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TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee

TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee

TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee

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TEFNUT: Hand Maiden <strong>of</strong> the All <strong>Fat</strong>her<br />

ORDER: Val-Eahrakun<br />

PROVINCE: Earth, Travel, Water<br />

ALIGNMENT: Lawful Neutral<br />

HOLY DAYS: River Fest, the 1 st <strong>of</strong> Spring<br />

SUPERSTITIONS: Flies and filth<br />

PREFERRED WEAPONS: Kopesh Sword<br />

MISSIONARY: “The Waters <strong>of</strong> Life run before and after all.”<br />

Tefnut was a greater deity in a pantheon <strong>of</strong> gods worshiped in the<br />

lands that are now the Kingdom <strong>of</strong> Kayomar. Those gods vanished<br />

in history, with only Tefnut and Toth living on. Tefnut lords over<br />

the earth and its fresh waters, and she sometimes takes the form <strong>of</strong><br />

a sleek water dragon. There is much respect between Tefnut and<br />

Ea-Lor, and they worked in tandem in guiding the forces <strong>of</strong> good<br />

against Unklar in the Winter Dark Wars.<br />

Tefnut is still worshiped in some Kayomar locales, and also<br />

in regions near fresh waters. She is primarily worshiped in<br />

Brindisium, where the people pay homage to the triumvirate <strong>of</strong><br />

Falkenjagger, Tefnut, and Toth. Tefnut’s holy symbol is a circle<br />

with a horizontal line dissecting it. Her clerics prefer bronze or<br />

bronze-colored armors and colorful garb.<br />

TOTH: Master <strong>of</strong> the Path, Death<br />

ORDER: Val-Eahrakun<br />

PROVINCE: Death, Knowledge, Magic<br />

ALIGNMENT: Neutral<br />

HOLY DAYS: Last Day/First Day 28 th <strong>of</strong> Arist/1st <strong>of</strong> Erstdain<br />

SUPERSTITIONS: Riddles<br />

PREFERRED WEAPONS: Kopesh sword, spear<br />

MISSIONARY: He who writes in stone.<br />

Toth is another survivor, with Tefnut, <strong>of</strong> an ancient pantheon <strong>of</strong><br />

gods that fell into decline. He wears three faces. As the overseer<br />

<strong>of</strong> the dead, he guides the souls <strong>of</strong> the deceased to their resting<br />

place without favor or disfavor. Toth also knows all things, perhaps<br />

even possessing memory <strong>of</strong> the birth <strong>of</strong> the All <strong>Fat</strong>her, but he is<br />

possessive <strong>of</strong> his knowledge and protects it always. Because <strong>of</strong> this<br />

supreme knowledge, Toth has perfect command <strong>of</strong> the Language<br />

<strong>of</strong> Creation and thus, magic. His understanding <strong>of</strong> the universe,<br />

and therefore his place within it, has resulted in his steadfast<br />

refusal to use the Language <strong>of</strong> Creation.<br />

Legend holds that the Books <strong>of</strong> Toth exist in a city on the<br />

edge <strong>of</strong> time, and any who find them may ask any three<br />

questions they desire which will be truthfully answered. The<br />

consequences <strong>of</strong> asking questions regarding the foundations<br />

<strong>of</strong> the universe, however, could be dire for any mortal who<br />

so dares. The origins <strong>of</strong> the Mammoth Scrolls may lie in the<br />

