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SPELLFORCE - THE BREATH OF WINTER WALKTROUGH BY LB<br />

Version 1.1<br />

Contents<br />

1. PURPOSE OF THIS WALKTHROUGH ........................................................................................................2<br />

2. L01. MIRRAW THUR (1ST VISIT) : ...............................................................................................................3<br />

3. L02. STORMCLEAVER ROCKS: ..................................................................................................................3<br />

4. L01. MIRRAW THUR (2 ND VISIT): .................................................................................................................4<br />

5. L03. ECHO SWAMPS:.....................................................................................................................................4<br />

6. L01. MIRRAW THUR (3 RD VISIT): .................................................................................................................5<br />

7. L04. FROSTFALL: ...........................................................................................................................................5<br />

8. L05. TIRGANACH (1 ST VISIT) :......................................................................................................................6<br />

9. L06. WINTERDEEP..........................................................................................................................................7<br />

10. L07. FASTHOLME: ..........................................................................................................................................9<br />

11. L05. TIRGANACH (2 ND VISIT): ....................................................................................................................11<br />

12. L08. NEVERSHADE FRONTIER: ................................................................................................................11<br />

13. L09. SHAL DUN:.............................................................................................................................................12<br />

14. L10. FIREFANGS: ..........................................................................................................................................15<br />

15. L11. THE ABYSS: ..........................................................................................................................................16<br />

16. L05. TIRGANACH (3 RD VISIT): ....................................................................................................................17<br />

17. L12. FROSTWEAVER RIFT : .......................................................................................................................17<br />

18. LIST OF GAME CHARACTERS ..................................................................................................................18<br />

19. CREDITS..........................................................................................................................................................18<br />

1


1. Purpose <strong>of</strong> this walkthrough<br />

This is a complete text based walkthrough for <strong>the</strong> first add-on for <strong>the</strong> Spellforce game called <strong>the</strong> Breath <strong>of</strong><br />

Winter (TBOW). The add-on succeeds <strong>the</strong> original Spellforce quest referred to us The Order <strong>of</strong> Dawn. There<br />

is also a second add-on called “Shadow <strong>of</strong> <strong>the</strong> Phoenix (SOTP).<br />

The intention <strong>of</strong> this walkthrough is NOT to get through <strong>the</strong> game is fast as possible. As in TOOD <strong>the</strong>re are a<br />

number <strong>of</strong> levels that you can finish without using <strong>the</strong> monuments that are available in that level. If that is<br />

your goal you might want to look at <strong>the</strong> walkthrough developed <strong>by</strong> ADK (see http://www.dimensionssega.fr.st).<br />

It has some strategies which involve al lot <strong>of</strong> deaths <strong>of</strong> your Avatar. For me, this approach to<br />

Spellforce doesn’t work. My favourite strategy is to keep my Avatar alive at all times (even though <strong>the</strong>re is<br />

little punishment in Spellforce for getting your Avatar killed). Although some levels in TBOW are extremely<br />

hard to finish when you take <strong>the</strong> hard way, it will give you a lot more fun and also higher levels <strong>of</strong> experience<br />

for your Avatar as well as more goodies that you can use in <strong>the</strong> game. Since it is my objective to fully<br />

explore everything <strong>the</strong> game has to <strong>of</strong>fer, this walkthrough will also take you through all <strong>the</strong> side quests that<br />

are part <strong>of</strong> TBOW. Finally, this walkthrough will provide info on important items you may find in <strong>the</strong> various<br />

levels.<br />

The most important difference between TBOW and TOOD is <strong>the</strong> fact that in <strong>the</strong> first half <strong>of</strong> <strong>the</strong> game you will<br />

encounter enemies that are much stronger than your Avatar. Therefore, you will be forced to visit most <strong>of</strong> <strong>the</strong><br />

levels several times, coming back to finish parts <strong>of</strong> a level when you have gained experience or when you<br />

have found stronger heroes. TBOW also has an interesting new way <strong>of</strong> getting heroes (this is linked to <strong>the</strong><br />

role <strong>of</strong> <strong>the</strong> Masked One in <strong>the</strong> game).<br />

A second difference is that a number <strong>of</strong> weapons has special abilities. These abilities may affect <strong>the</strong><br />

effectiveness <strong>of</strong> your spells, <strong>the</strong> strength <strong>of</strong> your weapons or <strong>the</strong> regeneration <strong>of</strong> mana and health. These<br />

abilities are indicated in <strong>the</strong> game <strong>by</strong> a blue text in <strong>the</strong> description to <strong>the</strong> item. You will need three items with<br />

<strong>the</strong> same ability before <strong>the</strong> ability will become effective.<br />

Since you cannot use an Avatar from TOOD, <strong>the</strong> game is <strong>the</strong> most difficult in <strong>the</strong> first levels when your<br />

Avatar has little experience and you do not have <strong>the</strong> help <strong>of</strong> strong heroes to support you. You do get help<br />

from characters in <strong>the</strong> game, so using <strong>the</strong>m wisely is an important part <strong>of</strong> your strategy. Since you cannot<br />

control <strong>the</strong>se characters <strong>the</strong>y may also bring you unexpected problems (especially when <strong>the</strong>y attract<br />

enemies at a time that you cannot really defend yourself).<br />

You will be able to use your Avatar in <strong>the</strong> second add-on (Shadow <strong>of</strong> <strong>the</strong> Phoenix), so choose your Avatar<br />

wisely. I have used a fighter as well as a well as a black magician to finish <strong>the</strong> game. At <strong>the</strong> end <strong>of</strong> TBOW<br />

your Avatar will be around level 28, so you will have only about 50 ability points during <strong>the</strong> game. I suggest<br />

you concentrate on two types <strong>of</strong> abilities per Avatar only, so that you can reach at least level 10 for all <strong>the</strong>se<br />

abilities.<br />

The number <strong>of</strong> levels in TBOW is ra<strong>the</strong>r limited (12) but if you are going to take <strong>the</strong> hard road to success (as<br />

I will do in this walkthrough) it will give you lots <strong>of</strong> hours <strong>of</strong> fierce battles against opponents that are <strong>of</strong>ten<br />

much stronger.<br />

The game holds <strong>the</strong> following levels:<br />

L01. Mirraw Thur<br />

L02. Stormcleaver Rocks<br />

L03. Echo Swamps<br />

L04. Frostfall<br />

L05. Tirganach<br />

L06. Winterdeep<br />

L07. Fastholme<br />

L08. Nevershade<br />

L09. Shal Dun<br />

L10. Firefangs<br />

L11. The A<strong>by</strong>ss<br />

L12. Frostweaver Rift<br />

2


2. L01. Mirraw Thur (1st visit) :<br />

Meet Lena and Grim who will accompany your through parts <strong>of</strong> <strong>the</strong> game. They will follow your Avatar, but<br />

you cannot control <strong>the</strong>m. So be aware, <strong>the</strong>y may attract enemies at times when you would ra<strong>the</strong>r not fight.<br />

Lena and Grim cannot be killed, so you can always use <strong>the</strong>m to attack stronger enemies.<br />

Go north. There is a chest to <strong>the</strong> right <strong>of</strong> <strong>the</strong> road you might want to inspect. There will be some goblins.<br />

Make sure to inspect <strong>the</strong>ir bodies for useful items. Next you will encounter some beastmen. When <strong>the</strong> road<br />

turns south <strong>the</strong>re is a second chest (west <strong>of</strong> <strong>the</strong> road). Next you will go east to meet some more goblins;<br />

(<strong>the</strong>re is a third chest to <strong>the</strong> north <strong>of</strong> <strong>the</strong> road but you will reach it later). You will arrive in <strong>the</strong> refugee camp.<br />

After <strong>the</strong> clip, inspect <strong>the</strong> 3 chests, activate <strong>the</strong> bindstone and talk to Aedar Thalan and <strong>the</strong>n to Willit. There<br />

are some merchants here. Your mission will be to look for Dunhan.<br />

Take <strong>the</strong> road to <strong>the</strong> north west, kill some more goblins and inspect <strong>the</strong> chest left <strong>of</strong> <strong>the</strong> road. You will also<br />

pass a small neutral Orc camp. Now move ei<strong>the</strong>r north or west, heading towards <strong>the</strong> portal in <strong>the</strong> north east<br />

<strong>of</strong> <strong>the</strong> map. If you go north you will pass a Kithar camp. Do not alarm it for now. Clear out <strong>the</strong> area south <strong>of</strong><br />

<strong>the</strong> monument from enemies to ga<strong>the</strong>r experience. South-east <strong>of</strong> <strong>the</strong> portal <strong>the</strong>re is a chest and a small<br />

Kithar camp.<br />

Since you cannot pass through <strong>the</strong> second Kithar camp is makes no sense to attack it yet (also your Avatar<br />

is not strong enough to survive an attack). So go through <strong>the</strong> portal to StormCleaver Rocks.<br />

3. L02. Stormcleaver Rocks:<br />

Watch <strong>the</strong> clip and meet <strong>the</strong> Skergs. Your mission will be to save Janina, who is Dunhan’s girlfriend. To <strong>the</strong><br />

east you will find an Orc monument. You can only build Thugs (you cannot build a small headquarter yet) so<br />

you will need wood (and fish) only. Meanwhile, kill some near<strong>by</strong> spiders and Kithar with your Avatar and find<br />

a chest a bit to <strong>the</strong> south east <strong>of</strong> <strong>the</strong> monument. Directly north <strong>of</strong> <strong>the</strong> monument <strong>the</strong>re is a small passage<br />

where you will find a level 5 Bagzirra (?) which you should be able to kill. It has valuable items and it guards<br />

a chest.<br />

With your troops, move to <strong>the</strong> north-west. You will find a small Kithar camp where Janina is held captive.<br />

Free Janina (inspect <strong>the</strong> chest) and talk to her. Due east <strong>the</strong>re are some spiders that protect a chest. Next,<br />

move to <strong>the</strong> north-east to meet Hutu (her camp is to <strong>the</strong> east). You will pass some Kithars with a chest; next<br />

<strong>the</strong>re is a Kithar camp on <strong>the</strong> west; <strong>the</strong>re is a chest here. Now, follow <strong>the</strong> path to <strong>the</strong> east. There are two<br />

strong Kithar camps here. Run to <strong>the</strong> camp <strong>of</strong> Hutu in <strong>the</strong> east (Grim and Lena may decide to start fighting,<br />

but don’t get your Avatar involved). Near Hutu’s camp <strong>the</strong>re is a second Orc monument (and a chest).<br />

Hutu’s camp looks closed, but when you near it <strong>the</strong> gate will open (mind <strong>the</strong> spiders). Meanwhile <strong>the</strong> Kithar<br />

will attack your first camp, but since <strong>the</strong>y are only level 1 you should be able to defend it with your Tugs.<br />

Anyway, you do not really need it anymore.<br />

Talk to Hutu (you now have to find Setrius, in <strong>the</strong> north-east <strong>of</strong> <strong>the</strong> map), activate <strong>the</strong> bindstone and inspect<br />

<strong>the</strong> chest. It has a small headquarter, so now you can build Totems, use a food store (to restore Mana and<br />

life <strong>of</strong> your Orc troops) and you can build more troops. So, activate <strong>the</strong> second Orc monument and use <strong>the</strong><br />

buildings in Hutu’s camp. Meanwhile, kill some spiders to <strong>the</strong> south (<strong>the</strong>re is a chest). But take care, your<br />

monument as well as Hutu’s camp will be attacked.<br />

With your troops, destroy both <strong>the</strong> Kithar camps you passed earlier (<strong>the</strong>re is a chest). Once you destroyed<br />

<strong>the</strong> second camp, <strong>the</strong> entrance on <strong>the</strong> east side <strong>of</strong> Hutu’s village will open. Kill <strong>the</strong> crawlers <strong>the</strong>re or Hutu will<br />

be killed (which, however, doesn’t seem to effect <strong>the</strong> remainder <strong>of</strong> <strong>the</strong> game).<br />

There is extra lenya near a Khitar camp a little to <strong>the</strong> north east <strong>of</strong> <strong>the</strong> Orc monument. Now, move fur<strong>the</strong>r to<br />

<strong>the</strong> north. You will find a chest, left <strong>of</strong> <strong>the</strong> road, that you cannot open. Keep moving north until you reach a<br />

bunch <strong>of</strong> Forestwraiths and a group <strong>of</strong> crawlers. To <strong>the</strong> left you will find Wumpus, a level 9 crawler, who<br />

protects a chest. Beating him will require all 30 totems and <strong>the</strong> help <strong>of</strong> your Avatar and his companions. You<br />

will earn his tongue and <strong>the</strong> content <strong>of</strong> <strong>the</strong> chest bit north). Next, <strong>the</strong>re are some crawlers and a chest to <strong>the</strong><br />

east. Your companions advice you to keep <strong>the</strong> orcs away from <strong>the</strong> camp <strong>of</strong> Setrius. So, leave <strong>the</strong>m here and<br />

move your Avatar in <strong>the</strong> camp.<br />

Watch <strong>the</strong> clip and talk to Setrius twice. He will ask you to poison <strong>the</strong> Khitar. Activate <strong>the</strong> bindstone and visit<br />

some merchants if you want. Meanwhile all your orc and skerg friends will be killed <strong>by</strong> <strong>the</strong> Khitar – nothing<br />

you can do.<br />

Move on to <strong>the</strong> west. Keep to <strong>the</strong> north to fight a group <strong>of</strong> spiders (level 7). There is a chest in <strong>the</strong> far northwest.<br />

Next, move to <strong>the</strong> south. You will encounter a level 8 giant. You should be level 6 <strong>by</strong> now so you can<br />

beat <strong>the</strong> giant and open his chest. Keep moving to <strong>the</strong> south until you reach a blue fountain. Here you<br />

3


should put <strong>the</strong> poison in <strong>the</strong> water. Watch <strong>the</strong> clip. A group <strong>of</strong> Setrius’ fighters will appear to <strong>the</strong> south-east.<br />

There way is blocked <strong>by</strong> a gate. Move your Avatar to <strong>the</strong> gate to open it (kill <strong>the</strong> crawlers on <strong>the</strong> way). You<br />

will pass a bindstone so activate it. The troops are now yours to command.<br />

I suppose you could try to conquer <strong>the</strong> camp with <strong>the</strong>se troops, but given <strong>the</strong> number <strong>of</strong> towers and enemies<br />

that would be virtually impossible. So, go back to <strong>the</strong> second orc monument, defeat <strong>the</strong> Khitar and free <strong>the</strong><br />

former camp <strong>of</strong> Hutu from Kithar. Now, rebuild your Orc army (make sure to keep your human army<br />

separate from your Orc army; <strong>the</strong>y don’t like each o<strong>the</strong>r.<br />

