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Computer + Video Games - Commodore Is Awesome

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amongst other things.<br />

<strong>Is</strong>sue I is the better of the<br />

two in my opinion and<br />

contains a Saturnalia review<br />

by yours truly, as well as hot<br />

tips on the same game from<br />

an ex Sat G.M., another<br />

excellent Andrew Prentice<br />

story (how does she afford to<br />

get him to write for her<br />

Fanzine?), mini reviews of<br />

four other P.B.Ms plus<br />

poetry, more stories, F.R.P.<br />

coverage and a lot, lot more.<br />

Each copy of Totally Zane<br />

costs just 75p plus a A4<br />

s.s.a.e, and is well worth the<br />

-<br />

i<br />

n<br />

n<br />

e<br />

y<br />

.<br />

J<br />

u<br />

and make cheques payable to<br />

Mrs L. Little and I will pass<br />

them on.<br />

By the way, I have ten free<br />

copies of Totally Zane 0 to<br />

give away, and they will be<br />

given to the best ten artistic<br />

interpretations of Mrs Little.<br />

so get drawing!!<br />

Epic and Eclipse<br />

Competition<br />

Results<br />

There are too man) winners<br />

of the competition for me to<br />

be able to print a list of the<br />

winners. However, if you<br />

have not heard by now you<br />

can be fairly confident that<br />

you haven't won. Son<br />

-that,<br />

y a b o u t<br />

CRISIS<br />

Crisis was created by an<br />

American called Rick Darn.<br />

Apparently he was fed up<br />

with all the complex and<br />

technical global warfare<br />

games about, so not being<br />

able to find a simple one to<br />

play, he decided to invent his<br />

own. Mystery and Adventure<br />

<strong>Games</strong> snapped up the British<br />

rights to it and have been<br />

running it for just under two<br />

years.<br />

Crisis is a computerised<br />

world domination P.B.M.<br />

which consists of twelve<br />

people per game. You play<br />

the leader of one of the<br />

leading countries on 2<strong>Is</strong>t<br />

century Earth and by the use<br />

of Inter Continental Balistic<br />

Missiles (ICMBs), factories<br />

and diplomacy you attempt to<br />

become the most dominanant<br />

world power.<br />

You'll find that 2<strong>Is</strong>t<br />

century Earth has been<br />

divided in to many countries,<br />

some of which do not really<br />

exist today, and they are<br />

considered adjacent to each<br />

other if they are connected to<br />

each other on the game map<br />

by a dotted line.<br />

You start off with 33 tax<br />

revenues, 30 factories, 5 forts<br />

and a population of 200 and<br />

with this little lot you are<br />

expected to achieve world<br />

domination. The game is<br />

winnable and you achieve this<br />

as follows: Either you are the<br />

last player country to be left<br />

alive after the demise of all<br />

the other player countries of<br />

you and ALL the players in<br />

an alliance declare a tie in the<br />

same round. However, not<br />

only can you win the game.<br />

but you can be eliminated as<br />

well. Elimination is achieved<br />

by having your home country<br />

conquered or, alternatively,<br />

having all your population<br />

wiped out.<br />

Playing the game<br />

The game has a strict 10 to 12<br />

day fixed deadline turn<br />

around. Each turn you receive<br />

a decision sheet. On this sheet<br />

you write your orders and<br />

send them back to the G.M.<br />

The orders you have to<br />

choose from are:<br />

Send Spies<br />

This enables you to send<br />

profesional secret service<br />

agents to spy on foreign<br />

countries. You may send up<br />

to three spies to three<br />

different countries and you<br />

are informed of what each<br />

country contains as well as<br />

the names of the other<br />

countries that the infiltrated<br />

country may well be at war<br />

with.<br />

Divisional<br />

Movement<br />

Divisions are conventional<br />

ground forces that are used to<br />

attack adjacent countries or<br />

defend against their attacks.<br />

A division may only move<br />

one country per turn. Each<br />

turn a player may give one<br />

and only one divisional<br />

movement order to the<br />

divisions in his own country<br />

and the countries which his<br />

home country controls.<br />

Basically, a division in a given<br />

country can receive only one<br />

movement order per turn.<br />

Launch I.C.B.M.<br />

This is self-explanatory really,<br />

you launch a missile at<br />

another country which, if<br />

successful, destroys One<br />

population and one factory in<br />

a target country.<br />

Factories<br />

A factory produces money!!<br />

As we know, money is the<br />

key weapon to winning this<br />

game, so they are vitally<br />

important. If your population<br />

is destroyed than all your<br />

factories are automatically<br />

destroyed as well.<br />

Forts<br />

-<br />

Forts cost 5 TRs to build and<br />

may be built in any country a<br />

player controls. Forts give a<br />

combat bonus to defending<br />

divisions only, which can be<br />

quite substantial. It really<br />

depends on how many<br />

divisions are in that country,<br />

the more divisions the greater<br />

the bonus.<br />

Non Player<br />

Countries<br />

These are countries that are<br />

not controlled by any of the<br />

twelve players, but by the<br />

computer. You may wish to

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