Books <strong>of</strong> Toth.<br />

Toth’s worship is typically individualized. Sages, wizards, lammasu<br />

and sphinx, seekers <strong>of</strong> knowledge, and those involved with the<br />

dead all pay homage to him in some way. Toth is always given<br />

worship by the devotees to the Falkenjagger, for Toth is that god’s<br />

patron. Toth’s holy symbol is a circle within a circle, representing<br />

the two worlds <strong>of</strong> man and god bound together.<br />

Toth is tall, with three faces. He wears a tall crown upon his brow<br />

and carefully crafted clothes woven <strong>of</strong> gold and silver. He rides in<br />

a golden chariot pulled by two huge lammasu.<br />

TWIN SISTERS: The Moon, Ea-Raena, Dunareu, Mailahm; The<br />

Sun, Ea-Vette, Haydareu, Mailuhm<br />

ORDER: Val-Eahrakun<br />

PROVINCE: The Sun and Moon, The Hunt (Ea-Raena)<br />

ALIGNMENT: Neutral<br />

HOLY DAYS: Ea-Raena: The Full Moon; Ea-Vette: 20 th <strong>of</strong><br />

Trocken<br />

SUPERSTITIONS: Fetters <strong>of</strong> all sorts<br />

PREFERRED WEAPONS: A bow and arrows for Ea-Raena; A quiver<br />

<strong>of</strong> javelins for Ea-Vette<br />

MISSIONARY: The light <strong>of</strong> the well worn path.”<br />

The All-<strong>Fat</strong>her forged the Twin Sisters from his soul and their tale is<br />

much involved with the unfolding <strong>of</strong> the world (see above page 34).<br />

They are powerful deities, though <strong>of</strong>ten occupied with their own<br />

matters and not as quick to grant a followers wish or prayer.<br />

The sisters are worshiped by astronomers, sages, soothsayers, and<br />

lovers <strong>of</strong> the sun and moon. Some <strong>of</strong> their clerics worship them in<br />

tandem, while others only worship one <strong>of</strong> the sisters. Their holy<br />

symbols are <strong>of</strong> course the sun and moon. They are very dear to the<br />

dwarves as they were some <strong>of</strong> the first <strong>of</strong> the All <strong>Fat</strong>her’s creations on<br />

Aihrde and greeted the dwarves when they first walked the world.<br />

In appearance they are similar to each other, though not true<br />

twins. Ea-Vette is taller, with long, burnt red hair. Her skin is pale<br />

and her countenance not so beautiful. Ea-Raena is gentle and s<strong>of</strong>t<br />

and her hair a light autumn color, though it changes depending<br />

on which view one should take. Her expression is a sleepy one<br />

and she seems always to be drifting in and out <strong>of</strong> the world she<br />

occupies. Her beauty is found in her innocence.<br />

UNKLAR : The Horned One, The Dark God, Darkness, The Marsh<br />

Lord, God <strong>of</strong> Night, Lord <strong>of</strong> the Winter Dark<br />

ORDER: Val-Eahrakun<br />

PROVINCE: Command, Evil, Law, War, Iron, Swamps<br />

ALIGNMENT: Lawful Evil<br />

HOLY DAYS: Winters Night (14 th <strong>of</strong> Winterdark, Longest night<br />

<strong>of</strong> the year)<br />

SUPERSTITIONS: Circles<br />

PREFERRED WEAPONS: Utriel the Mace <strong>of</strong> Judgment, maul,<br />

morningstar<br />

MISSIONARY: “Look in yon mirror and the Lord Darkness.”<br />

The great evil <strong>of</strong> the horned god, Unklar, and his rule <strong>of</strong> Aihrde for<br />

a thousand years is well detailed in the Histories. His order <strong>of</strong> rule<br />

was balanced with evil and cruelty, and his will was unparalleled.<br />

Though banished to the Void he dwells on the edge <strong>of</strong> all, waiting<br />

for the door to open again.<br />

Unklar’s dark priests roam the world, seeking to summon him<br />

anew to return the Winter Dark to the world. Large gothic<br />

cathedrals to Unklar still tower over the Kingdom <strong>of</strong> Punj and<br />

the United Kingdoms, for the people there recall the order and<br />

progress <strong>of</strong> civilization that arose in the Age <strong>of</strong> Winter Dark. But<br />

in other parts <strong>of</strong> the world, Unklar’s temples are hidden and his<br />

AFTER WINTER’S DARK 39

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