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ActionScript 2.0 Language Reference - Adobe Help and Support

ActionScript 2.0 Language Reference - Adobe Help and Support

ActionScript 2.0 Language Reference - Adobe Help and Support

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Modifiers Signature Description<br />

mbsubstring(value:St<br />

ring, index:Number,<br />

count:Number) :<br />

String<br />

MMExecute(comm<strong>and</strong>:St<br />

ring) : String<br />

46 <strong>ActionScript</strong> language elements<br />

Deprecated since Flash Player 5. This function<br />

was deprecated in favor of String.substr().<br />

Extracts a new multibyte character string from a<br />

multibyte character string.<br />

Lets you issue Flash JavaScript API (JSAPI)<br />

comm<strong>and</strong>s from <strong>ActionScript</strong>.<br />

nextFrame() Sends the playhead to the next frame.<br />

nextScene() Sends the playhead to Frame 1 of the next scene.<br />

Number(expression:Ob Converts the parameter expression to a number.<br />

ject) : Number<br />

Object([value:Object<br />

]) : Object<br />

on(mouseEvent:Object<br />

)<br />

onClipEvent(movieEve<br />

nt:Object)<br />

ord(character:String<br />

) : Number<br />

Creates a new empty object or converts the<br />

specified number, string, or Boolean value to an<br />

object.<br />

Specifies the mouse event or keypress that<br />

triggers an action.<br />

Triggers actions defined for a specific instance of a<br />

movie clip.<br />

Deprecated since Flash Player 5. This function<br />

was deprecated in favor of the methods <strong>and</strong><br />

properties of the String class.<br />

Converts characters to ASCII code numbers.<br />

parseFloat(string:St Converts a string to a floating-point number.<br />

ring) : Number<br />

parseInt(expression: Converts a string to an integer.<br />

String,<br />

[radix:Number]) :<br />

Number<br />

play() Moves the playhead forward in the Timeline.<br />

prevFrame() Sends the playhead to the previous frame.<br />

prevScene() Sends the playhead to Frame 1 of the previous<br />

scene.<br />

print(target:Object,<br />

boundingBox:String)<br />

printAsBitmap(target<br />

:Object,<br />

boundingBox:String)<br />

Prints the target movie clip according to the<br />

boundaries specified in the parameter (bmovie,<br />

bmax, or bframe).<br />

Prints the target movie clip as a bitmap according<br />

to the boundaries specified in the parameter<br />

(bmovie, bmax, or bframe).

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