br />

First up was Nick Adams of<br />

N<br />

Plymouth (who's been<br />

biting his nails in anticipation for the last three<br />

months). The second finalist to win his way through<br />

is Chris Green of Kent with his graffiti wall — all<br />

72x8 feet of it. Anyone living in the Bexleyheath<br />

area has probably noticed this one already. The<br />

third and last finalist is Stephen Bain of Clacton on<br />

Sea — pretty impressive entry this one, and hand<br />

delivered to the offices.<br />

So, what happens now? Well, Martin Maynard of<br />

Top Ten Software has the unenviable task of<br />

choosing the overall winner — who wins a trip to<br />

New York!<br />

Watch out for next month's C+ VG when we will<br />

bring you his decision.<br />

s..,<br />

N


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it


7<br />

1<br />

1Time is running out for<br />

you to cast your votes for<br />

the 1987 <strong>Computer</strong> &<br />

<strong>Video</strong> <strong>Games</strong> Golden<br />

Joystick Awards.<br />

The awards are now in<br />

their fifth year now —<br />

and are beyond question<br />

the best established and<br />

most widely respected<br />

computer awards in the<br />

world. There simply is<br />

nothing that comes near<br />

in America, or the rest of<br />

1Europe.<br />

What makes Joysticks<br />

special <strong>Is</strong> that you — the<br />

Runner-up<br />

E<br />

FTHE CATEGORIES -<br />

vote<br />

Software House of the Year f o r<br />

Runner-up<br />

Game of the Year<br />

Adventure of the Year<br />

Runner-up<br />

Arcade Game of the Year<br />

Runner-up<br />

Strategy Game of the Year<br />

Runner-up<br />

Best Original Game<br />

Runner-up<br />

e<br />

Programmer of the Year<br />

Runner-up<br />

Name<br />

Address<br />

<strong>Computer</strong> Owned<br />

C +VG readers and games<br />

buying public<br />

•<br />

them. There is no<br />

reviewers influence — no<br />

arbitrary panel of judges<br />

— it's just the games you<br />

vote for and nothing else<br />

that will decide the<br />

winners.<br />

This year the awards will be<br />

presented at the Kensington<br />

Roof Gardens in London.<br />

Celebrity presenter will be Chris<br />

Tarrant — former Tis Was host,<br />

general loony, and now<br />

presenter of Capital Radio's<br />

wacky morning radio show.<br />

Everyone who is anyone in the<br />

games business will be at the<br />

awards. And so might you. One<br />

lucky voter and a friend will be<br />

Age<br />

invited to the awards<br />

presentation. You will meet The<br />

C+ VG team, have your<br />

photograph token with Chris<br />

Tarrant, enjoy the slop up meal<br />

at the awards, and we will also<br />

cover all your expenses for<br />

travelling to Joysticks. It is a<br />

day out of a lifetime.<br />

There ore also 10 runner up<br />

prizes of ex-review software. So<br />

Don't Delay, Vote Today.<br />

C+ VG's Golden Joystick<br />

Awards is celebrating its fifth<br />

anniversary. For those of you<br />

still playing with He-Man,<br />

here is a complete history of the<br />

games business top awards<br />

ceremony.


The <strong>Computer</strong> + <strong>Video</strong> <strong>Games</strong> Golden Joystick<br />

Awards celebrate their Fifth Anniversary this year.<br />

Eugene Lacey looks back at five years of awards<br />

and offers you a chance to attend the event of the<br />

year in the computer gaming calendar.<br />

1984: The awards were<br />

Knightlore. Best Original<br />

presented by Dave Lee Travis at Game — Elite - by Acornsoft.<br />

Moretons Club in London's Best Adventure Game -<br />

Berkeley Square. Software<br />

Caymorgue Castle by<br />

House of the Year — Ultimate Adventure International, Best<br />

Game of the Year — Jet Pac<br />

Arcade Style Game — Daley<br />

by Ultimate. Best Arcade Style Thompson's Dcathlon - by<br />

Game — Manic Miner by bug Ocean_ Best Strategy Game -<br />

Byte, Best Strategy Game - Lords of Midnight - by<br />

The Hobbit - Melbourne Beyond.<br />

House. Best Original Game - 1986 sow Joysticks take on a<br />

Ah Diddums - Imagine. nautical flavour as software<br />

1985 heralded the beginning bosses and programmers<br />

of the Jo°<strong>Is</strong> era. The Tube's very boarded the Elizabethan for a<br />

own Mr Holland was to go on cruise on the Thames. Game of<br />

congratulating the winners for the Year — Way of the<br />

the next three years.<br />

Exploding Fist - by<br />

Software House of the Year Melbourne House. Softwa<br />

was, once again Ultimate. House of the Y<br />

Game of the Year was another<br />

double for Ultimate with —<br />

Gimmee back my joystick or<br />

A All smiles as Melbourne's Exploding Fist<br />

deans up in.'86<br />

<strong>Computer</strong> People. Best<br />

Adventure Game, Red Moon<br />

by Level 9. Best Strategy Game<br />

- Theatre Europe by PSS,<br />

Best Arcade Style Game -<br />

Commando by Elite.<br />

Programmer of the Year Steve<br />

Crow.<br />

1987 5-Ow Joysticks return to<br />

dry land with the event switching<br />

to Cadogan Hall at the Duke of<br />

Yorks Barracks, London. US<br />

Gold picked up Game of the<br />

Year for Gauntlet. Software<br />

House of the Year — Elite.<br />

Cold lift (A VG gold<br />

A Elite Go Gold in '87<br />

Programmer of the Year -<br />

Andrew Braybrook.<br />

Adventure of the Year The<br />

Pl3Wil by Rainbird/Magnetic<br />

Scrolls. Strategy Game of the<br />

Year Vietnam by U.S. Gold,<br />

Arcade Game of the Year<br />

Uridlum by Hewson, Best<br />

Original Game Sentinel by<br />

Firebird. Best Soundtrack<br />

Sanxion by Rob Hubbard for<br />

Thalimus.