Send your orcs in to bring down <strong>the</strong> towers (use about 20 Thugs and 10 Totems); <strong>the</strong>n move in your human<br />

soldiers to bring down <strong>the</strong> rest <strong>of</strong> <strong>the</strong> camp. Here you will find <strong>the</strong> keys <strong>of</strong> <strong>the</strong> Khitar general. There are three<br />

magicians here (Gruolun, Zolowin and Renya); ignore <strong>the</strong>m for now.<br />

After defeating <strong>the</strong> Khitars, <strong>the</strong> palisade will have an opening to <strong>the</strong> north. Go <strong>the</strong>re to meet Dunhan. Watch<br />

<strong>the</strong> clip and take his rune. He will be your first hero.<br />

Go back to <strong>the</strong> Khitar camp to free <strong>the</strong> three magicians. They will invite you for a side quest (see below).<br />

Now you can return to Mirraw Thur.<br />

Sidequest:<br />

The magicians move to an area north-west <strong>of</strong> <strong>the</strong> Khitar camp. Move <strong>the</strong>re and talk to each <strong>of</strong> <strong>the</strong>m to obtain<br />

three magic stones. The chest <strong>the</strong>y are looking for is located south <strong>of</strong> <strong>the</strong> lair <strong>of</strong> Wumpus. Go <strong>the</strong>re to obtain<br />

a crawler fetish from <strong>the</strong> chest and bring it to one <strong>of</strong> <strong>the</strong> magicians (you may choose freely although <strong>the</strong>re is<br />

a difference in <strong>the</strong> reward you will get 1 ). They will start fighting so beware because <strong>the</strong>y are strong<br />

opponents.<br />

4. L01. Mirraw Thur (2 nd visit):<br />

You will have to find Reowys. To do so, you will have to reach <strong>the</strong> portal to <strong>the</strong> Echo Swamps in <strong>the</strong> south<br />

east <strong>of</strong> <strong>the</strong> map. You will have to pass <strong>the</strong> strong Khitar camp which is located east <strong>of</strong> <strong>the</strong> portal to <strong>the</strong><br />

Stormcleaver Rocks. You can take a path south <strong>of</strong> <strong>the</strong> camp towards <strong>the</strong> east. Don’t alarm <strong>the</strong> camp itself.<br />

After you have fought some ice elves, watch <strong>the</strong> clip in which Grim will explain <strong>the</strong> story <strong>of</strong> Aryn and<br />

Cenwen, which is <strong>the</strong> basic <strong>the</strong>me <strong>of</strong> this addon.<br />

Move south toward an Orc camp. Avoid <strong>the</strong> patrols <strong>of</strong> ice elves if you can (just keep away from <strong>the</strong> main<br />

road). In <strong>the</strong> camp talk to Kongar and give him Wumpus’ tongue for a reward. Move fur<strong>the</strong>r southward past a<br />

closed gate until you find a hero monument. Summon Dunhan and move south toward a second refugee<br />

camp. Talk to Aedar Thalan for info. Next, move to <strong>the</strong> south-east to <strong>the</strong> portal to <strong>the</strong> Echo Swamps<br />

(activate <strong>the</strong> bindstone).<br />

5. L03. Echo Swamps:<br />

These is a clip after which Reowys will fight you because <strong>the</strong> magician Whorim holds his rune. Kill Reowys,<br />

activate <strong>the</strong> bindstone and move westward to start a Dark elf camp. To <strong>the</strong> north <strong>the</strong>re is an orc camp but in<br />

<strong>the</strong> beginning most attacks are coming from Ogres which are coming from <strong>the</strong> east. So, quickly build some<br />

troops (aria is near <strong>the</strong> Orc camp to <strong>the</strong> north). When you have about 15 elves, go east and directly north to<br />

deal with <strong>the</strong> Ogre camp. There is additional iron <strong>the</strong>re. Quickly go back to deal with <strong>the</strong> Orc camp in <strong>the</strong><br />

north (about 20 troops should be enough). You cannot go any fur<strong>the</strong>r north, so ga<strong>the</strong>r your troops and<br />

proceed eastward. Take <strong>the</strong> path to <strong>the</strong> south. There is an Ogre camp to <strong>the</strong> west and an Orc camp to <strong>the</strong><br />

east. Deal with <strong>the</strong> Ogres first. There is some aria <strong>the</strong>re.<br />

Next, head eastward. You will find a lake; a bit to <strong>the</strong> south you can find <strong>the</strong> Masked one (see <strong>the</strong> sidequest<br />

below). But I suggest you deal with <strong>the</strong> orc camp first. It is a larger camp. There are two chests and you will<br />

find Hortar. Talk to him. He will lead you north to a second dark elf monument and a bindstone. Now, before<br />

talking to Hortar a second time, mind this: troops will attack your original camp from <strong>the</strong> north. If you want to<br />

keep your camp save get some troops over <strong>the</strong>re first. Also, when following Hortar you will pass a small<br />

merchant camp to <strong>the</strong> right with a bindstone. You could visit it before proceeding 2 .<br />

1<br />

Two magicians will give you a coin (a star coin or a moon coin). You could sell <strong>the</strong>se coins for gold during <strong>the</strong> game but<br />

you could also save <strong>the</strong>m to use <strong>the</strong>m later in <strong>the</strong> game to open a large number <strong>of</strong> chests with strong items. The same<br />

holds for skull coins you will get later in <strong>the</strong> game.<br />

2<br />

Notice that one <strong>of</strong> <strong>the</strong> merchants as well as Lucius have a bone knife. This is worthwhile to remember in relation to a<br />

side quest later in <strong>the</strong> game.<br />

4


You will have to get Svera’s flute. She is in <strong>the</strong> north western camp, so move your troops back to <strong>the</strong> north<br />

<strong>of</strong> your original camp where you will be attacked <strong>by</strong> Svera’s troops. Destroy her camp, kill Svera and get her<br />

flute and a key. Inspect <strong>the</strong> chests. Fur<strong>the</strong>r north <strong>the</strong>re are two more camps that also have chests to inspect.<br />

Destroy <strong>the</strong>m to find a closed palisade at <strong>the</strong> south <strong>of</strong> <strong>the</strong> last camp. Your Avatar can open <strong>the</strong> gate with <strong>the</strong><br />

key you found on Svera. You will enter a dry riverbed. At <strong>the</strong> western end <strong>the</strong>re is a type <strong>of</strong> bindstone where<br />

you can trade gold for star/sun/moon coins 3 . Now, deal with all <strong>the</strong> Treewraiths in <strong>the</strong> riverbed, o<strong>the</strong>rwise<br />

Hortar is not willing to help you. Also, deal with <strong>the</strong> Orc camp north <strong>of</strong> <strong>the</strong> riverbed (<strong>the</strong>re is a chest).<br />

Once all <strong>the</strong> treewraiths have been killed, Hortar will walk towards a closed compound with level 20<br />

poisoncrawlers. Bring your troops a bit back to <strong>the</strong> west, talk to Hortar, give him <strong>the</strong> flute and get your Avatar<br />

back westward also. Hortar will open <strong>the</strong> gate and <strong>the</strong> poison crawlers will kill <strong>the</strong> enemy forces; Hortar will<br />

also be killed. Inspect <strong>the</strong> camp <strong>of</strong> <strong>the</strong> posioncrawlers to find a runestone (see side quest below). Follow <strong>the</strong><br />

riverbed fur<strong>the</strong>r south to find <strong>the</strong> camp <strong>of</strong> Whorim. On your way to Whorim’s camp you will pas <strong>the</strong> poision<br />

crawlers. At this point you cannot kill <strong>the</strong>m because <strong>the</strong>y are much too strong. Come back later when your<br />

Avatar has more experience points and you can build stronger dark elves). Whorim has a pretty large camp<br />

with a number <strong>of</strong> towers. Defeat Whorim and get <strong>the</strong> rune <strong>of</strong> Reowys from him. There are six chests here.<br />

Take <strong>the</strong> path north <strong>of</strong> <strong>the</strong> camp. Mind <strong>the</strong> stone golems. Here is a final bindstone and a final chest. You can<br />

now return to Mirraw Thur.<br />

Sidequest:<br />

Talk to <strong>the</strong> Masked One. He will ask you to free his apprentice Lucius. His camp is due east. Activate <strong>the</strong><br />

bindstone you pass and fight Gitzo. Get his essence, fight some more goblins and talk to Lucius. He will<br />

become a merchant who sells strong weapons. Go back to <strong>the</strong> Masked One to get <strong>the</strong> rune <strong>of</strong> Gitzo.<br />

You should have found a blade rune in <strong>the</strong> swamp creatures’ cage. Bring it to <strong>the</strong> Masked One (who may<br />

have moved to Tirganach) and you will obtain a blade hero.<br />

6. L01. Mirraw Thur (3 rd visit):<br />

From <strong>the</strong> portal to <strong>the</strong> Echo Swamp, go north to <strong>the</strong> hero monument and summon Dunhan and Reowys.<br />

Now move to <strong>the</strong> second refugee camp to <strong>the</strong> south-west. Watch <strong>the</strong> clip to see how Grim convinces 20<br />

refugees to follow Dunhan and Reowys to fight against <strong>the</strong> ice elves. Grim will lead <strong>the</strong> way. The elf town is<br />

well guarded so you will have to be smart here if you want your troops to survive (I prefer to lure small<br />

groups <strong>of</strong> elves to my troops that always stay outside <strong>the</strong> reach <strong>of</strong> <strong>the</strong> elf towers. In <strong>the</strong> middle <strong>of</strong> <strong>the</strong> city<br />

<strong>the</strong>re is a chest with a raw runestone. Get it and watch <strong>the</strong> clip where Grim gets himself <strong>the</strong> keys to <strong>the</strong><br />

prison. Go south to a small group <strong>of</strong> elves near a closed gate. Defeat <strong>the</strong> elves and watch a clip which<br />

reveals <strong>the</strong> true nature <strong>of</strong> Grim and in which you will meet <strong>the</strong> Fial Darg and Elune. Follow Elune to <strong>the</strong> north<br />

but first activate <strong>the</strong> bindstone here. Troops will attach your hero monument so you will lose your heroes.<br />

Crimson troops will appear in <strong>the</strong> east. Let Elune’s elves deal with <strong>the</strong>m if <strong>the</strong>y attack. Keep following Elune<br />

to <strong>the</strong> north until you reach her town. There is a bindstone and a portal here. A group <strong>of</strong> Crimson soldiers will<br />

survive in <strong>the</strong> east. You will return for <strong>the</strong>m later. After activating <strong>the</strong> bindstone, enter <strong>the</strong> portal.<br />

7. L04. Frostfall:<br />

This is a pretty original level. You will have to engage in some fights that you simply cannot win. So, <strong>the</strong><br />

strategy here is to act quickly and to move on when you are overwhelmed <strong>by</strong> your enemies.<br />

Watch <strong>the</strong> clip in which Lena explains what to do. Next open <strong>the</strong> chest, activate <strong>the</strong> bindstone and talk to<br />

Lena again. Now move to <strong>the</strong> north-west towards an Orc camp. It is defended <strong>by</strong> some level 9 orcs, so<br />

beware. Now activate <strong>the</strong> Orc monument and use <strong>the</strong> buildings to start a camp. You have two objectives:<br />

1. collect enough food for <strong>the</strong> refugees<br />

2. destroy all treewraiths in <strong>the</strong> area to free <strong>the</strong> way to <strong>the</strong> refugees (for which you may need troops)<br />

You will be attacked so you will also need troops to defend <strong>the</strong> camp. Since food is pretty scarce you cannot<br />

build a large army (<strong>the</strong> refuges will need most <strong>of</strong> your food). Speed is essential here, so move quickly<br />

especially with respect to collecting food (<strong>the</strong>re are trees to <strong>the</strong> west and iron to <strong>the</strong> north <strong>of</strong> <strong>the</strong> camp).<br />

Watch <strong>the</strong> clip that shows that entrée <strong>of</strong> <strong>the</strong> refugees.<br />

3 Again, this may be helpful later in <strong>the</strong> game when you are in need <strong>of</strong> such coins (and when you have more gold).<br />

5


There is a small Urok camp to <strong>the</strong> north. Attack it as soon as you can (10 Totems will be enough). There is a<br />

chest and some extra iron to mine. Fur<strong>the</strong>r east are some more orcs. There is a portal to Shal Dun which<br />

you cannot use (in fact <strong>the</strong>re will be enemies coming through <strong>the</strong> portal later).<br />

Next, <strong>the</strong>re is an Urok camp to <strong>the</strong> south <strong>of</strong> your Orc camp. There is ano<strong>the</strong>r chest.<br />

Now move north <strong>of</strong> <strong>the</strong> Urok camp and start killing treewraiths or <strong>the</strong>y will attack workers that are looking for<br />

food <strong>the</strong>re (build an extra hunting camp here as soon as you can). Make sure <strong>the</strong> treewraiths do not attack<br />

your troops in groups (<strong>the</strong>y are level 7 and 11) but try to lure <strong>the</strong>m to your troops in groups <strong>of</strong> two. Once you<br />

have killed all <strong>of</strong> <strong>the</strong>m hurry back to your camp and hope you will be on time to defend your camp against<br />

<strong>the</strong> first attacks <strong>of</strong> <strong>the</strong> Crimson soldiers. The first group will attack in two waves so you will have some time<br />

to regroup between <strong>the</strong> two attacks.<br />

Once you have ga<strong>the</strong>red enough food for <strong>the</strong> refugees <strong>the</strong>y will flee towards <strong>the</strong> elf town in <strong>the</strong> west. Move<br />

your Avatar to <strong>the</strong> elf monument and activate it. Quickly build some elf warriors; you should be able to<br />

withstand two attacks <strong>of</strong> <strong>the</strong> Crimson troops to give your Avatar sufficient time. Meanwhile, move your<br />

Avatar fur<strong>the</strong>r north. There is a bindstone and a bit fur<strong>the</strong>r north <strong>the</strong>re is a hero monument. Activate <strong>the</strong>m<br />

both and summon your heroes. Now move to <strong>the</strong> west, kill some troops <strong>of</strong> wolves and you will find a<br />

bindstone in a camp <strong>of</strong> <strong>the</strong> ice elves. Activate it and jump or run back to <strong>the</strong> bindstone near <strong>the</strong> elf camp. At<br />

