Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
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lives if you're hit by a fighter or<br />
its missiles_ The destruction<br />
scene for death by missile is<br />
impressive. It's an exact copy<br />
of the arcade scene where you<br />
plummet down towards the<br />
ground with a plume of smoke<br />
piling out behind before hitting<br />
the ground with an explosion.<br />
The terrain below you varies<br />
between sea, forest, arctic<br />
tundra and desert.<br />
You can make your fighter<br />
do a 360 degree roll with the<br />
whole screen rolling around<br />
you — it is a mind-blowing<br />
• Afterburner one cartridge to give Sego a much needed boost.<br />
00 D1040<br />
FECIAL<br />
horizon tilt. It is like picking up<br />
your brain and rolling it thru<br />
360 degrees_<br />
I did find a rather large hole<br />
in the play as you could play<br />
through levels one to twelve<br />
simply by holding the joystick in<br />
any of the four diagonals and<br />
missiles and fighters simply<br />
missed you. I assume this will<br />
not be possible in the finished<br />
version!<br />
If you survive the first three<br />
scenes you get to refuel your<br />
fighter and load up with more<br />
missiles, This can be a tricky<br />
manoeuvre as you have to<br />
position the fuel cable from a<br />
tanker plane into your missile<br />
sight and then trigger it. You<br />
also get a hit count and points<br />
summary every three stages, so<br />
the more fighters you take out<br />
the higher your points tally.<br />
At the end of stage six you<br />
get to battle a huge bock-fire<br />
bomber which lobs missiles at<br />
your plane. You have to dodge<br />
and weave away while trying<br />
to take it out_ If you succeed,<br />
you ore given a landing<br />
sequence where a tanker<br />
refuels the fighter and you<br />
zoom off back into the sky<br />
again_<br />
It is very fast to play and<br />
may, at first, prove a little<br />
confusing because of its speed.<br />
The graphics are generally<br />
sharp and smooth although I<br />
must say I was surprised with<br />
the general standard as it is a<br />
• Head to head- as Takoushi yetis "eat photon death"<br />
000 #000<br />
•<br />
500,000 byte cartridge and I<br />
did expect a lot more of the<br />
graphics.<br />
The trouble with producing<br />
home versions of such<br />
graphically stunning arcade<br />
games is that it's almost<br />
impossible to reproduce on<br />
exact copy of the orcade<br />
machine. In many respects<br />
comparisons are worthless.<br />
Nevertheless Sego has done<br />
an excellent job on<br />
Afterburner, it is the first in a<br />
new generation of console<br />
games.<br />
Afterburner couldn't have hit<br />
at a better time for Sega. With<br />
Nintendo blowing their<br />
company trumpet about<br />
having shifted millions more<br />
systems than Sega — the quick<br />
conversion of what is definitely<br />
the coin-op of the moment is<br />
bound to give Sega a boost.<br />
Nintendo are so boastful<br />
about their dominance right<br />
now that they staged a mock<br />
boxing match at a lavish press<br />
do in Los Vegas recently Kid<br />
Nintendo versus the Sego<br />
Cissy. No prizes for guessing<br />
who won — but our guess is<br />
that Afterburner represents a<br />
fair old punch back by Sega.<br />
Don't miss it!<br />
P. GRAPHICS 8<br />
N. SOUND 7<br />
PlAYABILIrt 9<br />
OVERALL 9<br />
TONY TAKOUSHI