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The <strong>Games</strong> Consoles are finally getting the<br />

software they deserve!<br />

This month Tony Takoushi takes a look at the<br />

hot new releases on the Sega and Nintendo<br />

and brings you an exclusive review of the<br />

incredible coin-op conversion of Afterburner.<br />

• COMMANDO in sight the enemy soldiers<br />

attack from all sides, they filter<br />

As I promised you last month, i n from the sides, they can be<br />

here is a review of Commando hiding in trenches, be lodged in<br />

on the Nintendo system. The g u n towers high above you,<br />

game packaging says it is a c o m e streaming out of<br />

1 Megabyte cartridge, well I barracks, zoom in on<br />

have played it all the way motorbikes or lorries.<br />

through (a little over seven T h e r e are bullets flying all<br />

hours on and off!) and I am o v e r the place and you HAVE<br />

certain it is not a megabyte, it T O keep moving to stay alive<br />

should read one megabit ( m y kind of game ...), bullets<br />

(128K) as the graphics and disappear after travelling a set<br />

sound are good BUT they are range, so no trailing bullets to<br />

not THAT GOOD. f o l l o w you all the way up the<br />

Commando closely follows screen.<br />

its arcade master with similar T h e terrain is pretty much the<br />

screens, play and thumb s a m e with simple colour<br />

wrenching action. There are chonges as you progress<br />

1 6 sections to conquer, split through the levels. There are<br />

into four sections (with four trees, rivers, bridges — these<br />

messages to be read) each c o n be real dodgy to<br />

with four sub-sections, There is negotiate, so do not be<br />

a two-player option and a nervous — and boulders to<br />

continue to let you carry on n a m e a few. Hostages give<br />

play where you were killed. It extra points and can be found<br />

hos a full attract mode that either above or below ground.<br />

demonstrates the play and a T o get below you have to lob a<br />

neat title screen. f e w grenades around to<br />

Your character, Super Joe, expose ladders you have to<br />

has two basic weapons — a clamber down, once down<br />

rifle (button A) and a limited there ore all sorts of goodies<br />

supply of grenades (button B) just begging to be picked up,<br />

but you can pick up extra b u t watch out for sentries and o<br />

grenades along the way. The sneaky snake.<br />

game starts with you being I f you are feeling brave you<br />

flown into enemy territory by a con earn Colonel's Stripes for<br />

helicopter (this is a real biggie killing on enemy Colonel in on<br />

and takes up about a third of underground bunker<br />

i<br />

the<br />

or<br />

screen) you leap out and Lieutenant Stripes for doing the<br />

the battle commences. You s o m e to a lieutenant.<br />

hove to run up a vertically T h i s is a very fast game and<br />

scrolling screen shooting and n o t for those with a delicate<br />

bombing just about everything disposition.<br />

• Capcom's Commando makes a successful move to the Nintendo.<br />

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• TRANSBOT<br />

Transbot is a version of the classic Defender<br />

by Williams. You play on a left to right<br />

scrolling backdrop and have to shoot aliens,<br />

which attack in various inertial patterns. The<br />

scenario has you baffling through a city to<br />

finally reach an underground fortress<br />

where THE BIG ONE happens and you get<br />

to fight it out with Elgramzon.<br />

There are two gauges that need to be<br />

watched, a power gauge which decreases<br />

every time you ore hit by on alien (you lose<br />

a life if it hits zero) and on arm gauge which<br />

counts down every time you fire. You can<br />

arm your ship from a choice of six weapons<br />

by first shooting an arms van that trundles in<br />

every so often on the bottom of the screen.<br />

If you then catch the pod as it leaves you<br />

con choose a weapon from the display. The<br />

six weapons are Normal/Beam/Sword/<br />

Cannon/Diffuse Beam and Two-way fire.<br />

Graphics are pin-sharp and there are<br />

some twisty/tumy attack patterns hidden<br />

away in the higher levels.<br />

0 GRAPHICS 7<br />

0 SOUND 6<br />

0 RATABILITY 6<br />

0 OVERALL 7<br />

• WORLD GRAND PRIX<br />

Along with Hong On, this is the business<br />

when it comes to racing games. There is<br />

plenty of challenge with 12 courses to<br />

choose from, three difficulty levels and an<br />

edit mode that allows you to design your<br />

own tracks,<br />

Presentation is similar to Pole Position,<br />

with dangers that include rood signs and<br />

other drivers. Superb detail on the cars and<br />

backdrops makes it a joy to watch.<br />

IVO 07171 41 0 0 0 0 0


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IS<br />

a<br />

HANG ON<br />

The other motorbike offering<br />

this month is the other arcade<br />

classic Hang On. This is<br />

absolute dynamite. As a<br />

conversion it is sil<br />

and<br />

ky<br />

action packed.<br />

You have three gears and<br />

switch -smooth between them by using<br />

the up and down on the pad —<br />

this con be frustratingly dodgy<br />

to start with as you can change<br />

gear while taking bends<br />

unintentionally. There are five<br />

stages to cover: circuit, seaside,<br />

monument valley, city night<br />

and circuit again. Each stage is<br />

four kilometres long and has to<br />

be completed in the time<br />

specified.<br />

If you hit any road signs or<br />

racers, you lose a life.<br />

Any spore time is carried<br />

forward to the next stage and<br />

you score for bikers passed.<br />

This is a must for anybody<br />

into racing games. Check it out.<br />

GRAPHICS 7<br />

SOUND 7<br />

PLAYABIUTY 8<br />

OVERALL - - - '<br />

• Endure Racer<br />

Jr<br />

• Hong On<br />

0.1<br />

,dt<br />

-<br />

zb<br />

• ENDURO<br />

RACER<br />

Endure Racer is a conversion<br />

of the arcade game in the true<br />

sense of the word. It is not a<br />

true on-the-bike view, instead<br />

Sego has opted for a<br />

diagonally scrolling ZOYJCOn<br />

type approach. Initially I was<br />

disappointed after seeing the<br />

conversion of Enduro Racer. I<br />

figured they could at least<br />

come close on play and<br />

presentation.<br />

Enduro Racer iso ten stage<br />

game with five basic scenes<br />

(country track/ruins/red desert/<br />

marshland and mountain<br />

