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TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee

TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee

TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee

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things about the world’s magic and the Language <strong>of</strong> Creation as<br />

she understood it. The Kaath became a wise people, though their<br />

numbers remained small. When the goblins came, the rumor <strong>of</strong><br />

war preceded them and Athria gave them visions <strong>of</strong> wondrous<br />

lands across the seas, where the Waters <strong>of</strong> Life flowed.<br />

They built ships and set sail across the Oddine Ocean and came<br />

at last to two great islands and there they made their homes. They<br />

settled and built wondrous cities and towns along the coasts. They<br />

discovered the Waters <strong>of</strong> Life in pools and fountains and by many<br />

long, fresh droughts they gained immortality. They built temples<br />

to Athria and worshiped her many aspects. All manner <strong>of</strong> magics<br />

and wondrous things they constructed, they learned the secrets <strong>of</strong><br />

the deeps <strong>of</strong> the world and they traded with the dwarves <strong>of</strong> Alanti<br />

and the men <strong>of</strong> Aathuk. At their height they built colonies on<br />

the Aenochian mainland, this even as the Aenochians themselves<br />

rose to power, and in the islands <strong>of</strong> the Rykaard. The world spoke<br />

<strong>of</strong> them in hushed tones as legendary men <strong>of</strong> great power and<br />

wealth. In Katha lived in peace and contentment, or so it was<br />

said. But the Katha were never a numerous people and their long<br />

decline accelerated in the latter years. The High Katha became<br />

addicted to the sacred waters and took it too <strong>of</strong>ten and needed it<br />

for life, they fell to worshiping the Dragon God and many turned<br />

to dark sorceries. In time they faded and became shadows <strong>of</strong><br />

themselves, only visible in the brightest parts <strong>of</strong> the day. When<br />

the Winter Dark came the Katha were almost driven to extinction<br />

by great armies <strong>of</strong> orcs and Ungern that invaded their homeland.<br />

Some <strong>of</strong> the High Katha were enslaved to the Dark and the Low<br />

Katha took to the mountains and hills <strong>of</strong> the island kingdoms.<br />

They have never recovered. Some few live in their high towers,<br />

shadows from a forgotten world, wise but empty. Some few have<br />

fled to the wider world, and with dark sorcery spread the rage <strong>of</strong><br />

the Dragon Cult. Some <strong>of</strong> the Low Katha have come forth and<br />

dwell now in the open in the wilderness <strong>of</strong> their lands.<br />

OANTHUIL (DOPPLEGANGERS): The strangest <strong>of</strong> all the humans<br />

are the Oanthuil. As a young people they took up the worship<br />

<strong>of</strong> Thorax and followed the path set for them his dark sorceries.<br />

These consumed them utterly. They were neither wise enough,<br />

nor possessed <strong>of</strong> the strengths that later forged the goblins and<br />

they were corrupted. The Oanthuil are blue <strong>of</strong> skin with no noses,<br />

long fingers and toes, thin ungainly legs and arms. They are hairless<br />

but have wide brows and narrow craniums. Their eyes are yellow.<br />

They have few trapping, using their sorcery to cloth themselves in<br />

warmth or bath themselves in cool air. Most <strong>of</strong> their women died<br />

out and they bred only with a few. Too they forgot themselves<br />

and evolved into shape–shifters possessed only <strong>of</strong> a great hunger<br />

for memories and identity. They hid themselves in the high<br />

mountains and in time came to worship their own women as gods<br />

for these beastly creatures spawned more Oanthuil. From time to<br />

time they come into the lands <strong>of</strong> men and dwarf and take shapes<br />

