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Computer + Video Games - Commodore Is Awesome

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furthest platform or ledge and<br />

jump from platform to platform to<br />

get at you. You mint throw the<br />

Shuriken oi those fast moving<br />

figures and put them out of action<br />

before they get too close. It's hard<br />

work and they need careful aim,<br />

but if you clear the screen you'll get<br />

the extra lives,<br />

A mop at the beginning of each<br />

level shows how for you've<br />

travelled and by the look of things,<br />

it will take you a fair amount of<br />

time to clear the three or four<br />

stages on each of the five missions<br />

assigned to you.<br />

Fast moving and very<br />

challenging, Shenobi is well worth<br />

playing. I particularly liked it for the<br />

controls which weren't too<br />

complex. A straightforward kick<br />

and punch game with bogs of<br />

action.<br />

• HEAVYWEIGHT<br />

CHAMP<br />

Heavyweight Chomp from Sega is<br />

a boxing simulation that resembles<br />

Punch Out!! in that you are seen as<br />

a semi-transparent figure with your<br />

bock to the screen fighting a very<br />

solid opponent. However, where<br />

the controls are concerned,<br />

Heavyweight Champ is in a<br />

category of its own. For instead of<br />

punch buttons, you hove two levers<br />

sticking out from the side of the<br />

machine which must be swung and<br />

punched inwards to simulate your<br />

player's hooks and jabs.<br />

This must be the most exhausting<br />

game I've ever played. By the time<br />

Id got my first knock out, my orms<br />

were so tired I couldn't even have<br />

bopped a featherweight on the<br />

nose let alone another bout with a<br />

heavyweight.<br />

41-1<br />

'<br />

Swinging the monitor from side<br />

to side allows defence and blocks<br />

while punching and turning the<br />

levers lets you go in tor the attack.<br />

• BLASTEROIDS<br />

Atari's Blosteroids came as o bit of<br />

a surprise. Firstly, because ifs so<br />

playable and secondly because ifs<br />

a 3D, highly coloured and<br />

enhanced version of their 1979<br />

classic, Asteroids. Still reloining the<br />

old movement patterns and basic<br />

gameplay, Blasterods has been<br />

given a brand new image. It's<br />

brilliant, and will revive all the old<br />

skills.<br />

There ore lots of new features,<br />

the main ones allowing you to pick<br />

up bonuses like extra firepower,<br />

energy and shields which are<br />

obtained by shooting the enemy<br />

and picking up whatever they<br />

drop.<br />

Energy crystals can be found by<br />

shoohng red asteroids. These<br />

explode into a zillion fragments<br />

leaving behind the crystals. Picking<br />

them up can be a problem as they<br />

float through the space scope.<br />

Once you've got the hang of your<br />

turn and thrust controls, the job<br />

should be much easier. Blasting<br />

some objects gives you a magnet<br />

which attracts all cD<br />

,<br />

area to your ship. This is a real<br />

bonus when playing with o partner<br />

stols as you'll come i n out o winner while<br />

this hship ecomes<br />

to a virtual standstill<br />

All the bonuses ore disguised<br />

ond youll need to learn whkh<br />

ships, stars or rocks are concealing<br />

energy boosters, tanks of fuel or<br />

even the ripstar. This latter object<br />

acts like a smart bomb and<br />

explodes with a cathenne wheel<br />

effect, shattering everything in<br />

range.<br />

There are 16 sectors to a<br />

galaxy., each carrying a new space<br />

scene and accompanied by<br />

various noshes_ The worst aliens I<br />

came across were space lobsters<br />

which clutch your ship with deathly<br />

claws. The only way to get rid of<br />

these monsters is far your partner<br />

to blast them off you<br />

The sectors are quickly cleared<br />

arid a transporter window soon<br />

appears to suck you into its vortex.<br />

The first person into this window<br />

gets extra points and is allowed to<br />

choose the next sector.<br />

You can change the size of your<br />

ship to large, medium or small to<br />

help get through different sectors.<br />

Large means you lack the speed to<br />

fly quickly out of dodgy situations,<br />

but at least if you're hit, your ship<br />

doesn't lose so much power. Small<br />

size works the opposite way round,<br />

but as you can change quickly at<br />

the press of a button, you should<br />

be able to combat most situations.<br />

Blasteraids is being heralded by<br />

Atari as a 'Blast from the Post'. It's<br />

brilliant and, like listening to on old<br />

record, it'll awaken lots of<br />

memories.<br />

• VIGILANTE<br />

Vigilante is vets, fast. punchy and<br />

similar to Double Dragon in style.<br />

You play the hero who's got to<br />

save Madonna (I) from a bunch of<br />

skinhoods who're holding her<br />

captive. The streets are kill of thugs,<br />

law and order are words of the<br />

post and single handed you must<br />

kick the thugs where it hurts.<br />

Weapons like Nurtchakus can<br />

be found en route and will be<br />

needed to fight knife wielding<br />

delinquents. This is a game which<br />

takes you through the meanest<br />

streets in the town, the type of<br />

place where cors ore found<br />

dumped in the gutters, where<br />

everybody carries a gun or uses o<br />

knife. The scenery is depicted in<br />

minute detail and sets the scene<br />

brilliantly.<br />

The boddies wear different<br />

uniforms, and the colour of their<br />

clothes will tell you how to<br />

approach them. Some will need to<br />

be hit severnItimes before they<br />

topple, others will fait at the<br />

slightest hint of resistance. At the<br />

end of each level you'll meet a<br />

monster thug — don't you always —<br />

and he must be hit again and<br />

ogoin before he dies. It's a help at<br />

this point if you've picked up on<br />

extra weapon.<br />

And so this hard hitting game<br />

continues, level after level, The fifth<br />

stage is fantastic as it's played on<br />

the girders of a bridge high above<br />

ground level. The skins and thugs<br />

scrombte up the struts of the bridge<br />

to cut you off , ond the only way to<br />

save yourself is to punch them off<br />

balance and throw them into the<br />

void. Gaps in the girders don't help<br />

matters, especially when it comes<br />

to fighting the monster at the end<br />

of the level. If he gets close enough<br />

he'll pick you up by the scruff of the<br />

neck and pound you to pulp<br />

before hut fog you to the ground,<br />

it's a long drop, though if you've<br />

got _your wits about you, you can<br />

grab onto the side of the girder<br />

and hoist yourself back up for<br />

more punishment. I thought that<br />

was a really nice touch.<br />

Vigilante is great — fans of<br />

Double Dragon will love it.<br />

• THUNDERCADE<br />

Thundercode from Taito i a<br />

vertically scrolling shoot 'em up<br />

and is not particularly brilliant. The<br />

only thing really different about<br />

this one, as you travel up the<br />

screen blasting away at tanks,<br />

enemy outposts and soldiers is that<br />

you're riding a motorbike.<br />

The graphics are tiny and a bit<br />

flickery. The aim of the game is to<br />

collect extra weapons and a side<br />

car with mounted cannon for your<br />

bike. The further yoe travel up the<br />

screen, the harder the going with<br />

more enemy, tanks and guns. Not<br />

a game that's going to shake the<br />

world. Tito' s Twin Cobra is much<br />

mc re likely to stick in your memory.

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