roads), which are repeated<br />

with a shorter time span to<br />

make up the ten — 60 secs first<br />

time round with 50 secs on<br />

tracks 6-10.<br />

You con enhance your bike<br />

by passing as many cars and<br />

bikes as you can along the<br />

course, these are totted up at<br />

the end of each stage and you<br />

ore placed in the tune up<br />

screen. Here you can choose<br />

from accelerator, handling,<br />

tyres, engine, suspension and<br />

items which decreases your<br />

damage rating.<br />

The ploy is fast and<br />

challenging and the only real<br />

problem, and it is a biggy, is<br />

that your ability to turn left and<br />

right is very sluggish. There is<br />

the ability to pick up better<br />

hondlina nff the tune up screen<br />

0 GRAPHICS 6<br />

0 SOUND 6<br />

0 PLAYABILITY 5<br />

0 OVERALL 7<br />

ern<br />

MTMS mos<br />

• Afterburner is due out for<br />

the Sego and new barriers are<br />

set to be broken as it should be<br />

a four MEGABIT CARTRIDGE<br />

(that is 500,000 bytes to you!)<br />

Graphically it should be pretty<br />

amazing (see the preview plc<br />

of the Sego cart below).<br />

• Fantasy Zone 2 is a two<br />

megabit cart for the Sego and<br />

should be heading in your<br />

direction next month. Other<br />

Sego gems include Kung Fu,<br />

Zillion 2, SDI and Rescue<br />

Mission, these are scheduled<br />

for release in early 1988<br />

• 5.0.1.<br />

• You have played the arcade<br />

game, bought the Sega<br />

cartridge, listened to the<br />

album, tape or compact disc,<br />

tinkered with the plastic to<br />

AND NOW you con watch<br />

THE VIDEO!! Yes folks you can<br />

now buy videos of your<br />

favourite arcade games, the<br />

first titles covered ore After<br />

Burner, Hong On, Super Hang<br />

On and Enduro Racer (see pic).<br />

• Next month I'll be reviewing<br />

Zaxxen 3-D is due for release<br />

quite soon and I hove seen a<br />

prototype version. You hod<br />

better start polishing those 3-D<br />

glasses as this game rates as<br />

the best 3-D game to date.<br />

I have also got finished<br />

Fantasy Zone 2 (two megabit)<br />

and Kung Fu Kid (one megabit)<br />

carts, reviews to follow soon.<br />

The other prototype carts to<br />

arrive in the UK are Zillion 2,<br />

SDI, Combat and Rescue and<br />

Alien Syndrome.<br />

• 3D Zoxx.<br />

My word you lot are keeping<br />

me busy!<br />

My postman is about to go<br />

on strike because of the<br />

amount of mail you ore<br />

sending me (keep sending it, I<br />

never really liked him<br />

anyway!!) there seems to be a<br />

heavy bias at the moment to<br />

Sega, and despite little<br />

coverage in recent months it<br />

will change! I have had a few<br />

problems getting carts for it but<br />

that has been sorted.<br />

The most popular cart at the<br />

moment seems to be Outrun (I<br />

do not blame you, IT IS HOT),<br />

the top score of over 45 million<br />

is going to take some beating.<br />

Mike Donnelly is confused as<br />

la which system to go for, sorry<br />

Mike it really is a case of horses<br />

for courses, there is not a clear<br />

cut favourite especially as the<br />

new Nintendo stuff is about to<br />

start entering the UK.<br />

Special thanks must go to<br />

Robin for sending me some<br />

JUICY tips, not forgetting the<br />

Wonderboy himself Glenn<br />

Black and MY Kung Fu Master<br />

George Wade.<br />

If you should be having<br />

problems finding Sego carts<br />

then pay your local Woolies/<br />

Smiths/Menzies/Toys R Us/<br />

and Virgin stores a visit.<br />

OK! now for the tips and<br />

there are some real beauts this<br />

month.<br />

SPACE HARRIER - there is o<br />

secret screen hidden in the<br />

sound test port of the game<br />

(see the manual for entry) first<br />

select the UR-7-4-3-7-4-8-1<br />

and this puts you in the secret<br />

screen.<br />

You can also get unlimited<br />

lives on Space Harrier by<br />

pressing xxxxxxxxioac on the<br />

game over screen.<br />

QUARTET — to access the<br />

sound test press pause four<br />

times and press player 1 on the<br />

second player pod while the<br />

title screen comes up (on<br />

power up). You can select<br />

sound through pad 1. To get<br />

wide beam at game start press<br />

the pause button 14 times and<br />

then press *1 on the control<br />

pod on the title screen.<br />

CHOPLIFTER — On the title<br />

screen press up/down/left/<br />

right and press *1 on the<br />

control pad, repeat the process<br />

for the next screen.<br />

'hhofooforofirrittgl


Something wonderful is happening in computer<br />

games. The home versions are appearing.<br />

Suddenly everyone is talking about Sega and<br />

Nintendo and it is not surprising with such top<br />

notch games as Afterburner appearing<br />

This is it.<br />

This is the big one.<br />

Sego's Afterburner is here<br />

for the Sega Master System<br />

and it is driving me MAD!<br />

Do not, I repeat, do not read<br />

the following review or your<br />

life will not be worth living if<br />

your local shop has sold out of<br />

this game, Afterburner is<br />

absolutely brilliant. Sego has<br />

caught the essence, THE<br />

SHEER GUTS, of the arcade<br />

version in a megabit cartridge.<br />

Afterburner, as you probably<br />

know, is the latest mindblowing<br />

arcade flight simulator<br />

to emerge from those<br />

Japanese arcade masters<br />

Sega. You have to take your<br />

enemy fighter through 1 8<br />

battle scenes and land on an<br />

aircraft carrier on completion<br />

of the mission.<br />

The prototype cartridge I<br />

reviewed has a full title screen<br />

with the logo in big letters<br />

shifting off the screen to show<br />

a couple of pics of a fighter in<br />

mid air and a technician giving<br />

the OK for launch. You are<br />

then treated to o full demo of<br />

level one.<br />

On pressing the fire button,<br />

the launch sequence is shown.<br />

The game places your fighter<br />

on the deck of an aircraft<br />

carrier then it slowly<br />

accelerates upwards into the<br />

sky as a voice commands you<br />

to 'Get Ready', as the ship falls<br />

away under you.<br />

The screen changes to a sea<br />

scenario and you ore shown<br />

the stage number (1 -18), lives<br />

left and score. Control is fairly<br />

simple with up/down/left/right<br />

and diagonals. The key to<br />

good Afterbuming is knowing<br />

