Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
amongst other things.<br />
<strong>Is</strong>sue I is the better of the<br />
two in my opinion and<br />
contains a Saturnalia review<br />
by yours truly, as well as hot<br />
tips on the same game from<br />
an ex Sat G.M., another<br />
excellent Andrew Prentice<br />
story (how does she afford to<br />
get him to write for her<br />
Fanzine?), mini reviews of<br />
four other P.B.Ms plus<br />
poetry, more stories, F.R.P.<br />
coverage and a lot, lot more.<br />
Each copy of Totally Zane<br />
costs just 75p plus a A4<br />
s.s.a.e, and is well worth the<br />
-<br />
i<br />
n<br />
n<br />
e<br />
y<br />
.<br />
J<br />
u<br />
and make cheques payable to<br />
Mrs L. Little and I will pass<br />
them on.<br />
By the way, I have ten free<br />
copies of Totally Zane 0 to<br />
give away, and they will be<br />
given to the best ten artistic<br />
interpretations of Mrs Little.<br />
so get drawing!!<br />
Epic and Eclipse<br />
Competition<br />
Results<br />
There are too man) winners<br />
of the competition for me to<br />
be able to print a list of the<br />
winners. However, if you<br />
have not heard by now you<br />
can be fairly confident that<br />
you haven't won. Son<br />
-that,<br />
y a b o u t<br />
CRISIS<br />
Crisis was created by an<br />
American called Rick Darn.<br />
Apparently he was fed up<br />
with all the complex and<br />
technical global warfare<br />
games about, so not being<br />
able to find a simple one to<br />
play, he decided to invent his<br />
own. Mystery and Adventure<br />
<strong>Games</strong> snapped up the British<br />
rights to it and have been<br />
running it for just under two<br />
years.<br />
Crisis is a computerised<br />
world domination P.B.M.<br />
which consists of twelve<br />
people per game. You play<br />
the leader of one of the<br />
leading countries on 2<strong>Is</strong>t<br />
century Earth and by the use<br />
of Inter Continental Balistic<br />
Missiles (ICMBs), factories<br />
and diplomacy you attempt to<br />
become the most dominanant<br />
world power.<br />
You'll find that 2<strong>Is</strong>t<br />
century Earth has been<br />
divided in to many countries,<br />
some of which do not really<br />
exist today, and they are<br />
considered adjacent to each<br />
other if they are connected to<br />
each other on the game map<br />
by a dotted line.<br />
You start off with 33 tax<br />
revenues, 30 factories, 5 forts<br />
and a population of 200 and<br />
with this little lot you are<br />
expected to achieve world<br />
domination. The game is<br />
winnable and you achieve this<br />
as follows: Either you are the<br />
last player country to be left<br />
alive after the demise of all<br />
the other player countries of<br />
you and ALL the players in<br />
an alliance declare a tie in the<br />
same round. However, not<br />
only can you win the game.<br />
but you can be eliminated as<br />
well. Elimination is achieved<br />
by having your home country<br />
conquered or, alternatively,<br />
having all your population<br />
wiped out.<br />
Playing the game<br />
The game has a strict 10 to 12<br />
day fixed deadline turn<br />
around. Each turn you receive<br />
a decision sheet. On this sheet<br />
you write your orders and<br />
send them back to the G.M.<br />
The orders you have to<br />
choose from are:<br />
Send Spies<br />
This enables you to send<br />
profesional secret service<br />
agents to spy on foreign<br />
countries. You may send up<br />
to three spies to three<br />
different countries and you<br />
are informed of what each<br />
country contains as well as<br />
the names of the other<br />
countries that the infiltrated<br />
country may well be at war<br />
with.<br />
Divisional<br />
Movement<br />
Divisions are conventional<br />
ground forces that are used to<br />
attack adjacent countries or<br />
defend against their attacks.<br />
A division may only move<br />
one country per turn. Each<br />
turn a player may give one<br />
and only one divisional<br />
movement order to the<br />
divisions in his own country<br />
and the countries which his<br />
home country controls.<br />
Basically, a division in a given<br />
country can receive only one<br />
movement order per turn.<br />
Launch I.C.B.M.<br />
This is self-explanatory really,<br />
you launch a missile at<br />
another country which, if<br />
successful, destroys One<br />
population and one factory in<br />
a target country.<br />
Factories<br />
A factory produces money!!<br />
As we know, money is the<br />
key weapon to winning this<br />
game, so they are vitally<br />
important. If your population<br />
is destroyed than all your<br />
factories are automatically<br />
destroyed as well.<br />
Forts<br />
-<br />
Forts cost 5 TRs to build and<br />
may be built in any country a<br />
player controls. Forts give a<br />
combat bonus to defending<br />
divisions only, which can be<br />
quite substantial. It really<br />
depends on how many<br />
divisions are in that country,<br />
the more divisions the greater<br />
the bonus.<br />
Non Player<br />
Countries<br />
These are countries that are<br />
not controlled by any of the<br />
twelve players, but by the<br />
computer. You may wish to