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Computer + Video Games - Commodore Is Awesome

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lives if you're hit by a fighter or<br />

its missiles_ The destruction<br />

scene for death by missile is<br />

impressive. It's an exact copy<br />

of the arcade scene where you<br />

plummet down towards the<br />

ground with a plume of smoke<br />

piling out behind before hitting<br />

the ground with an explosion.<br />

The terrain below you varies<br />

between sea, forest, arctic<br />

tundra and desert.<br />

You can make your fighter<br />

do a 360 degree roll with the<br />

whole screen rolling around<br />

you — it is a mind-blowing<br />

• Afterburner one cartridge to give Sego a much needed boost.<br />

00 D1040<br />

FECIAL<br />

horizon tilt. It is like picking up<br />

your brain and rolling it thru<br />

360 degrees_<br />

I did find a rather large hole<br />

in the play as you could play<br />

through levels one to twelve<br />

simply by holding the joystick in<br />

any of the four diagonals and<br />

missiles and fighters simply<br />

missed you. I assume this will<br />

not be possible in the finished<br />

version!<br />

If you survive the first three<br />

scenes you get to refuel your<br />

fighter and load up with more<br />

missiles, This can be a tricky<br />

manoeuvre as you have to<br />

position the fuel cable from a<br />

tanker plane into your missile<br />

sight and then trigger it. You<br />

also get a hit count and points<br />

summary every three stages, so<br />

the more fighters you take out<br />

the higher your points tally.<br />

At the end of stage six you<br />

get to battle a huge bock-fire<br />

bomber which lobs missiles at<br />

your plane. You have to dodge<br />

and weave away while trying<br />

to take it out_ If you succeed,<br />

you ore given a landing<br />

sequence where a tanker<br />

refuels the fighter and you<br />

zoom off back into the sky<br />

again_<br />

It is very fast to play and<br />

may, at first, prove a little<br />

confusing because of its speed.<br />

The graphics are generally<br />

sharp and smooth although I<br />

must say I was surprised with<br />

the general standard as it is a<br />

• Head to head- as Takoushi yetis "eat photon death"<br />

000 #000<br />

•<br />

500,000 byte cartridge and I<br />

did expect a lot more of the<br />

graphics.<br />

The trouble with producing<br />

home versions of such<br />

graphically stunning arcade<br />

games is that it's almost<br />

impossible to reproduce on<br />

exact copy of the orcade<br />

machine. In many respects<br />

comparisons are worthless.<br />

Nevertheless Sego has done<br />

an excellent job on<br />

Afterburner, it is the first in a<br />

new generation of console<br />

games.<br />

Afterburner couldn't have hit<br />

at a better time for Sega. With<br />

Nintendo blowing their<br />

company trumpet about<br />

having shifted millions more<br />

systems than Sega — the quick<br />

conversion of what is definitely<br />

the coin-op of the moment is<br />

bound to give Sega a boost.<br />

Nintendo are so boastful<br />

about their dominance right<br />

now that they staged a mock<br />

boxing match at a lavish press<br />

do in Los Vegas recently Kid<br />

Nintendo versus the Sego<br />

Cissy. No prizes for guessing<br />

who won — but our guess is<br />

that Afterburner represents a<br />

fair old punch back by Sega.<br />

Don't miss it!<br />

P. GRAPHICS 8<br />

N. SOUND 7<br />

PlAYABILIrt 9<br />

OVERALL 9<br />

TONY TAKOUSHI

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