<strong>the</strong> third attack <strong>of</strong> <strong>the</strong> Crimson warriors, Aedar Thalan and <strong>the</strong> refugees will start moving again and your elf<br />

troops will be overrun. Follow <strong>the</strong> refugees to find a closed gate; talk to Lena. You need to find a keymaster<br />

in <strong>the</strong> camp <strong>of</strong> <strong>the</strong> ice elves. Jump <strong>the</strong>re using <strong>the</strong> bindstone, talk to <strong>the</strong> keymaster, inspect <strong>the</strong> chest and<br />

run back to Lena. There are some new wolves on <strong>the</strong> way back so you might want to involve your heroes in<br />

defeating <strong>the</strong>m. However, in <strong>the</strong> meantime you should also defend <strong>the</strong> refugees with your heroes and <strong>the</strong> ice<br />

elves which are stationed near <strong>the</strong> gate. Make sure <strong>the</strong> keymaster doesn’t get killed, talk to her when you<br />

arrive at <strong>the</strong> gate and she will open it.<br />

The refuges will start to move towards a new ice elf camp. Follow <strong>the</strong>m and bring <strong>the</strong> elf troops along. There<br />

is a chest east <strong>of</strong> <strong>the</strong> first outpost <strong>of</strong> <strong>the</strong> camp. In <strong>the</strong> camp, talk to Lena. The refugees will now flee towards<br />

<strong>the</strong> portal. Defend <strong>the</strong> camp with your elves but move your Avatar and heroes along with <strong>the</strong> refugees. For<br />

<strong>the</strong> third time your troops will be overrun but you should be able to buy <strong>the</strong> refugees enough time to go<br />

through <strong>the</strong> portal. Now, Dracon Carach will appear and you will have to fight him (you will need your heroes<br />

to help you). Defeat Dracon Carach and get some good items from his body.<br />

Sidequest:<br />

You could try to pass <strong>the</strong> portal to Shal Dun (in <strong>the</strong> east <strong>of</strong> <strong>the</strong> map). You will find a closed area with a<br />

special stone. Here you can use coins to obtain items. I would strongly suggest you save your coins for later<br />

in <strong>the</strong> game (<strong>the</strong> items are not worth <strong>the</strong>ir money).<br />

8. L05. Tirganach (1 st visit) :<br />

Defend <strong>the</strong> refuges against <strong>the</strong> skeleton hordes. There are some elves to help. There is a chest to <strong>the</strong> north;<br />

it is defended but you will get a new hero. To <strong>the</strong> east <strong>the</strong>re is an orc called Ashgork who you can ignore for<br />

now. The refuges will follow you until you reach a closed gate. There are some wolves next to <strong>the</strong> gate that<br />

have stolen <strong>the</strong> key. You will have to defeat <strong>the</strong>m; <strong>the</strong> refuges will help you though. There is a chest in <strong>the</strong><br />

camp <strong>of</strong> <strong>the</strong> wolves. Go through <strong>the</strong> gate and defend <strong>the</strong> refugees against <strong>the</strong> ice spirits. Keep moving<br />

towards <strong>the</strong> main town in <strong>the</strong> center <strong>of</strong> <strong>the</strong> map. There is a small passage to <strong>the</strong> west where <strong>the</strong> camp <strong>of</strong> <strong>the</strong><br />

ice spirits can be found. You will have to destroy it before <strong>the</strong> refuges are willing to move to Tirganach.<br />

There will be some new troops at <strong>the</strong> portal to assist you.<br />

Don’t take <strong>the</strong> second passage to <strong>the</strong> west since it ends in a village <strong>of</strong> <strong>the</strong> dead for which your Avatar at this<br />

time is no match. (It doesn’t even make sense to try to capture <strong>the</strong> village with <strong>the</strong> heroes you will be able to<br />

summon later in this level. You will have to wait until later in <strong>the</strong> game to come back here and defeat <strong>the</strong><br />

village when your Avatar has more experience and you have more powerful heroes to support you). You<br />

could take <strong>the</strong> third path to <strong>the</strong> left to find a chest with a part <strong>of</strong> a blade (however, you will have to come<br />

back here anyway). Notice <strong>the</strong> Masked One on <strong>the</strong> right side <strong>of</strong> <strong>the</strong> road. If you want you can talk to him<br />

after you inspected <strong>the</strong> chest about <strong>the</strong> blade you found (see sidequest below)<br />

You will arrive in Tirganach, which is <strong>the</strong> central location in TBOW. There are several people to meet here:<br />

Lena, Elune and Aedar Thalan (for a reward) are near <strong>the</strong> gate. Near <strong>the</strong> large statue you will find Aedale<br />

<strong>the</strong> ice priestess. She will tell you to find a dwarf called Windjalf. In <strong>the</strong> north <strong>of</strong> <strong>the</strong> town you can meet<br />

Darius. He will give you information if you want it. Also, <strong>the</strong>re are numerous merchants.<br />

6


At this point you cannot leave <strong>the</strong> town through <strong>the</strong> north or <strong>the</strong> south entrance. With your remaining troops<br />

go east towards a hero monument (again, check for some fresh troops near <strong>the</strong> portal). You must kill 5<br />

wolves <strong>the</strong>re (level 9 and 14). The largest wolf has a violet bloodgem. Now you can summon your heroes<br />

and inspect <strong>the</strong> chest. Follow <strong>the</strong> path fur<strong>the</strong>r to <strong>the</strong> east. On <strong>the</strong> right side <strong>of</strong> <strong>the</strong> road you will find a small<br />

settlement. A bit fur<strong>the</strong>r down <strong>the</strong> road 6 powerful trolls block your way. There seems to be no way to beat<br />

<strong>the</strong>m. However, <strong>the</strong>re is a little trick. Go back to <strong>the</strong> small settlement with your Avatar (bring your o<strong>the</strong>r<br />

troops out <strong>of</strong> sight <strong>of</strong> <strong>the</strong> settlement) and hide behind <strong>the</strong> statue. When <strong>the</strong> night comes, <strong>the</strong> trolls will enter<br />

<strong>the</strong> village. Now you can use <strong>the</strong> statue to impersonate <strong>the</strong> God <strong>of</strong> <strong>the</strong> trolls. You can order <strong>the</strong>m to give an<br />

artefact, to kill <strong>the</strong> monsters east <strong>of</strong> here or to die. The item <strong>the</strong>y will give you is a simple hammer. Don’t use<br />

this option as <strong>the</strong> trolls will detect (and kill) you. You can send <strong>the</strong> monsters to <strong>the</strong> east to slay a few <strong>of</strong> your<br />

enemies and wait for <strong>the</strong> next night to let <strong>the</strong>m kill <strong>the</strong>mselves. Make sure to inspect <strong>the</strong>ir body.<br />

Now go east into <strong>the</strong> mountains. Beat a group <strong>of</strong> skeletons (inspect <strong>the</strong> chest and one <strong>of</strong> <strong>the</strong> skeletons who<br />

has a green bloodgem), a camp <strong>of</strong> goblins left <strong>of</strong> <strong>the</strong> road (ano<strong>the</strong>r chest) and a skeleton camp (a lot <strong>of</strong><br />

skeletons are spawning here). Next, move on to meet a lot <strong>of</strong> opposition (such as a level 17 skeleton and a<br />

level 14 Munch – inspect his body). Open <strong>the</strong> 3 chests near <strong>the</strong> portal and pass <strong>the</strong> portal to Winterdeep.<br />

Sidequests:<br />

After arriving in Tirganach, talk to an archer who is standing near Aedale, <strong>the</strong> priestess, to discover that<br />

Ashgork may be able to help you. Use <strong>the</strong> bindstone in Tirganach and teleport back to Ashgork (you<br />

encountered him at <strong>the</strong> beginning <strong>of</strong> this level). Talk to him and you obtain a new sidequest (see also<br />

chapter 9).<br />

In Tirganach, look for Flink (he also appeared in TOOD) who is in jail (in <strong>the</strong> south-east <strong>of</strong> <strong>the</strong> town). He will<br />

ask you to find a book and to give it back to Darius. Exit <strong>the</strong> Elf town on <strong>the</strong> west-side and immediately go<br />

north to find 5 skeletons. They hold <strong>the</strong> book Flink wants you to return to Darius. After killing <strong>the</strong> skeletons<br />

(<strong>the</strong>y are strong opponents so you will need at least your heroes to help you) you will obtain <strong>the</strong> book and<br />

also part <strong>of</strong> a blade which is in <strong>the</strong> chest. Show <strong>the</strong> book to Darius and he will notice that 3 pages are<br />

missing. Return to Flink and he says that <strong>the</strong> pages can be found in Frostfall.<br />

With <strong>the</strong> part <strong>of</strong> a blade you found with <strong>the</strong> book, go to <strong>the</strong> Masked One. He can be found on <strong>the</strong> Westside<br />

<strong>of</strong> Tirganach town (you will come back to him more <strong>of</strong>ten so remember his location). He suggests you<br />

should find 2 o<strong>the</strong>r parts <strong>of</strong> <strong>the</strong> blade. If you do (later in <strong>the</strong> game), he will provide you with a new hero.<br />

9. L06. Winterdeep<br />

Activate <strong>the</strong> bindstone and <strong>the</strong> hero monument and summon your heroes. There are two small skeleton<br />

camps to defeat and one chest to inspect. Next you will encounter some dwarfs. Talk to Erlin. Talk to Devus<br />

for a sidequest (see below). You can go north or east here. Go north to find a dwarf monument and a<br />

bindstone. Activate <strong>the</strong>m and start building a dwarf army. There is a skeleton camp near<strong>by</strong> to <strong>the</strong> north-west.<br />

There is single strong skeleton to <strong>the</strong> north-east. Attack him first. He is standing near a broken Mosaic <strong>of</strong><br />

Death. Remember this location! There is also a chest here with <strong>the</strong> second part <strong>of</strong> <strong>the</strong> blade warrior. A bit<br />

fur<strong>the</strong>r east you will find iron.<br />

Now defend your camp against several attacks while you build a small dwarf army. Take <strong>the</strong> eastern path<br />

and go north to a camp <strong>of</strong> strong ice golems and dead elves. Defeat <strong>the</strong>m. One ice golem may be<br />

wandering north <strong>of</strong> <strong>the</strong> camp. Beat him (he has a white gemstone). There is a chest which is related to <strong>the</strong><br />

sidequest below. There will still be skeletons coming from <strong>the</strong> east, so move towards <strong>the</strong> south-west where<br />

<strong>the</strong>y are coming from. Take <strong>the</strong> first path to <strong>the</strong> left and destroy <strong>the</strong> skeleton camp <strong>the</strong>re (<strong>the</strong>re is a chest).<br />

There are some skeletons on <strong>the</strong> o<strong>the</strong>r side, but you will reach <strong>the</strong>m later. Move back to your camp (be sure<br />

not to disturb <strong>the</strong> camp <strong>of</strong> dead dwarfs and elves yet!).<br />

Now attack <strong>the</strong> skeleton camp to <strong>the</strong> north-west <strong>of</strong> your dwarf camp. Take your dwarfs and heroes and lure<br />

<strong>the</strong> skeletons out <strong>of</strong> <strong>the</strong> camp. Then destroy it. There is a chest and some moonsilver. You could try to<br />

defeat this camp earlier because <strong>of</strong> <strong>the</strong> moonsilver, but I found you need at least 15 dwarfs to win here and<br />

you would need a few dwarfs to protect your camp against enemy attacks earlier in <strong>the</strong> game, so I found it to<br />

be a dubious option.<br />

Now build some defenders; your next fight will involve a lot <strong>of</strong> enemies and fighting in a small pathway, so<br />

you need some distance fighters to be effective. Go back to <strong>the</strong> camp <strong>of</strong> deaths you saw earlier and start a<br />

big fight. There are numerous enemies (level 10) so it will take a while (and some experimenting) before you<br />

7


succeed and you may need some extra forces during <strong>the</strong> game (I started with 40 dwarfs). There are 3<br />

chests here.<br />

Move on southward to find <strong>the</strong> archers you couldn’t reach earlier. Defeat <strong>the</strong>m and move to find two level 18<br />

ghost heroes: Garvyn and Rogras. Fight <strong>the</strong>m and inspect <strong>the</strong>re bodies; Garvyn holds a key and Rogras has<br />

a runehero for you. Directly north-east <strong>of</strong> here <strong>the</strong>re is a chest with <strong>the</strong> first part <strong>of</strong> a mosaic.<br />

A path to <strong>the</strong> west leads to <strong>the</strong> secret valley. Open <strong>the</strong> gate with Garvyn’s key and fight <strong>the</strong> level 14 elves<br />

who can summon wolves – so bring your dwarfs along. Inspect all <strong>the</strong>ir bodies, especially <strong>the</strong> elf named<br />

Kyra. Get her essence (see sidequest). There is also a chest here.<br />

Now <strong>the</strong>re is a final group <strong>of</strong> skeletons near <strong>the</strong> portal to Fastholme. Defeat <strong>the</strong>m and you will have finished<br />

<strong>the</strong> campaign successfully.<br />

Sidequests:<br />

Devus needs medicine for his sick companions. He will give you a key to a chest. You will find <strong>the</strong> chest in<br />

<strong>the</strong> ice golem camp east <strong>of</strong> <strong>the</strong> dwarf monument. Bring it back to Devus. He wants you to choose which <strong>of</strong><br />

his companions to save. If you choose <strong>the</strong> elf, talk to her when she is healed and she will give you a brooch.<br />

Show it to Huldis in Tirganach and she will become a merchant with strong items (and a moon, star and sun<br />

coin).<br />

Go to <strong>the</strong> Masked One in Tirganach to get Kyra’s rune so you can summon her as one <strong>of</strong> your heroes.<br />

(The treasure <strong>of</strong> Tiondria)<br />

Jump to <strong>the</strong> bindstone near <strong>the</strong> portal to <strong>the</strong> Echo swamps. Go to <strong>the</strong> Orc monument and activate it. Notice<br />

that various bindstones have been deactivated because <strong>the</strong> Crimson soldiers attacked <strong>the</strong>m. Therefore, you<br />

cannot reach your hero monument at this point. Start building an Orc camp. A large group <strong>of</strong> Crimson<br />

soldiers will head your way but if you leave <strong>the</strong>m alone <strong>the</strong>y will disappear into <strong>the</strong> portal to Shal Dun. Once<br />

you have built an orc army start searching for 3 werewolves leaders. They all have a missing page from <strong>the</strong><br />

book <strong>of</strong> Darius. The first group is near your hero monument. So move north. There are some Crimson<br />

soldiers near your monument which you can beat easily. There is a larger group near<strong>by</strong>. Leave <strong>the</strong>m alone<br />

for now. Attack <strong>the</strong> first leader and inspect his body (he will have a page and a red bloodgem). Now, move<br />

westward for <strong>the</strong> second leader. The third one is located to <strong>the</strong> south-west <strong>of</strong> here. There is a chest near his<br />

position. You could use your remaining soldiers to attack <strong>the</strong> horde <strong>of</strong> Crimson soldiers in <strong>the</strong> east.<br />

Now go back to Darius in in Tirganach. He will give you <strong>the</strong> key to Flink’s prison. Free him and he will give<br />

you a key to a treasure which you will find later in <strong>the</strong> game.<br />

