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spellforce - the breath of winter walktrough by lb - Personeel ...

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should put <strong>the</strong> poison in <strong>the</strong> water. Watch <strong>the</strong> clip. A group <strong>of</strong> Setrius’ fighters will appear to <strong>the</strong> south-east.<br />

There way is blocked <strong>by</strong> a gate. Move your Avatar to <strong>the</strong> gate to open it (kill <strong>the</strong> crawlers on <strong>the</strong> way). You<br />

will pass a bindstone so activate it. The troops are now yours to command.<br />

I suppose you could try to conquer <strong>the</strong> camp with <strong>the</strong>se troops, but given <strong>the</strong> number <strong>of</strong> towers and enemies<br />

that would be virtually impossible. So, go back to <strong>the</strong> second orc monument, defeat <strong>the</strong> Khitar and free <strong>the</strong><br />

former camp <strong>of</strong> Hutu from Kithar. Now, rebuild your Orc army (make sure to keep your human army<br />

separate from your Orc army; <strong>the</strong>y don’t like each o<strong>the</strong>r.<br />

Send your orcs in to bring down <strong>the</strong> towers (use about 20 Thugs and 10 Totems); <strong>the</strong>n move in your human<br />

soldiers to bring down <strong>the</strong> rest <strong>of</strong> <strong>the</strong> camp. Here you will find <strong>the</strong> keys <strong>of</strong> <strong>the</strong> Khitar general. There are three<br />

magicians here (Gruolun, Zolowin and Renya); ignore <strong>the</strong>m for now.<br />

After defeating <strong>the</strong> Khitars, <strong>the</strong> palisade will have an opening to <strong>the</strong> north. Go <strong>the</strong>re to meet Dunhan. Watch<br />

<strong>the</strong> clip and take his rune. He will be your first hero.<br />

Go back to <strong>the</strong> Khitar camp to free <strong>the</strong> three magicians. They will invite you for a side quest (see below).<br />

Now you can return to Mirraw Thur.<br />

Sidequest:<br />

The magicians move to an area north-west <strong>of</strong> <strong>the</strong> Khitar camp. Move <strong>the</strong>re and talk to each <strong>of</strong> <strong>the</strong>m to obtain<br />

three magic stones. The chest <strong>the</strong>y are looking for is located south <strong>of</strong> <strong>the</strong> lair <strong>of</strong> Wumpus. Go <strong>the</strong>re to obtain<br />

a crawler fetish from <strong>the</strong> chest and bring it to one <strong>of</strong> <strong>the</strong> magicians (you may choose freely although <strong>the</strong>re is<br />

a difference in <strong>the</strong> reward you will get 1 ). They will start fighting so beware because <strong>the</strong>y are strong<br />

opponents.<br />

4. L01. Mirraw Thur (2 nd visit):<br />

You will have to find Reowys. To do so, you will have to reach <strong>the</strong> portal to <strong>the</strong> Echo Swamps in <strong>the</strong> south<br />

east <strong>of</strong> <strong>the</strong> map. You will have to pass <strong>the</strong> strong Khitar camp which is located east <strong>of</strong> <strong>the</strong> portal to <strong>the</strong><br />

Stormcleaver Rocks. You can take a path south <strong>of</strong> <strong>the</strong> camp towards <strong>the</strong> east. Don’t alarm <strong>the</strong> camp itself.<br />

After you have fought some ice elves, watch <strong>the</strong> clip in which Grim will explain <strong>the</strong> story <strong>of</strong> Aryn and<br />

Cenwen, which is <strong>the</strong> basic <strong>the</strong>me <strong>of</strong> this addon.<br />

Move south toward an Orc camp. Avoid <strong>the</strong> patrols <strong>of</strong> ice elves if you can (just keep away from <strong>the</strong> main<br />

road). In <strong>the</strong> camp talk to Kongar and give him Wumpus’ tongue for a reward. Move fur<strong>the</strong>r southward past a<br />

closed gate until you find a hero monument. Summon Dunhan and move south toward a second refugee<br />

camp. Talk to Aedar Thalan for info. Next, move to <strong>the</strong> south-east to <strong>the</strong> portal to <strong>the</strong> Echo Swamps<br />

(activate <strong>the</strong> bindstone).<br />

5. L03. Echo Swamps:<br />

These is a clip after which Reowys will fight you because <strong>the</strong> magician Whorim holds his rune. Kill Reowys,<br />

activate <strong>the</strong> bindstone and move westward to start a Dark elf camp. To <strong>the</strong> north <strong>the</strong>re is an orc camp but in<br />

<strong>the</strong> beginning most attacks are coming from Ogres which are coming from <strong>the</strong> east. So, quickly build some<br />

troops (aria is near <strong>the</strong> Orc camp to <strong>the</strong> north). When you have about 15 elves, go east and directly north to<br />

deal with <strong>the</strong> Ogre camp. There is additional iron <strong>the</strong>re. Quickly go back to deal with <strong>the</strong> Orc camp in <strong>the</strong><br />

north (about 20 troops should be enough). You cannot go any fur<strong>the</strong>r north, so ga<strong>the</strong>r your troops and<br />

proceed eastward. Take <strong>the</strong> path to <strong>the</strong> south. There is an Ogre camp to <strong>the</strong> west and an Orc camp to <strong>the</strong><br />

east. Deal with <strong>the</strong> Ogres first. There is some aria <strong>the</strong>re.<br />

Next, head eastward. You will find a lake; a bit to <strong>the</strong> south you can find <strong>the</strong> Masked one (see <strong>the</strong> sidequest<br />

below). But I suggest you deal with <strong>the</strong> orc camp first. It is a larger camp. There are two chests and you will<br />

find Hortar. Talk to him. He will lead you north to a second dark elf monument and a bindstone. Now, before<br />

talking to Hortar a second time, mind this: troops will attack your original camp from <strong>the</strong> north. If you want to<br />

keep your camp save get some troops over <strong>the</strong>re first. Also, when following Hortar you will pass a small<br />

merchant camp to <strong>the</strong> right with a bindstone. You could visit it before proceeding 2 .<br />

1<br />

Two magicians will give you a coin (a star coin or a moon coin). You could sell <strong>the</strong>se coins for gold during <strong>the</strong> game but<br />

you could also save <strong>the</strong>m to use <strong>the</strong>m later in <strong>the</strong> game to open a large number <strong>of</strong> chests with strong items. The same<br />

holds for skull coins you will get later in <strong>the</strong> game.<br />

2<br />

Notice that one <strong>of</strong> <strong>the</strong> merchants as well as Lucius have a bone knife. This is worthwhile to remember in relation to a<br />

side quest later in <strong>the</strong> game.<br />

4

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