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TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee

TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee

TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee

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II THE CULTURAL LANDSCAPE<br />

DATES AND CHRONOLOGY<br />

THE CALENDARS<br />

There are 367 days in the Aihrdian year. The year is divided into<br />

twelve months and one week <strong>of</strong> celebration and holiday, the Feast<br />

<strong>of</strong> the Unmaking. Each month has thirty days and the Feast<br />

seven. Though there are many local and religious holidays, the<br />

Feast <strong>of</strong> the Unmaking is celebrated universally throughout the<br />

Cradle <strong>of</strong> the World as a time <strong>of</strong> thanksgiving for the destruction<br />

<strong>of</strong> Unklar.<br />

CALENDAR RECKONING: The standard calendar year is that <strong>of</strong> the<br />

Millennial Age (as begun by the Dark God Unklar), also called<br />

by men the Modern Age. The current year is 1097md. There are,<br />

however, four calendars <strong>of</strong> reckoning, Dwarf, Elf, Aenochian (Olden<br />

Year) and Millennial. All campaign dates are given in md.<br />

CONVERSION CHART<br />

Millennial Age (md): 1<br />

Aenochian (ae): 800<br />

Dwarf Year (df): 12188<br />

Elven Year (ey) 3452<br />

To arrive at the Aenochian Year, add 800 to the present md.<br />

For Dwarf year add 12188, and for Elven year 3452. A history<br />

will read: In 1029md (13217df; 1729oy; 4252ey) the dwarves <strong>of</strong><br />

Grundliche Hohle made peace with the 47 clans <strong>of</strong> gnomes.<br />

MONTHS<br />

Erstdain (First Month) Spring<br />

Regnerisch (Rain) Spring<br />

Lothian (named for the god Daladon) Spring<br />

Uthdain (named for the god Luther) Spring<br />

Feast <strong>of</strong> the Unmaking (7 days)<br />

Falkhyn (named for Jaren Falkynjager) Summer (low)<br />

Trocken (Hot) Summer (high)<br />

Frostig (End <strong>of</strong> heat) Autumn<br />

Erstfhroe (First Frost) Autumn<br />

Lexlicht (Last Light) Autumn<br />

Nochturn (Evening) Winter<br />

Winterdark Winter<br />

Arist (named for the god Aristobulus) Winter<br />

THE PEOPLES OF AIHRDE<br />

THE FIRST BORN (THOSE OF THE ALL FATHER)<br />

TROLLS<br />

LANGUAGE: Vulgate; Speak with Animals/Nature, Language <strong>of</strong><br />

Creation (very old and powerful trolls only).<br />

RELIGION: They have no gods but call upon Nulak–kiz–din,<br />

their long time master, from time to time.<br />

LANDS: Many diverse small tribal lands and a few scattered<br />

kingdoms. They are found on almost all continents and in all<br />

climes. Their greatest kingdom lies on the edge <strong>of</strong> the Gottland.<br />

LONGEVITY: Immortal.<br />

Trolls are huge hulking beasts. <strong>Fat</strong> an ungainly, their legs seem too<br />

small to bare their weight. They have long arms, are thickly muscled<br />

and have giant, wide fingers. They have large tusks sprouting from<br />

their maws, shorter on the top and longer on the bottoms <strong>of</strong> their<br />

wide mouths. The tusks on the lower jaw continue to grow as a<br />

troll gets older and <strong>of</strong>ten grow into the creature’s face. They are<br />

shaped, cut and sometimes decorated with carvings. Very old trolls<br />

have very large, <strong>of</strong>ten bent and chipped tusks. They use these tusks<br />

in battles against one another, roaring at each other with mouths<br />

agape. Though they occasionally try to gore each other, a battle<br />

usually ends with the troll with a wider yawn and larger tusks<br />

victorious. They are ferocious creatures, bent upon destruction.<br />

The trolls <strong>of</strong> Aihrde evolved from the sentients <strong>of</strong> old and are the<br />

first peoples to walk the world. Trees, bent and evil, whose hearts<br />

were twisted long ago, were driven from their forests and into the<br />

wilds by their kin. These trees evolved over the millennia and were<br />

common enough when the first <strong>of</strong> the All <strong>Fat</strong>her’s children walked<br />

the world. In time they became creatures altogether different than<br />

their ancestors and they bred and built lands <strong>of</strong> their own and many<br />

forgot their ancestry and cared not for what came before.<br />

All trolls share a common longing for the quiets <strong>of</strong> the deep woods<br />

and the gentle sounds <strong>of</strong> brooks and creeks linger in their minds<br />

and can, at times, charm them. When trolls die they return to<br />

stone, or some, who are very old root to the world. These latter<br />

are called Gottland trees.<br />

DWARVES<br />

LANGUAGE: Mountain Dwarf, Oceanic Dwarf, Vulgate.<br />

RELIGION: Worship the All <strong>Fat</strong>her, ancestry, house gods and<br />

heroes. Their fallen merge with the firmament. By calling on<br />

various heroes and house gods they call that one back from the<br />

firmament and gain strength, wisdom etc.<br />

LANDS: Grundlich Hohle, Norgorad–Kam, Hoheisenhole and<br />

some few scattered kingdoms about the world.<br />

LONGEVITY: On average dwarves live about 600 years. Some<br />

dwarves live to very old ages, ranging upwards to 900 years.<br />

Dwarves were many and varied in the Days before Days, tall and<br />

stalwart, thin and limber. But now, the majority <strong>of</strong> them are short<br />

<strong>of</strong> stature, stout and strong. Their skin is thick and tough, built<br />

for extremes <strong>of</strong> temperature. They sport thick beards, smaller<br />

AFTER WINTER’S DARK 11

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