(Bone carver)<br />

Teleport to <strong>the</strong> bindstone near <strong>the</strong> portal to <strong>the</strong> Echo swamps. You have left some refuges fighters<br />

somewhere on this map. First, bring <strong>the</strong>m to a spot where <strong>the</strong> wandering Crimson hordes will not detect<br />

<strong>the</strong>m or <strong>the</strong>y will be destroyed (e.g. near <strong>the</strong> portal to Frostfall).<br />

Now your hero has to reach <strong>the</strong> hero monument a little bit to <strong>the</strong> north. However, <strong>the</strong>re are some Crimson<br />

warriors on <strong>the</strong> road. Run past <strong>the</strong>m and summon your heroes. There is a group <strong>of</strong> about 20 enemies northwest<br />

<strong>of</strong> <strong>the</strong> monument. They are all level 8-10 so it is pretty hard to defeat <strong>the</strong>m but <strong>the</strong> following strategy<br />

will work. Bring <strong>the</strong> refugee soldiers north <strong>of</strong> <strong>the</strong> group <strong>of</strong> Crimson soldiers (where <strong>the</strong> road narrows because<br />

<strong>of</strong> some rocks). Also, move your heroes here without being noticed. Now attract <strong>the</strong> attention <strong>of</strong> <strong>the</strong> group<br />

with your Avatar and start running north, back to you forces. The Crimson soldiers will only follow you until<br />

<strong>the</strong> point where <strong>the</strong> road narrows. Here you can attack a few <strong>of</strong> <strong>the</strong>m, while <strong>the</strong> o<strong>the</strong>rs walk back to <strong>the</strong>ir<br />

original position. If you repeat this procedure several times you will be able to defeat <strong>the</strong>m without serious<br />

losses. There is a group <strong>of</strong> Crimson soldiers to <strong>the</strong> east. Leave <strong>the</strong>m alone. They are too strong and <strong>the</strong>ir<br />

forces will be replenished every time.<br />

Now kill <strong>the</strong> soldiers in <strong>the</strong> south you passed earlier and move to <strong>the</strong> large orc camp through <strong>the</strong> gate<br />

directly opposite <strong>of</strong> <strong>the</strong> hero monument. There is a bindstone in <strong>the</strong> south <strong>of</strong> this camp you might want to<br />

activate, but beware <strong>of</strong> <strong>the</strong> Crimson soldiers. First you will have to deal with two strong wandering patrols (5<br />

soldiers each, level 15). Next, your should head towards your main opponent, Dracon Sohal Za’hal (level 20)<br />

who is accompanied <strong>by</strong> 4 gladiators (level 21) and some level 8 fighters. Use <strong>the</strong> same tactic as before:<br />

position your forces, attract your opponents out <strong>of</strong> <strong>the</strong>ir position with one <strong>of</strong> your heroes towards your troops<br />

and fight <strong>the</strong>m preferably one <strong>by</strong> one.<br />

After <strong>the</strong> fight, Ashgork will appear in <strong>the</strong> east <strong>of</strong> <strong>the</strong> camp. Talk to him. It will cost you 10 pieces <strong>of</strong> gold<br />

before he will tell you to look for Nazosh in <strong>the</strong> Echo Swamps. You also need blood gems and three bone<br />

8


knifes which you can buy from merchants 4 (all in all this side quest is a pretty expensive one). Now go <strong>the</strong><br />

nearest bindstone and jump to <strong>the</strong> Echo Swamps.<br />

You will notice a struggle between some orcs and treewraiths in <strong>the</strong> east. One <strong>of</strong> <strong>the</strong> orcs is Nazosh. But to<br />

reach him you will have to attack <strong>the</strong> treewraiths. So build a dark elf army (25-30 elfs). Move to <strong>the</strong> second<br />

dark elf monument to build your army here (saves travelling time). With your army walk to <strong>the</strong> treewraiths<br />

and enter <strong>the</strong> fight. Once you enter <strong>the</strong> battle zone <strong>the</strong> spawning <strong>of</strong> <strong>the</strong> treewraiths will stop. Talk to Nazosh<br />

to receive a bone.<br />

You will notice <strong>the</strong> poison crawlers that are still alive. With an army <strong>of</strong> 50 elves you should be able to deal<br />

with <strong>the</strong>m. They defend a chest. Now go back to Ashgork in Mirraw Thur.<br />

Ashgork will tell you how to get a second bone. Get your heroes and move to <strong>the</strong> north-west. The creature is<br />

east <strong>of</strong> <strong>the</strong> portal to Stormcleaver Rock. Near <strong>the</strong> portal <strong>the</strong>re is also a small Khitar camp left which you can<br />

destroy on <strong>the</strong> way. The creature will pestilence (and thus kill!) enemies that come near him. My heroes<br />

were not strong enough to finish <strong>the</strong> job on <strong>the</strong>ir own, so at this point my Avatar died for <strong>the</strong> first time during<br />

this game (if you do not count <strong>the</strong> times I had to hit F9). Get <strong>the</strong> second bone (an armour) from <strong>the</strong> creature<br />

and a cyan bloodgem. Notice <strong>the</strong> altar here; you will have to come back here a bit later. Now go back to talk<br />

to Ashgork. He will flee to <strong>the</strong> north where he seeks help <strong>of</strong> a bunch <strong>of</strong> skeletons. Follow him and defeat<br />

<strong>the</strong>se troops and Ashgork to get <strong>the</strong> third bone. Use <strong>the</strong> same strategy as before: try to separate two or<br />

three skeletons from <strong>the</strong> rest each time.<br />

To finish this sidequest you will have to go back to <strong>the</strong> altar in <strong>the</strong> north-east and choose to forge weapons<br />

or magic items. However, you need certain blood gems (a yellow, a blue 5 and a violet one and you do not<br />

yet have <strong>the</strong>m all) and three bone knifes, which you have to buy from merchants (see footnote).<br />

Now return to Winterdeep to continue <strong>the</strong> main quest.<br />

10. L07. Fastholme:<br />

The objective is to free Windjalf, a dwarf that is held captive <strong>by</strong> a giant. Make sure to inspect <strong>the</strong> chest,<br />

which has level 10 workers (unfortunately your Avatar needs level 16; my Avatar only reached level 15 at<br />

this point). Talk to Ragnar who is in <strong>the</strong> entrance <strong>of</strong> <strong>the</strong> dwarf village.<br />

Hard way:<br />

Activate <strong>the</strong> dwarf monument and start building a dwarf army using <strong>the</strong> buildings in <strong>the</strong> town. Also, <strong>the</strong>re are<br />

two chests to inspect in <strong>the</strong> town. You should be able to build about 30 dwarfs and a dwarf titan before <strong>the</strong><br />

first serious attacks will start. Forget <strong>the</strong> sou<strong>the</strong>rn part <strong>of</strong> <strong>the</strong> town (down <strong>the</strong> road to <strong>the</strong> south), <strong>the</strong>re is no<br />

way you can defend it. The skeletons will focus <strong>the</strong>ir first attacks here and <strong>the</strong> dwarfs will be able to<br />

withstand <strong>the</strong> first attack so <strong>the</strong>y buy you precious time. West <strong>of</strong> <strong>the</strong> sou<strong>the</strong>rn part <strong>of</strong> <strong>the</strong> twon <strong>the</strong>re is a car<br />

with extra resources you may want to obtain.<br />

After <strong>the</strong> first wave <strong>of</strong> attacks Ragnar wants to talk to you again. He will tell you about Uram. Now, your first<br />

priority is to get to him. Take <strong>the</strong> road south and go east before you reach <strong>the</strong> sou<strong>the</strong>rn part <strong>of</strong> <strong>the</strong> town.<br />

There is a skeleton camp <strong>the</strong>re. You will have to destroy it because Uram wants to pass here later. Run past<br />

<strong>the</strong> camp until you reach a dwarf statue. If any skeletons followed you, wait here for <strong>the</strong>m. You will notice<br />

that <strong>the</strong> statue will kill <strong>the</strong>m swiftly. Now, use your Avatar to attract <strong>the</strong> remaining skeletons from <strong>the</strong> camp<br />

towards <strong>the</strong> statue. Then destroy <strong>the</strong>ir buildings and insect <strong>the</strong> two chests. Now move on to <strong>the</strong> north, kill a<br />

single enemy and talk to Uram. There is also a chest <strong>the</strong>re (it has an empty rune). Follow Uram to <strong>the</strong> south.<br />

He will go to <strong>the</strong> level 27 skeletons you met earlier. Protect Uram from enemies and he will blow up some<br />

rocks near a bunch <strong>of</strong> level 27 skeletons. Now it is impossible for enemies to reach <strong>the</strong> dwarf village from<br />

<strong>the</strong> south. You can use <strong>the</strong> sou<strong>the</strong>rn part <strong>of</strong> <strong>the</strong> dwarf town now to build mines (<strong>the</strong>re is iron and<br />

moonsilver). Talk to Uram again.<br />

Once Uram has closed <strong>the</strong> pass, <strong>the</strong> attacks on your town will diminish, so you will get time to focus on o<strong>the</strong>r<br />

issues. The skeletons will still attack through <strong>the</strong> center <strong>of</strong> <strong>the</strong> map. But <strong>the</strong> dwarf statues <strong>the</strong>re will stop<br />

<strong>the</strong>m. However, over time <strong>the</strong> skeletons will be able to destroy <strong>the</strong> statues, unless you protect <strong>the</strong>m. So<br />

bring a few dwarfs to <strong>the</strong> central statue.<br />

There is an additional chest south-west <strong>of</strong> <strong>the</strong> dwarf town you might want to inspect now; it has a strong<br />

armour.<br />

4 You can buy one from merchants in <strong>the</strong> Echo Swamps (Lucius and a merchant called Sorenia both have one). In<br />

Tirganach, two merchants called Ebonie (in <strong>the</strong> south-west <strong>of</strong> <strong>the</strong> town) and Panchesie (north-east <strong>of</strong> <strong>the</strong> town) have a<br />

bone knife for sale. Finally, you can buy two <strong>of</strong> <strong>the</strong>se knifes from merchants in <strong>the</strong> Shal Dun level later in <strong>the</strong> game.<br />

Unfortunately, <strong>the</strong>se knifes are pretty expensive (around 30 to 36 gold per knife) and you might not want to spend your<br />

skull coins, or star, sun and moon coins on <strong>the</strong>se items because you can get much better stuff with <strong>the</strong>se later in <strong>the</strong><br />

game). You can forge warrior items or magician items at <strong>the</strong> altar.<br />

5 A blue bloodgem can be bought form <strong>the</strong> merchant Panchesie in Tirganach (for 50 gold).<br />

9


Easy way:<br />

Obviously, <strong>the</strong> trick is to avoid using <strong>the</strong> dwarf monument in <strong>the</strong> opening <strong>of</strong> <strong>the</strong> game. If you activate this monument you<br />

will be hassled <strong>by</strong> increasing numbers <strong>of</strong> enemies which are extremely strong. The problem again is that your Avatar<br />

does not have enough experience to withstand this kind <strong>of</strong> pressure (f.e. <strong>the</strong> dwarfs you build only have level 8).<br />

However, <strong>the</strong>re is some unexpected help in this level which makes it quite easy to do <strong>the</strong> level with your Avatar only.<br />

Talk to Ragnar but leave <strong>the</strong> dwarf town as it is. Leave <strong>the</strong> town through <strong>the</strong> south entrance and as soon as possible go<br />

west (to <strong>the</strong> south east you will notice a second part <strong>of</strong> <strong>the</strong> dwarf village on <strong>the</strong> east side <strong>of</strong> <strong>the</strong> road). Now go to <strong>the</strong> west<br />

border <strong>of</strong> <strong>the</strong> map (<strong>the</strong>re is a chest <strong>the</strong>re, to <strong>the</strong> north). Walk southwards until you reach <strong>the</strong> south border. Expect some<br />

enemies and slay <strong>the</strong>m, one <strong>by</strong> one if possible because <strong>the</strong>y may be pretty strong compared to your Avatar.<br />

If you go eastward in <strong>the</strong> south <strong>of</strong> <strong>the</strong> map you will find a bunch <strong>of</strong> skeletons, level 27. There is no way to beat <strong>the</strong>m, but<br />

fortunately beating this horde is not necessary to complete <strong>the</strong> level. The trick is to reach <strong>the</strong> centre <strong>of</strong> <strong>the</strong> map without<br />

activating this horde <strong>of</strong> skeletons. Go back to <strong>the</strong> road that goes south from <strong>the</strong> village. Now try to sneak to <strong>the</strong> east side<br />

<strong>of</strong> <strong>the</strong> road without getting noticed <strong>by</strong> <strong>the</strong> enemies that are marching between <strong>the</strong> north and south part <strong>of</strong> <strong>the</strong> dwarf<br />

village. You can handle a few <strong>of</strong> <strong>the</strong>m but you should avoid being noticed <strong>by</strong> a group that is too large.<br />

Meanwhile, enemies will ga<strong>the</strong>r in <strong>the</strong> dwarf village, and all buildings will have been destroyed. This seems an<br />

impossible hurdle to ever win back <strong>the</strong> village later in <strong>the</strong> game, but <strong>the</strong> trick is to involve King Ragnar in <strong>the</strong> fight, and<br />

he will slay all enemies for you. Talk to Ragnar. He will predict more enemies and he will inform you about Uram (<strong>the</strong><br />

lonely dwarf to <strong>the</strong> north). Leave <strong>the</strong> dwarf village again and go to find Uram. Follow <strong>the</strong> road to <strong>the</strong> south and before<br />

reaching <strong>the</strong> south part <strong>of</strong> <strong>the</strong> dwarf village go east. No go to <strong>the</strong> north east slowly until you reach a small camp. You<br />

could try to slay <strong>the</strong>se enemies with your Avatar <strong>by</strong> luring <strong>the</strong>m away from <strong>the</strong> camp one <strong>by</strong> one. However, <strong>the</strong> best way<br />

is to run through <strong>the</strong> camp to <strong>the</strong> east (you will be followed <strong>of</strong> course). To <strong>the</strong> north east <strong>of</strong> <strong>the</strong> settlement you will find a<br />

dwarf statue. It will send out flairs that will easily kill your enemies one <strong>by</strong> one. By luring your enemies here, you can<br />

easily destroy <strong>the</strong>ir settlement without getting killed (you will notice that <strong>the</strong>re are three <strong>of</strong> <strong>the</strong>se statues in total; <strong>the</strong>y will<br />

be used again later in <strong>the</strong> game). If you go north <strong>of</strong> <strong>the</strong> dwarf statue, you will find a lonely dwarf; it is Uram. He will help<br />

you to complete <strong>the</strong> second part <strong>of</strong> this campaign. Make sure to inspect <strong>the</strong> chest; it holds a rune.<br />

