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13th Age - Foolz!

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information and opportunities that fall into your<br />

lap thanks to using your negative relationship<br />

need to help you have bigger and better<br />

confrontations with your enemy, rival, or jilted<br />

lover—however you choose to phrase the<br />

conflict!<br />

Often you might find that enemies of your<br />

rival see you as an opportunity to strike against<br />

that mutual enemy. You might get help, wealth<br />

and resources, and even magic items from quite<br />

unexpected sources, some of which may not be<br />

entirely to your liking. If you are a renowned<br />

enemy of the Diabolist, for example, you might<br />

get help from the Crusader or the Great Gold<br />

Wyrm. Choosing a negative relationship with a<br />

good or ambiguous icon is tantamount to asking<br />

for dramatic and unexpected twists to be thrown<br />

into your life . . . often.<br />

In addition to aid from others, icon<br />

relationships provide characters with special<br />

knowledge. For example, if the heroes are<br />

exploring an ancient graveyard, a player with<br />

any relationship to the Lich King, positive,<br />

conflicted, or negative, might be able to discern<br />

some important pattern or underlying structure<br />

of the tombs that the group wants to know more<br />

about, or that will help the group achieve their<br />

goal.<br />

A negative relationship with a thoroughly<br />

villainous icon is more in keeping with the<br />

heroic lifestyle, but you should expect that the<br />

assistance you get from a negative relationship<br />

may end up being more directly confrontational<br />

than more conventional conflicted and positive<br />

relationships. If you are a player who likes to<br />

choose negative relationships with the icons,<br />

you must want conflict. And you’ll get it.<br />

Remember, when you assign dice to a<br />

relationship, you are the one deciding how<br />

useful this relationship is going to be. Back that<br />

up by being creative with how your relationship<br />

applies to events in the game. Negative<br />

relationships just require more work to make<br />

sense of.<br />

Changing Relationships<br />

When your character achieves champion level<br />

(5th), you gain an extra relationship point. Use it<br />

to increase an existing relationship by one die or<br />

gain a 1-point relationship with a new icon to<br />

match your character’s story thus far. You can’t<br />

break the relationship point limit maximum<br />

(yet). Of course, you can save the extra<br />

relationship die and decide to apply it later,<br />

when there’s a dramatic campaign event or a<br />

solid story reason for it.<br />

At 5th level, or any time thereafter, you can<br />

switch an existing relationship point from one<br />

icon to another, including to a new icon. You<br />

owe the GM and other players an entertaining<br />

explanation of what this big change represents<br />

for your character personally, of course.<br />

When you reach epic level (8 th ), you gain<br />

another relationship point, which you can use to<br />

increase an existing icon relationship by one die,<br />

including up to 1 point over maximum. As at 5 th<br />

level, if switching a relationship point from one<br />

icon to another makes sense for your 8 th level<br />

character, go for it.<br />

<br />

Gamemaster<br />

Rules and suggestions for using icon<br />

relationships in play start on page XX.<br />

<br />

BACKGROUNDS & SKILL<br />

CHECKS<br />

Selecting your backgrounds is one of the fun<br />

parts of character creation where you get to<br />

make up story elements to add to the game.<br />

Each background is a piece of your character’s<br />

history that contributes to your character’s<br />

ability to succeed with non-combat skills.<br />

Instead of assigning points to skills as with<br />

other d20 games, in 13 th <strong>Age</strong> you assign a certain<br />

number of points (varying by class) to<br />

backgrounds. With backgrounds, you still<br />

choose how to allocate a certain number of<br />

points that function as bonuses to d20 skill rolls.<br />

But these points aren’t pegged to individual<br />

skills. Instead you put them into backgrounds,<br />

which are broad categories of experience (cat<br />

burglar, for example) rather than specific<br />

© 2012 Fire Opal Media. All rights reserved. 46

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