when to pull up to avoid<br />

missiles, and how to use the<br />

360 degree roll.<br />

You have two weapons to<br />

take out enemy— machine gun<br />

and missiles. Machine gun is<br />

unlimited in supply but missiles<br />

are limited and you can top up<br />

your supply at various points<br />

throughout the game. To fire<br />

the machine gun, you simply<br />

press button two, missiles hove<br />

to lock-on to a target in their<br />

display zone on screen before<br />

launch can occur — timing is<br />

vital.<br />

To complete a level you<br />

have to survive a set time<br />

period, and making it darn<br />

near impossible ore the enemy<br />

fighters which stream in from<br />

all around the screen.<br />

• Swirling, swerving, Afterburner - take your breath away,<br />

kg' id<br />

You con lock these suckers in<br />

your sights and blow 'em away<br />

with some really cool moves<br />

RUT it does take time to master<br />

the key moves.<br />

There are different fighters<br />

and patterns of attack, some<br />

come at you launching homing<br />

missiles which ore hard to<br />

shake off, others come in from<br />

the !eft and right. There is also<br />

a fighter which almost<br />

somersaults at you while firing<br />

and quickly flying up off the<br />

top of the screen.<br />

You lose one of your three<br />

AFTER1<br />

• A night bomber is in your sights - and Takoushi lets him have it<br />

Ik.000•10<br />

No-<br />

• Your fighter takes off from the good ship Sesla


lives if you're hit by a fighter or<br />

its missiles_ The destruction<br />

scene for death by missile is<br />

impressive. It's an exact copy<br />

of the arcade scene where you<br />

plummet down towards the<br />

ground with a plume of smoke<br />

piling out behind before hitting<br />

the ground with an explosion.<br />

The terrain below you varies<br />

between sea, forest, arctic<br />

tundra and desert.<br />

You can make your fighter<br />

do a 360 degree roll with the<br />

whole screen rolling around<br />

you — it is a mind-blowing<br />

• Afterburner one cartridge to give Sego a much needed boost.<br />

00 D1040<br />

FECIAL<br />

horizon tilt. It is like picking up<br />

your brain and rolling it thru<br />

360 degrees_<br />

I did find a rather large hole<br />

in the play as you could play<br />

through levels one to twelve<br />

simply by holding the joystick in<br />

any of the four diagonals and<br />

missiles and fighters simply<br />

missed you. I assume this will<br />

not be possible in the finished<br />

version!<br />

If you survive the first three<br />

scenes you get to refuel your<br />

fighter and load up with more<br />

missiles, This can be a tricky<br />

manoeuvre as you have to<br />

position the fuel cable from a<br />

tanker plane into your missile<br />

sight and then trigger it. You<br />

also get a hit count and points<br />

summary every three stages, so<br />

the more fighters you take out<br />

the higher your points tally.<br />

At the end of stage six you<br />

get to battle a huge bock-fire<br />

bomber which lobs missiles at<br />

your plane. You have to dodge<br />

and weave away while trying<br />

to take it out_ If you succeed,<br />

you ore given a landing<br />

sequence where a tanker<br />

refuels the fighter and you<br />

zoom off back into the sky<br />

again_<br />

It is very fast to play and<br />

may, at first, prove a little<br />

confusing because of its speed.<br />

The graphics are generally<br />

sharp and smooth although I<br />

must say I was surprised with<br />

the general standard as it is a<br />

• Head to head- as Takoushi yetis "eat photon death"<br />

000 #000<br />

•<br />

500,000 byte cartridge and I<br />

did expect a lot more of the<br />

graphics.<br />

The trouble with producing<br />

home versions of such<br />

graphically stunning arcade<br />

games is that it's almost<br />

impossible to reproduce on<br />

exact copy of the orcade<br />

machine. In many respects<br />

comparisons are worthless.<br />

Nevertheless Sego has done<br />

an excellent job on<br />

Afterburner, it is the first in a<br />

new generation of console<br />

games.<br />

Afterburner couldn't have hit<br />

at a better time for Sega. With<br />

Nintendo blowing their<br />

company trumpet about<br />

having shifted millions more<br />

systems than Sega — the quick<br />

conversion of what is definitely<br />

the coin-op of the moment is<br />

bound to give Sega a boost.<br />

Nintendo are so boastful<br />

about their dominance right<br />

now that they staged a mock<br />

boxing match at a lavish press<br />

do in Los Vegas recently Kid<br />

Nintendo versus the Sego<br />

Cissy. No prizes for guessing<br />

who won — but our guess is<br />

that Afterburner represents a<br />

fair old punch back by Sega.<br />

Don't miss it!<br />

P. GRAPHICS 8<br />

N. SOUND 7<br />

PlAYABILIrt 9<br />

OVERALL 9<br />

TONY TAKOUSHI


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THE FINAL CUT!<br />

•Please, please, please,<br />

please, please, please.<br />

please, please could you<br />

NOT put competitions on<br />

a page that has got<br />

something good on the<br />

back (e.g.) reviews<br />

advertisements & others.<br />

This is because I HATE<br />

cutting out competitions<br />

like that. I do not want to<br />

cut the worlds best<br />

computer magazine up to<br />

shreads. Why don't you<br />

put them on a pull-out<br />

page or something?<br />

Spiros Spyrou<br />

London, N9<br />

A DISAPPEARING<br />

ART!<br />

•Whatever happened to<br />

Frame UP. I really liked<br />

that section and hod sent<br />

In several tapes with my<br />

own work. <strong>Is</strong> it lost forever<br />

or will you be bringing<br />

this section back? It's one<br />

of the main bits of C+VG<br />

where readers can get<br />

really involved.<br />

John Constable,<br />

Suffolk<br />

Editor's reply: Frame Up<br />

is being rested for a<br />

while. But don't worry<br />

you'll be able to join the<br />

frame game again in the<br />

near future.<br />

FRAMED UP<br />

•oK. C+ VG what have<br />

you done with it? No<br />

Frame Up in last month's<br />

issue? What's going on?<br />

I was really upset not to<br />

see it there. It is my<br />

favourite port of the<br />

magazine and the first<br />

page I turn to when my<br />

new issue arrives.<br />

I hope this is not the end<br />

for Frame Up, as this is the<br />

only page in the<br />