Follow Uram to <strong>the</strong> south. He will go to <strong>the</strong> level 27 skeletons you met earlier. Protect Uram from enemies and he will<br />

blow up some rocks which make it impossible for enemies to reach <strong>the</strong> dwarf village from <strong>the</strong> south. Now <strong>the</strong> time has<br />

come to activate <strong>the</strong> dwarf monument. Go back to <strong>the</strong> village, activate <strong>the</strong> monument and <strong>the</strong> bind stone and <strong>the</strong>n move<br />

your Avatar to <strong>the</strong> dwarf statue in <strong>the</strong> centre <strong>of</strong> <strong>the</strong> map. Your enemies will take this route to go to <strong>the</strong> dwarf village.<br />

However, <strong>the</strong> statue(s) will kill <strong>the</strong>m. But if you do not protect <strong>the</strong> statues <strong>the</strong>y will be destroyed after a while, and <strong>the</strong>n<br />

your village is in big trouble again. Your Avatar is strong enough to withhold all enemies with <strong>the</strong> help <strong>of</strong> <strong>the</strong> statue.<br />

Build up <strong>the</strong> village again (remember to also use <strong>the</strong> south part <strong>of</strong> <strong>the</strong> village which has iron and moonsilver). Build a<br />

strong army <strong>of</strong> dwarfs (I like <strong>the</strong> defenders and elites) and <strong>the</strong>n proceed to <strong>the</strong> south-eastern part <strong>of</strong> <strong>the</strong> map. There are<br />

several hordes <strong>of</strong> zombies, skeletons and death spirits. Your army should easily overcome all <strong>the</strong>se barriers (make sure<br />

to inspect all <strong>the</strong> chests).<br />

Final part <strong>of</strong> <strong>the</strong> campaign:<br />

After building up a strong dwarf army, move to <strong>the</strong> south east <strong>of</strong> <strong>the</strong> map through <strong>the</strong> center. East and south<br />

<strong>of</strong> <strong>the</strong> second dwarf statue you will find two chests to inspect. Fur<strong>the</strong>r south you will meet strong resistance<br />

but you will need to destroy most <strong>of</strong> <strong>the</strong>m. First <strong>the</strong>re is a camp <strong>of</strong> slurpers; destroy it but be sure to leave<br />

<strong>the</strong> level 27 skeletons behind it alone; <strong>the</strong>y are far too strong. Net <strong>the</strong>re is a camp <strong>of</strong> skeletons; destroy it.<br />

You will also see some troops standing in two lines. Take <strong>the</strong>m head on or use <strong>the</strong> dwarf statue behind<br />

<strong>the</strong>m. You can get behind <strong>the</strong> enemy lines <strong>by</strong> moving a bit fur<strong>the</strong>r east after <strong>the</strong> skeleton camp. There is a<br />

path north <strong>the</strong>re. Simply lure <strong>the</strong> skeletons and slurpers to <strong>the</strong> statue and <strong>the</strong> statue will kill <strong>the</strong>m for you.<br />

Behind <strong>the</strong> statue is a bridge to an area where you will find a bindstone and a dwarf monument. Activate it to<br />

replenish your forces in <strong>the</strong> upcoming fight. There is also a chest which you should inspect!.<br />

Now go back to <strong>the</strong> skeleton camp you just destroyed. Fur<strong>the</strong>r east you will meet Gorg, <strong>the</strong> giant who holds<br />

<strong>the</strong> dwarf Windjalf prisoner. He is strong, but not nearly strong enough to withstand a large bunch <strong>of</strong> dwarfs.<br />

Beware, he will summon 2 giants twice to help him. It will take some planning here to focus on <strong>the</strong> helpers<br />

before killing Gorg but all in all you should have no particular problems with about 70 or 80 dwarfs to help<br />

you out.<br />

Once Gorg is killed, inspect all he bodies, go into <strong>the</strong> cave, free Windjalf and be sure to inspect <strong>the</strong> chest for<br />

<strong>the</strong> last part <strong>of</strong> <strong>the</strong> blade soldier. Escort Windjalf back to <strong>the</strong> village and beware <strong>of</strong> wolfs that may attack him.<br />

Talk to Windjalf and receive <strong>the</strong> Firebane (a magic scroll).<br />

Note:<br />

The level 27 skeletons are still living. At this point <strong>the</strong>re is no way to beat <strong>the</strong>m. You might want to come<br />

back later when your Avatar is much (very much) stronger and when you can build much stronger dwarfs to<br />

help you.<br />

10


Sidequest:<br />

You have found an empty rune in <strong>the</strong> chest in Uram’s camp and <strong>the</strong> third part <strong>of</strong> <strong>the</strong> blade soldier in <strong>the</strong> cave<br />

<strong>of</strong> Gorg, which you can bring to <strong>the</strong> Masked One in Tirganach. He will provide you with a new hero.<br />

11. L05. Tirganach (2 nd visit):<br />

Talk to Elune and she will send you to <strong>the</strong> north. Summon your heroes at <strong>the</strong> monument and <strong>the</strong>n leave <strong>the</strong><br />

city through <strong>the</strong> north gate. At a fork in <strong>the</strong> road go left to find Zanzaar (level 18) and his 4 helpers (level 15).<br />

Defeat <strong>the</strong>m and get a spiderkey. Go back to Elune (<strong>the</strong> dragons in <strong>the</strong> north are for later). After talking to<br />

Elune, <strong>the</strong> south gate will open.<br />

Here you will encounter five level 14/15 wolf camps you must destroy. Since your Avatar should be level 17<br />

<strong>by</strong> now and your heroes between level 11 and 15, this should be no problem at all. There is one chest.<br />

There is a closed gate that you can open with <strong>the</strong> spiderkey. There are now some skeletons to defeat and a<br />

bunch <strong>of</strong> ice servants. The latter will be <strong>the</strong> most difficult. There are three chests here (one near <strong>the</strong> ice<br />

servants, one near <strong>the</strong> portal).<br />

Side quests:<br />

Talk to Aileen in <strong>the</strong> center <strong>of</strong> town (you have met Aedale here). She will tell you about <strong>the</strong> murder on<br />

Aedale. You will have to find <strong>the</strong> murderer. Talk to Baetha (near <strong>the</strong> bindstone) and Li<strong>the</strong>re (near <strong>the</strong><br />

westgate) in town. Next, go to <strong>the</strong> hero monument where you will find Fennair and <strong>the</strong> body <strong>of</strong> Aedale. Talk<br />

to Fennair and inspect Aedale’s body. Return to Aileen and reveal <strong>the</strong> murderer (if you accuse Fennair it will<br />

give you <strong>the</strong> most experience points, so I suppose he is to blame. You could also assume it was an<br />

accident; this option is <strong>the</strong> second best and at least Fennair doesn’t get blamed <strong>by</strong> mistake; after all he is a<br />

human in an elf camp….).<br />

Also, <strong>the</strong> skeleton camp in <strong>the</strong> west <strong>of</strong> <strong>the</strong> map is still <strong>the</strong>re. With my 5 heroes (level 9, 11 and 14) and my<br />

Avatar (level 16) I only had to withdraw my Avatar just once to revive some <strong>of</strong> my heroes. There is a lot <strong>of</strong><br />

unexpected spawning here which makes <strong>the</strong> fight fun and in <strong>the</strong> end it will give you two well filled chests and<br />

<strong>the</strong> body <strong>of</strong> a scaramangir to inspect. I would suggest completing this attack before you advance through <strong>the</strong><br />

sou<strong>the</strong>rn gate <strong>of</strong> Tirganach (so you can deploy some <strong>of</strong> <strong>the</strong> new heroes you will find here).<br />

12. L08. Nevershade Frontier:<br />

Watch <strong>the</strong> clip in which Lena suggests a strategy to deal with this map. There is a human monument – with<br />

two chests – and a bindstone near<strong>by</strong>.<br />

Hard way:<br />

Start to build up a human camp. Use <strong>the</strong> iron in <strong>the</strong> south and <strong>the</strong> aria to <strong>the</strong> east on <strong>the</strong> plateau. There is an<br />

Urok camp directly north <strong>of</strong> <strong>the</strong> human camp. Leave it alone until you have at least 25 human fighters and a<br />

number <strong>of</strong> archer towers. Meanwhile, you will be fiercely attacked, mostly <strong>by</strong> increasing numbers <strong>of</strong> crimson<br />

warriors and at night <strong>by</strong> strong hordes <strong>of</strong> wolves (one horde per night). It is extremely difficult to survive this<br />

initial phase. It is imperative to activate <strong>the</strong> monument at <strong>the</strong> crack <strong>of</strong> dawn to ensure you have some time to<br />

build an army before <strong>the</strong> night horde strikes.<br />

Once you have sufficient troops (25-30), attack <strong>the</strong> Urok camp. First attract <strong>the</strong> majority <strong>of</strong> <strong>the</strong> Uroks towards<br />

your forces and towers. Next, rush in with a group <strong>of</strong> (10) Armsmen to destroy <strong>the</strong> buildings. Lots <strong>of</strong> new<br />

Uroks will spawn so you may lose <strong>the</strong> majority <strong>of</strong> <strong>the</strong>se troops. Once <strong>the</strong> buildings are down, you can deal<br />

with <strong>the</strong> remaining Uroks more easily.<br />

Directly to <strong>the</strong> north <strong>of</strong> <strong>the</strong> Urok camp <strong>the</strong>re is new aria and you will certainly have noticed <strong>the</strong> iron east <strong>of</strong><br />

<strong>the</strong> Urok camp. Build up a set <strong>of</strong> archer towers directly north <strong>of</strong> <strong>the</strong> new aria (notice Keram who is standing<br />

<strong>the</strong>re; you may notice that he disappears at night). There is one advantage you have in this level: none <strong>of</strong><br />

your enemies will attack <strong>the</strong> towers so you don’t have to maintain <strong>the</strong>m. Build as many as you can, you will<br />

need <strong>the</strong>m (but remember that your resources are scarce). The wolves will be coming every night but <strong>the</strong><br />

most problematic are <strong>the</strong> increasing number <strong>of</strong> crimson warriors and Uroks. It will be a tough battle to stand<br />

your ground and your resources are scarce. After a long period <strong>the</strong> number <strong>of</strong> attacks will decrease. That’s<br />

<strong>the</strong> time to advance.<br />

Make sure you have a sufficiently large army (70-80). At <strong>the</strong> crack <strong>of</strong> dawn lead a part <strong>of</strong> <strong>the</strong>m to <strong>the</strong> northwest.<br />

You will find a town on <strong>the</strong> left. Leave it now and go fur<strong>the</strong>r north to slay four places where <strong>the</strong> Uroks<br />

are spawning from. Again, this will be a tough fight. You will find an elf monument and a bindstone.<br />

Now it is time to focus on beating <strong>the</strong> dark elf camp, using elves or humans as you see fit (remember <strong>the</strong><br />

elves may replenish your wood reserves <strong>by</strong> building a forester; also <strong>the</strong>re is iron north <strong>of</strong> <strong>the</strong> elf camp). It will<br />

11


e a hard battle anyway. If you use elves, remember that <strong>the</strong> villagers will attack you elf camp every night.<br />

At <strong>the</strong> o<strong>the</strong>r end <strong>of</strong> <strong>the</strong> dark elf camp you will find <strong>the</strong> black gate. You can only open it from <strong>the</strong> o<strong>the</strong>r side.<br />

Go back to <strong>the</strong> human village you saw earlier but only <strong>by</strong> daylight! Talk to Carvus. He explains that <strong>the</strong><br />

villagers are changed into wolves every night because <strong>of</strong> a curse. Go back in <strong>the</strong> direction <strong>of</strong> your human<br />

camp to talk to Keram (near <strong>the</strong> Aria reserves). He will explain you have to get three items which are held <strong>by</strong><br />

three gargoyles. They can be found on <strong>the</strong> east side <strong>of</strong> <strong>the</strong> map. Go through <strong>the</strong> portal in <strong>the</strong> north to get<br />

<strong>the</strong>re.<br />

Easy way:<br />

Evidently, <strong>the</strong> trick is to not activate <strong>the</strong> human monument. Go to <strong>the</strong> north-west <strong>of</strong> <strong>the</strong> map and avoid both <strong>the</strong> Urok<br />

camp to <strong>the</strong> left <strong>of</strong> <strong>the</strong> road and a dark elf camp to <strong>the</strong> right <strong>of</strong> <strong>the</strong> road. Next, to <strong>the</strong> left you will pass a village <strong>of</strong><br />

humans. Go <strong>the</strong>re – but only during <strong>the</strong> day - to talk to Carvus who will explain that <strong>the</strong> village is cursed. Now go back<br />

where you came from to look for <strong>the</strong> blacksmith called Keram who is left <strong>of</strong> <strong>the</strong> road near some aria. He will explain he<br />

has lost 3 items, which should stop <strong>the</strong> curse. You will have to find 3 gargoyles, which each have one <strong>of</strong> <strong>the</strong>se items.<br />

Now go to <strong>the</strong> north-east through <strong>the</strong> pass directly north <strong>of</strong> <strong>the</strong> elf camp. You will find a small Urok camp. Destroy it (with<br />

only your Avatar). Now advance to <strong>the</strong> east and deal with some spiders on <strong>the</strong> way to <strong>the</strong> portal. Pass through it to <strong>the</strong><br />

eastern part <strong>of</strong> <strong>the</strong> map.<br />

Eastern side <strong>of</strong> <strong>the</strong> map:<br />

Activate <strong>the</strong> bindstone and head east to find a hero monument. There are a few Uroks and <strong>the</strong> monument is<br />

guarded <strong>by</strong> a bunch a goblins. They are not that strong but it is one against many. Slay <strong>the</strong>ir buildings and<br />

summon your heroes. Behind <strong>the</strong> monument is <strong>the</strong> first gargoyle. Defeat it and get <strong>the</strong> first artefact. Now go<br />

back a little bit and head north. There is a white spider to kill. There is a corps lying on <strong>the</strong> floor that holds<br />

some items..<br />

Return to <strong>the</strong> monument and head south-west until you reach three dark elf towers. Here is also <strong>the</strong> second<br />

gargoyle (and <strong>the</strong> second artefact). Go back to <strong>the</strong> monument again and head south-east this time. Destroy<br />

two Urok camps on <strong>the</strong> way until you reach a dwarf twon. There is a bindstone here and a chest with an<br />

empty runestone. Talk to Borondir. You can now use all <strong>the</strong> dwarfs in this settlement (<strong>the</strong>re are only 5). Go<br />

fur<strong>the</strong>r south through a small mountain passage; <strong>the</strong>re are two chests and ano<strong>the</strong>r corps on <strong>the</strong> floor.<br />

