13th Age - Foolz!
13th Age - Foolz!
13th Age - Foolz!
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long run, this wasn’t going to be just any case of<br />
demonic possession. No, this was going to be<br />
serious juju. Clearly, his unique will also involve<br />
some form of icon relationship with the<br />
Diabolist. And possibly the Crusader.<br />
I am bizarrely well-read, knowing<br />
everything about everything: Jonathan takes<br />
characters like this at their word, supplies more<br />
background points connected to knowledge,<br />
and looks forward to playing on their<br />
knowledge and paranoia as a means of<br />
motivating the campaign. They can’t literally<br />
know everything, but they know a lot.<br />
Rob notices that a character who has read a<br />
lot of books is not entirely unique, not in a<br />
world that contains an Archmage. So Rob would<br />
find out if the player is interested in becoming<br />
the personification of an ancient library or a<br />
sentient reading-spell who has attained<br />
personhood. Jonathan wouldn’t bother pushing<br />
in that direction, but he’d be perfectly happy if<br />
the player started with the weirder option for<br />
their one unique thing.<br />
Seemingly Innocuous<br />
Players with a great deal of experience playing<br />
d20 games sometimes have trouble coming up<br />
with ambitious uniques. When you’ve always<br />
understood that game balance is primary, it can<br />
be hard to let your unique flag fly free. So we’re<br />
okay with players who invent uniques that seem<br />
minor . . . at first.<br />
I am the only elf in the world with human<br />
ears: A convention demo character. It’s possible<br />
the player had something very special in mind<br />
for her future. It’s also possible that round ears<br />
are sometimes just round ears and that being<br />
different in precisely this fashion was enough. In<br />
Rob’s home game, the player would eventually<br />
uncover reasons why it was extremely<br />
interesting that this elf had human ears . . .<br />
unless the player didn’t actually want center<br />
stage and was deliberately choosing a unique<br />
that gave them an out.<br />
I am an elven pyromaniac: Wait, did we say<br />
innocuous? Perhaps we meant simple. This isn’t<br />
necessarily a unique on any grand scale, but it’s<br />
more than enough to work with. The player has<br />
© 2012 Fire Opal Media. All rights reserved. 40<br />
specified that all other wood elves are not<br />
pyromaniacs. And that their character is a freak<br />
and a danger to society. It’s sure to win them<br />
special friends and special enemies.<br />
Too Much for 1 st Level<br />
Sometimes it’s best to think of your unique as the<br />
first chapter in an epic story. You’re an<br />
adventurer-tier hero. Some day maybe you’ll be<br />
epic. There are uniques that would be right for an<br />
epic-tier character that aren’t right for an<br />
adventurer-tier character.<br />
I am a dragon rider: When Rob had a player<br />
want to be a dragon rider, he said that seemed<br />
like a great thing for the character to grow into.<br />
At 1 st level, Rob said that the character would be<br />
better off having a special rapport with dragons.<br />
In this case, the character had established that<br />
part of their background was having had a noble<br />
title stripped from them. It was an easy stretch<br />
to imagine that it had been the post as the<br />
Keeper of Dragons in Axis, so that the<br />
character’s rapport with dragons was natural<br />
and would stand them in good stead in<br />
champion tier, especially if they regained their<br />
titles.<br />
I am the reincarnation of a previous<br />
Archmage/Emperor/High Druid and I remember<br />
everything: Well, no, you don’t. You are a 1 st<br />
level character rather than an icon. But as you<br />
rise in power, up toward 10 th level, you will<br />
remember more and more.<br />
Deliberately Pushing It<br />
There’s a fuzzy line with uniques that some<br />
players will insist on pushing. If you have a<br />
player who insists that their character’s cool<br />
story-based unique essentially amounts to a<br />
combat-relevant power they want to define, you<br />
can work with that. But you need to make it<br />
clear to everyone involved that the character is<br />
going to pay a price . . . and since the one unique<br />
thing is ordinarily free, the price has to matter.<br />
A PC with abnormally great power as an<br />
adventurer-tier character can expect to attract<br />
more than their share of dangerous attention. As<br />
GM, you’ll want to define these types of power<br />
in the story of the world in ways you want to<br />
take advantage of.