TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee
TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee
TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee
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II THE CULTURAL LANDSCAPE<br />
DATES AND CHRONOLOGY<br />
THE CALENDARS<br />
There are 367 days in the Aihrdian year. The year is divided into<br />
twelve months and one week <strong>of</strong> celebration and holiday, the Feast<br />
<strong>of</strong> the Unmaking. Each month has thirty days and the Feast<br />
seven. Though there are many local and religious holidays, the<br />
Feast <strong>of</strong> the Unmaking is celebrated universally throughout the<br />
Cradle <strong>of</strong> the World as a time <strong>of</strong> thanksgiving for the destruction<br />
<strong>of</strong> Unklar.<br />
CALENDAR RECKONING: The standard calendar year is that <strong>of</strong> the<br />
Millennial Age (as begun by the Dark God Unklar), also called<br />
by men the Modern Age. The current year is 1097md. There are,<br />
however, four calendars <strong>of</strong> reckoning, Dwarf, Elf, Aenochian (Olden<br />
Year) and Millennial. All campaign dates are given in md.<br />
CONVERSION CHART<br />
Millennial Age (md): 1<br />
Aenochian (ae): 800<br />
Dwarf Year (df): 12188<br />
Elven Year (ey) 3452<br />
To arrive at the Aenochian Year, add 800 to the present md.<br />
For Dwarf year add 12188, and for Elven year 3452. A history<br />
will read: In 1029md (13217df; 1729oy; 4252ey) the dwarves <strong>of</strong><br />
Grundliche Hohle made peace with the 47 clans <strong>of</strong> gnomes.<br />
MONTHS<br />
Erstdain (First Month) Spring<br />
Regnerisch (Rain) Spring<br />
Lothian (named for the god Daladon) Spring<br />
Uthdain (named for the god Luther) Spring<br />
Feast <strong>of</strong> the Unmaking (7 days)<br />
Falkhyn (named for Jaren Falkynjager) Summer (low)<br />
Trocken (Hot) Summer (high)<br />
Frostig (End <strong>of</strong> heat) Autumn<br />
Erstfhroe (First Frost) Autumn<br />
Lexlicht (Last Light) Autumn<br />
Nochturn (Evening) Winter<br />
Winterdark Winter<br />
Arist (named for the god Aristobulus) Winter<br />
THE PEOPLES OF AIHRDE<br />
THE FIRST BORN (THOSE OF THE ALL FATHER)<br />
TROLLS<br />
LANGUAGE: Vulgate; Speak with Animals/Nature, Language <strong>of</strong><br />
Creation (very old and powerful trolls only).<br />
RELIGION: They have no gods but call upon Nulak–kiz–din,<br />
their long time master, from time to time.<br />
LANDS: Many diverse small tribal lands and a few scattered<br />
kingdoms. They are found on almost all continents and in all<br />
climes. Their greatest kingdom lies on the edge <strong>of</strong> the Gottland.<br />
LONGEVITY: Immortal.<br />
Trolls are huge hulking beasts. <strong>Fat</strong> an ungainly, their legs seem too<br />
small to bare their weight. They have long arms, are thickly muscled<br />
and have giant, wide fingers. They have large tusks sprouting from<br />
their maws, shorter on the top and longer on the bottoms <strong>of</strong> their<br />
wide mouths. The tusks on the lower jaw continue to grow as a<br />
troll gets older and <strong>of</strong>ten grow into the creature’s face. They are<br />
shaped, cut and sometimes decorated with carvings. Very old trolls<br />
have very large, <strong>of</strong>ten bent and chipped tusks. They use these tusks<br />
in battles against one another, roaring at each other with mouths<br />
agape. Though they occasionally try to gore each other, a battle<br />
usually ends with the troll with a wider yawn and larger tusks<br />
victorious. They are ferocious creatures, bent upon destruction.<br />
The trolls <strong>of</strong> Aihrde evolved from the sentients <strong>of</strong> old and are the<br />
first peoples to walk the world. Trees, bent and evil, whose hearts<br />
were twisted long ago, were driven from their forests and into the<br />
wilds by their kin. These trees evolved over the millennia and were<br />
common enough when the first <strong>of</strong> the All <strong>Fat</strong>her’s children walked<br />
the world. In time they became creatures altogether different than<br />
their ancestors and they bred and built lands <strong>of</strong> their own and many<br />
forgot their ancestry and cared not for what came before.<br />
All trolls share a common longing for the quiets <strong>of</strong> the deep woods<br />
and the gentle sounds <strong>of</strong> brooks and creeks linger in their minds<br />
and can, at times, charm them. When trolls die they return to<br />
stone, or some, who are very old root to the world. These latter<br />
are called Gottland trees.<br />
DWARVES<br />
LANGUAGE: Mountain Dwarf, Oceanic Dwarf, Vulgate.<br />
RELIGION: Worship the All <strong>Fat</strong>her, ancestry, house gods and<br />
heroes. Their fallen merge with the firmament. By calling on<br />
various heroes and house gods they call that one back from the<br />
firmament and gain strength, wisdom etc.<br />
LANDS: Grundlich Hohle, Norgorad–Kam, Hoheisenhole and<br />
some few scattered kingdoms about the world.<br />
LONGEVITY: On average dwarves live about 600 years. Some<br />
dwarves live to very old ages, ranging upwards to 900 years.<br />
Dwarves were many and varied in the Days before Days, tall and<br />
stalwart, thin and limber. But now, the majority <strong>of</strong> them are short<br />
<strong>of</strong> stature, stout and strong. Their skin is thick and tough, built<br />
for extremes <strong>of</strong> temperature. They sport thick beards, smaller<br />
AFTER WINTER’S DARK 11