Go back to <strong>the</strong> location <strong>of</strong> <strong>the</strong> second gargoyle. There is a closed gate <strong>the</strong>re. Talk to Borondir and he wil<br />

open it. Now follow he path to <strong>the</strong> south until you reach <strong>the</strong> black gate. Bring down <strong>the</strong> dark elf towers and<br />

<strong>the</strong> gate (<strong>the</strong> dwarfs are good help here). Now <strong>the</strong> passage to <strong>the</strong> west-side is open again. From a dark elf<br />

town fur<strong>the</strong>r south, troops will be heading to <strong>the</strong> gate. Now it is time to bring in your army. You will face<br />

waves <strong>of</strong> attacks <strong>by</strong> large groups <strong>of</strong> soldiers or large hordes <strong>of</strong> Uroks. The fight will be heroic!<br />

Try to move your army southward as soon as possible to destroy <strong>the</strong> dark elf city. Once you destroy all <strong>the</strong><br />

buildings, <strong>the</strong> waves <strong>of</strong> attacks will stop. There is a chest in <strong>the</strong> city with a piece <strong>of</strong> a blade princeps and also<br />

a yellow bloodgem (see sidequests below). South <strong>of</strong> <strong>the</strong> camp is <strong>the</strong> third gargoyle. Now, go eastward to<br />

wards an Urok camp. There is a path north here where <strong>the</strong>re is a chest to inspect. Now, destroy <strong>the</strong> Urok<br />

camp to reach <strong>the</strong> portal to Shal Dun.<br />

However, you still have to free <strong>the</strong> human camp from <strong>the</strong> curse. There are three altars where you have to go<br />

to. One is directly north <strong>of</strong> <strong>the</strong> large dark elf camp you just destroyed, <strong>the</strong> second is directly north <strong>of</strong> <strong>the</strong> dark<br />

elf camp on <strong>the</strong> west side <strong>of</strong> <strong>the</strong> map and <strong>the</strong> third one is east <strong>of</strong> <strong>the</strong> Urok camp which was located directly<br />

north <strong>of</strong> <strong>the</strong> human monument. On each altar you have to one <strong>of</strong> <strong>the</strong> artefacts you found on <strong>the</strong> gargoyles<br />

(only <strong>the</strong> right artefact will be accepted; if you choose <strong>the</strong> wrong one some skeletons will appear to fight<br />

you). Now, go back to Carvus to tell him <strong>the</strong> good news to receive a small price and experience points.<br />

Sidequests:<br />

In a chest in <strong>the</strong> large dark elf camp you have found a piece <strong>of</strong> a blade princeps and a yellow bloodgem.<br />

You can go to Mirraw Thur and use <strong>the</strong> yellow bloodgem to build <strong>the</strong> last bone weapon.<br />

With <strong>the</strong> piece <strong>of</strong> <strong>the</strong> blade princes you could go to <strong>the</strong> Masked One in Tirganach.<br />

Now go back to Nevershade Frontier and pass <strong>the</strong> portal to Shal Dun.<br />

13. L09. Shal Dun:<br />

This level will have some heavy fighting again. Your Avatar should reach level 20 <strong>by</strong> now (if you took <strong>the</strong><br />

hard way) and <strong>the</strong>re is a lot <strong>of</strong> additional experience to gain here if you take <strong>the</strong> hard way.<br />

Watch <strong>the</strong> clip in which Dracon Craig Un’Shallach promises he will give you some troops, later.<br />

12


The Hard way.<br />

First go east to find <strong>the</strong> orc monument and inspect <strong>the</strong> three chests. Talk to <strong>the</strong> dark elf called Kalid Zhar. If<br />

you activate <strong>the</strong> monument, you will be attacked (after a while) from <strong>the</strong> north (moon city), <strong>the</strong> south (sun<br />

city) and <strong>the</strong> east (star city). So mind your defences while you build up an army. If you want to avoid <strong>the</strong><br />

attacks from <strong>the</strong> north, you can accept <strong>the</strong> <strong>of</strong>fer <strong>of</strong> Kalid Zhar and you will obtain <strong>the</strong> moon key. Needless to<br />

say, I did not accept his <strong>of</strong>fer!<br />

Activate <strong>the</strong> monument and quickly start building a town. Unfortunately, you only can build weak fighters.<br />

Build rock towers to <strong>the</strong> passage to <strong>the</strong> north (moon city) and towards <strong>the</strong> south east <strong>of</strong> <strong>the</strong> monument (sun<br />

city). In <strong>the</strong> meantime, go back to Craig Un’Shallach and talk to him again (this will earn you experience).<br />

Also, switch on <strong>the</strong> bindstone here and prepare to fight. Craig Un’Shallach will give you 11 powerful fighters<br />

to help you. Don't waste <strong>the</strong>m because <strong>the</strong>y are excellent fighters! There is a nest <strong>of</strong> dragons that will spawn<br />

from <strong>the</strong> south west <strong>of</strong> <strong>the</strong> area. You might want to attack <strong>the</strong>m fairly quickly using your Avatar and <strong>the</strong> 11<br />

fighters (<strong>the</strong>y should all survive this). There is a chest near <strong>the</strong> dragon nest.<br />

You will have to focus on <strong>the</strong> star city in <strong>the</strong> east first. There will be large numbers <strong>of</strong> strong enemies coming<br />

from this city and it will be very hard to beat <strong>the</strong>m. You should also make sure most <strong>of</strong> your 11 fighters<br />

survive. Build a bunch <strong>of</strong> firestarters and use <strong>the</strong> orcs you can spare from your defences (if you refused <strong>the</strong><br />

deal in <strong>the</strong> beginning, remember your defences to <strong>the</strong> north. Enemies will be coming from <strong>the</strong>re and <strong>the</strong><br />

south) and draw <strong>the</strong> crimson fighters in <strong>the</strong> city towards your towers. You will have to stop <strong>the</strong> spawning in<br />

<strong>the</strong> star city one <strong>by</strong> one. But you definitely need at least one <strong>of</strong> <strong>the</strong> elementals that are available in this city.<br />

Inspect <strong>the</strong> corpses because some <strong>of</strong> your enemies have valuable coins.<br />

After winning this essential fight, make sure you get <strong>the</strong> key from <strong>the</strong> corps <strong>of</strong> <strong>the</strong> leader <strong>of</strong> <strong>the</strong> star city and<br />

talk to <strong>the</strong> Archon Shil’Zhar to obtain <strong>the</strong> hand <strong>of</strong> Kahn. You can use <strong>the</strong> hand to access a secret passage<br />

ei<strong>the</strong>r in <strong>the</strong> north-east or <strong>the</strong> south-east <strong>of</strong> <strong>the</strong> star city. Both are closed <strong>of</strong>f <strong>by</strong> a gate; you can choose to<br />

open one <strong>of</strong> <strong>the</strong>m (use <strong>the</strong> menhirs near <strong>the</strong> gate) if you use <strong>the</strong> hand (knock with your own hand and hostile<br />

skeletons will appear) 6 If you struck a deal at <strong>the</strong> beginning <strong>of</strong> <strong>the</strong> level it makes sense to move southward<br />

first; o<strong>the</strong>rwise you can freely choose). Also, notice <strong>the</strong> two portals in <strong>the</strong> star city; near each <strong>of</strong> <strong>the</strong> portals<br />

you can find a special stone where you can spend coins for items (I would not recommend it since <strong>the</strong>re is a<br />

better use for your coins a bit later in this level).<br />

I proceeded to <strong>the</strong> south and opened <strong>the</strong> gate. First you will encounter a small skeleton camp. Destroy it, kill<br />

<strong>the</strong> four gargoyles and inspect <strong>the</strong> chest. Fur<strong>the</strong>r south you will reach a troll monument and a bind stone.<br />

Since you can build much better troll warriors I would suggest you replace part <strong>of</strong> your orc army with trolls.<br />

You will need about 15 trolls to defeat <strong>the</strong> armies <strong>of</strong> <strong>the</strong> Sun City, which are located to <strong>the</strong> east. The Sun<br />

City is much easier to conquer than <strong>the</strong> star city. Find <strong>the</strong> city leader to get his key and inspect <strong>the</strong> four<br />

chests located in this city. Finally, talk to Archon Gul Zaldure to receive a sun elemental. There is a portal<br />

here but it is closed.<br />

Now move your forces to a path directly north <strong>of</strong> <strong>the</strong> orc monument that leads fur<strong>the</strong>r north 7 . The moon<br />

elemental can bring down <strong>the</strong> towers. Fur<strong>the</strong>r north you will pass a portal. It should be closed (but it isn’t – a<br />

bug? However, I will complete <strong>the</strong> campaign and find <strong>the</strong> third key first). Go fur<strong>the</strong>r north until you reach <strong>the</strong><br />

towers <strong>of</strong> <strong>the</strong> moon city. This time your sun elemental will bring <strong>the</strong>m down. On <strong>the</strong> o<strong>the</strong>r side <strong>the</strong>re is a<br />

bindstone and an Orc monument you can activate. Send your sun elemental to <strong>the</strong> west to destroy <strong>the</strong><br />

remaining towers. In <strong>the</strong> meantime send your trolls to <strong>the</strong> south-west to kill some screamers. There is a<br />

chest and a closed gate. Finally assemble your troops to attack <strong>the</strong> moon city in <strong>the</strong> north-east. Kalid Zhar is<br />

here again. Find <strong>the</strong> city leader for <strong>the</strong> third key and talk to Archon Zhaal Tuor. There are three chests here.<br />

Now move on to <strong>the</strong> portal and go through it.<br />

Easy way.<br />

6 There is a second approach. Free one <strong>of</strong> <strong>the</strong> elementals (you need <strong>the</strong> sun elemental if you want to proceed to <strong>the</strong><br />

north and <strong>the</strong> moon elemental if you want to proceed to <strong>the</strong> south. I proceeded to <strong>the</strong> south so I freed <strong>the</strong> moon<br />

elemental. Go south to a passage that leads to a series <strong>of</strong> dark elf towers. Only <strong>the</strong> moon elemental can survive <strong>the</strong>m (in<br />

fact, he is immune to <strong>the</strong>ir attacks). Send in <strong>the</strong> moon elemental to destroy all towers (it will take a while so beware <strong>of</strong><br />

<strong>the</strong> crimson patrols) and proceed with your army to <strong>the</strong> south and <strong>the</strong>n to <strong>the</strong> east.<br />

7 If you didn’t use <strong>the</strong> secret passage in <strong>the</strong> star city you will encounter a small skeleton camp to <strong>the</strong> left. Destroy it, kill<br />

<strong>the</strong> four gargoyles and insect <strong>the</strong> chest (<strong>the</strong> gate will be closed).<br />

13


You can fully do this level with your Avatar and <strong>the</strong> 11 fighters you will get from Craig Un’Shallach in <strong>the</strong> beginning <strong>of</strong><br />

this level. Later, you will need ei<strong>the</strong>r a moon elemental or a sun elemental (both can be found at <strong>the</strong> Sun City in <strong>the</strong><br />

center <strong>of</strong> <strong>the</strong> map).<br />

First go to <strong>the</strong> orc monument but do not activate it. Talk to <strong>the</strong> dark elf called Kalid Zhar. I suggest you accept his <strong>of</strong>fer,<br />

despite <strong>the</strong> fact you can refuse and conquer <strong>the</strong> moon city <strong>by</strong> yourself; you will gain lots <strong>of</strong> time. You obtain <strong>the</strong> moon<br />

key. However, if you take <strong>the</strong> easy road without using <strong>the</strong> monuments, it will not matter what you choose to do at this<br />

point.<br />

Go back to Craig Un’Shallach and talk to him again to earn some experience points. Activate <strong>the</strong> bindstone. Craig will<br />

give you 11 powerful fighters to help you. Don't waste <strong>the</strong>m.<br />

Use your 11 fighters to conquer <strong>the</strong> star city (in <strong>the</strong> centre <strong>of</strong> <strong>the</strong> map, south east <strong>of</strong> <strong>the</strong> orc monument). It's pretty easy<br />

to win and you can obtain <strong>the</strong> first key from <strong>the</strong> leader’s body. You also will find 2 portals (to Frostfall and Mirraw Thur). If<br />

you have a stellar, lunar and solar coin use <strong>the</strong>m to unlock <strong>the</strong> moon elemental to join your army. You cannot do without<br />

<strong>the</strong> moon elemental because it is immune to <strong>the</strong> dark elf towers you will encounter soon (you will get a sun elemental<br />

later for free). If it dies, it will respawn here. Talk to <strong>the</strong> Archon Shil’Zhar. He gives you <strong>the</strong> hand <strong>of</strong> Kahn that allows you<br />

to use secret a passageway to <strong>the</strong> sun and <strong>the</strong> moon city.<br />

There are some dragons to <strong>the</strong> south west <strong>of</strong> <strong>the</strong> monument. You should be able to kill <strong>the</strong>m fairly easily with your<br />

Avatar and <strong>the</strong> 11 fighters.<br />

Now, go south and use your 11 fighters and your Avatar to stop <strong>the</strong> arrival <strong>of</strong> very small and weak red empire horde.<br />

Use <strong>the</strong> moon elemental to destroy <strong>the</strong> dark elf towers that protect <strong>the</strong> way to <strong>the</strong> Sun City. Once <strong>the</strong>y are all destroyed,<br />

you can advance to a troll monument and a bindstone. You don’t need <strong>the</strong>m.<br />

Go east and enter <strong>the</strong> Sun City. Locate <strong>the</strong> Sun City leader to get <strong>the</strong> second key. Talk to Archon Gul Zaldureand<br />

receive a sun elemental. There is also a portal to <strong>the</strong> Burning Rocks, but it is closed.<br />

With <strong>the</strong> 11 fighters go back to <strong>the</strong> troll monument and to <strong>the</strong> north you find a skeleton camp. Destroy it. You will have to<br />

fight four argoyles too. Remember to inspect <strong>the</strong> chest. You can advance to a door, it is closed for now. Go back in <strong>the</strong><br />

direction <strong>of</strong> <strong>the</strong> Orc monument and you will find a small passage that leads to <strong>the</strong> north-east into <strong>the</strong> mountains. Follow it<br />

until you encounter some new dark elf towers. No use your sun elemental to destroy <strong>the</strong>m. There is also a second portal<br />

to <strong>the</strong> Burning Rocks (to my surprise it was open!?! Better just continue with what you are doing)<br />