magazine where readers<br />

can try their hand a<br />

producing stunning<br />

artwork on the computer. I<br />

am a keen computer<br />

artist myself and have<br />

always thought about<br />

sending a frame into<br />

C+ VG. I have several<br />

ranging from Marilyn<br />

Monroe to sports cars that<br />

are easily as good as<br />

some of the pictures<br />

published in the past.<br />

I feel strongly that<br />

beginners should have<br />

somewhere to show their<br />

efforts. After all, some of<br />

the amazing screen shots<br />

that are now being<br />

published are produced<br />

by people who had to<br />

start somewhere. Anyway,<br />

don't you think C +VG is<br />

going to get really boring<br />

if it is just packed full of<br />

page after page of<br />

reviews? I don't know<br />

what other readers think<br />

but I want more than just<br />

a buyers guide from my<br />

magazine.<br />

Pete Jones,<br />

Birmingham.<br />

Editor's reply: Relax<br />

Peter, Frame Up is just<br />

taking a month off. It'll<br />

be back in April, and<br />

that's a promise.<br />

SEGA SOCCER<br />

SENSATIONS<br />

•1 am writing to tell you<br />

about my favourite soccer<br />

game. I used to be<br />

hooked on International<br />

Soccer which I played on<br />

the <strong>Commodore</strong>.<br />

My friend Mike and I<br />

used to play it all the<br />

time, he is a West Ham fan<br />

and thus always got beat<br />

(Probably because West<br />

Ham tans know nothing<br />

about football).<br />

I bought a SEGA system<br />

at Christmas and have<br />

found o totally brill'<br />

soccer game. It's called<br />

World Soccer. You boys<br />

don't seem to have found<br />

out about it yeti<br />

If the soccer gets too<br />

boring (If you are playing<br />

a CPR fan) you play<br />

penalties which is good<br />

fun. Also if the game ends<br />

in a draw, due to Hoddle<br />

missing an open goal. it<br />

goes to a penalty shoot<br />

out.<br />

The only problem is that<br />

the game has world sides.<br />

It would be much more<br />

tun to see Arsenal 5 —<br />

Tottenham 0 (a fairly<br />

average result for the<br />

Gunners), than seeing<br />

England beating Japan.<br />

So come on you guys.<br />

get wise, let all the<br />

football fans know about<br />

this game it's the best<br />

thing on the SEGA since<br />

Space Harrier and Rocky.<br />

David Adams<br />

Highbury, London.<br />

IT'S NOT A<br />

CRIME!<br />

•i would like to register<br />

my disagreement with<br />

Caroline Forrest who<br />

wrote into C+VG last<br />

month to complain about<br />

it's A Crime.<br />

I have not played It's A<br />

Crime. I will say that<br />

straight away but neither<br />

has Caroline Forrest<br />

judging from her letter.<br />

What I disagree with is<br />

the statement: "The fact<br />

that this is fantasy rather<br />

than reality does not<br />

make it potentially any<br />

less dangerous."<br />

What absolute<br />

nonsense. "No difference<br />

between fantasy and<br />

reality." It is my opinion<br />

that the inability to make<br />

this distinction is what is<br />

truly dangerous. I have<br />

played many fantasy<br />

games ranging from<br />

dungeon and dragon<br />

type of games to<br />

Napoleonic war games. I<br />

tail to see how this is<br />

going to turn me into<br />

some sort of homicidal<br />

maniac.<br />

There is in tact a strong<br />

opinion that by providing<br />

inclined towards antisocial<br />

behaviour.<br />

Steve Earl<br />

Bradley.<br />

CONSOLE WARS<br />

•Atter a lot of dithering<br />

about whether to trade in<br />

my Spectrum for a Sego<br />

or Nintendo, I finally<br />

made up my mind at<br />

Christmas. Nintendo got<br />

my cash but it was a<br />

close thing. What do you<br />

think will happen with the<br />

video consoles this year<br />

and did I make the right<br />

choice?<br />

John Simmonds,<br />

Wormley,<br />

Herts.<br />

Editor's reply: We think<br />

the Mean Machines will<br />

be really big this year.<br />

Sega probably have the<br />

best games out at the<br />

moment but expect<br />

Nintendo to come out<br />

fighting with some big<br />

titles, including Mike<br />

Tyson's Punch-Out this<br />

spring. Whatever<br />

machine you buy will<br />

provide you with good<br />

entertainment. And as<br />

you've picked the<br />

Nintendo make sure you<br />

get Super Mario Brothers.<br />

It's brill.<br />

WHAT A FREAK!<br />

•1 am a 16-year-old<br />

computer enthusiast. I<br />

talk, sleep. live and<br />

breath computers. I have<br />

no interest in anything<br />

unless it involves a micro<br />

chip.<br />

On average I spend at<br />

least five hours every<br />

evening glued to the<br />

computer monitor playing<br />

the latest games. Outrun<br />

is my current lave<br />

although I must admit I<br />

was dissapointed with it.<br />

My mum and dad think<br />

It's a unhealthy way for a<br />

young lad to spend all his<br />

spare time playing games<br />

and my friends call me a<br />

a form of escape or f r e a k because I don't go<br />

relaxation that this type of out, date girls, go to the<br />

hobby makes you less pictures or Indulge in


socially unacceptable<br />

behaviour in bus shelters<br />

or telephone kiosks.<br />

I think I'm all right and<br />

completely normal. What<br />

do you lot at C+VG think?<br />

Please don't print my<br />

name or address in case<br />

my friends or family<br />

happen to read It.<br />

Anonymous,<br />

Somewhere in the United<br />

Kingdom.<br />

Editor's reply: Well<br />

Johnny Williams, of 432,<br />

The Lane, Lower Pudsey,<br />

the vote goes against<br />

you. We all think you're<br />

a bit of a treak and a<br />

complete waste of<br />

space. Keep buying the<br />

mag, though.<br />

GREAT GOLDEN<br />

JOYSTICK FIX!<br />

•So. it's that time of the<br />

year again! What am I<br />

talking about? The<br />

Golden Joysticks Awards.<br />

Hal More like the great<br />

Golden Joystick Fix!! Have<br />

any other readers noticed<br />

that year offer year the<br />

some companies appear<br />

in the roil of honour. Are<br />

the companies that pay<br />

you the most — or is It to<br />

make sure you get their<br />

adverts for the next year?<br />

you say it's us, the<br />

readers, who decide who<br />

wins, well if that's the case<br />

how come you don't have<br />

any readers representing<br />

the magazine at the<br />