<strong>of</strong> those they see and live hollow lives without meaning. They are<br />

found throughout Aihrde as their lonely wandering brings them<br />

on long paths. The Oanthuil are the longest lived <strong>of</strong> all the Muen,<br />

living upwards to a thousand years before their bodies give out and<br />

die. They were unknown to the Lords <strong>of</strong> the Winter Dark.<br />

USTRACAN: The Ustracan are cavemen, wild and close to the beasts<br />

they hunt. The largest <strong>of</strong> all men, the Ustracan average about six<br />

and a half feet in height, have massive barrels chests, thick arms<br />

and muscular if short legs. They are hairy and primitive, living in<br />

tribal groups <strong>of</strong> not more than a hundred. Usually the women and<br />

children live separately from the men. They are found in most<br />

any clime or terrain in Aihrde, but never close to civilization,<br />

be it man, dwarf, elf, orc or other. They worship the Twin Sisters<br />

generally and have no written languages and possess only a simple<br />

language to communicate with each other.<br />

GOBLINS<br />

LANGUAGE: Vulgate, Goblin and most Dwarf tongues.<br />

RELIGION: Queen Mother Ogoltay.<br />

LANDS: Anywhere, generally underground.<br />

LONGEVITY: Eldritch Goblins are immortal. Common Goblins<br />

live about 50–60 years.<br />

The goblins came to Aihrde early in the world’s history. Many<br />

whispered <strong>of</strong> dwarves turned evil, corrupted by the dark <strong>of</strong> deep<br />

places and greed. There is truth in this tale. As is told, the dwarves<br />

were plentiful and tunneled beneath the world. They became<br />

scattered far and wide, so much so, that many lost contact<br />

with their fellows, living out their days in solitude far from their<br />

Kingdom’s Halls. They became removed from the discoveries <strong>of</strong><br />

other dwarves, lingering in the past as their cousins moved into<br />

the future. Thorax found them thus, and made easy prey <strong>of</strong> them.<br />

He twisted them and breathed words <strong>of</strong> sorcery into them so that<br />

they changed and evolved. In time they too became plentiful and<br />

they spread beneath the world. They chose a King and Queen<br />

and their Queen became a horrible beast <strong>of</strong> corrupted evil that<br />

laid living eggs by the hundreds. In short order the goblins were<br />

spreading across Aihrde.<br />

Goblins live in underground caverns, only rarely building above<br />

ground. They take great pleasure in all things to do with water,<br />

<strong>of</strong>ten building channels and underground aqueducts to move<br />

water to fountains, waterfalls and the like.<br />

There are two notable breeds <strong>of</strong> goblins, the eldritch goblins and<br />

the common goblins. The former are rare, powerful creatures <strong>of</strong><br />

tremendous magic. The latter are plentiful and simple creatures.<br />

ELDRITCH GOBLINS: The goblin queen lays many eggs in the course<br />

<strong>of</strong> her pregnancies. Some few <strong>of</strong> these are powerful, immortal<br />

goblins possessed <strong>of</strong> great magic. They cannot be killed but for<br />

through some peculiar circumstance. And each eldritch goblin<br />

is different from the next. They are wise, cautious and possessed<br />

<strong>of</strong> great philosophy and understanding. Though evil, they do not<br />

act upon their desires unless it is to their benefit. Some <strong>of</strong> the<br />

oldest are upwards to 9000 years old, outlived only by some <strong>of</strong> the<br />

ancient drakes, trolls and sentients. They always command the<br />

instant obedience <strong>of</strong> common goblins. These creatures are rare,<br />

but found in almost every clime and corner <strong>of</strong> the world.<br />

COMMON GOBLINS: The great horde <strong>of</strong> common goblins exists<br />

throughout Aihrde. Short, generally hairless, goblins have skin<br />

color far more diverse than humans ranging from green, blue, red<br />

and yellow and on rare occasions orange. They are crafty creatures,<br />

able craftsmen and possessed <strong>of</strong> some metallurgy. Goblins are evil,<br />

vicious and always filled with some rage. They hate dwarves <strong>of</strong> any<br />

stripe and almost always attack them.<br />

AFTER WINTER’S DARK 15

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