If you allied with <strong>the</strong> dark elf from <strong>the</strong> moon city in <strong>the</strong> beginning <strong>of</strong> <strong>the</strong> level, <strong>the</strong> fact is that <strong>the</strong> dark elves <strong>of</strong> <strong>the</strong> moon<br />

city will now begin to patrol and attack you, so forget <strong>the</strong> alliance and kill <strong>the</strong>m all. The sun elemental can destroy all <strong>the</strong><br />

dark elf towers that protect <strong>the</strong> hordes to <strong>the</strong> north and north-west in <strong>the</strong> mountains. Now attack <strong>the</strong>se hordes and you<br />

will arrive at a third portal to <strong>the</strong> Burning Rocks (this one is closed again). You'll have to destroy <strong>the</strong> moon city. Kill <strong>the</strong>m<br />

all, get <strong>the</strong> key from <strong>the</strong> city leader and finally talk to Archon Zhaal Tuor to obtain ano<strong>the</strong>r moon spirit.<br />

You have passed a troll monument and a bindstone in <strong>the</strong> north, but you will not need <strong>the</strong>m. Also, to <strong>the</strong> east <strong>of</strong> <strong>the</strong><br />

mountain path <strong>the</strong>re is a passage that has some enemies you might want to kill. This path will lead you back to <strong>the</strong><br />

former skeleton camp, north <strong>of</strong> <strong>the</strong> Orc monument. The door that was closed earlier is now open and you can no longer<br />

advance to <strong>the</strong> monument itself.<br />

Second part <strong>of</strong> <strong>the</strong> campaign: The Burning Rocks<br />

Now pass through one <strong>of</strong> <strong>the</strong> three portals to <strong>the</strong> Burning Rocks (if you use <strong>the</strong> second one you do not need<br />

<strong>the</strong> keys you have found on this level. Maybe you can sell <strong>the</strong>m to one <strong>of</strong> <strong>the</strong> seven merchants on <strong>the</strong> o<strong>the</strong>r<br />

side <strong>of</strong> <strong>the</strong> portal).<br />

First take <strong>the</strong> small passage north to reach <strong>the</strong> hero monument. Although you should be level 22 <strong>by</strong> now you<br />

will meet some pretty strong enemies so summon your heroes. Now kill all your enemies including two<br />

spider nests (one is south and one is to <strong>the</strong> north east in <strong>the</strong> city) and a dark elf called Shar Arduin in <strong>the</strong><br />

south. You will also find <strong>the</strong> Masked One where you can get <strong>the</strong> rune <strong>of</strong> Shar Arduin after you have killed<br />

him. Near <strong>the</strong> portal to <strong>the</strong> Firefangs you will find a chest with <strong>the</strong> second piece <strong>of</strong> a blade princeps (and a<br />

grey bloodgem).<br />

On <strong>the</strong> west side <strong>the</strong>re are creatures that are protecting a large number <strong>of</strong> chests. These chests contain very<br />

powerful items and also a number <strong>of</strong> strong heroes so opening at least some <strong>of</strong> <strong>the</strong>m is recommended! But<br />

you will need coins to open <strong>the</strong>m. Since <strong>the</strong>re are 19 chests in total you will probably will not have enough<br />

coins to open <strong>the</strong>m all (you would need 15 skull, 7 star, 19 sun and 18 moon coins). However, remember <strong>the</strong><br />

special stone in <strong>the</strong> Echo swamps that will give you coins for gold.<br />

Finally you will meet Grim again. Watch <strong>the</strong> clip and fight him. Craig Un’Shallach is also here to open <strong>the</strong><br />

portal to <strong>the</strong> A<strong>by</strong>ss. But first you will have to go to <strong>the</strong> Firefangs to find <strong>the</strong> Shadow Sword. The portal is<br />

located to <strong>the</strong> south.<br />

14


14. L10. Firefangs:<br />

After <strong>the</strong> clip, fight 2 level 20 shadows, activate <strong>the</strong> bindstone, inspect <strong>the</strong> chests and proceed to <strong>the</strong> Dark elf<br />

monument which is near<strong>by</strong>. A hero monument is located a bit west. You will see all kind <strong>of</strong> neutral shadows<br />

wandering around. As soon as you activate <strong>the</strong> Dark elf monument <strong>the</strong>se spirits will become hostile<br />

randomly. You will have to chase <strong>the</strong>m with your heroes and <strong>the</strong> Dark Elf fighters you will build. You will<br />

need <strong>the</strong> Dark elf fighters, so <strong>the</strong>re is no way to avoid activating <strong>the</strong> monument (none<strong>the</strong>less, <strong>the</strong>re is an<br />

easy way to do this level).<br />

The hard way<br />

Summon your heroes, spread <strong>the</strong>m out and activate <strong>the</strong> Dark elf monument. Fight all shadows that appear<br />

and start building a camp. You will need Dark elf towers for protection as soon as possible. Also, create<br />

sorcerers as soon as you can to aid your heroes. After a while <strong>the</strong> number <strong>of</strong> hostile shadows will decline.<br />

Stone, iron and moonsilver can be found to <strong>the</strong> south; aria to <strong>the</strong> south west. Protect your buildings well.<br />

Once your camp is well protected, take your avatar, your heroes and a number <strong>of</strong> fighters and go west. You<br />

will encounter Chosian. Fight <strong>the</strong> shadows, and talk to Chosian. He will explain <strong>the</strong> role <strong>of</strong> a shadow ring.<br />

Follow Chosian and protect him until he has shown you <strong>the</strong> location <strong>of</strong> <strong>the</strong> shadow ring. He will move to <strong>the</strong><br />

north to find a chest on <strong>the</strong> east side <strong>of</strong> <strong>the</strong> map (south east <strong>of</strong> <strong>the</strong> Dark elf monument). Activate <strong>the</strong><br />

bindstone and talk to Chosian again (if he died your Avatar can open <strong>the</strong> chest). Now, your camp will be<br />

attacked more fiercely again, so keep it well protected with lots <strong>of</strong> Dark elf towers (at least 30 fighters spread<br />

around your camp and protecting <strong>the</strong> entrances to <strong>the</strong> north, south and east very well). By this time you will<br />

need about 80 dark elf fighters. Keep most <strong>of</strong> <strong>the</strong>m in <strong>the</strong> camp but position 15 near your Avatar to<br />

accompany him.<br />

After <strong>the</strong> worst is over (you will be attacked continuously), move your Avatar to <strong>the</strong> north <strong>of</strong> Chosian’s chest<br />

to find <strong>the</strong> altar <strong>of</strong> Zarach. Here you can summon a fire elemental. Now it is time to find one <strong>of</strong> <strong>the</strong> four<br />

torches that have to be lit (you can see <strong>the</strong>m in <strong>the</strong> north west, north east, south west and south east near<br />

<strong>the</strong> points where all <strong>the</strong> shadows are spawning). Move your group (Avatar, heroes, 15 dark elf fighters and<br />

<strong>the</strong> fire elemental) to one <strong>of</strong> <strong>the</strong> torches and fight <strong>the</strong> shadows in <strong>the</strong> neighbourhood. Next, get some<br />

workers in <strong>the</strong> area and start building Dark elf towers around <strong>the</strong> torch (don’t let <strong>the</strong> fire elemental light it<br />

yet). Once you have built about 6-8 towers, position <strong>the</strong> 15 dark elf fighters near <strong>the</strong> torch and move your fire<br />

elemental in to light <strong>the</strong> torch. Now defend it against <strong>the</strong> shadows that appear. After <strong>the</strong> first wave, you can<br />

move your Avatar to <strong>the</strong> next torch. A new fire elemental will appear at <strong>the</strong> altar <strong>of</strong> Zarach. Also, get 15 new<br />

dark elf fighters from your camp to march to <strong>the</strong> second torch to defeat <strong>the</strong> shadows. Build towers again,<br />

light <strong>the</strong> torch and leave <strong>the</strong> dark elf fighters for protection. Using this procedure you should conquer and<br />

light all 4 torches. The shadows will keep spawning near <strong>the</strong> torches (but less and less will reach your<br />

camp). Once you have conquered all 4 torches, <strong>the</strong> spawning will stop after a while. Now you can take your<br />

time to deal with some sidequests:<br />

1. Find a dwarf statue on <strong>the</strong> eastern side <strong>of</strong> <strong>the</strong> map. Read it (it is related to a side quest).<br />

2. In <strong>the</strong> center <strong>of</strong> <strong>the</strong> map (a bit north east <strong>of</strong> <strong>the</strong> dark elf monument) <strong>the</strong>re is a chest with <strong>the</strong> final pieces<br />

<strong>of</strong> a blade princeps<br />

3. Due north to <strong>the</strong> Dark elf monument <strong>the</strong>re is a map on <strong>the</strong> ground (it shows Fastholme). You can reach<br />

it following <strong>the</strong> past east <strong>of</strong> <strong>the</strong> Dark elf monument and <strong>the</strong>n following <strong>the</strong> winding path to <strong>the</strong> west.<br />

Notice <strong>the</strong> torch located in <strong>the</strong> south-west <strong>of</strong> <strong>the</strong> map. This is <strong>the</strong> location <strong>of</strong> Flink’s treasure.<br />

The easy way<br />

Explore <strong>the</strong> map after summoning your heroes. You can safely go directly north and directly south. Beware <strong>of</strong> hostile<br />

shadows, better to avoid <strong>the</strong>m for now if you can. There are several places you should encounter:<br />

1. to <strong>the</strong> west you will find a hermit called Chosian. Do not talk to him yet.<br />

2. in <strong>the</strong> south east you will encounter a fire angel. He is neutral (for now).<br />

3. to <strong>the</strong> far east you will find a dwarf statue. Read it (it is related to a side quest).<br />

4. In <strong>the</strong> center <strong>of</strong> <strong>the</strong> map (a bit north east <strong>of</strong> <strong>the</strong> dark elf monument) <strong>the</strong>re is a chest with pieces <strong>of</strong> a blade princes<br />

5. Due north to <strong>the</strong> monument <strong>the</strong>re is a map on <strong>the</strong> ground (it shows Fastholme). You can reach it following <strong>the</strong> past<br />

east <strong>of</strong> <strong>the</strong> Dark elf monument and <strong>the</strong>n following <strong>the</strong> winding path to <strong>the</strong> west. Notice <strong>the</strong> torch which is positioned<br />

in <strong>the</strong> south-west <strong>of</strong> <strong>the</strong> map.<br />

6. North east <strong>of</strong> <strong>the</strong> Dark elf monument <strong>the</strong>re is a small stone altar. This is <strong>the</strong> altar <strong>of</strong> Zarach (as you will find out later)<br />

7. In <strong>the</strong> north-west, south west, north east and south east you will find 4 torches (which are not lighted at this<br />

moment). Each <strong>of</strong> <strong>the</strong> torches has two fountains in its neighbourhood (and some shadows).<br />

You should be able to clear <strong>the</strong> map <strong>of</strong> all shadows (except <strong>the</strong> neutral ones) with your avatar and heroes. Then talk to<br />

Chosian. He will explain <strong>the</strong> role <strong>of</strong> a shadow ring. Follow him to <strong>the</strong> location <strong>of</strong> <strong>the</strong> ring (if you can protect him but if he<br />

is killed it doesn’t matter too much). Do not open <strong>the</strong> chest or talk to Chosian again (for now). Activate <strong>the</strong> bindstone a bit<br />

west to Chosian’s chest.<br />

15


Go back to <strong>the</strong> Dark elf monument, spread out your heroes and activate <strong>the</strong> monument. Start building and use your<br />

heroes to defend your camp against <strong>the</strong> wandering shadows that turn hostile randomly. Build dark elf towers as soon as<br />

you can. All resources you need can be found to <strong>the</strong> south. Build a large army (60 at least) and spread a large number<br />

<strong>of</strong> dark elf towers all over your camp (you may need about 30). Protect <strong>the</strong> exits to <strong>the</strong> north, east and to <strong>the</strong> south with<br />

dark elf towers.<br />

Also, move workers to all 4 torches and build 6-8 dark elf towers around <strong>the</strong>m. Next, position 10-15 dark elf fighters near<br />

each torch. You will have to defend all four torches.<br />

Now talk to Chosian again (or open <strong>the</strong> chest if he has been killed earlier). As soon as you receive <strong>the</strong> shadow ring,<br />

hostile shadows will appear everywhere. Defend your camp (it is not that hard) and move your Avatar to <strong>the</strong> altar <strong>of</strong><br />

Zarach. Activate it to let a fire elemental appear. Now move <strong>the</strong> elemental to one <strong>of</strong> <strong>the</strong> 4 torches to light it. Shadows will<br />

attack continuously and <strong>the</strong> spawning cannot be stopped. A new fire elemental will appear at Zarach’s altar. Light all 4<br />

torches and protect <strong>the</strong>m (as well as your camp). Keep fighting until <strong>the</strong> spawning will stop after a while.<br />

Final part<br />

Now it is time to face <strong>the</strong> fire angel (level 28) in <strong>the</strong> south east <strong>of</strong> <strong>the</strong> map. First ga<strong>the</strong>r all your troops (you<br />

will need <strong>the</strong>m all). Once you get near <strong>the</strong> fire angel a clip appears and <strong>the</strong> fight will begin. There is a lot <strong>of</strong><br />

opposition but <strong>the</strong>y have no chance against 70 or 80 dark elves. Kill <strong>the</strong> fire angel to stop <strong>the</strong> spawning <strong>of</strong><br />

fire elementals and fire dragons (level 20). Take <strong>the</strong> shadow sword, inspect <strong>the</strong> chest, activate <strong>the</strong> bindstone<br />

and return to Shal Dun. Talk to Craig Un’Shallach and he will give you a gemstone to open <strong>the</strong> gate to <strong>the</strong><br />

portal to <strong>the</strong> A<strong>by</strong>ss.<br />

Sidequests<br />

Near <strong>the</strong> torch in <strong>the</strong> south west <strong>the</strong>re is a chest with an empty rune inside. Also, you will find a chest in <strong>the</strong><br />

center <strong>of</strong> <strong>the</strong> map and a chest near <strong>the</strong> fire angel that both have a part <strong>of</strong> <strong>the</strong> blade princeps. Now go to <strong>the</strong><br />

Masked One in Shal Dun to obtain a new rune fighter.<br />

Go to Tirganach and talk to Flink. He claims that <strong>the</strong> treasure in Fastholme is protected <strong>by</strong> 15 skeletons<br />

(however, <strong>the</strong>re are many more). Go to Fastholme and rebuild <strong>the</strong> Dwarf city to build an 80 man Dwarf army.<br />

South east <strong>of</strong> <strong>the</strong> city you will find a cart which will provide you with extra resources. There will be no attacks<br />

so this is pretty boring.<br />

Remember <strong>the</strong> location on <strong>the</strong> map <strong>of</strong> Fastholme you found in <strong>the</strong> Firefangs. Once you get near this place<br />

