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Computer + Video Games - Commodore Is Awesome

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SUBBkITLE<br />

iriuLkTo<br />

O. MACHINES CBM 641128<br />

10 SUPPLIER: EPYX<br />

P. PRICE: E9.99 ICASSETTEIE14 99<br />

(DISK)<br />

al• REVIEWER: STEVE BADSEY<br />

'So, there I was, captain of a<br />

German submarine in the first<br />

week of World War Two,<br />

hunting for British merchant<br />

ships in the English Channel.<br />

After two days' patrol a lookout<br />

reported smoke to the north.<br />

"My binoculars showed only<br />

clear blue sea, so I followed his<br />

directions. We pursued for an<br />

hour with the lookout getting<br />

more excited. Suddenly there<br />

was an almighty crash as we<br />

went aground,<br />

"I checked the map, and we<br />

had just sailed 50 miles inland<br />

from Brighton. The lookout still<br />

reported the convoy,<br />

presumably sailing down the<br />

main runway at Gatwick airport.<br />

I took another look through the<br />

binoculars. Nothing but ocean. I<br />

must get them fixed."<br />

Of all the attack submarine<br />

games on the market, Subbattle<br />

Simulator promises the most. In<br />

charge of a World War Two<br />

submarine, the player must<br />

master the problems of<br />

manoeuvre and torpedo attack.<br />

V An enemy in view.<br />

There is a training scenario, a<br />

set of special missions<br />

including picking up aircrew at<br />

sea and landing agents on<br />

enemy islands, and a "wartime<br />

command" scenario in which if<br />

you survive your first patrol you<br />

move on to a better submarine<br />

and continue your career<br />

throughout the war. There are<br />

four levels of difficulty, and a<br />

selection of either American<br />

submarines in the Pacific or<br />

German in the North Sea and<br />

Atlantic. Your submarine can be<br />

attacked from the air, and you<br />

must recognise which aircraft<br />

are hostile, The earlier subs<br />

really do have worse handling<br />

and poorer torpedoes than the<br />

later models.<br />

It sounds too good to be true.<br />

It is. Apart from showing the<br />

ocean when you are sailing on<br />

dry land - or even worse,<br />

almost on top of an enemy ship<br />

the program is almost<br />

unplayable.<br />

Course is set on a dial with a<br />

joystick, and is accurate only to<br />

about five degrees. Precision<br />

navigation, one of the main<br />

skills of a submarine, is<br />

impossible.<br />

V Maps-all at sea or on land?<br />

_<br />

Submarine work alternates<br />

between long days of<br />

patrolling, hours of stalking a<br />

convoy, and minutes of very<br />

precise manoeuvring to attack<br />

or escape_ For a game some<br />

form of time compression and a<br />

way of "zooming" in and out of<br />

larger scale maps is essential.<br />

The method chosen by<br />

Subbattle Simulator makes the<br />

game almost impossible. Time<br />

compression is reasonable up<br />

to one Irealtimel second equals<br />

30 seconds, but then it jumps to<br />

ten minutes, and to four hours,<br />

reverting each time to the<br />

smallest scale map. This means<br />

that you either have to run 12<br />

day-long patrols in the ten<br />

minute mode, or speed up and<br />

risk that a degree or two out in<br />

your navigation, multiplied by<br />

eight hours' sailing, will put you<br />

in Tokyo harbour in two<br />

seconds. Even worse, once you<br />

have sighted a convoy the<br />

computer, not you, calls "battle<br />

stations" and locks you in<br />

tactical mode, with 30 seconds<br />

as the fastest speed. The basic<br />

submarine tactic of stalking a<br />

convoy all day to attack at night<br />

is not possible.<br />

Subbattle Simulator is<br />

potentially a very good game. If<br />

it did what it is supposed to do it<br />

would be highly realistic and<br />

very playable indeed. But it<br />

needs a lot more playtesting<br />

and debugging. I look forward<br />

to a second, improved version.<br />

▪ GRAPHICS 6<br />

II. REALISM<br />

▪ PLAYABILITY 2<br />

O. VALUE 4<br />

1

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