"prestigious" ceremony?<br />

Another thing — you<br />

have not changed the<br />

categories in all the<br />

year's that you've been<br />

running it. Shouldn't you<br />

take into account the 16<br />

bit market. What about<br />

consoles? You could even<br />

have a category for 'best<br />

overall category'. Why<br />

don't you ask us round<br />

about autumn and we<br />

could give you a few<br />

suggestions.<br />

One final point. Do you<br />

think that we really<br />

believe that you judge<br />

each and every entry<br />

form?<br />

Simon Gall,<br />

Worthing.<br />

Editors reply: Point one,<br />

the awards are not fixed.<br />

All your votes count. You<br />

make some good points<br />

about new categories<br />

and we'll be thinking<br />

about those for next<br />

year. We do, in fact, add<br />

up ail the votes — twice<br />

to make sure everything<br />

is correct.<br />

HIGH SCORE<br />

PORKIES<br />

•i just want to say that<br />

the Arcade Action<br />

supplement on the front<br />

cover of last month's issue<br />

was totally brilliant.<br />

I couldn't believe some<br />

of those high scores<br />

though. I myself am a<br />

pretty mean Alien<br />

Syndrome player —<br />

having spent easily<br />

E10-E20 on the game over<br />

the last few weeks. Its got<br />

so that I have to take a<br />

different bus home on the<br />

way back from my<br />

Saturday job — or I arrive<br />

home penniless. Getting<br />

back to those scores<br />

though — just how did<br />

'EGG' of Portsmouth clock<br />

up 775,500 on Allen<br />

Syndrome. That's a good<br />

200.000 better than my<br />

best score — and I am the<br />

best player I know in our<br />

local arcade. My high<br />

score has never been<br />

wiped to my knowledge_<br />

If EGG really does exist<br />

and really has clocked<br />

up this mega-score I'd<br />

love to know how he did<br />

It,<br />

How about sending in<br />

some tips, EGG? It would<br />

be helping out a fellow<br />

Alien Syndrome nut.<br />

George Kanopolus<br />

Crystal Rooms<br />

London.<br />

PS. Any news on an Alien<br />

Syndrome for the 64 yet?<br />

Editor's reply: Good and<br />

bad news George. yes<br />

Allen Syndrome will be<br />

appearing later this year<br />

on the Edge label but I<br />

am afraid we have been<br />

unable to contact the<br />

mysterious EGG. Your<br />

letter is our last hope.<br />

YUK AND POOH<br />

•Alright C+ VG, you've<br />

gone too far this time. First<br />

of all you knock sexy,<br />

beautiful, intelligent<br />

Melissa on the head<br />

without so much as a bye<br />

or leave.<br />

As if that was not enough<br />

— and just as I am getting<br />

used to life without<br />

Melissa what confronts me<br />

in the February issue of<br />

C+ VG — but the ugliest<br />

slimy pair of deformed<br />

aliens ever dreamt of. I<br />

mean they have<br />

absolutely no endearing<br />

features. Shuk looks like<br />

some sort of geriatric<br />

Elephant Man from planet<br />

Godknowswot and as for<br />

Doode — well — car lights<br />

with a punk hair style.<br />

I could have put up with<br />

the ugliness of the pair if it<br />

had at least have been a<br />

good story. So for ail we<br />

are told is that Shuk and<br />

Doode are somehow<br />

spirited into the world by<br />

some idiot casting a spell<br />

by mistake one night In a<br />

flat in Finch ley. If either of<br />

the authors had ever<br />

been to Finchley they<br />

would know that about<br />

the most exciting thing<br />

that ever happens there is<br />

the changing of the traffic<br />

lights. OK. the bit where<br />

they fall onto a VW Golf<br />

and crush it was OK —<br />

especially when Shuk<br />

pinned the car badge<br />

trendily on his chest. But<br />

how comes they crushed<br />

the motor, What are they<br />

made of? Lead.<br />

Sorry C+ VG — this strip<br />

is not for me, Shuk and<br />

Doode or Yuk and Pooh, I<br />

know what I think.<br />

John Peters,<br />

Finchley, London.<br />

Editor's reply: I'd make<br />

sure your windows and<br />

doors are locked at<br />

nights if I were you,<br />

John.<br />

CRAPPY<br />

COUPONS<br />

Si am writing to complain<br />

about the layout of your<br />

magazine dated Feb* 88.<br />

Specifi cally about the two<br />

competitions, one on<br />

page 89, the other on<br />

page 90.<br />

How were we readers<br />

supposed to enter both<br />

competitions, when after<br />

cutting out the coupon on<br />

page 89, you would have<br />

left yourself with only half<br />

a coupon on page 90.<br />

Fortunately I noticed that<br />

this would occur, before I<br />

started cutting.<br />

I then decided to just<br />

write the necessary details<br />

needed for the Pirate<br />

competition on a postcard,<br />

thus enabling me to<br />

use the coupon on page<br />

90.<br />

But to till In this coupon<br />

it appears that we oil<br />

need to own a white<br />

Inked biro, because of the<br />

intelligently coloured<br />

background for the page.<br />

This same sort of problem<br />

also occurs during your<br />

many featurestadicles,<br />

when on a red<br />

background you place<br />

orange or green lettering,<br />

making it difficult to read.<br />

Well anyway, keep up<br />

the good mag, (apart<br />

from the layout), it's great<br />

value for a El, as the<br />

specialist magazine for<br />

my computer has upped<br />

its price to E1.25 but still<br />

only averages around 63<br />

pages per issue, on that<br />

topic how about more<br />

reviews for Electron/BBC<br />

games.<br />

Paul Shand<br />

Consett<br />

Co. Durham<br />

Editor's reply: Er, it was<br />

an intelligence test. You<br />

passed, Paul. Well done.<br />

CARTOON<br />

CHAOS<br />

•Hurrah, the bugs are<br />

dead atlas?! Even<br />

Melissa's gone,<br />

kidnapped by Shuk and<br />

Doode, the exciting new<br />

charactes in C-o-VG. Mind<br />

you, I pity them stuck with<br />

that old bag. The tired old<br />

hasbeen will probably<br />

bore them to death<br />

talking about nothing but<br />

pokes, etc. Maybe they<br />

are forcing her to have a<br />

well needed face litt<br />

The new strip is brilliant,<br />

At last an eighties cartoon<br />

strip from a new artist who<br />

can draw, and write a<br />

decent story.<br />

Garry Bottomly<br />

rottenham<br />

P.S. I think Spurs are<br />

brilliant<br />

Editor's reply: Who are<br />

Spurs?