30 very strong skeletons will appear out <strong>of</strong> thin air. Also, two smaller groups <strong>of</strong> skeletons will appear on<br />

locations near<strong>by</strong> to block your path to <strong>the</strong> dwarf village. You will have to beat <strong>the</strong>m all because one <strong>of</strong> <strong>the</strong>m<br />

holds <strong>the</strong> treasure. This will be a heroic battle again. The skeleton marksmen (level 27) are particularly<br />

strong so focus on <strong>the</strong>m early in <strong>the</strong> battle.<br />

There are also some new beasts on this level and <strong>the</strong>re are still some o<strong>the</strong>r level 27 skeletons on this level<br />

(where Uram blocked <strong>the</strong> road). Beating <strong>the</strong>m will bring you experience (but you may have to rebuild your<br />

army several times so it will take a long time to clean to whole map). Go back to Tirganach, talk to Flink and<br />

share <strong>the</strong> treasure. He will provide you with gold, experience, a strong hero rune and some extra items.<br />

15. L11. The A<strong>by</strong>ss:<br />

In <strong>the</strong> Burning Rock, arm yourself with <strong>the</strong> shadow sword and talk to Craig Un’Shallach. He provides you<br />

with a fire gem to open <strong>the</strong> door to <strong>the</strong> A<strong>by</strong>ss. Pass through <strong>the</strong> portal to <strong>the</strong> A<strong>by</strong>ss.<br />

Watch <strong>the</strong> clip and activate <strong>the</strong> bindstone. Talk to Willit again for a usefull tip. Now move westward towards<br />

<strong>the</strong> elf monument. Avoid <strong>the</strong> red soldiers (watch Lena ) and pass <strong>the</strong> camp <strong>by</strong> staying on <strong>the</strong> north side <strong>of</strong><br />

<strong>the</strong> road. You might notice <strong>the</strong> location <strong>of</strong> Cenwen. When you arrive at <strong>the</strong> monument activate <strong>the</strong> bindstone<br />

only. It makes no sense to build an elf camp here. You will be attacked <strong>by</strong> frostwolves which are far too<br />

strong for your elf fighters (you cannot mine iron, remember). Take <strong>the</strong> path north <strong>of</strong> <strong>the</strong> monument and<br />

follow it eastward to <strong>the</strong> orc monument. You will encounter some manticoras to kill, pass a bindstone (which<br />

you can activate). Keep moving to avoid a strong soldier patrol.<br />

Activate <strong>the</strong> orc monument and <strong>the</strong> bindstone and start building a camp. After a while you will be attacked <strong>by</strong><br />

fire elementals, but <strong>the</strong>y are not very strong. Build an army <strong>of</strong> about 30 fighters (fire spells have little effect<br />

on fire elementals so built hand-to-hand fighters ra<strong>the</strong>r than firemasters). Leave 10 fighters to protect your<br />

camp and with your Avatar and 20 fighters (and <strong>the</strong> Orc Titan) to <strong>the</strong> south. Pass <strong>the</strong> soldiers’ camp for now.<br />

Follow <strong>the</strong> path to <strong>the</strong> south from which <strong>the</strong> fire elementals are coming. It will turn to <strong>the</strong> east towards a fire<br />

elemental camp. Attack it, stop <strong>the</strong> spawning and inspect <strong>the</strong> chests. They have pretty interesting stuff<br />

inside. One <strong>of</strong> your enemies here is Koliprag, one <strong>of</strong> <strong>the</strong> four main enemies you should kill on this level. Be<br />

16


sure to inspect his body. Return to your camp. There are still fire elementals attacking <strong>the</strong> camp but <strong>the</strong>re<br />

are only few.<br />

Now it’s time to attack <strong>the</strong> soldiers’ camp which is south west <strong>of</strong> your camp. It isn’t that strong. You might<br />

also encounter a crimson patrol. You should be able to confront <strong>the</strong>m now. Move northward, kill some<br />

manticoras and to <strong>the</strong> west you will find a second camp <strong>of</strong> <strong>the</strong> fire elementals. With about 30 fighters, this<br />

should be no problem. Make sure to inspect <strong>the</strong> chest and <strong>the</strong> body <strong>of</strong> Flamagor, your second main enemy.<br />

Move northward to <strong>the</strong> elf monument. There is a camp <strong>of</strong> frostwolves to <strong>the</strong> west <strong>of</strong> it. Destroy it (inspect <strong>the</strong><br />

chests). One <strong>of</strong> your victims is Grorr, <strong>the</strong> third enemy.<br />

You can activate <strong>the</strong> bindstone and <strong>the</strong> elf monument. It isn’t really necessary to build an army <strong>of</strong> elves. I<br />

used 40 totems and 40 veterans and although I had to replenish some <strong>of</strong> my troops after a few encounters<br />

with <strong>the</strong> soldier camps that are coming later, I did all right. You could, however, build an elf forester in your<br />

orc camp because wood is scarce <strong>the</strong>re.<br />

Now move to <strong>the</strong> south again until <strong>the</strong>re is a split in <strong>the</strong> road. Take <strong>the</strong> road to <strong>the</strong> east first. Here is <strong>the</strong><br />

second soldier camp, which again isn’t very strong. To <strong>the</strong> north you will find some ice golems. Go back to<br />

<strong>the</strong> split in <strong>the</strong> road and take <strong>the</strong> right path to <strong>the</strong> west. You will come to a second split. Keep to <strong>the</strong> west and<br />

you will encounter <strong>the</strong> last (and strongest) camp <strong>of</strong> frostwolves. Destroy it (remember <strong>the</strong> chests). Kill Ahrr,<br />

your fourth enemy, to complete <strong>the</strong> first part <strong>of</strong> this campaign. Remember to inspect his body..<br />

Go back to <strong>the</strong> second split in <strong>the</strong> road and now go eastward. There is <strong>the</strong> third soldier camp which you<br />

should be able to destroy easily. Now it is time to save Cenwen and confront <strong>the</strong> main enemy force in this<br />

level.<br />

Move all your troops to <strong>the</strong> bindstone in <strong>the</strong> north-eastern part <strong>of</strong> <strong>the</strong> map. There is a path to <strong>the</strong> south and a<br />

path to <strong>the</strong> southwest. Both lead to a strong group <strong>of</strong> soldiers. It is a good idea to split up your troops and<br />

move down both <strong>of</strong> <strong>the</strong>se roads simultaneously. Now, more fighters are able to fight in this narrow passage.<br />

Beat <strong>the</strong> group <strong>of</strong> soldiers waiting <strong>the</strong>re and continue southward. You will encounter ano<strong>the</strong>r group. To <strong>the</strong><br />

west is a camp <strong>of</strong> lava golems. After destroying it keep moving to <strong>the</strong> west. You will meet a strong force <strong>of</strong><br />

soldiers so keep your army well organised. It will be a fierce battle, but nothing you cannot win with 80 orcs.<br />

You end up <strong>by</strong> a gate that will open. If your Avatar enters <strong>the</strong> gate a clip will start and your fight against Fial<br />

Darg (level 30) will start. So, first do some preparations. Bring in your troops first and make sure your Avatar<br />

is equipped with <strong>the</strong> shadowblade (weapon) and <strong>the</strong> firebane (spell). Now enter <strong>the</strong> gate.<br />

When <strong>the</strong> fight starts make sure to activate <strong>the</strong> firebane. It will protect you against your enemy’s main<br />

weapon. Then use everything you have to slay him. The shadowblade is particularly good here so you might<br />

want to make sure your Avatar takes part in <strong>the</strong> fight. After <strong>the</strong> fight talk to Cenwen. You should now return<br />

to Tirgananch now. But first, to <strong>the</strong> east <strong>the</strong>re is still a camp <strong>of</strong> fire dragons. You might want to go <strong>the</strong>re first<br />

although it does not bring you much treasure. Now you can return to Tirganach.<br />

16. L05. Tirganach (3 rd visit):<br />

Talk to Cenwen who is in <strong>the</strong> enclosed area right left to <strong>the</strong> bindstone. You could also inform Elune about<br />

<strong>the</strong> sad faith <strong>of</strong> Lena. Now go to <strong>the</strong> hero monument to summon your heroes and leave <strong>the</strong> city to <strong>the</strong> north.<br />

There are some ice dragons here. You will find a new passage <strong>the</strong>re that leads to <strong>the</strong> west. There are some<br />

new snow drakelings but nothing you cannot handle since you should have reached almost level 28 <strong>by</strong> now.<br />

Finally <strong>the</strong>re is a level 30 bear (who is carrying some valuable items) near <strong>the</strong> portal. Go through it.<br />

17. L12. Frostweaver Rift :<br />

Cenwen will advise you to look for a dwarf named Murim. You will see him in <strong>the</strong> north <strong>of</strong> <strong>the</strong> map. Walk<br />

towards him. You could face a single dragon, but avoid <strong>the</strong> groups <strong>of</strong> dragons you might spot. Talk to Murim.<br />

His dwarfs will look for fire crystals that you have to bring to dragonstones to stop <strong>the</strong> spawning <strong>of</strong> <strong>the</strong><br />

dragons that will attack your village. North <strong>of</strong> Murim <strong>the</strong>re is a hero monument so summon your heroes and<br />

start building a dwarf town (it will be attacked <strong>by</strong> dragons, most <strong>of</strong> <strong>the</strong>m level 22, some <strong>of</strong> <strong>the</strong>m level 27).<br />

Murim’s dwarfs will emerge from <strong>the</strong> portal you came through. They will be killed <strong>by</strong> <strong>the</strong> dragons unless you<br />

protect <strong>the</strong>m. The first objective is to kill <strong>the</strong> single dragons near <strong>the</strong> entries to <strong>the</strong> mines where <strong>the</strong> dwarfs<br />

are heading.<br />

Once a dwarf has found a fire crystal he will bring it to Murim. Then it will come into your possession. Now<br />

head to one <strong>of</strong> <strong>the</strong> dragonstones where <strong>the</strong> dragons are spawning from. There are three in <strong>the</strong> south-west<br />

and three in <strong>the</strong> north-east (click <strong>the</strong>m to deliver <strong>the</strong> firestone).<br />

After you stopped <strong>the</strong> spawning from <strong>the</strong> six smaller dragonstones, <strong>the</strong>re are three left in <strong>the</strong> north-west.<br />

17


Once you finished this part <strong>of</strong> <strong>the</strong> campaign, you are warned for a counter attack. Make sure you have about<br />

30 dwarfs <strong>by</strong> <strong>the</strong>n and also <strong>the</strong> dwarf titan. With your heroes you should be able to survive <strong>the</strong> upcoming<br />

attack, but it will not be easy.<br />

Now for <strong>the</strong> final battle you will have to face Aryn (level 28) in <strong>the</strong> north-west. Take some preparations. First,<br />

<strong>the</strong>re is a chest near Aryn. Open it to get <strong>the</strong> hero runes and retreat to your hero monument. Now, change<br />

your heroes into archers or magicians. You cannot reach Aryn so you will have to use distance weapons.<br />

Also, muster all <strong>the</strong> protection against ice magic you can find. For your dwarf army, use defenders but also s<br />

small group <strong>of</strong> elites to help your dwarf titan against two dragons that will spawn during <strong>the</strong> upcoming fight.<br />

Now face Aryn and weaken him until Cenwen can bring him back under her spell.<br />

18. List <strong>of</strong> game characters<br />

Aedale................................................................ 6, 7, 11<br />

Aedar Thalan ....................................................... 3, 4, 6<br />

Ahrr............................................................................ 17<br />

Aileen......................................................................... 11<br />

Aryn ....................................................................... 4, 18<br />

Ashgork............................................................ 6, 7, 8, 9<br />

Baetha ....................................................................... 11<br />

Borondir ..................................................................... 12<br />

Carach ......................................................................... 6<br />

Carvus ....................................................................... 12<br />

Cenwen...................................................... 4, 16, 17, 18<br />

Chosian................................................................ 15, 16<br />

Craig Un’Shallach .................................... 12, 13, 14, 16<br />

Darius .................................................................. 6, 7, 8<br />

Devus....................................................................... 7, 8<br />

Dunhan ................................................................ 3, 4, 5<br />

Ebonie.......................................................................... 9<br />

Elune............................................................ 5, 6, 11, 17<br />

Erlin.............................................................................. 7<br />

Fennair....................................................................... 11<br />

Fial Darg ................................................................ 5, 17<br />

Flamagor.................................................................... 17<br />

Flink ............................................................. 7, 8, 15, 16<br />

Garvyn ......................................................................... 8<br />

Gitzo ............................................................................ 5<br />

Gorg..................................................................... 10, 11<br />

Grim............................................................... 3, 4, 5, 14<br />

Grorr .......................................................................... 17<br />

Gruolun........................................................................ 4<br />

Gul Zaldure .......................................................... 13, 14<br />

Hortar....................................................................... 4, 5<br />

Huldis........................................................................... 8<br />

Hutu ......................................................................... 3, 4<br />

Janina .......................................................................... 3<br />

Kahn .......................................................................... 13<br />

19. Credits<br />

Thanks to Jowood and Phenomic for Spellforce and The <strong>breath</strong> <strong>of</strong> <strong>winter</strong> add-on<br />

Thanks to my son Tim for helping me to play <strong>the</strong> game.<br />

18<br />

Kalid Zhar .............................................................13, 14<br />

Keram...................................................................11, 12<br />

keymaster.....................................................................6<br />

Koliprag ......................................................................16<br />

Kongar..........................................................................4<br />

Kyra ..............................................................................8<br />

Lena ...................................................3, 5, 6, 11, 16, 17<br />

Li<strong>the</strong>re ........................................................................11<br />

Lucius ...................................................................4, 5, 9<br />

Masked One ...........................2, 4, 5, 6, 7, 8, 11, 12, 14<br />

Murim .........................................................................17<br />

Nazosh .....................................................................8, 9<br />

Panchesie.....................................................................9<br />

Ragnar....................................................................9, 10<br />

Renya ...........................................................................4<br />

Reowys.....................................................................4, 5<br />

Rogras..........................................................................8<br />

Setrius ......................................................................3, 4<br />

Shar Arduin.................................................................14<br />

Shil’Zhar ...............................................................13, 14<br />

Skergs ..........................................................................3<br />

Sohal Za’hal..................................................................8<br />

Sorenia .........................................................................9<br />

Svera ............................................................................5<br />

Un’Shallach ................................................................16<br />

Uram...........................................................9, 10, 11, 16<br />

Whorim .....................................................................4, 5<br />

Willit........................................................................3, 16<br />

Windjalf...............................................................6, 9, 10<br />

Wumpus ...................................................................3, 4<br />

Zanzaar ......................................................................11<br />

Zarach ..................................................................15, 16<br />

Zhaal Tuor ............................................................13, 14<br />

Zolowin .........................................................................4<br />

This walkthrough is copyrighted 2005. You can distribute it as you like without any fur<strong>the</strong>r permission from<br />

<strong>the</strong> author.<br />

Any suggestions: mail to LauryBollen@msn.com

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