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13th Age - Foolz!

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long run, this wasn’t going to be just any case of<br />

demonic possession. No, this was going to be<br />

serious juju. Clearly, his unique will also involve<br />

some form of icon relationship with the<br />

Diabolist. And possibly the Crusader.<br />

I am bizarrely well-read, knowing<br />

everything about everything: Jonathan takes<br />

characters like this at their word, supplies more<br />

background points connected to knowledge,<br />

and looks forward to playing on their<br />

knowledge and paranoia as a means of<br />

motivating the campaign. They can’t literally<br />

know everything, but they know a lot.<br />

Rob notices that a character who has read a<br />

lot of books is not entirely unique, not in a<br />

world that contains an Archmage. So Rob would<br />

find out if the player is interested in becoming<br />

the personification of an ancient library or a<br />

sentient reading-spell who has attained<br />

personhood. Jonathan wouldn’t bother pushing<br />

in that direction, but he’d be perfectly happy if<br />

the player started with the weirder option for<br />

their one unique thing.<br />

Seemingly Innocuous<br />

Players with a great deal of experience playing<br />

d20 games sometimes have trouble coming up<br />

with ambitious uniques. When you’ve always<br />

understood that game balance is primary, it can<br />

be hard to let your unique flag fly free. So we’re<br />

okay with players who invent uniques that seem<br />

minor . . . at first.<br />

I am the only elf in the world with human<br />

ears: A convention demo character. It’s possible<br />

the player had something very special in mind<br />

for her future. It’s also possible that round ears<br />

are sometimes just round ears and that being<br />

different in precisely this fashion was enough. In<br />

Rob’s home game, the player would eventually<br />

uncover reasons why it was extremely<br />

interesting that this elf had human ears . . .<br />

unless the player didn’t actually want center<br />

stage and was deliberately choosing a unique<br />

that gave them an out.<br />

I am an elven pyromaniac: Wait, did we say<br />

innocuous? Perhaps we meant simple. This isn’t<br />

necessarily a unique on any grand scale, but it’s<br />

more than enough to work with. The player has<br />

© 2012 Fire Opal Media. All rights reserved. 40<br />

specified that all other wood elves are not<br />

pyromaniacs. And that their character is a freak<br />

and a danger to society. It’s sure to win them<br />

special friends and special enemies.<br />

Too Much for 1 st Level<br />

Sometimes it’s best to think of your unique as the<br />

first chapter in an epic story. You’re an<br />

adventurer-tier hero. Some day maybe you’ll be<br />

epic. There are uniques that would be right for an<br />

epic-tier character that aren’t right for an<br />

adventurer-tier character.<br />

I am a dragon rider: When Rob had a player<br />

want to be a dragon rider, he said that seemed<br />

like a great thing for the character to grow into.<br />

At 1 st level, Rob said that the character would be<br />

better off having a special rapport with dragons.<br />

In this case, the character had established that<br />

part of their background was having had a noble<br />

title stripped from them. It was an easy stretch<br />

to imagine that it had been the post as the<br />

Keeper of Dragons in Axis, so that the<br />

character’s rapport with dragons was natural<br />

and would stand them in good stead in<br />

champion tier, especially if they regained their<br />

titles.<br />

I am the reincarnation of a previous<br />

Archmage/Emperor/High Druid and I remember<br />

everything: Well, no, you don’t. You are a 1 st<br />

level character rather than an icon. But as you<br />

rise in power, up toward 10 th level, you will<br />

remember more and more.<br />

Deliberately Pushing It<br />

There’s a fuzzy line with uniques that some<br />

players will insist on pushing. If you have a<br />

player who insists that their character’s cool<br />

story-based unique essentially amounts to a<br />

combat-relevant power they want to define, you<br />

can work with that. But you need to make it<br />

clear to everyone involved that the character is<br />

going to pay a price . . . and since the one unique<br />

thing is ordinarily free, the price has to matter.<br />

A PC with abnormally great power as an<br />

adventurer-tier character can expect to attract<br />

more than their share of dangerous attention. As<br />

GM, you’ll want to define these types of power<br />

in the story of the world in ways you want to<br />

take advantage of.

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