13th Age - Foolz!
13th Age - Foolz!
13th Age - Foolz!
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
double-strength, earning them large-style stats.<br />
[xx]<br />
level: How extraordinary you are, from 1,<br />
promising beginner, to 10, world-renowned<br />
hero.<br />
magic items: Special items that give<br />
characters advantages and bonus powers. True<br />
magic items are alive, with their own distinct<br />
personality quirks that are communicated to<br />
their users.<br />
miss: When your attack roll isn’t high<br />
enough, you don’t get a hit, but you usually get<br />
miss damage or some other effect. An attack on<br />
the <strong>13th</strong> <strong>Age</strong>-scale is a serious threat, whether<br />
with a sword or a lightning bolt, so even a<br />
“miss” can deal some damage (but not if you<br />
fumble). [xx]<br />
miss damage: Damage dealt on a miss. Big<br />
daily attacks often deal half damage. A playercharacter’s<br />
at-will attacks typically deal miss<br />
damage equal to that character’s level. It sucks<br />
to miss, but at least you move the battle<br />
forward. [xx]<br />
Mental Defense: A defense stat, the number<br />
that an attacker must roll to hit a target with<br />
mental manipulation, psychic attacks, stealth,<br />
trickery, obfuscation, and the like. [xx]<br />
mob: A group of identical mooks. [xx]<br />
mod, modifier: Many d20 rolls add the<br />
modifier from one of your character’s ability<br />
scores to the roll. The modifier for an ability<br />
score equals your ability score minus 10, divided<br />
by 2, rounded down. All the character attacks<br />
that say they add an ability to the attack or<br />
damage roll are actually adding the modifier<br />
from that ability, but we decided we didn’t want<br />
to write mod or modifier thousands of times so<br />
we’re explaining it as the default. [xx]<br />
mook: The lowest scale of monster,<br />
equivalent to a fifth of a regular monster’s<br />
threat, except at low levels, where they’re a<br />
third. GMs use them by the dozen. The horde of<br />
mooks has a single pool of hit points, letting<br />
powerful attacks cleave through them in twos<br />
and threes. [xx]<br />
move action: Usually moving to engage a<br />
nearby enemy, to get away from an enemy<br />
engaging you, to climb, or to do whatever you<br />
need to do short of attacking. [xx]<br />
natural: When talking of attack rolls or other<br />
checks with a d20, the natural result is what you<br />
get with the roll itself, before adding any<br />
modifiers.<br />
nearby: By default, all the participants in a<br />
battle are nearby each other. That means that<br />
they can get to each other with a move action, if<br />
they can navigate any obstacles in the way. If<br />
there’s a reason for someone to be farther out,<br />
they are far away. [xx]<br />
oil: Oils are special items that confer a magic<br />
bonus to a weapon, spellcasting implement, or<br />
piece of armor. The bonus lasts for one battle.<br />
[xx]<br />
opportunity attack: An attack you make<br />
when an enemy gives you a chance to hit it,<br />
usually by moving away from you without<br />
disengaging or by casting a spell when engaged<br />
with you. It’s a free action. [xx]<br />
per day: See daily and full heal-up.<br />
per battle: Some character talents, powers,<br />
and spells can be used one time per battle, while<br />
others can be used a limited number of times.<br />
After using a per battle feature, you get it back<br />
with a quick rest or full heal-up.<br />
Physical Defense: A defense stat, the<br />
number that an attacker must roll to hit a target<br />
with poison, a bull rush, a fireball, or other<br />
physical attacks without weapons. [xx]<br />
pop free: When you pop free from an<br />
enemy, you’re no longer engaged with them.<br />
Unlike disengage actions, this isn’t an action, it’s<br />
a change in your situation. When you pop an<br />
enemy free of you, they’re no longer engaged<br />
with you. [xx]<br />
potion: Potions are special items that<br />
provide a magic effect to their drinker,<br />
especially healing. [xx]<br />
© 2012 Fire Opal Media. All rights reserved. 12