How "mature" are you? "For mature<br />

readers" is a label seen more and more<br />

often nowadays on American comicbooks.<br />

It's a reaction by the comic<br />

publishers to a fear that some of their<br />

stronger material (sex, violence, bad<br />

language and other sure-fire sales<br />

gimmicks) will come under the scrutiny<br />

of the self-appointed moral crusaders<br />

miming rampage in America today.<br />

Some comic companies, it seems,<br />

have panicked at the idea of their<br />

comics being censored, and so have<br />

tried to introduce their own system of<br />

advisory "ratings". Hence "for mature<br />

readers", the comic-book equivalent of<br />

an X-certificate (though you're not<br />

likely to see it on the X-Men!).<br />

Not everybody in the comics business<br />

is quite so convinced about the need for<br />

a ratings system to stop adult material<br />

getting into childish hands. For<br />

instance, when DC announced that its<br />

books would carry advisory ratings,<br />

four of the best-known names in comics<br />

replied that in that case they wouldn't<br />

be doing any more new work for DC.<br />

The four were Frank Miller, Alan<br />

Moore, Howard Chaykin (see last<br />

month's C+VG) and Mary Wolfman;<br />

DC subsequently backed down.<br />

It's a stupid argument, of course.<br />

Everyone's got their own standards as<br />

to what's acceptable and what isn't.<br />

And you might well ask, who are they to<br />

tell me what I can and can't read?<br />

Red herring or not, though, it's a<br />

reminder that you're never too old for<br />

comics— or, put it another way, there's<br />

more to comics than just superheroes.<br />

As I've said before in this column,<br />

comics is a medium where you can tell<br />

any kind of story for any kind of<br />

audience. That fact is gradually sinking<br />

in - with both publishers and the<br />

reading public.<br />

Not that there's anything wrong with<br />

the ideas of superheroes— and there's<br />

some wonderful work being done there<br />

right now. But there's also some<br />

genuinely "mature" ("for mature<br />

readers", remember?) non-superhero<br />

storytelling going on.<br />

For instance, you'll find "adult"<br />

themes and artistic sophistication in<br />

these:<br />

• Love & Rockets (book one, f.5.95,<br />

published by Titan Books; book two out<br />

soon). I must immediately declare a<br />

prejudice: I think this book is a<br />

masterpiece. It's the work of Jaime<br />

Hernandez who, along with brothers<br />

Gilbert and Mario, produces a<br />

128<br />

wonderful comic magazine called Love<br />

& Rockets, from which the stories in<br />

this volume are reprinted.<br />

It's described by the publishers as<br />

"The hilarious adventures of Maggie,<br />

-Aar<br />

.<br />

••••••••'' • • • • '•••'<br />

41,010.. •••• ••••• ,•••••••••••.• VW.<br />

an.. O A '<br />

•••• ••••••., ,<br />

0 1 0<br />

WAII00/1<br />

,<br />

•.••<br />

Hopey and their friends as they endure<br />

the perils of post-punk romance. Dark<br />

glasses, cars, dieting, lady wrestling,<br />

mechanics, sex, rockets, heartaches,<br />

rock and roll and happiness in the<br />

nuclear age."<br />

If you're still reading after that, and<br />

haven't yet dashed out to procure a<br />

copy, let me add that Jaime Hernandez<br />

masterfully blends earthily realistic<br />

dialogue with economic but irresistable<br />

drawings to create a cast of characters<br />

you can't help but care about — Maggie<br />

and Hopey in particular. As you<br />

progress through the book you find<br />

yourself sharing their mundane day-today<br />

concerns while feeling slightly<br />

disorientated by some of the<br />

background details — the existence of<br />

dinosaurs in their world, for instance,<br />

and Maggie's expertise as, of all things,<br />

a rocket engineer.<br />

Reading this back, I suspect that I've<br />

failed to convey the flavour of Love &<br />

Rockets in the slightest. So you'll just<br />

have to accept my recommendation:<br />

buy this book or be seriously<br />

unfulfilled.<br />

• Heartbreak Soup (Titan Books,<br />

1 L.5.95). In a way, this is a companion<br />

volume to Love & Rockets — it's<br />

reprinted from the same magazine and<br />

is entirely the work of another<br />

Hernandez brother, Gilbert. (The two<br />

books are attractively designed by Rian<br />

Hughes to look like a uniform edition.)<br />

Gilbert's work sits neatly alongside<br />

Jaime's, but on closer examination it is<br />

a more complex blend. The ubiquitous<br />

Alan Moore remarks in the<br />

introduction that the influences of both<br />

Japanese and European comics are<br />

visible here. And the subject matter is<br />

far more relentlessly "normal" than<br />

Jaime's semi-fantasy world. It might<br />

seem strange to speak of life in an<br />

• • •• m .<br />

a• • • • -• • 01<br />

impoverished Mexican village as<br />

"normal" (unless that happens to be<br />

where you live, otcourse), but that's<br />

the effect of Gilbert's technique. By<br />

writing, as it were, in a dull monotone<br />

he makes us accept his funny-looking<br />

cartoony characters as absolutely real.


