Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
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SUBBkITLE<br />
iriuLkTo<br />
O. MACHINES CBM 641128<br />
10 SUPPLIER: EPYX<br />
P. PRICE: E9.99 ICASSETTEIE14 99<br />
(DISK)<br />
al• REVIEWER: STEVE BADSEY<br />
'So, there I was, captain of a<br />
German submarine in the first<br />
week of World War Two,<br />
hunting for British merchant<br />
ships in the English Channel.<br />
After two days' patrol a lookout<br />
reported smoke to the north.<br />
"My binoculars showed only<br />
clear blue sea, so I followed his<br />
directions. We pursued for an<br />
hour with the lookout getting<br />
more excited. Suddenly there<br />
was an almighty crash as we<br />
went aground,<br />
"I checked the map, and we<br />
had just sailed 50 miles inland<br />
from Brighton. The lookout still<br />
reported the convoy,<br />
presumably sailing down the<br />
main runway at Gatwick airport.<br />
I took another look through the<br />
binoculars. Nothing but ocean. I<br />
must get them fixed."<br />
Of all the attack submarine<br />
games on the market, Subbattle<br />
Simulator promises the most. In<br />
charge of a World War Two<br />
submarine, the player must<br />
master the problems of<br />
manoeuvre and torpedo attack.<br />
V An enemy in view.<br />
There is a training scenario, a<br />
set of special missions<br />
including picking up aircrew at<br />
sea and landing agents on<br />
enemy islands, and a "wartime<br />
command" scenario in which if<br />
you survive your first patrol you<br />
move on to a better submarine<br />
and continue your career<br />
throughout the war. There are<br />
four levels of difficulty, and a<br />
selection of either American<br />
submarines in the Pacific or<br />
German in the North Sea and<br />
Atlantic. Your submarine can be<br />
attacked from the air, and you<br />
must recognise which aircraft<br />
are hostile, The earlier subs<br />
really do have worse handling<br />
and poorer torpedoes than the<br />
later models.<br />
It sounds too good to be true.<br />
It is. Apart from showing the<br />
ocean when you are sailing on<br />
dry land - or even worse,<br />
almost on top of an enemy ship<br />
the program is almost<br />
unplayable.<br />
Course is set on a dial with a<br />
joystick, and is accurate only to<br />
about five degrees. Precision<br />
navigation, one of the main<br />
skills of a submarine, is<br />
impossible.<br />
V Maps-all at sea or on land?<br />
_<br />
Submarine work alternates<br />
between long days of<br />
patrolling, hours of stalking a<br />
convoy, and minutes of very<br />
precise manoeuvring to attack<br />
or escape_ For a game some<br />
form of time compression and a<br />
way of "zooming" in and out of<br />
larger scale maps is essential.<br />
The method chosen by<br />
Subbattle Simulator makes the<br />
game almost impossible. Time<br />
compression is reasonable up<br />
to one Irealtimel second equals<br />
30 seconds, but then it jumps to<br />
ten minutes, and to four hours,<br />
reverting each time to the<br />
smallest scale map. This means<br />
that you either have to run 12<br />
day-long patrols in the ten<br />
minute mode, or speed up and<br />
risk that a degree or two out in<br />
your navigation, multiplied by<br />
eight hours' sailing, will put you<br />
in Tokyo harbour in two<br />
seconds. Even worse, once you<br />
have sighted a convoy the<br />
computer, not you, calls "battle<br />
stations" and locks you in<br />
tactical mode, with 30 seconds<br />
as the fastest speed. The basic<br />
submarine tactic of stalking a<br />
convoy all day to attack at night<br />
is not possible.<br />
Subbattle Simulator is<br />
potentially a very good game. If<br />
it did what it is supposed to do it<br />
would be highly realistic and<br />
very playable indeed. But it<br />
needs a lot more playtesting<br />
and debugging. I look forward<br />
to a second, improved version.<br />
▪ GRAPHICS 6<br />
II. REALISM<br />
▪ PLAYABILITY 2<br />
O. VALUE 4<br />
1