Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
II••• MACHINES: ST, AMIGA,<br />
SPECTRUM. CBM 64.<br />
••••• SUPPLIER: MELBOURNE HOUSE<br />
hi<br />
- SPECTRUM AND CBM 64 E9.99<br />
P.- VERSION TESTED: SPECTRUM<br />
P11.-<br />
REVIEWER: EUGENE LACEY<br />
R<br />
How<br />
I<br />
do you get into the<br />
lucrative arcade licence market<br />
C<br />
without coughing up the<br />
obligatory E telephone numbers of<br />
readies :<br />
f Easy: just start up your own<br />
arcade l arm and convert the<br />
games<br />
9<br />
yourself.<br />
9<br />
With such logic has<br />
Mastertronic entered the fray.<br />
Despite 9 the modest smoke<br />
screen S of putting the game out<br />
on T their Melbourne House label,<br />
Roadwars A is just such a<br />
product N How well it has done<br />
D<br />
A<br />
M<br />
I<br />
G<br />
A<br />
.<br />
NOVItAtiltol'04 ••<br />
,<br />
130105&O P P 0 0 0 0 0 0 0<br />
da PUUJI WARS 9 0<br />
in the arcades has yet to be<br />
assessed, but it certainly looked<br />
mighty impressive on the<br />
Amiga. It has many of the right<br />
ingredients mentioning "road"<br />
in the title Ithus cashing in on<br />
the driving game crazel and<br />
having a two player option for<br />
those gregarious arcade types.<br />
The player controls a<br />
Battlesphere moving down a<br />
roadway Ithe Battlesphere<br />
actually stays still and the road<br />
scrolls towards you, but it all<br />
amounts to the same thing-<br />
The sphere moves from side to<br />
side and the gun turret on top<br />
rotates.<br />
To get to the next level, all<br />
the shaded blocks moving past<br />
the side of the road must be<br />
blown away but naturally the<br />
'1•<br />
,,<br />
,i<br />
0<br />
,<br />
0<br />
1<br />
t<br />
o<br />
k<br />
r<br />
i,<br />
1<br />
0<br />
0<br />
0<br />
•<br />
1<br />
road is strewn with hazards.<br />
These include balls, spikes,<br />
laser barriers and hovering<br />
satellites.<br />
The balls give the<br />
Battlesphere greater firepower if<br />
hit but things get really tough,<br />
the Battlesphere has the handy<br />
ability to do hedgehog<br />
impersonations and roll up into<br />
a ball. This protects it against<br />
most hazards.<br />
One major problem can be the<br />
other Battlesphere that hangs<br />
around. If this is controlled by<br />
the computer, it plays a fairly<br />
passive role, but obviously if in<br />
the hands of another player, it<br />
can either be a help, knocking<br />
out threatening balls, Or a real<br />
pain in the posterior, barging<br />
you off the road.<br />
Converting this game onto<br />
the spectrum has meant that a<br />
lot of the frills have gone. The<br />
multicolour graphics have<br />
become monochrome and the<br />
odd beep is no substitute for<br />
digitised sound.<br />
Unfortunately, as so often<br />
happens, stripped of its gloss<br />
the game turns out to be<br />
nothing special at all. Once<br />
you've got the hang of the first<br />
few hazards, you have to go<br />
through half a dozen levels<br />
before anything new comes<br />
along.<br />
The graphics are well drawn<br />
and smoothly animated and the<br />
whole package is very slick, but<br />
in the overcrowded market of<br />
shoot em-ups this is not one<br />
that stands out.<br />
0- GRAPHICS<br />
10<br />
- tw- VALUE<br />
PLAYABILITY<br />
S<br />
O<br />
U<br />
N<br />
D<br />
a<br />
6<br />
6<br />
7