spellforce - the breath of winter walktrough by lb - Personeel ...
spellforce - the breath of winter walktrough by lb - Personeel ...
spellforce - the breath of winter walktrough by lb - Personeel ...
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e a hard battle anyway. If you use elves, remember that <strong>the</strong> villagers will attack you elf camp every night.<br />
At <strong>the</strong> o<strong>the</strong>r end <strong>of</strong> <strong>the</strong> dark elf camp you will find <strong>the</strong> black gate. You can only open it from <strong>the</strong> o<strong>the</strong>r side.<br />
Go back to <strong>the</strong> human village you saw earlier but only <strong>by</strong> daylight! Talk to Carvus. He explains that <strong>the</strong><br />
villagers are changed into wolves every night because <strong>of</strong> a curse. Go back in <strong>the</strong> direction <strong>of</strong> your human<br />
camp to talk to Keram (near <strong>the</strong> Aria reserves). He will explain you have to get three items which are held <strong>by</strong><br />
three gargoyles. They can be found on <strong>the</strong> east side <strong>of</strong> <strong>the</strong> map. Go through <strong>the</strong> portal in <strong>the</strong> north to get<br />
<strong>the</strong>re.<br />
Easy way:<br />
Evidently, <strong>the</strong> trick is to not activate <strong>the</strong> human monument. Go to <strong>the</strong> north-west <strong>of</strong> <strong>the</strong> map and avoid both <strong>the</strong> Urok<br />
camp to <strong>the</strong> left <strong>of</strong> <strong>the</strong> road and a dark elf camp to <strong>the</strong> right <strong>of</strong> <strong>the</strong> road. Next, to <strong>the</strong> left you will pass a village <strong>of</strong><br />
humans. Go <strong>the</strong>re – but only during <strong>the</strong> day - to talk to Carvus who will explain that <strong>the</strong> village is cursed. Now go back<br />
where you came from to look for <strong>the</strong> blacksmith called Keram who is left <strong>of</strong> <strong>the</strong> road near some aria. He will explain he<br />
has lost 3 items, which should stop <strong>the</strong> curse. You will have to find 3 gargoyles, which each have one <strong>of</strong> <strong>the</strong>se items.<br />
Now go to <strong>the</strong> north-east through <strong>the</strong> pass directly north <strong>of</strong> <strong>the</strong> elf camp. You will find a small Urok camp. Destroy it (with<br />
only your Avatar). Now advance to <strong>the</strong> east and deal with some spiders on <strong>the</strong> way to <strong>the</strong> portal. Pass through it to <strong>the</strong><br />
eastern part <strong>of</strong> <strong>the</strong> map.<br />
Eastern side <strong>of</strong> <strong>the</strong> map:<br />
Activate <strong>the</strong> bindstone and head east to find a hero monument. There are a few Uroks and <strong>the</strong> monument is<br />
guarded <strong>by</strong> a bunch a goblins. They are not that strong but it is one against many. Slay <strong>the</strong>ir buildings and<br />
summon your heroes. Behind <strong>the</strong> monument is <strong>the</strong> first gargoyle. Defeat it and get <strong>the</strong> first artefact. Now go<br />
back a little bit and head north. There is a white spider to kill. There is a corps lying on <strong>the</strong> floor that holds<br />
some items..<br />
Return to <strong>the</strong> monument and head south-west until you reach three dark elf towers. Here is also <strong>the</strong> second<br />
gargoyle (and <strong>the</strong> second artefact). Go back to <strong>the</strong> monument again and head south-east this time. Destroy<br />
two Urok camps on <strong>the</strong> way until you reach a dwarf twon. There is a bindstone here and a chest with an<br />
empty runestone. Talk to Borondir. You can now use all <strong>the</strong> dwarfs in this settlement (<strong>the</strong>re are only 5). Go<br />
fur<strong>the</strong>r south through a small mountain passage; <strong>the</strong>re are two chests and ano<strong>the</strong>r corps on <strong>the</strong> floor.<br />
Go back to <strong>the</strong> location <strong>of</strong> <strong>the</strong> second gargoyle. There is a closed gate <strong>the</strong>re. Talk to Borondir and he wil<br />
open it. Now follow he path to <strong>the</strong> south until you reach <strong>the</strong> black gate. Bring down <strong>the</strong> dark elf towers and<br />
<strong>the</strong> gate (<strong>the</strong> dwarfs are good help here). Now <strong>the</strong> passage to <strong>the</strong> west-side is open again. From a dark elf<br />
town fur<strong>the</strong>r south, troops will be heading to <strong>the</strong> gate. Now it is time to bring in your army. You will face<br />
waves <strong>of</strong> attacks <strong>by</strong> large groups <strong>of</strong> soldiers or large hordes <strong>of</strong> Uroks. The fight will be heroic!<br />
Try to move your army southward as soon as possible to destroy <strong>the</strong> dark elf city. Once you destroy all <strong>the</strong><br />
buildings, <strong>the</strong> waves <strong>of</strong> attacks will stop. There is a chest in <strong>the</strong> city with a piece <strong>of</strong> a blade princeps and also<br />
a yellow bloodgem (see sidequests below). South <strong>of</strong> <strong>the</strong> camp is <strong>the</strong> third gargoyle. Now, go eastward to<br />
wards an Urok camp. There is a path north here where <strong>the</strong>re is a chest to inspect. Now, destroy <strong>the</strong> Urok<br />
camp to reach <strong>the</strong> portal to Shal Dun.<br />
However, you still have to free <strong>the</strong> human camp from <strong>the</strong> curse. There are three altars where you have to go<br />
to. One is directly north <strong>of</strong> <strong>the</strong> large dark elf camp you just destroyed, <strong>the</strong> second is directly north <strong>of</strong> <strong>the</strong> dark<br />
elf camp on <strong>the</strong> west side <strong>of</strong> <strong>the</strong> map and <strong>the</strong> third one is east <strong>of</strong> <strong>the</strong> Urok camp which was located directly<br />
north <strong>of</strong> <strong>the</strong> human monument. On each altar you have to one <strong>of</strong> <strong>the</strong> artefacts you found on <strong>the</strong> gargoyles<br />
(only <strong>the</strong> right artefact will be accepted; if you choose <strong>the</strong> wrong one some skeletons will appear to fight<br />
you). Now, go back to Carvus to tell him <strong>the</strong> good news to receive a small price and experience points.<br />
Sidequests:<br />
In a chest in <strong>the</strong> large dark elf camp you have found a piece <strong>of</strong> a blade princeps and a yellow bloodgem.<br />
You can go to Mirraw Thur and use <strong>the</strong> yellow bloodgem to build <strong>the</strong> last bone weapon.<br />
With <strong>the</strong> piece <strong>of</strong> <strong>the</strong> blade princes you could go to <strong>the</strong> Masked One in Tirganach.<br />
Now go back to Nevershade Frontier and pass <strong>the</strong> portal to Shal Dun.<br />
13. L09. Shal Dun:<br />
This level will have some heavy fighting again. Your Avatar should reach level 20 <strong>by</strong> now (if you took <strong>the</strong><br />
hard way) and <strong>the</strong>re is a lot <strong>of</strong> additional experience to gain here if you take <strong>the</strong> hard way.<br />
Watch <strong>the</strong> clip in which Dracon Craig Un’Shallach promises he will give you some troops, later.<br />
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