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13th Age - Foolz!

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double-strength, earning them large-style stats.<br />

[xx]<br />

level: How extraordinary you are, from 1,<br />

promising beginner, to 10, world-renowned<br />

hero.<br />

magic items: Special items that give<br />

characters advantages and bonus powers. True<br />

magic items are alive, with their own distinct<br />

personality quirks that are communicated to<br />

their users.<br />

miss: When your attack roll isn’t high<br />

enough, you don’t get a hit, but you usually get<br />

miss damage or some other effect. An attack on<br />

the <strong>13th</strong> <strong>Age</strong>-scale is a serious threat, whether<br />

with a sword or a lightning bolt, so even a<br />

“miss” can deal some damage (but not if you<br />

fumble). [xx]<br />

miss damage: Damage dealt on a miss. Big<br />

daily attacks often deal half damage. A playercharacter’s<br />

at-will attacks typically deal miss<br />

damage equal to that character’s level. It sucks<br />

to miss, but at least you move the battle<br />

forward. [xx]<br />

Mental Defense: A defense stat, the number<br />

that an attacker must roll to hit a target with<br />

mental manipulation, psychic attacks, stealth,<br />

trickery, obfuscation, and the like. [xx]<br />

mob: A group of identical mooks. [xx]<br />

mod, modifier: Many d20 rolls add the<br />

modifier from one of your character’s ability<br />

scores to the roll. The modifier for an ability<br />

score equals your ability score minus 10, divided<br />

by 2, rounded down. All the character attacks<br />

that say they add an ability to the attack or<br />

damage roll are actually adding the modifier<br />

from that ability, but we decided we didn’t want<br />

to write mod or modifier thousands of times so<br />

we’re explaining it as the default. [xx]<br />

mook: The lowest scale of monster,<br />

equivalent to a fifth of a regular monster’s<br />

threat, except at low levels, where they’re a<br />

third. GMs use them by the dozen. The horde of<br />

mooks has a single pool of hit points, letting<br />

powerful attacks cleave through them in twos<br />

and threes. [xx]<br />

move action: Usually moving to engage a<br />

nearby enemy, to get away from an enemy<br />

engaging you, to climb, or to do whatever you<br />

need to do short of attacking. [xx]<br />

natural: When talking of attack rolls or other<br />

checks with a d20, the natural result is what you<br />

get with the roll itself, before adding any<br />

modifiers.<br />

nearby: By default, all the participants in a<br />

battle are nearby each other. That means that<br />

they can get to each other with a move action, if<br />

they can navigate any obstacles in the way. If<br />

there’s a reason for someone to be farther out,<br />

they are far away. [xx]<br />

oil: Oils are special items that confer a magic<br />

bonus to a weapon, spellcasting implement, or<br />

piece of armor. The bonus lasts for one battle.<br />

[xx]<br />

opportunity attack: An attack you make<br />

when an enemy gives you a chance to hit it,<br />

usually by moving away from you without<br />

disengaging or by casting a spell when engaged<br />

with you. It’s a free action. [xx]<br />

per day: See daily and full heal-up.<br />

per battle: Some character talents, powers,<br />

and spells can be used one time per battle, while<br />

others can be used a limited number of times.<br />

After using a per battle feature, you get it back<br />

with a quick rest or full heal-up.<br />

Physical Defense: A defense stat, the<br />

number that an attacker must roll to hit a target<br />

with poison, a bull rush, a fireball, or other<br />

physical attacks without weapons. [xx]<br />

pop free: When you pop free from an<br />

enemy, you’re no longer engaged with them.<br />

Unlike disengage actions, this isn’t an action, it’s<br />

a change in your situation. When you pop an<br />

enemy free of you, they’re no longer engaged<br />

with you. [xx]<br />

potion: Potions are special items that<br />

provide a magic effect to their drinker,<br />

especially healing. [xx]<br />

© 2012 Fire Opal Media. All rights reserved. 12

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