The graphics are well — g o t N - • -<br />

score d e s i g n e d and the I sicepkime<br />

scrolling is<br />

faultless."<br />

HAPPY<br />

COMPUTER<br />

The planet Amyl has puzzled mankind for centuries<br />

beautiful, mysterious and seemingly underdeveloped.<br />

How can something so amazing remain such an enigma?<br />

Now you shall find out as you guide your scout probe<br />

across the planers surface in a unique exploratory research<br />

—, mission. But don't expect the planet or its inhabitants<br />

(whatever they may be) to take your interference kindly.<br />

CBM 64/128 29.994 r11.99d AMIGA 224.99d.<br />

AMSTRAD 29.99r, 214.99d<br />

60/ Merceigr hro/aPags / / M t hie/faro' Lagy Maliotof Sropng/49/77.95,7/7,t 712 04-<br />

7<br />

/ . 9 5 5 3 3 8 6<br />

Ittaitbew<br />

Ae*ls Arts


Loud and proud and ready<br />

to shock. Yes, C I-VG's very<br />

own Mr T— Tony Takoushi —<br />

is back to rant and rave<br />

about computer games. Love<br />

or hate him, lust read him.<br />

numerous scenes and<br />

game is<br />

techniques I will give<br />

T Salamander on you a smattering of<br />

the h MSX. It is a 128K most of the levels,<br />

cartridge i and has a scene one has you on a<br />

dedicated sound chip. horizontally scrolling<br />

It s is scheduled for backdrop taking out<br />

release m in March and strings of aliens, you<br />

should o retail for then have to take out<br />

around £20.<br />

alien bases on either<br />

n<br />

After Nemesis and side of you which<br />

tNemesis<br />

II,<br />

release jellyfish<br />

Salamander h<br />

had to be nasties which float<br />

something '<br />

special! towards you.<br />

Well it is! The trouble -<br />

is<br />

s<br />

that it is TOO special.<br />

The h two Nemesis<br />

games o followed on<br />

from<br />

t<br />

each other in<br />

play and difficulty,<br />

Salamander offers new<br />

challenges, deeper<br />

play and better<br />

graphics — the only<br />

problem is that it is a<br />

real SWINE to play.<br />

Like the arcade<br />

version it is fast, mean<br />

and unless you are<br />

familiar with the<br />

Nemesis games you<br />

will find this hard<br />

going.<br />

It is a very polished<br />

game with a full<br />

attract mode giving<br />

you a storyline with<br />

piccies and jazzy<br />

music. There is a choice<br />

of play with ordinary<br />

one player, cooperative<br />

two player<br />

or Exchange which is a Throughout the game<br />

two player option with you can collect pods<br />

each playing<br />

which allow you to<br />

alternatively.<br />

arm up your ship with<br />

Going into the game two-way bullets, ripple<br />

you have a little laser, laser and force<br />

launch sequence and field.<br />

then you are faced One of the nastier<br />

with the first of the elements are the arms<br />

five basic stages. The which swing out from<br />

play switches between the top and bottom of<br />

horizontal and vertical the screen enclosing<br />

scrolling backdrops, you. You must take<br />

what takes this game these out by shooting<br />

beyond Nemesis is that the blue bit of its body.<br />

there is always a<br />

At the end of this the<br />

different technique screen drops vertically<br />

and understanding and you have to fight<br />

needed every minute your way through a<br />

or so. The terrain and mass of bullet spitting<br />

aliens attack every boulders into a cavern<br />

which way and you are which in turn leads to a<br />

constantly reassessing misty blue bottle-neck<br />

your movements. tunnel.<br />

Because of the<br />

Once thtough here<br />

there are the huge<br />

sabre like blades to<br />

contend with. These<br />

drop from the top and<br />

bottom of the screen,<br />

they act like gates and<br />

you have to position<br />

yourself between them<br />

to avoid contact. You<br />

then have to shoot a<br />

path through the<br />

regenerating pink<br />

bubbles without geting<br />

squashed.<br />

Scene two is a<br />

vertical scroll with<br />

alien platforms,<br />

boulders, rock ledges,<br />

gravity dropping<br />

aliens and an asteroid<br />

minefield to negotiate.<br />

Scene three is<br />

A Salamander is a fast furious blast 'em.<br />

A Salamander is a worthy follow-up to Nemesis.<br />

another vertical scroll<br />

with strings of aliens<br />

to shoot, platforms,<br />

left and right<br />

passageways and<br />

boulder gushing<br />

valleys.<br />

Scene four take you<br />

back to a horizontal<br />

scroll with snake like<br />

chains of aliens<br />

attacking, fast<br />

patterns of aliens<br />

speeding in and a one<br />

sided planet with wide<br />

beam lasers firing up<br />

at you.<br />

Scene five has a<br />

horizontal scroll with a<br />

double sided planet<br />

which looks like<br />

something out of<br />

Fantastic Voyage with<br />

weird brain cell like<br />

backdrops and bases.<br />

1


e graphi used are<br />

a high sta dard, the v<br />

not<br />

superb." ST U<br />

tithe year 1984 and Los Angeles prepares for the Olympic<br />

knrner <strong>Games</strong>, The dignitaries and celebrities prepare<br />

their speeches_ and await the huge crowds expected to<br />

vend_ Beware there are still the straying city-dweller cats<br />

-despised by all. The infamous cats are well known for<br />

try are planning their own competitive games. Will Bad<br />

Cat live up to his name? P C — 24.99d<br />

efl'A 64128 — 9.99t. 11.99d. AMIGA — 24.99d<br />

POSTRAD — 9,991. 14.99d. ATARI ST — 19,99d<br />

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•<br />

SPECTRUM<br />

_<br />

a<br />

_, E 7 s 9_<br />

h a s<br />

Eons have passed... yet despite apparent annihilation in<br />

the originel ARKAN010 game; Dimension-controth'ng force C O M M O D O R E<br />

"DOH" has come back to life_ and occupying the huge space-craft ZARG.<br />

entered our Universe<br />

ARICANCIID type space-fighter MIX TEC runs through long • 9 5<br />

\ ,,,,, f : re<br />

computerTha R<br />

add pki the most thrilling reaction game since ARKANCI113 but with so many improvements yOuJuSt Won't be able to stop playing<br />

v<br />

••••,•••••.- -<br />

threat._ "VAUS 2" is launched and speeds towards the threatening alien<br />

• .sence. before It can extract it<br />

.p y cng data f a och until u7 it Finds the answer to this<br />

:••<br />

Adding to the FLU, and excitement of Ar*anold... All new Features include exit<br />

c clts,to vastly increase the screen options. many axtra • '11ALIS " effects, multiple shots and a secret additional alien to contend with This<br />

's, •<br />

6 C E N T R A L \ g<br />

,<br />

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AMSTRAD

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